Difference between revisions of "Tenacity (skill)"
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== Melee Attacks == | ==== Melee Attacks ==== | ||
{{SkillTableRow |Chop |Inept |0 |Mercilessly strike your foe with your weapon. }} | {{SkillTableRow |Chop |Inept |0 |Mercilessly strike your foe with your weapon. }} | ||
{{SkillTableRow |Sweep |Capable |0 |Slam their knees with your weapon. }} | {{SkillTableRow |Sweep |Capable |0 |Slam their knees with your weapon. }} | ||
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== Thrown Attacks == | ==== Thrown Attacks ==== | ||
{{SkillTableRow |Lob |Inept |0 |Fling your axe at an unlucky foe. }} | {{SkillTableRow |Lob |Inept |0 |Fling your axe at an unlucky foe. }} | ||
{{SkillTableRow |Assault |Apprentice |50 |Toss your axe with brutal force. }} | {{SkillTableRow |Assault |Apprentice |50 |Toss your axe with brutal force. }} | ||
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{{SkillTableRow |Slaughter |Mythical |0 |Strike down your enemies with dual axes. }} | {{SkillTableRow |Slaughter |Mythical |0 |Strike down your enemies with dual axes. }} | ||
|} | |} | ||
{{Anchor|Proficiency}} | |||
{{Skill_detail | |||
|skill = Proficiency | |||
|description = Cut down your foes with your mastery of axes | |||
|syntax = RETURNING <ON/OFF> THROW AXE [direction] AT <target> AXE <ability> <target> | |||
|detail = You are now innately capable of using two handaxes in combat. Some Tenacity attacks | |||
require both weapons, and cannot be used if another weapon is traveling or if the associated arm is | |||
off balance. Others only require one weapon, and can be used so long as you are on-balance with the | |||
axe wielded, even if you have a second axe in the air. | |||
[[ | By turning the RETURNING defence on, any axe you THROW will automatically return to your wielded | ||
hand, although there is a willpower drain associated with it. | |||
Most Tenacity thrown Axe attacks will always return to you after a delay, regardless of whether | |||
this defence is active or not. In this scenario, the axe always returns to your wielded hand, and | |||
having no hands free to catch the axe will cause it to hit you in the head, damaging and stunning | |||
you. | |||
Melee axe attacks will draw upon your strength for damage, are considered 'melee' for dodging, and | |||
can be stopped by rebounding. | |||
Ranged axe attacks will draw upon your dexterity for damage, are considered 'ranged' for dodging, | |||
and go through rebounding. | |||
There are also unique queuing commands that you can use with your axes: | |||
QUEUE AXES <command> | |||
Will wait until you have caught one axe after throwing in addition to balance. | |||
QUEUE AXES2 <command> | |||
Will wait until you have caught both axes after throwing in addition to balance. | |||
Please read AB SURVIVAL QUEUEING for more information on queues. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Envenom}} | |||
{{Skill_detail | |||
|skill = Envenom | |||
|description = Coat your weapons in deadly venoms | |||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |||
|detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits | |||
somebody, one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | |||
the voyria would come off first, and the xentio second. You must possess a rag with the venom in | |||
order to apply it to a weapon. | |||
In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Parrying}} | |||
{{Skill_detail | |||
|skill = Parrying | |||
|description = Block incoming strikes with your weapon | |||
|syntax = PARRY <limb> or PARRY NOTHING | |||
|detail = This ability allows you to parry an attack aimed at one of your limbs, providing you | |||
wield a weapon or item that allows you to do so. | |||
You can parry your head, torso, left or right arm, and left or right leg. | |||
You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from | |||
this list. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Avert}} | |||
{{Skill_detail | |||
|skill = Avert | |||
|description = Protect the skies with your vigilance | |||
|syntax = AXE AVERT <ON/OFF> | |||
|detail = You may watch the skies for incoming projectiles, giving you a chance of knocking the | |||
weapon from the sky before it strikes you. Having this defence activate comes with a small drain to | |||
your endurance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Crossblade}} | |||
{{Skill_detail | |||
|skill = Crossblade | |||
|description = Catch their weapon and send them reeling | |||
|syntax = | |||
|detail = This ability is passive. | |||
If you have a handaxe in both hands - that is, none currently in the air - your successful parry | |||
attempts will fuel your rage, increasing your fury. In addition, hitting an enemy's own parry with | |||
your melee attacks will increase your fury. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Obstruct}} | |||
{{Skill_detail | |||
|skill = Obstruct | |||
|description = Looks like you aren't going anywhere | |||
|syntax = AXE OBSTRUCT <ON/OFF> | |||
|detail = Should a non-ally attempt to flee your location in terror as a result of being feared, | |||
you may lash out with a quick blow to the skull that will send them toppling over. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Repel}} | |||
{{Skill_detail | |||
|skill = Repel | |||
|description = Punish them for their feeble attempts | |||
|syntax = AXE REPEL <ON/OFF> | |||
|detail = At a minor cost to your willpower, you can spot and immediately punish attempts to catch | |||
you unaware with deadly abilities. Should an opponent attempt to behead or cleave you, or use a | |||
similar channeled ability, you will instantly fling a returning axe at them and disrupt the attempt. | |||
You must not be prone or otherwise disabled for this effect to occur. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Retrieval}} | |||
{{Skill_detail | |||
|skill = Retrieval | |||
|description = Draw your weapons from their broken body | |||
|syntax = | |||
|detail = This ability is passive. | |||
You'll now concentrate on retrieving your weapons after they're thrown. If your attack strikes a | |||
prone target, you will recover your balance faster from the strike. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Opportunity}} | |||
{{Skill_detail | |||
|skill = Opportunity | |||
|description = Innately sense attacks of opportunity | |||
|syntax = AXE COUNTER | |||
|detail = After a successful dodge, you will have a short window of time where you may chop into | |||
your attacker with an axe, however it will deliver no venoms. This ability may be done off balance. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Chop}} | |||
{{Skill_detail | |||
|skill = Chop | |||
|description = Mercilessly strike your foe with your weapon | |||
|syntax = AXE CHOP <target> <bodypart> [<venom>] | |||
|detail = Swing your handaxe at a target's bodypart, quickly delivering a venom in the process. | |||
This attack uses a single axe. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Sweep}} | |||
{{Skill_detail | |||
|skill = Sweep | |||
|description = Slam their knees with your weapon | |||
|syntax = AXE SWEEP <target> | |||
|detail = Swing your axe in a low arc, knocking your foe to the ground so long as they suffer from | |||
some affliction to their legs. | |||
This attack uses a single axe. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lacerate}} | |||
{{Skill_detail | |||
|skill = Lacerate | |||
|description = Rend their very flesh | |||
|syntax = AXE LACERATE <target> | |||
|detail = Gouge your foe's skin deeply, causing haemophilia and bleeding. The amount of bleeding is | |||
increased for each leg and arm that is broken. | |||
This attack uses a single axe. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bash}} | |||
{{Skill_detail | |||
|skill = Bash | |||
|description = A swift smack with the blunt end | |||
|syntax = AXE BASH <target> | |||
|detail = This quick blow with the blunt end of your weapon will rattle your victim, causing damage | |||
to their head as well as rendering them undeaf. If already undeaf or below 70% health, this blow | |||
will also cause dizziness. | |||
This attack uses a single axe. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Dropstrike}} | |||
{{Skill_detail | |||
|skill = Dropstrike | |||
|description = They'll never see it coming | |||
|syntax = AXE DROPSTRIKE <target> | |||
|detail = Leap from high above and deliver a terrifying blow to your enemy. If your intended victim | |||
falls below 33% maximum health as a result of your strike, they will perish as your axe cleaves | |||
them in two. This threshold increases to 50% if their torso is broken. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Whirlwind}} | |||
{{Skill_detail | |||
|skill = Whirlwind | |||
|description = Lash out at all enemies in your vicinity | |||
|syntax = AXE WHIRLWIND [<venom>] | |||
|detail = Swing your axes in a wild arc, hitting everyone present. You may specify a venom to use | |||
with this attack. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Punish}} | |||
{{Skill_detail | |||
|skill = Punish | |||
|description = Cut them right to the bone | |||
|syntax = AXE PUNISH <target> <ARMS/LEGS> | |||
|detail = With a whirling of your axe, lash out at a victim to punish them. As long as one of the | |||
targeted limbs is crippled in some manner, this attack will be successful. Should this blow connect, | |||
you'll worsen the condition, causing lingering issues even after the original affliction has | |||
passed. | |||
Punished arms will prevent your foe from occasionally parrying, for a moderate duration. | |||
Punished legs will greatly hinder a target's ability to move for a moderate duration. | |||
This attack uses both axes. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ravage}} | |||
{{Skill_detail | |||
|skill = Ravage | |||
|description = A vicious, lasting blow to a limb | |||
|syntax = AXE RAVAGE <target> | |||
|detail = This precise strike with both axes will lacerate a foe's body, causing them to suffer | |||
significant harm whenever a restoration salve is applied. The effect will last for a short time. | |||
Each time they take damage from applying a restoration salve, the damage dealt will increase and | |||
the time it takes to cure itself will be reset. | |||
Should a bodypart become broken or mangled while they are ravaged, then the affliction will be | |||
removed. | |||
This attack uses both axes. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Ambush}} | |||
{{Skill_detail | |||
|skill = Ambush | |||
|description = Leap at your foe from afar | |||
|syntax = AXE AMBUSH <target> [<venom>] | |||
|detail = Should your foe be in an adjacent location, you can leap upon them and deliver a surprise | |||
blow, inflicting a venom and knocking them off balance. | |||
If you are enraged, you will knock over anyone who might block you, and break through any walls in | |||
your path. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Execute}} | |||
{{Skill_detail | |||
|skill = Execute | |||
|description = Finish the deed with a brutal execution | |||
|syntax = AXE EXECUTE <target> | |||
|detail = Should your foe be lying helpless with a broken head and at least one other broken limb, | |||
you may remove their head from their body in a single, brutal stroke. The wind-up for this strike | |||
is somewhat obvious, and as a result any other aware opponent will dodge it entirely. | |||
This attack uses both axes. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lob}} | |||
{{Skill_detail | |||
|skill = Lob | |||
|description = Fling your axe at an unlucky foe | |||
|syntax = AXE LOB <target> [<venom>] | |||
|detail = With a quick flick of your wrist, you can fling your axe at a nearby target, striking | |||
them for damage and delivering a venom in the process. The speed of this strike prevents you from | |||
properly targeting any body part. | |||
This attack uses a single axe. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Assault}} | |||
{{Skill_detail | |||
|skill = Assault | |||
|description = Toss your axe with brutal force | |||
|syntax = AXE ASSAULT <target> [<venom>] [<bodypart>] | |||
|detail = Heave your axe forward and smash a targeted body part, causing damage and delivering a | |||
venom. This will weaken the targeted body part for two seconds, causing any melee axe attack | |||
afterward to do more body part damage to it. | |||
This attack uses a single axe. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Cripple}} | |||
{{Skill_detail | |||
|skill = Cripple | |||
|description = Shatter their limbs in a single blow | |||
|syntax = AXE CRIPPLE <target> <LEFT/RIGHT> <ARM/LEG> [<venom>] | |||
|detail = Throw your axe with momentous force, delivering a venom and crippling a target's limb. | |||
Throwing with such force incurs a much longer delay on weapon return than other thrown attacks. | |||
This attack uses a single axe. | |||
The epseth and epteth venoms cannot be used alongside this attack. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Retrieve}} | |||
{{Skill_detail | |||
|skill = Retrieve | |||
|description = Pull your foe in a bit closer | |||
|syntax = AXE RETRIEVE <target> | |||
|detail = Throw one of your axes, attempting to hook and retrieve your intended target from your | |||
line of sight. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Toss}} | |||
{{Skill_detail | |||
|skill = Toss | |||
|description = Fling your weapon into the air for later | |||
|syntax = AXE TOSS <target> <HIGH/LOW> [<venom>] | |||
|detail = Pull an axe from your reserves and fling it high into the sky, causing it to rain down on | |||
your victim some time later and deliver a venom. A low toss will hit seconds later, while a high | |||
toss is delayed past that. There is a degree of uncertainty when it comes to predicting exactly | |||
when the axe will land. You may only have one axe in the air at a time. | |||
By default, this skill will attempt to use an axe in your inventory that is not being wielded | |||
before using your wielded axes. | |||
You can throw it from line-of-sight or in the same room as your target. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Carve}} | |||
{{Skill_detail | |||
|skill = Carve | |||
|description = An unexpected strike to the gut | |||
|syntax = AXE CARVE <target> | |||
|detail = Fling your axes together directly at your target's gut, causing vomiting and trauma to | |||
their torso. If the target already has vomiting or a broken torso, they will be stunned and fall to | |||
the ground. | |||
This attack uses both axes. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Embed}} | |||
{{Skill_detail | |||
|skill = Embed | |||
|description = A cruel addition to a healing wound | |||
|syntax = AXE EMBED <target> <limb> PULL AXE FROM <target/ME> | |||
|detail = Spotting an opportune moment to strike, you may embed your axe into any limb that has | |||
already been broken. The weapon will cause considerable bleeding while it remains in place - when | |||
you feel the moment is right, you may wrench the weapon from their body, causing heavy trauma. You | |||
may only have one axe embedded in a foe at a time. Your foe may pull the axe themselves, with a | |||
similar result. | |||
This ability does not scale with weapon damage or any stat, meaning any axe may be used for this | |||
purpose. By default, this ability will attempt to pull an axe from your inventory that is not being | |||
wielded, before attempting to use an axe that's wielded. | |||
Cooldown (embed): 30 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Devastate}} | |||
{{Skill_detail | |||
|skill = Devastate | |||
|description = Pitch your axes to break down barriers | |||
|syntax = AXE DEVASTATE <target> [<venom>] | |||
|detail = Rain your axes down upon your foe, destroying first any shield defense present, then | |||
destroying any aura of rebounding. If only one is present, you will continue with a brutal axe | |||
strike. If neither is present, however, you'll fumble the attack entirely. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Slaughter}} | |||
{{Skill_detail | |||
|skill = Slaughter | |||
|description = Strike down your enemies with dual axes | |||
|syntax = AXE SLAUGHTER <target> <venom>] <venom>] | |||
|detail = Unleash a devastating thrown strike with both handaxes, delivering two venoms and | |||
damaging your foe. A prone foe is a much easier target, and as a result will reduce the return time | |||
of the axes for this attack. | |||
This attack uses both axes. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} |
Latest revision as of 14:31, 23 September 2024
Skill | Rank | Percent | Description |
---|---|---|---|
Proficiency | Inept | 0 % | Cut down your foes with your mastery of axes. |
Envenom | Novice | 0 % | Coat your weapons in deadly venoms. |
Parrying | Apprentice | 0 % | Block incoming strikes with your weapon. |
Avert | Adept | 33 % | Protect the skies with your vigilance. |
Crossblade | Skilled | 33 % | Catch their weapon and send them reeling. |
Obstruct | Gifted | 33 % | Looks like you aren't going anywhere. |
Repel | Expert | 33 % | Punish them for their feeble attempts. |
Retrieval | Fabled | 66 % | Draw your weapons from their broken body. |
Opportunity | Mythical | 50 % | Innately sense attacks of opportunity. |
Melee Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Chop | Inept | 0 % | Mercilessly strike your foe with your weapon. |
Sweep | Capable | 0 % | Slam their knees with your weapon. |
Lacerate | Adept | 0 % | Rend their very flesh. |
Bash | Adept | 66 % | A swift smack with the blunt end. |
Dropstrike | Skilled | 0 % | They'll never see it coming. |
Whirlwind | Gifted | 66 % | Lash out at all enemies in your vicinity. |
Punish | Expert | 66 % | Cut them right to the bone. |
Ravage | Virtuoso | 33 % | A vicious, lasting blow to a limb. |
Ambush | Fabled | 33 % | Leap at your foe from afar. |
Execute | Transcendent | 0 % | Finish the deed with a brutal execution. |
Thrown Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Lob | Inept | 0 % | Fling your axe at an unlucky foe. |
Assault | Apprentice | 50 % | Toss your axe with brutal force. |
Cripple | Capable | 50 % | Shatter their limbs in a single blow. |
Retrieve | Skilled | 66 % | Pull your foe in a bit closer. |
Toss | Gifted | 0 % | Fling your weapon into the air for later. |
Carve | Expert | 0 % | An unexpected strike to the gut. |
Embed | Virtuoso | 66 % | A cruel addition to a healing wound. |
Devastate | Fabled | 0 % | Pitch your axes to break down barriers. |
Slaughter | Mythical | 0 % | Strike down your enemies with dual axes. |
Proficiency | Cut down your foes with your mastery of axes | |
Syntax: | RETURNING <ON/OFF> THROW AXE [direction] AT <target> AXE <ability> <target> | |
Details: | You are now innately capable of using two handaxes in combat. Some Tenacity attacks
require both weapons, and cannot be used if another weapon is traveling or if the associated arm is off balance. Others only require one weapon, and can be used so long as you are on-balance with the axe wielded, even if you have a second axe in the air. By turning the RETURNING defence on, any axe you THROW will automatically return to your wielded hand, although there is a willpower drain associated with it. Most Tenacity thrown Axe attacks will always return to you after a delay, regardless of whether this defence is active or not. In this scenario, the axe always returns to your wielded hand, and having no hands free to catch the axe will cause it to hit you in the head, damaging and stunning you. Melee axe attacks will draw upon your strength for damage, are considered 'melee' for dodging, and can be stopped by rebounding. Ranged axe attacks will draw upon your dexterity for damage, are considered 'ranged' for dodging, and go through rebounding. There are also unique queuing commands that you can use with your axes: QUEUE AXES <command> Will wait until you have caught one axe after throwing in addition to balance. QUEUE AXES2 <command> Will wait until you have caught both axes after throwing in addition to balance. Please read AB SURVIVAL QUEUEING for more information on queues. |
Envenom | Coat your weapons in deadly venoms | |
Syntax: | ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |
Details: | With this ability, you may layer venoms on an edged weapon. Each time that weapon hits
somebody, one venom will poison your opponent, and disappear from the weapon. Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must possess a rag with the venom in order to apply it to a weapon. In order to get rid of the venoms on a weapon, simply WIPE <weapon>. |
Parrying | Block incoming strikes with your weapon | |
Syntax: | PARRY <limb> or PARRY NOTHING | |
Details: | This ability allows you to parry an attack aimed at one of your limbs, providing you
wield a weapon or item that allows you to do so. You can parry your head, torso, left or right arm, and left or right leg. You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from this list. |
Avert | Protect the skies with your vigilance | |
Syntax: | AXE AVERT <ON/OFF> | |
Details: | You may watch the skies for incoming projectiles, giving you a chance of knocking the
weapon from the sky before it strikes you. Having this defence activate comes with a small drain to your endurance. |
Crossblade | Catch their weapon and send them reeling | |
Syntax: | ||
Details: | This ability is passive.
If you have a handaxe in both hands - that is, none currently in the air - your successful parry attempts will fuel your rage, increasing your fury. In addition, hitting an enemy's own parry with your melee attacks will increase your fury. |
Obstruct | Looks like you aren't going anywhere | |
Syntax: | AXE OBSTRUCT <ON/OFF> | |
Details: | Should a non-ally attempt to flee your location in terror as a result of being feared,
you may lash out with a quick blow to the skull that will send them toppling over. |
Repel | Punish them for their feeble attempts | |
Syntax: | AXE REPEL <ON/OFF> | |
Details: | At a minor cost to your willpower, you can spot and immediately punish attempts to catch
you unaware with deadly abilities. Should an opponent attempt to behead or cleave you, or use a similar channeled ability, you will instantly fling a returning axe at them and disrupt the attempt. You must not be prone or otherwise disabled for this effect to occur. |
Retrieval | Draw your weapons from their broken body | |
Syntax: | ||
Details: | This ability is passive.
You'll now concentrate on retrieving your weapons after they're thrown. If your attack strikes a prone target, you will recover your balance faster from the strike. |
Opportunity | Innately sense attacks of opportunity | |
Syntax: | AXE COUNTER | |
Works against: | Players only | |
Details: | After a successful dodge, you will have a short window of time where you may chop into
your attacker with an axe, however it will deliver no venoms. This ability may be done off balance. |
Chop | Mercilessly strike your foe with your weapon | |
Syntax: | AXE CHOP <target> <bodypart> [<venom>] | |
Works against: | Both players and NPCs | |
Details: | Swing your handaxe at a target's bodypart, quickly delivering a venom in the process.
This attack uses a single axe. |
Sweep | Slam their knees with your weapon | |
Syntax: | AXE SWEEP <target> | |
Details: | Swing your axe in a low arc, knocking your foe to the ground so long as they suffer from
some affliction to their legs. This attack uses a single axe. |
Lacerate | Rend their very flesh | |
Syntax: | AXE LACERATE <target> | |
Details: | Gouge your foe's skin deeply, causing haemophilia and bleeding. The amount of bleeding is
increased for each leg and arm that is broken. This attack uses a single axe. |
Bash | A swift smack with the blunt end | |
Syntax: | AXE BASH <target> | |
Works against: | Both players and NPCs | |
Details: | This quick blow with the blunt end of your weapon will rattle your victim, causing damage
to their head as well as rendering them undeaf. If already undeaf or below 70% health, this blow will also cause dizziness. This attack uses a single axe. |
Dropstrike | They'll never see it coming | |
Syntax: | AXE DROPSTRIKE <target> | |
Details: | Leap from high above and deliver a terrifying blow to your enemy. If your intended victim
falls below 33% maximum health as a result of your strike, they will perish as your axe cleaves them in two. This threshold increases to 50% if their torso is broken. |
Whirlwind | Lash out at all enemies in your vicinity | |
Syntax: | AXE WHIRLWIND [<venom>] | |
Details: | Swing your axes in a wild arc, hitting everyone present. You may specify a venom to use
with this attack. |
Punish | Cut them right to the bone | |
Syntax: | AXE PUNISH <target> <ARMS/LEGS> | |
Details: | With a whirling of your axe, lash out at a victim to punish them. As long as one of the
targeted limbs is crippled in some manner, this attack will be successful. Should this blow connect, you'll worsen the condition, causing lingering issues even after the original affliction has passed. Punished arms will prevent your foe from occasionally parrying, for a moderate duration. Punished legs will greatly hinder a target's ability to move for a moderate duration.
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Ravage | A vicious, lasting blow to a limb | |
Syntax: | AXE RAVAGE <target> | |
Works against: | Both players and NPCs | |
Details: | This precise strike with both axes will lacerate a foe's body, causing them to suffer
significant harm whenever a restoration salve is applied. The effect will last for a short time. Each time they take damage from applying a restoration salve, the damage dealt will increase and the time it takes to cure itself will be reset. Should a bodypart become broken or mangled while they are ravaged, then the affliction will be removed. This attack uses both axes. |
Ambush | Leap at your foe from afar | |
Syntax: | AXE AMBUSH <target> [<venom>] | |
Details: | Should your foe be in an adjacent location, you can leap upon them and deliver a surprise
blow, inflicting a venom and knocking them off balance. If you are enraged, you will knock over anyone who might block you, and break through any walls in your path. |
Execute | Finish the deed with a brutal execution | |
Syntax: | AXE EXECUTE <target> | |
Details: | Should your foe be lying helpless with a broken head and at least one other broken limb,
you may remove their head from their body in a single, brutal stroke. The wind-up for this strike is somewhat obvious, and as a result any other aware opponent will dodge it entirely. This attack uses both axes. |
Lob | Fling your axe at an unlucky foe | |
Syntax: | AXE LOB <target> [<venom>] | |
Works against: | Both players and NPCs | |
Details: | With a quick flick of your wrist, you can fling your axe at a nearby target, striking
them for damage and delivering a venom in the process. The speed of this strike prevents you from properly targeting any body part. This attack uses a single axe. |
Assault | Toss your axe with brutal force | |
Syntax: | AXE ASSAULT <target> [<venom>] [<bodypart>] | |
Works against: | Both players and NPCs | |
Details: | Heave your axe forward and smash a targeted body part, causing damage and delivering a
venom. This will weaken the targeted body part for two seconds, causing any melee axe attack afterward to do more body part damage to it. This attack uses a single axe. |
Cripple | Shatter their limbs in a single blow | |
Syntax: | AXE CRIPPLE <target> <LEFT/RIGHT> <ARM/LEG> [<venom>] | |
Works against: | Both players and NPCs | |
Details: | Throw your axe with momentous force, delivering a venom and crippling a target's limb.
Throwing with such force incurs a much longer delay on weapon return than other thrown attacks. This attack uses a single axe. The epseth and epteth venoms cannot be used alongside this attack. |
Retrieve | Pull your foe in a bit closer | |
Syntax: | AXE RETRIEVE <target> | |
Details: | Throw one of your axes, attempting to hook and retrieve your intended target from your
line of sight. |
Toss | Fling your weapon into the air for later | |
Syntax: | AXE TOSS <target> <HIGH/LOW> [<venom>] | |
Details: | Pull an axe from your reserves and fling it high into the sky, causing it to rain down on
your victim some time later and deliver a venom. A low toss will hit seconds later, while a high toss is delayed past that. There is a degree of uncertainty when it comes to predicting exactly when the axe will land. You may only have one axe in the air at a time. By default, this skill will attempt to use an axe in your inventory that is not being wielded before using your wielded axes. You can throw it from line-of-sight or in the same room as your target. |
Carve | An unexpected strike to the gut | |
Syntax: | AXE CARVE <target> | |
Works against: | Both players and NPCs | |
Details: | Fling your axes together directly at your target's gut, causing vomiting and trauma to
their torso. If the target already has vomiting or a broken torso, they will be stunned and fall to the ground. This attack uses both axes. |
Embed | A cruel addition to a healing wound | |
Syntax: | AXE EMBED <target> <limb> PULL AXE FROM <target/ME> | |
Details: | Spotting an opportune moment to strike, you may embed your axe into any limb that has
already been broken. The weapon will cause considerable bleeding while it remains in place - when you feel the moment is right, you may wrench the weapon from their body, causing heavy trauma. You may only have one axe embedded in a foe at a time. Your foe may pull the axe themselves, with a similar result. This ability does not scale with weapon damage or any stat, meaning any axe may be used for this purpose. By default, this ability will attempt to pull an axe from your inventory that is not being wielded, before attempting to use an axe that's wielded. Cooldown (embed): 30 seconds |
Devastate | Pitch your axes to break down barriers | |
Syntax: | AXE DEVASTATE <target> [<venom>] | |
Works against: | Both players and NPCs | |
Details: | Rain your axes down upon your foe, destroying first any shield defense present, then
destroying any aura of rebounding. If only one is present, you will continue with a brutal axe strike. If neither is present, however, you'll fumble the attack entirely. |
Slaughter | Strike down your enemies with dual axes | |
Syntax: | AXE SLAUGHTER <target> <venom>] <venom>] | |
Works against: | Both players and NPCs | |
Details: | Unleash a devastating thrown strike with both handaxes, delivering two venoms and
damaging your foe. A prone foe is a much easier target, and as a result will reduce the return time of the axes for this attack. This attack uses both axes. |