Difference between revisions of "Sanguis (skill)"
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The unwholesome practices of the vampire comprise several paths of magic. This one, by far, is the most gruesome as it centers on the mastery of the mystical powers of Blood to transform and reanimate formerly living flesh. Masters of the skill are said to be able to propagate their own foul undead blood in the bodies of others. | |||
{{SkillHeader}} | |||
{{SkillTableRow |Sanguine |Inept |0 |The latent power of blood. }} | |||
{{SkillTableRow |Expel |Inept |0 |Forcefully expel blood from your body. }} | |||
{{SkillTableRow |Pervade |Novice |0 |Search out the bleeding dead. }} | |||
{{SkillTableRow |Raise |Apprentice |0 |Raise the dead as one of your own. }} | |||
{{SkillTableRow |Wisp |Capable |0 |Bring a wisp into existence. }} | |||
{{SkillTableRow |Track |Capable |50 |Take stock of blood loss around you. }} | |||
{{SkillTableRow |Command |Adept |0 |The mindless follow your command. }} | |||
{{SkillTableRow |Thirst |Adept |50 |Even your weapon thirsts. }} | |||
{{SkillTableRow |Regurgitate |Skilled |0 |Share your precious life blood. }} | |||
{{SkillTableRow |Haze |Skilled |50 |Obscure the sun with a haze of blood. }} | |||
{{SkillTableRow |Effusion |Gifted |0 |Expel the bodily fluids of your foe. }} | |||
{{SkillTableRow |Level |Gifted |0 |Determine the blood reserves of your prey. }} | |||
{{SkillTableRow |Gift |Gifted |25 |Gift your minion with a second chance. }} | |||
{{SkillTableRow |Mask |Gifted |50 |Mask your minion from the eyes of others. }} | |||
{{SkillTableRow |Mutation |Expert |0 |Mutate the blood of your minion. }} | |||
{{SkillTableRow |Pulse |Expert |33 |A rush of pulsating power. }} | |||
{{SkillTableRow |Blur |Expert |66 |Confuse predators. }} | |||
{{SkillTableRow |Seethe |Virtuoso |33 |Invoke blood seething anger. }} | |||
{{SkillTableRow |Trepidation |Virtuoso |66 |Induce anxiety in your enemies. }} | |||
{{SkillTableRow |Concentration |Fabled |0 |Focus and refine your sanguine powers. }} | |||
{{SkillTableRow |Shadow |Fabled |50 |The mystic shadow entity. }} | |||
{{SkillTableRow |Path |Mythical |0 |Specialize your body and mind. }} | |||
{{SkillTableRow |Affinity |Mythical |50 |Bind your blood to another. }} | |||
{{SkillTableRow |Deluge |Mythical |75 |Straddle the line between life and death. }} | |||
|} | |} | ||
{{SkillHeader}} | |||
====Bloodline Abilities==== | |||
{{SkillTableRow |Sire |Virtuoso |0 |Sire one of the Proto-Vampires. }} | |||
{{SkillTableRow |Glance |Virtuoso |33 |Glance through the eyes of your progeny. }} | |||
{{SkillTableRow |Vision |Fabled |25 |Influence your progeny with illusory voices and visions. }} | |||
{{SkillTableRow |Beckon |Fabled |75 |Summon a progeny before you on one knee. }} | |||
{{SkillTableRow |Will |Mythical |25 |Will your progeny into action. }} | |||
{{SkillTableRow |Tune |Mythical |50 |Tune your mind to your Blood. }} | |||
{{SkillTableRow |Monitor |Mythical |75 |Monitor the activities of your blood progeny. }} | |||
{{SkillTableRow |Embrace |Transcendent |0 |Share the curse of the night. }} | |||
{{SkillTableRow |Aegis |Transcendent |0 |Bestow protection upon your bloodline. }} | |||
{{SkillTableRow |Invigorate |Transcendent |0 |Invigorate the blood lines. }} | |||
{{SkillTableRow |Rile |Transcendent |0 |Rile your bloodline to ready them for battle. }} | |||
|} | |||
{{SkillHeader}} | |||
====Path Abilities==== | |||
{{SkillTableRow |Poison |Mythical |0 |# A poison that slowly takes control. }} | |||
{{SkillTableRow |Curse |Mythical |0 |## A curse that affects mental health and focus. }} | |||
{{SkillTableRow |Spew |Mythical |0 |### Coat your foe with slimy filth. }} | |||
{{SkillTableRow |Rune |Mythical |50 |## Warp their souls. }} | |||
{{SkillTableRow |Strengthen |Mythical |50 |# Strengthen your bond with your minion. }} | |||
{{SkillTableRow |Enrage |Mythical |50 |### Impulsive feral will to survive. }} | |||
{{SkillTableRow |Feast |Transcendent |0 |### Insatiable appetite for blood. }} | |||
{{SkillTableRow |Seize |Transcendent |0 |## Deny the brain of its precious blood. }} | |||
{{SkillTableRow |Pillar |Transcendent |0 |# Summon forth the ancient blood pillar. }} | |||
|} | |||
A # indicates exclusivity to the Insidiae spec. | |||
A ## indicates exclusivity to the Rituos spec. | |||
A ### indicates exclusivity to the Phreneses spec. | |||
{{Anchor|Sanguine}} | |||
{{Skill_detail | |||
|skill = Sanguine | |||
|description = The latent power of blood | |||
|syntax = | |||
|detail = This ability is passive. | |||
Although your blood grants you great power, it does not come without significant cost. The less | |||
blood you have, the more feral your strength will become, however this also leaves you susceptible | |||
to certain dangers. | |||
The following is a list of attributes you will develop the less blood you have: | |||
- Major weakness to fire damage | |||
- Resistance to cold damage | |||
- Resistance to asphyixation damage | |||
- Resistance to poison damage | |||
- Resistance to electric damage | |||
- Less intelligence | |||
- Additional strength | |||
Additionally, you will no longer suffer the effects of less natural healing that applies when you | |||
have lost blood. You can read HELP BLOOD for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Expel}} | |||
{{Skill_detail | |||
|skill = Expel | |||
|description = Forcefully expel blood from your body | |||
|syntax = BLOOD EXPEL | |||
|detail = Blood cost: 5% to 7% | |||
Through the control of your own blood, you may choose to expel some of it from your body in order | |||
to lower it. This will cause a small amount of bleeding to yourself as well. | |||
Be warned, should you expel all your blood, you will perish. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pervade}} | |||
{{Skill_detail | |||
|skill = Pervade | |||
|description = Search out the bleeding dead | |||
|syntax = PERVADE | |||
|detail = Sense the location of the dead in your local area. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Raise}} | |||
{{Skill_detail | |||
|skill = Raise | |||
|description = Raise the dead as one of your own | |||
|syntax = BLOOD RAISE <corpse> [MENTAL/PHYSICAL] CALL MINION SEVER MINION | |||
|detail = Blood cost: 750 | |||
By spreading the gift of your blood, you can breathe life into the dead to raise it anew. You may | |||
only raise the corpse of a common, sentient denizen. Any other undead minions raised by you will | |||
cease to be once a new one is summoned forth. | |||
You can additionally choose if your minion will inflict physical damage or mental damage. If | |||
neither is selected, then a random type of the two will be chosen. | |||
|cooldown = | |||
|target = NPCs only | |||
|required = | |||
}} | |||
{{Anchor|Wisp}} | |||
{{Skill_detail | |||
|skill = Wisp | |||
|description = Bring a wisp into existence | |||
|syntax = BLOOD WISP [OFF] | |||
|detail = Summon forth the blood wisp which will aid you in blood rituals. This will drain your | |||
blood reserves for as long as you have it active. | |||
Collecting blood: | |||
COLLECT BLOOD FROM <target> | |||
BLOODLIST | |||
All rituals require you to first collect the blood of whomever your ritual intends to target. To do | |||
this you must find yourself a phial and collect their blood while they are bleeding. Clawing in | |||
Corpus is well-suited to this task. You can use BLOODLIST to view the blood you have collected. | |||
Performing a ritual: | |||
RITUALS | |||
IMBUE STONE WITH WISP | |||
To begin a ritual, you must then stand before the bloodstone of the Dominion and then imbue the | |||
stone with your wisp. Once you have done this, you can then chant the phrase and paint the rune | |||
required for the ritual in question. RITUALS will give you more information on what rituals you can | |||
perform. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Track}} | |||
{{Skill_detail | |||
|skill = Track | |||
|description = Take stock of blood loss around you | |||
|syntax = BLOOD TRACK [OFF] | |||
|detail = Your attunement with blood allows you to sense how much others are bleeding for within | |||
your room. This will drain your blood reserves for as long as you have it active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Command}} | |||
{{Skill_detail | |||
|skill = Command | |||
|description = The mindless follow your command | |||
|syntax = | |||
|detail = This ability is passive. | |||
Any undead minion you raise is now brought back to life under your command. You can view HELP | |||
LOYALTY for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Thirst}} | |||
{{Skill_detail | |||
|skill = Thirst | |||
|description = Even your weapon thirsts | |||
|syntax = BLOOD THIRST <weapon> | |||
|detail = Blood cost: 100 | |||
Effuse your weapon with a deep thirst for blood, allowing it to steal another's upon each strike | |||
and add it to your own if they are not protected by the fang barrier defence. | |||
The amount of blood that will be drained is based upon the penetration stat of your weapon, however | |||
it will no longer drain any further blood once your target has less than half their blood reserves | |||
left. | |||
This ability can only be used on the large blade weapon class. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Regurgitate}} | |||
{{Skill_detail | |||
|skill = Regurgitate | |||
|description = Share your precious life blood | |||
|syntax = REGURGITATE <target> | |||
|detail = Blood transfer: 500 | |||
Transfer blood from yourself to another vampire in one swift action. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Haze}} | |||
{{Skill_detail | |||
|skill = Haze | |||
|description = Obscure the sun with a haze of blood | |||
|syntax = BLOOD HAZE | |||
|detail = Blood cost: 3000 | |||
Eject a large quanity of blood from your veins to conjure a fine blood haze across the location. | |||
This will disrupt the ability of everyone in the location to go incorporeal while it lingers. | |||
Additionally, it will block the harmful effects of sunlight and will regenerate a small amount of | |||
health for all vampires that stand within. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Effusion}} | |||
{{Skill_detail | |||
|skill = Effusion | |||
|description = Expel the bodily fluids of your foe | |||
|syntax = BLOOD EFFUSE <target> | |||
|detail = Blood cost: 200 | |||
By effusing your target of blood, you can cause them to bleed through the pores of their skin. Your | |||
foe will only be able to heal themselves of the effusion should they leave your presence first. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Level}} | |||
{{Skill_detail | |||
|skill = Level | |||
|description = Determine the blood reserves of your prey | |||
|syntax = BLOOD LEVEL <target> | |||
|detail = Determine how much blood your target has remaining. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Gift}} | |||
{{Skill_detail | |||
|skill = Gift | |||
|description = Gift your minion with a second chance | |||
|syntax = BLOOD GIFT | |||
|detail = Blood cost: 500 | |||
Etch a small sigil upon the forehead of your minion, granting it a second life should it be slain | |||
by another. It will take some time before the minion will rise back up. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mask}} | |||
{{Skill_detail | |||
|skill = Mask | |||
|description = Mask your minion from the eyes of others | |||
|syntax = BLOOD MASK | |||
|detail = Blood cost: 100 | |||
Mask your minion, preventing it from being seen by prying eyes. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mutation}} | |||
{{Skill_detail | |||
|skill = Mutation | |||
|description = Mutate the blood of your minion | |||
|syntax = BLOOD MUTATE <type> | |||
|detail = By mutating the blood within your minion, you can gift it with new powers, making it more | |||
dangerous. You can only mutate your minion once, so choose wisely. | |||
Ghastly: A ghastly touch will seize the muscles causing paresis. | |||
Festering: Festering jaws will leave the target with haemophilia. | |||
Eldritch: An otherworldly gaze will cause the victim to hallucinate. | |||
Oozing: A foul, acrid ooze will rot away the fang barrier defence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pulse}} | |||
{{Skill_detail | |||
|skill = Pulse | |||
|description = A rush of pulsating power | |||
|syntax = FRENZY <target> <pulse type> | |||
|detail = Blood cost: 50 | |||
A pulse of fresh blood through your veins gives your frenzy extra power. Each ability requires that | |||
your opponent is affected by the required affliction(s) before hand, otherwise your frenzy will act | |||
like normal. | |||
Subdue: | |||
Your frenzy will additionally drain your opponent of mana if they have at least three depressant- | |||
healed afflictions. | |||
Upset: | |||
Your attack will upset your opponent, which will make your blood effusion expel black bodily fluids | |||
instead of blood next time it triggers. | |||
Craze: | |||
A fury of blows will throw your opponent to the floor and inspire your minion to use its mutative | |||
ability next time it attacks, as long as they have at least three antipsychotic-healed afflictions. | |||
Bodyleech: | |||
Providing they have at least three euphoriant-healed afflictions, you will sap dexterity from your | |||
opponent and add it to yourself. | |||
You can view HELP CURE ORDER for information on the various curing trees. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Blur}} | |||
{{Skill_detail | |||
|skill = Blur | |||
|description = Confuse predators | |||
|syntax = BLOOD BLUR | |||
|detail = Blood cost: 400 | |||
By forcing your blood to circulate erratically, you can create a blurring effect when others | |||
attempt to gauge your vitals by sight or knowledge. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Seethe}} | |||
{{Skill_detail | |||
|skill = Seethe | |||
|description = Invoke blood seething anger | |||
|syntax = BLOOD SEETHE <target> | |||
|detail = Blood cost: 100 | |||
Should your opponent possess both balance and equilibrium, you can direct your seething gaze upon | |||
them. If successful, it will trigger an aggressive reaction within them. This can be performed | |||
while you are off balance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Trepidation}} | |||
{{Skill_detail | |||
|skill = Trepidation | |||
|description = Induce anxiety in your enemies | |||
|syntax = BLOOD TREPIDATION [OFF] | |||
|detail = Exude a powerful sanguine aura from yourself to spin fear and anxiety in those around you. | |||
This will only affect up to two enemies at once. This will drain your blood reserves for as long | |||
as you have it active. | |||
Trepidation can cause the following afflictions: | |||
Hubris, self-pity, sadness, and commitment fear. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Concentration}} | |||
{{Skill_detail | |||
|skill = Concentration | |||
|description = Focus and refine your sanguine powers | |||
|syntax = BLOOD CONCENTRATE | |||
|detail = Refines your blood, making it more efficient. Abilities that expend blood will require | |||
less with blood concentration in effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shadow}} | |||
{{Skill_detail | |||
|skill = Shadow | |||
|description = The mystic shadow entity | |||
|syntax = BLOOD SHADOW | |||
|detail = Blood cost: 200 | |||
Form a mystic shadow entity from your blood. It will protect you by storing up damage dealt to you, | |||
then after a certain threshold has passed, it will strike out at the next person to harm you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Path}} | |||
{{Skill_detail | |||
|skill = Path | |||
|description = Specialize your body and mind | |||
|syntax = BLOOD PATH <path> | |||
|detail = Remold your body and psyche into one of the three vampiric paths. You can select from | |||
Insidiae, the bond based subclass; Phreneses, the physical based subclass; or Rituos, the blood- | |||
magic based subclass. You can select PUROS in order to return to a pathless state. | |||
Each subclass grants three new abilities, which you learn as part of Sanguis: | |||
Insidiae Phreneses Rituos | |||
--------------------------------------------------------------- | |||
Poison Spew Curse | |||
Strengthen Enrage Rune | |||
Pillar Feast Seize | |||
You can type AB SANGUIS <ability> to learn more about them. | |||
|cooldown = 4 hours | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Affinity}} | |||
{{Skill_detail | |||
|skill = Affinity | |||
|description = Bind your blood to another | |||
|syntax = BLOOD AFFINITY <ally> BLOOD AFFINITY OFF | |||
|detail = Blood cost: 300 | |||
Bind a mutual ally with your blood to split the pain of any attack between the two of you. You must | |||
remain within the same room as the other in order to receive this bonus. | |||
Additionally, while you have bound your blood with another, you may perform any blood-related | |||
command on them normally reserved for your progeny. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Deluge}} | |||
{{Skill_detail | |||
|skill = Deluge | |||
|description = Straddle the line between life and death | |||
|syntax = BLOOD DELUGE | |||
|detail = Blood cost: 500 | |||
By burning your blood reserves, you can cheat death, becoming able to fall below zero health. This | |||
effect will only last for a short period, at which point any further damage will destroy you. | |||
You cannot bleed while under zero health. | |||
|cooldown = 20 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sire}} | |||
{{Skill_detail | |||
|skill = Sire | |||
|description = Sire one of the Proto-Vampires | |||
|syntax = SIRE <player> CHILDERLIST [ALL] REJECT CHILDER <name> | |||
|detail = Blood cost: 2000 | |||
This will bond one of the blood to you, making you their Sire, providing they do not already have | |||
one. Siring is very difficult to break, and should be entered into with caution. You may use this | |||
ability even if the Praenomen class isn't your active chosen class. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Glance}} | |||
{{Skill_detail | |||
|skill = Glance | |||
|description = Glance through the eyes of your progeny | |||
|syntax = BLOOD GLANCE <progeny> | |||
|detail = Blood cost: 100 | |||
Glance through the eyes of your progeny and see what they do. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vision}} | |||
{{Skill_detail | |||
|skill = Vision | |||
|description = Influence your progeny with illusory voices and visions | |||
|syntax = BLOOD VISION <progeny> <vision> | |||
|detail = Blood cost: 200 | |||
This powerful ability allows you to send illusory visions to your blood progeny, no matter where | |||
they might be. | |||
Note: You can add a new line into your vision by using the tag $nl within the text, however there | |||
is a limit in that you may only do this five times. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Beckon}} | |||
{{Skill_detail | |||
|skill = Beckon | |||
|description = Summon a progeny before you on one knee | |||
|syntax = BLOOD BECKON <progeny> | |||
|detail = Blood cost: 500 | |||
Summon your progeny to you on one knee from anywhere on the continent. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Will}} | |||
{{Skill_detail | |||
|skill = Will | |||
|description = Will your progeny into action | |||
|syntax = BLOOD WILL <progeny> <command> | |||
|detail = Blood cost: 300 | |||
You may issue a direct command to your blood progeny as long as they are in the same location as | |||
you or adjacent. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Tune}} | |||
{{Skill_detail | |||
|skill = Tune | |||
|description = Tune your mind to your Blood | |||
|syntax = BLOOD TUNE <ON/OFF> | |||
|detail = Blood cost: 100 | |||
By focusing on your Bloodline, you may tune yourself to their thoughts. If you are in the room with | |||
them, you may hear any entry they make by the THINK command. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Monitor}} | |||
{{Skill_detail | |||
|skill = Monitor | |||
|description = Monitor the activities of your blood progeny | |||
|syntax = BLOOD MONITOR <progeny> | |||
|detail = Blood cost: 1000 | |||
Through the bond in your blood, you may monitor the activities of your progeny. This will only last | |||
for a limited time however. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Embrace}} | |||
{{Skill_detail | |||
|skill = Embrace | |||
|description = Share the curse of the night | |||
|syntax = EMBRACE <target> IN BLOOD CHILDERLIST | |||
|detail = Blood cost: 5000 | |||
With this ability you may sire a new vampire. The process is quite draining on both sire and | |||
progeny, and the progeny will have a rapacious thirst for blood afterward. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Aegis}} | |||
{{Skill_detail | |||
|skill = Aegis | |||
|description = Bestow protection upon your bloodline | |||
|syntax = BLOOD AEGIS | |||
|detail = Blood cost: 95% | |||
Bestow an aegis on your bloodline, granting them extra protection from the attacks of denizens. Can | |||
only be used at the dead of Midnight, when the power of the blood is at its strongest. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Invigorate}} | |||
{{Skill_detail | |||
|skill = Invigorate | |||
|description = Invigorate the blood lines | |||
|syntax = BLOOD INVIGORATE | |||
|detail = Blood cost: 95% | |||
Invigorate the bloodlines with renewed vigour, granting all online vampires connected to you a | |||
boost to their experience gain for one hour. Can only be used at the dead of Midnight, when the | |||
power of the blood is at its strongest. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rile}} | |||
{{Skill_detail | |||
|skill = Rile | |||
|description = Rile your bloodline to ready them for battle | |||
|syntax = BLOOD RILE | |||
|detail = Blood Cost: 500 per affected | |||
You heat your blood, and through focus on your Bloodline, force theirs to rile alongside yours. | |||
Your line, from you downward, will gain the defenses of Concentration, Shadow, and Blur with no | |||
blood cost to themselves. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Poison}} | |||
{{Skill_detail | |||
|skill = Poison | |||
|description = A poison that slowly takes control | |||
|syntax = BLOOD POISON <target> | |||
|detail = Blood cost: 200 | |||
By poisoning their blood stream, you can make the body slow to cure, extending the time it takes as | |||
long as at least one affliction is present within the antipsychotic, euphoriant, or depressant | |||
curing tree. | |||
For each tree above that possesses an affliction, the more potent the poison will become. This will | |||
only affect pill, poultice, and pipe balance recovery times. Anxieties are not considered within | |||
the affliction tree check. | |||
You can view HELP CURE ORDER for information on the various curing trees and HELP AFFLICTION TYPES | |||
for information on anxieties. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Curse}} | |||
{{Skill_detail | |||
|skill = Curse | |||
|description = A curse that affects mental health and focus | |||
|syntax = BLOOD CURSE <target> | |||
|detail = Blood cost: 200 | |||
By cursing their blood and mind, you can distort their attention, leaving the effects of your | |||
whispers silent to them and increasing the amount of mana lost when drained or consumed through | |||
abilities. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Spew}} | |||
{{Skill_detail | |||
|skill = Spew | |||
|description = Coat your foe with slimy filth | |||
|syntax = BLOOD SPEW <target> | |||
|detail = Blood cost: 500 | |||
Cover them in a mass of foul, reeking rot that burns the flesh and stings the senses. This will | |||
make them see and hear again. | |||
|cooldown = 15 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rune}} | |||
{{Skill_detail | |||
|skill = Rune | |||
|description = Warp their souls | |||
|syntax = BLOOD RUNE <target> ACTIVATE RUNE | |||
|detail = Blood cost: 200 | |||
Place a blood rune upon your target. You can activate this at any time for a small burst in health | |||
and mana damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Strengthen}} | |||
{{Skill_detail | |||
|skill = Strengthen | |||
|description = Strengthen your bond with your minion | |||
|syntax = BLOOD STRENGTHEN | |||
|detail = Blood cost: 100 | |||
Prepare and strengthen the holding bond of Effusion for when you place it upon another. As such, it | |||
will additionally become incurable while the target has masochism. | |||
Please see AB SANGUIS EFFUSION for more information on this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Enrage}} | |||
{{Skill_detail | |||
|skill = Enrage | |||
|description = Impulsive feral will to survive | |||
|syntax = BLOOD ENRAGE [OFF] | |||
|detail = The less blood you have, the more instinctual your actions will become. As long as you | |||
have missing blood, your balance and equilibrium will recover proportionally faster. A small bonus | |||
is applied even when at full blood. | |||
Additionally, should you Feed or Feast from another, you will gain a short lived boost to your | |||
balance and equilibrium from the fresh blood. | |||
See AB CORPUS FEED or AB SANGUIS FEAST for more information on those skills. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Feast}} | |||
{{Skill_detail | |||
|skill = Feast | |||
|description = Insatiable appetite for blood | |||
|syntax = BLOOD FEAST <target> | |||
|detail = If your target has been mesmerized into inaction, you can satisfy your lust for blood by | |||
feasting upon your prey and open a large wound that will drain them of their blood reserves over | |||
time. This act will destroy their fangbarrier defence in the process. | |||
Then, as long as the wound remains open, any vampire may FEED upon your target as long as they do | |||
not have the fangbarrier defence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Seize}} | |||
{{Skill_detail | |||
|skill = Seize | |||
|description = Deny the brain of its precious blood | |||
|syntax = BLOOD SEIZE <target> | |||
|detail = Blood cost: 400 | |||
By seizing the blood within your enemy, you cause considerable mental damage to your opponent by | |||
denying the brain of replenishment. The amount of mental damage this will cause is proportionate to | |||
the amount of mental afflictions the enemy has, plus the blood curse affliction, and will leave | |||
them stunned. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
|cooldown = 20 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pillar}} | |||
{{Skill_detail | |||
|skill = Pillar | |||
|description = Summon forth the ancient blood pillar | |||
|syntax = BLOOD PILLAR | |||
|detail = Blood cost: 2000 | |||
The earth itself can feed from your blood, allowing you to bring forth the mighty blood pillar. | |||
While in the presence of the blood pillar, anyone who receives bleeding will add a small amount of | |||
power to the pillar. Once a threshold has been passed, then the pillar will flare and re-afflict | |||
all your enemies of the last affliction they cured. They do not need to bleed in order for this | |||
effect to happen, any attack that creates bleeding will work. | |||
Be warned that the pillar is not immune to the wrath of your enemies. It can be attacked and | |||
destroyed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
Latest revision as of 17:42, 25 September 2024
The unwholesome practices of the vampire comprise several paths of magic. This one, by far, is the most gruesome as it centers on the mastery of the mystical powers of Blood to transform and reanimate formerly living flesh. Masters of the skill are said to be able to propagate their own foul undead blood in the bodies of others.
Skill | Rank | Percent | Description |
---|---|---|---|
Sanguine | Inept | 0 % | The latent power of blood. |
Expel | Inept | 0 % | Forcefully expel blood from your body. |
Pervade | Novice | 0 % | Search out the bleeding dead. |
Raise | Apprentice | 0 % | Raise the dead as one of your own. |
Wisp | Capable | 0 % | Bring a wisp into existence. |
Track | Capable | 50 % | Take stock of blood loss around you. |
Command | Adept | 0 % | The mindless follow your command. |
Thirst | Adept | 50 % | Even your weapon thirsts. |
Regurgitate | Skilled | 0 % | Share your precious life blood. |
Haze | Skilled | 50 % | Obscure the sun with a haze of blood. |
Effusion | Gifted | 0 % | Expel the bodily fluids of your foe. |
Level | Gifted | 0 % | Determine the blood reserves of your prey. |
Gift | Gifted | 25 % | Gift your minion with a second chance. |
Mask | Gifted | 50 % | Mask your minion from the eyes of others. |
Mutation | Expert | 0 % | Mutate the blood of your minion. |
Pulse | Expert | 33 % | A rush of pulsating power. |
Blur | Expert | 66 % | Confuse predators. |
Seethe | Virtuoso | 33 % | Invoke blood seething anger. |
Trepidation | Virtuoso | 66 % | Induce anxiety in your enemies. |
Concentration | Fabled | 0 % | Focus and refine your sanguine powers. |
Shadow | Fabled | 50 % | The mystic shadow entity. |
Path | Mythical | 0 % | Specialize your body and mind. |
Affinity | Mythical | 50 % | Bind your blood to another. |
Deluge | Mythical | 75 % | Straddle the line between life and death. |
Bloodline Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Sire | Virtuoso | 0 % | Sire one of the Proto-Vampires. |
Glance | Virtuoso | 33 % | Glance through the eyes of your progeny. |
Vision | Fabled | 25 % | Influence your progeny with illusory voices and visions. |
Beckon | Fabled | 75 % | Summon a progeny before you on one knee. |
Will | Mythical | 25 % | Will your progeny into action. |
Tune | Mythical | 50 % | Tune your mind to your Blood. |
Monitor | Mythical | 75 % | Monitor the activities of your blood progeny. |
Embrace | Transcendent | 0 % | Share the curse of the night. |
Aegis | Transcendent | 0 % | Bestow protection upon your bloodline. |
Invigorate | Transcendent | 0 % | Invigorate the blood lines. |
Rile | Transcendent | 0 % | Rile your bloodline to ready them for battle. |
Path Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Poison | Mythical | 0 % | # A poison that slowly takes control. |
Curse | Mythical | 0 % | ## A curse that affects mental health and focus. |
Spew | Mythical | 0 % | ### Coat your foe with slimy filth. |
Rune | Mythical | 50 % | ## Warp their souls. |
Strengthen | Mythical | 50 % | # Strengthen your bond with your minion. |
Enrage | Mythical | 50 % | ### Impulsive feral will to survive. |
Feast | Transcendent | 0 % | ### Insatiable appetite for blood. |
Seize | Transcendent | 0 % | ## Deny the brain of its precious blood. |
Pillar | Transcendent | 0 % | # Summon forth the ancient blood pillar. |
A # indicates exclusivity to the Insidiae spec.
A ## indicates exclusivity to the Rituos spec.
A ### indicates exclusivity to the Phreneses spec.
Sanguine | The latent power of blood | |
Syntax: | ||
Details: | This ability is passive.
Although your blood grants you great power, it does not come without significant cost. The less blood you have, the more feral your strength will become, however this also leaves you susceptible to certain dangers. The following is a list of attributes you will develop the less blood you have: - Major weakness to fire damage - Resistance to cold damage - Resistance to asphyixation damage - Resistance to poison damage - Resistance to electric damage - Less intelligence - Additional strength Additionally, you will no longer suffer the effects of less natural healing that applies when you have lost blood. You can read HELP BLOOD for more information. |
Expel | Forcefully expel blood from your body | |
Syntax: | BLOOD EXPEL | |
Details: | Blood cost: 5% to 7%
Through the control of your own blood, you may choose to expel some of it from your body in order to lower it. This will cause a small amount of bleeding to yourself as well. Be warned, should you expel all your blood, you will perish. |
Pervade | Search out the bleeding dead | |
Syntax: | PERVADE | |
Works against: | Both players and NPCs | |
Details: | Sense the location of the dead in your local area. |
Raise | Raise the dead as one of your own | |
Syntax: | BLOOD RAISE <corpse> [MENTAL/PHYSICAL] CALL MINION SEVER MINION | |
Works against: | NPCs only | |
Details: | Blood cost: 750
By spreading the gift of your blood, you can breathe life into the dead to raise it anew. You may only raise the corpse of a common, sentient denizen. Any other undead minions raised by you will cease to be once a new one is summoned forth. You can additionally choose if your minion will inflict physical damage or mental damage. If neither is selected, then a random type of the two will be chosen. |
Wisp | Bring a wisp into existence | |
Syntax: | BLOOD WISP [OFF] | |
Details: | Summon forth the blood wisp which will aid you in blood rituals. This will drain your
blood reserves for as long as you have it active. Collecting blood: COLLECT BLOOD FROM <target> BLOODLIST All rituals require you to first collect the blood of whomever your ritual intends to target. To do this you must find yourself a phial and collect their blood while they are bleeding. Clawing in Corpus is well-suited to this task. You can use BLOODLIST to view the blood you have collected. Performing a ritual: RITUALS IMBUE STONE WITH WISP To begin a ritual, you must then stand before the bloodstone of the Dominion and then imbue the stone with your wisp. Once you have done this, you can then chant the phrase and paint the rune required for the ritual in question. RITUALS will give you more information on what rituals you can perform. |
Track | Take stock of blood loss around you | |
Syntax: | BLOOD TRACK [OFF] | |
Details: | Your attunement with blood allows you to sense how much others are bleeding for within
your room. This will drain your blood reserves for as long as you have it active. |
Command | The mindless follow your command | |
Syntax: | ||
Details: | This ability is passive.
Any undead minion you raise is now brought back to life under your command. You can view HELP LOYALTY for more information. |
Thirst | Even your weapon thirsts | |
Syntax: | BLOOD THIRST <weapon> | |
Details: | Blood cost: 100
Effuse your weapon with a deep thirst for blood, allowing it to steal another's upon each strike and add it to your own if they are not protected by the fang barrier defence. The amount of blood that will be drained is based upon the penetration stat of your weapon, however it will no longer drain any further blood once your target has less than half their blood reserves left. This ability can only be used on the large blade weapon class. |
Regurgitate | Share your precious life blood | |
Syntax: | REGURGITATE <target> | |
Details: | Blood transfer: 500
Transfer blood from yourself to another vampire in one swift action. |
Haze | Obscure the sun with a haze of blood | |
Syntax: | BLOOD HAZE | |
Details: | Blood cost: 3000
Eject a large quanity of blood from your veins to conjure a fine blood haze across the location. This will disrupt the ability of everyone in the location to go incorporeal while it lingers. Additionally, it will block the harmful effects of sunlight and will regenerate a small amount of health for all vampires that stand within. |
Effusion | Expel the bodily fluids of your foe | |
Syntax: | BLOOD EFFUSE <target> | |
Details: | Blood cost: 200
By effusing your target of blood, you can cause them to bleed through the pores of their skin. Your foe will only be able to heal themselves of the effusion should they leave your presence first. |
Level | Determine the blood reserves of your prey | |
Syntax: | BLOOD LEVEL <target> | |
Details: | Determine how much blood your target has remaining. |
Gift | Gift your minion with a second chance | |
Syntax: | BLOOD GIFT | |
Details: | Blood cost: 500
Etch a small sigil upon the forehead of your minion, granting it a second life should it be slain by another. It will take some time before the minion will rise back up. |
Mask | Mask your minion from the eyes of others | |
Syntax: | BLOOD MASK | |
Details: | Blood cost: 100
Mask your minion, preventing it from being seen by prying eyes. |
Mutation | Mutate the blood of your minion | |
Syntax: | BLOOD MUTATE <type> | |
Details: | By mutating the blood within your minion, you can gift it with new powers, making it more
dangerous. You can only mutate your minion once, so choose wisely. Ghastly: A ghastly touch will seize the muscles causing paresis. Festering: Festering jaws will leave the target with haemophilia. Eldritch: An otherworldly gaze will cause the victim to hallucinate. Oozing: A foul, acrid ooze will rot away the fang barrier defence. |
Pulse | A rush of pulsating power | |
Syntax: | FRENZY <target> <pulse type> | |
Details: | Blood cost: 50
A pulse of fresh blood through your veins gives your frenzy extra power. Each ability requires that your opponent is affected by the required affliction(s) before hand, otherwise your frenzy will act like normal. Subdue: Your frenzy will additionally drain your opponent of mana if they have at least three depressant- healed afflictions. Upset: Your attack will upset your opponent, which will make your blood effusion expel black bodily fluids instead of blood next time it triggers. Craze: A fury of blows will throw your opponent to the floor and inspire your minion to use its mutative ability next time it attacks, as long as they have at least three antipsychotic-healed afflictions. Bodyleech: Providing they have at least three euphoriant-healed afflictions, you will sap dexterity from your opponent and add it to yourself. You can view HELP CURE ORDER for information on the various curing trees. |
Blur | Confuse predators | |
Syntax: | BLOOD BLUR | |
Details: | Blood cost: 400
By forcing your blood to circulate erratically, you can create a blurring effect when others attempt to gauge your vitals by sight or knowledge. |
Seethe | Invoke blood seething anger | |
Syntax: | BLOOD SEETHE <target> | |
Details: | Blood cost: 100
Should your opponent possess both balance and equilibrium, you can direct your seething gaze upon them. If successful, it will trigger an aggressive reaction within them. This can be performed while you are off balance. |
Trepidation | Induce anxiety in your enemies | |
Syntax: | BLOOD TREPIDATION [OFF] | |
Details: | Exude a powerful sanguine aura from yourself to spin fear and anxiety in those around you.
This will only affect up to two enemies at once. This will drain your blood reserves for as long as you have it active. Trepidation can cause the following afflictions: Hubris, self-pity, sadness, and commitment fear. |
Concentration | Focus and refine your sanguine powers | |
Syntax: | BLOOD CONCENTRATE | |
Details: | Refines your blood, making it more efficient. Abilities that expend blood will require
less with blood concentration in effect. |
Shadow | The mystic shadow entity | |
Syntax: | BLOOD SHADOW | |
Details: | Blood cost: 200
Form a mystic shadow entity from your blood. It will protect you by storing up damage dealt to you, then after a certain threshold has passed, it will strike out at the next person to harm you. |
Path | Specialize your body and mind | |
Syntax: | BLOOD PATH <path> | |
Cooldown: | 4 hours | |
Details: | Remold your body and psyche into one of the three vampiric paths. You can select from
Insidiae, the bond based subclass; Phreneses, the physical based subclass; or Rituos, the blood- magic based subclass. You can select PUROS in order to return to a pathless state. Each subclass grants three new abilities, which you learn as part of Sanguis: Insidiae Phreneses Rituos Poison Spew Curse Strengthen Enrage Rune Pillar Feast Seize You can type AB SANGUIS <ability> to learn more about them. |
Affinity | Bind your blood to another | |
Syntax: | BLOOD AFFINITY <ally> BLOOD AFFINITY OFF | |
Details: | Blood cost: 300
Bind a mutual ally with your blood to split the pain of any attack between the two of you. You must remain within the same room as the other in order to receive this bonus. Additionally, while you have bound your blood with another, you may perform any blood-related command on them normally reserved for your progeny. |
Deluge | Straddle the line between life and death | |
Syntax: | BLOOD DELUGE | |
Cooldown: | 20 seconds | |
Details: | Blood cost: 500
By burning your blood reserves, you can cheat death, becoming able to fall below zero health. This effect will only last for a short period, at which point any further damage will destroy you. You cannot bleed while under zero health. |
Sire | Sire one of the Proto-Vampires | |
Syntax: | SIRE <player> CHILDERLIST [ALL] REJECT CHILDER <name> | |
Details: | Blood cost: 2000
This will bond one of the blood to you, making you their Sire, providing they do not already have one. Siring is very difficult to break, and should be entered into with caution. You may use this ability even if the Praenomen class isn't your active chosen class. |
Glance | Glance through the eyes of your progeny | |
Syntax: | BLOOD GLANCE <progeny> | |
Details: | Blood cost: 100
Glance through the eyes of your progeny and see what they do. |
Vision | Influence your progeny with illusory voices and visions | |
Syntax: | BLOOD VISION <progeny> <vision> | |
Details: | Blood cost: 200
This powerful ability allows you to send illusory visions to your blood progeny, no matter where they might be. Note: You can add a new line into your vision by using the tag $nl within the text, however there is a limit in that you may only do this five times. |
Beckon | Summon a progeny before you on one knee | |
Syntax: | BLOOD BECKON <progeny> | |
Details: | Blood cost: 500
Summon your progeny to you on one knee from anywhere on the continent. |
Will | Will your progeny into action | |
Syntax: | BLOOD WILL <progeny> <command> | |
Details: | Blood cost: 300
You may issue a direct command to your blood progeny as long as they are in the same location as you or adjacent. |
Tune | Tune your mind to your Blood | |
Syntax: | BLOOD TUNE <ON/OFF> | |
Details: | Blood cost: 100
By focusing on your Bloodline, you may tune yourself to their thoughts. If you are in the room with them, you may hear any entry they make by the THINK command. |
Monitor | Monitor the activities of your blood progeny | |
Syntax: | BLOOD MONITOR <progeny> | |
Details: | Blood cost: 1000
Through the bond in your blood, you may monitor the activities of your progeny. This will only last for a limited time however. |
Embrace | Share the curse of the night | |
Syntax: | EMBRACE <target> IN BLOOD CHILDERLIST | |
Details: | Blood cost: 5000
With this ability you may sire a new vampire. The process is quite draining on both sire and progeny, and the progeny will have a rapacious thirst for blood afterward. |
Aegis | Bestow protection upon your bloodline | |
Syntax: | BLOOD AEGIS | |
Details: | Blood cost: 95%
Bestow an aegis on your bloodline, granting them extra protection from the attacks of denizens. Can only be used at the dead of Midnight, when the power of the blood is at its strongest. |
Invigorate | Invigorate the blood lines | |
Syntax: | BLOOD INVIGORATE | |
Details: | Blood cost: 95%
Invigorate the bloodlines with renewed vigour, granting all online vampires connected to you a boost to their experience gain for one hour. Can only be used at the dead of Midnight, when the power of the blood is at its strongest. |
Rile | Rile your bloodline to ready them for battle | |
Syntax: | BLOOD RILE | |
Details: | Blood Cost: 500 per affected
You heat your blood, and through focus on your Bloodline, force theirs to rile alongside yours. Your line, from you downward, will gain the defenses of Concentration, Shadow, and Blur with no blood cost to themselves. |
Poison | A poison that slowly takes control | |
Syntax: | BLOOD POISON <target> | |
Details: | Blood cost: 200
By poisoning their blood stream, you can make the body slow to cure, extending the time it takes as long as at least one affliction is present within the antipsychotic, euphoriant, or depressant curing tree. For each tree above that possesses an affliction, the more potent the poison will become. This will only affect pill, poultice, and pipe balance recovery times. Anxieties are not considered within the affliction tree check. You can view HELP CURE ORDER for information on the various curing trees and HELP AFFLICTION TYPES for information on anxieties. |
Curse | A curse that affects mental health and focus | |
Syntax: | BLOOD CURSE <target> | |
Details: | Blood cost: 200
By cursing their blood and mind, you can distort their attention, leaving the effects of your whispers silent to them and increasing the amount of mana lost when drained or consumed through abilities. |
Spew | Coat your foe with slimy filth | |
Syntax: | BLOOD SPEW <target> | |
Cooldown: | 15 seconds | |
Details: | Blood cost: 500
Cover them in a mass of foul, reeking rot that burns the flesh and stings the senses. This will make them see and hear again. |
Rune | Warp their souls | |
Syntax: | BLOOD RUNE <target> ACTIVATE RUNE | |
Details: | Blood cost: 200
Place a blood rune upon your target. You can activate this at any time for a small burst in health and mana damage. |
Strengthen | Strengthen your bond with your minion | |
Syntax: | BLOOD STRENGTHEN | |
Details: | Blood cost: 100
Prepare and strengthen the holding bond of Effusion for when you place it upon another. As such, it will additionally become incurable while the target has masochism. Please see AB SANGUIS EFFUSION for more information on this ability. |
Enrage | Impulsive feral will to survive | |
Syntax: | BLOOD ENRAGE [OFF] | |
Details: | The less blood you have, the more instinctual your actions will become. As long as you
have missing blood, your balance and equilibrium will recover proportionally faster. A small bonus is applied even when at full blood. Additionally, should you Feed or Feast from another, you will gain a short lived boost to your balance and equilibrium from the fresh blood. See AB CORPUS FEED or AB SANGUIS FEAST for more information on those skills. |
Feast | Insatiable appetite for blood | |
Syntax: | BLOOD FEAST <target> | |
Details: | If your target has been mesmerized into inaction, you can satisfy your lust for blood by
feasting upon your prey and open a large wound that will drain them of their blood reserves over time. This act will destroy their fangbarrier defence in the process. Then, as long as the wound remains open, any vampire may FEED upon your target as long as they do not have the fangbarrier defence. |
Seize | Deny the brain of its precious blood | |
Syntax: | BLOOD SEIZE <target> | |
Cooldown: | 20 seconds | |
Details: | Blood cost: 400
By seizing the blood within your enemy, you cause considerable mental damage to your opponent by denying the brain of replenishment. The amount of mental damage this will cause is proportionate to the amount of mental afflictions the enemy has, plus the blood curse affliction, and will leave them stunned. Look at HELP TYPES for more information on what is regarded as a mental affliction. |
Pillar | Summon forth the ancient blood pillar | |
Syntax: | BLOOD PILLAR | |
Details: | Blood cost: 2000
The earth itself can feed from your blood, allowing you to bring forth the mighty blood pillar. While in the presence of the blood pillar, anyone who receives bleeding will add a small amount of power to the pillar. Once a threshold has been passed, then the pillar will flare and re-afflict all your enemies of the last affliction they cured. They do not need to bleed in order for this effect to happen, any attack that creates bleeding will work. Be warned that the pillar is not immune to the wrath of your enemies. It can be attacked and destroyed. |