288
edits
m (Tor moved page Shapeshifting to Shapeshifting (skill)) |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Shapeshift |Inept |0 |Mutate into the form of a Lycanthrope. }} | {{SkillTableRow |Shapeshift |Inept |0 |Mutate into the form of a Lycanthrope. }} | ||
Line 14: | Line 15: | ||
{{SkillTableRow |Metabolize |Capable |25 |Recycle the devoured into strength. }} | {{SkillTableRow |Metabolize |Capable |25 |Recycle the devoured into strength. }} | ||
{{SkillTableRow |Hiding |Capable |50 |Cloak yourself from the eyes of your prey. }} | {{SkillTableRow |Hiding |Capable |50 |Cloak yourself from the eyes of your prey. }} | ||
{{SkillTableRow | | {{SkillTableRow |Flight |Capable |75 |# Take to the skies. }} | ||
{{SkillTableRow | | {{SkillTableRow |Stampede |Capable |75 |## Break their bones beneath your hooves. }} | ||
{{SkillTableRow | | {{SkillTableRow |Stealth |Capable |75 |### Tread with paws silent as the stars. }} | ||
{{SkillTableRow | | {{SkillTableRow |Resting |Capable |75 |#### Indulge in brief hibernation. }} | ||
{{SkillTableRow | | {{SkillTableRow |Submerge |Capable |75 |##### Lurk in the watery depths for your prey. }} | ||
{{SkillTableRow |Listen |Adept |0 |Perk your ears in attentive hearing. }} | {{SkillTableRow |Listen |Adept |0 |Perk your ears in attentive hearing. }} | ||
{{SkillTableRow |Endurance |Adept |25 |Feel your limbs move quickly. }} | {{SkillTableRow |Endurance |Adept |25 |Feel your limbs move quickly. }} | ||
Line 32: | Line 33: | ||
{{SkillTableRow |Charge |Expert |40 |Barrel into your prey, knocking them down. }} | {{SkillTableRow |Charge |Expert |40 |Barrel into your prey, knocking them down. }} | ||
{{SkillTableRow |Sniff |Expert |60 |Catch the scent of your prey. }} | {{SkillTableRow |Sniff |Expert |60 |Catch the scent of your prey. }} | ||
{{SkillTableRow | | {{SkillTableRow |Hoist |Expert |80 |# Take them to the skies. }} | ||
{{SkillTableRow | | {{SkillTableRow |Cornering |Expert |80 |### Cut off their escapes while opening up your own. }} | ||
{{SkillTableRow | | {{SkillTableRow |Bracing |Expert |80 |#### Brace yourself from physical attack. }} | ||
{{SkillTableRow | | {{SkillTableRow |Scales |Expert |80 |##### Even their magic has little effect on your hide. }} | ||
{{SkillTableRow | | {{SkillTableRow |Vibrance |Expert |80 |## The heartbeat of the boar is not one to be denied. }} | ||
{{SkillTableRow |Clotting |Virtuoso |0 |Close your wounds. }} | {{SkillTableRow |Clotting |Virtuoso |0 |Close your wounds. }} | ||
{{SkillTableRow |Salivate |Virtuoso |20 |Keep your prey's blood flowing. }} | {{SkillTableRow |Salivate |Virtuoso |20 |Keep your prey's blood flowing. }} | ||
Line 50: | Line 51: | ||
{{SkillTableRow |Quietus |Transcendent |0 |Become a corpse upon the ground. }} | {{SkillTableRow |Quietus |Transcendent |0 |Become a corpse upon the ground. }} | ||
|} | |} | ||
A # indicates exclusivity to the Wereraven subclass. | A # indicates exclusivity to the Wereraven subclass. | ||
Line 60: | Line 60: | ||
A ##### indicates exclusivity to the Werecroc subclass. | A ##### indicates exclusivity to the Werecroc subclass. | ||
{{Anchor|Shapeshift}} | |||
{{Skill_detail | |||
|skill = Shapeshift | |||
|description = Mutate into the form of a Lycanthrope | |||
|syntax = MUTATE and REVERT MADNESS DESCRIBE MUTATED SELF <description> | |||
|detail = By releasing hold of your rational mind, you may allow your feral self to take hold, | |||
mutating you into a Shapeshifter. | |||
While mutated, you can accumulate shapeshifter 'madness' which which may prevent you from reverting. | |||
Please see HELP SHAPESHIFTERS for more information on madness. | |||
You can also set a description of your mutated self that will be separate from your usual | |||
description, showing only to others while mutated. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pelts}} | |||
{{Skill_detail | |||
|skill = Pelts | |||
|description = Select the color of your pelt | |||
|syntax = GROW <colour> PELT | |||
|detail = The pelt of a shapeshifter is now an attribute that you have control over. Each Spring, | |||
you can choose to grow a new fur or hide of your choosing. Use GROW alone to see the possible | |||
choices for your shapeshifter type. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Carrion}} | |||
{{Skill_detail | |||
|skill = Carrion | |||
|description = Eat the fallen pieces of your prey | |||
|syntax = EAT <corpse> | |||
|detail = Satisfy your animalistic hunger with the corpses of your fallen victims. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Nightsight}} | |||
{{Skill_detail | |||
|skill = Nightsight | |||
|description = See your prey in darkest night | |||
|syntax = NIGHTSIGHT | |||
|detail = Let your eyes adjust for darkness before hunting your prey. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Weathering}} | |||
{{Skill_detail | |||
|skill = Weathering | |||
|description = Enhanced protection from the elements | |||
|syntax = WEATHERING | |||
|detail = Steel yourself against the ravages of the weather, providing some resistance against cold | |||
damage and light protection against the temperature. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dash}} | |||
{{Skill_detail | |||
|skill = Dash | |||
|description = Run with the wind behind you | |||
|syntax = DASH <direction> | |||
|detail = Use your powerful legs to quickly dash in a particular direction, allowing you to move | |||
through multiple rooms at once. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Leaping}} | |||
{{Skill_detail | |||
|skill = Leaping | |||
|description = No obstacle may block your hunt | |||
|syntax = LEAP <direction> | |||
|detail = With your abnormal strength, you can leap over obstructions that would otherwise block | |||
your way. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bodyheat}} | |||
{{Skill_detail | |||
|skill = Bodyheat | |||
|description = Grow a heavy winter coat | |||
|syntax = BODYHEAT | |||
|detail = Your powerful biology provides for a persistant defence against attacks that would | |||
otherwise freeze or chill you. | |||
Cooldown (on proc): 20 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Swipe}} | |||
{{Skill_detail | |||
|skill = Swipe | |||
|description = Force the hearing back into them | |||
|syntax = SWIPE <target> | |||
|detail = A quick swipe of the hand will knock the hearing back into them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pacing}} | |||
{{Skill_detail | |||
|skill = Pacing | |||
|description = Follow even the fleetest prey | |||
|syntax = PACING <ON/OFF> | |||
|detail = At a constant endurance drain, you will be able to tense yourself to follow those that | |||
take off in a sudden dash. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Parrying}} | |||
{{Skill_detail | |||
|skill = Parrying | |||
|description = Parry blows with your sheer strength | |||
|syntax = PARRY <limb> or PARRY NOTHING | |||
|detail = With this ability, you can parry a targeted attack aimed at one of your limbs using your | |||
mutated strength. You cannot hold anything in either hand. | |||
You can parry your head, torso, left or right arm, and left or right leg. | |||
You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from | |||
this list. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Alertness}} | |||
{{Skill_detail | |||
|skill = Alertness | |||
|description = Hear them before you see them | |||
|syntax = ALERTNESS <ON/OFF/ALL> | |||
|detail = Heighten your sense of hearing to allow the detection of movement from players in | |||
surrounding locations. If you choose all, you will also see denizens. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Metabolize}} | |||
{{Skill_detail | |||
|skill = Metabolize | |||
|description = Recycle the devoured into strength | |||
|syntax = METABOLIZE <ON/OFF> | |||
|detail = Your will is such that you can force your food to metabolize faster, gifting you with | |||
increased strength. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hiding}} | |||
{{Skill_detail | |||
|skill = Hiding | |||
|description = Cloak yourself from the eyes of your prey | |||
|syntax = HIDE and EMERGE | |||
|detail = Conceal yourself from view, hiding yourself from the eyes of others within the room. You | |||
may emerge if you wish to reveal yourself and cease to hide. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Flight}} | |||
{{Skill_detail | |||
|skill = Flight | |||
|description = Take to the skies | |||
|syntax = FLY and LAND | |||
|detail = Your winged form allows you to fly. Beware heavy winds! | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stampede}} | |||
{{Skill_detail | |||
|skill = Stampede | |||
|description = Break their bones beneath your hooves | |||
|syntax = STAMPEDE | |||
|detail = Stomp your hooves and bellow forth a mighty warcry, temporarily bolstering the movement | |||
speed of you and your allies to a great degree. | |||
Cooldown: 10 minutes | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stealth}} | |||
{{Skill_detail | |||
|skill = Stealth | |||
|description = Tread with paws silent as the stars | |||
|syntax = STEALTH <ON/OFF> | |||
|detail = Quiet your footsteps, allowing you to mask your movements from prying eyes. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Resting}} | |||
{{Skill_detail | |||
|skill = Resting | |||
|description = Indulge in brief hibernation | |||
|syntax = REST | |||
|detail = You can rest your weary bones, allowing you to recover endurance at an increased rate as | |||
long as you remain seated. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Submerge}} | |||
{{Skill_detail | |||
|skill = Submerge | |||
|description = Lurk in the watery depths for your prey | |||
|syntax = SUBMERGE | |||
|detail = While in a watery location, you can instantly submerge yourself which will hide, shroud | |||
and stealth you. You will no longer be submerged if you leave the water. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Listen}} | |||
{{Skill_detail | |||
|skill = Listen | |||
|description = Perk your ears in attentive hearing | |||
|syntax = LISTEN <direction> | |||
|detail = Use your auditory acuity to listen in on spoken conversations in an adjacent room. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Endurance}} | |||
{{Skill_detail | |||
|skill = Endurance | |||
|description = Feel your limbs move quickly | |||
|syntax = ENDURANCE | |||
|detail = The never ending endurance of the beast. This will half the time it takes for your | |||
movement limit to be reset, allowing you to move about the land considerably faster. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Thickhide}} | |||
{{Skill_detail | |||
|skill = Thickhide | |||
|description = A thick hide will negate some damage | |||
|syntax = THICKHIDE | |||
|detail = This ability will thicken your skin to protect yourself from physical attacks, reducing | |||
the damage dealt by blunt or cutting strikes. This is considered as armour, rather then as a | |||
straight reduction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Awaiting}} | |||
{{Skill_detail | |||
|skill = Awaiting | |||
|description = Stealthily await your prey | |||
|syntax = AWAIT <target> | |||
|detail = Detection difficulty modifier: 0% | |||
Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to | |||
secretly follow them. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Climbing}} | |||
{{Skill_detail | |||
|skill = Climbing | |||
|description = Climb into the branches | |||
|syntax = SWING <UP/DOWN> | |||
|detail = When in a location with trees, you may swing yourself up into the treetops from view. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Seize}} | |||
{{Skill_detail | |||
|skill = Seize | |||
|description = Drag your prey into the branches | |||
|syntax = SEIZE <target> | |||
|detail = While in the trees, you may seize someone on the ground below you and bring them to your | |||
elevation. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shove}} | |||
{{Skill_detail | |||
|skill = Shove | |||
|description = Push prey from their perch | |||
|syntax = SHOVE <target> | |||
|detail = While in the trees, you may shove someone to the ground, possibly crippling their legs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Startle}} | |||
{{Skill_detail | |||
|skill = Startle | |||
|description = Scare away steeds with your bestial nature | |||
|syntax = STARTLE <player or denizen> | |||
|detail = Let loose a bellowing roar, terrifying any non-sentient denizen or driving mounts to buck | |||
their riders. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Scent}} | |||
{{Skill_detail | |||
|skill = Scent | |||
|description = Sniff out prey and competition nearby | |||
|syntax = SCENT | |||
|detail = By using your sensitive snout, you can determine the location of those in the local area | |||
and in adjacent areas. Should you currently be in a pack challenge, then it will mark those of the | |||
enemy pack and highlight them on QW and WHO. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pounce}} | |||
{{Skill_detail | |||
|skill = Pounce | |||
|description = Quickly attack your prey | |||
|syntax = POUNCE <target> | |||
|detail = You can now quickly pounce upon your foe, dealing damage and briefly stunning them. If | |||
they are shielded, then it will destroy the shield. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Ambush}} | |||
{{Skill_detail | |||
|skill = Ambush | |||
|description = Fall upon your prey with bared teeth | |||
|syntax = AMBUSH <target> | |||
|detail = Providing you are within the treetops, you can prepare to ambush someone below. After a | |||
delay, you will drop down from above and throw them to the floor, dealing some damage and briefly | |||
stunning them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Charge}} | |||
{{Skill_detail | |||
|skill = Charge | |||
|description = Barrel into your prey, knocking them down | |||
|syntax = CHARGE <target> | |||
|detail = With this ability you can now charge at your prey from an adjacent location. This will | |||
throw them to the floor and knock them off balance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sniff}} | |||
{{Skill_detail | |||
|skill = Sniff | |||
|description = Catch the scent of your prey | |||
|syntax = SNIFF DIRECTION OF <target> | |||
|detail = You can now figure out the direction of your target by sniffing out the scent they have | |||
left behind. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hoist}} | |||
{{Skill_detail | |||
|skill = Hoist | |||
|description = Take them to the skies | |||
|syntax = HOIST <target> and RELEASE <target> | |||
|detail = If you are flying above your target, and after a short delay, you will swoop down and | |||
bring them into the sky in your talons. They will be trapped with you until they writhe free, or | |||
are released. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cornering}} | |||
{{Skill_detail | |||
|skill = Cornering | |||
|description = Cut off their escapes while opening up your own | |||
|syntax = CORNER <ON/OFF> | |||
|detail = With this skill you will circle your foes, driving them in to a weaker position. This | |||
will give an increased chance to dodge attacks directed at you. Read HELP AVOIDANCE for more | |||
information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bracing}} | |||
{{Skill_detail | |||
|skill = Bracing | |||
|description = Brace yourself from physical attack | |||
|syntax = BRACE | |||
|detail = You can now use your sizable body to brace yourself against the physical attack, further | |||
reducing the amount of damage you take from cutting and blunt strikes. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Scales}} | |||
{{Skill_detail | |||
|skill = Scales | |||
|description = Even their magic has little effect on your hide | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your hardened hide will lessen the effects of elemental strikes, reducing the damage you take from | |||
fire and electrical attacks. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vibrance}} | |||
{{Skill_detail | |||
|skill = Vibrance | |||
|description = The heartbeat of the boar is not one to be denied | |||
|syntax = | |||
|detail = This ability is passive. | |||
The vibrance of the boar increases the potency of your health elixirs when consumed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Clotting}} | |||
{{Skill_detail | |||
|skill = Clotting | |||
|description = Close your wounds | |||
|syntax = | |||
|detail = Syntax: CLOT [#] | |||
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify | |||
how many times you wish to clot if need be. If you input no amount, then you will try and clot away | |||
20 bleeding by default. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Salivate}} | |||
{{Skill_detail | |||
|skill = Salivate | |||
|description = Keep your prey's blood flowing | |||
|syntax = SALIVATE | |||
|detail = After a short delay, you will begin to salivate at the mouth. Any bite attack you perform | |||
in Ferality will deliver haemophilia to the poor sap that you sink your teeth into. You can perform | |||
this ability at no cost to yourself. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Violate}} | |||
{{Skill_detail | |||
|skill = Violate | |||
|description = Take your fallen prey's head | |||
|syntax = VIOLATE <corpse or husk> | |||
|detail = In the ultimate display of ferality, you can violate the corpse of a fallen foe, ripping | |||
their head clean from their body. Now you have a lovely trophy. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Heatsight}} | |||
{{Skill_detail | |||
|skill = Heatsight | |||
|description = Find prey by their warm blood | |||
|syntax = HEATSIGHT | |||
|detail = Use your superior eyesight to sense the heat of your prey, allowing you to briefly see | |||
those that would otherwise be hidden. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Berserk}} | |||
{{Skill_detail | |||
|skill = Berserk | |||
|description = Sacrifice presence of mind for speed | |||
|syntax = BERSERK | |||
|detail = You can now slip into a rage so great that you will find yourself incapable of becoming | |||
unconscious or being stunned. Additionally, paresis will never transform into full blown paralysis. | |||
However, you will lose sight of yourself and will no longer be able to determine your own health | |||
and mana levels. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rage}} | |||
{{Skill_detail | |||
|skill = Rage | |||
|description = Overcome weaknesses of the spirit | |||
|syntax = RAGE | |||
|detail = This ability will allow you to cure afflictions based upon altruism, such as those | |||
normally cured by eating a steroid pill. | |||
Please see HELP CURE ORDER for afflictions that can be cured with the steroid pill. | |||
Cooldown: 30 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hardening}} | |||
{{Skill_detail | |||
|skill = Hardening | |||
|description = Give strength to your bones | |||
|syntax = HARDEN BONES | |||
|detail = In your bestial form, you will be able to harden your bones and occasionally shrug off | |||
blows that would otherwise cripple them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mark}} | |||
{{Skill_detail | |||
|skill = Mark | |||
|description = Mark your territory | |||
|syntax = MARK HERE | |||
|detail = Use your scent to mark a location as yours. You will show up at this location when a | |||
person attempts to locate you through non-magical means. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Return}} | |||
{{Skill_detail | |||
|skill = Return | |||
|description = Return to your marked territory | |||
|syntax = RETURN | |||
|detail = As long as you stand outdoors where the scent is strongest, you can, after a delay, | |||
return to the location where you laid your mark. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Track}} | |||
{{Skill_detail | |||
|skill = Track | |||
|description = Follow the trail to your prey | |||
|syntax = TRACK <target> | |||
|detail = Using your snout you can quickly seek out your prey, bringing along anyone who might be | |||
following you. Your target must be outdoors and either in the same local area or in an adjacent one. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Den}} | |||
{{Skill_detail | |||
|skill = Den | |||
|description = Burrow out your own little hole in the ground | |||
|syntax = DIG DEN COLLAPSE DEN LOCATE DEN | |||
|detail = Additional syntax: STORE CARRION and EAT CARRION | |||
This will create a small den to the 'in'. You can build dens in forests, valleys, swamps, mountains, | |||
grasslands, hills, and some natural underground locations. You may only ever have one den at a | |||
time. You can additionally store carrion within your den, providing you have fresh corpses to do so. | |||
When you so choose, you can consume the carrion you have stored. | |||
When first you build your den it will have a default description. Your patron has permission to | |||
redescribe your den, as long as it stays within the confines of a small, natural, hollowed out hole. | |||
In other words, do not ask for a furnished room, with pillars and windows. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Quietus}} | |||
{{Skill_detail | |||
|skill = Quietus | |||
|description = Become a corpse upon the ground | |||
|syntax = QUIETUS and QUIETUS REPRIEVE [CEASE] | |||
|detail = You now have the ability to fake your own death instantly, or prepare yourself to do so | |||
the next time you take damage. If your opponent attempts to pick up your 'corpse' while you are | |||
faking death, you will leap up in a surprise attack and strike them, dealing damage and stunning | |||
them. You will be immune to attack while faking your death, but you will be unable to perform any | |||
actions yourself. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits