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(Syntax and descriptions. Still needs Bloodborn-only abilities.) |
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The brilliant intellect of vampires harbor a fire and shrewdness unmatched | |||
among mortals. Through the mysterious powers of '''Mentis''', the vampires spread | |||
mental afflictions, fomenting insanity among mortal and vampire alike. These | |||
telepathic powers start merely by expanding the consciousness, but as a | |||
vampire's powers of Mentis grow, their strength of will channels into the | |||
power to bend minds and control actions. With a piercing gaze, the master of | |||
Mentis can cause even the strongest mortal mind to crumble and push even | |||
other vampires to accede to their desires. This powerful mental discipline | |||
encompasses subtle textures and emotional states, transcending the physical | |||
limitations of the body while developing sharpness of the Mind. | |||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | Lifevision | Inept | 0| Detect food. }} | {{SkillTableRow |Lifevision |Inept |0 |Detect food. }} | ||
{{SkillTableRow | | {{SkillTableRow |Whisper |Inept |0 |Condition your opponent to your liking. }} | ||
{{SkillTableRow |Deathsight |Novice |0 |See the death about you. }} | |||
{{SkillTableRow | Deathsight | Novice | 0| See the death about you | {{SkillTableRow |Psycombat |Apprentice |0 |Battling another telepath with the psychic arts. }} | ||
{{SkillTableRow |Assess |Apprentice |66 |Ascertaining the health of one's prey. }} | |||
{{SkillTableRow |Disrupt |Capable |0 |Throw off your target's mental equilibrium. }} | |||
{{SkillTableRow | Psycombat | Apprentice | 0| Battling another telepath with the psychic arts | {{SkillTableRow |Siphon |Adept |33 |Steal your target's mana. }} | ||
{{SkillTableRow |Mesmerize |Skilled |0 |Seize control of your prey's consciousness. }} | |||
{{SkillTableRow | Assess | Apprentice | 66| Ascertaining the health of one's prey. }} | {{SkillTableRow |Telesense |Gifted |0 |Heighten your awareness of telepathic attacks. }} | ||
{{SkillTableRow | Disrupt | Capable | 0| Throw off your target's mental equilibrium | {{SkillTableRow |ForkedTongue |Gifted |0 |Interweaving whispers. }} | ||
{{SkillTableRow |Panic |Gifted |33 |Steeds are so jittery these days. }} | |||
{{SkillTableRow |Contemplation |Fabled |0 |Assess their mental stability. }} | |||
{{SkillTableRow |Trill |Fabled |25 |Whisper to all who might hear. }} | |||
{{SkillTableRow | Siphon | Adept | 33| Steal your target's mana. | {{SkillTableRow |Lure |Mythical |50 |Lure a victim to their death. }} | ||
{{SkillTableRow |Annihilate |Transcendent |0 |Destroy a weakened mind. }} | |||
{{SkillTableRow | Mesmerize | Skilled | 0| Seize control of your prey's consciousness | |||
{{SkillTableRow | Telesense | Gifted | 0| Heighten your awareness of telepathic attacks. }} | |||
{{SkillTableRow | ForkedTongue | Gifted | 0| Interweaving whispers. }} | |||
{{SkillTableRow | Panic | Gifted | 33| Steeds are so jittery these days | |||
{{SkillTableRow | Contemplation | Fabled | 0| Assess their mental stability. }} | |||
{{SkillTableRow | | |||
{{SkillTableRow | Lure | Mythical | 50| Lure a victim to their death. }} | |||
{{SkillTableRow | Annihilate | Transcendent | 0| Destroy a weakened mind. }} | |||
|} | |} | ||
{{SkillHeader}} | |||
====Whisper Afflictions==== | |||
{{SkillTableRow |Confusion |Inept |65 |Confuse your prey. }} | |||
{{SkillTableRow |Fear |Novice |33 |Put the fear of you into 'em. }} | |||
== | {{SkillTableRow |Impatience |Novice |66 |Inability to concentrate on focused tasks. }} | ||
{| | {{SkillTableRow |Paranoia |Apprentice |33 |Being paranoid doesn't mean they aren't out to get you. | ||
| | }} | ||
| | {{SkillTableRow |Stupidity |Capable |66 |Most mortals aren't terribly bright anyway. }} | ||
| | {{SkillTableRow |Agoraphobia |Adept |0 |Fear of open spaces. }} | ||
|} | {{SkillTableRow |Lovers |Skilled |33 |Utter infatuation. }} | ||
{{SkillTableRow |Seduction |Expert |0 |Draw mana from your opponent. }} | |||
{{SkillTableRow |Epilepsy |Expert |33 |Give 'em the shakes. }} | |||
{{SkillTableRow |Anorexia |Expert |66 |Utter revulsion for food and drink. }} | |||
{| | {{SkillTableRow |Peace |Virtuoso |33 |Calm down, I won't hurt you. }} | ||
| | {{SkillTableRow |Dementia |Virtuoso |66 |Spatial orientation deficit. }} | ||
| | {{SkillTableRow |Berserking |Fabled |25 |Fill 'em with rage. }} | ||
| | {{SkillTableRow |Indifference |Fabled |50 |They're easy when they don't care. }} | ||
|} | {{SkillTableRow |Vertigo |Fabled |75 |Make your enemy fearful of any heights. }} | ||
{{SkillTableRow |Temptation |Mythical |0 |Mentally drain your foe of their physical health. }} | |||
{{SkillTableRow |Recklessness |Mythical |25 |Disregard for his own welfare. }} | |||
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{{Anchor|Lifevision}} | |||
{{Skill_detail | |||
|skill = Lifevision | |||
|description = Detect food | |||
|syntax = LIFEVISION | |||
|detail = Your keen senses allow you to see all living things within your sight, regardless if they | |||
are hidden or not. It will additionally provide some measure of protection against illusions, | |||
allowing you to occasionally tell if they are fake. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Whisper}} | |||
{{Skill_detail | |||
|skill = Whisper | |||
|description = Condition your opponent to your liking | |||
|syntax = WHISPER <affliction> <target> | |||
|detail = Blood cost: 90 per whisper | |||
Whispers are the manner in which you can condition your opponent into various mental states that | |||
will grant you an advantage in on the field of battle. | |||
All whispers can be performed off balance providing you have not fallen on the ground, allowing you | |||
to attack with balance-based skill and then whisper an affliction to your opponent. | |||
You will learn new afflictions to whisper as you continue to progress in Mentis. | |||
While whispering is possible in many situations where normally you'd normally be unable to act, it | |||
is however difficult to do so while fallen and afflicted by stupidity, or while transfixed. | |||
You can type AFFLICTION <name> to learn more about what an affliction from Mentis does. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Deathsight}} | |||
{{Skill_detail | |||
|skill = Deathsight | |||
|description = See the death about you | |||
|syntax = DEATHSIGHT [OFF] | |||
|detail = Using this ability, you will be linked with the Underhalls, allowing you to sense those | |||
who perish and pass through it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Psycombat}} | |||
{{Skill_detail | |||
|skill = Psycombat | |||
|description = Battling another telepath with the psychic arts | |||
|syntax = PSYCHALLENGE <player> | |||
|detail = Psychic combat is a telepathic battle between two players where the goal is to crumple | |||
your opponent's mind. There is no penalty for losing, however those with deathsight will feel the | |||
moment a game is decided. There are only seven commands associated with psychic combat that may be | |||
used, and when you accept you will be transported to a special location out of harm's way. Most | |||
other commands will not work until the game is complete. | |||
You can do the following in psychic combat: | |||
PSY | PSY BLAST: | ||
Blast your opponent's mind and attack their mental fortitude. | |||
PSY | PSY BARRIER: | ||
Erect a barrier that protects your mind from psychic blasts. | |||
PSY | PSY WHIP: | ||
Tear away your opponent's mental barrier if they have one. | |||
PSY SURGE: | |||
If your opponent has less than half of their mental energy, you can end the match in a surge of | |||
psychic power. This is costly to perform and could result in your own loss if misjudged. | |||
PSY PROBE: | |||
Use your mind to determine your opponent's mental energy. | |||
PSY MEDITATE: | |||
Meditate your mind in order to recover your mental energy. This is a slow process. | |||
== | PSY ESCAPE: | ||
{| | This takes some time, during which you may not do anything else. Once the ability is successful, an | ||
| | exit will open up, allowing you to escape. | ||
|cooldown = | |||
| | |target = Players only | ||
| | |required = | ||
}} | |||
{{Anchor|Assess}} | |||
{{Skill_detail | |||
|skill = Assess | |||
|description = Ascertaining the health of one's prey | |||
|syntax = ASSESS <target> | |||
|detail = Determine the physical state of another individual, discovering their current health | |||
levels. Unique to Mentis, you may additionally perform this ability off balance. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Disrupt}} | |||
{{Skill_detail | |||
|skill = Disrupt | |||
|description = Throw off your target's mental equilibrium | |||
|syntax = DISRUPT <target> | |||
|detail = Blood cost: 100 | |||
Should your opponent have two mental afflictions, you may disrupt them of their equilibrium. They | |||
will not be able to recover until they CONCENTRATE. | |||
== | Look at HELP TYPES for more information on what is regarded as a mental affliction. | ||
{| | |cooldown = | ||
| | |target = Players only | ||
| | |required = | ||
}} | |||
| | {{Anchor|Siphon}} | ||
{{Skill_detail | |||
|skill = Siphon | |||
|description = Steal your target's mana | |||
|syntax = SIPHON <target> | |||
|detail = Blood cost: 100 | |||
== | With a brush of a finger, you can quickly steal mana from your opponent and bolster your own. | ||
{| | |cooldown = | ||
| | |target = Both players and NPCs | ||
|required = | |||
| | }} | ||
| | {{Anchor|Mesmerize}} | ||
{{Skill_detail | |||
|skill = Mesmerize | |||
|description = Seize control of your prey's consciousness | |||
|syntax = MESMERIZE <target> | |||
|detail = Blood cost: 100 | |||
== | This ability allows you to capture the attention of your opponent for a short time, rendering them | ||
transfixed and unable to act. If they are blind, then this ability will cure of them of it instead. | |||
| | |cooldown = | ||
| | |target = Players only | ||
| | |required = | ||
| | }} | ||
{{Anchor|Telesense}} | |||
{{Skill_detail | |||
|skill = Telesense | |||
|description = Heighten your awareness of telepathic attacks | |||
|syntax = TELESENSE <ON/OFF>Tune your senses to detect any telepathic attempts made on yourself or | |||
|detail = those in your location. Be warned, this will drain your mana while | |||
active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|ForkedTongue}} | |||
{{Skill_detail | |||
|skill = ForkedTongue | |||
|description = Interweaving whispers | |||
|syntax = WHISPER <affliction> <affliction> <target> | |||
|detail = The skill of the forked tongue allows you to intertwine two subvocal commands in the same | |||
whisper, inflicting both upon your target simultaneously. | |||
== | |cooldown = | ||
{| | |target = Players only | ||
| | |required = | ||
| | }} | ||
| | {{Anchor|Panic}} | ||
{{Skill_detail | |||
|skill = Panic | |||
|description = Steeds are so jittery these days | |||
|syntax = | |||
|detail = Syntax: WHISPER PANIC <target/mount> | |||
== | Induce panic into the mind of a mount, causing it to either buck its rider off or flee from the | ||
location. You cannot interweave this whisper with another. | |||
| | |cooldown = | ||
| | |target = Both players and NPCs | ||
| | |required = | ||
| | }} | ||
{{Anchor|Contemplation}} | |||
{{Skill_detail | |||
|skill = Contemplation | |||
|description = Assess their mental stability | |||
|syntax = CONTEMPLATE <target> | |||
|detail = Contemplate your opponent's mental state and discover their mana levels. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Trill}} | |||
{{Skill_detail | |||
|skill = Trill | |||
|description = Whisper to all who might hear | |||
|syntax = TRILL <affliction> [affliction] | |||
|detail = Splitting the sound of your whispers into numerous directions, you can impart subvocal | |||
commands to all enemies within your location. You can trill a second affliction as long as you have | |||
knowledge of Forkedtongue. | |||
== | |cooldown = 12 seconds | ||
{| | |target = | ||
| | |required = | ||
| | }} | ||
| | {{Anchor|Lure}} | ||
| | {{Skill_detail | ||
|skill = Lure | |||
|description = Lure a victim to their death | |||
|syntax = LURE <target> | |||
|detail = Blood cost: 250 | |||
By projecting your mental control over your surroundings, you are able to lure a target that is | |||
within three rooms of you towards your location. This will move them as though they did it of their | |||
own accord. | |||
== | This ability will strip the rebounding defence if it is successful in moving the target. | ||
{| | |cooldown = | ||
| | |target = Players only | ||
| | |required = | ||
| | }} | ||
| | {{Anchor|Annihilate}} | ||
{{Skill_detail | |||
|skill = Annihilate | |||
|description = Destroy a weakened mind | |||
|syntax = ANNIHILATE <target> | |||
|detail = Blood cost: 300 | |||
== | If your opponent is in a vulnerable mental state with their mana reserves are below 35% of their | ||
{| | maximum, you can strike their forehead with a rush of psychic power and annihilate them with a | ||
| | single word. | ||
| | |cooldown = | ||
| | |target = Both players and NPCs | ||
|} | |required = | ||
}} | |||
{{Anchor|Confusion}} | |||
{{Skill_detail | |||
|skill = Confusion | |||
|description = Confuse your prey | |||
|syntax = WHISPER CONFUSION <target> | |||
|detail = Plant confusing echoes and voices into the mind of your target, afflicting them with | |||
confusion. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Fear}} | |||
{{Skill_detail | |||
|skill = Fear | |||
|description = Put the fear of you into 'em | |||
|syntax = WHISPER FEAR <target> | |||
|detail = Plant unnatural dread into the mind of your target, causing them to flee in fear until | |||
they compose themselves. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Impatience}} | |||
{{Skill_detail | |||
|skill = Impatience | |||
|description = Inability to concentrate on focused tasks | |||
|syntax = WHISPER IMPATIENCE <target> | |||
|detail = Reduce the attention span of your opponent, making it difficult to focus and afflicting | |||
them with impatience. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Paranoia}} | |||
{{Skill_detail | |||
|skill = Paranoia | |||
|description = Being paranoid doesn't mean they aren't out to get you | |||
|syntax = WHISPER PARANOIA <target> | |||
|detail = Instill your opponent with irrational suspicion, afflicting them with paranoia. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Stupidity}} | |||
{{Skill_detail | |||
|skill = Stupidity | |||
|description = Most mortals aren't terribly bright anyway | |||
|syntax = WHISPER STUPIDITY <target> | |||
|detail = Stupefy and slow your opponent's mind, afflicting them with stupidity. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Agoraphobia}} | |||
{{Skill_detail | |||
|skill = Agoraphobia | |||
|description = Fear of open spaces | |||
|syntax = WHISPER AGORAPHOBIA <target> | |||
|detail = Fill your opponent with a healthy fear of the outdoors, afflicting them with agoraphobia. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Lovers}} | |||
{{Skill_detail | |||
|skill = Lovers | |||
|description = Utter infatuation | |||
|syntax = WHISPER LOVERS <target> | |||
|detail = Turn their emotions into a weapon of longing, afflicting them with lover's effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Seduction}} | |||
{{Skill_detail | |||
|skill = Seduction | |||
|description = Draw mana from your opponent | |||
|syntax = WHISPER SEDUCTION <target> | |||
|detail = Mentally coerce your opponent into sharing their mental reserves with you periodically. | |||
This effect will last until they escape your presence for a short time. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Epilepsy}} | |||
{{Skill_detail | |||
|skill = Epilepsy | |||
|description = Give 'em the shakes | |||
|syntax = WHISPER EPILEPSY <target> | |||
|detail = Cause your opponent to spasm and twitch, afflicting them with epilepsy. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Anorexia}} | |||
{{Skill_detail | |||
|skill = Anorexia | |||
|description = Utter revulsion for food and drink | |||
|syntax = WHISPER ANOREXIA <target> | |||
|detail = Implant the fear of consumption into your opponent, afflicting them with anorexia. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Peace}} | |||
{{Skill_detail | |||
|skill = Peace | |||
|description = Calm down, I won't hurt you | |||
|syntax = WHISPER PEACE <target> | |||
|detail = Induce carefree thoughts into your victim, causing them to forget their enemies and | |||
afflict them with peace. | |||
This affliction will fade after a short period of time when delivered in this method. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Dementia}} | |||
{{Skill_detail | |||
|skill = Dementia | |||
|description = Spatial orientation deficit | |||
|syntax = WHISPER DEMENTIA <target> | |||
|detail = Subvert your opponent's facility for recognizing his surroundings, afflicting them with | |||
dementia. | |||
|cooldown = | |||
| | |target = Players only | ||
| | |required = | ||
}} | |||
{{Anchor|Berserking}} | |||
{{Skill_detail | |||
|skill = Berserking | |||
|description = Fill 'em with rage | |||
|syntax = WHISPER BERSERKING <target> | |||
| | |detail = Fill your foe with uncontrolled rage, afflicting them with berserking. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Indifference}} | |||
{{Skill_detail | |||
{| | |skill = Indifference | ||
|description = They're easy when they don't care | |||
|syntax = WHISPER INDIFFERENCE <target> | |||
|detail = Induce disregard into your opponent's state of mind, giving them the indifference | |||
affliction. Attacks that require the 'prone' status will work on this target while the affliction | |||
is left uncured. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
{ | }} | ||
| | {{Anchor|Vertigo}} | ||
{{Skill_detail | |||
|skill = Vertigo | |||
|description = Make your enemy fearful of any heights | |||
|syntax = WHISPER VERTIGO <target> | |||
|detail = Implant a fear of heights into your opponent, afflicting them with vertigo. | |||
|cooldown = | |||
|target = Players only | |||
| | |required = | ||
| | }} | ||
{{Anchor|Temptation}} | |||
| | {{Skill_detail | ||
Subvert your | |skill = Temptation | ||
|description = Mentally drain your foe of their physical health | |||
|syntax = WHISPER TEMPTATION <target> | |||
|detail = Fill your opponent with temptation, periodically draining them of their health and adding | |||
| | it to your own. This effect will last until they escape your presence for a short time. | ||
|cooldown = | |||
|target = Players only | |||
|} | |required = | ||
}} | |||
{{Anchor|Recklessness}} | |||
= | {{Skill_detail | ||
|skill = Recklessness | |||
|description = Disregard for his own welfare | |||
|syntax = WHISPER RECKLESSNESS <target> | |||
| | |detail = Influence your target to disregard his own state of health, afflicting them with | ||
| | recklessness. | ||
Fill your foe with uncontrolled rage. | |cooldown = | ||
|target = Players only | |||
==Indifference | |required = | ||
{| | }} | ||
| | |||
| | |||
| | |||
Induce | |||
==Vertigo | |||
{ | |||
| | |||
| | |||
| | |||
| | |||
Implant a fear of heights into your | |||
==Temptation | |||
==Recklessness | |||
{ | |||
| | |||
| | |||
| | |||
| | |||
Influence your target to disregard his own health. | |||
| | |||
| | |||
edits