288
edits
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'''Necromancy''' deals with the study of death and those who practice it work to | |||
manipulate life essence through the consumption of mortal hearts, as well as | |||
the various stages of decay. Assortments of nefarious abilities are granted | |||
to even the most novice student, and with further study the knowledge of | |||
cannibalism is obtained. It is this ability that has generally caused | |||
widespread fear of even the most docile necromancer for it is through | |||
cannibalism that one's life essence is increased, fuelling the higher | |||
necromantic abilities. | |||
{{SkillHeader}} | |||
{{SkillTableRow |Deathsight |Inept |0 |Attune yourself to the Underworld. }} | |||
{{SkillTableRow |Essence |Inept |0 |Seek out the power that burns within. }} | |||
{{SkillTableRow |Decay |Inept |0 |Causing your opponent's flesh to decay. }} | |||
{{SkillTableRow |Chill |Novice |0 |Send the cold of the grave to plague an opponent. }} | |||
{{SkillTableRow |Dissect |Novice |0 |Gather vital organs. }} | |||
{{SkillTableRow |Nightsight |Novice |50 |Nothing can hide in the darkness. }} | |||
{{SkillTableRow |Sense |Apprentice |0 |Seek out the life force of another being. }} | |||
{{SkillTableRow |Night |Capable |0 |Create darkness in the room. }} | |||
{{SkillTableRow |Shroud |Capable |40 |Perform many actions in secret. }} | |||
{{SkillTableRow |Screech |Adept |0 |The shriek of the banshee. }} | |||
{{SkillTableRow |Belch |Adept |25 |Spew forth a noxious gas. }} | |||
{{SkillTableRow |Taint |Adept |62 |Attack the living. }} | |||
{{SkillTableRow |Leech |Adept |75 |Leech away the life aura of your target. }} | |||
{{SkillTableRow |Bonedagger |Skilled |10 |Draw forth a dagger of bone from the dead. }} | |||
{{SkillTableRow |Lifevision |Skilled |20 |Allows you to see many hidden beings. }} | |||
{{SkillTableRow |Shrivel |Skilled |40 |Cause your opponent's limbs to shrivel up. }} | |||
{{SkillTableRow |Soulmask |Skilled |60 |Conceal your aura from prying eyes. }} | |||
{{SkillTableRow |Cannibalism |Skilled |80 |Rip out and consume the heart of your victims. }} | |||
{{SkillTableRow |Medium |Gifted |0 |Communicate with the dead. }} | |||
{{SkillTableRow |Ectoplasm |Gifted |0 |Coat an object in your ectoplasm. }} | |||
{{SkillTableRow |Morisensus |Gifted |33 |Sense those that are near death. }} | |||
{{SkillTableRow |Putrefaction |Expert |0 |Cause your flesh to decay and melt. }} | |||
{{SkillTableRow |Drain |Expert |25 |Drain your life essence into another Necromancer. }} | |||
{{SkillTableRow |Deathaura |Virtuoso |0 |Surround yourself in a miasma of evil. }} | |||
{{SkillTableRow |Bonehelm |Virtuoso |11 |Draw forth a helm of bone from the dead. }} | |||
{{SkillTableRow |Deform |Virtuoso |33 |Exacerbate the physical deformities of another. }} | |||
{{SkillTableRow |Gravehands |Fabled |0 |Summon the hands of the grave to hinder your opponents. }} | |||
{{SkillTableRow |Gravechill |Fabled |9 |Let the chill of the grave spread to your foe. }} | |||
{{SkillTableRow |Rot |Fabled |27 |Bestow the horrific curse of Farag's Rot upon your victim. }} | |||
{{SkillTableRow |Desecration |Fabled |55 |Defile the buried dead for your own needs. }} | |||
{{SkillTableRow |Vengeance |Fabled |73 |Revenge with your dying breath. }} | |||
{{SkillTableRow |Regeneration |Mythical |0 |Regenerate a body with your necromantic powers. }} | |||
{{SkillTableRow |Blackwind |Mythical |31 |Assume the form of the deadly blackwind. }} | |||
{{SkillTableRow |Vivisect |Mythical |62 |Rip your victim's chest open and torture him to death. }} | |||
{{SkillTableRow |Soulcage |Transcendent |0 |Harness your life essence to escape death itself. }} | |||
|} | |} | ||
{{Anchor|Deathsight}} | |||
{{Skill_detail | |||
|skill = Deathsight | |||
|description = Attune yourself to the Underworld | |||
|syntax = DEATHSIGHT [OFF] | |||
|detail = Using this ability, you will be linked with the Underhalls, allowing you to sense those | |||
who perish and pass through it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Essence}} | |||
{{Skill_detail | |||
|skill = Essence | |||
|description = Seek out the power that burns within | |||
|syntax = ESSENCE | |||
|detail = Life essence fuels many of your abilities within Necromancy, and this will allow you at a | |||
glance to see how much you have remaining. Those that embrace undeath will find that they will | |||
consume less essence than those of the living. | |||
You can also CONFIG this to show in your prompt. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Decay}} | |||
{{Skill_detail | |||
|skill = Decay | |||
|description = Causing your opponent's flesh to decay | |||
|syntax = DECAY <target> | |||
|detail = You have gained the magical touch of a necromancer, allowing you to wither the flesh of a | |||
chosen victim with a brush of the finger, causing magic damage. | |||
When attacking another player, it will become more powerful the more you learn in Necromancy. It is | |||
further increased if their life aura has been leeched away. | |||
Decay does not scale as much with the target's max health, but has a high base damage, making it | |||
more effective against low max health then other skills. Additionally, the equilibrium time is | |||
reduced if the target's constitution is lower then their statpack default. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Chill}} | |||
{{Skill_detail | |||
|skill = Chill | |||
|description = Send the cold of the grave to plague an opponent | |||
|syntax = CHILL <target> | |||
|detail = For firewalls: | |||
CHILL <direction> | |||
CHILL FIREWALL [direction] | |||
Summon a deep chill from the beyond and instill it into your target. This will slowly cause them to | |||
freeze over time, blooming three times before dissipating completely. You may also use this ability | |||
to put out firewalls. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Dissect}} | |||
{{Skill_detail | |||
|skill = Dissect | |||
|description = Gather vital organs | |||
|syntax = DISSECT <organ> FROM <creature> DISSECT <organ> INTO SLICES AUTOPSY | |||
<creature> | |||
|detail = With a scalpel in hand, you can use this skill to extract organs from a fresh, undefiled | |||
denizen corpse. The organs can then be cut into smaller slices at your delight. | |||
Performing an autopsy upon the corpse will let you know what kind of organs you can extract, | |||
although you will occasionally find a tumor instead of a organ. | |||
The higher your skill in Necromancy, the more slices you can obtain when cutting up an organ. | |||
The organs and slices have no mechanical benefit, and are mostly for your pleasure to do with as | |||
you please. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Nightsight}} | |||
{{Skill_detail | |||
|skill = Nightsight | |||
|description = Nothing can hide in the darkness | |||
|syntax = NIGHTSIGHT | |||
Nightsight will allow you to see normally while under the cover of | |||
|detail = darkness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sense}} | |||
{{Skill_detail | |||
|skill = Sense | |||
|description = Seek out the life force of another being | |||
|syntax = SENSE <player> | |||
|detail = Seek out the very life essence of a player, gaining you the knowledge of his or her | |||
location. You can sense another from nearly anywhere in the realm. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Night}} | |||
{{Skill_detail | |||
|skill = Night | |||
|description = Create darkness in the room | |||
|syntax = NIGHT | |||
|detail = Draw forth the cover of darkness and swamp your location in magical shadows. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shroud}} | |||
{{Skill_detail | |||
|skill = Shroud | |||
|description = Perform many actions in secret | |||
|syntax = SHROUD | |||
|detail = Cover yourself in a shroud of concealment, preventing nearby eyes from discerning your | |||
actions. You will be able to leave and enter a location without notice, plus a few other common | |||
actions will be hidden. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Screech}} | |||
{{Skill_detail | |||
|skill = Screech | |||
|description = The shriek of the banshee | |||
|syntax = SCREECH | |||
|detail = Let loose a powerful screech with the might of the banshee. The sound will drive all | |||
those who can hear it out of the location if they are not deaf, and restore hearing to those who | |||
are. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Belch}} | |||
{{Skill_detail | |||
|skill = Belch | |||
|description = Spew forth a noxious gas | |||
|syntax = BELCH and INHALE CLOUD | |||
|detail = Belch forth a cloud of noxious gas that will poison and asphyxiate everyone that breathes | |||
it in, including yourself. If you so wish, you may INHALE the cloud in order to remove it. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Taint}} | |||
{{Skill_detail | |||
|skill = Taint | |||
|description = Attack the living | |||
|syntax = TAINT <target> | |||
|detail = Essence cost: 250 | |||
This ability will strike your enemy with shadows, dealing more damage the closer to midnight it is. | |||
It is worth noting that taint can be used through most forms of magical barriers. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Leech}} | |||
{{Skill_detail | |||
|skill = Leech | |||
|description = Leech away the life aura of your target | |||
|syntax = LEECH <target> and LEECH RELEASE | |||
|detail = Essence cost: 100 | |||
Leech away the life aura of another, making them further vulnerable to your dark powers. You may | |||
only leech away one aura at a time. | |||
Once leeched, it will take 5 seconds for the aura to fully dissipate into your grasp. At this point, | |||
their max health and mana will be reduced by 10%, and you'll be able to harm them with the full | |||
power of your sorcery. | |||
If your aura has been leeched, you can MEDITATE to restore it or have the necromancer release it. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Bonedagger}} | |||
{{Skill_detail | |||
|skill = Bonedagger | |||
|description = Draw forth a dagger of bone from the dead | |||
|syntax = DRAW BONEDAGGER FROM <corpse> FLICK BONEDAGGER AT <target> [<venom>] | |||
|detail = Your eldritch talents permit you to draw forth a bone dagger that may be envenomed to | |||
afflict your target with venoms, either in the same room or at a distance. The dagger must be | |||
wielded and bear your mark to be effective. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Lifevision}} | |||
{{Skill_detail | |||
|skill = Lifevision | |||
|description = Allows you to see many hidden beings | |||
|syntax = LIFEVISION | |||
|detail = Your attunement with life essence allows you to see all living things within your sight, | |||
regardless if they are hidden or not. It will additionally provide some measure of protection | |||
against illusions, allowing you to occasionally tell if they are fake. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shrivel}} | |||
{{Skill_detail | |||
|skill = Shrivel | |||
|description = Cause your opponent's limbs to shrivel up | |||
|syntax = SHRIVEL <target> <ARMS or LEGS> SHRIVEL <target> <LEFT/RIGHT> <ARM/LEG> | |||
SHRIVEL <target> THROAT | |||
|detail = Use necromantic energies to shrivel the limbs or throat of your opponent. If you choose | |||
the more amibigious target of arms or legs, you will shrivel a random arm/leg that will be hidden | |||
to your opponent. Be warned that this comes with a slight increase to your equilibrium recovery. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Soulmask}} | |||
{{Skill_detail | |||
|skill = Soulmask | |||
|description = Conceal your aura from prying eyes | |||
|syntax = SOULMASK | |||
|detail = With this ability, you may mask your aura from those who would read it. It also provides | |||
some measure of protection against angels who might seek you out. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cannibalism}} | |||
{{Skill_detail | |||
|skill = Cannibalism | |||
|description = Rip out and consume the heart of your victims | |||
|syntax = DRAW HEART CONSUME HEART | |||
|detail = Life essence does not always come freely. If there is a corpse on the ground that has not | |||
been defiled, you may draw the heart from it and hold it in hand. Then, in an orgy of gastronomic | |||
pleasure, you may consume it to refill your life essence. The more experienced the adventurer you | |||
pull the heart from, the greater your gain in life essence will be. You can do this from any player | |||
corpse, it does not need to be one you personally slew. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Medium}} | |||
{{Skill_detail | |||
|skill = Medium | |||
|description = Communicate with the dead | |||
|syntax = GRAVETELL <person> <message> REPLY <message> | |||
|detail = While you stand within a graveyard, you can use your closeness to death to communicate | |||
with recently-departed souls that yet linger within the Underhalls. They will not be able to | |||
communicate with you unless you initiate communication with them first. In order for one of the | |||
dead to speak back with you, they must make use of REPLY. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ectoplasm}} | |||
{{Skill_detail | |||
|skill = Ectoplasm | |||
|description = Coat an object in your ectoplasm | |||
|syntax = ECTOPLASM <item> SENSE OBJECT | |||
|detail = Essence cost: 100 | |||
By coating an item you possess with your ectoplasm, you can sense the location it is within from | |||
anywhere across the realm. You can only coat one object at a time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Morisensus}} | |||
{{Skill_detail | |||
|skill = Morisensus | |||
|description = Sense those that are near death | |||
|syntax = MORISENSUS | |||
|detail = Essence cost: 150 | |||
When active, you will sense when someone falls low on health or mana. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Putrefaction}} | |||
{{Skill_detail | |||
|skill = Putrefaction | |||
|description = Cause your flesh to decay and melt | |||
|syntax = PUTREFACTION SOLIDIFY | |||
|detail = Essence cost: 100 | |||
By turning your flesh into semi-liquid, rotting state, you can gain some measure of immunity | |||
against cutting and blunt-based attacks. This is less effective against blunt damage than it is | |||
against cutting damage. Your health will slowly drain away for as long as you have it active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Drain}} | |||
{{Skill_detail | |||
|skill = Drain | |||
|description = Drain your life essence into another Necromancer | |||
|syntax = DRAIN <necromancer> | |||
|detail = With this ability you can transfer life essence from yourself to another necromancer. | |||
Unfortunately, it is not a perfect transfer and some life essence will be lost in the process. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Deathaura}} | |||
{{Skill_detail | |||
|skill = Deathaura | |||
|description = Surround yourself in a miasma of evil | |||
|syntax = DEATHAURA [OFF] | |||
|detail = Essence cost: 100 | |||
This ability will create an aura of death and evil that will harm your enemies around you. The | |||
damage caused by this skill won't awaken sleeping opponents. This will drain your mental reserves | |||
for as long as it is active. | |||
Additionally, it will give your enemies one of the following afflictions: | |||
Vomiting, dizziness, or dementia. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bonehelm}} | |||
{{Skill_detail | |||
|skill = Bonehelm | |||
|description = Draw forth a helm of bone from the dead | |||
|syntax = DRAW HELM FROM <corpse> | |||
|detail = A powerfully enchanted helm of charred bone pulled from the corpse of something dead, | |||
this may be worn to bolster your resistance slightly against all forms of damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Deform}} | |||
{{Skill_detail | |||
|skill = Deform | |||
|description = Exacerbate the physical deformities of another | |||
|syntax = DEFORM <target> | |||
|detail = Essence cost: 300 | |||
For each affliction upon your target, you will further deform their body and sap their constitution, | |||
leaving them enfeebled under shadow's grasp. This drain is increased to two points per affliction | |||
after the sixth. You must leech away the life aura of your target first before you can use this | |||
ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Gravehands}} | |||
{{Skill_detail | |||
|skill = Gravehands | |||
|description = Summon the hands of the grave to hinder your opponents | |||
|syntax = SUMMON HANDS OF THE GRAVE | |||
|detail = Essence cost: 100 | |||
The ability will cause rotting hands to rise up from the ground to grab at the ankles of any enemy | |||
who tries to escape for a limited time. The hands of the dead will persist even if you perish. | |||
The chance it will hold them still is dependant on the following: | |||
Chance Requirement | |||
======================================== | |||
10% - Summoner is fleeing combat, there or not | |||
40% - Summoner is not present | |||
60% - Summoner is present and corporeal | |||
If this ability is used in a graveyard environment, then the hands of the dead will remain under | |||
your command for considerably longer. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Gravechill}} | |||
{{Skill_detail | |||
|skill = Gravechill | |||
|description = Let the chill of the grave spread to your foe | |||
|syntax = GRAVECHILL [OFF] | |||
|detail = Empower your necromantic arts with the chilling power of the grave. When you use the | |||
Decay ability on another, it will be transformed into cold damage and have a chance to freeze your | |||
opponent. | |||
While you have this defence active, you will also receive bonus resistance against fire damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rot}} | |||
{{Skill_detail | |||
|skill = Rot | |||
|description = Bestow the horrific curse of Farag's Rot upon your victim | |||
|syntax = ROT <player> | |||
|detail = Essence cost: 1000 | |||
Expel a vicious cloud that will bestow perhaps what is one of the most terrible of curses: Farag's | |||
Rot. This curse will cause the flesh to decompose under a powerful toxin that will circulate the | |||
blood stream. | |||
If they should perish while under its effects, then they will be unable to save themselves with | |||
abilities that protect one from death and leave behind a defiled body. | |||
Once dead, the curse will then spread to an ally of the deceased in the location, cutting the | |||
duration in half. If the duration is lower then five seconds, then it won't spread. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Desecration}} | |||
{{Skill_detail | |||
|skill = Desecration | |||
|description = Defile the buried dead for your own needs | |||
|syntax = DESECRATE THE DEAD SENSE GRAVEYARD | |||
|detail = At specific graveyards, you may desecrate the dead and steal the dormant life essence | |||
within their decaying bodies in order to empower your own. This will slowly regenerate your life | |||
essence until it is full. | |||
In order to find a graveyard suitable to this purpose, you can SENSE GRAVEYARD to find the closest | |||
one in your area, assuming one exists. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vengeance}} | |||
{{Skill_detail | |||
|skill = Vengeance | |||
|description = Revenge with your dying breath | |||
|syntax = VENGEANCE | |||
|detail = Essence cost: 400 | |||
Upon your full death, if you have activated this ability, you will exact revenge on all enemies in | |||
the room, impaling them with spears of bone. It will always strike the person who slew you, | |||
regardless of declaring them an enemy. | |||
This ability will also trigger when you are saved from death by the Soulcage skill. Please see AB | |||
NECROMANCY SOULCAGE for more information on this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Regeneration}} | |||
{{Skill_detail | |||
|skill = Regeneration | |||
|description = Regenerate a body with your necromantic powers | |||
|syntax = REGENERATE <player> | |||
|detail = Essence cost: 500 | |||
Using the inherent power of the necromancer, you may instill life essence into the corpse of a | |||
fallen combatant to raise them from the dead. | |||
If they choose to not accept the resurrection in a timely manner, then the body will crumble away. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Blackwind}} | |||
{{Skill_detail | |||
|skill = Blackwind | |||
|description = Assume the form of the deadly blackwind | |||
|syntax = BLACKWIND and HUMAN CHOKE <target> | |||
|detail = Essence cost: 500 | |||
This allows you to shed your corporeal body and take the form of the deadly blackwind. Although you | |||
find your freedom is severly limited, there is very little that interact with you in a harmful way. | |||
You can also choke another if you so choose by slipping into their lungs and depriving them of | |||
their breath. | |||
This ability is incredibly taxing upon your willpower and it will quickly drain. Should you run out | |||
of willpower, then you will lose the ability to return to your body and become scattered upon the | |||
wind. You may return to normal by using HUMAN at any time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vivisect}} | |||
{{Skill_detail | |||
|skill = Vivisect | |||
|description = Rip your victim's chest open and torture him to death | |||
|syntax = VIVISECT <target> | |||
|detail = If you have successfully leeched away the life aura of your target and have withered all | |||
four limbs, you may release them from this life by splitting your victim from chin to belly and | |||
pinning them to the ground with their own sternum. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Soulcage}} | |||
{{Skill_detail | |||
|skill = Soulcage | |||
|description = Harness your life essence to escape death itself | |||
|syntax = SOULCAGE | |||
|detail = Essence cost: 3000 | |||
This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life | |||
essence cost. It allows you to spin a web of life essence around your very soul, protecting it in | |||
the off chance that you suffer death. You will be restored back to full health and mana, and any | |||
afflictions upon you will be cured, effectively granting you a second chance at life. | |||
You will not be able to use this skill if you are protected from death already, or are in cooldown | |||
from use of the starburst tattoo. | |||
|cooldown = 15 minutes (when triggered) | |||
|target = | |||
|required = | |||
}} |
edits