Difference between revisions of "Mentis (skill)"

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The brilliant intellect of vampires harbor a fire and shrewdness unmatched
among mortals. Through the mysterious powers of '''Mentis''', the vampires spread
mental afflictions, fomenting insanity among mortal and vampire alike. These
telepathic powers start merely by expanding the consciousness, but as a
vampire's powers of Mentis grow, their strength of will channels into the
power to bend minds and control actions. With a piercing gaze, the master of
Mentis can cause even the strongest mortal mind to crumble and push even
other vampires to accede to their desires. This powerful mental discipline
encompasses subtle textures and emotional states, transcending the physical
limitations of the body while developing sharpness of the Mind.
 
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Lifevision | Inept | 0| Detect food. }}
{{SkillTableRow |Lifevision |Inept |0 |Detect food. }}
{{SkillTableRow |Bleed * | Inept | 33| Squeeze your foe until they bleed from every pore. }}
{{SkillTableRow |Whisper |Inept |0 |Condition your opponent to your liking. }}
{{SkillTableRow |Confusion | Inept | 66| Confuse your prey. }}
{{SkillTableRow |Deathsight |Novice |0 |See the death about you. }}
{{SkillTableRow |Deathsight | Novice | 0| See the death about you. }}
{{SkillTableRow |Psycombat |Apprentice |0 |Battling another telepath with the psychic arts. }}
{{SkillTableRow |Fear | Novice | 33| Put the fear of you into 'em. }}
{{SkillTableRow |Assess |Apprentice |66 |Ascertaining the health of one's prey. }}
{{SkillTableRow |Impatience | Novice | 66| Inability to concentrate on focused tasks. }}
{{SkillTableRow |Disrupt |Capable |0 |Throw off your target's mental equilibrium. }}
{{SkillTableRow |Psycombat | Apprentice | 0| Battling another telepath with the psychic arts. }}
{{SkillTableRow |Siphon |Adept |33 |Steal your target's mana. }}
{{SkillTableRow |Paranoia | Apprentice | 33| Being paranoid doesn't mean they aren't out to get you. }}
{{SkillTableRow |Mesmerize |Skilled |0 |Seize control of your prey's consciousness. }}
{{SkillTableRow |Assess | Apprentice | 66| Ascertaining the health of one's prey. }}
{{SkillTableRow |Telesense |Gifted |0 |Heighten your awareness of telepathic attacks. }}
{{SkillTableRow |Disrupt | Capable | 0| Throw off your target's mental equilibrium. }}
{{SkillTableRow |ForkedTongue |Gifted |0 |Interweaving whispers. }}
{{SkillTableRow |Phlegm * | Capable | 33| Expel the bodily fluids of your foe. }}
{{SkillTableRow |Panic |Gifted |33 |Steeds are so jittery these days. }}
{{SkillTableRow |Stupidity | Capable | 66| Most mortals aren't terribly bright anyway. }}
{{SkillTableRow |Contemplation |Fabled |0 |Assess their mental stability. }}
{{SkillTableRow |Agoraphobia | Adept | 0| Fear of open spaces. }}
{{SkillTableRow |Trill |Fabled |25 |Whisper to all who might hear. }}
{{SkillTableRow |Siphon | Adept | 33| Steal your target's mana. }}
{{SkillTableRow |Lure |Mythical |50 |Lure a victim to their death. }}
{{SkillTableRow |Masochism | Adept | 66| Stop hitting yourself! }}
{{SkillTableRow |Annihilate |Transcendent |0 |Destroy a weakened mind. }}
{{SkillTableRow |Mesmerize | Skilled | 0| Seize control of your prey's consciousness. }}
{{SkillTableRow |Loneliness | Skilled | 33| Codependence is a sad thing. }}
{{SkillTableRow |YellowBile * | Skilled | 66| Relieve your foe of this fluid. }}
{{SkillTableRow |Telesense | Gifted | 0| Heighten your awareness of telepathic attacks. }}
{{SkillTableRow |ForkedTongue | Gifted | 0| Interweaving whispers. }}
{{SkillTableRow |Panic | Gifted | 33| Steeds are so jittery these days. }}
{{SkillTableRow |Peace | Gifted | 66| Hand him a flower before gutting him. }}
{{SkillTableRow |Seduction | Expert | 0| Draw mana from your opponent. }}
{{SkillTableRow |Epilepsy | Expert | 33| Give 'em the shakes. }}
{{SkillTableRow |Anorexia | Expert | 66| Utter revulsion for food and drink. }}
{{SkillTableRow |Belonephobia | Expert | 66| The belief that one is going to pop. }}
{{SkillTableRow |Amnesia | Virtuoso | 0| Who was that masked man? }}
{{SkillTableRow |Bloodsense + | ? | ?| Take stock of blood loss around you.}}
{{SkillTableRow |Dementia | Virtuoso | 66| Spatial orientation deficit. }}
{{SkillTableRow |Contemplation | Fabled | 0| Assess their mental stability. }}
{{SkillTableRow |Berserk | Fabled| 25| Fill 'em with rage. }}
{{SkillTableRow |Indifference | Fabled | 50| They're easy when they don't care. }}
{{SkillTableRow |Vertigo | Fabled | 75| Make your enemy fearful of any heights. }}
{{SkillTableRow |Temptation | Mythical | 0| Mentally drain your foe of their physical health. }}
{{SkillTableRow |Recklessness | Mythical | 25| Disregard for his own welfare. }}
{{SkillTableRow |Lure | Mythical | 50| Lure a victim to their death. }}
{{SkillTableRow |Annihilate | Transcendent | 0| Destroy a weakened mind. }}
|}
|}
 
{{SkillHeader}}
* = Praenomen (Vampire) Only
====Whisper Afflictions====
+ = Bloodborn Only
{{SkillTableRow |Confusion |Inept |65 |Confuse your prey. }}
 
{{SkillTableRow |Fear |Novice |33 |Put the fear of you into 'em. }}
==Lifevision==
{{SkillTableRow |Impatience |Novice |66 |Inability to concentrate on focused tasks. }}
{|
{{SkillTableRow |Paranoia |Apprentice |33 |Being paranoid doesn't mean they aren't out to get you.  
| style="background:black; color:red"|'''Syntax:'''
}}
|-
{{SkillTableRow |Stupidity |Capable |66 |Most mortals aren't terribly bright anyway. }}
| style="background:grey"|<tt>LIFEVISION</tt>
{{SkillTableRow |Agoraphobia |Adept |0 |Fear of open spaces. }}
|}
{{SkillTableRow |Lovers |Skilled |33 |Utter infatuation. }}
You can see those who would hide from you by detecting their lifeforce.
{{SkillTableRow |Seduction |Expert |0 |Draw mana from your opponent. }}
 
{{SkillTableRow |Epilepsy |Expert |33 |Give 'em the shakes. }}
==Bleed==
{{SkillTableRow |Anorexia |Expert |66 |Utter revulsion for food and drink. }}
{|
{{SkillTableRow |Peace |Virtuoso |33 |Calm down, I won't hurt you. }}
| style="background:black; color:red"|'''Syntax:'''
{{SkillTableRow |Dementia |Virtuoso |66 |Spatial orientation deficit. }}
|-
{{SkillTableRow |Berserking |Fabled |25 |Fill 'em with rage. }}
| style="background:grey"|<tt>EFFUSE <target> OF BLOOD</tt>
{{SkillTableRow |Indifference |Fabled |50 |They're easy when they don't care. }}
|}
{{SkillTableRow |Vertigo |Fabled |75 |Make your enemy fearful of any heights. }}
This is a powerful mental skill. With the strength of your undead mind, you will squeeze the body of your foe, draining him of the first of the four humors, blood. Your foe will only be able to heal themselves of this affliction, should they leave your presence first.
{{SkillTableRow |Temptation |Mythical |0 |Mentally drain your foe of their physical health. }}
 
{{SkillTableRow |Recklessness |Mythical |25 |Disregard for his own welfare. }}
==Confusion==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER CONFUSION <target></tt>
|}
Plant confusing echoes and voices into the mind of your target.
 
==Deathsight==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>DEATHSIGHT</tt>
|}
You will be able to see deaths as they occur about the land.
 
==Fear==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER FEAR <target></tt>
|}
Plant unnatural dread into the mind of your target.
 
==Impatience==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER IMPATIENCE <target></tt>
|}
|}
Reduce your target's attention span.
{{Anchor|Lifevision}}
{{Skill_detail
|skill = Lifevision
|description = Detect food
|syntax = LIFEVISION
|detail = Your keen senses allow you to see all living things within your sight, regardless if they
are hidden or not. It will additionally provide some measure of protection against illusions,
allowing you to occasionally tell if they are fake.
|cooldown =
|target =
|required =
}}
{{Anchor|Whisper}}
{{Skill_detail
|skill = Whisper
|description = Condition your opponent to your liking
|syntax = WHISPER <affliction> <target>
|detail = Blood cost: 90 per whisper


==Psycombat==
Whispers are the manner in which you can condition your opponent into various mental states that
will grant you an advantage in on the field of battle.


Psychic combat is initiated by challenge. A player challenges another player (PSYCHALLENGE <PLAYER>). The other player has 60 seconds to respond with PSYACCEPT <PLAYER> or the challenge will run out. Immediately after a player accepts a challenge, the players will be transported to separate rooms. There are only seven commands associated with psychic combat that may be used in these rooms, and most normal commands will not work. The psychic combat commands are
All whispers can be performed off balance providing you have not fallen on the ground, allowing you
to attack with balance-based skill and then whisper an affliction to your opponent.


PSY BLAST<br/>
You will learn new afflictions to whisper as you continue to progress in Mentis.
Using your mental powers, you blast out at your opponent, attacking his mana.


PSY BARRIER<br/>
While whispering is possible in many situations where normally you'd normally be unable to act, it
At the expense of some mana, this protects you against Psy Blast.
is however difficult to do so while fallen and afflicted by stupidity, or while transfixed.


PSY WHIP<br/>
You can type AFFLICTION <name> to learn more about what an affliction from Mentis does.
You lash out with your psychic powers to tear away your opponent's Psychic Barrier.
|cooldown =
|target =
|required =
}}
{{Anchor|Deathsight}}
{{Skill_detail
|skill = Deathsight
|description = See the death about you
|syntax = DEATHSIGHT [OFF]
|detail = Using this ability, you will be linked with the Underhalls, allowing you to sense those
who perish and pass through it.
|cooldown =
|target =
|required =
}}
{{Anchor|Psycombat}}
{{Skill_detail
|skill = Psycombat
|description = Battling another telepath with the psychic arts
|syntax = PSYCHALLENGE <player>
|detail = Psychic combat is a telepathic battle between two players where the goal is to crumple
your opponent's mind. There is no penalty for losing, however those with deathsight will feel the
moment a game is decided. There are only seven commands associated with psychic combat that may be
used, and when you accept you will be transported to a special location out of harm's way. Most
other commands will not work until the game is complete.


PSY SURGE<br/>
You can do the following in psychic combat:
This will end the battle, if successful. It takes a great deal of your mana, but if your opponent is on less than half, you will be the victor.


PSY PROBE<br/>
PSY BLAST:
You use some mental energy to discover your opponent's mana level.
Blast your opponent's mind and attack their mental fortitude.


PSY MEDITATE/MED<br/>
PSY BARRIER:
This allows you to regain mana, albeit slowly.
Erect a barrier that protects your mind from psychic blasts.


PSY ESCAPE<br/>
PSY WHIP:
This takes a long time to work, during which you may not do anything else. After the time is up, exits will open from the psychic combat rooms, affording you escape.
Tear away your opponent's mental barrier if they have one.


==Paranoia==
PSY SURGE:
{|
If your opponent has less than half of their mental energy, you can end the match in a surge of
| style="background:black; color:red"|'''Syntax:'''
psychic power. This is costly to perform and could result in your own loss if misjudged.
|-
| style="background:grey"|<tt>WHISPER PARANOIA <target></tt>
|}
Instills your target with irrational suspicions.


==Assess==
PSY PROBE:
{|
Use your mind to determine your opponent's mental energy.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>ASSESS <player></tt>
|}
Determine the physical state of another individual.


==Disrupt==
PSY MEDITATE:
{|
Meditate your mind in order to recover your mental energy. This is a slow process.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>DISRUPT <target></tt>
|}
Cause a disruption to your victim's natural equilibrium.


==Phlegm==
PSY ESCAPE:
{|
This takes some time, during which you may not do anything else. Once the ability is successful, an
| style="background:black; color:red"|'''Syntax:'''
exit will open up, allowing you to escape.
|-
|cooldown =  
| style="background:grey"|<tt>EFFUSE <target> OF PHLEGM</tt>
|target = Players only
|}
|required =  
Phlegm is the second humor. As with blood, you will mentally drain your foe of this needed fluid, causing pain and suffering.
}}
{{Anchor|Assess}}
{{Skill_detail
|skill = Assess
|description = Ascertaining the health of one's prey
|syntax = ASSESS <target>
|detail = Determine the physical state of another individual, discovering their current health
levels. Unique to Mentis, you may additionally perform this ability off balance.
|cooldown =
|target = Players only
|required =
}}
{{Anchor|Disrupt}}
{{Skill_detail
|skill = Disrupt
|description = Throw off your target's mental equilibrium
|syntax = DISRUPT <target>
|detail = Blood cost: 100


==Stupidity==
Should your opponent have two mental afflictions, you may disrupt them of their equilibrium. They
{|
will not be able to recover until they CONCENTRATE.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER STUPIDITY <target></tt>
|}
Cause your target's mind to slow and stupefy.


==Agoraphobia==
Look at HELP TYPES for more information on what is regarded as a mental affliction.
{|
|cooldown =  
| style="background:black; color:red"|'''Syntax:'''
|target = Players only
|-
|required =  
| style="background:grey"|<tt>WHISPER AGORAPHOBIA <target></tt>
}}
|}
{{Anchor|Siphon}}
Cause your target to dread being outdoors.
{{Skill_detail
|skill = Siphon
|description = Steal your target's mana
|syntax = SIPHON <target>
|detail = Blood cost: 100


==Siphon==
With a brush of a finger, you can quickly steal mana from your opponent and bolster your own.
{|
|cooldown =  
| style="background:black; color:red"|'''Syntax:'''
|target = Both players and NPCs
|-
|required =  
| style="background:grey"|<tt>SIPHON <target></tt>
}}
|}
{{Anchor|Mesmerize}}
Steal mana from your target.
{{Skill_detail
|skill = Mesmerize
|description = Seize control of your prey's consciousness
|syntax = MESMERIZE <target>
|detail = Blood cost: 100


==Masochism==
This ability allows you to capture the attention of your opponent for a short time, rendering them
{|
transfixed and unable to act. If they are blind, then this ability will cure of them of it instead.
| style="background:black; color:red"|'''Syntax:'''
|cooldown =  
|-
|target = Players only
| style="background:grey"|<tt>WHISPER MASOCHISM <target></tt>
|required =  
|}
}}
Give your target the foolish idea that self-harm is a fun pasttime.
{{Anchor|Telesense}}
{{Skill_detail
|skill = Telesense
|description = Heighten your awareness of telepathic attacks
|syntax = TELESENSE <ON/OFF>Tune your senses to detect any telepathic attempts made on yourself or 
|detail = those in your location. Be warned, this will drain your mana while     
active.                                                               
|cooldown =  
|target =
|required =  
}}
{{Anchor|ForkedTongue}}
{{Skill_detail
|skill = ForkedTongue
|description = Interweaving whispers
|syntax = WHISPER <affliction> <affliction> <target>
|detail = The skill of the forked tongue allows you to intertwine two subvocal commands in the same
whisper, inflicting both upon your target simultaneously.


==Mesmerize==
|cooldown =  
{|
|target = Players only
| style="background:black; color:red"|'''Syntax:'''
|required =  
|-
}}
| style="background:grey"|<tt>MESMERIZE <target></tt>
{{Anchor|Panic}}
|}
{{Skill_detail
This ability allows you to capture your target's attention with the force of your superior will, rendering him unable to act for a short time. Blindness will protect the victim, though this ability will render a blind person able to see again.
|skill = Panic
|description = Steeds are so jittery these days
|syntax =
|detail = Syntax: WHISPER PANIC <target/mount>


==Loneliness==
Induce panic into the mind of a mount, causing it to either buck its rider off or flee from the
{|
location. You cannot interweave this whisper with another.
| style="background:black; color:red"|'''Syntax:'''
|cooldown =  
|-
|target = Both players and NPCs
| style="background:grey"|<tt>WHISPER LONELINESS <target></tt>
|required =  
|}
}}
Make the fool crave the company of others.
{{Anchor|Contemplation}}
{{Skill_detail
|skill = Contemplation
|description = Assess their mental stability
|syntax = CONTEMPLATE <target>
|detail = Contemplate your opponent's mental state and discover their mana levels.
|cooldown =
|target = Players only
|required =
}}
{{Anchor|Trill}}
{{Skill_detail
|skill = Trill
|description = Whisper to all who might hear
|syntax = TRILL <affliction> [affliction]
|detail = Splitting the sound of your whispers into numerous directions, you can impart subvocal
commands to all enemies within your location. You can trill a second affliction as long as you have
knowledge of Forkedtongue.


==Yellowbile==
|cooldown = 12 seconds
{|
|target =  
| style="background:black; color:red"|'''Syntax:'''
|required =  
|-
}}
| style="background:grey"|<tt>EFFUSE <target> OF YELLOW BILE</tt>
{{Anchor|Lure}}
|}
{{Skill_detail
Yellow bile is the third humor. You may mentally drain your foe of this necessary fluid, causing pain and suffering.
|skill = Lure
|description = Lure a victim to their death
|syntax = LURE <target>
|detail = Blood cost: 250


==Telesense==
By projecting your mental control over your surroundings, you are able to lure a target that is
{|
within three rooms of you towards your location. This will move them as though they did it of their
| style="background:black; color:red"|'''Syntax:'''
own accord.
|-
| style="background:grey"|<tt>TELESENSE</tt>
|}
Though it drains mana, this ability will inform you when many telepathic attempts are made on you or someone in your location.


==Forkedtongue==
This ability will strip the rebounding defence if it is successful in moving the target.
{|
|cooldown =  
| style="background:black; color:red"|'''Syntax:'''
|target = Players only
|-
|required =  
| style="background:grey"|<tt>DWHISPER <affliction> <affliction> <target></tt>
}}
|}
{{Anchor|Annihilate}}
The skill of the forked tongue allows you to intertwine two subvocal commands in the same whisper, inflicting both upon your target simultaneously.
{{Skill_detail
|skill = Annihilate
|description = Destroy a weakened mind
|syntax = ANNIHILATE <target>
|detail = Blood cost: 300


==Panic==
If your opponent is in a vulnerable mental state with their mana reserves are below 35% of their
{|
maximum, you can strike their forehead with a rush of psychic power and annihilate them with a
| style="background:black; color:red"|'''Syntax:'''
single word.
|-
|cooldown =
| style="background:grey"|<tt>WHISPER PANIC <mount></tt>
|target = Both players and NPCs
|}
|required =
With this whisper you may suffuse the mind of a steed with panic, which will sometimes take hold and cause the mount to lose control. If it is being ridden, it will buck its rider off, and if not it will flee the location. This whisper cannot be interweaved with another.
}}
{{Anchor|Confusion}}
{{Skill_detail
|skill = Confusion
|description = Confuse your prey
|syntax = WHISPER CONFUSION <target>
|detail = Plant confusing echoes and voices into the mind of your target, afflicting them with
confusion.
|cooldown =  
|target = Players only
|required =  
}}
{{Anchor|Fear}}
{{Skill_detail
|skill = Fear
|description = Put the fear of you into 'em
|syntax = WHISPER FEAR <target>
|detail = Plant unnatural dread into the mind of your target, causing them to flee in fear until
they compose themselves.
|cooldown =
|target = Players only
|required =
}}
{{Anchor|Impatience}}
{{Skill_detail
|skill = Impatience
|description = Inability to concentrate on focused tasks
|syntax = WHISPER IMPATIENCE <target>
|detail = Reduce the attention span of your opponent, making it difficult to focus and afflicting
them with impatience.
|cooldown =
|target = Players only
|required =
}}
{{Anchor|Paranoia}}
{{Skill_detail
|skill = Paranoia
|description = Being paranoid doesn't mean they aren't out to get you
|syntax = WHISPER PARANOIA <target>
|detail = Instill your opponent with irrational suspicion, afflicting them with paranoia.
|cooldown =
|target = Players only
|required =
}}
{{Anchor|Stupidity}}
{{Skill_detail
|skill = Stupidity
|description = Most mortals aren't terribly bright anyway
|syntax = WHISPER STUPIDITY <target>
|detail = Stupefy and slow your opponent's mind, afflicting them with stupidity.
|cooldown =
|target = Players only
|required =
}}
{{Anchor|Agoraphobia}}
{{Skill_detail
|skill = Agoraphobia
|description = Fear of open spaces
|syntax = WHISPER AGORAPHOBIA <target>
|detail = Fill your opponent with a healthy fear of the outdoors, afflicting them with agoraphobia.
|cooldown =
|target = Players only
|required =
}}
{{Anchor|Lovers}}
{{Skill_detail
|skill = Lovers
|description = Utter infatuation
|syntax = WHISPER LOVERS <target>
|detail = Turn their emotions into a weapon of longing, afflicting them with lover's effect.
|cooldown =
|target =
|required =
}}
{{Anchor|Seduction}}
{{Skill_detail
|skill = Seduction
|description = Draw mana from your opponent
|syntax = WHISPER SEDUCTION <target>
|detail = Mentally coerce your opponent into sharing their mental reserves with you periodically.
This effect will last until they escape your presence for a short time.
|cooldown =
|target = Players only
|required =
}}
{{Anchor|Epilepsy}}
{{Skill_detail
|skill = Epilepsy
|description = Give 'em the shakes
|syntax = WHISPER EPILEPSY <target>
|detail = Cause your opponent to spasm and twitch, afflicting them with epilepsy.
|cooldown =
|target = Players only
|required =
}}
{{Anchor|Anorexia}}
{{Skill_detail
|skill = Anorexia
|description = Utter revulsion for food and drink
|syntax = WHISPER ANOREXIA <target>
|detail = Implant the fear of consumption into your opponent, afflicting them with anorexia.
|cooldown =
|target = Players only
|required =
}}
{{Anchor|Peace}}
{{Skill_detail
|skill = Peace
|description = Calm down, I won't hurt you
|syntax = WHISPER PEACE <target>
|detail = Induce carefree thoughts into your victim, causing them to forget their enemies and  
afflict them with peace.


==Peace==
This affliction will fade after a short period of time when delivered in this method.
{|
|cooldown =  
| style="background:black; color:red"|'''Syntax:'''
|target = Players only
|-
|required =  
| style="background:grey"|<tt>WHISPER PEACE <target></tt>
}}
|}
{{Anchor|Dementia}}
Force your target into a more serene frame of mind.
{{Skill_detail
 
|skill = Dementia
==Seduction==
|description = Spatial orientation deficit
Seduction is used with the WHISPER skill. With seduction, you will mentally coherce your opponent to share their mental reserves with you.
|syntax = WHISPER DEMENTIA <target>
 
|detail = Subvert your opponent's facility for recognizing his surroundings, afflicting them with
==Epilepsy==
dementia.
{|
|cooldown =  
| style="background:black; color:red"|'''Syntax:'''
|target = Players only
|-
|required =  
| style="background:grey"|<tt>WHISPER EPILEPSY <target></tt>
}}
|}
{{Anchor|Berserking}}
Induce an epileptic fit in your target, causing them to sputter and gag.
{{Skill_detail
 
|skill = Berserking
==Anorexia==
|description = Fill 'em with rage
{|
|syntax = WHISPER BERSERKING <target>
| style="background:black; color:red"|'''Syntax:'''
|detail = Fill your foe with uncontrolled rage, afflicting them with berserking.
|-
|cooldown =
| style="background:grey"|<tt>WHISPER ANOREXIA <target></tt>
|target =  
|}
|required =  
Implant the paranoia of weight gain into your target's frail mind.
}}
 
{{Anchor|Indifference}}
==Belonephobia==
{{Skill_detail
{|
|skill = Indifference
| style="background:black; color:red"|'''Syntax:'''
|description = They're easy when they don't care
|-
|syntax = WHISPER INDIFFERENCE <target>
| style="background:grey"|<tt>WHISPER BELONEPHOBIA <target></tt>
|detail = Induce disregard into your opponent's state of mind, giving them the indifference  
|}
affliction. Attacks that require the 'prone' status will work on this target while the affliction
Implant the paranoia that their flesh will pop into the frail mind of
is left uncured.
your target.
|cooldown =
 
|target = Players only
==Amnesia==
|required =  
{|
}}
| style="background:black; color:red"|'''Syntax:'''
{{Anchor|Vertigo}}
|-
{{Skill_detail
| style="background:grey"|<tt>WHISPER AMNESIA <target></tt>
|skill = Vertigo
|}
|description = Make your enemy fearful of any heights
Steal a thought from your target's consciousness.
|syntax = WHISPER VERTIGO <target>
 
|detail = Implant a fear of heights into your opponent, afflicting them with vertigo.
==Dementia==
|cooldown =
{|
|target = Players only
| style="background:black; color:red"|'''Syntax:'''
|required =  
|-
}}
| style="background:grey"|<tt>WHISPER DEMENTIA <target></tt>
{{Anchor|Temptation}}
|}
{{Skill_detail
Subvert your target's facility for recognizing his surroundings.
|skill = Temptation
 
|description = Mentally drain your foe of their physical health
==Contemplation==
|syntax = WHISPER TEMPTATION <target>
{|
|detail = Fill your opponent with temptation, periodically draining them of their health and adding  
| style="background:black; color:red"|'''Syntax:'''
it to your own. This effect will last until they escape your presence for a short time.
|-
|cooldown =
| style="background:grey"|<tt>CONTEMPLATE <target></tt>
|target = Players only
|}
|required =  
Will let you know how much mana they possess.
}}
 
{{Anchor|Recklessness}}
==Berserk==
{{Skill_detail
{|
|skill = Recklessness
| style="background:black; color:red"|'''Syntax:'''
|description = Disregard for his own welfare
|-
|syntax = WHISPER RECKLESSNESS <target>
| style="background:grey"|<tt>WHISPER BERSERK <target></tt>
|detail = Influence your target to disregard his own state of health, afflicting them with
|}
recklessness.
Fill your foe with uncontrolled rage.
|cooldown =  
 
|target = Players only
==Indifference==
|required =  
{|
}}
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER INDIFFERENCE <target></tt>
|}
Induce in your enemy an indifference to the consumption of healing elixirs and herbs.
 
==Vertigo==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER VERTIGO <target></tt>
|}
Implant a fear of heights into your enemy, preventing them from taking up flight.
 
==Temptation==
Temptation is used with the WHISPER skill. Temptation will drain your foe of health, adding it to your own.
 
==Recklessness==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WHISPER RECKLESSNESS <target></tt>
|}
Influence your target to disregard his own health.
 
==Lure==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>LURE <target></tt>
|}
By projecting your mental control over distance, you are able to lure those near you towards your location. If your prey is within your local area, you have a greater range from which to lure them. Be warned, you cannot move out of this location while luring or it will be broken.
 
==Annihilate==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>ANNIHILATE <victim></tt>
|}
If your victim is sufficiently weakened mentally, you can kill them with a single word of annihilation.

Latest revision as of 17:40, 25 September 2024

The brilliant intellect of vampires harbor a fire and shrewdness unmatched among mortals. Through the mysterious powers of Mentis, the vampires spread mental afflictions, fomenting insanity among mortal and vampire alike. These telepathic powers start merely by expanding the consciousness, but as a vampire's powers of Mentis grow, their strength of will channels into the power to bend minds and control actions. With a piercing gaze, the master of Mentis can cause even the strongest mortal mind to crumble and push even other vampires to accede to their desires. This powerful mental discipline encompasses subtle textures and emotional states, transcending the physical limitations of the body while developing sharpness of the Mind.

Skill Rank Percent Description
Lifevision Inept 0 % Detect food.
Whisper Inept 0 % Condition your opponent to your liking.
Deathsight Novice 0 % See the death about you.
Psycombat Apprentice 0 % Battling another telepath with the psychic arts.
Assess Apprentice 66 % Ascertaining the health of one's prey.
Disrupt Capable 0 % Throw off your target's mental equilibrium.
Siphon Adept 33 % Steal your target's mana.
Mesmerize Skilled 0 % Seize control of your prey's consciousness.
Telesense Gifted 0 % Heighten your awareness of telepathic attacks.
ForkedTongue Gifted 0 % Interweaving whispers.
Panic Gifted 33 % Steeds are so jittery these days.
Contemplation Fabled 0 % Assess their mental stability.
Trill Fabled 25 % Whisper to all who might hear.
Lure Mythical 50 % Lure a victim to their death.
Annihilate Transcendent 0 % Destroy a weakened mind.

Whisper Afflictions

Skill Rank Percent Description
Confusion Inept 65 % Confuse your prey.
Fear Novice 33 % Put the fear of you into 'em.
Impatience Novice 66 % Inability to concentrate on focused tasks.
Paranoia Apprentice 33 % Being paranoid doesn't mean they aren't out to get you.
Stupidity Capable 66 % Most mortals aren't terribly bright anyway.
Agoraphobia Adept 0 % Fear of open spaces.
Lovers Skilled 33 % Utter infatuation.
Seduction Expert 0 % Draw mana from your opponent.
Epilepsy Expert 33 % Give 'em the shakes.
Anorexia Expert 66 % Utter revulsion for food and drink.
Peace Virtuoso 33 % Calm down, I won't hurt you.
Dementia Virtuoso 66 % Spatial orientation deficit.
Berserking Fabled 25 % Fill 'em with rage.
Indifference Fabled 50 % They're easy when they don't care.
Vertigo Fabled 75 % Make your enemy fearful of any heights.
Temptation Mythical 0 % Mentally drain your foe of their physical health.
Recklessness Mythical 25 % Disregard for his own welfare.

Lifevision Detect food
Syntax: LIFEVISION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your keen senses allow you to see all living things within your sight, regardless if they

are hidden or not. It will additionally provide some measure of protection against illusions, allowing you to occasionally tell if they are fake.

Note: {{{note}}}

Whisper Condition your opponent to your liking
Syntax: WHISPER <affliction> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 90 per whisper

Whispers are the manner in which you can condition your opponent into various mental states that will grant you an advantage in on the field of battle.

All whispers can be performed off balance providing you have not fallen on the ground, allowing you to attack with balance-based skill and then whisper an affliction to your opponent.

You will learn new afflictions to whisper as you continue to progress in Mentis.

While whispering is possible in many situations where normally you'd normally be unable to act, it is however difficult to do so while fallen and afflicted by stupidity, or while transfixed.

You can type AFFLICTION <name> to learn more about what an affliction from Mentis does.

Note: {{{note}}}

Deathsight See the death about you
Syntax: DEATHSIGHT [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you will be linked with the Underhalls, allowing you to sense those

who perish and pass through it.

Note: {{{note}}}

Psycombat Battling another telepath with the psychic arts
Syntax: PSYCHALLENGE <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Psychic combat is a telepathic battle between two players where the goal is to crumple

your opponent's mind. There is no penalty for losing, however those with deathsight will feel the moment a game is decided. There are only seven commands associated with psychic combat that may be used, and when you accept you will be transported to a special location out of harm's way. Most other commands will not work until the game is complete.

You can do the following in psychic combat:

PSY BLAST: Blast your opponent's mind and attack their mental fortitude.

PSY BARRIER: Erect a barrier that protects your mind from psychic blasts.

PSY WHIP: Tear away your opponent's mental barrier if they have one.

PSY SURGE: If your opponent has less than half of their mental energy, you can end the match in a surge of psychic power. This is costly to perform and could result in your own loss if misjudged.

PSY PROBE: Use your mind to determine your opponent's mental energy.

PSY MEDITATE: Meditate your mind in order to recover your mental energy. This is a slow process.

PSY ESCAPE: This takes some time, during which you may not do anything else. Once the ability is successful, an exit will open up, allowing you to escape.

Note: {{{note}}}

Assess Ascertaining the health of one's prey
Syntax: ASSESS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Determine the physical state of another individual, discovering their current health

levels. Unique to Mentis, you may additionally perform this ability off balance.

Note: {{{note}}}

Disrupt Throw off your target's mental equilibrium
Syntax: DISRUPT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Should your opponent have two mental afflictions, you may disrupt them of their equilibrium. They will not be able to recover until they CONCENTRATE.

Look at HELP TYPES for more information on what is regarded as a mental affliction.

Note: {{{note}}}

Siphon Steal your target's mana
Syntax: SIPHON <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

With a brush of a finger, you can quickly steal mana from your opponent and bolster your own.

Note: {{{note}}}

Mesmerize Seize control of your prey's consciousness
Syntax: MESMERIZE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

This ability allows you to capture the attention of your opponent for a short time, rendering them transfixed and unable to act. If they are blind, then this ability will cure of them of it instead.

Note: {{{note}}}

Telesense Heighten your awareness of telepathic attacks
Syntax: TELESENSE <ON/OFF>Tune your senses to detect any telepathic attempts made on yourself or
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: those in your location. Be warned, this will drain your mana while

active.

Note: {{{note}}}

ForkedTongue Interweaving whispers
Syntax: WHISPER <affliction> <affliction> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The skill of the forked tongue allows you to intertwine two subvocal commands in the same

whisper, inflicting both upon your target simultaneously.

Note: {{{note}}}

Panic Steeds are so jittery these days
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: WHISPER PANIC <target/mount>

Induce panic into the mind of a mount, causing it to either buck its rider off or flee from the location. You cannot interweave this whisper with another.

Note: {{{note}}}

Contemplation Assess their mental stability
Syntax: CONTEMPLATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Contemplate your opponent's mental state and discover their mana levels.
Note: {{{note}}}

Trill Whisper to all who might hear
Syntax: TRILL <affliction> [affliction]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 12 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Splitting the sound of your whispers into numerous directions, you can impart subvocal

commands to all enemies within your location. You can trill a second affliction as long as you have knowledge of Forkedtongue.

Note: {{{note}}}

Lure Lure a victim to their death
Syntax: LURE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 250

By projecting your mental control over your surroundings, you are able to lure a target that is within three rooms of you towards your location. This will move them as though they did it of their own accord.

This ability will strip the rebounding defence if it is successful in moving the target.

Note: {{{note}}}

Annihilate Destroy a weakened mind
Syntax: ANNIHILATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 300

If your opponent is in a vulnerable mental state with their mana reserves are below 35% of their maximum, you can strike their forehead with a rush of psychic power and annihilate them with a single word.

Note: {{{note}}}

Confusion Confuse your prey
Syntax: WHISPER CONFUSION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Plant confusing echoes and voices into the mind of your target, afflicting them with

confusion.

Note: {{{note}}}

Fear Put the fear of you into 'em
Syntax: WHISPER FEAR <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Plant unnatural dread into the mind of your target, causing them to flee in fear until

they compose themselves.

Note: {{{note}}}

Impatience Inability to concentrate on focused tasks
Syntax: WHISPER IMPATIENCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Reduce the attention span of your opponent, making it difficult to focus and afflicting

them with impatience.

Note: {{{note}}}

Paranoia Being paranoid doesn't mean they aren't out to get you
Syntax: WHISPER PARANOIA <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Instill your opponent with irrational suspicion, afflicting them with paranoia.
Note: {{{note}}}

Stupidity Most mortals aren't terribly bright anyway
Syntax: WHISPER STUPIDITY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Stupefy and slow your opponent's mind, afflicting them with stupidity.
Note: {{{note}}}

Agoraphobia Fear of open spaces
Syntax: WHISPER AGORAPHOBIA <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fill your opponent with a healthy fear of the outdoors, afflicting them with agoraphobia.
Note: {{{note}}}

Lovers Utter infatuation
Syntax: WHISPER LOVERS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Turn their emotions into a weapon of longing, afflicting them with lover's effect.
Note: {{{note}}}

Seduction Draw mana from your opponent
Syntax: WHISPER SEDUCTION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Mentally coerce your opponent into sharing their mental reserves with you periodically.

This effect will last until they escape your presence for a short time.

Note: {{{note}}}

Epilepsy Give 'em the shakes
Syntax: WHISPER EPILEPSY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your opponent to spasm and twitch, afflicting them with epilepsy.
Note: {{{note}}}

Anorexia Utter revulsion for food and drink
Syntax: WHISPER ANOREXIA <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Implant the fear of consumption into your opponent, afflicting them with anorexia.
Note: {{{note}}}

Peace Calm down, I won't hurt you
Syntax: WHISPER PEACE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Induce carefree thoughts into your victim, causing them to forget their enemies and

afflict them with peace.

This affliction will fade after a short period of time when delivered in this method.

Note: {{{note}}}

Dementia Spatial orientation deficit
Syntax: WHISPER DEMENTIA <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Subvert your opponent's facility for recognizing his surroundings, afflicting them with

dementia.

Note: {{{note}}}

Berserking Fill 'em with rage
Syntax: WHISPER BERSERKING <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fill your foe with uncontrolled rage, afflicting them with berserking.
Note: {{{note}}}

Indifference They're easy when they don't care
Syntax: WHISPER INDIFFERENCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Induce disregard into your opponent's state of mind, giving them the indifference

affliction. Attacks that require the 'prone' status will work on this target while the affliction is left uncured.

Note: {{{note}}}

Vertigo Make your enemy fearful of any heights
Syntax: WHISPER VERTIGO <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Implant a fear of heights into your opponent, afflicting them with vertigo.
Note: {{{note}}}

Temptation Mentally drain your foe of their physical health
Syntax: WHISPER TEMPTATION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fill your opponent with temptation, periodically draining them of their health and adding

it to your own. This effect will last until they escape your presence for a short time.

Note: {{{note}}}

Recklessness Disregard for his own welfare
Syntax: WHISPER RECKLESSNESS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Influence your target to disregard his own state of health, afflicting them with

recklessness.

Note: {{{note}}}