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== Melee Attacks == | ==== Melee Attacks ==== | ||
{{SkillTableRow |Chop |Inept |0 |Mercilessly strike your foe with your weapon. }} | {{SkillTableRow |Chop |Inept |0 |Mercilessly strike your foe with your weapon. }} | ||
{{SkillTableRow |Sweep |Capable |0 |Slam their knees with your weapon. }} | {{SkillTableRow |Sweep |Capable |0 |Slam their knees with your weapon. }} | ||
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{{SkillHeader}} | {{SkillHeader}} | ||
== Thrown Attacks == | ==== Thrown Attacks ==== | ||
{{SkillTableRow |Lob |Inept |0 |Fling your axe at an unlucky foe. }} | {{SkillTableRow |Lob |Inept |0 |Fling your axe at an unlucky foe. }} | ||
{{SkillTableRow |Assault |Apprentice |50 |Toss your axe with brutal force. }} | {{SkillTableRow |Assault |Apprentice |50 |Toss your axe with brutal force. }} | ||
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{{SkillTableRow |Slaughter |Mythical |0 |Strike down your enemies with dual axes. }} | {{SkillTableRow |Slaughter |Mythical |0 |Strike down your enemies with dual axes. }} | ||
|} | |} | ||
{{Anchor|Proficiency}} | |||
{{Skill_detail | |||
|skill = Proficiency | |||
|description = Cut down your foes with your mastery of axes | |||
|syntax = RETURNING <ON/OFF> THROW AXE [direction] AT <target> AXE <ability> <target> | |||
|detail = You are now innately capable of using two handaxes in combat. Some Tenacity attacks | |||
require both weapons, and cannot be used if another weapon is traveling or if the associated arm is | |||
off balance. Others only require one weapon, and can be used so long as you are on-balance with the | |||
axe wielded, even if you have a second axe in the air. | |||
[[ | By turning the RETURNING defence on, any axe you THROW will automatically return to your wielded | ||
hand, although there is a willpower drain associated with it. | |||
Most Tenacity thrown Axe attacks will always return to you after a delay, regardless of whether | |||
this defence is active or not. In this scenario, the axe always returns to your wielded hand, and | |||
having no hands free to catch the axe will cause it to hit you in the head, damaging and stunning | |||
you. | |||
Melee axe attacks will draw upon your strength for damage, are considered 'melee' for dodging, and | |||
can be stopped by rebounding. | |||
Ranged axe attacks will draw upon your dexterity for damage, are considered 'ranged' for dodging, | |||
and go through rebounding. | |||
There are also unique queuing commands that you can use with your axes: | |||
QUEUE AXES <command> | |||
Will wait until you have caught one axe after throwing in addition to balance. | |||
QUEUE AXES2 <command> | |||
Will wait until you have caught both axes after throwing in addition to balance. | |||
Please read AB SURVIVAL QUEUEING for more information on queues. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Envenom}} | |||
{{Skill_detail | |||
|skill = Envenom | |||
|description = Coat your weapons in deadly venoms | |||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |||
|detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits | |||
somebody, one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | |||
the voyria would come off first, and the xentio second. You must possess a rag with the venom in | |||
order to apply it to a weapon. | |||
In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Parrying}} | |||
{{Skill_detail | |||
|skill = Parrying | |||
|description = Block incoming strikes with your weapon | |||
|syntax = PARRY <limb> or PARRY NOTHING | |||
|detail = This ability allows you to parry an attack aimed at one of your limbs, providing you | |||
wield a weapon or item that allows you to do so. | |||
You can parry your head, torso, left or right arm, and left or right leg. | |||
You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from | |||
this list. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Avert}} | |||
{{Skill_detail | |||
|skill = Avert | |||
|description = Protect the skies with your vigilance | |||
|syntax = AXE AVERT <ON/OFF> | |||
|detail = You may watch the skies for incoming projectiles, giving you a chance of knocking the | |||
weapon from the sky before it strikes you. Having this defence activate comes with a small drain to | |||
your endurance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Crossblade}} | |||
{{Skill_detail | |||
|skill = Crossblade | |||
|description = Catch their weapon and send them reeling | |||
|syntax = | |||
|detail = This ability is passive. | |||
If you have a handaxe in both hands - that is, none currently in the air - your successful parry | |||
attempts will fuel your rage, increasing your fury. In addition, hitting an enemy's own parry with | |||
your melee attacks will increase your fury. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Obstruct}} | |||
{{Skill_detail | |||
|skill = Obstruct | |||
|description = Looks like you aren't going anywhere | |||
|syntax = AXE OBSTRUCT <ON/OFF> | |||
|detail = Should a non-ally attempt to flee your location in terror as a result of being feared, | |||
you may lash out with a quick blow to the skull that will send them toppling over. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Repel}} | |||
{{Skill_detail | |||
|skill = Repel | |||
|description = Punish them for their feeble attempts | |||
|syntax = AXE REPEL <ON/OFF> | |||
|detail = At a minor cost to your willpower, you can spot and immediately punish attempts to catch | |||
you unaware with deadly abilities. Should an opponent attempt to behead or cleave you, or use a | |||
similar channeled ability, you will instantly fling a returning axe at them and disrupt the attempt. | |||
You must not be prone or otherwise disabled for this effect to occur. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Retrieval}} | |||
{{Skill_detail | |||
|skill = Retrieval | |||
|description = Draw your weapons from their broken body | |||
|syntax = | |||
|detail = This ability is passive. | |||
You'll now concentrate on retrieving your weapons after they're thrown. If your attack strikes a | |||
prone target, you will recover your balance faster from the strike. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Opportunity}} | |||
{{Skill_detail | |||
|skill = Opportunity | |||
|description = Innately sense attacks of opportunity | |||
|syntax = AXE COUNTER | |||
|detail = After a successful dodge, you will have a short window of time where you may chop into | |||
your attacker with an axe, however it will deliver no venoms. This ability may be done off balance. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Chop}} | |||
{{Skill_detail | |||
|skill = Chop | |||
|description = Mercilessly strike your foe with your weapon | |||
|syntax = AXE CHOP <target> <bodypart> [<venom>] | |||
|detail = Swing your handaxe at a target's bodypart, quickly delivering a venom in the process. | |||
This attack uses a single axe. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Sweep}} | |||
{{Skill_detail | |||
|skill = Sweep | |||
|description = Slam their knees with your weapon | |||
|syntax = AXE SWEEP <target> | |||
|detail = Swing your axe in a low arc, knocking your foe to the ground so long as they suffer from | |||
some affliction to their legs. | |||
This attack uses a single axe. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lacerate}} | |||
{{Skill_detail | |||
|skill = Lacerate | |||
|description = Rend their very flesh | |||
|syntax = AXE LACERATE <target> | |||
|detail = Gouge your foe's skin deeply, causing haemophilia and bleeding. The amount of bleeding is | |||
increased for each leg and arm that is broken. | |||
This attack uses a single axe. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bash}} | |||
{{Skill_detail | |||
|skill = Bash | |||
|description = A swift smack with the blunt end | |||
|syntax = AXE BASH <target> | |||
|detail = This quick blow with the blunt end of your weapon will rattle your victim, causing damage | |||
to their head as well as rendering them undeaf. If already undeaf or below 70% health, this blow | |||
will also cause dizziness. | |||
This attack uses a single axe. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Dropstrike}} | |||
{{Skill_detail | |||
|skill = Dropstrike | |||
|description = They'll never see it coming | |||
|syntax = AXE DROPSTRIKE <target> | |||
|detail = Leap from high above and deliver a terrifying blow to your enemy. If your intended victim | |||
falls below 33% maximum health as a result of your strike, they will perish as your axe cleaves | |||
them in two. This threshold increases to 50% if their torso is broken. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Whirlwind}} | |||
{{Skill_detail | |||
|skill = Whirlwind | |||
|description = Lash out at all enemies in your vicinity | |||
|syntax = AXE WHIRLWIND [<venom>] | |||
|detail = Swing your axes in a wild arc, hitting everyone present. You may specify a venom to use | |||
with this attack. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Punish}} | |||
{{Skill_detail | |||
|skill = Punish | |||
|description = Cut them right to the bone | |||
|syntax = AXE PUNISH <target> <ARMS/LEGS> | |||
|detail = With a whirling of your axe, lash out at a victim to punish them. As long as one of the | |||
targeted limbs is crippled in some manner, this attack will be successful. Should this blow connect, | |||
you'll worsen the condition, causing lingering issues even after the original affliction has | |||
passed. | |||
Punished arms will prevent your foe from occasionally parrying, for a moderate duration. | |||
Punished legs will greatly hinder a target's ability to move for a moderate duration. | |||
This attack uses both axes. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ravage}} | |||
{{Skill_detail | |||
|skill = Ravage | |||
|description = A vicious, lasting blow to a limb | |||
|syntax = AXE RAVAGE <target> | |||
|detail = This precise strike with both axes will lacerate a foe's body, causing them to suffer | |||
significant harm whenever a restoration salve is applied. The effect will last for a short time. | |||
Each time they take damage from applying a restoration salve, the damage dealt will increase and | |||
the time it takes to cure itself will be reset. | |||
Should a bodypart become broken or mangled while they are ravaged, then the affliction will be | |||
removed. | |||
This attack uses both axes. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Ambush}} | |||
{{Skill_detail | |||
|skill = Ambush | |||
|description = Leap at your foe from afar | |||
|syntax = AXE AMBUSH <target> [<venom>] | |||
|detail = Should your foe be in an adjacent location, you can leap upon them and deliver a surprise | |||
blow, inflicting a venom and knocking them off balance. | |||
If you are enraged, you will knock over anyone who might block you, and break through any walls in | |||
your path. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Execute}} | |||
{{Skill_detail | |||
|skill = Execute | |||
|description = Finish the deed with a brutal execution | |||
|syntax = AXE EXECUTE <target> | |||
|detail = Should your foe be lying helpless with a broken head and at least one other broken limb, | |||
you may remove their head from their body in a single, brutal stroke. The wind-up for this strike | |||
is somewhat obvious, and as a result any other aware opponent will dodge it entirely. | |||
This attack uses both axes. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lob}} | |||
{{Skill_detail | |||
|skill = Lob | |||
|description = Fling your axe at an unlucky foe | |||
|syntax = AXE LOB <target> [<venom>] | |||
|detail = With a quick flick of your wrist, you can fling your axe at a nearby target, striking | |||
them for damage and delivering a venom in the process. The speed of this strike prevents you from | |||
properly targeting any body part. | |||
This attack uses a single axe. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Assault}} | |||
{{Skill_detail | |||
|skill = Assault | |||
|description = Toss your axe with brutal force | |||
|syntax = AXE ASSAULT <target> [<venom>] [<bodypart>] | |||
|detail = Heave your axe forward and smash a targeted body part, causing damage and delivering a | |||
venom. This will weaken the targeted body part for two seconds, causing any melee axe attack | |||
afterward to do more body part damage to it. | |||
This attack uses a single axe. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Cripple}} | |||
{{Skill_detail | |||
|skill = Cripple | |||
|description = Shatter their limbs in a single blow | |||
|syntax = AXE CRIPPLE <target> <LEFT/RIGHT> <ARM/LEG> [<venom>] | |||
|detail = Throw your axe with momentous force, delivering a venom and crippling a target's limb. | |||
Throwing with such force incurs a much longer delay on weapon return than other thrown attacks. | |||
This attack uses a single axe. | |||
The epseth and epteth venoms cannot be used alongside this attack. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Retrieve}} | |||
{{Skill_detail | |||
|skill = Retrieve | |||
|description = Pull your foe in a bit closer | |||
|syntax = AXE RETRIEVE <target> | |||
|detail = Throw one of your axes, attempting to hook and retrieve your intended target from your | |||
line of sight. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Toss}} | |||
{{Skill_detail | |||
|skill = Toss | |||
|description = Fling your weapon into the air for later | |||
|syntax = AXE TOSS <target> <HIGH/LOW> [<venom>] | |||
|detail = Pull an axe from your reserves and fling it high into the sky, causing it to rain down on | |||
your victim some time later and deliver a venom. A low toss will hit seconds later, while a high | |||
toss is delayed past that. There is a degree of uncertainty when it comes to predicting exactly | |||
when the axe will land. You may only have one axe in the air at a time. | |||
By default, this skill will attempt to use an axe in your inventory that is not being wielded | |||
before using your wielded axes. | |||
You can throw it from line-of-sight or in the same room as your target. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Carve}} | |||
{{Skill_detail | |||
|skill = Carve | |||
|description = An unexpected strike to the gut | |||
|syntax = AXE CARVE <target> | |||
|detail = Fling your axes together directly at your target's gut, causing vomiting and trauma to | |||
their torso. If the target already has vomiting or a broken torso, they will be stunned and fall to | |||
the ground. | |||
This attack uses both axes. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Embed}} | |||
{{Skill_detail | |||
|skill = Embed | |||
|description = A cruel addition to a healing wound | |||
|syntax = AXE EMBED <target> <limb> PULL AXE FROM <target/ME> | |||
|detail = Spotting an opportune moment to strike, you may embed your axe into any limb that has | |||
already been broken. The weapon will cause considerable bleeding while it remains in place - when | |||
you feel the moment is right, you may wrench the weapon from their body, causing heavy trauma. You | |||
may only have one axe embedded in a foe at a time. Your foe may pull the axe themselves, with a | |||
similar result. | |||
This ability does not scale with weapon damage or any stat, meaning any axe may be used for this | |||
purpose. By default, this ability will attempt to pull an axe from your inventory that is not being | |||
wielded, before attempting to use an axe that's wielded. | |||
Cooldown (embed): 30 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Devastate}} | |||
{{Skill_detail | |||
|skill = Devastate | |||
|description = Pitch your axes to break down barriers | |||
|syntax = AXE DEVASTATE <target> [<venom>] | |||
|detail = Rain your axes down upon your foe, destroying first any shield defense present, then | |||
destroying any aura of rebounding. If only one is present, you will continue with a brutal axe | |||
strike. If neither is present, however, you'll fumble the attack entirely. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Slaughter}} | |||
{{Skill_detail | |||
|skill = Slaughter | |||
|description = Strike down your enemies with dual axes | |||
|syntax = AXE SLAUGHTER <target> <venom>] <venom>] | |||
|detail = Unleash a devastating thrown strike with both handaxes, delivering two venoms and | |||
damaging your foe. A prone foe is a much easier target, and as a result will reduce the return time | |||
of the axes for this attack. | |||
This attack uses both axes. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} |
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