Difference between revisions of "Wayfaring (skill)"
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'''Wayfaring''' is the survivalist's way, representing subsistence and mastery over one's environment. Encompassing a broad spectrum of defensive and protective skills, practitioners of Wayfaring learn to use their environment and master their own athleticism to fight in the face of any threat, whether beast or nature. The master [[Wayfarer (class)|Wayfarer]] can adapt in a short time to even the most unfamiliar environment, for there is none they cannot make their home. | '''Wayfaring''' is the survivalist's way, representing subsistence and mastery over one's environment. Encompassing a broad spectrum of defensive and protective skills, practitioners of Wayfaring learn to use their environment and master their own athleticism to fight in the face of any threat, whether beast or nature. The master [[Wayfarer (class)|Wayfarer]] can adapt in a short time to even the most unfamiliar environment, for there is none they cannot make their home. | ||
== | {{SkillHeader}} | ||
==== General Skills ==== | |||
{{SkillTableRow |Orient |Inept |0 |Determine the direction of another. }} | |||
{{SkillTableRow |Splint |Novice |0 |A makeshift remedy to a broken limb. }} | |||
{{SkillTableRow |Weathering |Apprentice |0 |Bolster your body's fortitude. }} | |||
{{SkillTableRow |Highjump |Capable |0 |Rise high into the sky with an athletic leap. }} | |||
{{SkillTableRow |Satiation |Capable |50 |Enhance the value of what you eat. }} | |||
{{SkillTableRow |Mastery |Adept |0 |Adapt to the unique challenges of the wilderness. }} | |||
{{SkillTableRow |Ironskin |Adept |50 |Fortify yourself against physical harm. }} | |||
{{SkillTableRow |Fieldcache |Skilled |0 |Stash supplies for later use. }} | |||
{{SkillTableRow |Sprint |Skilled |33 |Quickly move in a chosen direction. }} | |||
{{SkillTableRow |Affinity |Skilled |66 |Become a master of your home terrain. }} | |||
{{SkillTableRow |Campsite |Gifted |0 |Rest your weary body in comfort. }} | |||
{{SkillTableRow |Starmap |Gifted |33 |Navigate swiftly with the night sky. }} | |||
{{SkillTableRow |Bloodtrails |Expert |0 |Spot the signs of injury. }} | |||
{{SkillTableRow |Fleetfoot |Virtuoso |0 |Move through the lands with ease. }} | |||
{{SkillTableRow |Bloodscan |Fabled |0 |Track down your wounded prey. }} | |||
{{SkillTableRow |Adaptation |Mythical |0 |Adapt to your terrain. }} | |||
{{SkillTableRow |Greenheart |Mythical |33 |The strength of the land flows through you. }} | |||
{{SkillTableRow |Tracking |Mythical |66 |Step alongside your bleeding victim. }} | |||
{{SkillTableRow |Survive |Transcendent |0 |Defy the limits of mortality. }} | |||
|} | |||
{{SkillHeader}} | |||
==== Mountains Mastery ==== | |||
{{SkillTableRow |Breakfall |Adept |0 |Protect yourself from falling from great heights. }} | |||
{{SkillTableRow |Scaling |Gifted |33 |Perch yourself amongst the cliffs. }} | |||
{{SkillTableRow |Endure |Expert |50 |Conserve your physical energy. }} | |||
{{SkillTableRow |Sidestep |Virtuoso |50 |Ignore rubble as if it were regular road. }} | |||
{{SkillTableRow |Mountaineer |Fabled |50 |The resonating voice of a mountaineer. }} | |||
{{SkillTableRow |Dustcoat |Mythical |33 |Disguise yourself in dust. }} | |||
|} | |||
{{SkillHeader}} | |||
==== Forests Mastery ==== | |||
{{SkillTableRow |Foraging |Adept |0 |Sate your appetite from your surroundings. }} | |||
{{SkillTableRow |Swinging |Gifted |33 |Move through the trees with grace. }} | |||
{{SkillTableRow |Identify |Expert |50 |Identify the footprints and tracks around you. }} | |||
{{SkillTableRow |Bushwhack |Fabled |50 |A hidden surprise. }} | |||
{{SkillTableRow |Manhunt |Mythical |33 |None will escape your prowess. }} | |||
|} | |||
{{SkillHeader}} | |||
==== Wastelands Mastery ==== | |||
{{SkillTableRow |Hardiness |Adept |0 |Fully acclimate to your environment. }} | |||
{{SkillTableRow |Tireless |Gifted |33 |Steel yourself against mental exhaustion. }} | |||
{{SkillTableRow |Resilience |Expert |50 |Learn to mask your visible pain. }} | |||
{{SkillTableRow |Quickstep |Virtuoso |50 |Dash instantly to a nearby ally. }} | |||
{{SkillTableRow |Desolation |Fabled |50 |Reign supreme in the wasteland. }} | |||
{{SkillTableRow |Circulation |Mythical |33 |Keep your blood flowing properly. }} | |||
|} | |||
{{SkillHeader}} | |||
==== Underground Mastery ==== | |||
{{SkillTableRow |Hibernation |Adept |0 |A good night's sleep. }} | |||
{{SkillTableRow |Stalking |Gifted |33 |Soft footsteps at night. }} | |||
{{SkillTableRow |Echolocation |Expert |50 |Hear the movements all around you. }} | |||
{{SkillTableRow |Skulking |Virtuoso |50 |Move unnoticed by predators. }} | |||
{{SkillTableRow |Guerrilla |Fabled |50 |Strike unexpectedly from below. }} | |||
{{SkillTableRow |Blindsense |Mythical |33 |See through any physical ailments. }} | |||
|} | |||
{{Anchor|Orient}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Orient | |||
|description = Determine the direction of another | |||
|syntax = WAYFARE ORIENT <target> | |||
|detail = Use your enhanced senses to pinpoint the area of another. If your target is in your local | |||
area, you will be able to discern what direction they are relative to you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Splint}} | |||
{{Skill_detail | |||
|skill = Splint | |||
|description = A makeshift remedy to a broken limb | |||
|syntax = WAYFARE SPLINT | |||
|detail = With quick thinking and whatever you have on hand, you can set up a splint for a crippled | |||
or broken leg. | |||
After some time has passed, both of your legs will be healed of any afflictions they have, | |||
including those cured by a restoration poultice. It won't clear up any trauma they might have | |||
suffered however, leaving them prone to becoming broken again quite quickly. | |||
If either leg receives trauma while in the process of healing, the splint will fall apart. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Weathering}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Weathering | |||
|description = Bolster your body's fortitude | |||
|syntax = WEATHERING | |||
|detail = Your budding control over your body will assist you in keeping warm during cold weather | |||
and mitigate damage from cold attacks. Depending on how cold the weather is, you may need extra | |||
clothing regardless. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Highjump}} | |||
{{Skill_detail | |||
|skill = Highjump | |||
|description = Rise high into the sky with an athletic leap | |||
|syntax = HIGHJUMP | |||
|detail = Leap into the skies with athletic might, allowing you to temporarily suspend yourself in | |||
mid-air. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Satiation}} | |||
{{Skill_detail | |||
|skill = Satiation | |||
|description = Enhance the value of what you eat | |||
|syntax = SATIATION | |||
|detail = By using this ability, you will begin to concentrate on processing your food more | |||
efficiently, increasing the amount it reduces your hunger by. After activating it, you'll have a | |||
short period during which to eat some food. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mastery}} | |||
{{Skill_detail | |||
|skill = Mastery | |||
|description = Adapt to the unique challenges of the wilderness | |||
|syntax = WAYFARE MASTER <type> | |||
|detail = You are skilled enough in general survival that you are able to adapt to your | |||
surroundings, gaining new abilities due to environmental insight. As you progress in Wayfaring, the | |||
environment you have affinity for will also yield new abilities. | |||
Mastery Type Environments | |||
-------------------------------------------------- | |||
Wastelands Desert, Tundra and Ruins | |||
Forests Forest | |||
Underground Natural Underground | |||
Mountains Mountain, Hill | |||
Mastering an environment is not a quick process, and the decision to specialize may not be taken | |||
lightly. You may only specialize in one environment at a time, and you may only change it once per | |||
season. | |||
Each Mastery type grants you access to six different abilities, which you will learn as part of | |||
Wayfaring: | |||
Wastelands Mountains Forests Underground | |||
---------------------------------------------------------------- | |||
Desolation Mountaineer Bushwhack Blindsense | |||
Circulation Dustcoat Manhunt Guerrilla | |||
Hardiness Sidestep Swinging Stalking | |||
Tireless Breakfall Lumberjack Hibernation | |||
Resilience Scaling Foraging Skulking | |||
Quickstep Endure Identify Echolocation | |||
You can type AB WAYFARING <ability> to learn more information. | |||
Cooldown: Until a new Aetolian season | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ironskin}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Ironskin | |||
|description = Fortify yourself against physical harm | |||
|syntax = WAYFARE IRONSKIN | |||
|detail = Become hardier and more resilient to damage, granting you a moderate bonus to your | |||
physical resistance. If standing in an environment you have mastery of, this bonus is increased. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Fieldcache}} | |||
{{Skill_detail | |||
|skill = Fieldcache | |||
|description = Stash supplies for later use | |||
|syntax = FIELDCACHE STASH <vial> FIELDCACHE SEARCH FIELDCACHE CONSUME | |||
|detail = A survivalist will often have supplies stashed away in hidden locations, allowing for a | |||
quick restock in a time of need. By taking some time, you can stash away a full vial of health, | |||
that you can later consume to heal yourself to full health instantly. | |||
By default, you will always know the location of your own stashes. However, a Wayfarer is trained | |||
to discover these stashes and can search out another's stash in the room for their own use. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sprint}} | |||
{{Skill_detail | |||
|skill = Sprint | |||
|description = Quickly move in a chosen direction | |||
|syntax = SPRINT <direction> | |||
|detail = You may rapidly move in a direction of your choice, though obstacles in your path will | |||
halt your movement. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Affinity}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Affinity | |||
|description = Become a master of your home terrain | |||
|syntax = | |||
|detail = This ability is passive. | |||
When standing in an environment you have mastered, you will now benefit from increased celerity and | |||
endurance regeneration. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Campsite}} | |||
{{Skill_detail | |||
|skill = Campsite | |||
|description = Rest your weary body in comfort | |||
|syntax = CONSTRUCT CAMPSITE [ENCLOSED] | |||
|detail = Requires: 2 wood, or 3 wood and 1 cloth if enclosed. | |||
Creates a campsite for you and your allies that will soothe minds, increasing willpower | |||
regeneration. It will also protect you from cold weather. Using extra cloth, you can also | |||
optionally enclose the campsite, turning the location indoors. | |||
Campsites will be destroyed after ten minutes, and need to be rebuilt. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Starmap}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Starmap | |||
|description = Navigate swiftly with the night sky | |||
|syntax = STARMAP MEMORIZE <name> STARMAP FORGET <name> STARMAP LOCATIONS STARMAP | |||
NAVIGATE <name> | |||
|detail = By memorizing the orientation of your location compared to the constellations, you can | |||
memorize a location and quickly return to it. The time of this return is dependent on the time of | |||
day - it is quickest at midnight. You may memorize up to three locations to return to in this way. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bloodtrails}} | |||
{{Skill_detail | |||
|skill = Bloodtrails | |||
|description = Spot the signs of injury | |||
|syntax = | |||
|detail = Usage: WAYFARE BLOODTRAILS <on/off> | |||
Using your aptitude for survival, you can easily spot the telltale signs of injured prey. When | |||
anyone in your presence is suffering from at least 200 bleeding damage or has an axe embedded in | |||
their body, you will be able to spot the flowing wounds and the traces they leave. In this state, | |||
no type of evasion will mask someone's departure from the room, and you will be able to spot the | |||
direction the injured target moved from other rooms. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fleetfoot}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Fleetfoot | |||
|description = Move through the lands with ease | |||
|syntax = WAYFARE FLEETFOOT <ON/OFF> | |||
|detail = Bolster your celerity by two levels and speed through the land - however, when you next | |||
take a significant amount of damage, you'll both lose the bonus and be stunned for a short period | |||
of time. You can deactivate the defense manually to prevent the latter effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bloodscan}} | |||
{{Skill_detail | |||
|skill = Bloodscan | |||
|description = Track down your wounded prey | |||
|syntax = WAYFARE BLOODSCAN | |||
|detail = Survey your area quickly for the signs of any targets, notifying you of their location. | |||
If you are able to sense the target's blood trail, you will also gain information about their vital | |||
status, and this ability will not cost balance to use. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Adaptation}} | |||
{{Skill_detail | |||
|skill = Adaptation | |||
|description = Adapt to your terrain | |||
|syntax = | |||
|detail = This ability is passive. | |||
If you spend more than one minute standing in an environment that can be mastered, you will gain | |||
access to that mastery's abilities so long as you do not leave that environment. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Greenheart}} | |||
{{Skill_detail | |||
|skill = Greenheart | |||
|description = The strength of the land flows through you | |||
|syntax = WAYFARE GREENHEART <ON/OFF> | |||
|detail = Requires: 1 green ink. | |||
Overlay your existing tree tattoo with a symbol of empowerment, boosting its power by reducing the | |||
cooldown between uses by 3 seconds. The extra power of your tree symbol is mentally taxing, and | |||
will drain your willpower at a significant rate. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Tracking}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Tracking | |||
|description = Step alongside your bleeding victim | |||
|syntax = WAYFARE TRACK <target> WAYFARE TRACK CEASE | |||
|detail = Focus your attention on an individual target's movements, notifying you when your target | |||
is severely injured - you will receive a message when they fall below half health, and another when | |||
below a quarter of their health. In addition, if your target flees your location with a discernible | |||
blood trail, you will move with them regardless of your state of balance. | |||
Tracking a target will only carry you a few rooms from your location, however, and will fade if the | |||
target flees too far. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Survive}} | |||
{{Skill_detail | |||
|skill = Survive | |||
|description = Defy the limits of mortality | |||
|syntax = WAYFARE SURVIVE | |||
|detail = When activated, for the next 6 seconds, you will be unable to die by falling below 0 | |||
health. If you are enraged, this ability will automatically activate when necessary. | |||
At the end of the duration, you will be restored to 20% of your maximum health, if you would be | |||
lower. | |||
Cooldown (when triggered): 5 minutes | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Breakfall}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Breakfall | |||
|description = Protect yourself from falling from great heights | |||
|syntax = | |||
|detail = This ability is passive. | |||
You are trained enough in athletic endeavors to instinctively protect yourself from damage when you | |||
fall. You will no longer be harmed from falling from the sky or trees, even without the levitation | |||
defense. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Scaling}} | |||
{{Skill_detail | |||
|skill = Scaling | |||
|description = Perch yourself amongst the cliffs | |||
|syntax = SCALE UP SCALE DOWN | |||
|detail = You've become adept enough at surviving in the mountains that you can quickly scale their | |||
sides, allowing you a vantage point in mountainous terrain. While in this position, you will be | |||
unable to be targeted by many abilities, though you'll be unable to respond in kind. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Endure}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Endure | |||
|description = Conserve your physical energy | |||
|syntax = WAYFARE ENDURE <ON/OFF> | |||
|detail = At a minor persistent cost to willpower, you can learn to conserve your physical energy | |||
in a meaningful way, reducing all of your endurance costs by 25%. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sidestep}} | |||
{{Skill_detail | |||
|skill = Sidestep | |||
|description = Ignore rubble as if it were regular road | |||
|syntax = WAYFARE SIDESTEP <dir> | |||
|detail = You've become acclimated with rocky environments, allowing you step over rubble when you | |||
find it in your path. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mountaineer}} | |||
{{Skill_detail | |||
|skill = Mountaineer | |||
|description = The resonating voice of a mountaineer | |||
|syntax = WAYFARE MOUNTAINEER <ON/OFF> | |||
|detail = Your long exposure to your mastered environment allows you to mimic the echoes caused by | |||
yelling in mountainous environments. At a steady cost to your endurance, your Fury shouts will have | |||
a chance to affect all enemies in the room. If you are enraged, this will always occur. | |||
Affects the following shouts: Warcry, Shake, Threaten, Halt, Shatter, and Exhaust. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dustcoat}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Dustcoat | |||
|description = Disguise yourself in dust | |||
|syntax = WAYFARE DUSTCOAT | |||
|detail = While in movement, you can draw upon your surroundings to mask you in a layer of thick | |||
dust, hiding you and others with you from sight, and making them difficult to detect by mortal | |||
means. | |||
Remaining in the same location for more than 10 seconds will cause the dust to settle, removing the | |||
effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Foraging}} | |||
{{Skill_detail | |||
|skill = Foraging | |||
|description = Sate your appetite from your surroundings | |||
|syntax = WAYFARE FORAGE | |||
|detail = While in a natural environment, you can seek out nourishment if your own supplies run low. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Swinging}} | |||
{{Skill_detail | |||
|skill = Swinging | |||
|description = Move through the trees with grace | |||
|syntax = SWING <UP/DOWN> | |||
|detail = When standing in a location with trees, you now possess the dexterity needed in order to | |||
climb up into its branches. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Identify}} | |||
{{Skill_detail | |||
|skill = Identify | |||
|description = Identify the footprints and tracks around you | |||
|syntax = WAYFARE IDENTIFY | |||
|detail = Your keen senses can easily discern the distinct tracks and noises of the wildlife around | |||
you. By identifying these clues, you will know what animals and denizens are in a 15-room radius | |||
around you, in your current area. | |||
|cooldown = | |||
|target = NPCs only | |||
|required = | |||
}} | }} | ||
{{Anchor|Bushwhack}} | |||
{{Skill_detail | |||
|skill = Bushwhack | |||
|description = A hidden surprise | |||
|syntax = WAYFARE BUSHWHACK <direction> WAYFARE CRAFT DISGUISE | |||
|detail = While standing in the forest, you can quickly leave in a direction and then immediately | |||
conceal yourself amidst the fallen leaves and shrubbery. When an enemy walks into the room, you'll | |||
spring out at them, stunning them and hitting them with both your axes at no balance cost. | |||
You can optionally craft a portable leaf disguise using 1 cloth to use this ability outside of the | |||
forest, although this will decay quickly. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Manhunt}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Manhunt | |||
|description = None will escape your prowess | |||
|syntax = WAYFARE MANHUNT <target> | |||
|detail = Your time within the forests have left your perception incredibly honed to clues left | |||
behind by an injured foe who has tried to escape your axe. As such, providing your foe is below 75% | |||
health, you may quickly survey their status and reveal any afflictions they might currently have. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hardiness}} | |||
{{Skill_detail | |||
|skill = Hardiness | |||
|description = Fully acclimate to your environment | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your body has fully acclimated to your mastered environment. The effects of hot or cold weather no | |||
longer bother you, and in addition you will never slip on icy ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Tireless}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Tireless | |||
|description = Steel yourself against mental exhaustion | |||
|syntax = WAYFARE TIRELESS <ON/OFF> | |||
|detail = At a significant drain to your mana, you can prevent yourself from ever falling into a | |||
deep sleep, and will quickly wake up if put to sleep. While active, you will also gain the insomnia | |||
defence automatically upon waking up. | |||
In addition, this ability will passively reduce the rate at which you grow more tired, even when | |||
not active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Resilience}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Resilience | |||
|description = Learn to mask your visible pain | |||
|syntax = WAYFARE RESILIENCE <ON/OFF> | |||
|detail = Displaying signs of weakness within the wasteland can be fatal. With some effort, you can | |||
prevent yourself from the unconscious cues that alert others to your physical state, causing | |||
attempts at assessing you to frequently fail. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Quickstep}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Quickstep | |||
|description = Dash instantly to a nearby ally | |||
|syntax = WAYFARE QUICKSTEP <target> | |||
|detail = After a moment to figure out your ally's situation, you'll be able to dash across the | |||
local area and arrive to their side. This ability will only work when both you and your ally are | |||
outdoors. If your target stands within your mastered environment, this ability is continent-wide. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Desolation}} | |||
{{Skill_detail | |||
|skill = Desolation | |||
|description = Reign supreme in the wasteland | |||
|syntax = WAYFARE DESOLATION <ON/OFF> | |||
|detail = Amidst the desolation of the wastelands, the Wayfarer reigns supreme. At a steady cost to | |||
your endurance, you'll inflict more damage with your melee axe attacks. Should you find yourself in | |||
one on one combat, this effect is increased. | |||
However, in your focus on melee strikes, your thrown attacks will be slightly slower to return. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Circulation}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Circulation | |||
|description = Keep your blood flowing properly | |||
|syntax = WAYFARE CIRCULATION <ON/OFF> | |||
|detail = Get your blood pumping, and benefit from a point of bonus strength. In addition, you will | |||
always be able to clot even if afflicted by effects that would interfere with your ability to do so. | |||
You will find, however, that clotting requires considerably more mana in this state. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hibernation}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Hibernation | |||
|description = A good night's sleep | |||
|syntax = SLEEP | |||
|detail = You will now recover your endurance a lot faster while sleeping. In addition, sleeping | |||
will also now recover your willpower alongside your endurance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stalking}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Stalking | |||
|description = Soft footsteps at night | |||
|syntax = STALK | |||
|detail = During the night, you may stalk the shadows, masking your movement as you move about. | |||
However when dawn arrives to banish the darkness of night, you'll be quickly revealed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Echolocation}} | |||
{{Skill_detail | |||
|skill = Echolocation | |||
|description = Hear the movements all around you | |||
|syntax = WAYFARE ECHOLOCATION <ON/OFF> | |||
|detail = In the darkness of the underground, your hearing becomes your primary tool for detecting | |||
the presence of others. Your hearing has improved to such a degree that you can now pick up the | |||
movements of players in a 5-room radius around you, informing you move through this radius. | |||
There is a steady willpower and endurance drain for using this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Skulking}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Skulking | |||
|description = Move unnoticed by predators | |||
|syntax = WAYFARE SKULKING <ON/OFF> | |||
|detail = Move with light footsteps, preventing many hostile creatures from noticing your presence | |||
when you move in exchange for constant drain to your willpower. Sentient beings are more observant, | |||
and will eventually notice you if you linger. Guards are trained to spot such suspicious behaviour, | |||
and will always notice you. | |||
This defence will drop if you attack or are attacked. | |||
|cooldown = | |||
|target = NPCs only | |||
|required = | |||
}} | }} | ||
{{Anchor|Guerrilla}} | |||
{{Skill_detail | |||
|skill = Guerrilla | |||
|description = Strike unexpectedly from below | |||
|syntax = WAYFARE RETREATUnbeknown to most are the many caves and tunnels that can be found all | |||
|detail = over the land. If you are outdoors and in a natural environment, you can | |||
beat a quick retreat to one of these caves after spending a short time | |||
searching for one. In the cave, you'll gain access to a tunnel network | |||
with exits leading to different places in the area, potentially allowing | |||
you get the drop on an unsuspecting enemy if they are standing near one | |||
of the exits. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Blindsense}} | |||
{{Skill_detail | {{Skill_detail | ||
|skill = Blindsense | |||
|description = See through any physical ailments | |||
|syntax = WAYFARE BLINDSENSE <ON/OFF> | |||
|detail = Sense your foe's presence regardless of any ailments that would affect your accuracy, | |||
improving it by 10%. This ability comes with a constant willpower drain. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 14:32, 23 September 2024
Wayfaring is the survivalist's way, representing subsistence and mastery over one's environment. Encompassing a broad spectrum of defensive and protective skills, practitioners of Wayfaring learn to use their environment and master their own athleticism to fight in the face of any threat, whether beast or nature. The master Wayfarer can adapt in a short time to even the most unfamiliar environment, for there is none they cannot make their home.
General Skills
Skill | Rank | Percent | Description |
---|---|---|---|
Orient | Inept | 0 % | Determine the direction of another. |
Splint | Novice | 0 % | A makeshift remedy to a broken limb. |
Weathering | Apprentice | 0 % | Bolster your body's fortitude. |
Highjump | Capable | 0 % | Rise high into the sky with an athletic leap. |
Satiation | Capable | 50 % | Enhance the value of what you eat. |
Mastery | Adept | 0 % | Adapt to the unique challenges of the wilderness. |
Ironskin | Adept | 50 % | Fortify yourself against physical harm. |
Fieldcache | Skilled | 0 % | Stash supplies for later use. |
Sprint | Skilled | 33 % | Quickly move in a chosen direction. |
Affinity | Skilled | 66 % | Become a master of your home terrain. |
Campsite | Gifted | 0 % | Rest your weary body in comfort. |
Starmap | Gifted | 33 % | Navigate swiftly with the night sky. |
Bloodtrails | Expert | 0 % | Spot the signs of injury. |
Fleetfoot | Virtuoso | 0 % | Move through the lands with ease. |
Bloodscan | Fabled | 0 % | Track down your wounded prey. |
Adaptation | Mythical | 0 % | Adapt to your terrain. |
Greenheart | Mythical | 33 % | The strength of the land flows through you. |
Tracking | Mythical | 66 % | Step alongside your bleeding victim. |
Survive | Transcendent | 0 % | Defy the limits of mortality. |
Mountains Mastery
Skill | Rank | Percent | Description |
---|---|---|---|
Breakfall | Adept | 0 % | Protect yourself from falling from great heights. |
Scaling | Gifted | 33 % | Perch yourself amongst the cliffs. |
Endure | Expert | 50 % | Conserve your physical energy. |
Sidestep | Virtuoso | 50 % | Ignore rubble as if it were regular road. |
Mountaineer | Fabled | 50 % | The resonating voice of a mountaineer. |
Dustcoat | Mythical | 33 % | Disguise yourself in dust. |
Forests Mastery
Skill | Rank | Percent | Description |
---|---|---|---|
Foraging | Adept | 0 % | Sate your appetite from your surroundings. |
Swinging | Gifted | 33 % | Move through the trees with grace. |
Identify | Expert | 50 % | Identify the footprints and tracks around you. |
Bushwhack | Fabled | 50 % | A hidden surprise. |
Manhunt | Mythical | 33 % | None will escape your prowess. |
Wastelands Mastery
Skill | Rank | Percent | Description |
---|---|---|---|
Hardiness | Adept | 0 % | Fully acclimate to your environment. |
Tireless | Gifted | 33 % | Steel yourself against mental exhaustion. |
Resilience | Expert | 50 % | Learn to mask your visible pain. |
Quickstep | Virtuoso | 50 % | Dash instantly to a nearby ally. |
Desolation | Fabled | 50 % | Reign supreme in the wasteland. |
Circulation | Mythical | 33 % | Keep your blood flowing properly. |
Underground Mastery
Skill | Rank | Percent | Description |
---|---|---|---|
Hibernation | Adept | 0 % | A good night's sleep. |
Stalking | Gifted | 33 % | Soft footsteps at night. |
Echolocation | Expert | 50 % | Hear the movements all around you. |
Skulking | Virtuoso | 50 % | Move unnoticed by predators. |
Guerrilla | Fabled | 50 % | Strike unexpectedly from below. |
Blindsense | Mythical | 33 % | See through any physical ailments. |
Orient | Determine the direction of another | |
Syntax: | WAYFARE ORIENT <target> | |
Details: | Use your enhanced senses to pinpoint the area of another. If your target is in your local
area, you will be able to discern what direction they are relative to you. |
Splint | A makeshift remedy to a broken limb | |
Syntax: | WAYFARE SPLINT | |
Details: | With quick thinking and whatever you have on hand, you can set up a splint for a crippled
or broken leg. After some time has passed, both of your legs will be healed of any afflictions they have, including those cured by a restoration poultice. It won't clear up any trauma they might have suffered however, leaving them prone to becoming broken again quite quickly. If either leg receives trauma while in the process of healing, the splint will fall apart. |
Weathering | Bolster your body's fortitude | |
Syntax: | WEATHERING | |
Details: | Your budding control over your body will assist you in keeping warm during cold weather
and mitigate damage from cold attacks. Depending on how cold the weather is, you may need extra clothing regardless. |
Highjump | Rise high into the sky with an athletic leap | |
Syntax: | HIGHJUMP | |
Details: | Leap into the skies with athletic might, allowing you to temporarily suspend yourself in
mid-air. |
Satiation | Enhance the value of what you eat | |
Syntax: | SATIATION | |
Details: | By using this ability, you will begin to concentrate on processing your food more
efficiently, increasing the amount it reduces your hunger by. After activating it, you'll have a short period during which to eat some food. |
Mastery | Adapt to the unique challenges of the wilderness | |
Syntax: | WAYFARE MASTER <type> | |
Details: | You are skilled enough in general survival that you are able to adapt to your
surroundings, gaining new abilities due to environmental insight. As you progress in Wayfaring, the environment you have affinity for will also yield new abilities. Mastery Type Environments Wastelands Desert, Tundra and Ruins Forests Forest Underground Natural Underground Mountains Mountain, Hill Mastering an environment is not a quick process, and the decision to specialize may not be taken lightly. You may only specialize in one environment at a time, and you may only change it once per season. Each Mastery type grants you access to six different abilities, which you will learn as part of Wayfaring: Wastelands Mountains Forests Underground Desolation Mountaineer Bushwhack Blindsense Circulation Dustcoat Manhunt Guerrilla Hardiness Sidestep Swinging Stalking Tireless Breakfall Lumberjack Hibernation Resilience Scaling Foraging Skulking Quickstep Endure Identify Echolocation You can type AB WAYFARING <ability> to learn more information. Cooldown: Until a new Aetolian season |
Ironskin | Fortify yourself against physical harm | |
Syntax: | WAYFARE IRONSKIN | |
Details: | Become hardier and more resilient to damage, granting you a moderate bonus to your
physical resistance. If standing in an environment you have mastery of, this bonus is increased. |
Fieldcache | Stash supplies for later use | |
Syntax: | FIELDCACHE STASH <vial> FIELDCACHE SEARCH FIELDCACHE CONSUME | |
Details: | A survivalist will often have supplies stashed away in hidden locations, allowing for a
quick restock in a time of need. By taking some time, you can stash away a full vial of health, that you can later consume to heal yourself to full health instantly. By default, you will always know the location of your own stashes. However, a Wayfarer is trained to discover these stashes and can search out another's stash in the room for their own use. |
Sprint | Quickly move in a chosen direction | |
Syntax: | SPRINT <direction> | |
Details: | You may rapidly move in a direction of your choice, though obstacles in your path will
halt your movement. |
Affinity | Become a master of your home terrain | |
Syntax: | ||
Details: | This ability is passive.
When standing in an environment you have mastered, you will now benefit from increased celerity and endurance regeneration. |
Campsite | Rest your weary body in comfort | |
Syntax: | CONSTRUCT CAMPSITE [ENCLOSED] | |
Details: | Requires: 2 wood, or 3 wood and 1 cloth if enclosed.
Creates a campsite for you and your allies that will soothe minds, increasing willpower regeneration. It will also protect you from cold weather. Using extra cloth, you can also optionally enclose the campsite, turning the location indoors. Campsites will be destroyed after ten minutes, and need to be rebuilt. |
Starmap | Navigate swiftly with the night sky | |
Syntax: | STARMAP MEMORIZE <name> STARMAP FORGET <name> STARMAP LOCATIONS STARMAP
NAVIGATE <name> | |
Details: | By memorizing the orientation of your location compared to the constellations, you can
memorize a location and quickly return to it. The time of this return is dependent on the time of day - it is quickest at midnight. You may memorize up to three locations to return to in this way. |
Bloodtrails | Spot the signs of injury | |
Syntax: | ||
Details: | Usage: WAYFARE BLOODTRAILS <on/off>
Using your aptitude for survival, you can easily spot the telltale signs of injured prey. When anyone in your presence is suffering from at least 200 bleeding damage or has an axe embedded in their body, you will be able to spot the flowing wounds and the traces they leave. In this state, no type of evasion will mask someone's departure from the room, and you will be able to spot the direction the injured target moved from other rooms. |
Fleetfoot | Move through the lands with ease | |
Syntax: | WAYFARE FLEETFOOT <ON/OFF> | |
Details: | Bolster your celerity by two levels and speed through the land - however, when you next
take a significant amount of damage, you'll both lose the bonus and be stunned for a short period of time. You can deactivate the defense manually to prevent the latter effect. |
Bloodscan | Track down your wounded prey | |
Syntax: | WAYFARE BLOODSCAN | |
Details: | Survey your area quickly for the signs of any targets, notifying you of their location.
If you are able to sense the target's blood trail, you will also gain information about their vital status, and this ability will not cost balance to use. |
Adaptation | Adapt to your terrain | |
Syntax: | ||
Details: | This ability is passive.
If you spend more than one minute standing in an environment that can be mastered, you will gain access to that mastery's abilities so long as you do not leave that environment. |
Greenheart | The strength of the land flows through you | |
Syntax: | WAYFARE GREENHEART <ON/OFF> | |
Details: | Requires: 1 green ink.
Overlay your existing tree tattoo with a symbol of empowerment, boosting its power by reducing the cooldown between uses by 3 seconds. The extra power of your tree symbol is mentally taxing, and will drain your willpower at a significant rate. |
Tracking | Step alongside your bleeding victim | |
Syntax: | WAYFARE TRACK <target> WAYFARE TRACK CEASE | |
Details: | Focus your attention on an individual target's movements, notifying you when your target
is severely injured - you will receive a message when they fall below half health, and another when below a quarter of their health. In addition, if your target flees your location with a discernible blood trail, you will move with them regardless of your state of balance. Tracking a target will only carry you a few rooms from your location, however, and will fade if the target flees too far. |
Survive | Defy the limits of mortality | |
Syntax: | WAYFARE SURVIVE | |
Details: | When activated, for the next 6 seconds, you will be unable to die by falling below 0
health. If you are enraged, this ability will automatically activate when necessary. At the end of the duration, you will be restored to 20% of your maximum health, if you would be lower. Cooldown (when triggered): 5 minutes |
Breakfall | Protect yourself from falling from great heights | |
Syntax: | ||
Details: | This ability is passive.
You are trained enough in athletic endeavors to instinctively protect yourself from damage when you fall. You will no longer be harmed from falling from the sky or trees, even without the levitation defense. |
Scaling | Perch yourself amongst the cliffs | |
Syntax: | SCALE UP SCALE DOWN | |
Details: | You've become adept enough at surviving in the mountains that you can quickly scale their
sides, allowing you a vantage point in mountainous terrain. While in this position, you will be unable to be targeted by many abilities, though you'll be unable to respond in kind. |
Endure | Conserve your physical energy | |
Syntax: | WAYFARE ENDURE <ON/OFF> | |
Details: | At a minor persistent cost to willpower, you can learn to conserve your physical energy
in a meaningful way, reducing all of your endurance costs by 25%. |
Sidestep | Ignore rubble as if it were regular road | |
Syntax: | WAYFARE SIDESTEP <dir> | |
Details: | You've become acclimated with rocky environments, allowing you step over rubble when you
find it in your path. |
Mountaineer | The resonating voice of a mountaineer | |
Syntax: | WAYFARE MOUNTAINEER <ON/OFF> | |
Details: | Your long exposure to your mastered environment allows you to mimic the echoes caused by
yelling in mountainous environments. At a steady cost to your endurance, your Fury shouts will have a chance to affect all enemies in the room. If you are enraged, this will always occur. Affects the following shouts: Warcry, Shake, Threaten, Halt, Shatter, and Exhaust. |
Dustcoat | Disguise yourself in dust | |
Syntax: | WAYFARE DUSTCOAT | |
Details: | While in movement, you can draw upon your surroundings to mask you in a layer of thick
dust, hiding you and others with you from sight, and making them difficult to detect by mortal means. Remaining in the same location for more than 10 seconds will cause the dust to settle, removing the effect. |
Foraging | Sate your appetite from your surroundings | |
Syntax: | WAYFARE FORAGE | |
Details: | While in a natural environment, you can seek out nourishment if your own supplies run low. |
Swinging | Move through the trees with grace | |
Syntax: | SWING <UP/DOWN> | |
Details: | When standing in a location with trees, you now possess the dexterity needed in order to
climb up into its branches. |
Identify | Identify the footprints and tracks around you | |
Syntax: | WAYFARE IDENTIFY | |
Works against: | NPCs only | |
Details: | Your keen senses can easily discern the distinct tracks and noises of the wildlife around
you. By identifying these clues, you will know what animals and denizens are in a 15-room radius around you, in your current area. |
Bushwhack | A hidden surprise | |
Syntax: | WAYFARE BUSHWHACK <direction> WAYFARE CRAFT DISGUISE | |
Details: | While standing in the forest, you can quickly leave in a direction and then immediately
conceal yourself amidst the fallen leaves and shrubbery. When an enemy walks into the room, you'll spring out at them, stunning them and hitting them with both your axes at no balance cost. You can optionally craft a portable leaf disguise using 1 cloth to use this ability outside of the forest, although this will decay quickly. |
Manhunt | None will escape your prowess | |
Syntax: | WAYFARE MANHUNT <target> | |
Details: | Your time within the forests have left your perception incredibly honed to clues left
behind by an injured foe who has tried to escape your axe. As such, providing your foe is below 75% health, you may quickly survey their status and reveal any afflictions they might currently have. |
Hardiness | Fully acclimate to your environment | |
Syntax: | ||
Details: | This ability is passive.
Your body has fully acclimated to your mastered environment. The effects of hot or cold weather no longer bother you, and in addition you will never slip on icy ground. |
Tireless | Steel yourself against mental exhaustion | |
Syntax: | WAYFARE TIRELESS <ON/OFF> | |
Details: | At a significant drain to your mana, you can prevent yourself from ever falling into a
deep sleep, and will quickly wake up if put to sleep. While active, you will also gain the insomnia defence automatically upon waking up. In addition, this ability will passively reduce the rate at which you grow more tired, even when not active. |
Resilience | Learn to mask your visible pain | |
Syntax: | WAYFARE RESILIENCE <ON/OFF> | |
Details: | Displaying signs of weakness within the wasteland can be fatal. With some effort, you can
prevent yourself from the unconscious cues that alert others to your physical state, causing attempts at assessing you to frequently fail. |
Quickstep | Dash instantly to a nearby ally | |
Syntax: | WAYFARE QUICKSTEP <target> | |
Details: | After a moment to figure out your ally's situation, you'll be able to dash across the
local area and arrive to their side. This ability will only work when both you and your ally are outdoors. If your target stands within your mastered environment, this ability is continent-wide. |
Desolation | Reign supreme in the wasteland | |
Syntax: | WAYFARE DESOLATION <ON/OFF> | |
Works against: | Players only | |
Details: | Amidst the desolation of the wastelands, the Wayfarer reigns supreme. At a steady cost to
your endurance, you'll inflict more damage with your melee axe attacks. Should you find yourself in one on one combat, this effect is increased. However, in your focus on melee strikes, your thrown attacks will be slightly slower to return. |
Circulation | Keep your blood flowing properly | |
Syntax: | WAYFARE CIRCULATION <ON/OFF> | |
Details: | Get your blood pumping, and benefit from a point of bonus strength. In addition, you will
always be able to clot even if afflicted by effects that would interfere with your ability to do so. You will find, however, that clotting requires considerably more mana in this state. |
Hibernation | A good night's sleep | |
Syntax: | SLEEP | |
Details: | You will now recover your endurance a lot faster while sleeping. In addition, sleeping
will also now recover your willpower alongside your endurance. |
Stalking | Soft footsteps at night | |
Syntax: | STALK | |
Details: | During the night, you may stalk the shadows, masking your movement as you move about.
However when dawn arrives to banish the darkness of night, you'll be quickly revealed. |
Echolocation | Hear the movements all around you | |
Syntax: | WAYFARE ECHOLOCATION <ON/OFF> | |
Details: | In the darkness of the underground, your hearing becomes your primary tool for detecting
the presence of others. Your hearing has improved to such a degree that you can now pick up the movements of players in a 5-room radius around you, informing you move through this radius. There is a steady willpower and endurance drain for using this ability. |
Skulking | Move unnoticed by predators | |
Syntax: | WAYFARE SKULKING <ON/OFF> | |
Works against: | NPCs only | |
Details: | Move with light footsteps, preventing many hostile creatures from noticing your presence
when you move in exchange for constant drain to your willpower. Sentient beings are more observant, and will eventually notice you if you linger. Guards are trained to spot such suspicious behaviour, and will always notice you. This defence will drop if you attack or are attacked. |
Guerrilla | Strike unexpectedly from below | |
Syntax: | WAYFARE RETREATUnbeknown to most are the many caves and tunnels that can be found all | |
Details: | over the land. If you are outdoors and in a natural environment, you can
beat a quick retreat to one of these caves after spending a short time searching for one. In the cave, you'll gain access to a tunnel network with exits leading to different places in the area, potentially allowing you get the drop on an unsuspecting enemy if they are standing near one of the exits. |
Blindsense | See through any physical ailments | |
Syntax: | WAYFARE BLINDSENSE <ON/OFF> | |
Details: | Sense your foe's presence regardless of any ailments that would affect your accuracy,
improving it by 10%. This ability comes with a constant willpower drain. |