Difference between revisions of "Mentis (skill)"
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The brilliant intellect of vampires harbor a fire and shrewdness unmatched | |||
among mortals. Through the mysterious powers of '''Mentis''', the vampires spread | |||
mental afflictions, fomenting insanity among mortal and vampire alike. These | |||
telepathic powers start merely by expanding the consciousness, but as a | |||
vampire's powers of Mentis grow, their strength of will channels into the | |||
power to bend minds and control actions. With a piercing gaze, the master of | |||
Mentis can cause even the strongest mortal mind to crumble and push even | |||
other vampires to accede to their desires. This powerful mental discipline | |||
encompasses subtle textures and emotional states, transcending the physical | |||
limitations of the body while developing sharpness of the Mind. | |||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | Lifevision | Inept | 0| Detect food. }} | {{SkillTableRow |Lifevision |Inept |0 |Detect food. }} | ||
{{SkillTableRow | | {{SkillTableRow |Whisper |Inept |0 |Condition your opponent to your liking. }} | ||
{{SkillTableRow |Deathsight |Novice |0 |See the death about you. }} | |||
{{SkillTableRow | Deathsight | Novice | 0| See the death about you | {{SkillTableRow |Psycombat |Apprentice |0 |Battling another telepath with the psychic arts. }} | ||
{{SkillTableRow |Assess |Apprentice |66 |Ascertaining the health of one's prey. }} | |||
{{SkillTableRow |Disrupt |Capable |0 |Throw off your target's mental equilibrium. }} | |||
{{SkillTableRow | Psycombat | Apprentice | 0| Battling another telepath with the psychic arts | {{SkillTableRow |Siphon |Adept |33 |Steal your target's mana. }} | ||
{{SkillTableRow |Mesmerize |Skilled |0 |Seize control of your prey's consciousness. }} | |||
{{SkillTableRow | Assess | Apprentice | 66| Ascertaining the health of one's prey. }} | {{SkillTableRow |Telesense |Gifted |0 |Heighten your awareness of telepathic attacks. }} | ||
{{SkillTableRow | Disrupt | Capable | 0| Throw off your target's mental equilibrium | {{SkillTableRow |ForkedTongue |Gifted |0 |Interweaving whispers. }} | ||
{{SkillTableRow |Panic |Gifted |33 |Steeds are so jittery these days. }} | |||
{{SkillTableRow |Contemplation |Fabled |0 |Assess their mental stability. }} | |||
{{SkillTableRow |Trill |Fabled |25 |Whisper to all who might hear. }} | |||
{{SkillTableRow | Siphon | Adept | 33| Steal your target's mana. | {{SkillTableRow |Lure |Mythical |50 |Lure a victim to their death. }} | ||
{{SkillTableRow |Annihilate |Transcendent |0 |Destroy a weakened mind. }} | |||
{{SkillTableRow | Mesmerize | Skilled | 0| Seize control of your prey's consciousness | |||
{{SkillTableRow | Telesense | Gifted | 0| Heighten your awareness of telepathic attacks. }} | |||
{{SkillTableRow | ForkedTongue | Gifted | 0| Interweaving whispers. }} | |||
{{SkillTableRow | Panic | Gifted | 33| Steeds are so jittery these days | |||
{{SkillTableRow | Contemplation | Fabled | 0| Assess their mental stability. }} | |||
{{SkillTableRow | | |||
{{SkillTableRow | Lure | Mythical | 50| Lure a victim to their death. }} | |||
{{SkillTableRow | Annihilate | Transcendent | 0| Destroy a weakened mind. }} | |||
|} | |} | ||
{{SkillHeader}} | |||
====Whisper Afflictions==== | |||
{{SkillTableRow |Confusion |Inept |65 |Confuse your prey. }} | |||
{{SkillTableRow |Fear |Novice |33 |Put the fear of you into 'em. }} | |||
== | {{SkillTableRow |Impatience |Novice |66 |Inability to concentrate on focused tasks. }} | ||
{| | {{SkillTableRow |Paranoia |Apprentice |33 |Being paranoid doesn't mean they aren't out to get you. | ||
| | }} | ||
| | {{SkillTableRow |Stupidity |Capable |66 |Most mortals aren't terribly bright anyway. }} | ||
| | {{SkillTableRow |Agoraphobia |Adept |0 |Fear of open spaces. }} | ||
|} | {{SkillTableRow |Lovers |Skilled |33 |Utter infatuation. }} | ||
{{SkillTableRow |Seduction |Expert |0 |Draw mana from your opponent. }} | |||
{{SkillTableRow |Epilepsy |Expert |33 |Give 'em the shakes. }} | |||
{{SkillTableRow |Anorexia |Expert |66 |Utter revulsion for food and drink. }} | |||
{| | {{SkillTableRow |Peace |Virtuoso |33 |Calm down, I won't hurt you. }} | ||
| | {{SkillTableRow |Dementia |Virtuoso |66 |Spatial orientation deficit. }} | ||
| | {{SkillTableRow |Berserking |Fabled |25 |Fill 'em with rage. }} | ||
| | {{SkillTableRow |Indifference |Fabled |50 |They're easy when they don't care. }} | ||
|} | {{SkillTableRow |Vertigo |Fabled |75 |Make your enemy fearful of any heights. }} | ||
{{SkillTableRow |Temptation |Mythical |0 |Mentally drain your foe of their physical health. }} | |||
{{SkillTableRow |Recklessness |Mythical |25 |Disregard for his own welfare. }} | |||
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{{Anchor|Lifevision}} | |||
{{Skill_detail | |||
|skill = Lifevision | |||
|description = Detect food | |||
|syntax = LIFEVISION | |||
|detail = Your keen senses allow you to see all living things within your sight, regardless if they | |||
are hidden or not. It will additionally provide some measure of protection against illusions, | |||
allowing you to occasionally tell if they are fake. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Whisper}} | |||
{{Skill_detail | |||
|skill = Whisper | |||
|description = Condition your opponent to your liking | |||
|syntax = WHISPER <affliction> <target> | |||
|detail = Blood cost: 90 per whisper | |||
Whispers are the manner in which you can condition your opponent into various mental states that | |||
will grant you an advantage in on the field of battle. | |||
All whispers can be performed off balance providing you have not fallen on the ground, allowing you | |||
to attack with balance-based skill and then whisper an affliction to your opponent. | |||
You will learn new afflictions to whisper as you continue to progress in Mentis. | |||
While whispering is possible in many situations where normally you'd normally be unable to act, it | |||
is however difficult to do so while fallen and afflicted by stupidity, or while transfixed. | |||
You can type AFFLICTION <name> to learn more about what an affliction from Mentis does. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Deathsight}} | |||
{{Skill_detail | |||
|skill = Deathsight | |||
|description = See the death about you | |||
|syntax = DEATHSIGHT [OFF] | |||
|detail = Using this ability, you will be linked with the Underhalls, allowing you to sense those | |||
who perish and pass through it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Psycombat}} | |||
{{Skill_detail | |||
|skill = Psycombat | |||
|description = Battling another telepath with the psychic arts | |||
|syntax = PSYCHALLENGE <player> | |||
|detail = Psychic combat is a telepathic battle between two players where the goal is to crumple | |||
your opponent's mind. There is no penalty for losing, however those with deathsight will feel the | |||
moment a game is decided. There are only seven commands associated with psychic combat that may be | |||
used, and when you accept you will be transported to a special location out of harm's way. Most | |||
other commands will not work until the game is complete. | |||
You can do the following in psychic combat: | |||
PSY | PSY BLAST: | ||
Blast your opponent's mind and attack their mental fortitude. | |||
PSY | PSY BARRIER: | ||
Erect a barrier that protects your mind from psychic blasts. | |||
PSY | PSY WHIP: | ||
Tear away your opponent's mental barrier if they have one. | |||
PSY SURGE: | |||
If your opponent has less than half of their mental energy, you can end the match in a surge of | |||
psychic power. This is costly to perform and could result in your own loss if misjudged. | |||
PSY PROBE: | |||
Use your mind to determine your opponent's mental energy. | |||
PSY MEDITATE: | |||
Meditate your mind in order to recover your mental energy. This is a slow process. | |||
== | PSY ESCAPE: | ||
{| | This takes some time, during which you may not do anything else. Once the ability is successful, an | ||
| | exit will open up, allowing you to escape. | ||
|cooldown = | |||
| | |target = Players only | ||
| | |required = | ||
}} | |||
{{Anchor|Assess}} | |||
{{Skill_detail | |||
|skill = Assess | |||
|description = Ascertaining the health of one's prey | |||
|syntax = ASSESS <target> | |||
|detail = Determine the physical state of another individual, discovering their current health | |||
levels. Unique to Mentis, you may additionally perform this ability off balance. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Disrupt}} | |||
{{Skill_detail | |||
|skill = Disrupt | |||
|description = Throw off your target's mental equilibrium | |||
|syntax = DISRUPT <target> | |||
|detail = Blood cost: 100 | |||
Should your opponent have two mental afflictions, you may disrupt them of their equilibrium. They | |||
will not be able to recover until they CONCENTRATE. | |||
== | Look at HELP TYPES for more information on what is regarded as a mental affliction. | ||
{| | |cooldown = | ||
| | |target = Players only | ||
| | |required = | ||
}} | |||
| | {{Anchor|Siphon}} | ||
{{Skill_detail | |||
|skill = Siphon | |||
|description = Steal your target's mana | |||
|syntax = SIPHON <target> | |||
|detail = Blood cost: 100 | |||
== | With a brush of a finger, you can quickly steal mana from your opponent and bolster your own. | ||
{| | |cooldown = | ||
| | |target = Both players and NPCs | ||
|required = | |||
| | }} | ||
| | {{Anchor|Mesmerize}} | ||
{{Skill_detail | |||
|skill = Mesmerize | |||
|description = Seize control of your prey's consciousness | |||
|syntax = MESMERIZE <target> | |||
|detail = Blood cost: 100 | |||
== | This ability allows you to capture the attention of your opponent for a short time, rendering them | ||
transfixed and unable to act. If they are blind, then this ability will cure of them of it instead. | |||
| | |cooldown = | ||
| | |target = Players only | ||
| | |required = | ||
| | }} | ||
{{Anchor|Telesense}} | |||
{{Skill_detail | |||
|skill = Telesense | |||
|description = Heighten your awareness of telepathic attacks | |||
|syntax = TELESENSE <ON/OFF>Tune your senses to detect any telepathic attempts made on yourself or | |||
|detail = those in your location. Be warned, this will drain your mana while | |||
active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|ForkedTongue}} | |||
{{Skill_detail | |||
|skill = ForkedTongue | |||
|description = Interweaving whispers | |||
|syntax = WHISPER <affliction> <affliction> <target> | |||
|detail = The skill of the forked tongue allows you to intertwine two subvocal commands in the same | |||
whisper, inflicting both upon your target simultaneously. | |||
== | |cooldown = | ||
{| | |target = Players only | ||
| | |required = | ||
| | }} | ||
| | {{Anchor|Panic}} | ||
{{Skill_detail | |||
|skill = Panic | |||
|description = Steeds are so jittery these days | |||
|syntax = | |||
|detail = Syntax: WHISPER PANIC <target/mount> | |||
== | Induce panic into the mind of a mount, causing it to either buck its rider off or flee from the | ||
location. You cannot interweave this whisper with another. | |||
| | |cooldown = | ||
| | |target = Both players and NPCs | ||
| | |required = | ||
| | }} | ||
{{Anchor|Contemplation}} | |||
{{Skill_detail | |||
|skill = Contemplation | |||
|description = Assess their mental stability | |||
|syntax = CONTEMPLATE <target> | |||
|detail = Contemplate your opponent's mental state and discover their mana levels. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Trill}} | |||
{{Skill_detail | |||
|skill = Trill | |||
|description = Whisper to all who might hear | |||
|syntax = TRILL <affliction> [affliction] | |||
|detail = Splitting the sound of your whispers into numerous directions, you can impart subvocal | |||
commands to all enemies within your location. You can trill a second affliction as long as you have | |||
knowledge of Forkedtongue. | |||
== | |cooldown = 12 seconds | ||
{| | |target = | ||
| | |required = | ||
| | }} | ||
| | {{Anchor|Lure}} | ||
| | {{Skill_detail | ||
|skill = Lure | |||
|description = Lure a victim to their death | |||
|syntax = LURE <target> | |||
|detail = Blood cost: 250 | |||
By projecting your mental control over your surroundings, you are able to lure a target that is | |||
within three rooms of you towards your location. This will move them as though they did it of their | |||
own accord. | |||
== | This ability will strip the rebounding defence if it is successful in moving the target. | ||
{| | |cooldown = | ||
| | |target = Players only | ||
| | |required = | ||
| | }} | ||
| | {{Anchor|Annihilate}} | ||
{{Skill_detail | |||
|skill = Annihilate | |||
|description = Destroy a weakened mind | |||
|syntax = ANNIHILATE <target> | |||
|detail = Blood cost: 300 | |||
== | If your opponent is in a vulnerable mental state with their mana reserves are below 35% of their | ||
{| | maximum, you can strike their forehead with a rush of psychic power and annihilate them with a | ||
| | single word. | ||
| | |cooldown = | ||
| | |target = Both players and NPCs | ||
|} | |required = | ||
}} | |||
{{Anchor|Confusion}} | |||
{{Skill_detail | |||
|skill = Confusion | |||
|description = Confuse your prey | |||
|syntax = WHISPER CONFUSION <target> | |||
|detail = Plant confusing echoes and voices into the mind of your target, afflicting them with | |||
confusion. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Fear}} | |||
{{Skill_detail | |||
|skill = Fear | |||
|description = Put the fear of you into 'em | |||
|syntax = WHISPER FEAR <target> | |||
|detail = Plant unnatural dread into the mind of your target, causing them to flee in fear until | |||
they compose themselves. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Impatience}} | |||
{{Skill_detail | |||
|skill = Impatience | |||
|description = Inability to concentrate on focused tasks | |||
|syntax = WHISPER IMPATIENCE <target> | |||
|detail = Reduce the attention span of your opponent, making it difficult to focus and afflicting | |||
them with impatience. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Paranoia}} | |||
{{Skill_detail | |||
|skill = Paranoia | |||
|description = Being paranoid doesn't mean they aren't out to get you | |||
|syntax = WHISPER PARANOIA <target> | |||
|detail = Instill your opponent with irrational suspicion, afflicting them with paranoia. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Stupidity}} | |||
{{Skill_detail | |||
|skill = Stupidity | |||
|description = Most mortals aren't terribly bright anyway | |||
|syntax = WHISPER STUPIDITY <target> | |||
|detail = Stupefy and slow your opponent's mind, afflicting them with stupidity. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Agoraphobia}} | |||
{{Skill_detail | |||
|skill = Agoraphobia | |||
|description = Fear of open spaces | |||
|syntax = WHISPER AGORAPHOBIA <target> | |||
|detail = Fill your opponent with a healthy fear of the outdoors, afflicting them with agoraphobia. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Lovers}} | |||
{{Skill_detail | |||
|skill = Lovers | |||
|description = Utter infatuation | |||
|syntax = WHISPER LOVERS <target> | |||
|detail = Turn their emotions into a weapon of longing, afflicting them with lover's effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Seduction}} | |||
{{Skill_detail | |||
|skill = Seduction | |||
|description = Draw mana from your opponent | |||
|syntax = WHISPER SEDUCTION <target> | |||
|detail = Mentally coerce your opponent into sharing their mental reserves with you periodically. | |||
This effect will last until they escape your presence for a short time. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Epilepsy}} | |||
{{Skill_detail | |||
|skill = Epilepsy | |||
|description = Give 'em the shakes | |||
|syntax = WHISPER EPILEPSY <target> | |||
|detail = Cause your opponent to spasm and twitch, afflicting them with epilepsy. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Anorexia}} | |||
{{Skill_detail | |||
|skill = Anorexia | |||
|description = Utter revulsion for food and drink | |||
|syntax = WHISPER ANOREXIA <target> | |||
|detail = Implant the fear of consumption into your opponent, afflicting them with anorexia. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Peace}} | |||
{{Skill_detail | |||
|skill = Peace | |||
|description = Calm down, I won't hurt you | |||
|syntax = WHISPER PEACE <target> | |||
|detail = Induce carefree thoughts into your victim, causing them to forget their enemies and | |||
afflict them with peace. | |||
This affliction will fade after a short period of time when delivered in this method. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Dementia}} | |||
{{Skill_detail | |||
|skill = Dementia | |||
|description = Spatial orientation deficit | |||
|syntax = WHISPER DEMENTIA <target> | |||
|detail = Subvert your opponent's facility for recognizing his surroundings, afflicting them with | |||
dementia. | |||
|cooldown = | |||
| | |target = Players only | ||
| | |required = | ||
}} | |||
{{Anchor|Berserking}} | |||
{{Skill_detail | |||
|skill = Berserking | |||
|description = Fill 'em with rage | |||
|syntax = WHISPER BERSERKING <target> | |||
| | |detail = Fill your foe with uncontrolled rage, afflicting them with berserking. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Indifference}} | |||
{{Skill_detail | |||
{| | |skill = Indifference | ||
|description = They're easy when they don't care | |||
|syntax = WHISPER INDIFFERENCE <target> | |||
|detail = Induce disregard into your opponent's state of mind, giving them the indifference | |||
affliction. Attacks that require the 'prone' status will work on this target while the affliction | |||
is left uncured. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
{ | }} | ||
| | {{Anchor|Vertigo}} | ||
{{Skill_detail | |||
|skill = Vertigo | |||
|description = Make your enemy fearful of any heights | |||
|syntax = WHISPER VERTIGO <target> | |||
|detail = Implant a fear of heights into your opponent, afflicting them with vertigo. | |||
|cooldown = | |||
|target = Players only | |||
| | |required = | ||
| | }} | ||
{{Anchor|Temptation}} | |||
| | {{Skill_detail | ||
Subvert your | |skill = Temptation | ||
|description = Mentally drain your foe of their physical health | |||
|syntax = WHISPER TEMPTATION <target> | |||
|detail = Fill your opponent with temptation, periodically draining them of their health and adding | |||
| | it to your own. This effect will last until they escape your presence for a short time. | ||
|cooldown = | |||
|target = Players only | |||
|} | |required = | ||
}} | |||
{{Anchor|Recklessness}} | |||
= | {{Skill_detail | ||
|skill = Recklessness | |||
|description = Disregard for his own welfare | |||
|syntax = WHISPER RECKLESSNESS <target> | |||
| | |detail = Influence your target to disregard his own state of health, afflicting them with | ||
| | recklessness. | ||
Fill your foe with uncontrolled rage. | |cooldown = | ||
|target = Players only | |||
==Indifference | |required = | ||
{| | }} | ||
| | |||
| | |||
| | |||
Induce | |||
==Vertigo | |||
{ | |||
| | |||
| | |||
| | |||
| | |||
Implant a fear of heights into your | |||
==Temptation | |||
==Recklessness | |||
{ | |||
| | |||
| | |||
| | |||
| | |||
Influence your target to disregard his own health. | |||
| | |||
| | |||
Latest revision as of 17:40, 25 September 2024
The brilliant intellect of vampires harbor a fire and shrewdness unmatched among mortals. Through the mysterious powers of Mentis, the vampires spread mental afflictions, fomenting insanity among mortal and vampire alike. These telepathic powers start merely by expanding the consciousness, but as a vampire's powers of Mentis grow, their strength of will channels into the power to bend minds and control actions. With a piercing gaze, the master of Mentis can cause even the strongest mortal mind to crumble and push even other vampires to accede to their desires. This powerful mental discipline encompasses subtle textures and emotional states, transcending the physical limitations of the body while developing sharpness of the Mind.
Skill | Rank | Percent | Description |
---|---|---|---|
Lifevision | Inept | 0 % | Detect food. |
Whisper | Inept | 0 % | Condition your opponent to your liking. |
Deathsight | Novice | 0 % | See the death about you. |
Psycombat | Apprentice | 0 % | Battling another telepath with the psychic arts. |
Assess | Apprentice | 66 % | Ascertaining the health of one's prey. |
Disrupt | Capable | 0 % | Throw off your target's mental equilibrium. |
Siphon | Adept | 33 % | Steal your target's mana. |
Mesmerize | Skilled | 0 % | Seize control of your prey's consciousness. |
Telesense | Gifted | 0 % | Heighten your awareness of telepathic attacks. |
ForkedTongue | Gifted | 0 % | Interweaving whispers. |
Panic | Gifted | 33 % | Steeds are so jittery these days. |
Contemplation | Fabled | 0 % | Assess their mental stability. |
Trill | Fabled | 25 % | Whisper to all who might hear. |
Lure | Mythical | 50 % | Lure a victim to their death. |
Annihilate | Transcendent | 0 % | Destroy a weakened mind. |
Whisper Afflictions
Skill | Rank | Percent | Description |
---|---|---|---|
Confusion | Inept | 65 % | Confuse your prey. |
Fear | Novice | 33 % | Put the fear of you into 'em. |
Impatience | Novice | 66 % | Inability to concentrate on focused tasks. |
Paranoia | Apprentice | 33 % | Being paranoid doesn't mean they aren't out to get you. |
Stupidity | Capable | 66 % | Most mortals aren't terribly bright anyway. |
Agoraphobia | Adept | 0 % | Fear of open spaces. |
Lovers | Skilled | 33 % | Utter infatuation. |
Seduction | Expert | 0 % | Draw mana from your opponent. |
Epilepsy | Expert | 33 % | Give 'em the shakes. |
Anorexia | Expert | 66 % | Utter revulsion for food and drink. |
Peace | Virtuoso | 33 % | Calm down, I won't hurt you. |
Dementia | Virtuoso | 66 % | Spatial orientation deficit. |
Berserking | Fabled | 25 % | Fill 'em with rage. |
Indifference | Fabled | 50 % | They're easy when they don't care. |
Vertigo | Fabled | 75 % | Make your enemy fearful of any heights. |
Temptation | Mythical | 0 % | Mentally drain your foe of their physical health. |
Recklessness | Mythical | 25 % | Disregard for his own welfare. |
Lifevision | Detect food | |
Syntax: | LIFEVISION | |
Details: | Your keen senses allow you to see all living things within your sight, regardless if they
are hidden or not. It will additionally provide some measure of protection against illusions, allowing you to occasionally tell if they are fake. |
Whisper | Condition your opponent to your liking | |
Syntax: | WHISPER <affliction> <target> | |
Details: | Blood cost: 90 per whisper
Whispers are the manner in which you can condition your opponent into various mental states that will grant you an advantage in on the field of battle. All whispers can be performed off balance providing you have not fallen on the ground, allowing you to attack with balance-based skill and then whisper an affliction to your opponent. You will learn new afflictions to whisper as you continue to progress in Mentis. While whispering is possible in many situations where normally you'd normally be unable to act, it is however difficult to do so while fallen and afflicted by stupidity, or while transfixed. You can type AFFLICTION <name> to learn more about what an affliction from Mentis does. |
Deathsight | See the death about you | |
Syntax: | DEATHSIGHT [OFF] | |
Details: | Using this ability, you will be linked with the Underhalls, allowing you to sense those
who perish and pass through it. |
Psycombat | Battling another telepath with the psychic arts | |
Syntax: | PSYCHALLENGE <player> | |
Works against: | Players only | |
Details: | Psychic combat is a telepathic battle between two players where the goal is to crumple
your opponent's mind. There is no penalty for losing, however those with deathsight will feel the moment a game is decided. There are only seven commands associated with psychic combat that may be used, and when you accept you will be transported to a special location out of harm's way. Most other commands will not work until the game is complete. You can do the following in psychic combat: PSY BLAST: Blast your opponent's mind and attack their mental fortitude. PSY BARRIER: Erect a barrier that protects your mind from psychic blasts. PSY WHIP: Tear away your opponent's mental barrier if they have one. PSY SURGE: If your opponent has less than half of their mental energy, you can end the match in a surge of psychic power. This is costly to perform and could result in your own loss if misjudged. PSY PROBE: Use your mind to determine your opponent's mental energy. PSY MEDITATE: Meditate your mind in order to recover your mental energy. This is a slow process. PSY ESCAPE: This takes some time, during which you may not do anything else. Once the ability is successful, an exit will open up, allowing you to escape. |
Assess | Ascertaining the health of one's prey | |
Syntax: | ASSESS <target> | |
Works against: | Players only | |
Details: | Determine the physical state of another individual, discovering their current health
levels. Unique to Mentis, you may additionally perform this ability off balance. |
Disrupt | Throw off your target's mental equilibrium | |
Syntax: | DISRUPT <target> | |
Works against: | Players only | |
Details: | Blood cost: 100
Should your opponent have two mental afflictions, you may disrupt them of their equilibrium. They will not be able to recover until they CONCENTRATE. Look at HELP TYPES for more information on what is regarded as a mental affliction. |
Siphon | Steal your target's mana | |
Syntax: | SIPHON <target> | |
Works against: | Both players and NPCs | |
Details: | Blood cost: 100
With a brush of a finger, you can quickly steal mana from your opponent and bolster your own. |
Mesmerize | Seize control of your prey's consciousness | |
Syntax: | MESMERIZE <target> | |
Works against: | Players only | |
Details: | Blood cost: 100
This ability allows you to capture the attention of your opponent for a short time, rendering them transfixed and unable to act. If they are blind, then this ability will cure of them of it instead. |
Telesense | Heighten your awareness of telepathic attacks | |
Syntax: | TELESENSE <ON/OFF>Tune your senses to detect any telepathic attempts made on yourself or | |
Details: | those in your location. Be warned, this will drain your mana while
active. |
ForkedTongue | Interweaving whispers | |
Syntax: | WHISPER <affliction> <affliction> <target> | |
Works against: | Players only | |
Details: | The skill of the forked tongue allows you to intertwine two subvocal commands in the same
whisper, inflicting both upon your target simultaneously. |
Panic | Steeds are so jittery these days | |
Syntax: | ||
Works against: | Both players and NPCs | |
Details: | Syntax: WHISPER PANIC <target/mount>
Induce panic into the mind of a mount, causing it to either buck its rider off or flee from the location. You cannot interweave this whisper with another. |
Contemplation | Assess their mental stability | |
Syntax: | CONTEMPLATE <target> | |
Works against: | Players only | |
Details: | Contemplate your opponent's mental state and discover their mana levels. |
Trill | Whisper to all who might hear | |
Syntax: | TRILL <affliction> [affliction] | |
Cooldown: | 12 seconds | |
Details: | Splitting the sound of your whispers into numerous directions, you can impart subvocal
commands to all enemies within your location. You can trill a second affliction as long as you have knowledge of Forkedtongue. |
Lure | Lure a victim to their death | |
Syntax: | LURE <target> | |
Works against: | Players only | |
Details: | Blood cost: 250
By projecting your mental control over your surroundings, you are able to lure a target that is within three rooms of you towards your location. This will move them as though they did it of their own accord. This ability will strip the rebounding defence if it is successful in moving the target. |
Annihilate | Destroy a weakened mind | |
Syntax: | ANNIHILATE <target> | |
Works against: | Both players and NPCs | |
Details: | Blood cost: 300
If your opponent is in a vulnerable mental state with their mana reserves are below 35% of their maximum, you can strike their forehead with a rush of psychic power and annihilate them with a single word. |
Confusion | Confuse your prey | |
Syntax: | WHISPER CONFUSION <target> | |
Works against: | Players only | |
Details: | Plant confusing echoes and voices into the mind of your target, afflicting them with
confusion. |
Fear | Put the fear of you into 'em | |
Syntax: | WHISPER FEAR <target> | |
Works against: | Players only | |
Details: | Plant unnatural dread into the mind of your target, causing them to flee in fear until
they compose themselves. |
Impatience | Inability to concentrate on focused tasks | |
Syntax: | WHISPER IMPATIENCE <target> | |
Works against: | Players only | |
Details: | Reduce the attention span of your opponent, making it difficult to focus and afflicting
them with impatience. |
Paranoia | Being paranoid doesn't mean they aren't out to get you | |
Syntax: | WHISPER PARANOIA <target> | |
Works against: | Players only | |
Details: | Instill your opponent with irrational suspicion, afflicting them with paranoia. |
Stupidity | Most mortals aren't terribly bright anyway | |
Syntax: | WHISPER STUPIDITY <target> | |
Works against: | Players only | |
Details: | Stupefy and slow your opponent's mind, afflicting them with stupidity. |
Agoraphobia | Fear of open spaces | |
Syntax: | WHISPER AGORAPHOBIA <target> | |
Works against: | Players only | |
Details: | Fill your opponent with a healthy fear of the outdoors, afflicting them with agoraphobia. |
Lovers | Utter infatuation | |
Syntax: | WHISPER LOVERS <target> | |
Details: | Turn their emotions into a weapon of longing, afflicting them with lover's effect. |
Seduction | Draw mana from your opponent | |
Syntax: | WHISPER SEDUCTION <target> | |
Works against: | Players only | |
Details: | Mentally coerce your opponent into sharing their mental reserves with you periodically.
This effect will last until they escape your presence for a short time. |
Epilepsy | Give 'em the shakes | |
Syntax: | WHISPER EPILEPSY <target> | |
Works against: | Players only | |
Details: | Cause your opponent to spasm and twitch, afflicting them with epilepsy. |
Anorexia | Utter revulsion for food and drink | |
Syntax: | WHISPER ANOREXIA <target> | |
Works against: | Players only | |
Details: | Implant the fear of consumption into your opponent, afflicting them with anorexia. |
Peace | Calm down, I won't hurt you | |
Syntax: | WHISPER PEACE <target> | |
Works against: | Players only | |
Details: | Induce carefree thoughts into your victim, causing them to forget their enemies and
afflict them with peace. This affliction will fade after a short period of time when delivered in this method. |
Dementia | Spatial orientation deficit | |
Syntax: | WHISPER DEMENTIA <target> | |
Works against: | Players only | |
Details: | Subvert your opponent's facility for recognizing his surroundings, afflicting them with
dementia. |
Berserking | Fill 'em with rage | |
Syntax: | WHISPER BERSERKING <target> | |
Details: | Fill your foe with uncontrolled rage, afflicting them with berserking. |
Indifference | They're easy when they don't care | |
Syntax: | WHISPER INDIFFERENCE <target> | |
Works against: | Players only | |
Details: | Induce disregard into your opponent's state of mind, giving them the indifference
affliction. Attacks that require the 'prone' status will work on this target while the affliction is left uncured. |
Vertigo | Make your enemy fearful of any heights | |
Syntax: | WHISPER VERTIGO <target> | |
Works against: | Players only | |
Details: | Implant a fear of heights into your opponent, afflicting them with vertigo. |
Temptation | Mentally drain your foe of their physical health | |
Syntax: | WHISPER TEMPTATION <target> | |
Works against: | Players only | |
Details: | Fill your opponent with temptation, periodically draining them of their health and adding
it to your own. This effect will last until they escape your presence for a short time. |
Recklessness | Disregard for his own welfare | |
Syntax: | WHISPER RECKLESSNESS <target> | |
Works against: | Players only | |
Details: | Influence your target to disregard his own state of health, afflicting them with
recklessness. |