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== | ==== Knife Combos ==== | ||
{{SkillTableRow |Lateral |Inept |0 |The basic slash. }} | {{SkillTableRow |Lateral |Inept |0 |The basic slash. }} | ||
{{SkillTableRow |Vertical |Novice |0 |A more powerful slash. }} | {{SkillTableRow |Vertical |Novice |0 |A more powerful slash. }} | ||
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{{SkillTableRow |Tidalslash |Mythical |80 |Use your enemy's magic against them. }} | {{SkillTableRow |Tidalslash |Mythical |80 |Use your enemy's magic against them. }} | ||
|} | |} | ||
{{Anchor|Knifecrafting}} | |||
{{Skill_detail | |||
|skill = Knifecrafting | |||
|description = The art of the true Predators | |||
|syntax = STRIP <corpse> CLEANUP <bone> CARVE SITARA FROM <bone> | |||
|detail = The sitara is the primary tool of the powerful Predators and the most iconic weapon of | |||
their kit. Sitaras may be carved from the bones of almost any animal, although it is a long process | |||
that requires precision, time, and focus. You will also need a dagger on hand in order to do so. | |||
Once carved, the sitara is a unique weapon to keep in mind. Due to its smooth bone surface, only a | |||
single venom will adhere to it at any time and another one cannot be applied to it mid-attack. | |||
It is also rumoured that magnificent sitaras with unique properties of ice and fire have been | |||
carved in past times, and even more obscure rumours mention the existence of sitaras that cause | |||
damage against which there is no protection. | |||
Such rumours appear to hold no basis in reality, despite countless attempts to prove otherwise, and | |||
are often discredited as pure myth. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stances}} | |||
{{Skill_detail | |||
|skill = Stances | |||
|description = Smoothly shift between the knifeplay stances | |||
|syntax = CHANGESTANCE <stance> | |||
|detail = Your stance is an important aspect of Knifeplay, helping you strike and flow between each | |||
blow without hesitation. These stances will also provide you with a substantial benefit to your | |||
attacks as per the list below. | |||
Stances: | |||
None - No benefit. | |||
Gyanis - A stance which improves the trauma dealt by Knifeplay. | |||
Vae-Sant - A nimble stance that speeds up all balance recovery. | |||
Rizet - A powerful stance designed to increase sitara damage. | |||
Ein-Fasit - A stance designed to bolster blunt and cutting resistance. | |||
Laesan - An agile stance enabling an extra strike when it is last. | |||
Upon completion of an attack, a sitara wielder will flow from one stance to the next, dependent on | |||
their previous stance and the attack used. Not all attacks will be as efficient when used from | |||
certain stances. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ambidexterity}} | |||
{{Skill_detail | |||
|skill = Ambidexterity | |||
|description = Focus on your offensive potential | |||
|syntax = | |||
|detail = This ability is passive. | |||
Should the hand holding your sitara become crippled, you will be able to switch it to a free hand | |||
in order to continue attacking providing you wield nothing else. | |||
Additionally if you are not wielding a shield, your sitara attacks (except Crescentcut) will do | |||
additional damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Series}} | |||
{{Skill_detail | |||
|skill = Series | |||
|description = Swiftly combine your attacks | |||
|syntax = | |||
|detail = Syntax: SERIES <[ab] [param]> <...> <[ab] [param]> <target> [venom] | |||
This ability allows you execute multiple Knifeplay attacks at once, within the same command. The | |||
attacks will be executed in the specified order against the chosen target, who can be a player or a | |||
denizen. | |||
If the attack can be targetted against a particular limb, it needs to be specified immediately | |||
after the attack name. The Pheromones skill is used in a series with the word 'pheromones' instead | |||
of its actual syntax. | |||
Optionally, the command can include a venom at the very end, which will be used for the first | |||
action within the combo that can deliver a venom. If no action can deliver a venom, then the venom | |||
will be ignored. | |||
Examples: SERIES LATERAL VERTICAL LATERAL target | |||
SERIES BLEED VERTICAL PHEROMONES target | |||
SERIES LATERAL VERTICAL LATERAL target ACONITE | |||
SERIES FEINT LEFT LEG CRESCENTCUT LOWHOOK RIGHT BLEED target | |||
SERIES FLASHKICK FLASHKICK FLASHKICK target | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Twin}} | |||
{{Skill_detail | |||
|skill = Twin | |||
|description = Combine two attacks at once | |||
|syntax = | |||
|detail = This ability is passive. | |||
Through careful training, you now have gained the ability to brace yourself and deliver two | |||
Knifeplay attacks in a single balance. When combining attacks, the balance recovery will be equal | |||
to the slowest attack that is used after modifiers, by adding them up and applying them after each | |||
move. | |||
You can also make use of the following attacks from Predation: | |||
Pheromones, Mindnumb, and Pindown. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Notching}} | |||
{{Skill_detail | |||
|skill = Notching | |||
|description = A crafting skill to notch your knife | |||
|syntax = NOTCH SITARA | |||
|detail = Carve a notch into the blade of your sitara to acknowledge your skill with the knife. The | |||
first notch on your knife can always be carved. Once carved, you can SHOWOFF the knife to others | |||
and they will be able to see it. | |||
Apex bonus: | |||
You can continue to carve notches up to your current apex streak, allowing you to keep a permanent | |||
reminder of your skill and intimidate others. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pommelwhip}} | |||
{{Skill_detail | |||
|skill = Pommelwhip | |||
|description = They're easier to handle dazed | |||
|syntax = SITARA POMMELWHIP <target> | |||
|detail = While hiding in the shadows, you can leap out and strike with the pommel of your sitara | |||
at your target, causing a moderate blackout. This will then remove you from hiding. | |||
This weapon attack will bypass the aura of rebounding. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fleshbane}} | |||
{{Skill_detail | |||
|skill = Fleshbane | |||
|description = Cause a wound to become infected | |||
|syntax = FLESHBANE <target> [venom] | |||
|detail = This ability will use your spit to infect the target's flesh, causing wounds from your | |||
sitara to heal poorly. | |||
As such, each time you deal an instance of cutting damage to your opponent with your sitara and rip | |||
open their skin, the wounds will periodically fester and reduce the potency of a restoration | |||
poultice applied to a limb. | |||
Additionally, any health gain or recovery by non-natural means will be reduced for the duration of | |||
this effect. | |||
You may use this ability while off equilibrium and can also deliver a venom with it. | |||
This weapon attack will bypass the aura of rebounding. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Triplet}} | |||
{{Skill_detail | |||
|skill = Triplet | |||
|description = Attack with three hits | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your abilities with the sitara have increased such that you are now able to perform three Knifeplay | |||
attacks in a single balance. | |||
Please see AB KNIFEPLAY TWIN for more detailed information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Spacing}} | |||
{{Skill_detail | |||
|skill = Spacing | |||
|description = Keep yourself beyond arm's length | |||
|syntax = SPACING [OFF] | |||
|detail = This ability will cause you to constantly attempt to keep your distance from a foe, | |||
allowing you be more resistant to blunt and cutting damage, and granting a small bonus to your | |||
chance to dodge. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Teardown}} | |||
{{Skill_detail | |||
|skill = Teardown | |||
|description = Tear apart a helpless victim on the ground | |||
|syntax = | |||
|detail = This ability is passive. | |||
Little chance does a fallen opponent have against deflecting a small, nimble weapon like your | |||
sitara. While they remain on the ground with a broken leg, you will be able to bypass any attempt | |||
at parrying your knife. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Trueparry}} | |||
{{Skill_detail | |||
|skill = Trueparry | |||
|description = Your blade makes you impervious | |||
|syntax = TRUEPARRY [OFF] | |||
|detail = With a careful eye and a wary pose, this ability will allow you to parry all of your | |||
limbs at once. Be warned however, that this defensive stance requires your full concentration. | |||
Should you act or become unconscious, you will cease to parry all your limbs. | |||
This powerful defensive stance comes with a hefty drain to your endurance, and will be difficult to | |||
maintain for long stretches of time. | |||
Apex bonus: | |||
For each kill you have achieved, it will reduce the endurance upkeep cost of the skill by 5. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bloodscourge}} | |||
{{Skill_detail | |||
|skill = Bloodscourge | |||
|description = Your own essence is as good a poison as any | |||
|syntax = BLOODSCOURGE <target> [venom] | |||
|detail = Years of constant exposure to deadly venoms have tainted your blood to the point that it | |||
is toxic to other people. With this ability, you will coat your sitara with your own blood before | |||
plunging it into your target. | |||
Your target will then suffer from the recurring effects of your toxic blood, afflicting them | |||
periodically with random venoms, before the natural antidotes in their own bloodstream are enough | |||
to purge their body. | |||
Having a high skillrank in Antidotes will grant a higher chance of finally purifying the blood of | |||
this effect. | |||
You may use this ability while off equilibrium and can also deliver a venom with it. | |||
This weapon attack will bypass the aura of rebounding. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Triad}} | |||
{{Skill_detail | |||
|skill = Triad | |||
|description = Dispatch thrice as many | |||
|syntax = PERFORM TRIAD | |||
|detail = This ability will allow you to perform two random sitara attacks upon three random | |||
enemies within your location. If any of them are protected by the aura of rebounding or a magical | |||
shield, then you will attempt to destroy those defences first. | |||
Triad can select from the following Knifeplay attacks: | |||
Lateral, Vertical, Jab, Lowhook, Crescentcut, Spinslash, Gouge, Flashkick, and Trip. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bladesurge}} | |||
{{Skill_detail | |||
|skill = Bladesurge | |||
|description = The spirit of the fighter fully realised | |||
|syntax = BLADESURGE | |||
|detail = If you receive a substantial amount of damage while this ability is active, an extra | |||
boost of adrenaline will heal you for a large amount of health and will grant you the benefits of | |||
all Knifeplay stances for a short period. | |||
Cooldown (when triggered): 195 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lateral}} | |||
{{Skill_detail | |||
|skill = Lateral | |||
|description = The basic slash | |||
|syntax = SITARA LATERAL <target> | |||
|detail = A basic sitara slash, attacking the opponent and causing trauma to the target's torso. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Vertical}} | |||
{{Skill_detail | |||
|skill = Vertical | |||
|description = A more powerful slash | |||
|syntax = SITARA VERTICAL <target> [venom] | |||
|detail = A slower, more damaging attack than the lateral. It does not target a body part, but it | |||
can deliver a venom. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Swiftkick}} | |||
{{Skill_detail | |||
|skill = Swiftkick | |||
|description = A swift and accurate kick | |||
|syntax = SWIFTKICK <target> | |||
|detail = This swift kick will do a small amount of blunt damage to your target and can strike | |||
through magical shields. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Trip}} | |||
{{Skill_detail | |||
|skill = Trip | |||
|description = An effective method of bringing them down | |||
|syntax = TRIP <target> | |||
|detail = With a hook of the leg and a quick elbow, this ability will allow you to throw an | |||
opponent to the ground. If their head is broken, then the jarring impact of hitting the ground will | |||
deal blunt damage and leave them dazed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Jab}} | |||
{{Skill_detail | |||
|skill = Jab | |||
|description = A piercing blow to the arms | |||
|syntax = SITARA JAB <target> [LEFT/RIGHT] | |||
|detail = This hooking attack will deal high trauma to the target's arm. If no side is selected, | |||
then one will be chosen at random. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Feint}} | |||
{{Skill_detail | |||
|skill = Feint | |||
|description = Fake out your opponent | |||
|syntax = SITARA FEINT <target> <limb> | |||
|detail = This attack will cause your target to shift their parry to the targeted limb and will | |||
briefly upset their balance. | |||
Cooldown: 10 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pinprick}} | |||
{{Skill_detail | |||
|skill = Pinprick | |||
|description = Effectively aim for their nervous system | |||
|syntax = SITARA PINPRICK <target> | |||
|detail = This attack, aimed at a target's nerves, will cut them with your sitara and cause them to | |||
become epileptic. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Raze}} | |||
{{Skill_detail | |||
|skill = Raze | |||
|description = Attack the defences that would keep your sitara away | |||
|syntax = SITARA RAZE <target> | |||
|detail = This ability will use your sitara to tear down defensive auras and abilities that protect | |||
your target. | |||
It will raze the following in order: | |||
Reflections | |||
Magical shields | |||
Rebounding aura | |||
Speed defence | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Bleed}} | |||
{{Skill_detail | |||
|skill = Bleed | |||
|description = Drain the blood of your foe | |||
|syntax = SITARA BLEED <target> | |||
|detail = This quick, multiple lashing attack with your sitara will cause your target to begin to | |||
bleed for a light amount. This will cause two instances of damage and bleeding. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Flashkick}} | |||
{{Skill_detail | |||
|skill = Flashkick | |||
|description = A blow to leave them reeling | |||
|syntax = FLASHKICK <target> | |||
|detail = This quick kick to the face of your target will cause a random hidden affliction to the | |||
opponent, as well as dealing trauma to their head. If they are affected by all afflictions it can | |||
give, then it will cause a blackout of the senses. | |||
This attack can give the following afflictions: | |||
Confusion, dementia, weariness, stupidity, or dizziness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Crescentcut}} | |||
{{Skill_detail | |||
|skill = Crescentcut | |||
|description = An attack of brute force | |||
|syntax = SITARA CRESCENTCUT <target> [venom] | |||
|detail = A slow, looping attack, this sitara attack is well known for its deadly potency and heavy | |||
damage when the opponent is hindered upon the floor. It can also deliver a venom if you so choose. | |||
The following afflictions will boost its damage: | |||
* (+10%) Each crippled leg | |||
* (+15%) A writhe-based affliction | |||
* (+15%) Paresis / paralysis | |||
* (+25%) Fallen | |||
* (+30%) Each broken torso/head | |||
* (+35%) Each broken arm/leg | |||
* (+40%) Shock | |||
* (+50%) Each mangled torso/head | |||
The afflictions are listed in order of what causes the least damage boost to the greatest, with | |||
each one stacking. Limb-based afflictions will stack for each individual one the target has. | |||
This attack cannot be dodged or diverted through Avoidance. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Lowhook}} | |||
{{Skill_detail | |||
|skill = Lowhook | |||
|description = Spin low to render legs useless | |||
|syntax = SITARA LOWHOOK <target> [LEFT/RIGHT] | |||
|detail = This low, swooping attack will cause trauma to a target's legs with your sitara. If no | |||
side is selected, then one will be chosen at random. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Veinrip}} | |||
{{Skill_detail | |||
|skill = Veinrip | |||
|description = Tear into the arteries of a victim | |||
|syntax = SITARA VEINRIP <target> | |||
|detail = This vicious attack will aim at your opponent's throat, using the tip of the knife to rip | |||
apart an artery within. They will begin to bleed periodically, and once it finally stops flowing | |||
with blood it will leave them both weary and dizzy. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Gouge}} | |||
{{Skill_detail | |||
|skill = Gouge | |||
|description = A disfiguring slash | |||
|syntax = SITARA GOUGE <target> | |||
|detail = The wound caused by this swift cut across the face will disfigure them, turning any loyal | |||
minions against them. It will cause two instances of damage and trauma for one attack. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Freefall}} | |||
{{Skill_detail | |||
|skill = Freefall | |||
|description = The blade from above strikes true | |||
|syntax = FREEFALL <target> [venom] | |||
|detail = If your target is either in the skies or trees, and you are above them or next to them, | |||
you can dive upon them with your sitara, dragging them down to the ground. Once upon the ground, | |||
they will be thrown to the floor and stunned while you stab them multiple times. This will cause | |||
three instances of damage, the first of such delivering a venom. | |||
While this ability can be combined with Knifeplay attacks, it can only be done at the beginning of | |||
a combo. | |||
This weapon attack will bypass the aura of rebounding. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Spinslash}} | |||
{{Skill_detail | |||
|skill = Spinslash | |||
|description = A powerful double-cut | |||
|syntax = SITARA SPINSLASH <target> | |||
|detail = This confusing strike will randomly attack one of the arms or legs that your target is | |||
not parrying with your sitara, dealing trauma to that limb. It will cause two instances of damage | |||
and trauma for one attack. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Butterfly}} | |||
{{Skill_detail | |||
|skill = Butterfly | |||
|description = A whipping acrobatic attack | |||
|syntax = SITARA BUTTERFLY <target> [venom] | |||
|detail = This acrobatic and graceful attack will dismount you and let you move from an adjacent | |||
location to attack your target with your sitara, delivering a venom upon its blade. | |||
This weapon attack will bypass the aura of rebounding. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Tidalslash}} | |||
{{Skill_detail | |||
|skill = Tidalslash | |||
|description = Use your enemy's magic against them | |||
|syntax = ABSORPTION [OFF] TIDALSLASH <target> | |||
|detail = This ability will allow you to absorb the harmful energies of magic-typed or arcane- | |||
sourced damage directed at you and store them in your sitara. Once your sitara has absorbed enough | |||
energy and begins to glow, you may attack your enemy with the deadly tidalslash, dealing a large | |||
amount of cutting damage and a small amount of unblockable damage. Death by this ability will not | |||
leave a corpse behind. | |||
You may check to see how much magical energy your sitara has absorbed by checking it with | |||
WEAPONPROBE. Please see AB WEAPONRY WEAPONPROBE for more information on this skill. | |||
Apex bonus: | |||
For each kill you have racked up, the damage will be split more in favour of unblockable damage | |||
over cutting damage. It cannot be divided any further than 90% unblockable, 10% cutting. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits