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'''Tarot''' is the occult skill of inscribing magical cards with various inks in | |||
order to create a powerful image. | |||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Inscribing | Inept | 0| | {{SkillTableRow |Inscribing |Inept |0 |Inscribe blank cards with images. }} | ||
{{SkillTableRow | | {{SkillTableRow |Charging |Inept |0 |Charge your cards with mystical energy. }} | ||
{{SkillTableRow |Cardpacks | Novice | 0| Use the handy cardpacks for easier storage. }} | {{SkillTableRow |Cardpacks |Novice |0 |Use the handy cardpacks for easier storage. }} | ||
{{SkillTableRow |Emperor | Apprentice | 0| Create the compulsion in others to follow you. }} | {{SkillTableRow |Emperor |Apprentice |0 |Create the compulsion in others to follow you. }} | ||
{{SkillTableRow |Magician | Capable | 0| Replenish | {{SkillTableRow |Magician |Capable |0 |Replenish mana with the might of the Magician. }} | ||
{{SkillTableRow |Priestess | Capable | 40| Heal | {{SkillTableRow |Priestess |Capable |40 |Heal wounds with the benevolence of the Priestess. }} | ||
{{SkillTableRow |Fool | Adept | 0| Shrug off afflictions with blind courage. }} | {{SkillTableRow |Fool |Adept |0 |Shrug off afflictions with blind courage. }} | ||
{{SkillTableRow |Chariot | Adept | 50| | {{SkillTableRow |Chariot |Adept |50 |Call the Chariot to increase your speed. }} | ||
{{SkillTableRow |Hermit | Skilled | 0| Teleport to an uninhabited location. }} | {{SkillTableRow |Hermit |Skilled |0 |Teleport to an uninhabited location. }} | ||
{{SkillTableRow |Empress | Skilled | 40| Summon your friends to you. }} | {{SkillTableRow |Empress |Skilled |40 |Summon your friends to you. }} | ||
{{SkillTableRow |Lovers | Gifted | 0| Create a strong love for you in your target. }} | {{SkillTableRow |Sun |Skilled |75 |Inflict physical ailments. }} | ||
{{SkillTableRow |Hierophant | Gifted | 50| Protect yourself from becoming disloyal. }} | {{SkillTableRow |Lovers |Gifted |0 |Create a strong love for you in your target. }} | ||
{{SkillTableRow |Hangedman | Expert | 0| Hinder your opponent with a mass of ropes. }} | {{SkillTableRow |Hierophant |Gifted |50 |Protect yourself from becoming disloyal. }} | ||
{{SkillTableRow |Tower | Expert | 50| Cause a crumbling tower to appear in your location. }} | {{SkillTableRow |Sandman |Gifted |66 |Send your target to sleep. }} | ||
{{SkillTableRow |Wheel | Virtuoso | 0| Spin the wheel and take your chances. }} | {{SkillTableRow |Hangedman |Expert |0 |Hinder your opponent with a mass of ropes. }} | ||
{{SkillTableRow |Creator | Virtuoso | 33| Create | {{SkillTableRow |Warrior |Expert |12 |Strike at your opponents limbs. }} | ||
{{SkillTableRow |Justice | Virtuoso | 66| Bring justice to the unjust. }} | {{SkillTableRow |Tower |Expert |50 |Cause a crumbling tower to appear in your location. }} | ||
{{SkillTableRow |Star | Fabled | 0| Strike down a foe with a flaming meteor. }} | {{SkillTableRow |Twofold |Expert |75 |Impart and fling two tarot cards at once. }} | ||
{{SkillTableRow |Aeon | Fabled | | {{SkillTableRow |Wheel |Virtuoso |0 |Spin the wheel and take your chances. }} | ||
{{SkillTableRow |Lust | Fabled | | {{SkillTableRow |Creator |Virtuoso |33 |Create your own pocket reality. }} | ||
{{SkillTableRow |Universe | Mythical | 0| Transport yourself around the land | {{SkillTableRow |Adder |Virtuoso |50 |The Adder waits to strike. }} | ||
{{SkillTableRow |Justice |Virtuoso |66 |Bring justice to the unjust. }} | |||
{{SkillTableRow |Devil | Mythical | 31| Call a Devil to serve you, though no more than once. }} | {{SkillTableRow |Star |Fabled |0 |Strike down a foe with a flaming meteor. }} | ||
{{SkillTableRow |Moon | Mythical | 46| Bestow the maladies of the moon upon your enemy. }} | {{SkillTableRow |Temperance |Fabled |20 |Temper and dull the mind of a bleeding foe. }} | ||
{{SkillTableRow |Death | Mythical | 77| Call down Death itself to claim the soul of your enemy. }} | {{SkillTableRow |Aeon |Fabled |40 |Curse your foe with the flux of time. }} | ||
{{SkillTableRow |Imprint | Transcendent | 0| Instantly charge and inscribe your tarot cards. }} | {{SkillTableRow |Eclipse |Fabled |60 |Cast a shadow over your Sun and Moon. }} | ||
{{SkillTableRow |Lust |Fabled |80 |Cause an opponent to hopelessly lust after you. }} | |||
{{SkillTableRow |Universe |Mythical |0 |Transport yourself around the land. }} | |||
{{SkillTableRow |Devil |Mythical |31 |Call a Devil to serve you, though no more than once. }} | |||
{{SkillTableRow |Moon |Mythical |46 |Bestow the maladies of the moon upon your enemy. }} | |||
{{SkillTableRow |Death |Mythical |77 |Call down Death itself to claim the soul of your enemy. }} | |||
{{SkillTableRow |Imprint |Transcendent |0 |Instantly charge and inscribe your tarot cards. }} | |||
|} | |} | ||
{{Anchor|Inscribing}} | |||
{{Skill_detail | |||
{{ | |skill = Inscribing | ||
| | |description = Inscribe blank cards with images | ||
|syntax = | |syntax = INSCRIBE <amount> <card type> | ||
| | |detail = With this ability, you may inscribe blank tarot cards with the various images of the | ||
Major Arcana. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Charging}} | |||
{{Skill_detail | |||
{{ | |skill = Charging | ||
| | |description = Charge your cards with mystical energy | ||
| | |syntax = CHARGE <tarot card>Charge a tarot card with the energy required to bring its magical | ||
| | |||
|detail = potential into reality. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cardpacks}} | |||
{{Skill_detail | |||
|skill = Cardpacks | |||
|description = Use the handy cardpacks for easier storage | |||
|syntax = | |||
|detail = Syntax: IND[ECK] [#] <card> | |||
OUTD[ECK] [#] <card> | |||
IND[ECK] CARDS | |||
DECKLIST | |||
Cardpacks are an alternative way to storing tarot cards if you choose not to use your cache. You | |||
must first obtain a deck before you can make use of these commands. | |||
Be warned that your cards within the deck will disappear when the deck itself decays or is | |||
| | destroyed. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Emperor}} | |||
{{Skill_detail | |||
{{ | |skill = Emperor | ||
| | |description = Create the compulsion in others to follow you | ||
|description = | |syntax = FLING EMPEROR AT <target> | ||
|detail = The Emperor is a symbol of leadership and power. With this card, you will force other | |||
players to recognize your leadership and follow you. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Magician}} | |||
{{Skill_detail | |||
{{ | |skill = Magician | ||
| | |description = Replenish mana with the might of the Magician | ||
|syntax = FLING | |syntax = FLING MAGICIAN AT <ME/player> | ||
| | |detail = The Magician represents the power of magic and the power of the mind. This card will | ||
replenish the mana of the target it is thrown at. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Priestess}} | |||
{{Skill_detail | |||
{{ | |skill = Priestess | ||
| | |description = Heal wounds with the benevolence of the Priestess | ||
|syntax = FLING | |syntax = FLING PRIESTESS AT <ME/target> | ||
| | |detail = The Priestess represents benevolent healing. Flinging this card will restore some health | ||
to the intended target. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Fool}} | |||
{{Skill_detail | |||
|skill = Fool | |||
|description = Shrug off afflictions with blind courage | |||
|syntax = FLING FOOL AT <ME/player> | |||
|detail = The Fool is pictured as being immune to fear and full of courage. With this tarot you may | |||
throw off two afflictions by denying their existence. If you or another has either paresis or | |||
paralysis, then it will cure only that affliction first. | |||
When used on yourself, there is a short period before the Fool may be used once more. | |||
Cooldown (self only): 20 seconds | |||
| | |cooldown = | ||
| | |target = Players only | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Chariot}} | |||
{{Skill_detail | |||
{{ | |skill = Chariot | ||
| | |description = Call the Chariot to increase your speed | ||
|syntax = FLING | |syntax = FLING CHARIOT AT GROUND | ||
| | |detail = The Chariot will increase your celerity, allowing you to move quicker room-to-room. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hermit}} | |||
{{Skill_detail | |||
{{ | |skill = Hermit | ||
| | |description = Teleport to an uninhabited location | ||
|syntax = FLING | |syntax = ACTIVATE HERMIT FLING HERMIT AT GROUND | ||
| | |detail = The Hermit is a solitary person. When you activate the Hermit card, it will bind your | ||
current location to your soul. Then, when you fling the Hermit, you will be transported to that | |||
location, provided there are no players at your destination. The effect will be then lost until | |||
activation once more. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Empress}} | |||
{{Skill_detail | |||
|skill = Empress | |||
|description = Summon your friends to you | |||
|syntax = FLING EMPRESS AT <player> | |||
|detail = With this ability, you may summon an ally from anywhere within the local area. It will | |||
also work if you have given them the lover's effect. | |||
If you have flung the Lust tarot at your intended target, then you can summon that person from | |||
anywhere on the continent regardless of any conditions. | |||
| | |cooldown = | ||
| | |target = Players only | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Sun}} | |||
{{Skill_detail | |||
|skill = Sun | |||
|description = Inflict physical ailments | |||
|syntax = FLING SUN [affliction] AT <player> | |||
|detail = The Sun tarot will give your enemy one affliction associated with the body. You may | |||
choose the affliction it gives, if you so wish, otherwise a random affliction will be selected. | |||
You can deliver one of the following afflictions with the Sun: | |||
Perplexed, clumsiness, asthma, vomiting, lethargy, sensitivity, superstition, and hypersomnia. | |||
The Sun tarot can be dodged by those who are focused on melee attacks. | |||
| | |cooldown = | ||
| | |target = Players only | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Lovers}} | |||
{{Skill_detail | |||
{{ | |skill = Lovers | ||
| | |description = Create a strong love for you in your target | ||
|syntax = FLING LOVERS AT <player> | |syntax = FLING LOVERS AT <player> | ||
| | |detail = The Lovers tarot will inspire your target to fall deeply in love with you. While in love | ||
with you, he or she will attempt to seek you out should you be apart. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Hierophant}} | |||
{{Skill_detail | |||
{{ | |skill = Hierophant | ||
| | |description = Protect yourself from becoming disloyal | ||
|syntax = FLING HIEROPHANT AT <player> | |syntax = FLING HIEROPHANT AT <ME/player> | ||
|detail = The trusty Hierophant will protect your target one time against the disfigurement | |||
| | affliction, resisting its effects. | ||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Sandman}} | |||
{{Skill_detail | |||
{{ | |skill = Sandman | ||
| | |description = Send your target to sleep | ||
|syntax = FLING SANDMAN AT <target> | |syntax = FLING SANDMAN AT <target> | ||
| | |detail = The mighty Sandman will attempt to lull your target, coaxing them into sleep. | ||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Hangedman}} | |||
{{Skill_detail | |||
{{ | |skill = Hangedman | ||
| | |description = Hinder your opponent with a mass of ropes | ||
|syntax = FLING HANGEDMAN AT < | |syntax = FLING HANGEDMAN AT <target> | ||
| | |detail = The Hangedman will burst into a mass of ropes, attempting to trip your opponent if they | ||
are standing. If they are vulnerable and unable to defend themselves, then the ropes will entangle | |||
them instead. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Warrior}} | |||
{{Skill_detail | |||
|skill = Warrior | |||
|description = Strike at your opponents limbs | |||
|syntax = FLING WARRIOR [limb] AT <player> | |||
|detail = The Warrior is well known for his strength on the battle field. By flinging this tarot at | |||
your opponents limbs, you can cause them to eventually break under its might. | |||
If you do not specify a limb, a random one will be selected for you. | If you do not specify a limb, a random one will be selected for you. | ||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Tower}} | |||
{{Skill_detail | |||
|skill = Tower | |||
|description = Cause a crumbling tower to appear in your location | |||
|syntax = FLING TOWER AT GROUND | |||
|detail = The Tower card will cause a crumbling tower to appear in your location, which will then | |||
collapse, leaving rubble strewn across the location, delaying anyone wishing to leave. | |||
Movement that requires you to dash in some manner will no longer be possible in or out of the room. | |||
You only may have conjured one set of rubble at a time, and must wait until it crumbles away before | |||
| | doing so again. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Twofold}} | |||
{{Skill_detail | |||
|skill = Twofold | |||
|description = Impart and fling two tarot cards at once | |||
|syntax = FLING <card> [effect] AND <card> [effect] AT <target> | |||
|detail = Whenever you fling a tarot card, you have the choice to fling an additional card of your | |||
choosing at the target. You cannot use the same card twice in a single fling. | |||
Only the following cards may be used in combination: | |||
The Sun, the Moon, Justice, the Lovers, Aeon, Lust, the Emperor, the Warrior, the Adder, the Wheel, | |||
and Temperance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wheel}} | |||
{{Skill_detail | |||
|skill = Wheel | |||
|description = Spin the wheel and take your chances | |||
|syntax = FLING WHEEL AT <target> | |||
|detail = When flung, the Wheel will hover in the air before your target and choose three | |||
afflictions from them. After a period of time, the Wheel will bestow misfortune upon them, and the | |||
three afflictions originally chosen will be placed upon the victim. | |||
As an additional cost, one affliction will be cured randomly from the target as a tribute when the | |||
| | card is flung. This affliction must be curable through normal means and will be chosen from all | ||
| | possible afflictions on the opponent. You will only be informed which affliction this is if they | ||
| | have the justice affliction. | ||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Creator}} | |||
{{Skill_detail | |||
|skill = Creator | |||
|description = Create your own pocket reality | |||
|syntax = FLING CREATOR <landscape> AT GROUND | |||
|detail = The Creator tarot will shift the landscape within the room you stand in, and the adjacent | |||
locations nearby, to a place of your choosing. This will last for a set time and affects everyone. | |||
You can choose from the following landscapes: | |||
* The Dreamscape: Those caught within the Dreamscape are periodically attacked by sentient | |||
nightmares. They will draw their target into sleep and then attack them from their dreams. | |||
* The Soulscape: The land of the dead will attract souls to those still within the world of the | |||
living. They will chill the flesh of those they target. | |||
* The Demonscape: Hell itself is brought into reality, summoning forth demonic figures that will | |||
attack and harm those that stand within. | |||
* The Voidscape: The alien void is rife with creatures that little have heard of or even seen. They | |||
will instill the mind with madness, causing either hallucinations or berserking. | |||
To end the sorcery early, anyone may attack the Creator tarot within the central room of the | |||
landscape. Once it has been struck three times, the card will shatter, destroying the newborn | |||
reality. | |||
Cooldown: 3 minutes | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Adder}} | |||
{{Skill_detail | |||
|skill = Adder | |||
|description = The Adder waits to strike | |||
|syntax = FLING ADDER <venom> AT <target> ACTIVATE ADDER <target> RIP CARD FROM BODY | |||
|detail = The Adder will attach itself to your target once flung, giving them haemophilia, and then | |||
lie torpid in wait. After a few seconds, you may then ACTIVATE the Adder to attack your opponent | |||
balance free with the chosen venom you flung it with. | |||
Your opponent may RIP the card from their body before the Adder is activated, however doing so will | |||
{{ | cause them to tear their flesh and bleed heavily. | ||
| | |cooldown = | ||
|syntax = FLING | |target = Players only | ||
| | |required = | ||
}} | |||
{{Anchor|Justice}} | |||
{{Skill_detail | |||
|skill = Justice | |||
|description = Bring justice to the unjust | |||
|syntax = FLING JUSTICE AT <player> | |||
|detail = The Justice tarot will bring the curse of justice upon your foe. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Star}} | |||
{{Skill_detail | |||
|skill = Star | |||
|description = Strike down a foe with a flaming meteor | |||
|syntax = FLING STAR AT <target> | |||
|detail = The Star tarot will bring down a flaming meteor upon your unlucky foe's head. Your foe | |||
may be anywhere within the area but both you and he must be outdoors. | |||
Should the opponent be protected by a magical shield when the meteor hits, then it will be | |||
shattered. | |||
{{ | The Star tarot can be dodged by those who are focused on ranged attacks. | ||
| | |cooldown = | ||
|syntax = FLING | |target = Players only | ||
|required = | |||
|description = | }} | ||
{{Anchor|Temperance}} | |||
{{Skill_detail | |||
|skill = Temperance | |||
|description = Temper and dull the mind of a bleeding foe | |||
|syntax = FLING TEMPERANCE AT <target> | |||
|detail = The Temperance tarot will temper the wounds of your opponent, forcing them clot away all | |||
that they are bleeding for at the rate of 4 mana for every 1 point of bleeding. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Aeon}} | |||
{{Skill_detail | |||
|skill = Aeon | |||
|description = Curse your foe with the flux of time | |||
|syntax = FLING AEON AT <target> | |||
|detail = The Aeon tarot will give the curse of time to a target, slowing his passage through time | |||
and freezing any active cooldowns they might have. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Eclipse}} | |||
{{Skill_detail | |||
|skill = Eclipse | |||
|description = Cast a shadow over your Sun and Moon | |||
|syntax = FLING ECLIPSE AT ME FLING ECLIPSE AT GROUND | |||
|detail = When used on yourself, the Eclipse tarot grants the Eclipse defence, which masks every | |||
third Sun or Moon tarot affliction. | |||
When thrown at the ground, a darkness will overcome the room, tripping all enemies after a delay. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lust}} | |||
{{Skill_detail | |||
|skill = Lust | |||
|description = Cause an opponent to hopelessly lust after you | |||
|syntax = FLING LUST AT <target> REJECT <luster> LUSTED | |||
|detail = With the Lust tarot, you can create such a burning desire within your target that the | |||
Empress tarot will now summon them regardless of their consideration of you. In order to remove | |||
this desire, you must reject the person who holds sway over you. Those who have flung the Lust | |||
tarot at you will appear in your ALLIES, although they are not technically a real ally by any means. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Universe}} | |||
{{Skill_detail | |||
|skill = Universe | |||
|description = Transport yourself around the land | |||
|syntax = FLING UNIVERSE AT GROUND TOUCH MAP <location> CLOSE MAP | |||
|detail = The Universe tarot will allow you access to the world of Aetolia, giving instant | |||
transport to a number of locations. Anyone may close an open map before them. | |||
You can currently use the following locations: | |||
You can currently use the following locations | |||
- Bloodloch | - Bloodloch | ||
- | - NStrand | ||
- | - Mhojave | ||
- NIthmia | - NIthmia | ||
- Pash | - Pash | ||
Line 216: | Line 425: | ||
- Tundra | - Tundra | ||
- Farsai | - Farsai | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Devil}} | |||
{{Skill_detail | |||
|skill = Devil | |||
|description = Call a Devil to serve you, though no more than once | |||
|syntax = FLING DEVIL AT GROUND | |||
|detail = When you fling the Devil tarot at the ground, a devil will be summoned. The devil will | |||
serve you in exchange for limited control over your body. | |||
This devil will speed up your tarot flings when they are flung at a target by 1 second. However, | |||
for each affliction the opponent has, the speed increase will be reduced by 0.2 seconds. Should no | |||
bonus speed be applied due to the number of afflictions, the devil will inflict your current target | |||
with misery and then depart. | |||
The devil will eventually fade on its own regardless if its used or not. | |||
This will not increase the speed of your doppleganger's ability to fling cards. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Moon}} | |||
{{Skill_detail | |||
|skill = Moon | |||
|description = Bestow the maladies of the moon upon your enemy | |||
|syntax = FLING MOON [affliction] AT <player> | |||
|detail = The Moon tarot will give your enemy one affliction associated with the mind. You may | |||
choose the affliction it gives, if you so wish, otherwise a random affliction will be selected. | |||
You can deliver one of the following afflictions with the Moon: | |||
Stupidity, confusion, recklessness, impatience, epilepsy, berserking, weariness, and anorexia. | |||
The Moon tarot can be dodged by those who are focused on melee attacks. | |||
| | |cooldown = | ||
| | |target = Players only | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Death}} | |||
{{Skill_detail | |||
|skill = Death | |||
|description = Call down Death itself to claim the soul of your enemy | |||
|syntax = RUB DEATH ON <player> FLING DEATH AT <player> SNIFF DEATH | |||
|detail = The Death tarot is not a card to be trifled with, bringing about a swift end to anyone | |||
who tries to oppose it once flung. There is nought that can stop the figure of Death once summoned, | |||
although some claim the dreamworld has some effect. | |||
In order to fling Death at your opponent, you must first attune the Death card to their body and | |||
soul. This is achieved by rubbing it upon your enemy five times. Once it is fully attuned, simply | |||
fling it at your opponent and wait for his arrival. You may not perform any actions during this | |||
process and will be unable to dodge or divert any attacks aimed at you. | |||
In order to see how many rubs you have accumulated, you can sniff a card of Death to see. Rubs will | |||
last for multiple weeks at a time, and aren't attached to any one card. Do note however, a combat | |||
arena will have a adverse effect on the Death card, and any rubs gained will not transfer between | |||
it and Sapience. Neither will they last as long. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Imprint}} | |||
{{Skill_detail | |||
{{ | |skill = Imprint | ||
| | |description = Instantly charge and inscribe your tarot cards | ||
|syntax = OUTD BLANK AS <type> | |syntax = OUTC BLANK AS <type> OUTD BLANK AS <type> | ||
| | |detail = So powerful is your skill in Tarot, you are able to pull your cards from your cache or | ||
deck, instantly charged and imprinted them with the style of your choice. Be warned, when the | |||
charge fades, so will the imprint. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
edits