Tarot (skill)

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Tarot is the occult skill of inscribing magical cards with various inks in order to create a powerful image.

Skill Rank Percent Description
Inscribing Inept 0 % Inscribe blank cards with images.
Charging Inept 0 % Charge your cards with mystical energy.
Cardpacks Novice 0 % Use the handy cardpacks for easier storage.
Emperor Apprentice 0 % Create the compulsion in others to follow you.
Magician Capable 0 % Replenish mana with the might of the Magician.
Priestess Capable 40 % Heal wounds with the benevolence of the Priestess.
Fool Adept 0 % Shrug off afflictions with blind courage.
Chariot Adept 50 % Call the Chariot to increase your speed.
Hermit Skilled 0 % Teleport to an uninhabited location.
Empress Skilled 40 % Summon your friends to you.
Sun Skilled 75 % Inflict physical ailments.
Lovers Gifted 0 % Create a strong love for you in your target.
Hierophant Gifted 50 % Protect yourself from becoming disloyal.
Sandman Gifted 66 % Send your target to sleep.
Hangedman Expert 0 % Hinder your opponent with a mass of ropes.
Warrior Expert 12 % Strike at your opponents limbs.
Tower Expert 50 % Cause a crumbling tower to appear in your location.
Twofold Expert 75 % Impart and fling two tarot cards at once.
Wheel Virtuoso 0 % Spin the wheel and take your chances.
Creator Virtuoso 33 % Create your own pocket reality.
Adder Virtuoso 50 % The Adder waits to strike.
Justice Virtuoso 66 % Bring justice to the unjust.
Star Fabled 0 % Strike down a foe with a flaming meteor.
Temperance Fabled 20 % Temper and dull the mind of a bleeding foe.
Aeon Fabled 40 % Curse your foe with the flux of time.
Eclipse Fabled 60 % Cast a shadow over your Sun and Moon.
Lust Fabled 80 % Cause an opponent to hopelessly lust after you.
Universe Mythical 0 % Transport yourself around the land.
Devil Mythical 31 % Call a Devil to serve you, though no more than once.
Moon Mythical 46 % Bestow the maladies of the moon upon your enemy.
Death Mythical 77 % Call down Death itself to claim the soul of your enemy.
Imprint Transcendent 0 % Instantly charge and inscribe your tarot cards.

Inscribing Inscribe blank cards with images
Syntax: INSCRIBE <amount> <card type>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may inscribe blank tarot cards with the various images of the

Major Arcana.

Note: {{{note}}}

Charging Charge your cards with mystical energy
Syntax: CHARGE <tarot card>Charge a tarot card with the energy required to bring its magical
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: potential into reality.
Note: {{{note}}}

Cardpacks Use the handy cardpacks for easier storage
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: IND[ECK] [#] <card>
       OUTD[ECK] [#] <card>
       IND[ECK] CARDS
       DECKLIST

Cardpacks are an alternative way to storing tarot cards if you choose not to use your cache. You must first obtain a deck before you can make use of these commands.

Be warned that your cards within the deck will disappear when the deck itself decays or is destroyed.

Note: {{{note}}}

Emperor Create the compulsion in others to follow you
Syntax: FLING EMPEROR AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Emperor is a symbol of leadership and power. With this card, you will force other

players to recognize your leadership and follow you.

Note: {{{note}}}

Magician Replenish mana with the might of the Magician
Syntax: FLING MAGICIAN AT <ME/player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Magician represents the power of magic and the power of the mind. This card will

replenish the mana of the target it is thrown at.

Note: {{{note}}}

Priestess Heal wounds with the benevolence of the Priestess
Syntax: FLING PRIESTESS AT <ME/target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Priestess represents benevolent healing. Flinging this card will restore some health

to the intended target.

Note: {{{note}}}

Fool Shrug off afflictions with blind courage
Syntax: FLING FOOL AT <ME/player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Fool is pictured as being immune to fear and full of courage. With this tarot you may

throw off two afflictions by denying their existence. If you or another has either paresis or paralysis, then it will cure only that affliction first.

When used on yourself, there is a short period before the Fool may be used once more.

Cooldown (self only): 20 seconds

Note: {{{note}}}

Chariot Call the Chariot to increase your speed
Syntax: FLING CHARIOT AT GROUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Chariot will increase your celerity, allowing you to move quicker room-to-room.
Note: {{{note}}}

Hermit Teleport to an uninhabited location
Syntax: ACTIVATE HERMIT FLING HERMIT AT GROUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Hermit is a solitary person. When you activate the Hermit card, it will bind your

current location to your soul. Then, when you fling the Hermit, you will be transported to that location, provided there are no players at your destination. The effect will be then lost until activation once more.

Note: {{{note}}}

Empress Summon your friends to you
Syntax: FLING EMPRESS AT <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may summon an ally from anywhere within the local area. It will

also work if you have given them the lover's effect.

If you have flung the Lust tarot at your intended target, then you can summon that person from anywhere on the continent regardless of any conditions.

Note: {{{note}}}

Sun Inflict physical ailments
Syntax: FLING SUN [affliction] AT <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Sun tarot will give your enemy one affliction associated with the body. You may

choose the affliction it gives, if you so wish, otherwise a random affliction will be selected.

You can deliver one of the following afflictions with the Sun: Perplexed, clumsiness, asthma, vomiting, lethargy, sensitivity, superstition, and hypersomnia.

The Sun tarot can be dodged by those who are focused on melee attacks.

Note: {{{note}}}

Lovers Create a strong love for you in your target
Syntax: FLING LOVERS AT <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Lovers tarot will inspire your target to fall deeply in love with you. While in love

with you, he or she will attempt to seek you out should you be apart.

Note: {{{note}}}

Hierophant Protect yourself from becoming disloyal
Syntax: FLING HIEROPHANT AT <ME/player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The trusty Hierophant will protect your target one time against the disfigurement

affliction, resisting its effects.

Note: {{{note}}}

Sandman Send your target to sleep
Syntax: FLING SANDMAN AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The mighty Sandman will attempt to lull your target, coaxing them into sleep.
Note: {{{note}}}

Hangedman Hinder your opponent with a mass of ropes
Syntax: FLING HANGEDMAN AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Hangedman will burst into a mass of ropes, attempting to trip your opponent if they

are standing. If they are vulnerable and unable to defend themselves, then the ropes will entangle them instead.

Note: {{{note}}}

Warrior Strike at your opponents limbs
Syntax: FLING WARRIOR [limb] AT <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Warrior is well known for his strength on the battle field. By flinging this tarot at

your opponents limbs, you can cause them to eventually break under its might.

If you do not specify a limb, a random one will be selected for you.

Note: {{{note}}}

Tower Cause a crumbling tower to appear in your location
Syntax: FLING TOWER AT GROUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Tower card will cause a crumbling tower to appear in your location, which will then

collapse, leaving rubble strewn across the location, delaying anyone wishing to leave.

Movement that requires you to dash in some manner will no longer be possible in or out of the room.

You only may have conjured one set of rubble at a time, and must wait until it crumbles away before doing so again.

Note: {{{note}}}

Twofold Impart and fling two tarot cards at once
Syntax: FLING <card> [effect] AND <card> [effect] AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Whenever you fling a tarot card, you have the choice to fling an additional card of your

choosing at the target. You cannot use the same card twice in a single fling.

Only the following cards may be used in combination: The Sun, the Moon, Justice, the Lovers, Aeon, Lust, the Emperor, the Warrior, the Adder, the Wheel, and Temperance.

Note: {{{note}}}

Wheel Spin the wheel and take your chances
Syntax: FLING WHEEL AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When flung, the Wheel will hover in the air before your target and choose three

afflictions from them. After a period of time, the Wheel will bestow misfortune upon them, and the three afflictions originally chosen will be placed upon the victim.

As an additional cost, one affliction will be cured randomly from the target as a tribute when the card is flung. This affliction must be curable through normal means and will be chosen from all possible afflictions on the opponent. You will only be informed which affliction this is if they have the justice affliction.

Note: {{{note}}}

Creator Create your own pocket reality
Syntax: FLING CREATOR <landscape> AT GROUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Creator tarot will shift the landscape within the room you stand in, and the adjacent

locations nearby, to a place of your choosing. This will last for a set time and affects everyone.

You can choose from the following landscapes:

  • The Dreamscape: Those caught within the Dreamscape are periodically attacked by sentient

nightmares. They will draw their target into sleep and then attack them from their dreams.

  • The Soulscape: The land of the dead will attract souls to those still within the world of the

living. They will chill the flesh of those they target.

  • The Demonscape: Hell itself is brought into reality, summoning forth demonic figures that will

attack and harm those that stand within.

  • The Voidscape: The alien void is rife with creatures that little have heard of or even seen. They

will instill the mind with madness, causing either hallucinations or berserking.

To end the sorcery early, anyone may attack the Creator tarot within the central room of the landscape. Once it has been struck three times, the card will shatter, destroying the newborn reality.

Cooldown: 3 minutes

Note: {{{note}}}

Adder The Adder waits to strike
Syntax: FLING ADDER <venom> AT <target> ACTIVATE ADDER <target> RIP CARD FROM BODY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Adder will attach itself to your target once flung, giving them haemophilia, and then

lie torpid in wait. After a few seconds, you may then ACTIVATE the Adder to attack your opponent balance free with the chosen venom you flung it with.

Your opponent may RIP the card from their body before the Adder is activated, however doing so will cause them to tear their flesh and bleed heavily.

Note: {{{note}}}

Justice Bring justice to the unjust
Syntax: FLING JUSTICE AT <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Justice tarot will bring the curse of justice upon your foe.
Note: {{{note}}}

Star Strike down a foe with a flaming meteor
Syntax: FLING STAR AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Star tarot will bring down a flaming meteor upon your unlucky foe's head. Your foe

may be anywhere within the area but both you and he must be outdoors.

Should the opponent be protected by a magical shield when the meteor hits, then it will be shattered.

The Star tarot can be dodged by those who are focused on ranged attacks.

Note: {{{note}}}

Temperance Temper and dull the mind of a bleeding foe
Syntax: FLING TEMPERANCE AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Temperance tarot will temper the wounds of your opponent, forcing them clot away all

that they are bleeding for at the rate of 4 mana for every 1 point of bleeding.

Note: {{{note}}}

Aeon Curse your foe with the flux of time
Syntax: FLING AEON AT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Aeon tarot will give the curse of time to a target, slowing his passage through time

and freezing any active cooldowns they might have.

Note: {{{note}}}

Eclipse Cast a shadow over your Sun and Moon
Syntax: FLING ECLIPSE AT ME FLING ECLIPSE AT GROUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When used on yourself, the Eclipse tarot grants the Eclipse defence, which masks every

third Sun or Moon tarot affliction.

When thrown at the ground, a darkness will overcome the room, tripping all enemies after a delay.

Note: {{{note}}}

Lust Cause an opponent to hopelessly lust after you
Syntax: FLING LUST AT <target> REJECT <luster> LUSTED
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With the Lust tarot, you can create such a burning desire within your target that the

Empress tarot will now summon them regardless of their consideration of you. In order to remove this desire, you must reject the person who holds sway over you. Those who have flung the Lust tarot at you will appear in your ALLIES, although they are not technically a real ally by any means.

Note: {{{note}}}

Universe Transport yourself around the land
Syntax: FLING UNIVERSE AT GROUND TOUCH MAP <location> CLOSE MAP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Universe tarot will allow you access to the world of Aetolia, giving instant

transport to a number of locations. Anyone may close an open map before them.

You can currently use the following locations:

- Bloodloch
- NStrand
- Mhojave
- NIthmia
- Pash
- Savannah
- Spinesreach
- WIthmia
- Vashnar
- Scidve
- Tundra
- Farsai
Note: {{{note}}}

Devil Call a Devil to serve you, though no more than once
Syntax: FLING DEVIL AT GROUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you fling the Devil tarot at the ground, a devil will be summoned. The devil will

serve you in exchange for limited control over your body.

This devil will speed up your tarot flings when they are flung at a target by 1 second. However, for each affliction the opponent has, the speed increase will be reduced by 0.2 seconds. Should no bonus speed be applied due to the number of afflictions, the devil will inflict your current target with misery and then depart.

The devil will eventually fade on its own regardless if its used or not.

This will not increase the speed of your doppleganger's ability to fling cards.

Note: {{{note}}}

Moon Bestow the maladies of the moon upon your enemy
Syntax: FLING MOON [affliction] AT <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Moon tarot will give your enemy one affliction associated with the mind. You may

choose the affliction it gives, if you so wish, otherwise a random affliction will be selected.

You can deliver one of the following afflictions with the Moon: Stupidity, confusion, recklessness, impatience, epilepsy, berserking, weariness, and anorexia.

The Moon tarot can be dodged by those who are focused on melee attacks.

Note: {{{note}}}

Death Call down Death itself to claim the soul of your enemy
Syntax: RUB DEATH ON <player> FLING DEATH AT <player> SNIFF DEATH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Death tarot is not a card to be trifled with, bringing about a swift end to anyone

who tries to oppose it once flung. There is nought that can stop the figure of Death once summoned, although some claim the dreamworld has some effect.

In order to fling Death at your opponent, you must first attune the Death card to their body and soul. This is achieved by rubbing it upon your enemy five times. Once it is fully attuned, simply fling it at your opponent and wait for his arrival. You may not perform any actions during this process and will be unable to dodge or divert any attacks aimed at you.

In order to see how many rubs you have accumulated, you can sniff a card of Death to see. Rubs will last for multiple weeks at a time, and aren't attached to any one card. Do note however, a combat arena will have a adverse effect on the Death card, and any rubs gained will not transfer between it and Sapience. Neither will they last as long.

Note: {{{note}}}

Imprint Instantly charge and inscribe your tarot cards
Syntax: OUTC BLANK AS <type> OUTD BLANK AS <type>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: So powerful is your skill in Tarot, you are able to pull your cards from your cache or

deck, instantly charged and imprinted them with the style of your choice. Be warned, when the charge fades, so will the imprint.

Note: {{{note}}}