Difference between revisions of "Warhounds (skill)"
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HOUND GLANCE [hound] | HOUND GLANCE [hound] | ||
- Glance to your hound's current location. | - Glance to your hound's current location. | ||
HOUND RECALL <hound> | HOUND RECALL <hound> | ||
- Recall a warhound from the kennels. Can be used anywhere. | - Recall a warhound from the kennels. Can be used anywhere. | ||
HOUND DISMISS <hound> | HOUND DISMISS <hound> | ||
- Send a warhound back to the kennels. Can be used anywhere. | - Send a warhound back to the kennels. Can be used anywhere. | ||
Warhounds can also be ordered like most other loyal critters, as outlined in HELP LOYALTY, although | Warhounds can also be ordered like most other loyal critters, as outlined in HELP LOYALTY, although | ||
they will not attack on their own. They will require special commands on your behalf. | they will not attack on their own. They will require special commands on your behalf. |
Revision as of 14:23, 25 September 2024
In addition to his steel, fists, and command over souls torn from the Underhalls, a Carnifex will have access to skills to tame, train and lead his own hounds into battle. Far from a companion, these ruthless beasts are brought up under the rigors of combat, leaving them vicious and bloodthirsty. Although their masters are brutal, the hounds will fight to the death for their owners, providing useful backup and assistance to the Carnifex.
A skilled master of Warhounds will be able to command three of the beasts in battle at once, with a possibility of twenty total (thirty if a guilded Carnifex). Hounds can be bred with each other to pass on specific traits and abilities in an attempt to create the 'perfect' hound of war.
Skill | Rank | Percent | Description |
---|---|---|---|
Hounding | Inept | 0 % | Manage your kennel of warhounds. |
Naming | Inept | 0 % | Name your warhound. |
Ordering | Inept | 0 % | Understand basic warhound commands. |
Whistling | Novice | 0 % | Order your hounds back. |
Scent | Apprentice | 0 % | Sniff out another. |
Bloodtrace | Capable | 0 % | Learn of another's passage through their blood. |
Digging | Capable | 50 % | Dig and bury items. |
Preservation | Adept | 0 % | Your hounds will never die. |
Flanking | Adept | 25 % | Intercept the cowardly. |
Openings | Adept | 75 % | Strike during opportunistic moments. |
Rearing | Skilled | 0 % | Rear your hounds into fearsome beasts. |
Initiative | Skilled | 33 % | Your hound will choose its own attacks. |
Target | Gifted | 0 % | Attack specific limbs. |
Courser | Gifted | 33 % | Handle three hounds at once. |
Report | Gifted | 66 % | Get details about the hound's location. |
Deliver | Expert | 33 % | Like reverse fetch. |
Sleuth | Expert | 66 % | Scent out the location of an item. |
Retrieve | Virtuoso | 0 % | Actual fetch. |
Track | Virtuoso | 66 % | Send your hound to find and follow. |
Soulpact | Fabled | 0 % | Advance your hound in an instant. |
Develop | Fabled | 33 % | Develop physical traits in your hounds. |
Leading | Fabled | 66 % | Your hound will bring others to you. |
Outfit | Mythical | 0 % | Protect your hound with armour. |
Sniff | Mythical | 33 % | Sniff the air for those nearby. |
Focus | Mythical | 66 % | Your hound will focus its attention. |
Beastmaster | Transcendent | 0 % | Command complete authority of your hounds. |
Warhound Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Bite | Inept | 0 % | Sink your teeth in. |
Howl | Inept | 0 % | A piercing cry. |
Shatter | Skilled | 66 % | Shatter an enemy shield. |
Ululate | Expert | 0 % | Hit the high notes. |
Terror | Virtuoso | 33 % | Send their entities fleeing. |
Hounding | Manage your kennel of warhounds | |
Syntax: | ||
Details: | HOUND REQUEST <MALE |
Naming | Name your warhound | |
Syntax: | HOUND NAME <hound> <name> | |
Details: | Give your hound a unique name to distinguish it from the other mutts. Renaming it, should
it already have a name, will cost 1,000 gold to do so. |
Ordering | Understand basic warhound commands | |
Syntax: | ||
Details: | The below are some basic commands you can do with your hound, once it has been taken out
from the kennels and is in your direct care. HOUND GLANCE [hound] - Glance to your hound's current location. HOUND RECALL <hound> - Recall a warhound from the kennels. Can be used anywhere. HOUND DISMISS <hound> - Send a warhound back to the kennels. Can be used anywhere. Warhounds can also be ordered like most other loyal critters, as outlined in HELP LOYALTY, although they will not attack on their own. They will require special commands on your behalf. |
Whistling | Order your hounds back | |
Syntax: | HOUND WHISTLE [ALL/hound] | |
Details: | A sharp, high-pitched whistle that will call your active hound, or the specified hound,
to your side. The warhound must be outside of its kennel. |
Scent | Sniff out another | |
Syntax: | HOUND SCENT <target> | |
Details: | If the target is in the same area, your hound will be able to pick up their scent and
discern where exactly they are. |
Bloodtrace | Learn of another's passage through their blood | |
Syntax: | HOUND BLOODTRACE | |
Details: | If another's blood has recently been spilled in your room, your hound may detect the
injured's identity. |
Digging | Dig and bury items | |
Syntax: | HOUND DIG and HOUND BURY <item> | |
Details: | The canine is an experienced digger, and can quickly dig up or bury items for you. |
Preservation | Your hounds will never die | |
Syntax: | ||
Details: | This ability is passive.
Being a master of souls, you can preserve the soul of your warhound from death itself. If slain, your warhound will eventually revive after a period of time, however it will lose some of its accumulated experience. |
Flanking | Intercept the cowardly | |
Syntax: | HOUND FLANK <ON/OFF> | |
Works against: | NPCs only | |
Details: | Your hound will intercept cowardly denizens that flee before your blows, preventing their
escape. |
Openings | Strike during opportunistic moments | |
Syntax: | HOUND OPENINGS <ON/OFF> | |
Works against: | NPCs only | |
Details: | When fighting denizens, your hound will create openings for you by attacking their flank.
This will allow your next blow to deal bonus damage. |
Rearing | Rear your hounds into fearsome beasts | |
Syntax: | HOUND REAR <MAJOR/MINOR> <trait> HOUND MAJOR LIST HOUND MINOR LIST | |
Details: | Your budding knowledge of hound training will now allow you to rear your active hound to
learn a trait of your liking. A hound can have up to a maximum of two major traits and five minor traits of choice. In order to train multiple traits, your hound requires at least one level for each trait that you wish to have. Major traits cannot be learned until the hound reaches level five. |
Initiative | Your hound will choose its own attacks | |
Syntax: | HOUND INITIATIVE <target> HOUND INITIATIVE CEASE | |
Details: | Your warhound will decide its own attacks, attacking the target without any commands from
you. |
Target | Attack specific limbs | |
Syntax: | HOUND TARGET <limb/NONE> | |
Details: | Direct your active hound to attack a specific limb when making use of the Bite ability,
dealing a small amount of trauma. You can view AB WARHOUNDS BITE for more information. |
Courser | Handle three hounds at once | |
Syntax: | HOUND SWITCH <hound> | |
Details: | You are now capable of controlling up to three hounds in the fray at once. Simply make
sure you take out additional warhounds from your kennel in order to do so. Traits will generally work with your active hound only, unless otherwise specified. You will need to switch out your active hound in order to make use of your full rotation. |
Report | Get details about the hound's location | |
Syntax: | HOUND REPORT | |
Details: | You may not only see through the eyes of your hound, but do so with greater discernment -
allowing you to gauge the health of those present as well. |
Deliver | Like reverse fetch | |
Syntax: | HOUND DELIVER <item> <target> | |
Details: | Order your hound to carry an item to someone on the same continent as you. |
Sleuth | Scent out the location of an item | |
Syntax: | HOUND SLEUTH <item> [target] | |
Details: | Your hound will attempt to seek out a specified item in your current location, notifying
you if anyone present carries it. You may optionally target a specific person to search. |
Retrieve | Actual fetch | |
Syntax: | HOUND RETRIEVE <item> | |
Details: | Order your hound to pick up an item from its location. |
Track | Send your hound to find and follow | |
Syntax: | HOUND TRACK <target> | |
Details: | Your hound will ruthlessly track down the victim you specify, moving quietly to their
location. If they are an enemy of yours, it will pin them down and stun them when the hound reaches them. |
Soulpact | Advance your hound in an instant | |
Syntax: | HOUND SOULPACT <hound> | |
Details: | Soul cost: 3000
Forging a pact between souls will allow you to unlock your warhound's potential, maximising its level, and preventing it from losing experience should it die. It will require a signficiant amount of souls from your soulstone in order to do so. Only hounds that have been soulpacted are eligible for customisation. |
Develop | Develop physical traits in your hounds | |
Syntax: | HOUND DEVELOP <minor physical trait> HOUND MINOR LIST | |
Details: | Mutating your hound is not as simple as a quick smack and some harsh words. In order to
obtain physical traits, you can now command your active hound to fight with the corrupt hound, Abietatve, utilising its body-drenched essence to warp and change your hound to your liking. The same restrictions apply as listed within AB WARHOUNDS REARING if you seek multiple traits. |
Leading | Your hound will bring others to you | |
Syntax: | HOUND LEAD <target> | |
Details: | Order your hound to attempt to lead a target - your hound will first track to that target,
and then motion your target to follow. For the next two minutes, the target will be able to PATH FIND HOUND in the room with the hound to reach you. After two minutes, the hound will return to you. |
Outfit | Protect your hound with armour | |
Syntax: | HOUND OUTFIT | |
Details: | Outfit your hound in canine battle armour, increasing the percentage of damage reduced
when it is struck by another. |
Sniff | Sniff the air for those nearby | |
Syntax: | HOUND SNIFF | |
Details: | Your hound will report the traces of all scents it picks up nearby, showing you all
denizens within a five room radius. |
Focus | Your hound will focus its attention | |
Syntax: | ||
Details: | This ability is passive.
The focus of your warhound has improved to a point where certain abilities now have a secondary effect should the opponent already be afflicted by the primary. The following is a list below: Poisonclaw - Causes limp veins if they have blisters. Shock - Causes hallucinations if they have epilepsy. Acidspit - Causes crippled if they have weariness. Stare - Causes impairment if they have berserking. Growling - Causes recklessness if they have dizziness. |
Beastmaster | Command complete authority of your hounds | |
Syntax: | ||
Details: | This ability is passive.
Your mastery of hounds will now allow you to teach one final major and minor trait to a hound, increasing the total to a maximum of three major traits and six minor traits. Please see AB WARHOUNDS REARING and AB WARHOUNDS DEVELOP for more information. |
Bite | Sink your teeth in | |
Syntax: | HOUND BITE <target> | |
Details: | Order your hound to chomp down on your victim, causing cutting damage. |
Howl | A piercing cry | |
Syntax: | HOUND HOWL <target> | |
Details: | Your hound's howl will have an adverse effect upon your opponent, draining them of their
mana. |
Shatter | Shatter an enemy shield | |
Syntax: | HOUND SHATTER <target> | |
Details: | Order your hound to go forth and shatter your opponent's magical shield, destroying it in
the process. |
Ululate | Hit the high notes | |
Syntax: | HOUND ULULATEA emotionful mourning howl that will cause all those who hear it to tear | |
Details: | up, blurring their vision. |
Terror | Send their entities fleeing | |
Syntax: | HOUND TERROR | |
Works against: | NPCs only | |
Details: | Send animals fleeing with a terrifying bellow. |