Difference between revisions of "Warhounds (skill)"

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specific traits and abilities in an attempt to create the 'perfect' hound of war.
specific traits and abilities in an attempt to create the 'perfect' hound of war.
{{SkillHeader}}
{{SkillHeader}}
== Abilities ==
{{SkillTableRow |Hounding |Inept |0 |Manage your kennel of warhounds. }}
{{SkillTableRow |Hounding|Inept|0|Manage your kennel of warhounds. }}
{{SkillTableRow |Naming |Inept |0 |Name your warhound. }}
{{SkillTableRow |Naming|Inept|0|Name your warhound. }}
{{SkillTableRow |Ordering |Inept |0 |Understand basic warhound commands. }}
{{SkillTableRow |Ordering|Inept|0|Understand basic warhound commands. }}
{{SkillTableRow |Whistling |Novice |0 |Order your hounds back. }}
{{SkillTableRow |Whistling|Novice|0|Order your hounds back. }}
{{SkillTableRow |Scent |Apprentice |0 |Sniff out another. }}
{{SkillTableRow |Scent|Apprentice|0|Sniff out another. }}
{{SkillTableRow |Bloodtrace |Capable |0 |Learn of another's passage through their blood. }}
{{SkillTableRow |Bloodtrace|Capable|0|Learn of another's passage through their blood. }}
{{SkillTableRow |Digging |Capable |50 |Dig and bury items. }}
{{SkillTableRow |Digging|Capable|50|Dig and bury items. }}
{{SkillTableRow |Preservation |Adept |0 |Your hounds will never die. }}
{{SkillTableRow |Preservation|Adept|0|Your hounds will never die. }}
{{SkillTableRow |Flanking |Adept |25 |Intercept the cowardly. }}
{{SkillTableRow |Flanking|Adept|25|Intercept the cowardly. }}
{{SkillTableRow |Openings |Adept |75 |Strike during opportunistic moments. }}
{{SkillTableRow |Bestow|Adept|50|Give your hounds away. }}
{{SkillTableRow |Rearing |Skilled |0 |Rear your hounds into fearsome beasts. }}
{{SkillTableRow |Openings|Adept|75|Strike during opportunistic moments. }}
{{SkillTableRow |Initiative |Skilled |33 |Your hound will choose its own attacks. }}
{{SkillTableRow |Sleuth|Skilled|0|Scent out the location of an item. }}
{{SkillTableRow |Target |Gifted |0 |Attack specific limbs. }}
{{SkillTableRow |Initiative|Skilled|33|Your hound will choose its own attacks. }}
{{SkillTableRow |Courser |Gifted |33 |Handle three hounds at once. }}
{{SkillTableRow |Target|Gifted|0|Attack specific limbs. }}
{{SkillTableRow |Report |Gifted |66 |Get details about the hound's location. }}
{{SkillTableRow |Courser|Gifted|33|Handle three hounds at once. }}
{{SkillTableRow |Deliver |Expert |33 |Like reverse fetch. }}
{{SkillTableRow |Report|Gifted|66|Get details about the hound's location. }}
{{SkillTableRow |Sleuth |Expert |66 |Scent out the location of an item. }}
{{SkillTableRow |Deliver|Expert|33|Like reverse fetch. }}
{{SkillTableRow |Retrieve |Virtuoso |0 |Actual fetch. }}
{{SkillTableRow |Breeding|Expert|66|Who doesn't love puppies. }}
{{SkillTableRow |Track |Virtuoso |66 |Send your hound to find and follow. }}
{{SkillTableRow |Retrieve|Virtuoso|0|Actual fetch. }}
{{SkillTableRow |Soulpact |Fabled |0 |Advance your hound in an instant. }}
{{SkillTableRow |Track|Virtuoso|66|Send your hound to find and follow. }}
{{SkillTableRow |Develop |Fabled |33 |Develop physical traits in your hounds. }}
{{SkillTableRow |Soulpact|Fabled|0|Advance your hound in an instant. }}
{{SkillTableRow |Leading |Fabled |66 |Your hound will bring others to you. }}
{{SkillTableRow |Pedigree|Fabled|33|Leave a hound as permanent breeding stock. }}
{{SkillTableRow |Outfit |Mythical |0 |Protect your hound with armour. }}
{{SkillTableRow |Leading|Fabled|66|Your hound will bring others to you. }}
{{SkillTableRow |Sniff |Mythical |33 |Sniff the air for those nearby. }}
{{SkillTableRow |Outfit|Mythical|0|Protect your hound with armour. }}
{{SkillTableRow |Focus |Mythical |66 |Your hound will focus its attention. }}
{{SkillTableRow |Sniff|Mythical|33|Sniff the air for those nearby. }}
{{SkillTableRow |Beastmaster |Transcendent |0 |Command complete authority of your hounds. }}
{{SkillTableRow |Focus|Mythical|66|Your hound will focus its attention. }}
|}
{{SkillTableRow |Beastmaster|Transcendent|0|Remove one undesirable trait from your hound. }}|}
{{SkillHeader}}
{{SkillHeader}}
== Hound Attacks ==
====Warhound Attacks====
{{SkillTableRow |Howl|Inept|0|A piercing cry. }}
{{SkillTableRow |Bite |Inept |0 |Sink your teeth in. }}
{{SkillTableRow |Bite|Inept|0|Sink your teeth in. }}
{{SkillTableRow |Howl |Inept |0 |A piercing cry. }}
{{SkillTableRow |Shatter|Skilled|66|Shatter an enemy shield. }}
{{SkillTableRow |Shatter |Skilled |66 |Shatter an enemy shield. }}
{{SkillTableRow |Ululate|Expert|0|Hit the high notes. }}
{{SkillTableRow |Ululate |Expert |0 |Hit the high notes. }}
{{SkillTableRow |Terror|Virtuoso|33|Send their entities fleeing. }}|}
{{SkillTableRow |Terror |Virtuoso |33 |Send their entities fleeing. }}
 
|}
{{AB
{{Anchor|Hounding}}
|skillname = Hounding
{{Skill_detail
|syntax = HOUND REQUEST <MALE/FEMALE>
|skill = Hounding
|description =   - Request a hound from the kennels. Must be used at a kennel.
|description = Manage your kennel of warhounds
 
|syntax =
|detail = HOUND REQUEST <MALE/FEMALE>
   - Request a hound from the kennels. Must be used at a kennel.
HOUND LIST [<trait>]
HOUND LIST [<trait>]
   - Lists all Warhounds under your dominion. Optionally filter by trait.
   - Lists all Warhounds under your dominion. Optionally filter by trait.
HOUND LIST DETAILS
HOUND LIST DETAILS
   - See the full overview of all your hounds.
   - See the full overview of all your hounds.
HOUND INFO [<hound>]
HOUND INFO [<hound>]
   - Get detailed information on a specific hound.
   - Get detailed information on a specific hound.
HOUND REJECT <hound>
HOUND REJECT <hound>
   - Destroy an unworthy hound. Must be used at a kennel.
   - Destroy an unworthy hound within a kennel.
 
HOUND <MAJOR/MINOR> LIST
HOUND <MAJOR/MINOR> LIST
   - List possible hound traits.
   - List possible hound traits.
HOUND <MAJOR/MINOR> <trait>
HOUND <MAJOR/MINOR> <trait>
   - See details about a hound trait.
   - See details about a hound trait.
You may only have up to twenty hounds in your kennel at once.
You may only have up to twenty hounds in your kennel at once.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Naming}}
{{AB
{{Skill_detail
|skillname = Naming
|skill = Naming
|description = Name your warhound
|syntax = HOUND NAME <hound> <name>
|syntax = HOUND NAME <hound> <name>
|description =  
|detail = Give your hound a unique name to distinguish it from the other mutts. Renaming it, should  
Give your hound a unique name to distinguish it from the other mutts. Renaming it, should it  
it already have a name, will cost 1,000 gold to do so.
already have a name, will cost 1,000 gold to do so.
|cooldown =
 
|target =
|required =
}}
}}
{{Anchor|Ordering}}
{{Skill_detail
|skill = Ordering
|description = Understand basic warhound commands
|syntax =
|detail = The below are some basic commands you can do with your hound, once it has been taken out
from the kennels and is in your direct care.


{{AB
|skillname = Ordering
|syntax = The below are some basic commands you can do with your hound, once it has been taken out
from the kennels and is in your direct care.
|description =
HOUND GLANCE [hound]
HOUND GLANCE [hound]
   - Glance to your hound's current location.
   - Glance to your hound's current location.
HOUND RECALL <hound>
HOUND RECALL <hound>
   - Recall a warhound from the kennels. Can be used anywhere.
   - Recall a warhound from the kennels. Can be used anywhere.
HOUND DISMISS <hound>
HOUND DISMISS <hound>
   - Send a warhound back to the kennels. Can be used anywhere.
   - Send a warhound back to the kennels. Can be used anywhere.
Warhounds can also be ordered like most other loyal critters, as outlined in HELP LOYALTY, although  
Warhounds can also be ordered like most other loyal critters, as outlined in HELP LOYALTY, although  
they will not attack on their own. They will require special commands on your behalf.
they will not attack on their own. They will require special commands on your behalf.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Whistling}}
{{AB
{{Skill_detail
|skillname = Whistling
|skill = Whistling
|description = Order your hounds back
|syntax = HOUND WHISTLE [ALL/hound]
|syntax = HOUND WHISTLE [ALL/hound]
|description =  
|detail = A sharp, high-pitched whistle that will call your active hound, or the specified hound,  
A sharp, high-pitched whistle that will call your active hound, or the specified hound, to your  
to your side. The warhound must be outside of its kennel.
side. The warhound must be outside of its kennel.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Scent}}
{{AB
{{Skill_detail
|skillname = Scent
|skill = Scent
|description = Sniff out another
|syntax = HOUND SCENT <target>
|syntax = HOUND SCENT <target>
|description =  
|detail = If the target is in the same area, your hound will be able to pick up their scent and  
If the target is in the same area, your hound will be able to pick up their scent and discern where  
discern where exactly they are.
exactly they are.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Bloodtrace}}
{{AB
{{Skill_detail
|skillname = Bloodtrace
|skill = Bloodtrace
|description = Learn of another's passage through their blood
|syntax = HOUND BLOODTRACE
|syntax = HOUND BLOODTRACE
|description =  
|detail = If another's blood has recently been spilled in your room, your hound may detect the  
If another's blood has recently been spilled in your room, your hound may detect the injured's  
injured's identity.
identity.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Digging}}
{{AB
{{Skill_detail
|skillname = Digging
|skill = Digging
|description = Dig and bury items
|syntax = HOUND DIG and HOUND BURY <item>
|syntax = HOUND DIG and HOUND BURY <item>
|description =  
|detail = The canine is an experienced digger, and can quickly dig up or bury items for you.
The canine is an experienced digger, and can quickly dig up or bury items for you.
|cooldown =
 
|target =
|required =
}}
}}
{{Anchor|Preservation}}
{{Skill_detail
|skill = Preservation
|description = Your hounds will never die
|syntax =
|detail = This ability is passive.


{{AB
|skillname = Preservation
|syntax = This ability is passive.
|description =
Being a master of souls, you can preserve the soul of your warhound from death itself. If slain,  
Being a master of souls, you can preserve the soul of your warhound from death itself. If slain,  
your warhound will eventually revive after a period of time, however it will lose some of its  
your warhound will eventually revive after a period of time, however it will lose some of its  
accumulated experience.
accumulated experience.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Flanking}}
{{AB
{{Skill_detail
|skillname = Flanking
|skill = Flanking
|description = Intercept the cowardly
|syntax = HOUND FLANK <ON/OFF>
|syntax = HOUND FLANK <ON/OFF>
|description =  
|detail = Your hound will intercept cowardly denizens that flee before your blows, preventing their  
Your hound will intercept cowardly denizens that flee before your blows, preventing their escape.
escape.


|cooldown =
|target = NPCs only
|required =
}}
}}
 
{{Anchor|Openings}}
{{AB
{{Skill_detail
|skillname = Bestow
|skill = Openings
|syntax = HOUND BESTOW <hound> <player>
|description = Strike during opportunistic moments
|description =
You may permanently grant ownership of your hound to another player. It is recommended that the
warhound in question have the Obedient trait, otherwise they may have difficultly in handling it.
 
}}
 
{{AB
|skillname = Openings
|syntax = HOUND OPENINGS <ON/OFF>
|syntax = HOUND OPENINGS <ON/OFF>
|description =  
|detail = When fighting denizens, your hound will create openings for you by attacking their flank.  
When fighting denizens, your hound will create openings for you by attacking their flank. This will  
This will allow your next blow to deal bonus damage.
allow your next blow to deal bonus damage.


|cooldown =
|target = NPCs only
|required =
}}
}}
{{Anchor|Rearing}}
{{Skill_detail
|skill = Rearing
|description = Rear your hounds into fearsome beasts
|syntax = HOUND REAR <MAJOR/MINOR> <trait>        HOUND MAJOR LIST        HOUND MINOR LIST
|detail = Your budding knowledge of hound training will now allow you to rear your active hound to
learn a trait of your liking. A hound can have up to a maximum of two major traits and five minor
traits of choice.


{{AB
In order to train multiple traits, your hound requires at least one level for each trait that you
|skillname = Sleuth
wish to have. Major traits cannot be learned until the hound reaches level five.
|syntax = HOUND SLEUTH <item> [target]
|cooldown =  
|description =  
|target =  
Your hound will attempt to seek out the location of an item in your current room, notifying you if
|required =  
any present have the item in your inventory. You may optionally target a specific person to search.
 
}}
}}
 
{{Anchor|Initiative}}
{{AB
{{Skill_detail
|skillname = Initiative
|skill = Initiative
|syntax = HOUND INITIATIVE <target>
|description = Your hound will choose its own attacks
|description =        HOUND INITIATIVE CEASE
|syntax = HOUND INITIATIVE <target>       HOUND INITIATIVE CEASE
 
|detail = Your warhound will decide its own attacks, attacking the target without any commands from  
Your warhound will decide its own attacks, attacking the target without any commands from you.
you.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Target}}
{{AB
{{Skill_detail
|skillname = Target
|skill = Target
|description = Attack specific limbs
|syntax = HOUND TARGET <limb/NONE>
|syntax = HOUND TARGET <limb/NONE>
|description =  
|detail = Direct your active hound to attack a specific limb when making use of the Bite ability,  
Direct your active hound to attack a specific limb when making use of the Bite ability, dealing a  
dealing a small amount of trauma.
small amount of trauma.


You can view AB WARHOUNDS BITE for more information.
You can view AB WARHOUNDS BITE for more information.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Courser}}
{{AB
{{Skill_detail
|skillname = Courser
|skill = Courser
|description = Handle three hounds at once
|syntax = HOUND SWITCH <hound>
|syntax = HOUND SWITCH <hound>
|description =  
|detail = You are now capable of controlling up to three hounds in the fray at once. Simply make  
You are now capable of controlling up to three hounds in the fray at once. Simply make sure you  
sure you take out additional warhounds from your kennel in order to do so.
take out additional warhounds from your kennel in order to do so.


Traits will generally work with your active hound only, unless otherwise specified. You will need  
Traits will generally work with your active hound only, unless otherwise specified. You will need  
to switch out your active hound in order to make use of your full rotation.
to switch out your active hound in order to make use of your full rotation.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Report}}
{{AB
{{Skill_detail
|skillname = Report
|skill = Report
|description = Get details about the hound's location
|syntax = HOUND REPORT
|syntax = HOUND REPORT
|description =  
|detail = You may not only see through the eyes of your hound, but do so with greater discernment -  
You may not only see through the eyes of your hound, but do so with greater discernment - allowing  
allowing you to gauge the health of those present as well.
you to gauge the health of those present as well.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Deliver}}
{{AB
{{Skill_detail
|skillname = Deliver
|skill = Deliver
|description = Like reverse fetch
|syntax = HOUND DELIVER <item> <target>
|syntax = HOUND DELIVER <item> <target>
|description =  
|detail = Order your hound to carry an item to someone on the same continent as you.
Order your hound to carry an item to someone on the same continent as you.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Sleuth}}
{{AB
{{Skill_detail
|skillname = Breeding
|skill = Sleuth
|syntax = Syntax:
|description = Scent out the location of an item
|description =   HOUND PEN <hound>
|syntax = HOUND SLEUTH <item> [target]
  HOUND UNPEN <hound>
|detail = Your hound will attempt to seek out a specified item in your current location, notifying
 
you if anyone present carries it. You may optionally target a specific person to search.
  HOUND BREED LIST [MINE] [<trait>]
|cooldown =
  HOUND BREED INFO <hound>
|target =
  HOUND BREED <hound #1> <hound #2>
|required =
 
  HOUND PUPPY LIST [DETAILS]
  HOUND PUPPY RETAIN <puppy>
  HOUND PUPPY REJECT <puppy/ALL>
 
Once your hounds have reached six weeks of age, they are eligible for breeding. To begin the
process, place the hound in the breeding pen. From there, you may breed it with a hound of the
opposite sex. You may choose from your penned hounds or hounds which others have chosen to pedigree
publicly.
 
The breeding process takes roughly one real-life day, during which the breeding pair is unavailable.
At the conclusion of that period, a litter of between three to five puppies will be produced. You
may choose to keep or discard as many of those puppies as you wish, with respect to the maximum
number of hounds allowed in your kennel. Puppies cannot be used for regular Warhound tasks until
you have chosen to RETAIN them.
 
Puppies will die on their own after seven real-life days if not retained.
 
}}
}}
 
{{Anchor|Retrieve}}
{{AB
{{Skill_detail
|skillname = Retrieve
|skill = Retrieve
|description = Actual fetch
|syntax = HOUND RETRIEVE <item>
|syntax = HOUND RETRIEVE <item>
|description =  
|detail = Order your hound to pick up an item from its location.
Order your hound to pick up an item from its location.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Track}}
{{AB
{{Skill_detail
|skillname = Track
|skill = Track
|description = Send your hound to find and follow
|syntax = HOUND TRACK <target>
|syntax = HOUND TRACK <target>
|description =  
|detail = Your hound will ruthlessly track down the victim you specify, moving quietly to their  
Your hound will ruthlessly track down the victim you specify, moving quietly to their location. If  
location. If they are an enemy of yours, it will pin them down and stun them when the hound reaches  
they are an enemy of yours, it will pin them down and stun them when the hound reaches them.
them.
 
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Soulpact}}
{{Skill_detail
|skill = Soulpact
|description = Advance your hound in an instant
|syntax = HOUND SOULPACT <hound>
|detail = Soul cost: 3000


{{AB
|skillname = Soulpact
|syntax = HOUND SOULPACT <hound>
|description =
Forging a pact between souls will allow you to unlock your warhound's potential, maximising its  
Forging a pact between souls will allow you to unlock your warhound's potential, maximising its  
level and unlocking all traits in the process. Additionally, it will no longer lose experience  
level, and preventing it from losing experience should it die. It will require a signficiant amount
should it die.
of souls from your soulstone in order to do so.
 
Keep in mind however, a soulpacted warhound can no longer be bestowed upon another, nor will it be
Only hounds that have been soulpacted are eligible for customisation.
able to breed. Make sure this is what you want to do before soulpacting it to you.
 
Only hounds that have been soulpacted are eligible for customization.


|cooldown =
|target =
|required =
}}
}}
{{Anchor|Develop}}
{{Skill_detail
|skill = Develop
|description = Develop physical traits in your hounds
|syntax = HOUND DEVELOP <minor physical trait>        HOUND MINOR LIST
|detail = Mutating your hound is not as simple as a quick smack and some harsh words. In order to
obtain physical traits, you can now command your active hound to fight with the corrupt hound,
Abietatve, utilising its body-drenched essence to warp and change your hound to your liking.


{{AB
The same restrictions apply as listed within AB WARHOUNDS REARING if you seek multiple traits.
|skillname = Pedigree
|cooldown =  
|syntax = HOUND PEDIGREE <hound> <PUBLIC/PRIVATE>
|target =  
|description =  
|required =  
You can permanently send your hound to the kennels to be used as breeding stock, allowing you to
perpetuate their line. You will never be able to retrieve this hound, however, so be careful in
your choice. Hounds set as breeding stock will no longer count towards the limit of hounds you may
possess in your kennel, however you may only have ten private and ten public pedigreed hounds.
 
You may toggle your hound to be available for public breeding using the public/private options.
 
}}
}}
 
{{Anchor|Leading}}
{{AB
{{Skill_detail
|skillname = Leading
|skill = Leading
|description = Your hound will bring others to you
|syntax = HOUND LEAD <target>
|syntax = HOUND LEAD <target>
|description =  
|detail = Order your hound to attempt to lead a target - your hound will first track to that target,
Order your hound to attempt to lead a target - your hound will first track to that target, and then  
and then motion your target to follow. For the next two minutes, the target will be able to PATH  
motion your target to follow. For the next two minutes, the target will be able to PATH FIND HOUND  
FIND HOUND in the room with the hound to reach you. After two minutes, the hound will return to you.
in the room with the hound to reach you. After two minutes, the hound will return to you.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Outfit}}
{{AB
{{Skill_detail
|skillname = Outfit
|skill = Outfit
|description = Protect your hound with armour
|syntax = HOUND OUTFIT
|syntax = HOUND OUTFIT
|description =  
|detail = Outfit your hound in canine battle armour, increasing the percentage of damage reduced  
Outfit your hound in canine battle armour, increasing the percentage of damage reduced when it is  
when it is struck by another.
struck by another.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Sniff}}
{{AB
{{Skill_detail
|skillname = Sniff
|skill = Sniff
|description = Sniff the air for those nearby
|syntax = HOUND SNIFF
|syntax = HOUND SNIFF
|description =  
|detail = Your hound will report the traces of all scents it picks up nearby, showing you all  
Your hound will report the traces of all scents it picks up nearby, showing you all denizens within  
denizens within a five room radius.
a five room radius.


|cooldown =
|target =
|required =
}}
}}
{{Anchor|Focus}}
{{Skill_detail
|skill = Focus
|description = Your hound will focus its attention
|syntax =
|detail = This ability is passive.


{{AB
|skillname = Focus
|syntax = This ability is passive.
|description =
The focus of your warhound has improved to a point where certain abilities now have a secondary  
The focus of your warhound has improved to a point where certain abilities now have a secondary  
effect should the opponent already be afflicted by the primary.
effect should the opponent already be afflicted by the primary.
Line 345: Line 375:
Stare      - Causes impairment if they have berserking.
Stare      - Causes impairment if they have berserking.
Growling  - Causes recklessness if they have dizziness.
Growling  - Causes recklessness if they have dizziness.
 
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Beastmaster}}
{{Skill_detail
|skill = Beastmaster
|description = Command complete authority of your hounds
|syntax =
|detail = This ability is passive.


{{AB
Your mastery of hounds will now allow you to teach one final major and minor trait to a hound,  
|skillname = Beastmaster
increasing the total to a maximum of three major traits and six minor traits.
|syntax = HOUND RETRAIN <old trait> <new trait>
|description =
Your mastery of hounds will now allow you to retrain one of your hound traits into something more
fitting of your liking. This only works on hounds that are max level and have been soulpacted to  
you.
 
The first time you retrain your hound it is free. Subsequent retraining will cost 25,000 gold for a  
major trait, and 15,000 gold for a minor trait.


}}
Please see AB WARHOUNDS REARING and AB WARHOUNDS DEVELOP for more information.
 
{{AB
|skillname = Howl
|syntax = HOUND HOWL <target>
|description =
Your hound's howl will have an adverse effect upon your opponent, draining them of their mana.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Bite}}
{{AB
{{Skill_detail
|skillname = Bite
|skill = Bite
|description = Sink your teeth in
|syntax = HOUND BITE <target>
|syntax = HOUND BITE <target>
|description =  
|detail = Order your hound to chomp down on your victim, causing cutting damage.
Order your hound to chomp down on your victim, causing cutting damage.


|cooldown =
|target =
|required =
}}
}}
{{Anchor|Howl}}
{{Skill_detail
|skill = Howl
|description = A piercing cry
|syntax = HOUND HOWL <target>
|detail = Your hound's howl will have an adverse effect upon your opponent, draining them of their
mana.


{{AB
|cooldown =
|skillname = Shatter
|target =
|required =
}}
{{Anchor|Shatter}}
{{Skill_detail
|skill = Shatter
|description = Shatter an enemy shield
|syntax = HOUND SHATTER <target>
|syntax = HOUND SHATTER <target>
|description =  
|detail = Order your hound to go forth and shatter your opponent's magical shield, destroying it in  
Order your hound to go forth and shatter your opponent's magical shield, destroying it in the  
the process.
process.


|cooldown =
|target =
|required =
}}
}}
{{Anchor|Ululate}}
{{Skill_detail
|skill = Ululate
|description = Hit the high notes
|syntax = HOUND ULULATEA emotionful mourning howl that will cause all those who hear it to tear
|detail = up, blurring their vision.


{{AB
|cooldown =  
|skillname = Ululate
|target =  
|syntax = HOUND ULULATE
|required =  
|description =  
A emotionful mourning howl that will cause all those who hear it to tear
up, blurring their vision.
 
}}
}}
 
{{Anchor|Terror}}
{{AB
{{Skill_detail
|skillname = Terror
|skill = Terror
|description = Send their entities fleeing
|syntax = HOUND TERROR
|syntax = HOUND TERROR
|description =  
|detail = Send animals fleeing with a terrifying bellow.
Send animals fleeing with a terrifying bellow.


|cooldown =
|target = NPCs only
|required =
}}
}}

Latest revision as of 14:24, 25 September 2024

In addition to his steel, fists, and command over souls torn from the Underhalls, a Carnifex will have access to skills to tame, train and lead his own hounds into battle. Far from a companion, these ruthless beasts are brought up under the rigors of combat, leaving them vicious and bloodthirsty. Although their masters are brutal, the hounds will fight to the death for their owners, providing useful backup and assistance to the Carnifex.

A skilled master of Warhounds will be able to command three of the beasts in battle at once, with a possibility of twenty total (thirty if a guilded Carnifex). Hounds can be bred with each other to pass on specific traits and abilities in an attempt to create the 'perfect' hound of war.

Skill Rank Percent Description
Hounding Inept 0 % Manage your kennel of warhounds.
Naming Inept 0 % Name your warhound.
Ordering Inept 0 % Understand basic warhound commands.
Whistling Novice 0 % Order your hounds back.
Scent Apprentice 0 % Sniff out another.
Bloodtrace Capable 0 % Learn of another's passage through their blood.
Digging Capable 50 % Dig and bury items.
Preservation Adept 0 % Your hounds will never die.
Flanking Adept 25 % Intercept the cowardly.
Openings Adept 75 % Strike during opportunistic moments.
Rearing Skilled 0 % Rear your hounds into fearsome beasts.
Initiative Skilled 33 % Your hound will choose its own attacks.
Target Gifted 0 % Attack specific limbs.
Courser Gifted 33 % Handle three hounds at once.
Report Gifted 66 % Get details about the hound's location.
Deliver Expert 33 % Like reverse fetch.
Sleuth Expert 66 % Scent out the location of an item.
Retrieve Virtuoso 0 % Actual fetch.
Track Virtuoso 66 % Send your hound to find and follow.
Soulpact Fabled 0 % Advance your hound in an instant.
Develop Fabled 33 % Develop physical traits in your hounds.
Leading Fabled 66 % Your hound will bring others to you.
Outfit Mythical 0 % Protect your hound with armour.
Sniff Mythical 33 % Sniff the air for those nearby.
Focus Mythical 66 % Your hound will focus its attention.
Beastmaster Transcendent 0 % Command complete authority of your hounds.

Warhound Attacks

Skill Rank Percent Description
Bite Inept 0 % Sink your teeth in.
Howl Inept 0 % A piercing cry.
Shatter Skilled 66 % Shatter an enemy shield.
Ululate Expert 0 % Hit the high notes.
Terror Virtuoso 33 % Send their entities fleeing.

Hounding Manage your kennel of warhounds
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: HOUND REQUEST <MALE/FEMALE>
 - Request a hound from the kennels. Must be used at a kennel.

HOUND LIST [<trait>]

 - Lists all Warhounds under your dominion. Optionally filter by trait.

HOUND LIST DETAILS

 - See the full overview of all your hounds.

HOUND INFO [<hound>]

 - Get detailed information on a specific hound.

HOUND REJECT <hound>

 - Destroy an unworthy hound within a kennel.

HOUND <MAJOR/MINOR> LIST

 - List possible hound traits.

HOUND <MAJOR/MINOR> <trait>

 - See details about a hound trait.

You may only have up to twenty hounds in your kennel at once.

Note: {{{note}}}

Naming Name your warhound
Syntax: HOUND NAME <hound> <name>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Give your hound a unique name to distinguish it from the other mutts. Renaming it, should

it already have a name, will cost 1,000 gold to do so.

Note: {{{note}}}

Ordering Understand basic warhound commands
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The below are some basic commands you can do with your hound, once it has been taken out

from the kennels and is in your direct care.

HOUND GLANCE [hound]

 - Glance to your hound's current location.

HOUND RECALL <hound>

 - Recall a warhound from the kennels. Can be used anywhere.

HOUND DISMISS <hound>

 - Send a warhound back to the kennels. Can be used anywhere.

Warhounds can also be ordered like most other loyal critters, as outlined in HELP LOYALTY, although they will not attack on their own. They will require special commands on your behalf.

Note: {{{note}}}

Whistling Order your hounds back
Syntax: HOUND WHISTLE [ALL/hound]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A sharp, high-pitched whistle that will call your active hound, or the specified hound,

to your side. The warhound must be outside of its kennel.

Note: {{{note}}}

Scent Sniff out another
Syntax: HOUND SCENT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If the target is in the same area, your hound will be able to pick up their scent and

discern where exactly they are.

Note: {{{note}}}

Bloodtrace Learn of another's passage through their blood
Syntax: HOUND BLOODTRACE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If another's blood has recently been spilled in your room, your hound may detect the

injured's identity.

Note: {{{note}}}

Digging Dig and bury items
Syntax: HOUND DIG and HOUND BURY <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The canine is an experienced digger, and can quickly dig up or bury items for you.
Note: {{{note}}}

Preservation Your hounds will never die
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Being a master of souls, you can preserve the soul of your warhound from death itself. If slain, your warhound will eventually revive after a period of time, however it will lose some of its accumulated experience.

Note: {{{note}}}

Flanking Intercept the cowardly
Syntax: HOUND FLANK <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound will intercept cowardly denizens that flee before your blows, preventing their

escape.

Note: {{{note}}}

Openings Strike during opportunistic moments
Syntax: HOUND OPENINGS <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When fighting denizens, your hound will create openings for you by attacking their flank.

This will allow your next blow to deal bonus damage.

Note: {{{note}}}

Rearing Rear your hounds into fearsome beasts
Syntax: HOUND REAR <MAJOR/MINOR> <trait> HOUND MAJOR LIST HOUND MINOR LIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your budding knowledge of hound training will now allow you to rear your active hound to

learn a trait of your liking. A hound can have up to a maximum of two major traits and five minor traits of choice.

In order to train multiple traits, your hound requires at least one level for each trait that you wish to have. Major traits cannot be learned until the hound reaches level five.

Note: {{{note}}}

Initiative Your hound will choose its own attacks
Syntax: HOUND INITIATIVE <target> HOUND INITIATIVE CEASE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your warhound will decide its own attacks, attacking the target without any commands from

you.

Note: {{{note}}}

Target Attack specific limbs
Syntax: HOUND TARGET <limb/NONE>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Direct your active hound to attack a specific limb when making use of the Bite ability,

dealing a small amount of trauma.

You can view AB WARHOUNDS BITE for more information.

Note: {{{note}}}

Courser Handle three hounds at once
Syntax: HOUND SWITCH <hound>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now capable of controlling up to three hounds in the fray at once. Simply make

sure you take out additional warhounds from your kennel in order to do so.

Traits will generally work with your active hound only, unless otherwise specified. You will need to switch out your active hound in order to make use of your full rotation.

Note: {{{note}}}

Report Get details about the hound's location
Syntax: HOUND REPORT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may not only see through the eyes of your hound, but do so with greater discernment -

allowing you to gauge the health of those present as well.

Note: {{{note}}}

Deliver Like reverse fetch
Syntax: HOUND DELIVER <item> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your hound to carry an item to someone on the same continent as you.
Note: {{{note}}}

Sleuth Scent out the location of an item
Syntax: HOUND SLEUTH <item> [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound will attempt to seek out a specified item in your current location, notifying

you if anyone present carries it. You may optionally target a specific person to search.

Note: {{{note}}}

Retrieve Actual fetch
Syntax: HOUND RETRIEVE <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your hound to pick up an item from its location.
Note: {{{note}}}

Track Send your hound to find and follow
Syntax: HOUND TRACK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound will ruthlessly track down the victim you specify, moving quietly to their

location. If they are an enemy of yours, it will pin them down and stun them when the hound reaches them.

Note: {{{note}}}

Soulpact Advance your hound in an instant
Syntax: HOUND SOULPACT <hound>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soul cost: 3000

Forging a pact between souls will allow you to unlock your warhound's potential, maximising its level, and preventing it from losing experience should it die. It will require a signficiant amount of souls from your soulstone in order to do so.

Only hounds that have been soulpacted are eligible for customisation.

Note: {{{note}}}

Develop Develop physical traits in your hounds
Syntax: HOUND DEVELOP <minor physical trait> HOUND MINOR LIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Mutating your hound is not as simple as a quick smack and some harsh words. In order to

obtain physical traits, you can now command your active hound to fight with the corrupt hound, Abietatve, utilising its body-drenched essence to warp and change your hound to your liking.

The same restrictions apply as listed within AB WARHOUNDS REARING if you seek multiple traits.

Note: {{{note}}}

Leading Your hound will bring others to you
Syntax: HOUND LEAD <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your hound to attempt to lead a target - your hound will first track to that target,

and then motion your target to follow. For the next two minutes, the target will be able to PATH FIND HOUND in the room with the hound to reach you. After two minutes, the hound will return to you.

Note: {{{note}}}

Outfit Protect your hound with armour
Syntax: HOUND OUTFIT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Outfit your hound in canine battle armour, increasing the percentage of damage reduced

when it is struck by another.

Note: {{{note}}}

Sniff Sniff the air for those nearby
Syntax: HOUND SNIFF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound will report the traces of all scents it picks up nearby, showing you all

denizens within a five room radius.

Note: {{{note}}}

Focus Your hound will focus its attention
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

The focus of your warhound has improved to a point where certain abilities now have a secondary effect should the opponent already be afflicted by the primary.

The following is a list below:

Poisonclaw - Causes limp veins if they have blisters. Shock - Causes hallucinations if they have epilepsy. Acidspit - Causes crippled if they have weariness. Stare - Causes impairment if they have berserking. Growling - Causes recklessness if they have dizziness.

Note: {{{note}}}

Beastmaster Command complete authority of your hounds
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your mastery of hounds will now allow you to teach one final major and minor trait to a hound, increasing the total to a maximum of three major traits and six minor traits.

Please see AB WARHOUNDS REARING and AB WARHOUNDS DEVELOP for more information.

Note: {{{note}}}

Bite Sink your teeth in
Syntax: HOUND BITE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your hound to chomp down on your victim, causing cutting damage.
Note: {{{note}}}

Howl A piercing cry
Syntax: HOUND HOWL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound's howl will have an adverse effect upon your opponent, draining them of their

mana.

Note: {{{note}}}

Shatter Shatter an enemy shield
Syntax: HOUND SHATTER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your hound to go forth and shatter your opponent's magical shield, destroying it in

the process.

Note: {{{note}}}

Ululate Hit the high notes
Syntax: HOUND ULULATEA emotionful mourning howl that will cause all those who hear it to tear
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: up, blurring their vision.
Note: {{{note}}}

Terror Send their entities fleeing
Syntax: HOUND TERROR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Send animals fleeing with a terrifying bellow.
Note: {{{note}}}