288
edits
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|} | |} | ||
{{Anchor|Hide}} | {{Anchor|Hide}} | ||
{{ | {{Skill_detail | ||
| | |skill = Hide | ||
|description = Conceal yourself from view | |||
|syntax = HIDE and EMERGE | |syntax = HIDE and EMERGE | ||
| | |detail = Conceal yourself from view, hiding yourself from the eyes of others within the room. You | ||
may emerge if you wish to reveal yourself and cease to hide. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Secondwind}} | {{Anchor|Secondwind}} | ||
{{ | {{Skill_detail | ||
| | |skill = Secondwind | ||
|description = Keep those eyes open | |||
|syntax = SECONDWIND | |syntax = SECONDWIND | ||
| | |detail = Your physical and mental conditioning are such that when you attempt to awaken from the | ||
dreamworld, it will be more easy for you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Evade}} | {{Anchor|Evade}} | ||
{{ | {{Skill_detail | ||
| | |skill = Evade | ||
|description = Mislead your pursuers | |||
|syntax = EVADE <direction> | |syntax = EVADE <direction> | ||
| | |detail = Silently slip away from your location, evading certain triggers and traps and bypassing | ||
those that might prevent you from leaving. Anyone following you when you do so will be lost. | |||
lost. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Secret}} | {{Anchor|Secret}} | ||
{{ | {{Skill_detail | ||
| | |skill = Secret | ||
|description = Give someone an item without their knowledge | |||
|syntax = SECRET <item> TO <player> | |syntax = SECRET <item> TO <player> | ||
| | |detail = Detection difficulty modifier: 0% | ||
Secretly slip an item to someone without them noticing. | Secretly slip an item to someone without them noticing. | ||
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There is a chance of being detected when using this ability. Please read HELP DECEIT for more | There is a chance of being detected when using this ability. Please read HELP DECEIT for more | ||
information. | information. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Whitesight}} | {{Anchor|Whitesight}} | ||
{{ | {{Skill_detail | ||
| | |skill = Whitesight | ||
|description = See in even the most severe blizzards | |||
|syntax = WHITESIGHT | |syntax = WHITESIGHT | ||
| | |detail = Training in the wilderness has left your senses enhanced under the pressures of survival | ||
in winter, allowing you to see in even the most severe of snowstorms. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Shadow}} | {{Anchor|Shadow}} | ||
{{ | {{Skill_detail | ||
| | |skill = Shadow | ||
|description = Shadow a target in order to track them | |||
|syntax = SHADOW <target> | |syntax = SHADOW <target> | ||
| | |detail = Detection difficulty modifier: +10% | ||
By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as | By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as | ||
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There is a chance of being detected when using this ability. Please read HELP DECEIT for more | There is a chance of being detected when using this ability. Please read HELP DECEIT for more | ||
information. | information. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Regeneration}} | {{Anchor|Regeneration}} | ||
{{ | {{Skill_detail | ||
| | |skill = Regeneration | ||
|description = Manipulation of the body's chemistry | |||
|syntax = REGENERATION <ON/OFF> | |syntax = REGENERATION <ON/OFF> | ||
| | |detail = When you are wounded, you can force your body to heal itself at the cost of some mana and | ||
mana and willpower. No action is needed on your behalf, it will happen passively once turned on. | willpower. No action is needed on your behalf, it will happen passively once turned on. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Envenom}} | {{Anchor|Envenom}} | ||
{{ | {{Skill_detail | ||
| | |skill = Envenom | ||
|description = Coat your weapons in venom | |||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | ||
| | |detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits | ||
somebody, one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | ||
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You can also in-line envenom your weapon as you attack. For example, SLASH <opponent> XENTIO will | You can also in-line envenom your weapon as you attack. For example, SLASH <opponent> XENTIO will | ||
slash them with xentio, providing you have a rag with the venom of course. | slash them with xentio, providing you have a rag with the venom of course. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Fashion}} | {{Anchor|Fashion}} | ||
{{ | {{Skill_detail | ||
| | |skill = Fashion | ||
|description = The ability to create deadly tools | |||
|syntax = FASHION DARTS FASHION MASK | |syntax = FASHION DARTS FASHION MASK | ||
| | |detail = Requires 1 wood and 1 iron for 40 darts. | ||
A mainstay of the Predator, this ability will allow you to take some wood and iron and fashion them | A mainstay of the Predator, this ability will allow you to take some wood and iron and fashion them | ||
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You can also fashion together a simple cloth mask from a piece of cloth, which can be worn to hide | You can also fashion together a simple cloth mask from a piece of cloth, which can be worn to hide | ||
the face. The mask can be dyed with a dyekit so that it will take on a colour of your choice. | the face. The mask can be dyed with a dyekit so that it will take on a colour of your choice. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Dartshot}} | {{Anchor|Dartshot}} | ||
{{ | {{Skill_detail | ||
| | |skill = Dartshot | ||
|description = Use of the swift projectile darts | |||
|syntax = DARTSHOT <target> [venom] | |syntax = DARTSHOT <target> [venom] | ||
| | |detail = Requires 1 dart. | ||
A long-time favourite of desert dwellers from another world, this ability will allow you to hurl a | A long-time favourite of desert dwellers from another world, this ability will allow you to hurl a | ||
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If you have racked up at least three kills, then you will be able to fling a single dart through | If you have racked up at least three kills, then you will be able to fling a single dart through | ||
the aura of rebounding. | the aura of rebounding. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Pheromones}} | {{Anchor|Pheromones}} | ||
{{ | {{Skill_detail | ||
| | |skill = Pheromones | ||
|description = Attraction is a powerful deterrent of violence | |||
|syntax = BLOW DUST AT <target> | |syntax = BLOW DUST AT <target> | ||
| | |detail = Can be used as part of a Knifeplay combo. | ||
Knowledge of certain chemistries allows you to create a powder which imitates the effects of | Knowledge of certain chemistries allows you to create a powder which imitates the effects of | ||
natural pheromones when inhaled. As such, the scent will cause your opponent to be stricken with | natural pheromones when inhaled. As such, the scent will cause your opponent to be stricken with | ||
the lover's effect. | the lover's effect. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Mask}} | {{Anchor|Mask}} | ||
{{ | {{Skill_detail | ||
| | |skill = Mask | ||
|description = Conceal your identity | |||
|syntax = WEAR MASK and REMOVE MASK | |syntax = WEAR MASK and REMOVE MASK | ||
| | |detail = Using a mask that you have fashioned together, your ability to remain somewhat out of | ||
attention allows you to conceal your identity while in front of others. You will be able to speak | |||
and perform certain actions without being revealed. | |||
Placing the mask on your face requires you to be alone however, it won't be very useful if you are | Placing the mask on your face requires you to be alone however, it won't be very useful if you are | ||
seen as it is put on. | seen as it is put on. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Swifteye}} | {{Anchor|Swifteye}} | ||
{{ | {{Skill_detail | ||
| | |skill = Swifteye | ||
|description = Improve the speed of your darts | |||
|syntax = | |syntax = | ||
| | |detail = This ability is passive. | ||
With a careful eye, you can spot a lapse in defence and improve the balance time of the Dartshot | With a careful eye, you can spot a lapse in defence and improve the balance time of the Dartshot | ||
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* The target has stupidity. | * The target has stupidity. | ||
* The target has recklessness. | * The target has recklessness. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Windwalk}} | {{Anchor|Windwalk}} | ||
{{ | {{Skill_detail | ||
| | |skill = Windwalk | ||
|description = Walk with all the sound of a breeze | |||
|syntax = WINDWALK [OFF] | |syntax = WINDWALK [OFF] | ||
| | |detail = With this in effect, you will now be able to move in and out of areas without notice. | ||
There is a minor willpower upkeep in order to maintain this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Grabhold}} | {{Anchor|Grabhold}} | ||
{{ | {{Skill_detail | ||
| | |skill = Grabhold | ||
|description = Keep a bead on those with wings | |||
|syntax = GRABHOLD <target/NONE> | |syntax = GRABHOLD <target/NONE> | ||
| | |detail = With a trained eye, you can now predict the moment when your target will take to the | ||
skies, allowing you time to latch on to them and follow with them. Your focus will persist until it | skies, allowing you time to latch on to them and follow with them. Your focus will persist until it | ||
is used or turned off. | is used or turned off. | ||
There is an endurance cost associated with this ability in order to maintain its focus. | There is an endurance cost associated with this ability in order to maintain its focus. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Entice}} | {{Anchor|Entice}} | ||
{{ | {{Skill_detail | ||
| | |skill = Entice | ||
|description = Lead unsuspecting prey to its demise | |||
|syntax = ENTICE <target> | |syntax = ENTICE <target> | ||
| | |detail = Entice your prey into following behind you, allowing you to lead them astray. | ||
Apex bonus: | Apex bonus: | ||
For each kill that you have racked up, the balance time of entice will be reduced by 0.5 seconds. | For each kill that you have racked up, the balance time of entice will be reduced by 0.5 seconds. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Preserval}} | {{Anchor|Preserval}} | ||
{{ | {{Skill_detail | ||
| | |skill = Preserval | ||
|description = Steel yourself against the forces of nature | |||
|syntax = PRESERVATION | |syntax = PRESERVATION | ||
| | |detail = Utilising your survival training, you may now survive in harsh environments for extended | ||
periods of time without the threat of exposure. This ability increases your fire, cold, and | |||
electric resistance to damage, and will reduce the amount of endurance and willpower you lose in | |||
extreme temperatures. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Arouse}} | {{Anchor|Arouse}} | ||
{{ | {{Skill_detail | ||
| | |skill = Arouse | ||
|description = Boost your health to keep moving | |||
|syntax = AROUSE | |syntax = AROUSE | ||
| | |detail = Physical training in pacing yourself has allowed you to swiftly arouse your body with new | ||
with new wind. This will restore up to half your health. | wind. This will restore up to half your health. | ||
Cooldown: 90 seconds | Cooldown: 90 seconds | ||
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For each kill that you have racked up, the cooldown time will be reduced by 30 seconds. It cannot | For each kill that you have racked up, the cooldown time will be reduced by 30 seconds. It cannot | ||
go any lower than 5 seconds. | go any lower than 5 seconds. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Mindnumb}} | {{Anchor|Mindnumb}} | ||
{{ | {{Skill_detail | ||
| | |skill = Mindnumb | ||
|description = Knock some sense out of your foe | |||
|syntax = MINDNUMB <target> | |syntax = MINDNUMB <target> | ||
| | |detail = Can be used as part of a Knifeplay combo. | ||
With a swift elbow to the temple, you can impair their body in a way that they'll struggle to cope | With a swift elbow to the temple, you can impair their body in a way that they'll struggle to cope | ||
with situations that stun them. | with situations that stun them. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Goad}} | {{Anchor|Goad}} | ||
{{ | {{Skill_detail | ||
| | |skill = Goad | ||
|description = Sucker your enemy into a reckless frenzy | |||
|syntax = GOAD <target> | |syntax = GOAD <target> | ||
| | |detail = Your frustrating movements will confound and anger your foe, making him lash out | ||
indiscriminately at others in their location when attacking for a short while. | indiscriminately at others in their location when attacking for a short while. | ||
Apex bonus: | Apex bonus: | ||
For each kill you have racked up, the length of your goading effect will be increased by 2 seconds. | For each kill you have racked up, the length of your goading effect will be increased by 2 seconds. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Ferocity}} | {{Anchor|Ferocity}} | ||
{{ | {{Skill_detail | ||
| | |skill = Ferocity | ||
|description = Purge your body of unwarranted afflictions | |||
|syntax = FEROCITY | |syntax = FEROCITY | ||
| | |detail = Can be used as part of a Knifeplay combo. | ||
Your unwavering focus allows you to overcome the effects of a random affliction, purging it from | Your unwavering focus allows you to overcome the effects of a random affliction, purging it from | ||
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random affliction, providing each affliction that is cured was given by a different person or | random affliction, providing each affliction that is cured was given by a different person or | ||
denizen. | denizen. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Aversion}} | {{Anchor|Aversion}} | ||
{{ | {{Skill_detail | ||
| | |skill = Aversion | ||
|description = Avert your eyes from viewing deadly glyphs | |||
|syntax = AVERT EYES and AVERT OFF | |syntax = AVERT EYES and AVERT OFF | ||
| | |detail = By averting your eyes from directly peering over the top of your mask, you will keep your | ||
mind free of information around you. Through such effort, you can maintain a complete clarity of | |||
mind which will protect you from the magical powers of glyphs and active aegis defences. | |||
In doing so however, you will naturally be deprived of what you might normally see within a | In doing so however, you will naturally be deprived of what you might normally see within a | ||
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There is a mana and willpower cost associated with maintaining your focus to keep yourself from | There is a mana and willpower cost associated with maintaining your focus to keep yourself from | ||
accidentally looking at your surroundings. | accidentally looking at your surroundings. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Pindown}} | {{Anchor|Pindown}} | ||
{{ | {{Skill_detail | ||
| | |skill = Pindown | ||
|description = Put your foe in their place | |||
|syntax = PINDOWN <target> | |syntax = PINDOWN <target> | ||
| | |detail = Can be used as part of a Knifeplay combo. | ||
Requires 1 dart. | Requires 1 dart. | ||
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While this ability can be combined with Knifeplay attacks, it can only be done at the beginning of | While this ability can be combined with Knifeplay attacks, it can only be done at the beginning of | ||
a combo. | a combo. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Daggerthrow}} | {{Anchor|Daggerthrow}} | ||
{{ | {{Skill_detail | ||
| | |skill = Daggerthrow | ||
|description = Fling a deadly dagger at those nearby | |||
|syntax = DAGGERTHROW <target> [dagger] PULL DAGGER FROM BODY | |syntax = DAGGERTHROW <target> [dagger] PULL DAGGER FROM BODY | ||
| | |detail = If your target is in an adjacent location, you may throw a dagger from your inventory | ||
deep into their gut. Your opponent will begin to bleed profusely until they remove the knife from | |||
knife from their body. | their body. | ||
If they are bleeding for more than 450 points of health when the dagger is yet to be pulled, then | If they are bleeding for more than 450 points of health when the dagger is yet to be pulled, then | ||
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Only three daggers may be embedded in one person at a time, further daggers will fall to the ground. | Only three daggers may be embedded in one person at a time, further daggers will fall to the ground. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Quickassess}} | {{Anchor|Quickassess}} | ||
{{ | {{Skill_detail | ||
| | |skill = Quickassess | ||
|description = Watch your prey for weakness | |||
|syntax = QUICKASSESS <target> | |syntax = QUICKASSESS <target> | ||
| | |detail = Quickly assess your target and find out how much health they have. While does not require | ||
neither balance nor equilibrium to use, it does have a steep mana cost instead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Defang}} | {{Anchor|Defang}} | ||
{{ | {{Skill_detail | ||
| | |skill = Defang | ||
|description = Keep a look-out for openings | |||
|syntax = DEFANG [OFF] | |syntax = DEFANG [OFF] | ||
| | |detail = If you successfully parry an opponent's attack, you will have a chance to additionally | ||
push them back and upset their balance. | |||
This skill will drain your endurance over time in order to maintain its focus. | This skill will drain your endurance over time in order to maintain its focus. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Threadtrap}} | {{Anchor|Threadtrap}} | ||
{{ | {{Skill_detail | ||
| | |skill = Threadtrap | ||
|description = A trap to keep your foe coming back for more | |||
|syntax = LAY THREADTRAP | |syntax = LAY THREADTRAP | ||
| | |detail = Requires 1 cloth. | ||
Using a spool of cloth, you can strip the threads and set them over all the locations directly | Using a spool of cloth, you can strip the threads and set them over all the locations directly | ||
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The trap will persist until you move from your location, at which point it will become useless. | The trap will persist until you move from your location, at which point it will become useless. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Twinshot}} | {{Anchor|Twinshot}} | ||
{{ | {{Skill_detail | ||
| | |skill = Twinshot | ||
|description = A double dose of darts | |||
|syntax = TWINSHOT <target> [venom] [venom] | |syntax = TWINSHOT <target> [venom] [venom] | ||
| | |detail = Requires 2 darts. | ||
Using this technique, you can fling two poisoned darts at your enemy at once, though it will take | Using this technique, you can fling two poisoned darts at your enemy at once, though it will take | ||
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The darts are subject to rebounding aura while you are in the same location as your opponent. | The darts are subject to rebounding aura while you are in the same location as your opponent. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cirisosis}} | {{Anchor|Cirisosis}} | ||
{{ | {{Skill_detail | ||
| | |skill = Cirisosis | ||
|description = A thick, deadly morphing poison | |||
|syntax = BLOODMIX <venom rag> | |syntax = BLOODMIX <venom rag> | ||
| | |detail = Known for its ability to synergise with other venoms already present in a target's system, | ||
system, this chimeric poison has earned the nickname "the morphing poison," and is treasured by | this chimeric poison has earned the nickname "the morphing poison," and is treasured by those with | ||
those with the skill to wield it effectively. | the skill to wield it effectively. | ||
Exclusive to the Predators, the creation of this particular mixture necessitates their unique blood | Exclusive to the Predators, the creation of this particular mixture necessitates their unique blood | ||
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poison escalates its lethal capabilities, devastating the victim's organs and ensuring imminent | poison escalates its lethal capabilities, devastating the victim's organs and ensuring imminent | ||
death. | death. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hostage}} | {{Anchor|Hostage}} | ||
{{ | {{Skill_detail | ||
| | |skill = Hostage | ||
|description = One may need leverage to make a bargain | |||
|syntax = TAKE <target> HOSTAGE RELEASE HOSTAGE EXECUTE HOSTAGE RIFLE HOSTAGE | |syntax = TAKE <target> HOSTAGE RELEASE HOSTAGE EXECUTE HOSTAGE RIFLE HOSTAGE | ||
| | |detail = Detection difficulty modifier: +50% | ||
Though it takes skill, patience, and time to pull off, taking a hostage can mean the difference | Though it takes skill, patience, and time to pull off, taking a hostage can mean the difference | ||
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order to take someone hostage. You will also create additional fear in your hostage, lowering their | order to take someone hostage. You will also create additional fear in your hostage, lowering their | ||
chance to escape from you when rifling for gold. | chance to escape from you when rifling for gold. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Culmination}} | {{Anchor|Culmination}} | ||
{{ | {{Skill_detail | ||
| | |skill = Culmination | ||
|description = The reward of all your practice and training | |||
|syntax = CULMINATION | |syntax = CULMINATION | ||
| | |detail = The culmination of all your training in being prepared to strike and hunt others has left | ||
you with an innate ability to react to dangers in the moment. When you make use of your Avoidance | |||
skill and choose to respond to all types of attacks, the penalty suffered to your chance rolls will | |||
rolls will only be half as much. | only be half as much. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Apex}} | {{Anchor|Apex}} | ||
{{ | {{Skill_detail | ||
| | |skill = Apex | ||
|description = Be the predator, not the prey | |||
|syntax = APEX | |syntax = APEX | ||
| | |detail = Prove yourself as the apex fighter. The more bodies that you rack up under your name, the | ||
more powerful certain abilities will become within your kit. However, if you are slain yourself, | |||
yourself, then your body count will be reduced back to zero. You can use APEX to see how many | then your body count will be reduced back to zero. You can use APEX to see how many adventurers you | ||
adventurers you have recently killed. | have recently killed. | ||
Only kills in which you land the finishing blow will count. Kills in locations such as arenas or | Only kills in which you land the finishing blow will count. Kills in locations such as arenas or | ||
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You can use AB <skillset> <ability> to learn more about these abilities. | You can use AB <skillset> <ability> to learn more about these abilities. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
edits