Difference between revisions of "Necromancy (skill)"
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'''Necromancy''' deals with the study of death and those who practice it work to | |||
manipulate life essence through the consumption of mortal hearts, as well as | |||
the various stages of decay. Assortments of nefarious abilities are granted | |||
to even the most novice student, and with further study the knowledge of | |||
cannibalism is obtained. It is this ability that has generally caused | |||
widespread fear of even the most docile necromancer for it is through | |||
cannibalism that one's life essence is increased, fuelling the higher | |||
necromantic abilities. | |||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | Deathsight | Inept | 0| Attune yourself to the Underworld. }} | {{SkillTableRow |Deathsight |Inept |0 |Attune yourself to the Underworld. }} | ||
{{SkillTableRow | Essence | Inept | 0| Seek out the power that burns within. }} | {{SkillTableRow |Essence |Inept |0 |Seek out the power that burns within. }} | ||
{{SkillTableRow | Chill | Novice | 0| Send the cold of the grave to plague an opponent. }} | {{SkillTableRow |Decay |Inept |0 |Causing your opponent's flesh to decay. }} | ||
{{SkillTableRow | Dissect | Novice | 0| Gather vital organs. }} | {{SkillTableRow |Chill |Novice |0 |Send the cold of the grave to plague an opponent. }} | ||
{{SkillTableRow | Nightsight | Novice | 50| Nothing can hide in the darkness. }} | {{SkillTableRow |Dissect |Novice |0 |Gather vital organs. }} | ||
{{SkillTableRow | Sense | Apprentice | 0| Seek out the life force of another being | {{SkillTableRow |Nightsight |Novice |50 |Nothing can hide in the darkness. }} | ||
{{SkillTableRow |Sense |Apprentice |0 |Seek out the life force of another being. }} | |||
{{SkillTableRow | Night | Capable | 0| Create darkness in the room. }} | {{SkillTableRow |Night |Capable |0 |Create darkness in the room. }} | ||
{{SkillTableRow | Shroud | Capable | 40| Perform many actions in secret. }} | {{SkillTableRow |Shroud |Capable |40 |Perform many actions in secret. }} | ||
{{SkillTableRow | Screech | Adept | 0| The shriek of the banshee. }} | {{SkillTableRow |Screech |Adept |0 |The shriek of the banshee. }} | ||
{{SkillTableRow | Belch | Adept | 25| Spew forth a noxious gas. }} | {{SkillTableRow |Belch |Adept |25 |Spew forth a noxious gas. }} | ||
{{SkillTableRow | Taint | Adept | 62| Attack the living. }} | {{SkillTableRow |Taint |Adept |62 |Attack the living. }} | ||
{{SkillTableRow | Leech | Adept | 75| Leech away the | {{SkillTableRow |Leech |Adept |75 |Leech away the life aura of your target. }} | ||
{{SkillTableRow | | {{SkillTableRow |Bonedagger |Skilled |10 |Draw forth a dagger of bone from the dead. }} | ||
{{SkillTableRow |Lifevision |Skilled |20 |Allows you to see many hidden beings. }} | |||
{{SkillTableRow | Lifevision | Skilled | 20| Allows you to see many hidden beings. }} | {{SkillTableRow |Shrivel |Skilled |40 |Cause your opponent's limbs to shrivel up. }} | ||
{{SkillTableRow | Shrivel | Skilled | 40| Cause your | {{SkillTableRow |Soulmask |Skilled |60 |Conceal your aura from prying eyes. }} | ||
{{SkillTableRow | Soulmask | Skilled | 60| Conceal your aura from prying eyes. }} | {{SkillTableRow |Cannibalism |Skilled |80 |Rip out and consume the heart of your victims. }} | ||
{{SkillTableRow | Cannibalism | Skilled | 80| Rip out and consume the heart of your victims. }} | {{SkillTableRow |Medium |Gifted |0 |Communicate with the dead. }} | ||
{{SkillTableRow | | {{SkillTableRow |Ectoplasm |Gifted |0 |Coat an object in your ectoplasm. }} | ||
{{SkillTableRow | | {{SkillTableRow |Morisensus |Gifted |33 |Sense those that are near death. }} | ||
{{SkillTableRow | | {{SkillTableRow |Putrefaction |Expert |0 |Cause your flesh to decay and melt. }} | ||
{{SkillTableRow | Putrefaction | Expert | 0| Cause your flesh to decay and melt. | {{SkillTableRow |Drain |Expert |25 |Drain your life essence into another Necromancer. }} | ||
{{SkillTableRow | Drain | Expert | 25| Drain your life essence into another Necromancer. | {{SkillTableRow |Deathaura |Virtuoso |0 |Surround yourself in a miasma of evil. }} | ||
{{SkillTableRow |Bonehelm |Virtuoso |11 |Draw forth a helm of bone from the dead. }} | |||
{{SkillTableRow | Deathaura | Virtuoso | 0| Surround yourself in a miasma of evil. }} | {{SkillTableRow |Deform |Virtuoso |33 |Exacerbate the physical deformities of another. }} | ||
{{SkillTableRow | | {{SkillTableRow |Gravehands |Fabled |0 |Summon the hands of the grave to hinder your opponents. }} | ||
{{SkillTableRow | | {{SkillTableRow |Gravechill |Fabled |9 |Let the chill of the grave spread to your foe. }} | ||
{{SkillTableRow |Rot |Fabled |27 |Bestow the horrific curse of Farag's Rot upon your victim. }} | |||
{{SkillTableRow | Gravehands | Fabled | 0| Summon the hands of the grave to hinder your opponents. }} | {{SkillTableRow |Desecration |Fabled |55 |Defile the buried dead for your own needs. }} | ||
{{SkillTableRow | Gravechill | Fabled | 9| Let the chill of the grave spread to your foe. }} | {{SkillTableRow |Vengeance |Fabled |73 |Revenge with your dying breath. }} | ||
{{SkillTableRow | Rot | Fabled | 27| Bestow the horrific curse of Farag's Rot upon your victim. }} | {{SkillTableRow |Regeneration |Mythical |0 |Regenerate a body with your necromantic powers. }} | ||
{{SkillTableRow | | {{SkillTableRow |Blackwind |Mythical |31 |Assume the form of the deadly blackwind. }} | ||
{{SkillTableRow | Vengeance | Fabled | 73| Revenge with your dying breath. }} | {{SkillTableRow |Vivisect |Mythical |62 |Rip your victim's chest open and torture him to death. }} | ||
{{SkillTableRow | Regeneration | Mythical | 0| Regenerate a body with your necromantic powers. | {{SkillTableRow |Soulcage |Transcendent |0 |Harness your life essence to escape death itself. }} | ||
{{SkillTableRow | Blackwind | Mythical | 31| Assume the form of the deadly blackwind. | |||
{{SkillTableRow | Vivisect | Mythical | 62| Rip your victim's chest open and torture him to death. }} | |||
{{SkillTableRow | Soulcage | Transcendent | 0| Harness your life essence to escape death itself. }} | |||
|} | |} | ||
{{Anchor|Deathsight}} | |||
{{Skill_detail | |||
|skill = Deathsight | |||
|description = Attune yourself to the Underworld | |||
|syntax = DEATHSIGHT [OFF] | |||
|detail = Using this ability, you will be linked with the Underhalls, allowing you to sense those | |||
who perish and pass through it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Essence}} | |||
{{Skill_detail | |||
|skill = Essence | |||
|description = Seek out the power that burns within | |||
|syntax = ESSENCE | |||
|detail = Life essence fuels many of your abilities within Necromancy, and this will allow you at a | |||
glance to see how much you have remaining. Those that embrace undeath will find that they will | |||
consume less essence than those of the living. | |||
You can also CONFIG this to show in your prompt. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Decay}} | |||
{{Skill_detail | |||
|skill = Decay | |||
|description = Causing your opponent's flesh to decay | |||
|syntax = DECAY <target> | |||
|detail = You have gained the magical touch of a necromancer, allowing you to wither the flesh of a | |||
chosen victim with a brush of the finger, causing magic damage. | |||
When attacking another player, it will become more powerful the more you learn in Necromancy. It is | |||
further increased if their life aura has been leeched away. | |||
Decay does not scale as much with the target's max health, but has a high base damage, making it | |||
more effective against low max health then other skills. Additionally, the equilibrium time is | |||
reduced if the target's constitution is lower then their statpack default. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Chill}} | |||
{{Skill_detail | |||
|skill = Chill | |||
|description = Send the cold of the grave to plague an opponent | |||
|syntax = CHILL <target> | |||
|detail = For firewalls: | |||
CHILL <direction> | |||
CHILL FIREWALL [direction] | |||
Summon a deep chill from the beyond and instill it into your target. This will slowly cause them to | |||
freeze over time, blooming three times before dissipating completely. You may also use this ability | |||
to put out firewalls. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Dissect}} | |||
{{Skill_detail | |||
|skill = Dissect | |||
|description = Gather vital organs | |||
|syntax = DISSECT <organ> FROM <creature> DISSECT <organ> INTO SLICES AUTOPSY | |||
<creature> | |||
|detail = With a scalpel in hand, you can use this skill to extract organs from a fresh, undefiled | |||
denizen corpse. The organs can then be cut into smaller slices at your delight. | |||
Performing an autopsy upon the corpse will let you know what kind of organs you can extract, | |||
although you will occasionally find a tumor instead of a organ. | |||
The higher your skill in Necromancy, the more slices you can obtain when cutting up an organ. | |||
The organs and slices have no mechanical benefit, and are mostly for your pleasure to do with as | |||
you please. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Nightsight}} | |||
{{Skill_detail | |||
|skill = Nightsight | |||
|description = Nothing can hide in the darkness | |||
|syntax = NIGHTSIGHT | |||
Nightsight will allow you to see normally while under the cover of | |||
|detail = darkness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sense}} | |||
{{Skill_detail | |||
|skill = Sense | |||
|description = Seek out the life force of another being | |||
|syntax = SENSE <player> | |||
|detail = Seek out the very life essence of a player, gaining you the knowledge of his or her | |||
location. You can sense another from nearly anywhere in the realm. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Night}} | |||
{{Skill_detail | |||
|skill = Night | |||
|description = Create darkness in the room | |||
|syntax = NIGHT | |||
|detail = Draw forth the cover of darkness and swamp your location in magical shadows. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shroud}} | |||
{{Skill_detail | |||
|skill = Shroud | |||
|description = Perform many actions in secret | |||
|syntax = SHROUD | |||
|detail = Cover yourself in a shroud of concealment, preventing nearby eyes from discerning your | |||
actions. You will be able to leave and enter a location without notice, plus a few other common | |||
actions will be hidden. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Screech}} | |||
{{Skill_detail | |||
|skill = Screech | |||
|description = The shriek of the banshee | |||
|syntax = SCREECH | |||
|detail = Let loose a powerful screech with the might of the banshee. The sound will drive all | |||
those who can hear it out of the location if they are not deaf, and restore hearing to those who | |||
are. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Belch}} | |||
{{Skill_detail | |||
|skill = Belch | |||
|description = Spew forth a noxious gas | |||
|syntax = BELCH and INHALE CLOUD | |||
|detail = Belch forth a cloud of noxious gas that will poison and asphyxiate everyone that breathes | |||
it in, including yourself. If you so wish, you may INHALE the cloud in order to remove it. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Taint}} | |||
{{Skill_detail | |||
|skill = Taint | |||
|description = Attack the living | |||
|syntax = TAINT <target> | |||
|detail = Essence cost: 250 | |||
This ability will strike your enemy with shadows, dealing more damage the closer to midnight it is. | |||
It is worth noting that taint can be used through most forms of magical barriers. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Leech}} | |||
{{Skill_detail | |||
|skill = Leech | |||
|description = Leech away the life aura of your target | |||
|syntax = LEECH <target> and LEECH RELEASE | |||
|detail = Essence cost: 100 | |||
Leech away the life aura of another, making them further vulnerable to your dark powers. You may | |||
only leech away one aura at a time. | |||
Once leeched, it will take 5 seconds for the aura to fully dissipate into your grasp. At this point, | |||
their max health and mana will be reduced by 10%, and you'll be able to harm them with the full | |||
power of your sorcery. | |||
If your aura has been leeched, you can MEDITATE to restore it or have the necromancer release it. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Bonedagger}} | |||
{{Skill_detail | |||
|skill = Bonedagger | |||
|description = Draw forth a dagger of bone from the dead | |||
|syntax = DRAW BONEDAGGER FROM <corpse> FLICK BONEDAGGER AT <target> [<venom>] | |||
|detail = Your eldritch talents permit you to draw forth a bone dagger that may be envenomed to | |||
afflict your target with venoms, either in the same room or at a distance. The dagger must be | |||
wielded and bear your mark to be effective. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Lifevision}} | |||
{{Skill_detail | |||
|skill = Lifevision | |||
|description = Allows you to see many hidden beings | |||
|syntax = LIFEVISION | |||
|detail = Your attunement with life essence allows you to see all living things within your sight, | |||
regardless if they are hidden or not. It will additionally provide some measure of protection | |||
against illusions, allowing you to occasionally tell if they are fake. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shrivel}} | |||
{{Skill_detail | |||
|skill = Shrivel | |||
|description = Cause your opponent's limbs to shrivel up | |||
|syntax = SHRIVEL <target> <ARMS or LEGS> SHRIVEL <target> <LEFT/RIGHT> <ARM/LEG> | |||
SHRIVEL <target> THROAT | |||
|detail = Use necromantic energies to shrivel the limbs or throat of your opponent. If you choose | |||
the more amibigious target of arms or legs, you will shrivel a random arm/leg that will be hidden | |||
to your opponent. Be warned that this comes with a slight increase to your equilibrium recovery. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Soulmask}} | |||
{{Skill_detail | |||
|skill = Soulmask | |||
|description = Conceal your aura from prying eyes | |||
|syntax = SOULMASK | |||
|detail = With this ability, you may mask your aura from those who would read it. It also provides | |||
some measure of protection against angels who might seek you out. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cannibalism}} | |||
{{Skill_detail | |||
|skill = Cannibalism | |||
|description = Rip out and consume the heart of your victims | |||
|syntax = DRAW HEART CONSUME HEART | |||
|detail = Life essence does not always come freely. If there is a corpse on the ground that has not | |||
been defiled, you may draw the heart from it and hold it in hand. Then, in an orgy of gastronomic | |||
pleasure, you may consume it to refill your life essence. The more experienced the adventurer you | |||
pull the heart from, the greater your gain in life essence will be. You can do this from any player | |||
corpse, it does not need to be one you personally slew. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Medium}} | |||
{{Skill_detail | |||
|skill = Medium | |||
|description = Communicate with the dead | |||
|syntax = GRAVETELL <person> <message> REPLY <message> | |||
|detail = While you stand within a graveyard, you can use your closeness to death to communicate | |||
with recently-departed souls that yet linger within the Underhalls. They will not be able to | |||
communicate with you unless you initiate communication with them first. In order for one of the | |||
dead to speak back with you, they must make use of REPLY. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ectoplasm}} | |||
{{Skill_detail | |||
|skill = Ectoplasm | |||
|description = Coat an object in your ectoplasm | |||
|syntax = ECTOPLASM <item> SENSE OBJECT | |||
|detail = Essence cost: 100 | |||
By coating an item you possess with your ectoplasm, you can sense the location it is within from | |||
anywhere across the realm. You can only coat one object at a time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Morisensus}} | |||
{{Skill_detail | |||
|skill = Morisensus | |||
|description = Sense those that are near death | |||
|syntax = MORISENSUS | |||
|detail = Essence cost: 150 | |||
When active, you will sense when someone falls low on health or mana. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Putrefaction}} | |||
{{Skill_detail | |||
|skill = Putrefaction | |||
|description = Cause your flesh to decay and melt | |||
|syntax = PUTREFACTION SOLIDIFY | |||
|detail = Essence cost: 100 | |||
By turning your flesh into semi-liquid, rotting state, you can gain some measure of immunity | |||
against cutting and blunt-based attacks. This is less effective against blunt damage than it is | |||
against cutting damage. Your health will slowly drain away for as long as you have it active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Drain}} | |||
{{Skill_detail | |||
|skill = Drain | |||
|description = Drain your life essence into another Necromancer | |||
|syntax = DRAIN <necromancer> | |||
|detail = With this ability you can transfer life essence from yourself to another necromancer. | |||
Unfortunately, it is not a perfect transfer and some life essence will be lost in the process. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Deathaura}} | |||
{{Skill_detail | |||
|skill = Deathaura | |||
|description = Surround yourself in a miasma of evil | |||
|syntax = DEATHAURA [OFF] | |||
|detail = Essence cost: 100 | |||
This ability will create an aura of death and evil that will harm your enemies around you. The | |||
damage caused by this skill won't awaken sleeping opponents. This will drain your mental reserves | |||
for as long as it is active. | |||
Additionally, it will give your enemies one of the following afflictions: | |||
Vomiting, dizziness, or dementia. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bonehelm}} | |||
{{Skill_detail | |||
|skill = Bonehelm | |||
|description = Draw forth a helm of bone from the dead | |||
|syntax = DRAW HELM FROM <corpse> | |||
|detail = A powerfully enchanted helm of charred bone pulled from the corpse of something dead, | |||
this may be worn to bolster your resistance slightly against all forms of damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Deform}} | |||
{{Skill_detail | |||
|skill = Deform | |||
|description = Exacerbate the physical deformities of another | |||
|syntax = DEFORM <target> | |||
|detail = Essence cost: 300 | |||
For each affliction upon your target, you will further deform their body and sap their constitution, | |||
leaving them enfeebled under shadow's grasp. This drain is increased to two points per affliction | |||
after the sixth. You must leech away the life aura of your target first before you can use this | |||
ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Gravehands}} | |||
{{Skill_detail | |||
|skill = Gravehands | |||
|description = Summon the hands of the grave to hinder your opponents | |||
|syntax = SUMMON HANDS OF THE GRAVE | |||
|detail = Essence cost: 100 | |||
The ability will cause rotting hands to rise up from the ground to grab at the ankles of any enemy | |||
who tries to escape for a limited time. The hands of the dead will persist even if you perish. | |||
The chance it will hold them still is dependant on the following: | |||
Chance Requirement | |||
======================================== | |||
10% - Summoner is fleeing combat, there or not | |||
40% - Summoner is not present | |||
60% - Summoner is present and corporeal | |||
If this ability is used in a graveyard environment, then the hands of the dead will remain under | |||
your command for considerably longer. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Gravechill}} | |||
{{Skill_detail | |||
|skill = Gravechill | |||
|description = Let the chill of the grave spread to your foe | |||
|syntax = GRAVECHILL [OFF] | |||
|detail = Empower your necromantic arts with the chilling power of the grave. When you use the | |||
Decay ability on another, it will be transformed into cold damage and have a chance to freeze your | |||
opponent. | |||
While you have this defence active, you will also receive bonus resistance against fire damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rot}} | |||
{{Skill_detail | |||
|skill = Rot | |||
|description = Bestow the horrific curse of Farag's Rot upon your victim | |||
|syntax = ROT <player> | |||
|detail = Essence cost: 1000 | |||
Expel a vicious cloud that will bestow perhaps what is one of the most terrible of curses: Farag's | |||
Rot. This curse will cause the flesh to decompose under a powerful toxin that will circulate the | |||
blood stream. | |||
If they should perish while under its effects, then they will be unable to save themselves with | |||
abilities that protect one from death and leave behind a defiled body. | |||
Once dead, the curse will then spread to an ally of the deceased in the location, cutting the | |||
duration in half. If the duration is lower then five seconds, then it won't spread. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Desecration}} | |||
{{Skill_detail | |||
|skill = Desecration | |||
|description = Defile the buried dead for your own needs | |||
|syntax = DESECRATE THE DEAD SENSE GRAVEYARD | |||
|detail = At specific graveyards, you may desecrate the dead and steal the dormant life essence | |||
within their decaying bodies in order to empower your own. This will slowly regenerate your life | |||
essence until it is full. | |||
In order to find a graveyard suitable to this purpose, you can SENSE GRAVEYARD to find the closest | |||
one in your area, assuming one exists. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vengeance}} | |||
{{Skill_detail | |||
|skill = Vengeance | |||
|description = Revenge with your dying breath | |||
|syntax = VENGEANCE | |||
|detail = Essence cost: 400 | |||
Upon your full death, if you have activated this ability, you will exact revenge on all enemies in | |||
the room, impaling them with spears of bone. It will always strike the person who slew you, | |||
regardless of declaring them an enemy. | |||
This ability will also trigger when you are saved from death by the Soulcage skill. Please see AB | |||
NECROMANCY SOULCAGE for more information on this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Regeneration}} | |||
{{Skill_detail | |||
|skill = Regeneration | |||
|description = Regenerate a body with your necromantic powers | |||
|syntax = REGENERATE <player> | |||
|detail = Essence cost: 500 | |||
Using the inherent power of the necromancer, you may instill life essence into the corpse of a | |||
fallen combatant to raise them from the dead. | |||
If they choose to not accept the resurrection in a timely manner, then the body will crumble away. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Blackwind}} | |||
{{Skill_detail | |||
|skill = Blackwind | |||
|description = Assume the form of the deadly blackwind | |||
|syntax = BLACKWIND and HUMAN CHOKE <target> | |||
|detail = Essence cost: 500 | |||
This allows you to shed your corporeal body and take the form of the deadly blackwind. Although you | |||
find your freedom is severly limited, there is very little that interact with you in a harmful way. | |||
You can also choke another if you so choose by slipping into their lungs and depriving them of | |||
their breath. | |||
This ability is incredibly taxing upon your willpower and it will quickly drain. Should you run out | |||
of willpower, then you will lose the ability to return to your body and become scattered upon the | |||
wind. You may return to normal by using HUMAN at any time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vivisect}} | |||
{{Skill_detail | |||
|skill = Vivisect | |||
|description = Rip your victim's chest open and torture him to death | |||
|syntax = VIVISECT <target> | |||
|detail = If you have successfully leeched away the life aura of your target and have withered all | |||
four limbs, you may release them from this life by splitting your victim from chin to belly and | |||
pinning them to the ground with their own sternum. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Soulcage}} | |||
{{Skill_detail | |||
|skill = Soulcage | |||
|description = Harness your life essence to escape death itself | |||
|syntax = SOULCAGE | |||
|detail = Essence cost: 3000 | |||
This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life | |||
essence cost. It allows you to spin a web of life essence around your very soul, protecting it in | |||
the off chance that you suffer death. You will be restored back to full health and mana, and any | |||
afflictions upon you will be cured, effectively granting you a second chance at life. | |||
You will not be able to use this skill if you are protected from death already, or are in cooldown | |||
from use of the starburst tattoo. | |||
|cooldown = 15 minutes (when triggered) | |||
|target = | |||
|required = | |||
}} |
Latest revision as of 17:31, 25 September 2024
Necromancy deals with the study of death and those who practice it work to manipulate life essence through the consumption of mortal hearts, as well as the various stages of decay. Assortments of nefarious abilities are granted to even the most novice student, and with further study the knowledge of cannibalism is obtained. It is this ability that has generally caused widespread fear of even the most docile necromancer for it is through cannibalism that one's life essence is increased, fuelling the higher necromantic abilities.
Skill | Rank | Percent | Description |
---|---|---|---|
Deathsight | Inept | 0 % | Attune yourself to the Underworld. |
Essence | Inept | 0 % | Seek out the power that burns within. |
Decay | Inept | 0 % | Causing your opponent's flesh to decay. |
Chill | Novice | 0 % | Send the cold of the grave to plague an opponent. |
Dissect | Novice | 0 % | Gather vital organs. |
Nightsight | Novice | 50 % | Nothing can hide in the darkness. |
Sense | Apprentice | 0 % | Seek out the life force of another being. |
Night | Capable | 0 % | Create darkness in the room. |
Shroud | Capable | 40 % | Perform many actions in secret. |
Screech | Adept | 0 % | The shriek of the banshee. |
Belch | Adept | 25 % | Spew forth a noxious gas. |
Taint | Adept | 62 % | Attack the living. |
Leech | Adept | 75 % | Leech away the life aura of your target. |
Bonedagger | Skilled | 10 % | Draw forth a dagger of bone from the dead. |
Lifevision | Skilled | 20 % | Allows you to see many hidden beings. |
Shrivel | Skilled | 40 % | Cause your opponent's limbs to shrivel up. |
Soulmask | Skilled | 60 % | Conceal your aura from prying eyes. |
Cannibalism | Skilled | 80 % | Rip out and consume the heart of your victims. |
Medium | Gifted | 0 % | Communicate with the dead. |
Ectoplasm | Gifted | 0 % | Coat an object in your ectoplasm. |
Morisensus | Gifted | 33 % | Sense those that are near death. |
Putrefaction | Expert | 0 % | Cause your flesh to decay and melt. |
Drain | Expert | 25 % | Drain your life essence into another Necromancer. |
Deathaura | Virtuoso | 0 % | Surround yourself in a miasma of evil. |
Bonehelm | Virtuoso | 11 % | Draw forth a helm of bone from the dead. |
Deform | Virtuoso | 33 % | Exacerbate the physical deformities of another. |
Gravehands | Fabled | 0 % | Summon the hands of the grave to hinder your opponents. |
Gravechill | Fabled | 9 % | Let the chill of the grave spread to your foe. |
Rot | Fabled | 27 % | Bestow the horrific curse of Farag's Rot upon your victim. |
Desecration | Fabled | 55 % | Defile the buried dead for your own needs. |
Vengeance | Fabled | 73 % | Revenge with your dying breath. |
Regeneration | Mythical | 0 % | Regenerate a body with your necromantic powers. |
Blackwind | Mythical | 31 % | Assume the form of the deadly blackwind. |
Vivisect | Mythical | 62 % | Rip your victim's chest open and torture him to death. |
Soulcage | Transcendent | 0 % | Harness your life essence to escape death itself. |
Deathsight | Attune yourself to the Underworld | |
Syntax: | DEATHSIGHT [OFF] | |
Details: | Using this ability, you will be linked with the Underhalls, allowing you to sense those
who perish and pass through it. |
Essence | Seek out the power that burns within | |
Syntax: | ESSENCE | |
Details: | Life essence fuels many of your abilities within Necromancy, and this will allow you at a
glance to see how much you have remaining. Those that embrace undeath will find that they will consume less essence than those of the living. You can also CONFIG this to show in your prompt. |
Decay | Causing your opponent's flesh to decay | |
Syntax: | DECAY <target> | |
Works against: | Both players and NPCs | |
Details: | You have gained the magical touch of a necromancer, allowing you to wither the flesh of a
chosen victim with a brush of the finger, causing magic damage. When attacking another player, it will become more powerful the more you learn in Necromancy. It is further increased if their life aura has been leeched away. Decay does not scale as much with the target's max health, but has a high base damage, making it more effective against low max health then other skills. Additionally, the equilibrium time is reduced if the target's constitution is lower then their statpack default. |
Chill | Send the cold of the grave to plague an opponent | |
Syntax: | CHILL <target> | |
Works against: | Players only | |
Details: | For firewalls:
CHILL <direction> CHILL FIREWALL [direction] Summon a deep chill from the beyond and instill it into your target. This will slowly cause them to freeze over time, blooming three times before dissipating completely. You may also use this ability to put out firewalls. |
Dissect | Gather vital organs | |
Syntax: | DISSECT <organ> FROM <creature> DISSECT <organ> INTO SLICES AUTOPSY
<creature> | |
Details: | With a scalpel in hand, you can use this skill to extract organs from a fresh, undefiled
denizen corpse. The organs can then be cut into smaller slices at your delight. Performing an autopsy upon the corpse will let you know what kind of organs you can extract, although you will occasionally find a tumor instead of a organ. The higher your skill in Necromancy, the more slices you can obtain when cutting up an organ. The organs and slices have no mechanical benefit, and are mostly for your pleasure to do with as you please. |
Nightsight | Nothing can hide in the darkness | |
Syntax: | NIGHTSIGHT
Nightsight will allow you to see normally while under the cover of | |
Details: | darkness. |
Sense | Seek out the life force of another being | |
Syntax: | SENSE <player> | |
Works against: | Players only | |
Details: | Seek out the very life essence of a player, gaining you the knowledge of his or her
location. You can sense another from nearly anywhere in the realm. |
Night | Create darkness in the room | |
Syntax: | NIGHT | |
Details: | Draw forth the cover of darkness and swamp your location in magical shadows. |
Shroud | Perform many actions in secret | |
Syntax: | SHROUD | |
Details: | Cover yourself in a shroud of concealment, preventing nearby eyes from discerning your
actions. You will be able to leave and enter a location without notice, plus a few other common actions will be hidden. |
Screech | The shriek of the banshee | |
Syntax: | SCREECH | |
Works against: | Players only | |
Details: | Let loose a powerful screech with the might of the banshee. The sound will drive all
those who can hear it out of the location if they are not deaf, and restore hearing to those who are. |
Belch | Spew forth a noxious gas | |
Syntax: | BELCH and INHALE CLOUD | |
Works against: | Players only | |
Details: | Belch forth a cloud of noxious gas that will poison and asphyxiate everyone that breathes
it in, including yourself. If you so wish, you may INHALE the cloud in order to remove it. |
Taint | Attack the living | |
Syntax: | TAINT <target> | |
Works against: | Players only | |
Details: | Essence cost: 250
This ability will strike your enemy with shadows, dealing more damage the closer to midnight it is. It is worth noting that taint can be used through most forms of magical barriers. |
Leech | Leech away the life aura of your target | |
Syntax: | LEECH <target> and LEECH RELEASE | |
Works against: | Players only | |
Details: | Essence cost: 100
Leech away the life aura of another, making them further vulnerable to your dark powers. You may only leech away one aura at a time. Once leeched, it will take 5 seconds for the aura to fully dissipate into your grasp. At this point, their max health and mana will be reduced by 10%, and you'll be able to harm them with the full power of your sorcery. If your aura has been leeched, you can MEDITATE to restore it or have the necromancer release it. |
Bonedagger | Draw forth a dagger of bone from the dead | |
Syntax: | DRAW BONEDAGGER FROM <corpse> FLICK BONEDAGGER AT <target> [<venom>] | |
Works against: | Both players and NPCs | |
Details: | Your eldritch talents permit you to draw forth a bone dagger that may be envenomed to
afflict your target with venoms, either in the same room or at a distance. The dagger must be wielded and bear your mark to be effective. |
Lifevision | Allows you to see many hidden beings | |
Syntax: | LIFEVISION | |
Details: | Your attunement with life essence allows you to see all living things within your sight,
regardless if they are hidden or not. It will additionally provide some measure of protection against illusions, allowing you to occasionally tell if they are fake. |
Shrivel | Cause your opponent's limbs to shrivel up | |
Syntax: | SHRIVEL <target> <ARMS or LEGS> SHRIVEL <target> <LEFT/RIGHT> <ARM/LEG>
SHRIVEL <target> THROAT | |
Works against: | Players only | |
Details: | Use necromantic energies to shrivel the limbs or throat of your opponent. If you choose
the more amibigious target of arms or legs, you will shrivel a random arm/leg that will be hidden to your opponent. Be warned that this comes with a slight increase to your equilibrium recovery. |
Soulmask | Conceal your aura from prying eyes | |
Syntax: | SOULMASK | |
Details: | With this ability, you may mask your aura from those who would read it. It also provides
some measure of protection against angels who might seek you out. |
Cannibalism | Rip out and consume the heart of your victims | |
Syntax: | DRAW HEART CONSUME HEART | |
Details: | Life essence does not always come freely. If there is a corpse on the ground that has not
been defiled, you may draw the heart from it and hold it in hand. Then, in an orgy of gastronomic pleasure, you may consume it to refill your life essence. The more experienced the adventurer you pull the heart from, the greater your gain in life essence will be. You can do this from any player corpse, it does not need to be one you personally slew. |
Medium | Communicate with the dead | |
Syntax: | GRAVETELL <person> <message> REPLY <message> | |
Details: | While you stand within a graveyard, you can use your closeness to death to communicate
with recently-departed souls that yet linger within the Underhalls. They will not be able to communicate with you unless you initiate communication with them first. In order for one of the dead to speak back with you, they must make use of REPLY. |
Ectoplasm | Coat an object in your ectoplasm | |
Syntax: | ECTOPLASM <item> SENSE OBJECT | |
Details: | Essence cost: 100
By coating an item you possess with your ectoplasm, you can sense the location it is within from anywhere across the realm. You can only coat one object at a time. |
Morisensus | Sense those that are near death | |
Syntax: | MORISENSUS | |
Details: | Essence cost: 150
When active, you will sense when someone falls low on health or mana. |
Putrefaction | Cause your flesh to decay and melt | |
Syntax: | PUTREFACTION SOLIDIFY | |
Details: | Essence cost: 100
By turning your flesh into semi-liquid, rotting state, you can gain some measure of immunity against cutting and blunt-based attacks. This is less effective against blunt damage than it is against cutting damage. Your health will slowly drain away for as long as you have it active. |
Drain | Drain your life essence into another Necromancer | |
Syntax: | DRAIN <necromancer> | |
Works against: | Players only | |
Details: | With this ability you can transfer life essence from yourself to another necromancer.
Unfortunately, it is not a perfect transfer and some life essence will be lost in the process. |
Deathaura | Surround yourself in a miasma of evil | |
Syntax: | DEATHAURA [OFF] | |
Details: | Essence cost: 100
This ability will create an aura of death and evil that will harm your enemies around you. The damage caused by this skill won't awaken sleeping opponents. This will drain your mental reserves for as long as it is active. Additionally, it will give your enemies one of the following afflictions: Vomiting, dizziness, or dementia. |
Bonehelm | Draw forth a helm of bone from the dead | |
Syntax: | DRAW HELM FROM <corpse> | |
Details: | A powerfully enchanted helm of charred bone pulled from the corpse of something dead,
this may be worn to bolster your resistance slightly against all forms of damage. |
Deform | Exacerbate the physical deformities of another | |
Syntax: | DEFORM <target> | |
Details: | Essence cost: 300
For each affliction upon your target, you will further deform their body and sap their constitution, leaving them enfeebled under shadow's grasp. This drain is increased to two points per affliction after the sixth. You must leech away the life aura of your target first before you can use this ability. |
Gravehands | Summon the hands of the grave to hinder your opponents | |
Syntax: | SUMMON HANDS OF THE GRAVE | |
Works against: | Players only | |
Details: | Essence cost: 100
The ability will cause rotting hands to rise up from the ground to grab at the ankles of any enemy who tries to escape for a limited time. The hands of the dead will persist even if you perish. The chance it will hold them still is dependant on the following: Chance Requirement ============================10% - Summoner is fleeing combat, there or not 40% - Summoner is not present 60% - Summoner is present and corporeal If this ability is used in a graveyard environment, then the hands of the dead will remain under your command for considerably longer. |
Gravechill | Let the chill of the grave spread to your foe | |
Syntax: | GRAVECHILL [OFF] | |
Details: | Empower your necromantic arts with the chilling power of the grave. When you use the
Decay ability on another, it will be transformed into cold damage and have a chance to freeze your opponent. While you have this defence active, you will also receive bonus resistance against fire damage. |
Rot | Bestow the horrific curse of Farag's Rot upon your victim | |
Syntax: | ROT <player> | |
Works against: | Players only | |
Details: | Essence cost: 1000
Expel a vicious cloud that will bestow perhaps what is one of the most terrible of curses: Farag's Rot. This curse will cause the flesh to decompose under a powerful toxin that will circulate the blood stream. If they should perish while under its effects, then they will be unable to save themselves with abilities that protect one from death and leave behind a defiled body. Once dead, the curse will then spread to an ally of the deceased in the location, cutting the duration in half. If the duration is lower then five seconds, then it won't spread. |
Desecration | Defile the buried dead for your own needs | |
Syntax: | DESECRATE THE DEAD SENSE GRAVEYARD | |
Details: | At specific graveyards, you may desecrate the dead and steal the dormant life essence
within their decaying bodies in order to empower your own. This will slowly regenerate your life essence until it is full. In order to find a graveyard suitable to this purpose, you can SENSE GRAVEYARD to find the closest one in your area, assuming one exists. |
Vengeance | Revenge with your dying breath | |
Syntax: | VENGEANCE | |
Details: | Essence cost: 400
Upon your full death, if you have activated this ability, you will exact revenge on all enemies in the room, impaling them with spears of bone. It will always strike the person who slew you, regardless of declaring them an enemy. This ability will also trigger when you are saved from death by the Soulcage skill. Please see AB NECROMANCY SOULCAGE for more information on this ability. |
Regeneration | Regenerate a body with your necromantic powers | |
Syntax: | REGENERATE <player> | |
Details: | Essence cost: 500
Using the inherent power of the necromancer, you may instill life essence into the corpse of a fallen combatant to raise them from the dead. If they choose to not accept the resurrection in a timely manner, then the body will crumble away. |
Blackwind | Assume the form of the deadly blackwind | |
Syntax: | BLACKWIND and HUMAN CHOKE <target> | |
Details: | Essence cost: 500
This allows you to shed your corporeal body and take the form of the deadly blackwind. Although you find your freedom is severly limited, there is very little that interact with you in a harmful way. You can also choke another if you so choose by slipping into their lungs and depriving them of their breath. This ability is incredibly taxing upon your willpower and it will quickly drain. Should you run out of willpower, then you will lose the ability to return to your body and become scattered upon the wind. You may return to normal by using HUMAN at any time. |
Vivisect | Rip your victim's chest open and torture him to death | |
Syntax: | VIVISECT <target> | |
Works against: | Players only | |
Details: | If you have successfully leeched away the life aura of your target and have withered all
four limbs, you may release them from this life by splitting your victim from chin to belly and pinning them to the ground with their own sternum. |
Soulcage | Harness your life essence to escape death itself | |
Syntax: | SOULCAGE | |
Cooldown: | 15 minutes (when triggered) | |
Details: | Essence cost: 3000
This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life essence cost. It allows you to spin a web of life essence around your very soul, protecting it in the off chance that you suffer death. You will be restored back to full health and mana, and any afflictions upon you will be cured, effectively granting you a second chance at life. You will not be able to use this skill if you are protected from death already, or are in cooldown from use of the starburst tattoo. |