Difference between revisions of "Warhounds (skill)"

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In addition to his steel, fists, and command over souls torn from the [[Death Plane|Underhalls]], a [[Carnifex]] will have access
to skills to tame, train and lead his own hounds into battle. Far from a companion, these ruthless beasts are
brought up under the rigors of combat, leaving them vicious and bloodthirsty. Although their masters are
brutal, the hounds will fight to the death for their owners, providing useful backup and assistance to the
Carnifex.
A skilled master of '''Warhounds''' will be able to command three of the beasts in battle at once, with a
possibility of twenty total (thirty if a guilded Carnifex). Hounds can be bred with each other to pass on
specific traits and abilities in an attempt to create the 'perfect' hound of war.
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Hounding | Inept | 0| Show your dominion over canines. }}
{{SkillTableRow |Hounding |Inept |0 |Manage your kennel of warhounds. }}
{{SkillTableRow |Bite | | ?| An instinctual canine attack. }}
{{SkillTableRow |Naming |Inept |0 |Name your warhound. }}
{{SkillTableRow |Whistling | | ?| Call your hound to your side. }}
{{SkillTableRow |Ordering |Inept |0 |Understand basic warhound commands. }}
{{SkillTableRow |Naming | | ?| Bestow a name upon your hound. }}
{{SkillTableRow |Whistling |Novice |0 |Order your hounds back. }}
{{SkillTableRow |Target | | ?| Your hound will attack specific limbs. }}
{{SkillTableRow |Scent |Apprentice |0 |Sniff out another. }}
{{SkillTableRow |Scent | | ?|Locate the scent of someone. }}
{{SkillTableRow |Bloodtrace |Capable |0 |Learn of another's passage through their blood. }}
{{SkillTableRow |Scratch | | ?| The hound's claws are deadly. }}
{{SkillTableRow |Digging |Capable |50 |Dig and bury items. }}
{{SkillTableRow |Howl | | ?| Drain their resolve with an unearthly howl. }}
{{SkillTableRow |Preservation |Adept |0 |Your hounds will never die. }}
{{SkillTableRow |Barrel | | ?| Barrel into a foe and knock him down. }}
{{SkillTableRow |Flanking |Adept |25 |Intercept the cowardly. }}
{{SkillTableRow |Preservation | | ?| Preserve your hound's soul from the embrace of death. }}
{{SkillTableRow |Openings |Adept |75 |Strike during opportunistic moments. }}
{{SkillTableRow |Initiative | | ?| Let your hound act on his own. }}
{{SkillTableRow |Rearing |Skilled |0 |Rear your hounds into fearsome beasts. }}
{{SkillTableRow |Courser | | ?| Control up to two hounds. }}
{{SkillTableRow |Initiative |Skilled |33 |Your hound will choose its own attacks. }}
{{SkillTableRow |Ululate | | ?| Bring tears to even the most steeled foe. }}
{{SkillTableRow |Target |Gifted |0 |Attack specific limbs. }}
{{SkillTableRow |Deliver | | ?| Order your hound to deliver an item. }}
{{SkillTableRow |Courser |Gifted |33 |Handle three hounds at once. }}
{{SkillTableRow |Retrieve | | ?| Your hound will retrieve an item. }}
{{SkillTableRow |Report |Gifted |66 |Get details about the hound's location. }}
{{SkillTableRow |Track | | ?| Hunt down your enemies. }}
{{SkillTableRow |Deliver |Expert |33 |Like reverse fetch. }}
{{SkillTableRow |Handler | | ?| Control up to three hounds. }}
{{SkillTableRow |Sleuth |Expert |66 |Scent out the location of an item. }}
{{SkillTableRow |Fetching | | ?| Fetch the bodies of your victims. }}
{{SkillTableRow |Retrieve |Virtuoso |0 |Actual fetch. }}
{{SkillTableRow |Outfit | | ?| Outfit the hound in battle gear. }}
{{SkillTableRow |Track |Virtuoso |66 |Send your hound to find and follow. }}
{{SkillTableRow |Sniff | | ?| Sniff for those nearby. }}
{{SkillTableRow |Soulpact |Fabled |0 |Advance your hound in an instant. }}
{{SkillTableRow |Terror | | ?| Inspire terror into the lesser beasts.. }}
{{SkillTableRow |Develop |Fabled |33 |Develop physical traits in your hounds. }}
{{SkillTableRow |Beastmaster | | ?| Release the hounds. }}
{{SkillTableRow |Leading |Fabled |66 |Your hound will bring others to you. }}
{{SkillTableRow |Outfit |Mythical |0 |Protect your hound with armour. }}
{{SkillTableRow |Sniff |Mythical |33 |Sniff the air for those nearby. }}
{{SkillTableRow |Focus |Mythical |66 |Your hound will focus its attention. }}
{{SkillTableRow |Beastmaster |Transcendent |0 |Command complete authority of your hounds. }}
|}
|}
Certain wild hounds may possess the following abilities:
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Haemophilia||?| Affect the victim's blood flow. }}
====Warhound Attacks====
{{SkillTableRow |Firespit||?| Engulf an enemy in flames. }}
{{SkillTableRow |Bite |Inept |0 |Sink your teeth in. }}
{{SkillTableRow |Dual||?| Two heads are better than one. }}
{{SkillTableRow |Howl |Inept |0 |A piercing cry. }}
{{SkillTableRow |Intercept||?| A canine meatshield. }}
{{SkillTableRow |Shatter |Skilled |66 |Shatter an enemy shield. }}
{{SkillTableRow |Phasepull||?| Drag people from phase. }}
{{SkillTableRow |Ululate |Expert |0 |Hit the high notes. }}
{{SkillTableRow |Filth||?| Attacks will spread disease to the victim. }}
{{SkillTableRow |Terror |Virtuoso |33 |Send their entities fleeing. }}
{{SkillTableRow |TundralHowl||?| Summon the frigid arctic winds. }}
|}
|}
 
{{Anchor|Hounding}}
 
{{Skill_detail
{{AB
|skill = Hounding
|skillname = Hounding
|description = Manage your kennel of warhounds
|description =Here are some of the basic commands for controlling a Warhound and what they do:
|syntax =
 
|detail = HOUND REQUEST <MALE/FEMALE>
HOUND LIST
  - Request a hound from the kennels. Must be used at a kennel.
   - Lists all Warhounds under your dominion.
HOUND LIST [<trait>]
 
   - Lists all Warhounds under your dominion. Optionally filter by trait.
HOUND SWITCH <hound>
HOUND LIST DETAILS
   - Switches your active warhound.
   - See the full overview of all your hounds.
 
HOUND INFO [<hound>]
HOUND INFO <hound>
   - Get detailed information on a specific hound.
   - Get detailed information on a specific hound.
HOUND REJECT <hound>
  - Destroy an unworthy hound within a kennel.
HOUND <MAJOR/MINOR> LIST
  - List possible hound traits.
HOUND <MAJOR/MINOR> <trait>
  - See details about a hound trait.
You may only have up to twenty hounds in your kennel at once.
|cooldown =
|target =
|required =
}}
{{Anchor|Naming}}
{{Skill_detail
|skill = Naming
|description = Name your warhound
|syntax = HOUND NAME <hound> <name>
|detail = Give your hound a unique name to distinguish it from the other mutts. Renaming it, should
it already have a name, will cost 1,000 gold to do so.
|cooldown =
|target =
|required =
}}
{{Anchor|Ordering}}
{{Skill_detail
|skill = Ordering
|description = Understand basic warhound commands
|syntax =
|detail = The below are some basic commands you can do with your hound, once it has been taken out
from the kennels and is in your direct care.


HOUND GLANCE
HOUND GLANCE [hound]
   - Glance to your hound's current location.
   - Glance to your hound's current location.
 
HOUND RECALL <hound>
HOUND FEED <food{{!}}corpse>
  - Sate your hound's hunger.
 
HOUND TEACH <skill>
  - Teach your hound a new ability.
 
HOUND FORGET <skill>
  - Beat an ability out of your warhound.
 
HOUND TRAIN <FEROCITY{{!}}RESILIENCE{{!}}SPEED>
  - Train your hound to be better.
 
HOUND KENNEL RECALL <hound>
   - Recall a warhound from the kennels. Can be used anywhere.
   - Recall a warhound from the kennels. Can be used anywhere.
 
HOUND DISMISS <hound>
HOUND KENNEL DISMISS <hound>
   - Send a warhound back to the kennels. Can be used anywhere.
   - Send a warhound back to the kennels. Can be used anywhere.
 
Warhounds can also be ordered like most other loyal critters, as outlined in HELP LOYALTY, although
HOUND KENNEL REQUEST <hound> <MALE{{!}}FEMALE>
they will not attack on their own. They will require special commands on your behalf.
  - Request a hound from the kennels. Must be used at a kennel.
|cooldown =
 
|target =
HOUND KENNEL BUTCHER <hound>
|required =
  - Destroy an unworthy hound. Must be used at a kennel.
 
Warhounds can also be ordered like most other loyal critters, as outlined in HELP MOBILES.
}}
}}
 
{{Anchor|Whistling}}
 
{{Skill_detail
{{AB
|skill = Whistling
|skillname = Bite
|description = Order your hounds back
|syntax = HOUND BITE <target>
|syntax = HOUND WHISTLE [ALL/hound]
|description = The most instinctual of all canine attacks, your hound will sink its teeth into your target's flesh.
|detail = A sharp, high-pitched whistle that will call your active hound, or the specified hound,
to your side. The warhound must be outside of its kennel.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Scent}}
{{Skill_detail
|skill = Scent
|description = Sniff out another
|syntax = HOUND SCENT <target>
|detail = If the target is in the same area, your hound will be able to pick up their scent and
discern where exactly they are.


 
|cooldown =  
{{AB
|target =  
|skillname = Whistling
|required =  
|syntax = HOUND WHISTLE [ALL{{!}}hound]
|description = A sharp, high-pitched whistle that will call your active hound, or the specified hound, to your side.
}}
}}
 
{{Anchor|Bloodtrace}}
 
{{Skill_detail
{{AB
|skill = Bloodtrace
|skillname = Naming
|description = Learn of another's passage through their blood
|syntax = NAME <hound> <name>
|syntax = HOUND BLOODTRACE
|description = Give your hound a unique name to distinguish it from the other mutts.
|detail = If another's blood has recently been spilled in your room, your hound may detect the  
injured's identity.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Digging}}
 
{{Skill_detail
{{AB
|skill = Digging
|skillname = Target
|description = Dig and bury items
|syntax = HOUND TARGET <LEFT{{!}}RIGHT> <ARM{{!}}LEG>
|syntax = HOUND DIG and HOUND BURY <item>
HOUND TARGET NONE
|detail = The canine is an experienced digger, and can quickly dig up or bury items for you.
|description = Direct your active hound to attack a specific limb with its attacks.
|cooldown =  
 
|target =
Only bite and scratch can be targetted.
|required =
}}
}}
{{Anchor|Preservation}}
{{Skill_detail
|skill = Preservation
|description = Your hounds will never die
|syntax =
|detail = This ability is passive.


 
Being a master of souls, you can preserve the soul of your warhound from death itself. If slain,
{{AB
your warhound will eventually revive after a period of time, however it will lose some of its
|skillname = Scent
accumulated experience.
|syntax = HOUND SCENT <target>
|cooldown =  
|description = If the target is in the same area, your hound will be able to pick up their scent and discern where exactly they are.
|target =  
|required =  
}}
}}
{{Anchor|Flanking}}
{{Skill_detail
|skill = Flanking
|description = Intercept the cowardly
|syntax = HOUND FLANK <ON/OFF>
|detail = Your hound will intercept cowardly denizens that flee before your blows, preventing their
escape.


 
|cooldown =  
{{AB
|target = NPCs only
|skillname = Scratch
|required =  
|syntax = HOUND SCRATCH <target>
|description = Your warhound will rend deep gashes in the target, which will bleed profusely.
}}
}}
{{Anchor|Openings}}
{{Skill_detail
|skill = Openings
|description = Strike during opportunistic moments
|syntax = HOUND OPENINGS <ON/OFF>
|detail = When fighting denizens, your hound will create openings for you by attacking their flank.
This will allow your next blow to deal bonus damage.


 
|cooldown =  
{{AB
|target = NPCs only
|skillname = Howl
|required =  
|syntax = HOUND HOWL <target>
|description = Release an unearthly howl at a target to drain their mana.
}}
}}
{{Anchor|Rearing}}
{{Skill_detail
|skill = Rearing
|description = Rear your hounds into fearsome beasts
|syntax = HOUND REAR <MAJOR/MINOR> <trait>        HOUND MAJOR LIST        HOUND MINOR LIST
|detail = Your budding knowledge of hound training will now allow you to rear your active hound to
learn a trait of your liking. A hound can have up to a maximum of two major traits and five minor
traits of choice.


 
In order to train multiple traits, your hound requires at least one level for each trait that you
{{AB
wish to have. Major traits cannot be learned until the hound reaches level five.
|skillname = Barrel
|cooldown =  
|syntax = HOUND BARREL <target>
|target =  
|description = The warhound will throw its weight against the target, knocking them to the ground.
|required =  
}}
}}
 
{{Anchor|Initiative}}
 
{{Skill_detail
{{AB
|skill = Initiative
|skillname = Preservation
|description = Your hound will choose its own attacks
|description = Being a master of souls, you can preserve your warhound's own soul from death itself. If slain, your warhound will eventually revive.
|syntax = HOUND INITIATIVE <target>        HOUND INITIATIVE CEASE
|detail = Your warhound will decide its own attacks, attacking the target without any commands from  
you.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Target}}
{{Skill_detail
|skill = Target
|description = Attack specific limbs
|syntax = HOUND TARGET <limb/NONE>
|detail = Direct your active hound to attack a specific limb when making use of the Bite ability,
dealing a small amount of trauma.


 
You can view AB WARHOUNDS BITE for more information.
{{AB
|cooldown =  
|skillname = Initiative
|target =  
|syntax = HOUND INITIATIVE <target>
|required =  
HOUND INITIATIVE CEASE
|description = Your warhound will decide its own attacks, attacking the target without any commands from you.
}}
}}
{{Anchor|Courser}}
{{Skill_detail
|skill = Courser
|description = Handle three hounds at once
|syntax = HOUND SWITCH <hound>
|detail = You are now capable of controlling up to three hounds in the fray at once. Simply make
sure you take out additional warhounds from your kennel in order to do so.


Traits will generally work with your active hound only, unless otherwise specified. You will need
to switch out your active hound in order to make use of your full rotation.


{{AB
|cooldown =
|skillname = Courser
|target =  
|description = You are now able to take two warhounds out of the kennels at once.
|required =  
}}
}}
 
{{Anchor|Report}}
 
{{Skill_detail
{{AB
|skill = Report
|skillname = Ululate
|description = Get details about the hound's location
|syntax = HOUND ULULATE
|syntax = HOUND REPORT
|description = A emotionful mourning howl that will cause all those who hear it to tear up, blurring their vision.
|detail = You may not only see through the eyes of your hound, but do so with greater discernment -
allowing you to gauge the health of those present as well.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Deliver}}
{{Skill_detail
|skill = Deliver
|description = Like reverse fetch
|syntax = HOUND DELIVER <item> <target>
|detail = Order your hound to carry an item to someone on the same continent as you.


 
|cooldown =  
{{AB
|target =  
|skillname = Deliver
|required =  
|syntax = HOUND DELIVER <item> <target>
|description = Order your hound to carry an item to someone.
}}
}}
 
{{Anchor|Sleuth}}
 
{{Skill_detail
{{AB
|skill = Sleuth
|skillname = Dominate
|description = Scent out the location of an item
|syntax = HOUND DOMINATE <tar>
|syntax = HOUND SLEUTH <item> [target]
|description = Wrestle the wild hound to the ground to show him who is in charge. While you are wrestling with the hound, continue to KICK, PUNCH or KNEE it to subdue the hound into submission.
|detail = Your hound will attempt to seek out a specified item in your current location, notifying
you if anyone present carries it. You may optionally target a specific person to search.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Retrieve}}
 
{{Skill_detail
{{AB
|skill = Retrieve
|skillname = Retrieve
|description = Actual fetch
|syntax = HOUND RETRIEVE <item>
|syntax = HOUND RETRIEVE <item>
|description = Order your hound to fetch an item from its location.
|detail = Order your hound to pick up an item from its location.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Track}}
 
{{Skill_detail
{{AB
|skill = Track
|skillname = Track
|description = Send your hound to find and follow
|syntax = HOUND TRACK <target>
|syntax = HOUND TRACK <target>
|description = Your hound will ruthlessly track down the victim and pin them down when he does.
|detail = Your hound will ruthlessly track down the victim you specify, moving quietly to their
location. If they are an enemy of yours, it will pin them down and stun them when the hound reaches
them.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Soulpact}}
{{Skill_detail
|skill = Soulpact
|description = Advance your hound in an instant
|syntax = HOUND SOULPACT <hound>
|detail = Soul cost: 3000


Forging a pact between souls will allow you to unlock your warhound's potential, maximising its
level, and preventing it from losing experience should it die. It will require a signficiant amount
of souls from your soulstone in order to do so.
Only hounds that have been soulpacted are eligible for customisation.


{{AB
|cooldown =
|skillname = Handler
|target =  
|description = You are now able to take up to three Warhounds out of the kennels at once.
|required =  
}}
}}
{{Anchor|Develop}}
{{Skill_detail
|skill = Develop
|description = Develop physical traits in your hounds
|syntax = HOUND DEVELOP <minor physical trait>        HOUND MINOR LIST
|detail = Mutating your hound is not as simple as a quick smack and some harsh words. In order to
obtain physical traits, you can now command your active hound to fight with the corrupt hound,
Abietatve, utilising its body-drenched essence to warp and change your hound to your liking.


The same restrictions apply as listed within AB WARHOUNDS REARING if you seek multiple traits.
|cooldown =
|target =
|required =
}}
{{Anchor|Leading}}
{{Skill_detail
|skill = Leading
|description = Your hound will bring others to you
|syntax = HOUND LEAD <target>
|detail = Order your hound to attempt to lead a target - your hound will first track to that target,
and then motion your target to follow. For the next two minutes, the target will be able to PATH
FIND HOUND in the room with the hound to reach you. After two minutes, the hound will return to you.


{{AB
|cooldown =  
|skillname = Fetching
|target =  
|syntax = HOUND FETCHING <ON|OFF>
|required =  
|description = Your warhound will retrieve the bodies of those you fell.
}}
}}
 
{{Anchor|Outfit}}
 
{{Skill_detail
{{AB
|skill = Outfit
|skillname = Outfit
|description = Protect your hound with armour
|syntax = HOUND OUTFIT
|syntax = HOUND OUTFIT
|description = Outfit your hound in canine battle armour, increasing its ferocity and resilience.
|detail = Outfit your hound in canine battle armour, increasing the percentage of damage reduced
when it is struck by another.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Sniff}}
 
{{Skill_detail
{{AB
|skill = Sniff
|skillname = Sniff
|description = Sniff the air for those nearby
|syntax = HOUND SNIFF
|syntax = HOUND SNIFF
|description = Your hound will report the traces of all scents it picks up nearby.
|detail = Your hound will report the traces of all scents it picks up nearby, showing you all
}}
denizens within a five room radius.


 
|cooldown =  
{{AB
|target =  
|skillname = Terror
|required =  
|syntax = HOUND TERROR
|description = A threatening growl to terrify the lesser creatures into fleeing.
}}
}}
{{Anchor|Focus}}
{{Skill_detail
|skill = Focus
|description = Your hound will focus its attention
|syntax =
|detail = This ability is passive.


The focus of your warhound has improved to a point where certain abilities now have a secondary
effect should the opponent already be afflicted by the primary.


{{AB
The following is a list below:
|skillname = Beastmaster
|syntax = HOUND BEASTMASTER <target>
|description = Exert your influence over three hounds at once, commanding them all to attack a target at once.


Due to the intense concentration required to keep the hounds in line, most actions will interrupt this skill.
Poisonclaw - Causes limp veins if they have blisters.
Shock      - Causes hallucinations if they have epilepsy.
Acidspit  - Causes crippled if they have weariness.
Stare      - Causes impairment if they have berserking.
Growling  - Causes recklessness if they have dizziness.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Beastmaster}}
{{Skill_detail
|skill = Beastmaster
|description = Command complete authority of your hounds
|syntax =
|detail = This ability is passive.


Certain wild hounds may possess the following abilities:
Your mastery of hounds will now allow you to teach one final major and minor trait to a hound,
 
increasing the total to a maximum of three major traits and six minor traits.
{{AB
|skillname = Haemophilia
|syntax = HOUND HAEMOPHILIA
|description = Your hound's next biting or scratching attack will infect the victim's bloodstream.
}}


Please see AB WARHOUNDS REARING and AB WARHOUNDS DEVELOP for more information.


{{AB
|cooldown =  
|skillname = Firespit
|target =  
|syntax = HOUND FIRESPIT <target>
|required =  
|description = Spitting a glob of fire at the target, the hound will set them alight.
}}
}}
{{Anchor|Bite}}
{{Skill_detail
|skill = Bite
|description = Sink your teeth in
|syntax = HOUND BITE <target>
|detail = Order your hound to chomp down on your victim, causing cutting damage.


 
|cooldown =
{{AB
|target =  
|skillname = Dual
|required =  
|description = Every time your warhound attacks, its second head has a chance to automatically follow up with a bite.
 
Note: The warhound does not need to know the biting ability to do this.
}}
}}
{{Anchor|Howl}}
{{Skill_detail
|skill = Howl
|description = A piercing cry
|syntax = HOUND HOWL <target>
|detail = Your hound's howl will have an adverse effect upon your opponent, draining them of their
mana.


 
|cooldown =
{{AB
|target =  
|skillname = Intercept
|required =  
|description = Your warhound will leap in front of an attack, taking the damage intended for you.
}}
}}
{{Anchor|Shatter}}
{{Skill_detail
|skill = Shatter
|description = Shatter an enemy shield
|syntax = HOUND SHATTER <target>
|detail = Order your hound to go forth and shatter your opponent's magical shield, destroying it in
the process.


 
|cooldown =  
{{AB
|target =  
|skillname = Phasepull
|required =  
|syntax = HOUND PHASEPULL
|description = The phase hound will leap through phase, pulling out a random Syssin should one be there phased.
}}
}}
{{Anchor|Ululate}}
{{Skill_detail
|skill = Ululate
|description = Hit the high notes
|syntax = HOUND ULULATEA emotionful mourning howl that will cause all those who hear it to tear
|detail = up, blurring their vision.


 
|cooldown =
{{AB
|target =  
|skillname = Filth
|required =  
|description = Every time your warhound bites or scratches a victim, it has a small chance to infect it with a random affliction.
}}
}}
{{Anchor|Terror}}
{{Skill_detail
|skill = Terror
|description = Send their entities fleeing
|syntax = HOUND TERROR
|detail = Send animals fleeing with a terrifying bellow.


 
|cooldown =  
{{AB
|target = NPCs only
|skillname = Tundralhowl
|required =  
|syntax = HOUND TUNDRALHOWL <target>
|description = The hound will call forth the arctic winds of the Tundra to freeze your foe.
}}
}}

Latest revision as of 14:24, 25 September 2024

In addition to his steel, fists, and command over souls torn from the Underhalls, a Carnifex will have access to skills to tame, train and lead his own hounds into battle. Far from a companion, these ruthless beasts are brought up under the rigors of combat, leaving them vicious and bloodthirsty. Although their masters are brutal, the hounds will fight to the death for their owners, providing useful backup and assistance to the Carnifex.

A skilled master of Warhounds will be able to command three of the beasts in battle at once, with a possibility of twenty total (thirty if a guilded Carnifex). Hounds can be bred with each other to pass on specific traits and abilities in an attempt to create the 'perfect' hound of war.

Skill Rank Percent Description
Hounding Inept 0 % Manage your kennel of warhounds.
Naming Inept 0 % Name your warhound.
Ordering Inept 0 % Understand basic warhound commands.
Whistling Novice 0 % Order your hounds back.
Scent Apprentice 0 % Sniff out another.
Bloodtrace Capable 0 % Learn of another's passage through their blood.
Digging Capable 50 % Dig and bury items.
Preservation Adept 0 % Your hounds will never die.
Flanking Adept 25 % Intercept the cowardly.
Openings Adept 75 % Strike during opportunistic moments.
Rearing Skilled 0 % Rear your hounds into fearsome beasts.
Initiative Skilled 33 % Your hound will choose its own attacks.
Target Gifted 0 % Attack specific limbs.
Courser Gifted 33 % Handle three hounds at once.
Report Gifted 66 % Get details about the hound's location.
Deliver Expert 33 % Like reverse fetch.
Sleuth Expert 66 % Scent out the location of an item.
Retrieve Virtuoso 0 % Actual fetch.
Track Virtuoso 66 % Send your hound to find and follow.
Soulpact Fabled 0 % Advance your hound in an instant.
Develop Fabled 33 % Develop physical traits in your hounds.
Leading Fabled 66 % Your hound will bring others to you.
Outfit Mythical 0 % Protect your hound with armour.
Sniff Mythical 33 % Sniff the air for those nearby.
Focus Mythical 66 % Your hound will focus its attention.
Beastmaster Transcendent 0 % Command complete authority of your hounds.

Warhound Attacks

Skill Rank Percent Description
Bite Inept 0 % Sink your teeth in.
Howl Inept 0 % A piercing cry.
Shatter Skilled 66 % Shatter an enemy shield.
Ululate Expert 0 % Hit the high notes.
Terror Virtuoso 33 % Send their entities fleeing.

Hounding Manage your kennel of warhounds
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: HOUND REQUEST <MALE/FEMALE>
 - Request a hound from the kennels. Must be used at a kennel.

HOUND LIST [<trait>]

 - Lists all Warhounds under your dominion. Optionally filter by trait.

HOUND LIST DETAILS

 - See the full overview of all your hounds.

HOUND INFO [<hound>]

 - Get detailed information on a specific hound.

HOUND REJECT <hound>

 - Destroy an unworthy hound within a kennel.

HOUND <MAJOR/MINOR> LIST

 - List possible hound traits.

HOUND <MAJOR/MINOR> <trait>

 - See details about a hound trait.

You may only have up to twenty hounds in your kennel at once.

Note: {{{note}}}

Naming Name your warhound
Syntax: HOUND NAME <hound> <name>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Give your hound a unique name to distinguish it from the other mutts. Renaming it, should

it already have a name, will cost 1,000 gold to do so.

Note: {{{note}}}

Ordering Understand basic warhound commands
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The below are some basic commands you can do with your hound, once it has been taken out

from the kennels and is in your direct care.

HOUND GLANCE [hound]

 - Glance to your hound's current location.

HOUND RECALL <hound>

 - Recall a warhound from the kennels. Can be used anywhere.

HOUND DISMISS <hound>

 - Send a warhound back to the kennels. Can be used anywhere.

Warhounds can also be ordered like most other loyal critters, as outlined in HELP LOYALTY, although they will not attack on their own. They will require special commands on your behalf.

Note: {{{note}}}

Whistling Order your hounds back
Syntax: HOUND WHISTLE [ALL/hound]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A sharp, high-pitched whistle that will call your active hound, or the specified hound,

to your side. The warhound must be outside of its kennel.

Note: {{{note}}}

Scent Sniff out another
Syntax: HOUND SCENT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If the target is in the same area, your hound will be able to pick up their scent and

discern where exactly they are.

Note: {{{note}}}

Bloodtrace Learn of another's passage through their blood
Syntax: HOUND BLOODTRACE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If another's blood has recently been spilled in your room, your hound may detect the

injured's identity.

Note: {{{note}}}

Digging Dig and bury items
Syntax: HOUND DIG and HOUND BURY <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The canine is an experienced digger, and can quickly dig up or bury items for you.
Note: {{{note}}}

Preservation Your hounds will never die
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Being a master of souls, you can preserve the soul of your warhound from death itself. If slain, your warhound will eventually revive after a period of time, however it will lose some of its accumulated experience.

Note: {{{note}}}

Flanking Intercept the cowardly
Syntax: HOUND FLANK <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound will intercept cowardly denizens that flee before your blows, preventing their

escape.

Note: {{{note}}}

Openings Strike during opportunistic moments
Syntax: HOUND OPENINGS <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When fighting denizens, your hound will create openings for you by attacking their flank.

This will allow your next blow to deal bonus damage.

Note: {{{note}}}

Rearing Rear your hounds into fearsome beasts
Syntax: HOUND REAR <MAJOR/MINOR> <trait> HOUND MAJOR LIST HOUND MINOR LIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your budding knowledge of hound training will now allow you to rear your active hound to

learn a trait of your liking. A hound can have up to a maximum of two major traits and five minor traits of choice.

In order to train multiple traits, your hound requires at least one level for each trait that you wish to have. Major traits cannot be learned until the hound reaches level five.

Note: {{{note}}}

Initiative Your hound will choose its own attacks
Syntax: HOUND INITIATIVE <target> HOUND INITIATIVE CEASE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your warhound will decide its own attacks, attacking the target without any commands from

you.

Note: {{{note}}}

Target Attack specific limbs
Syntax: HOUND TARGET <limb/NONE>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Direct your active hound to attack a specific limb when making use of the Bite ability,

dealing a small amount of trauma.

You can view AB WARHOUNDS BITE for more information.

Note: {{{note}}}

Courser Handle three hounds at once
Syntax: HOUND SWITCH <hound>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now capable of controlling up to three hounds in the fray at once. Simply make

sure you take out additional warhounds from your kennel in order to do so.

Traits will generally work with your active hound only, unless otherwise specified. You will need to switch out your active hound in order to make use of your full rotation.

Note: {{{note}}}

Report Get details about the hound's location
Syntax: HOUND REPORT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may not only see through the eyes of your hound, but do so with greater discernment -

allowing you to gauge the health of those present as well.

Note: {{{note}}}

Deliver Like reverse fetch
Syntax: HOUND DELIVER <item> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your hound to carry an item to someone on the same continent as you.
Note: {{{note}}}

Sleuth Scent out the location of an item
Syntax: HOUND SLEUTH <item> [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound will attempt to seek out a specified item in your current location, notifying

you if anyone present carries it. You may optionally target a specific person to search.

Note: {{{note}}}

Retrieve Actual fetch
Syntax: HOUND RETRIEVE <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your hound to pick up an item from its location.
Note: {{{note}}}

Track Send your hound to find and follow
Syntax: HOUND TRACK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound will ruthlessly track down the victim you specify, moving quietly to their

location. If they are an enemy of yours, it will pin them down and stun them when the hound reaches them.

Note: {{{note}}}

Soulpact Advance your hound in an instant
Syntax: HOUND SOULPACT <hound>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soul cost: 3000

Forging a pact between souls will allow you to unlock your warhound's potential, maximising its level, and preventing it from losing experience should it die. It will require a signficiant amount of souls from your soulstone in order to do so.

Only hounds that have been soulpacted are eligible for customisation.

Note: {{{note}}}

Develop Develop physical traits in your hounds
Syntax: HOUND DEVELOP <minor physical trait> HOUND MINOR LIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Mutating your hound is not as simple as a quick smack and some harsh words. In order to

obtain physical traits, you can now command your active hound to fight with the corrupt hound, Abietatve, utilising its body-drenched essence to warp and change your hound to your liking.

The same restrictions apply as listed within AB WARHOUNDS REARING if you seek multiple traits.

Note: {{{note}}}

Leading Your hound will bring others to you
Syntax: HOUND LEAD <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your hound to attempt to lead a target - your hound will first track to that target,

and then motion your target to follow. For the next two minutes, the target will be able to PATH FIND HOUND in the room with the hound to reach you. After two minutes, the hound will return to you.

Note: {{{note}}}

Outfit Protect your hound with armour
Syntax: HOUND OUTFIT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Outfit your hound in canine battle armour, increasing the percentage of damage reduced

when it is struck by another.

Note: {{{note}}}

Sniff Sniff the air for those nearby
Syntax: HOUND SNIFF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound will report the traces of all scents it picks up nearby, showing you all

denizens within a five room radius.

Note: {{{note}}}

Focus Your hound will focus its attention
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

The focus of your warhound has improved to a point where certain abilities now have a secondary effect should the opponent already be afflicted by the primary.

The following is a list below:

Poisonclaw - Causes limp veins if they have blisters. Shock - Causes hallucinations if they have epilepsy. Acidspit - Causes crippled if they have weariness. Stare - Causes impairment if they have berserking. Growling - Causes recklessness if they have dizziness.

Note: {{{note}}}

Beastmaster Command complete authority of your hounds
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your mastery of hounds will now allow you to teach one final major and minor trait to a hound, increasing the total to a maximum of three major traits and six minor traits.

Please see AB WARHOUNDS REARING and AB WARHOUNDS DEVELOP for more information.

Note: {{{note}}}

Bite Sink your teeth in
Syntax: HOUND BITE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your hound to chomp down on your victim, causing cutting damage.
Note: {{{note}}}

Howl A piercing cry
Syntax: HOUND HOWL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound's howl will have an adverse effect upon your opponent, draining them of their

mana.

Note: {{{note}}}

Shatter Shatter an enemy shield
Syntax: HOUND SHATTER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your hound to go forth and shatter your opponent's magical shield, destroying it in

the process.

Note: {{{note}}}

Ululate Hit the high notes
Syntax: HOUND ULULATEA emotionful mourning howl that will cause all those who hear it to tear
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: up, blurring their vision.
Note: {{{note}}}

Terror Send their entities fleeing
Syntax: HOUND TERROR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Send animals fleeing with a terrifying bellow.
Note: {{{note}}}