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'''Telepathy''' is the skill of mental manipulation. | |||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Sense | Inept | 0| Use your telepathic powers to seek out others. }} | {{SkillTableRow |Sense |Inept |0 |Use your telepathic powers to seek out others. }} | ||
{{SkillTableRow |Locking | Inept | 24| Focus your telepathic power to lock minds with someone. }} | {{SkillTableRow |Locking |Inept |24 |Focus your telepathic power to lock minds with someone. }} | ||
{{SkillTableRow |Dissolve | Inept | 49| Remove a mind lock. }} | {{SkillTableRow |Dissolve |Inept |49 |Remove a mind lock. }} | ||
{{SkillTableRow |Glance | Inept | 74| Look through the eyes of your subject. }} | {{SkillTableRow |Glance |Inept |74 |Look through the eyes of your subject. }} | ||
{{SkillTableRow |Telesense | Novice | 0| Detect attempts to mindlock you. }} | {{SkillTableRow |Telesense |Novice |0 |Detect attempts to mindlock you. }} | ||
{{SkillTableRow |Throw | Novice | 50| Mentally push a subject in any direction. | {{SkillTableRow |Throw |Novice |50 |Mentally push a subject in any direction. }} | ||
{{SkillTableRow |Fullsense | Apprentice | 25| Seek out all minds within your reach. | {{SkillTableRow |Fullsense |Apprentice |25 |Seek out all minds within your reach. }} | ||
{{SkillTableRow |Listen | Capable | 25| Listen to | {{SkillTableRow |Listen |Capable |25 |Listen to all that your subject hears. }} | ||
{{SkillTableRow |Isolate | Adept | 0| Cut remote communication off from your subject. | {{SkillTableRow |Isolate |Adept |0 |Cut remote communication off from your subject. }} | ||
{{SkillTableRow |Link | Adept | 25| Link minds with a fellow telepath. }} | {{SkillTableRow |Link |Adept |25 |Link minds with a fellow telepath. }} | ||
{{SkillTableRow | | {{SkillTableRow |PsyCombat |Adept |50 |Battling another telepath with the psychic arts. }} | ||
{{SkillTableRow |Probe | Skilled | 0| Reach out and probe another mind. }} | {{SkillTableRow |Probe |Skilled |0 |Reach out and probe another mind. }} | ||
{{SkillTableRow |Transfer | Skilled | 25| Transfer a telepathic lock to a fellow telepath. | {{SkillTableRow |Transfer |Skilled |25 |Transfer a telepathic lock to a fellow telepath. }} | ||
{{SkillTableRow |Insight | Skilled | 50| View the surface thoughts of another. }} | {{SkillTableRow |Insight |Skilled |50 |View the surface thoughts of another. }} | ||
{{SkillTableRow |Empathy | Gifted | 0| Establishing a physical link through your telepathy. }} | {{SkillTableRow |Empathy |Gifted |0 |Establishing a physical link through your telepathy. }} | ||
{{SkillTableRow |Clarity | Gifted | 20| Focus on clarity of mind. }} | {{SkillTableRow |Clarity |Gifted |20 |Focus on clarity of mind. }} | ||
{{SkillTableRow |Command | Gifted | 50| Force a subject to do your bidding. | {{SkillTableRow |Command |Gifted |50 |Force a subject to do your bidding. }} | ||
{{SkillTableRow |Cloak | Gifted | 60| Stealth telepathy. }} | {{SkillTableRow |Cloak |Gifted |60 |Stealth telepathy. }} | ||
{{SkillTableRow |Hypersense | Expert | 0| Hypersensitivity to telepathic activity. }} | {{SkillTableRow |Hypersense |Expert |0 |Hypersensitivity to telepathic activity. }} | ||
{{SkillTableRow |Clairvoyance | Expert |40| Coordinate your mind and body. }} | {{SkillTableRow |Clairvoyance |Expert |40 |Coordinate your mind and body. }} | ||
{{SkillTableRow |Barrier | Expert | 60| Throw up a telepathic barrier around your subject. }} | {{SkillTableRow |Barrier |Expert |60 |Throw up a telepathic barrier around your subject. }} | ||
{{SkillTableRow |Scan | Expert | 80| Scan the mind of your subject. }} | {{SkillTableRow |Scan |Expert |80 |Scan the mind of your subject. }} | ||
{{SkillTableRow |Travel | Virtuoso | 20| Cross great distances to your subject in a single step. }} | {{SkillTableRow |Travel |Virtuoso |20 |Cross great distances to your subject in a single step. }} | ||
{{SkillTableRow |Reconstitute | Virtuoso | 50| Replenish your mana and willpower. }} | {{SkillTableRow |Reconstitute |Virtuoso |50 |Replenish your mana and willpower. }} | ||
{{SkillTableRow |Wrench | Virtuoso | 60| Forcibly deliver your target to a location of your choice. }} | {{SkillTableRow |Wrench |Virtuoso |60 |Forcibly deliver your target to a location of your choice. }} | ||
{{SkillTableRow |Net | Virtuoso | 80| Cast a mental net about your surroundings. }} | {{SkillTableRow |Net |Virtuoso |80 |Cast a mental net about your surroundings. }} | ||
{{SkillTableRow |Sapience | Fabled | 50| Instantly know your subject's thoughts and actions. }} | {{SkillTableRow |Sapience |Fabled |50 |Instantly know your subject's thoughts and actions. }} | ||
{{SkillTableRow |Clamp | Mythical | 0| Set a telepathic mind clamp about your subject. }} | {{SkillTableRow |Clamp |Mythical |0 |Set a telepathic mind clamp about your subject. }} | ||
{{SkillTableRow |Blackout | Mythical | 17| Cause a short-lived, total blackout to your subject. }} | {{SkillTableRow |Blackout |Mythical |17 |Cause a short-lived, total blackout to your subject. }} | ||
{{SkillTableRow |Odyssey | Mythical | 50| Cross the void between you and another telepath. }} | {{SkillTableRow |Odyssey |Mythical |50 |Cross the void between you and another telepath. }} | ||
{{SkillTableRow |Radiance | Mythical |83| Destroy your subject with a single blast of mental energy. }} | {{SkillTableRow |Radiance |Mythical |83 |Destroy your subject with a single blast of mental energy. }} | ||
{{SkillTableRow |Mindprints | Transcendent | 0| Take a mindprint of your subject. }} | {{SkillTableRow |Mindprints |Transcendent |0 |Take a mindprint of your subject. }} | ||
|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Fear | Novice | 25| Fill your target's mind with an irrational fear. }} | ====Work Without Mindlock==== | ||
{{SkillTableRow |Hallucinate | Novice | 75| Project an illusion into the mind of your | {{SkillTableRow |Fear |Novice |25 |Fill your target's mind with an irrational fear. }} | ||
{{SkillTableRow |Paralyse | Apprentice | 0| Exert mental power to paralyse your subject. }} | {{SkillTableRow |Hallucinate |Novice |75 |Project an illusion into the mind of your subject. }} | ||
{{SkillTableRow |Confuse | Apprentice | 50| Cause confusion to your subject. }} | {{SkillTableRow |Paralyse |Apprentice |0 |Exert mental power to paralyse your subject. }} | ||
{{SkillTableRow |Suffuse | Apprentice | 75| Suffuse the mind of your subject with mental energy. }} | {{SkillTableRow |Confuse |Apprentice |50 |Cause confusion to your subject. }} | ||
{{SkillTableRow |Drain | Capable | 0| Draw mana from your subject's mind | {{SkillTableRow |Suffuse |Apprentice |75 |Suffuse the mind of your subject with mental energy. }} | ||
{{SkillTableRow |Divine | Capable | 50| | {{SkillTableRow |Drain |Capable |0 |Draw mana from your subject's mind into your own. }} | ||
{{SkillTableRow |Recklessness | Adept | 50| Disregard for his own welfare. }} | {{SkillTableRow |Divine |Capable |50 |Determine the health and mana levels of your subject. }} | ||
{{SkillTableRow |Disrupt | Adept | 75| Destroy your opponent's mental equilibrium. }} | {{SkillTableRow |Recklessness |Adept |50 |Disregard for his own welfare. }} | ||
{{SkillTableRow |Epilepsy | Skilled | 50| Throw your victim's nervous system into disarray. }} | {{SkillTableRow |Disrupt |Adept |75 |Destroy your opponent's mental equilibrium. }} | ||
{{SkillTableRow |Pacify | Skilled | 75| Soothe all violent thoughts from your subject's mind. }} | {{SkillTableRow |Epilepsy |Skilled |50 |Throw your victim's nervous system into disarray. }} | ||
{{SkillTableRow |Stupidity | Gifted | 25| Induce idiocy in the mind of your | {{SkillTableRow |Pacify |Skilled |75 |Soothe all violent thoughts from your subject's mind. }} | ||
{{SkillTableRow |Anorexia | Gifted | 80| A lack of desire for food or drink. }} | {{SkillTableRow |Stupidity |Gifted |25 |Induce idiocy in the mind of your opponent. }} | ||
{{SkillTableRow |Amnesia | Expert | 20| Induce temporary forgetfulness into your | {{SkillTableRow |Anorexia |Gifted |80 |A lack of desire for food or drink. }} | ||
{{SkillTableRow |Deadening | Virtuoso | 0| Dull your opponent's mind. }} | {{SkillTableRow |Amnesia |Expert |20 |Induce temporary forgetfulness into your subject. }} | ||
{{SkillTableRow |Cleanse | Virtuoso | 50| Command the mind to cleanse itself of impurities. }} | {{SkillTableRow |Deadening |Virtuoso |0 |Dull your opponent's mind. }} | ||
{{SkillTableRow |Crush | Fabled | 0| Attack your subject with a crushing psychic attack. }} | {{SkillTableRow |Cleanse |Virtuoso |50 |Command the mind to cleanse itself of impurities. }} | ||
{{SkillTableRow |Strip | Fabled | 33| Strip the defences from your opponent. }} | {{SkillTableRow |Crush |Fabled |0 |Attack your subject with a crushing psychic attack. }} | ||
{{SkillTableRow |Push | Fabled | 83| Push an affliction from your mind to your opponents. }} | {{SkillTableRow |Strip |Fabled |33 |Strip the defences from your opponent. }} | ||
{{SkillTableRow |Batter | Mythical | 66| Devastate your opponent's mind with an overwhelming attack. }} | {{SkillTableRow |Push |Fabled |83 |Push an affliction from your mind to your opponents. }} | ||
{{SkillTableRow |Batter |Mythical |66 |Devastate your opponent's mind with an overwhelming attack. | |||
}} | |||
|} | |} | ||
{{Anchor|Sense}} | |||
{{Skill_detail | |||
|skill = Sense | |||
{{ | |description = Use your telepathic powers to seek out others | ||
| | |||
|syntax = MIND SENSE <target> | |syntax = MIND SENSE <target> | ||
| | |detail = With this ability, you are able to seek out the mind of another player, gaining knowledge | ||
of his physical location. There is no equilibrium or balance cost to perform this. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Locking}} | |||
{{Skill_detail | |||
|skill = Locking | |||
|description = Focus your telepathic power to lock minds with someone | |||
|syntax = MIND LOCK <target> MIND CEASE | |||
|detail = Telepathy is a powerful ability, but it all begins by forming a mental lock with your | |||
subject first. Mind locks take time to form as you break down the mental barriers of their | |||
subconscious, however the more adept you are at telepathy, the faster you will be able to penetrate | |||
their mind. Once you have locked minds, a mental battle will begin as you attempt to hold control | |||
of your subject. The less willpower you have compared to your subject, the more likely you will be | |||
detected and ejected from his mind. | |||
The willpower cost of maintaining a mind lock is reduced when in the same location and elevation as | |||
your target. | |||
Using this ability on an ally will allow you to lock their mind near instantly, and the willpower | |||
| | drain of holding it will be halved. | ||
| | |cooldown = | ||
|target = | |||
| | |required = | ||
}} | }} | ||
{{Anchor|Dissolve}} | |||
{{Skill_detail | |||
{{ | |skill = Dissolve | ||
| | |description = Remove a mind lock | ||
|syntax = MIND DISSOLVE | |syntax = MIND DISSOLVE | ||
| | |detail = Should you have a mind lock already, this skill will allow you to dissolve it. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Glance}} | |||
{{Skill_detail | |||
{{ | |skill = Glance | ||
| | |description = Look through the eyes of your subject | ||
|syntax = MIND GLANCE | |syntax = MIND GLANCE | ||
| | |detail = Glance through the eyes of your target that you have locked minds with, allowing you to | ||
see their location as though you were there yourself. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Telesense}} | |||
{{Skill_detail | |||
{{ | |skill = Telesense | ||
| | |description = Detect attempts to mindlock you | ||
|syntax = | |syntax = TELESENSE <ON/OFF> | ||
| | |detail = Due to your heightened telepathic awareness, you are able to, at the | ||
cost of a small mana drain, detect telepathic energy in the area. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Throw}} | |||
{{Skill_detail | |||
{{ | |skill = Throw | ||
| | |description = Mentally push a subject in any direction | ||
|syntax = MIND THROW <direction> | |syntax = MIND THROW <direction> | ||
| | |detail = By coaxing the motor cortex, you can have the target of your mind lock walk unsteadily in | ||
a direction of your choice. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Fullsense}} | |||
{{Skill_detail | |||
{{ | |skill = Fullsense | ||
| | |description = Seek out all minds within your reach | ||
|syntax = FULLSENSE | |syntax = FULLSENSE | ||
| | |detail = By sending out an invisible telepathic web, you can quicky detect and find all minds | ||
within your local area. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Listen}} | |||
{{Skill_detail | |||
{{ | |skill = Listen | ||
| | |description = Listen to all that your subject hears | ||
|syntax = MIND LISTEN | |syntax = MIND LISTEN and MIND UNLISTEN | ||
MIND UNLISTEN | |detail = You are now able to direct audio sensory input of your target over the telepathic link | ||
| | and to your own mind. This will allow you to overhear conversations either within the location or | ||
through direct tells. Due to the ongoing effort required to maintain this ability, there is a | |||
constant loss of mental strength. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Isolate}} | |||
{{Skill_detail | |||
{{ | |skill = Isolate | ||
| | |description = Cut remote communication off from your subject | ||
|syntax = MIND ISOLATE | |syntax = MIND ISOLATE and MIND DEISOLATE | ||
MIND DEISOLATE | |detail = This ability will isolate a mind locked player from all mental communication they may | ||
| | attempt to send or receive. Normal communication such as speaking or shouting will still be heard. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Link}} | |||
{{Skill_detail | |||
{{ | |skill = Link | ||
| | |description = Link minds with a fellow telepath | ||
|syntax = LINK < | |syntax = MIND LINK <telepath> MIND UNLINK | ||
| | |detail = By opening up a one way channel to another telepath, you are able to | ||
lend them some of your mental strength. This allows for telepathic feats | |||
that would otherwise be impossible. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|PsyCombat}} | |||
{{Skill_detail | |||
|skill = PsyCombat | |||
|description = Battling another telepath with the psychic arts | |||
|syntax = PSYCHALLENGE <player> | |||
|detail = Psychic combat is a telepathic battle between two players where the goal is to crumple | |||
your opponent's mind. There is no penalty for losing, however those with deathsight will feel the | |||
moment a game is decided. There are only seven commands associated with psychic combat that may be | |||
used, and when you accept you will be transported to a special location out of harm's way. Most | |||
other commands will not work until the game is complete. | |||
You can do the following in psychic combat: | |||
PSY BLAST: | |||
Blast your opponent's mind and attack their mental fortitude. | |||
PSY BLAST | |||
PSY BARRIER | PSY BARRIER: | ||
Erect a barrier that protects your mind from psychic blasts. | |||
PSY WHIP | PSY WHIP: | ||
Tear away your opponent's mental barrier if they have one. | |||
PSY SURGE | PSY SURGE: | ||
If your opponent has less than half of their mental energy, you can end the match in a surge of | |||
psychic power. This is costly to perform and could result in your own loss if misjudged. | |||
PSY PROBE | PSY PROBE: | ||
Use your mind to determine your opponent's mental energy. | |||
PSY MEDITATE | PSY MEDITATE: | ||
This | Meditate your mind in order to recover your mental energy. This is a slow process. | ||
PSY ESCAPE | PSY ESCAPE: | ||
This takes | This takes some time, during which you may not do anything else. Once the ability is successful, an | ||
exit will open up, allowing you to escape. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Probe}} | |||
{{Skill_detail | |||
{{ | |skill = Probe | ||
| | |description = Reach out and probe another mind | ||
|syntax = MIND PROBE <ME|target | |syntax = MIND PROBE <ME/target> | ||
| | |detail = By probing your subjects mind, you can gather a small amount of information on their | ||
mental activity without needing to form a mindlock. Your probe can reach as far as the local area. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Transfer}} | |||
{{Skill_detail | |||
{{ | |skill = Transfer | ||
| | |description = Transfer a telepathic lock to a fellow telepath | ||
|syntax = MIND TRANSFER <telepath> | |syntax = MIND TRANSFER <telepath> | ||
| | |detail = Using this ability will allow you to transfer a mind lock to another telepath. The target | ||
telepath must be in the same area as you, for this is a delicate operation. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Insight}} | |||
{{Skill_detail | |||
|skill = Insight | |||
|description = View the surface thoughts of another | |||
|syntax = MIND INSIGHT <ON/OFF> | |||
|detail = Your ability to project psychic force allows you to view the surface thoughts of others | |||
in your location, or if you have locked minds with another. | |||
In order to see what another is thinking, they must make use of the THINK command. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Empathy}} | |||
{{Skill_detail | |||
{{ | |skill = Empathy | ||
| | |description = Establishing a physical link through your telepathy | ||
|syntax = MIND EMPATHY | |syntax = MIND EMPATHY and MIND UNEMPATHY | ||
MIND UNEMPATHY | |detail = This ability will allow you to form an empathatic link between you and your locked target, | ||
| | allowing you to heal the other periodically at the cost of your own body. This ability comes with | ||
a mental drain in order to upkeep your empathatic link. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Clarity}} | |||
{{Skill_detail | |||
|skill = Clarity | |||
|description = Focus on clarity of mind | |||
|syntax = CLARITY | |||
|detail = Clarity of mind is a defence against a weakened psyche, protecting you one time against | |||
the effects of dementia and hallucinations. | |||
You will not be able to use this skill if you are afflicted by any affliction from the | |||
antipsychotic tree. | |||
Please see HELP CURE ORDER for more information on afflictions from the antipsychotic tree. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Command}} | |||
{{Skill_detail | |||
|skill = Command | |||
|description = Force a subject to do your bidding | |||
|syntax = MIND COMMAND <command> | |||
|detail = You have gained sufficient knowledge of the workings of the mind that you can now command | |||
your mind locked target into performing a single action of your choice. | |||
|cooldown = 30 seconds | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Cloak}} | |||
{{Skill_detail | |||
{{ | |skill = Cloak | ||
| | |description = Stealth telepathy | ||
|syntax = | |syntax = MIND CLOAK <ON/OFF> | ||
| | |detail = Cloak your telepathy from the senses of others. This will hide you most notibly from | ||
TELESENSE and make it more difficult to be detected when you are locked with another mind. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hypersense}} | |||
{{Skill_detail | |||
|skill = Hypersense | |||
|description = Hypersensitivity to telepathic activity | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your sensitivity to telepathic power has been heightened to the extreme, allowing you to make | |||
better use of Telesense. You can now see who is attempting to lock minds with another person, or | |||
yourself. Additionally they will be unable to hide themselves through cloaking their telepathy. | |||
You must be maintaining your Telesense in order to receive these benefits. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Clairvoyance}} | |||
{{Skill_detail | |||
|skill = Clairvoyance | |||
|description = Coordinate your mind and body | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your skill at telepathy has increased that you can now use minor telepathy attacks while off | |||
balance. Doing so however, will incur an extra equilibrium cost as compared to normal. | |||
Skills that benefit from this: | |||
Fear, Paralyse, Stupidity, Confuse, Recklessness, Epilepsy, Pacify, Anorexia, Deadening, Amnesia, | |||
Divine, and Command. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Barrier}} | |||
{{Skill_detail | |||
{{ | |skill = Barrier | ||
| | |description = Throw up a telepathic barrier around your subject | ||
|syntax = MIND BARRIER | |syntax = MIND BARRIER and MIND UNBARRIER | ||
MIND UNBARRIER | |detail = You are now able to protect a locked player against other telepathic attempts to control | ||
| | him by wrapping your mind around his. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Scan}} | |||
{{Skill_detail | |||
{{ | |skill = Scan | ||
| | |description = Scan the mind of your subject | ||
|syntax = MIND SCAN | |syntax = MIND SCAN | ||
| | |detail = This powerful ability will allow you scan through the mind of your locked target and gain | ||
a large amount of information about them and their inventory. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Travel}} | |||
{{Skill_detail | |||
|skill = Travel | |||
|description = Cross great distances to your subject in a single step | |||
|syntax = MIND TRAVEL | |||
|detail = Requires the linked mind of a friendly telepath. | |||
An extremely complicated ability, this will allow you to create a pathway between your location and | |||
your locked target, transporting you instantly there. There is no equilibrium cost to use this | |||
maneuver. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Reconstitute}} | |||
{{Skill_detail | |||
{{ | |skill = Reconstitute | ||
| | |description = Replenish your mana and willpower | ||
|syntax = MIND RECONSTITUTE | |syntax = MIND RECONSTITUTE | ||
| | |detail = Replenish your mana and willpower over time, at a cost in the form of a health and | ||
endurance drain. Using the ability again will turn it off. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Wrench}} | |||
{{Skill_detail | |||
{{ | |skill = Wrench | ||
| | |description = Forcibly deliver your target to a location of your choice | ||
|syntax = MIND WRENCH < | |syntax = MIND WRENCH <to target> | ||
| | |detail = This powerful telepathic ability allows you to throw whoever you have locked to a | ||
specified target. Note that this ability is powerful and will break your mind lock in the process. | |||
Note that this ability is powerful and will | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Net}} | |||
{{Skill_detail | |||
{{ | |skill = Net | ||
| | |description = Cast a mental net about your surroundings | ||
|syntax = | |syntax = MIND NET <ON/OFF> | ||
| | |detail = At a constant mana drain, this ability throws up a telepathic net over the local area, | ||
informing you whenever anyone moves into or out of range of the net. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sapience}} | |||
{{Skill_detail | |||
{{ | |skill = Sapience | ||
| | |description = Instantly know your subject's thoughts and actions | ||
|syntax = MIND SAPIENCE | |syntax = MIND SAPIENCE and UNWATCH | ||
UNWATCH | |detail = By tapping into a locked player's cortex, you are able to see anything the player does. | ||
| | This is a difficult ability to control, and only a mutual ally will allow you to make full use of | ||
it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Clamp}} | |||
{{Skill_detail | |||
{{ | |skill = Clamp | ||
| | |description = Set a telepathic mind clamp about your subject | ||
|syntax = MIND CLAMP | |syntax = MIND CLAMP | ||
| | |detail = This allows you to reach out with your mind and clamp down on your mind locked target, | ||
reducing their maximum health, mana, and limb health by 20%. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Blackout}} | |||
{{Skill_detail | |||
|skill = Blackout | |||
|description = Cause a short-lived, total blackout to your subject | |||
|syntax = MIND BLACKOUT | |||
|detail = By sending out a blast of rawest telepathic power, you are able to, for a short period of | |||
time, knock out all senses of your locked target. | |||
|cooldown = 45 seconds | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Odyssey}} | |||
{{Skill_detail | |||
|skill = Odyssey | |||
|description = Cross the void between you and another telepath | |||
|syntax = MIND ODYSSEY | |||
|detail = Requires the linked mind of a friendly telepath. | |||
This ability will allow you to drift through space and appear at the location of the telepath you | |||
have linked minds with. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Radiance}} | |||
{{Skill_detail | |||
{{ | |skill = Radiance | ||
| | |description = Destroy your subject with a single blast of mental energy | ||
|syntax = MIND RADIANCE | |syntax = MIND RADIANCE | ||
| | |detail = The most powerful attack a telepath has, this allows you to build up an awesome amount of | ||
telepathic power, then release it to your hapless victim, killing him instantly. Keep in mind that | |||
this requires a large amount of equilibrium in order to perform, and if the victim steps into the | |||
same location as you or breaks the mind lock, then your attempt will fail. | |||
It is not possible to save yourself from death if you die in this manner, nor will it leave a body. | |||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
| | |||
}} | }} | ||
{{Anchor|Mindprints}} | |||
{{Skill_detail | |||
{{ | |skill = Mindprints | ||
| | |description = Take a mindprint of your subject | ||
|syntax = MIND | |syntax = MIND PRINT FORGET <player> MINDPRINTS | ||
| | |detail = Once you have locked minds with a player, you are able to gain intimate knowledge of his | ||
mind, making it easier to gain a mind lock in the future. However, due to the incredible complexity | |||
of the mind, you may only hold five mindprints at once. There is a separate set of mind prints | |||
taken if you do so within the arena. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Fear}} | |||
{{Skill_detail | |||
{{ | |skill = Fear | ||
| | |description = Fill your target's mind with an irrational fear | ||
|syntax = MIND FEAR [target] | |||
|description = | |detail = With this ability, you are able to throw the mind of another into a state of irrational | ||
fear. | |||
|cooldown = | |||
|target = | |||
|required = | |||
|syntax = MIND | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{Anchor|Hallucinate}} | |||
{{Skill_detail | |||
|skill = Hallucinate | |||
|description = Project an illusion into the mind of your subject | |||
|syntax = MIND HALLUCINATE [target] <illusion> | |||
|detail = You are able to convince a target that he has seen whatever hallucination you deem fit. | |||
Note: You can add a new line into your hallucination by using the tag $nl within the text, however | |||
you may only do this twice. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Paralyse}} | |||
{{Skill_detail | |||
{{ | |skill = Paralyse | ||
| | |description = Exert mental power to paralyse your subject | ||
|syntax = MIND | |syntax = MIND PARALYSE [target] | ||
| | |detail = This ability temporarily rewires the mind of another player, preventing them from | ||
properly moving. This will inflict them with paresis. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Confuse}} | |||
{{Skill_detail | |||
{{ | |skill = Confuse | ||
| | |description = Cause confusion to your subject | ||
|syntax = MIND | |syntax = MIND CONFUSE [target] | ||
| | |detail = By directing a powerful pulse of telepathic energy into the mind of another player, you | ||
are able to short-circuit his mental processes, causing him to become confused. | |||
|cooldown = | |||
|target = | |||
|required = | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{Anchor|Suffuse}} | |||
{{Skill_detail | |||
{{ | |skill = Suffuse | ||
| | |description = Suffuse the mind of your subject with mental energy | ||
|syntax = MIND | |syntax = MIND SUFFUSE [target] | ||
| | |detail = Suffuse another with mental strength by sacrificing your own. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Drain}} | |||
{{Skill_detail | |||
{{ | |skill = Drain | ||
| | |description = Draw mana from your subject's mind into your own | ||
|syntax = MIND | |syntax = MIND DRAIN [target] | ||
| | |detail = Almost the reverse of suffuse, this drains mental strength from your target and bestows | ||
it upon you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Divine}} | |||
{{Skill_detail | |||
{{ | |skill = Divine | ||
| | |description = Determine the health and mana levels of your subject | ||
|syntax = | |syntax = MIND DIVINE [target] | ||
| | |detail = By divining the mind, you can assert the exact knowledge of the physical and mental state | ||
of your target. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Recklessness}} | |||
{{Skill_detail | |||
{{ | |skill = Recklessness | ||
| | |description = Disregard for his own welfare | ||
|syntax = MIND | |syntax = MIND RECKLESSNESS [target] | ||
| | |detail = Alter the mind of your target and make him unconcerned with his own well-being. This will | ||
afflict your target with recklessness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Disrupt}} | |||
{{Skill_detail | |||
|skill = Disrupt | |||
|description = Destroy your opponent's mental equilibrium | |||
|syntax = MIND DISRUPT [target] | |||
|detail = With this ability, you may destroy the equilibrium of your target providing they have at | |||
least two mental afflictions or are suffering from blackout. They will not recover from it until | |||
they CONCENTRATE. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Epilepsy}} | |||
{{Skill_detail | |||
{{ | |skill = Epilepsy | ||
| | |description = Throw your victim's nervous system into disarray | ||
|syntax = MIND | |syntax = MIND EPILEPSY [target] | ||
| | |detail = By short-circuiting some of the nervous system of another player, you are able to cause | ||
periodic spasms in them. This will afflict them with epilepsy. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Pacify}} | |||
{{Skill_detail | |||
{{ | |skill = Pacify | ||
| | |description = Soothe all violent thoughts from your subject's mind | ||
|syntax = MIND | |syntax = MIND PACIFY [target] | ||
| | |detail = By drawing a soft cloak of telepathic power over the mind of a another player, you are | ||
able to make offensive actions abhorrent to him. This will afflict them with pacifism. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stupidity}} | |||
{{Skill_detail | |||
{{ | |skill = Stupidity | ||
| | |description = Induce idiocy in the mind of your opponent | ||
|syntax = MIND | |syntax = MIND STUPIDITY [target] | ||
| | |detail = By casting a net of psychic energy over your opponent's mind, you will cause his mind to | ||
occasionally misfire. This will afflict him with stupidity. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Anorexia}} | |||
{{Skill_detail | |||
{{ | |skill = Anorexia | ||
| | |description = A lack of desire for food or drink | ||
|syntax = MIND | |syntax = MIND ANOREXIA [target] | ||
| | |detail = By lowering their internal desires, you can make your opponent anorexic, giving them | ||
little desire to eat or drink. This will afflict him with anorexia. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Amnesia}} | |||
{{Skill_detail | |||
{{ | |skill = Amnesia | ||
| | |description = Induce temporary forgetfulness into your subject | ||
|syntax = MIND | |syntax = MIND AMNESIA [target] | ||
| | |detail = A simple-sounding, though extremely effective ability, this allows you to cause short- | ||
term amnesia in your locked player. He will simply fail to execute the next action he attempts, as | |||
he will forget what he is doing before he manages to do it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Deadening}} | |||
{{Skill_detail | |||
{{ | |skill = Deadening | ||
| | |description = Dull your opponent's mind | ||
|syntax = MIND | |syntax = MIND DEADENING [target] | ||
| | |detail = This ability will cause your opponents mind to be dull, afflicting them with deadening. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cleanse}} | |||
{{Skill_detail | |||
|skill = Cleanse | |||
|description = Command the mind to cleanse itself of impurities | |||
|syntax = MIND CLEANSE <target> | |||
|detail = This ability can be used through a mind lock or on another in the same location. You will | |||
aid the mind in throwing off its own mental illnesses, thereby curing the target of one mental | |||
affliction. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Crush}} | |||
{{Skill_detail | |||
|skill = Crush | |||
|description = Attack your subject with a crushing psychic attack | |||
|syntax = MIND CRUSH [target] | |||
|detail = This ability sends a crushing wave of mental energy at your subject, doing both psychic | |||
damage and draining their mana. | |||
Only when used against an adventurer: | |||
For each telepath that has linked minds with you, the damage and mana drain of crush will be | |||
slightly increased. | |||
In addition, if you have locked minds with your target, your psychic might will spread to any | |||
| | allies of the target in the same location as them, crushing them as well. | ||
| | |cooldown = | ||
| | |target = Both players and NPCs | ||
|required = | |||
}} | }} | ||
{{Anchor|Strip}} | |||
{{Skill_detail | |||
{{ | |skill = Strip | ||
| | |description = Strip the defences from your opponent | ||
|syntax = MIND | |syntax = MIND STRIP [target] | ||
| | |detail = Your mental prowess is such that you may coax your opponent into relaxing his defences. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Push}} | |||
{{Skill_detail | |||
|skill = Push | |||
|description = Push an affliction from your mind to your opponents | |||
|syntax = MIND PUSH [target] [SILENT] | |||
|detail = By sheer force of will, you may push a random affliction from yourself to your target. | |||
While this will usually cure yourself of the affliction, you may choose the SILENT option, which | |||
will hide the affliction you gave to your opponent but in return it will not cure it from you. | |||
There is a short period of immunity gained by the target after using this ability, where you may | |||
not use this ability on them again. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Batter}} | |||
{{Skill_detail | |||
|skill = Batter | |||
|description = Devastate your opponent's mind with an overwhelming attack | |||
|syntax = MIND BATTER <target> [up to three afflictions] | |||
|detail = This powerful telepathic attack will stun your target and allow you to inflict them with | |||
up to three afflictions. If no afflictions are selected, then it will default to stupidity, | |||
epilepsy, and dizziness. | |||
You may choose from the following: | |||
Hallucinations, paresis, confusion, recklessness, epilepsy, stupidity, anorexia, dizziness. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} |
edits