Difference between revisions of "Savagery (skill)"
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As a [[Carnifex (class)|Carnifex]], the most common weapons one wields are the warhammer and the polearm, and it is with '''Savagery''' that they assail their opponents. With the warhammer, brute force and devastating blows rain destruction down upon the unworthy, pulverizing those who stand in your way to a bloody pulp. Alternatively the polearm can also be used to deadly effect, slicing open your enemy and hacking off their limbs in mighty cleaving strikes. Savagery also leaves the option of attacking a foe with what nature has given, beating them into submission with your own two fists. | |||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Raze |Novice |0 |Attack the defences that would keep your weapons out. }} | |||
{{SkillTableRow |Fearless |Novice |33 |Carnifex do not know terror. }} | |||
{{SkillTableRow |Fluidity |Novice |66 |Favor two weapons in battle. }} | |||
{{SkillTableRow |Raze|Novice|0|Attack the | {{SkillTableRow |Block |Apprentice |0 |Obstructing departure with your body. }} | ||
{{SkillTableRow | | {{SkillTableRow |Envenom |Capable |0 |Coat a weapon in venoms. }} | ||
{{SkillTableRow | | {{SkillTableRow |Irongrip |Capable |33 |Grip your wielded items in a deathlock. }} | ||
{{SkillTableRow | | {{SkillTableRow |Mastery |Capable |66 |Become an expert of your art. }} | ||
{{SkillTableRow |Stalwart |Adept |66 |Guard your exit with tenacity. }} | |||
{{SkillTableRow |Envenom|Capable|0|Coat a weapon in venoms. }} | {{SkillTableRow |Cruelty |Skilled |0 |Bolster your strength for your cruel deeds. }} | ||
{{SkillTableRow | | {{SkillTableRow |DoubleTarget |Virtuoso |0 |Attack two body parts at a time. }} | ||
{{SkillTableRow | | {{SkillTableRow |Furor |Virtuoso |50 |Throw yourself into a bloody rage. }} | ||
{{SkillTableRow | | {{SkillTableRow |Charging |Fabled |25 |Charge after those who flee. }} | ||
{{SkillTableRow | | {{SkillTableRow |Reveling |Mythical |33 |Derive pleasure from their pain. }} | ||
{{SkillTableRow | | {{SkillTableRow |Reckless |Mythical |66 |Ignore hinderances in a reckless fury. }} | ||
{{SkillTableRow | | |} | ||
{{SkillTableRow |Charging|Fabled| | |||
{{SkillTableRow | | |||
{{SkillTableRow |Reckless|Mythical| | |||
{{SkillHeader}} | {{SkillHeader}} | ||
====Hammer Attacks==== | |||
{{SkillTableRow |Bash |Inept |0 |The most basic of hammer strikes. }} | |||
{{SkillTableRow |Bash|Inept|0|The most basic of hammer strikes. }} | {{SkillTableRow |Swatting |Adept |0 |Knock your foe towards an adjacent location. }} | ||
{{SkillTableRow |Swatting|Adept|0|Knock your foe towards an adjacent location. }} | {{SkillTableRow |Crush |Skilled |33 |Focus greater damage on specific body parts. }} | ||
{{SkillTableRow |Crush|Skilled|33|Focus greater damage on specific body parts. }} | {{SkillTableRow |DoubleBash |Skilled |66 |Rain down a flurry of strikes. }} | ||
{{SkillTableRow |HammerThrow|Gifted|66|Projectile hammers. }} | {{SkillTableRow |HammerThrow |Gifted |66 |Projectile hammers. }} | ||
{{SkillTableRow |BruteForce|Expert|0|The force of your blows will even damage those who block | {{SkillTableRow |BruteForce |Expert |0 |The force of your blows will even damage those who block. }} | ||
{{SkillTableRow |GutCheck |Fabled |0 |Set up a hammer strike with a blow to the gut to stun. }} | |||
{{SkillTableRow |GutCheck|Fabled|0|Set up a hammer strike with a blow to the gut to stun. }} | {{SkillTableRow |HerculeanRage |Fabled |50 |Your rage shall empower your blows. }} | ||
{{SkillTableRow |HerculeanRage|Fabled|50|Your rage shall empower your blows. }} | {{SkillTableRow |Batter |Fabled |75 |Treat their head like a melon. }} | ||
{{SkillTableRow |Pulverize|Transcendent|0|Beat a weakened body into a bloody pulp. }} | {{SkillTableRow |Pulverize |Transcendent |0 |Beat a weakened body into a bloody pulp. }} | ||
|} | |||
{{SkillHeader}} | {{SkillHeader}} | ||
====Polearm Attacks==== | |||
{{SkillTableRow |Hack |Inept |0 |A basic chop with a long-weapon. }} | |||
{{SkillTableRow |Hack|Inept|0|A basic chop with a long-weapon. }} | {{SkillTableRow |Carve |Apprentice |75 |Hit the arteries to induce heavier bleeding. }} | ||
{{SkillTableRow |Carve|Apprentice| | {{SkillTableRow |Sweep |Adept |33 |Trip all those in range with a low sweep. }} | ||
{{SkillTableRow |Sweep|Adept| | {{SkillTableRow |Spinning |Skilled |66 |Slash and spin your weapon for another strike. }} | ||
{{SkillTableRow |Spinning|Skilled|66|Slash and spin your weapon for another strike. }} | {{SkillTableRow |Razehack |Gifted |0 |Raze and hack at the same time. }} | ||
{{SkillTableRow |Skewer|Gifted|33|Pin your foe with the mighty blade of your weapon. }} | {{SkillTableRow |Skewer |Gifted |33 |Pin your foe with the mighty blade of your weapon. }} | ||
{{SkillTableRow |Precision|Expert|66|Precise enough to nick their ears. }} | {{SkillTableRow |Precision |Expert |66 |Precise enough to nick their ears. }} | ||
{{SkillTableRow | | {{SkillTableRow |Hooking |Virtuoso |25 |Catch their feet with the end of your weapon. }} | ||
{{SkillTableRow | | {{SkillTableRow |Whirlwind |Virtuoso |75 |A high arc of your weapon to slice all in range. }} | ||
{{SkillTableRow |Dismember|Mythical|0|Amputate the limbs | {{SkillTableRow |Dismember |Mythical |0 |Amputate the limbs from your foe. }} | ||
|} | |} | ||
{{Anchor|Raze}} | |||
{{Skill_detail | |||
|skill = Raze | |||
|description = Attack the defences that would keep your weapons out | |||
|syntax = | |||
|detail = Syntax: POLE/HAMMER RAZE <target> | |||
With raze, your weapons will become a tool of destruction, removing the protective auras and | |||
barriers that would turn away your blade. | |||
It will raze the following in order: | |||
{{ | Reflections | ||
| | Magical shields | ||
|syntax = | Rebounding aura | ||
| | Speed defence | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Fearless}} | |||
{{Skill_detail | |||
|skill = Fearless | |||
|description = Carnifex do not know terror | |||
|syntax = FEARLESS | |||
|detail = This ability will allow you steel your resolve and render you immune to the effects of | |||
fear. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Fluidity}} | |||
{{Skill_detail | |||
|skill = Fluidity | |||
|description = Favor two weapons in battle | |||
|syntax = WEAPON FAVOR <polearm> <hammer> | |||
|detail = As a master of both bladed and blunt weapons, you are now able to reserve a second weapon | |||
in either your inventory or a weaponbelt that can be drawn effortlessly. When wielding one of your | |||
two favored weapons, if you attempt to do an attack that cannot be performed with the current | |||
weapon, you will draw the second weapon and strike automatically. | |||
There is a slight balance penalty associated with this usage if drawn from your inventory instead | |||
of a weaponbelt. | |||
{{ | |cooldown = | ||
| | |target = | ||
|syntax = | |required = | ||
| | }} | ||
{{Anchor|Block}} | |||
{{Skill_detail | |||
|skill = Block | |||
|description = Obstructing departure with your body | |||
|syntax = BLOCK <direction> and UNBLOCK | |||
|detail = Move into a position that blocks others from leaving your location, providing you are not | |||
incapacitated or feared. Should you move, you will cease to block. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Envenom}} | |||
{{Skill_detail | |||
|skill = Envenom | |||
|description = Coat a weapon in venoms | |||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |||
|detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits | |||
somebody, one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | |||
the voyria would come off first, and the xentio second. You must possess a rag with the venom in | |||
order to apply it to a weapon. | |||
{{ | In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | ||
| | |cooldown = | ||
|syntax = | |target = | ||
| | |required = | ||
}} | |||
{{Anchor|Irongrip}} | |||
{{Skill_detail | |||
|skill = Irongrip | |||
|description = Grip your wielded items in a deathlock | |||
|syntax = IRONGRIP and RELAX IRONGRIP | |||
|detail = By gripping your weapons tightly, you can prevent others from disarming you of your | |||
precious weapons. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Mastery}} | |||
{{Skill_detail | |||
|skill = Mastery | |||
|description = Become an expert of your art | |||
|syntax = MASTERY SHOW MASTERY WEAPON <weapon> MASTERY TALENT <talent> | |||
|detail = This grants you the ability to select a hammer or polearm you wish to become proficient | |||
in, and a talent you wish to focus your abilities upon. Once every so often, you will be able to | |||
change the weapon you are proficient in, and the talent you have chosen. | |||
You can choose to master the halberd, bardiche, warhammer, or greatmaul. This will also grant you a | |||
small damage increase in your chosen mastery. | |||
The benefits of a talent require you to be wielding the correct weapon archetype, otherwise no | |||
bonus will be bestowed. | |||
Polearms | |||
* Yanking : Upsets the balance of players when using Hook. | |||
* Expertise : Decreases the balance penalty from Furor. | |||
Hammers | |||
* Demolishing : Lowers the balance recovery of the Raze ability. | |||
* Rattling : Increases the chance of Herculean rage to proc. | |||
Cooldown (mastery): 60 minutes | |||
Cooldown (talent): 60 minutes | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stalwart}} | |||
{{Skill_detail | |||
|skill = Stalwart | |||
|description = Guard your exit with tenacity | |||
|syntax = | |||
|detail = This ability is passive. | |||
When blocking a direction and an enemy attempts to walk past you, you will shove them to the ground | |||
and knock them off balance, causing a small amount of blunt damage. | |||
{{ | You can refer to AB SAVAGERY BLOCK for more information. | ||
| | |cooldown = | ||
|syntax = | |target = | ||
| | |required = | ||
}} | |||
{{Anchor|Cruelty}} | |||
{{Skill_detail | |||
|skill = Cruelty | |||
|description = Bolster your strength for your cruel deeds | |||
|syntax = CRUELTY | |||
|detail = Providing you are wearing suitable armour, you may let out a battle shout and rattle your | |||
armour. This will bolster your strength for a limited time. | |||
Anyone within three rooms of your current location will be able to hear your warcry when you use | |||
this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|DoubleTarget}} | |||
{{Skill_detail | |||
|skill = DoubleTarget | |||
|description = Attack two body parts at a time | |||
|syntax = TARGET <bodypart> WITH <RIGHT/LEFT> | |||
|detail = This ability will allow you to target two separate body part locations with the | |||
Doublebash and Spinning abilities. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Furor}} | |||
{{Skill_detail | |||
|skill = Furor | |||
|description = Throw yourself into a bloody rage | |||
|syntax = FUROR | |||
|detail = You may throw yourself into a blood furor, causing your attacks to temporarily deal | |||
significantly more damage against adventurers, but strike with decreased speed. While active, your | |||
strikes will also drain twice as much soul. | |||
Cooldown: 60 seconds | |||
|cooldown = | |||
| | |target = Players only | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Charging}} | |||
{{Skill_detail | |||
|skill = Charging | |||
|description = Charge after those who flee | |||
|syntax = PREPARE TO CHARGE <target> CANCEL CHARGE | |||
|detail = Prepare yourself to charge after your opponent should they attempt to flee before your | |||
might, causing you to strike them with your weapon and knock them off balance. | |||
If your opponent attempts to fly away from you, you will jump up after them and knock them back to | |||
the ground, skewering them if wielding a polearm. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Reveling}} | |||
{{Skill_detail | |||
|skill = Reveling | |||
|description = Derive pleasure from their pain | |||
|syntax = REVELING <ON/OFF> | |||
|detail = At a moderate willpower drain, you may learn to truly savor your victim's agony - | |||
whenever the damage you have done reaches a threshold, you will be invigorated and refreshed of | |||
health. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Reckless}} | |||
{{Skill_detail | |||
|skill = Reckless | |||
|description = Ignore hinderances in a reckless fury | |||
|syntax = RECKLESSNESS <ON/OFF> | |||
|detail = You may enter a state of reckless rage in battle. While in this state, paresis will take | |||
twice as long to transform into paralysis and you will be able to use two-handed weapon attacks | |||
even with a crippled arm. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bash}} | |||
{{Skill_detail | |||
|skill = Bash | |||
|description = The most basic of hammer strikes | |||
|syntax = HAMMER BASH <target> | |||
|detail = Smash your opponent with a basic hammer attack. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Swatting}} | |||
{{Skill_detail | |||
|skill = Swatting | |||
|description = Knock your foe towards an adjacent location | |||
|syntax = HAMMER SWAT <target> <direction> | |||
|detail = Knocks a target towards the specified direction. If there is an obstruction in the way, | |||
then the target will slam into it. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Crush}} | |||
{{Skill_detail | |||
|skill = Crush | |||
|description = Focus greater damage on specific body parts | |||
|syntax = HAMMER CRUSH <target> <ELBOWS/KNEECAPS/CHEST> | |||
|detail = Only when your target has fallen or is frozen, you can slam your hammer into a specified | |||
location, causing a variety of effects. This attack cannot be parried. | |||
Knees: Gives the crushed kneecaps affliction. This will cause the victim to periodically fall over | |||
if one of their legs is crippled. | |||
Elbows: Gives the crushed elbows affliction. This can cause abilities that require the arms to | |||
occasionally fail and hurt them in the process. | |||
Chest: Gives the cracked ribs affliction, then the crushed chest affliction if it is left uncured | |||
upon a second strike. Crushing their chest will periodically cause asthma. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|DoubleBash}} | |||
{{Skill_detail | |||
|skill = DoubleBash | |||
|description = Rain down a flurry of strikes | |||
|syntax = HAMMER DOUBLEBASH <target> | |||
|detail = Strike your opponent twice in succession with your hammer. There is some additional bonus | |||
limb damage applied that will scale with the base damage stat of your weapon. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|HammerThrow}} | |||
{{Skill_detail | |||
|skill = HammerThrow | |||
|description = Projectile hammers | |||
|syntax = HAMMER THROW <target> | |||
|detail = Hurl your hammer towards a target with great speed, slamming into them and briefly | |||
stunning them. You can throw your hammer at a target in an adjacent location to you as well as in | |||
your current location. | |||
{{ | |cooldown = | ||
| | |target = | ||
|syntax = | |required = | ||
| | }} | ||
{{Anchor|BruteForce}} | |||
{{Skill_detail | |||
|skill = BruteForce | |||
|description = The force of your blows will even damage those who block | |||
|syntax = HAMMER FORCE | |||
|detail = For a limited time your hammer blows will become so powerful, that even if they are | |||
parried, the enemy will still be harmed. Additionally, your Swatting ability will be able to move | |||
those with the density defence for a single use. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|GutCheck}} | |||
{{Skill_detail | |||
|skill = GutCheck | |||
|description = Set up a hammer strike with a blow to the gut to stun | |||
|syntax = HAMMER GUTCHECK <target> | |||
|detail = Slamming your weapon into your target's gut will cause them great pain and upset their | |||
stomach. A few seconds later, they will collapse to the ground and develop anorexia. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|HerculeanRage}} | |||
{{Skill_detail | |||
|skill = HerculeanRage | |||
|description = Your rage shall empower your blows | |||
|syntax = HAMMER RAGE <ON/OFF> | |||
|detail = At a willpower drain, you will give your hammer attacks the chance to bring your opponent | |||
to their knees. If they are already prone, they will be knocked off balance, or further off balance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Batter}} | |||
{{Skill_detail | |||
|skill = Batter | |||
|description = Treat their head like a melon | |||
|syntax = HAMMER BATTER <target> | |||
|detail = Batter the target's head with your hammer. This will initially afflict them with blurry | |||
vision. | |||
For each 20% of the target's health that is missing after the damage is dealt, you will deal an | |||
additional affliction in the following order: | |||
20% Indifference | |||
40% Stuttering | |||
60% Blackout | |||
{{ | |cooldown = | ||
| | |target = Both players and NPCs | ||
|syntax = | |required = | ||
| | }} | ||
{{Anchor|Pulverize}} | |||
{{Skill_detail | |||
|skill = Pulverize | |||
|description = Beat a weakened body into a bloody pulp | |||
|syntax = HAMMER PULVERIZE <target> | |||
|detail = If your target is fallen or frozen, and has a crushed chest, then you may finish them off | |||
by pulverizing them into pulp. This will instantly kill your target. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hack}} | |||
{{Skill_detail | |||
|skill = Hack | |||
|description = A basic chop with a long-weapon | |||
|syntax = POLE HACK <target> | |||
|detail = Rend your enemies apart with the most basic of polearm attacks. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Carve}} | |||
{{Skill_detail | |||
|skill = Carve | |||
|description = Hit the arteries to induce heavier bleeding | |||
|syntax = POLE CARVE <target> | |||
|detail = You may drive your polearm through a target's arteries, causing them to bleed and | |||
delivering a venom. The amount of bleeding done will be determined by the penetration stat of your | |||
weapon. | |||
{{ | |cooldown = | ||
| | |target = Both players and NPCs | ||
|syntax = | |required = | ||
| | }} | ||
{{Anchor|Sweep}} | |||
{{Skill_detail | |||
|skill = Sweep | |||
|description = Trip all those in range with a low sweep | |||
|syntax = POLE SWEEP [ALL] | |||
|detail = Sweep your polearm in a low arc, tripping everybody too close to you with the pole's | |||
shaft. This will only hit people who have attacked you recently unless you choose otherwise. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Spinning}} | |||
{{Skill_detail | |||
|skill = Spinning | |||
|description = Slash and spin your weapon for another strike | |||
|syntax = POLE SPINSLASH <target> | |||
|detail = Attack your target twice with two slashes from your polearm. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Razehack}} | |||
{{Skill_detail | |||
|skill = Razehack | |||
|description = Raze and hack at the same time | |||
|syntax = POLE RAZEHACK <target> | |||
|detail = Like raze, this will destroy any protective auras and abilities that may prevent you from | |||
striking your target. However you will additionally strike at them afterwards with your polearm. | |||
It will raze the following in order: | |||
Reflections | |||
Magical shields | |||
Rebounding aura | |||
Speed defence | |||
|cooldown = | |||
| | |target = Both players and NPCs | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Skewer}} | |||
{{Skill_detail | |||
|skill = Skewer | |||
|description = Pin your foe with the mighty blade of your weapon | |||
|syntax = POLE SKEWER <target> POLE WRENCH WITHDRAW POLE | |||
|detail = When an enemy is prone, you can skewer them upon your polearm. You may then wrench your | |||
pole, brutally shredding their insides for heavy damage. The damage will be increased based upon | |||
how much trauma their torso has suffered. | |||
If they are entangled or bound, then your blade will cut through their bindings and free them when | |||
you wrench your polearm. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Precision}} | |||
{{Skill_detail | |||
|skill = Precision | |||
|description = Precise enough to nick their ears | |||
|syntax = | |||
|detail = This ability is passive. | |||
{{ | When an enemy dodges your polearm that is dizzy, you will have a chance to nick them with the tip | ||
| | of your blade. This will deliver any effects upon the blade. | ||
|syntax = | |cooldown = | ||
|description = | |target = | ||
|required = | |||
}} | |||
{{Anchor|Hooking}} | |||
{{Skill_detail | |||
|skill = Hooking | |||
|description = Catch their feet with the end of your weapon | |||
|syntax = POLE HOOK <target> | |||
|detail = Drive your polearm between a target's legs and trip them with its shaft. If they are | |||
mounted, you pull them from the mount to the ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Whirlwind}} | |||
{{Skill_detail | |||
|skill = Whirlwind | |||
|description = A high arc of your weapon to slice all in range | |||
|syntax = POLE WHIRLWIND | |||
|detail = A crude, yet effective technique allowing you to spin with your polearm, becoming a | |||
whirling tornado of death. You will hit everybody in the room three times over a short duration. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Dismember}} | |||
{{Skill_detail | |||
{{ | |skill = Dismember | ||
| | |description = Amputate the limbs from your foe | ||
|syntax = | |syntax = POLE DISMEMBER <target> <LEFT/RIGHT> <ARM/LEG> | ||
| | |detail = In a show of true cruelty, you can simply lop your foe's limb off, leaving behind a | ||
bloody stump. Striking the severed limb with any targeted attack will open the wound and cause | |||
profuse bleeding. Your target must have a mangled limb in order to amputate it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
Latest revision as of 14:14, 25 September 2024
As a Carnifex, the most common weapons one wields are the warhammer and the polearm, and it is with Savagery that they assail their opponents. With the warhammer, brute force and devastating blows rain destruction down upon the unworthy, pulverizing those who stand in your way to a bloody pulp. Alternatively the polearm can also be used to deadly effect, slicing open your enemy and hacking off their limbs in mighty cleaving strikes. Savagery also leaves the option of attacking a foe with what nature has given, beating them into submission with your own two fists.
Skill | Rank | Percent | Description |
---|---|---|---|
Raze | Novice | 0 % | Attack the defences that would keep your weapons out. |
Fearless | Novice | 33 % | Carnifex do not know terror. |
Fluidity | Novice | 66 % | Favor two weapons in battle. |
Block | Apprentice | 0 % | Obstructing departure with your body. |
Envenom | Capable | 0 % | Coat a weapon in venoms. |
Irongrip | Capable | 33 % | Grip your wielded items in a deathlock. |
Mastery | Capable | 66 % | Become an expert of your art. |
Stalwart | Adept | 66 % | Guard your exit with tenacity. |
Cruelty | Skilled | 0 % | Bolster your strength for your cruel deeds. |
DoubleTarget | Virtuoso | 0 % | Attack two body parts at a time. |
Furor | Virtuoso | 50 % | Throw yourself into a bloody rage. |
Charging | Fabled | 25 % | Charge after those who flee. |
Reveling | Mythical | 33 % | Derive pleasure from their pain. |
Reckless | Mythical | 66 % | Ignore hinderances in a reckless fury. |
Hammer Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Bash | Inept | 0 % | The most basic of hammer strikes. |
Swatting | Adept | 0 % | Knock your foe towards an adjacent location. |
Crush | Skilled | 33 % | Focus greater damage on specific body parts. |
DoubleBash | Skilled | 66 % | Rain down a flurry of strikes. |
HammerThrow | Gifted | 66 % | Projectile hammers. |
BruteForce | Expert | 0 % | The force of your blows will even damage those who block. |
GutCheck | Fabled | 0 % | Set up a hammer strike with a blow to the gut to stun. |
HerculeanRage | Fabled | 50 % | Your rage shall empower your blows. |
Batter | Fabled | 75 % | Treat their head like a melon. |
Pulverize | Transcendent | 0 % | Beat a weakened body into a bloody pulp. |
Polearm Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Hack | Inept | 0 % | A basic chop with a long-weapon. |
Carve | Apprentice | 75 % | Hit the arteries to induce heavier bleeding. |
Sweep | Adept | 33 % | Trip all those in range with a low sweep. |
Spinning | Skilled | 66 % | Slash and spin your weapon for another strike. |
Razehack | Gifted | 0 % | Raze and hack at the same time. |
Skewer | Gifted | 33 % | Pin your foe with the mighty blade of your weapon. |
Precision | Expert | 66 % | Precise enough to nick their ears. |
Hooking | Virtuoso | 25 % | Catch their feet with the end of your weapon. |
Whirlwind | Virtuoso | 75 % | A high arc of your weapon to slice all in range. |
Dismember | Mythical | 0 % | Amputate the limbs from your foe. |
Raze | Attack the defences that would keep your weapons out | |
Syntax: | ||
Works against: | Both players and NPCs | |
Details: | Syntax: POLE/HAMMER RAZE <target>
With raze, your weapons will become a tool of destruction, removing the protective auras and barriers that would turn away your blade. It will raze the following in order: Reflections Magical shields Rebounding aura Speed defence |
Fearless | Carnifex do not know terror | |
Syntax: | FEARLESS | |
Details: | This ability will allow you steel your resolve and render you immune to the effects of
fear. |
Fluidity | Favor two weapons in battle | |
Syntax: | WEAPON FAVOR <polearm> <hammer> | |
Details: | As a master of both bladed and blunt weapons, you are now able to reserve a second weapon
in either your inventory or a weaponbelt that can be drawn effortlessly. When wielding one of your two favored weapons, if you attempt to do an attack that cannot be performed with the current weapon, you will draw the second weapon and strike automatically. There is a slight balance penalty associated with this usage if drawn from your inventory instead of a weaponbelt. |
Block | Obstructing departure with your body | |
Syntax: | BLOCK <direction> and UNBLOCK | |
Details: | Move into a position that blocks others from leaving your location, providing you are not
incapacitated or feared. Should you move, you will cease to block. |
Envenom | Coat a weapon in venoms | |
Syntax: | ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |
Details: | With this ability, you may layer venoms on an edged weapon. Each time that weapon hits
somebody, one venom will poison your opponent, and disappear from the weapon. Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must possess a rag with the venom in order to apply it to a weapon. In order to get rid of the venoms on a weapon, simply WIPE <weapon>. |
Irongrip | Grip your wielded items in a deathlock | |
Syntax: | IRONGRIP and RELAX IRONGRIP | |
Details: | By gripping your weapons tightly, you can prevent others from disarming you of your
precious weapons. |
Mastery | Become an expert of your art | |
Syntax: | MASTERY SHOW MASTERY WEAPON <weapon> MASTERY TALENT <talent> | |
Details: | This grants you the ability to select a hammer or polearm you wish to become proficient
in, and a talent you wish to focus your abilities upon. Once every so often, you will be able to change the weapon you are proficient in, and the talent you have chosen. You can choose to master the halberd, bardiche, warhammer, or greatmaul. This will also grant you a small damage increase in your chosen mastery. The benefits of a talent require you to be wielding the correct weapon archetype, otherwise no bonus will be bestowed. Polearms * Yanking : Upsets the balance of players when using Hook. * Expertise : Decreases the balance penalty from Furor. Hammers * Demolishing : Lowers the balance recovery of the Raze ability. * Rattling : Increases the chance of Herculean rage to proc. Cooldown (mastery): 60 minutes Cooldown (talent): 60 minutes |
Stalwart | Guard your exit with tenacity | |
Syntax: | ||
Details: | This ability is passive.
When blocking a direction and an enemy attempts to walk past you, you will shove them to the ground and knock them off balance, causing a small amount of blunt damage. You can refer to AB SAVAGERY BLOCK for more information. |
Cruelty | Bolster your strength for your cruel deeds | |
Syntax: | CRUELTY | |
Details: | Providing you are wearing suitable armour, you may let out a battle shout and rattle your
armour. This will bolster your strength for a limited time. Anyone within three rooms of your current location will be able to hear your warcry when you use this ability. |
DoubleTarget | Attack two body parts at a time | |
Syntax: | TARGET <bodypart> WITH <RIGHT/LEFT> | |
Details: | This ability will allow you to target two separate body part locations with the
Doublebash and Spinning abilities. |
Furor | Throw yourself into a bloody rage | |
Syntax: | FUROR | |
Works against: | Players only | |
Details: | You may throw yourself into a blood furor, causing your attacks to temporarily deal
significantly more damage against adventurers, but strike with decreased speed. While active, your strikes will also drain twice as much soul. Cooldown: 60 seconds |
Charging | Charge after those who flee | |
Syntax: | PREPARE TO CHARGE <target> CANCEL CHARGE | |
Details: | Prepare yourself to charge after your opponent should they attempt to flee before your
might, causing you to strike them with your weapon and knock them off balance. If your opponent attempts to fly away from you, you will jump up after them and knock them back to the ground, skewering them if wielding a polearm. |
Reveling | Derive pleasure from their pain | |
Syntax: | REVELING <ON/OFF> | |
Works against: | Both players and NPCs | |
Details: | At a moderate willpower drain, you may learn to truly savor your victim's agony -
whenever the damage you have done reaches a threshold, you will be invigorated and refreshed of health. |
Reckless | Ignore hinderances in a reckless fury | |
Syntax: | RECKLESSNESS <ON/OFF> | |
Details: | You may enter a state of reckless rage in battle. While in this state, paresis will take
twice as long to transform into paralysis and you will be able to use two-handed weapon attacks even with a crippled arm. |
Bash | The most basic of hammer strikes | |
Syntax: | HAMMER BASH <target> | |
Works against: | Both players and NPCs | |
Details: | Smash your opponent with a basic hammer attack. |
Swatting | Knock your foe towards an adjacent location | |
Syntax: | HAMMER SWAT <target> <direction> | |
Details: | Knocks a target towards the specified direction. If there is an obstruction in the way,
then the target will slam into it. |
Crush | Focus greater damage on specific body parts | |
Syntax: | HAMMER CRUSH <target> <ELBOWS/KNEECAPS/CHEST> | |
Details: | Only when your target has fallen or is frozen, you can slam your hammer into a specified
location, causing a variety of effects. This attack cannot be parried. Knees: Gives the crushed kneecaps affliction. This will cause the victim to periodically fall over if one of their legs is crippled. Elbows: Gives the crushed elbows affliction. This can cause abilities that require the arms to occasionally fail and hurt them in the process. Chest: Gives the cracked ribs affliction, then the crushed chest affliction if it is left uncured upon a second strike. Crushing their chest will periodically cause asthma. |
DoubleBash | Rain down a flurry of strikes | |
Syntax: | HAMMER DOUBLEBASH <target> | |
Works against: | Both players and NPCs | |
Details: | Strike your opponent twice in succession with your hammer. There is some additional bonus
limb damage applied that will scale with the base damage stat of your weapon. |
HammerThrow | Projectile hammers | |
Syntax: | HAMMER THROW <target> | |
Details: | Hurl your hammer towards a target with great speed, slamming into them and briefly
stunning them. You can throw your hammer at a target in an adjacent location to you as well as in your current location. |
BruteForce | The force of your blows will even damage those who block | |
Syntax: | HAMMER FORCE | |
Details: | For a limited time your hammer blows will become so powerful, that even if they are
parried, the enemy will still be harmed. Additionally, your Swatting ability will be able to move those with the density defence for a single use. |
GutCheck | Set up a hammer strike with a blow to the gut to stun | |
Syntax: | HAMMER GUTCHECK <target> | |
Works against: | Both players and NPCs | |
Details: | Slamming your weapon into your target's gut will cause them great pain and upset their
stomach. A few seconds later, they will collapse to the ground and develop anorexia. |
HerculeanRage | Your rage shall empower your blows | |
Syntax: | HAMMER RAGE <ON/OFF> | |
Details: | At a willpower drain, you will give your hammer attacks the chance to bring your opponent
to their knees. If they are already prone, they will be knocked off balance, or further off balance. |
Batter | Treat their head like a melon | |
Syntax: | HAMMER BATTER <target> | |
Works against: | Both players and NPCs | |
Details: | Batter the target's head with your hammer. This will initially afflict them with blurry
vision. For each 20% of the target's health that is missing after the damage is dealt, you will deal an additional affliction in the following order: 20% Indifference 40% Stuttering 60% Blackout |
Pulverize | Beat a weakened body into a bloody pulp | |
Syntax: | HAMMER PULVERIZE <target> | |
Details: | If your target is fallen or frozen, and has a crushed chest, then you may finish them off
by pulverizing them into pulp. This will instantly kill your target. |
Hack | A basic chop with a long-weapon | |
Syntax: | POLE HACK <target> | |
Works against: | Both players and NPCs | |
Details: | Rend your enemies apart with the most basic of polearm attacks. |
Carve | Hit the arteries to induce heavier bleeding | |
Syntax: | POLE CARVE <target> | |
Works against: | Both players and NPCs | |
Details: | You may drive your polearm through a target's arteries, causing them to bleed and
delivering a venom. The amount of bleeding done will be determined by the penetration stat of your weapon. |
Sweep | Trip all those in range with a low sweep | |
Syntax: | POLE SWEEP [ALL] | |
Details: | Sweep your polearm in a low arc, tripping everybody too close to you with the pole's
shaft. This will only hit people who have attacked you recently unless you choose otherwise. |
Spinning | Slash and spin your weapon for another strike | |
Syntax: | POLE SPINSLASH <target> | |
Works against: | Both players and NPCs | |
Details: | Attack your target twice with two slashes from your polearm. |
Razehack | Raze and hack at the same time | |
Syntax: | POLE RAZEHACK <target> | |
Works against: | Both players and NPCs | |
Details: | Like raze, this will destroy any protective auras and abilities that may prevent you from
striking your target. However you will additionally strike at them afterwards with your polearm. It will raze the following in order: Reflections Magical shields Rebounding aura Speed defence |
Skewer | Pin your foe with the mighty blade of your weapon | |
Syntax: | POLE SKEWER <target> POLE WRENCH WITHDRAW POLE | |
Details: | When an enemy is prone, you can skewer them upon your polearm. You may then wrench your
pole, brutally shredding their insides for heavy damage. The damage will be increased based upon how much trauma their torso has suffered. If they are entangled or bound, then your blade will cut through their bindings and free them when you wrench your polearm. |
Precision | Precise enough to nick their ears | |
Syntax: | ||
Details: | This ability is passive.
When an enemy dodges your polearm that is dizzy, you will have a chance to nick them with the tip of your blade. This will deliver any effects upon the blade. |
Hooking | Catch their feet with the end of your weapon | |
Syntax: | POLE HOOK <target> | |
Details: | Drive your polearm between a target's legs and trip them with its shaft. If they are
mounted, you pull them from the mount to the ground. |
Whirlwind | A high arc of your weapon to slice all in range | |
Syntax: | POLE WHIRLWIND | |
Details: | A crude, yet effective technique allowing you to spin with your polearm, becoming a
whirling tornado of death. You will hit everybody in the room three times over a short duration. |
Dismember | Amputate the limbs from your foe | |
Syntax: | POLE DISMEMBER <target> <LEFT/RIGHT> <ARM/LEG> | |
Details: | In a show of true cruelty, you can simply lop your foe's limb off, leaving behind a
bloody stump. Striking the severed limb with any targeted attack will open the wound and cause profuse bleeding. Your target must have a mangled limb in order to amputate it. |