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'''Telepathy''' is the skill of mental manipulation. | '''Telepathy''' is the skill of mental manipulation. | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Sense |Inept |0 |Use your telepathic powers to seek out others. }} | |||
{{SkillTableRow |Sense|Inept|0|Use your telepathic powers to seek out others. }} | {{SkillTableRow |Locking |Inept |24 |Focus your telepathic power to lock minds with someone. }} | ||
{{SkillTableRow |Locking|Inept|24|Focus your telepathic power to lock minds with someone. }} | {{SkillTableRow |Dissolve |Inept |49 |Remove a mind lock. }} | ||
{{SkillTableRow |Dissolve|Inept|49|Remove a mind lock. }} | {{SkillTableRow |Glance |Inept |74 |Look through the eyes of your subject. }} | ||
{{SkillTableRow |Glance|Inept|74|Look through the eyes of your subject. }} | {{SkillTableRow |Telesense |Novice |0 |Detect attempts to mindlock you. }} | ||
{{SkillTableRow |Telesense|Novice|0|Detect attempts to mindlock you. }} | {{SkillTableRow |Throw |Novice |50 |Mentally push a subject in any direction. }} | ||
{{SkillTableRow |Throw|Novice|50|Mentally push a subject in any direction. }} | {{SkillTableRow |Fullsense |Apprentice |25 |Seek out all minds within your reach. }} | ||
{{SkillTableRow |Fullsense|Apprentice|25|Seek out all minds within your reach. }} | {{SkillTableRow |Listen |Capable |25 |Listen to all that your subject hears. }} | ||
{{SkillTableRow |Listen|Capable|25|Listen to all that your subject hears. }} | {{SkillTableRow |Isolate |Adept |0 |Cut remote communication off from your subject. }} | ||
{{SkillTableRow |Isolate|Adept|0|Cut remote communication off from your subject. }} | {{SkillTableRow |Link |Adept |25 |Link minds with a fellow telepath. }} | ||
{{SkillTableRow |Link|Adept|25|Link minds with a fellow telepath. }} | {{SkillTableRow |PsyCombat |Adept |50 |Battling another telepath with the psychic arts. }} | ||
{{SkillTableRow |PsyCombat|Adept|50|Battling another telepath with the psychic arts. }} | {{SkillTableRow |Probe |Skilled |0 |Reach out and probe another mind. }} | ||
{{SkillTableRow |Probe|Skilled|0|Reach out and probe another mind. }} | {{SkillTableRow |Transfer |Skilled |25 |Transfer a telepathic lock to a fellow telepath. }} | ||
{{SkillTableRow |Transfer|Skilled|25|Transfer a telepathic lock to a fellow telepath. }} | {{SkillTableRow |Insight |Skilled |50 |View the surface thoughts of another. }} | ||
{{SkillTableRow |Insight|Skilled|50|View the surface thoughts of another. }} | {{SkillTableRow |Empathy |Gifted |0 |Establishing a physical link through your telepathy. }} | ||
{{SkillTableRow |Empathy|Gifted|0|Establishing a physical link through your telepathy. }} | {{SkillTableRow |Clarity |Gifted |20 |Focus on clarity of mind. }} | ||
{{SkillTableRow |Clarity|Gifted|20|Focus on clarity of mind. }} | {{SkillTableRow |Command |Gifted |50 |Force a subject to do your bidding. }} | ||
{{SkillTableRow |Command|Gifted|50|Force a subject to do your bidding. }} | {{SkillTableRow |Cloak |Gifted |60 |Stealth telepathy. }} | ||
{{SkillTableRow |Cloak|Gifted|60|Stealth telepathy. }} | {{SkillTableRow |Hypersense |Expert |0 |Hypersensitivity to telepathic activity. }} | ||
{{SkillTableRow |Hypersense|Expert|0|Hypersensitivity to telepathic activity. }} | {{SkillTableRow |Clairvoyance |Expert |40 |Coordinate your mind and body. }} | ||
{{SkillTableRow |Clairvoyance|Expert|40|Coordinate your mind and body. }} | {{SkillTableRow |Barrier |Expert |60 |Throw up a telepathic barrier around your subject. }} | ||
{{SkillTableRow |Barrier|Expert|60|Throw up a telepathic barrier around your subject. }} | {{SkillTableRow |Scan |Expert |80 |Scan the mind of your subject. }} | ||
{{SkillTableRow |Scan|Expert|80|Scan the mind of your subject. }} | {{SkillTableRow |Travel |Virtuoso |20 |Cross great distances to your subject in a single step. }} | ||
{{SkillTableRow |Travel|Virtuoso|20|Cross great distances to your subject in a single step. }} | {{SkillTableRow |Reconstitute |Virtuoso |50 |Replenish your mana and willpower. }} | ||
{{SkillTableRow |Reconstitute|Virtuoso|50|Replenish your mana and willpower. }} | {{SkillTableRow |Wrench |Virtuoso |60 |Forcibly deliver your target to a location of your choice. }} | ||
{{SkillTableRow |Wrench|Virtuoso|60|Forcibly deliver your target to a location of your choice. }} | {{SkillTableRow |Net |Virtuoso |80 |Cast a mental net about your surroundings. }} | ||
{{SkillTableRow |Net|Virtuoso|80|Cast a mental net about your surroundings. }} | {{SkillTableRow |Sapience |Fabled |50 |Instantly know your subject's thoughts and actions. }} | ||
{{SkillTableRow |Sapience|Fabled|50|Instantly know your subject's thoughts and actions. }} | {{SkillTableRow |Clamp |Mythical |0 |Set a telepathic mind clamp about your subject. }} | ||
{{SkillTableRow |Clamp|Mythical|0|Set a telepathic mind clamp about your subject. }} | {{SkillTableRow |Blackout |Mythical |17 |Cause a short-lived, total blackout to your subject. }} | ||
{{SkillTableRow |Blackout|Mythical|17|Cause a short-lived, total blackout to your subject. }} | {{SkillTableRow |Odyssey |Mythical |50 |Cross the void between you and another telepath. }} | ||
{{SkillTableRow |Odyssey|Mythical|50|Cross the void between you and another telepath. }} | {{SkillTableRow |Radiance |Mythical |83 |Destroy your subject with a single blast of mental energy. }} | ||
{{SkillTableRow |Radiance|Mythical|83|Destroy your subject with a single blast of mental energy. }} | {{SkillTableRow |Mindprints |Transcendent |0 |Take a mindprint of your subject. }} | ||
{{SkillTableRow |Mindprints|Transcendent|0|Take a mindprint of your subject. }}|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== | ====Work Without Mindlock==== | ||
{{SkillTableRow |Fear|Novice|25|Fill your target's mind with an irrational fear. }} | {{SkillTableRow |Fear |Novice |25 |Fill your target's mind with an irrational fear. }} | ||
{{SkillTableRow |Hallucinate|Novice|75|Project an illusion into the mind of your subject. }} | {{SkillTableRow |Hallucinate |Novice |75 |Project an illusion into the mind of your subject. }} | ||
{{SkillTableRow |Paralyse|Apprentice|0|Exert mental power to paralyse your subject. }} | {{SkillTableRow |Paralyse |Apprentice |0 |Exert mental power to paralyse your subject. }} | ||
{{SkillTableRow |Confuse|Apprentice|50|Cause confusion to your subject. }} | {{SkillTableRow |Confuse |Apprentice |50 |Cause confusion to your subject. }} | ||
{{SkillTableRow |Suffuse|Apprentice|75|Suffuse the mind of your subject with mental energy. }} | {{SkillTableRow |Suffuse |Apprentice |75 |Suffuse the mind of your subject with mental energy. }} | ||
{{SkillTableRow |Drain|Capable|0|Draw mana from your subject's mind into your own. }} | {{SkillTableRow |Drain |Capable |0 |Draw mana from your subject's mind into your own. }} | ||
{{SkillTableRow |Divine|Capable|50|Determine the health and mana levels of your subject. }} | {{SkillTableRow |Divine |Capable |50 |Determine the health and mana levels of your subject. }} | ||
{{SkillTableRow |Recklessness|Adept|50|Disregard for his own welfare. }} | {{SkillTableRow |Recklessness |Adept |50 |Disregard for his own welfare. }} | ||
{{SkillTableRow |Disrupt|Adept|75|Destroy your opponent's mental equilibrium. }} | {{SkillTableRow |Disrupt |Adept |75 |Destroy your opponent's mental equilibrium. }} | ||
{{SkillTableRow |Epilepsy|Skilled|50|Throw your victim's nervous system into disarray. }} | {{SkillTableRow |Epilepsy |Skilled |50 |Throw your victim's nervous system into disarray. }} | ||
{{SkillTableRow |Pacify|Skilled|75|Soothe all violent thoughts from your subject's mind. }} | {{SkillTableRow |Pacify |Skilled |75 |Soothe all violent thoughts from your subject's mind. }} | ||
{{SkillTableRow |Stupidity|Gifted|25|Induce idiocy in the mind of your opponent. }} | {{SkillTableRow |Stupidity |Gifted |25 |Induce idiocy in the mind of your opponent. }} | ||
{{SkillTableRow |Anorexia|Gifted|80|A lack of desire for food or drink. }} | {{SkillTableRow |Anorexia |Gifted |80 |A lack of desire for food or drink. }} | ||
{{SkillTableRow |Amnesia|Expert|20|Induce temporary forgetfulness into your subject. }} | {{SkillTableRow |Amnesia |Expert |20 |Induce temporary forgetfulness into your subject. }} | ||
{{SkillTableRow |Deadening|Virtuoso|0|Dull your opponent's mind. }} | {{SkillTableRow |Deadening |Virtuoso |0 |Dull your opponent's mind. }} | ||
{{SkillTableRow |Cleanse|Virtuoso|50|Command the mind to cleanse itself of impurities. }} | {{SkillTableRow |Cleanse |Virtuoso |50 |Command the mind to cleanse itself of impurities. }} | ||
{{SkillTableRow |Crush|Fabled|0|Attack your subject with a crushing psychic attack. }} | {{SkillTableRow |Crush |Fabled |0 |Attack your subject with a crushing psychic attack. }} | ||
{{SkillTableRow |Strip|Fabled|33|Strip the defences from your opponent. }} | {{SkillTableRow |Strip |Fabled |33 |Strip the defences from your opponent. }} | ||
{{SkillTableRow |Push|Fabled|83|Push an affliction from your mind to your opponents. }} | {{SkillTableRow |Push |Fabled |83 |Push an affliction from your mind to your opponents. }} | ||
{{SkillTableRow |Batter|Mythical|66|Devastate your opponent's mind with an overwhelming attack. }}|} | {{SkillTableRow |Batter |Mythical |66 |Devastate your opponent's mind with an overwhelming attack. | ||
}} | |||
{{ | |} | ||
| | {{Anchor|Sense}} | ||
{{Skill_detail | |||
|skill = Sense | |||
|description = Use your telepathic powers to seek out others | |||
|syntax = MIND SENSE <target> | |syntax = MIND SENSE <target> | ||
| | |detail = With this ability, you are able to seek out the mind of another player, gaining knowledge | ||
With this ability, you are able to seek out the mind of another player, gaining knowledge of his | of his physical location. There is no equilibrium or balance cost to perform this. | ||
physical location. There is no equilibrium or balance cost to perform this. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Locking}} | |||
{{ | {{Skill_detail | ||
| | |skill = Locking | ||
|syntax = MIND LOCK <target> | |description = Focus your telepathic power to lock minds with someone | ||
| | |syntax = MIND LOCK <target> MIND CEASE | ||
|detail = Telepathy is a powerful ability, but it all begins by forming a mental lock with your | |||
Telepathy is a powerful ability, but it all begins by forming a mental lock with your subject first. | subject first. Mind locks take time to form as you break down the mental barriers of their | ||
subconscious, however the more adept you are at telepathy, the faster you will be able to penetrate | |||
the more adept you are at telepathy, the faster you will be able to penetrate their mind. Once you | their mind. Once you have locked minds, a mental battle will begin as you attempt to hold control | ||
have locked minds, a mental battle will begin as you attempt to hold control of your subject. The | of your subject. The less willpower you have compared to your subject, the more likely you will be | ||
less willpower you have compared to your subject, the more likely you will be detected and ejected | detected and ejected from his mind. | ||
from his mind. | |||
The willpower cost of maintaining a mind lock is reduced when in the same location and elevation as | The willpower cost of maintaining a mind lock is reduced when in the same location and elevation as | ||
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Using this ability on an ally will allow you to lock their mind near instantly, and the willpower | Using this ability on an ally will allow you to lock their mind near instantly, and the willpower | ||
drain of holding it will be halved. | drain of holding it will be halved. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Dissolve}} | |||
{{ | {{Skill_detail | ||
| | |skill = Dissolve | ||
|description = Remove a mind lock | |||
|syntax = MIND DISSOLVE | |syntax = MIND DISSOLVE | ||
| | |detail = Should you have a mind lock already, this skill will allow you to dissolve it. | ||
Should you have a mind lock already, this skill will allow you to dissolve it. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Glance}} | |||
{{ | {{Skill_detail | ||
| | |skill = Glance | ||
|description = Look through the eyes of your subject | |||
|syntax = MIND GLANCE | |syntax = MIND GLANCE | ||
| | |detail = Glance through the eyes of your target that you have locked minds with, allowing you to | ||
Glance through the eyes of your target that you have locked minds with, allowing you to see their | see their location as though you were there yourself. | ||
location as though you were there yourself. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Telesense}} | |||
{{ | {{Skill_detail | ||
| | |skill = Telesense | ||
|description = Detect attempts to mindlock you | |||
|syntax = TELESENSE <ON/OFF> | |syntax = TELESENSE <ON/OFF> | ||
| | |detail = Due to your heightened telepathic awareness, you are able to, at the | ||
Due to your heightened telepathic awareness, you are able to, at the | cost of a small mana drain, detect telepathic energy in the area. | ||
cost of a small mana drain, detect telepathic energy in the area. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Throw}} | |||
{{ | {{Skill_detail | ||
| | |skill = Throw | ||
|description = Mentally push a subject in any direction | |||
|syntax = MIND THROW <direction> | |syntax = MIND THROW <direction> | ||
| | |detail = By coaxing the motor cortex, you can have the target of your mind lock walk unsteadily in | ||
By coaxing the motor cortex, you can have the target of your mind lock walk unsteadily in a | a direction of your choice. | ||
direction of your choice. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Fullsense}} | |||
{{ | {{Skill_detail | ||
| | |skill = Fullsense | ||
|description = Seek out all minds within your reach | |||
|syntax = FULLSENSE | |syntax = FULLSENSE | ||
| | |detail = By sending out an invisible telepathic web, you can quicky detect and find all minds | ||
By sending out an invisible telepathic web, you can quicky detect and find all minds within your | within your local area. | ||
local area. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Listen}} | |||
{{ | {{Skill_detail | ||
| | |skill = Listen | ||
|description = Listen to all that your subject hears | |||
|syntax = MIND LISTEN and MIND UNLISTEN | |syntax = MIND LISTEN and MIND UNLISTEN | ||
| | |detail = You are now able to direct audio sensory input of your target over the telepathic link | ||
You are now able to direct audio sensory input of your target over the telepathic link and to your | and to your own mind. This will allow you to overhear conversations either within the location or | ||
own mind. This will allow you to overhear conversations either within the location or through | through direct tells. Due to the ongoing effort required to maintain this ability, there is a | ||
direct tells. Due to the ongoing effort required to maintain this ability, there is a constant loss | constant loss of mental strength. | ||
of mental strength. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Isolate}} | |||
{{ | {{Skill_detail | ||
| | |skill = Isolate | ||
|description = Cut remote communication off from your subject | |||
|syntax = MIND ISOLATE and MIND DEISOLATE | |syntax = MIND ISOLATE and MIND DEISOLATE | ||
| | |detail = This ability will isolate a mind locked player from all mental communication they may | ||
This ability will isolate a mind locked player from all mental communication they may attempt to | attempt to send or receive. Normal communication such as speaking or shouting will still be heard. | ||
send or receive. Normal communication such as speaking or shouting will still be heard. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Link}} | |||
{{ | {{Skill_detail | ||
| | |skill = Link | ||
|syntax = MIND LINK <telepath> | |description = Link minds with a fellow telepath | ||
| | |syntax = MIND LINK <telepath> MIND UNLINK | ||
|detail = By opening up a one way channel to another telepath, you are able to | |||
By opening up a one way channel to another telepath, you are able to | |||
lend them some of your mental strength. This allows for telepathic feats | lend them some of your mental strength. This allows for telepathic feats | ||
that would otherwise be impossible. | that would otherwise be impossible. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|PsyCombat}} | |||
{{ | {{Skill_detail | ||
| | |skill = PsyCombat | ||
|description = Battling another telepath with the psychic arts | |||
|syntax = PSYCHALLENGE <player> | |syntax = PSYCHALLENGE <player> | ||
| | |detail = Psychic combat is a telepathic battle between two players where the goal is to crumple | ||
Psychic combat is a telepathic battle between two players where the goal is to crumple your | your opponent's mind. There is no penalty for losing, however those with deathsight will feel the | ||
moment a game is decided. There are only seven commands associated with psychic combat that may be | |||
a game is decided. There are only seven commands associated with psychic combat that may be used, | used, and when you accept you will be transported to a special location out of harm's way. Most | ||
and when you accept you will be transported to a special location out of | other commands will not work until the game is complete. | ||
commands will not work until the game is complete. | |||
You can do the following in psychic combat: | You can do the following in psychic combat: | ||
PSY BLAST: | PSY BLAST: | ||
Blast your | Blast your opponent's mind and attack their mental fortitude. | ||
PSY BARRIER: | PSY BARRIER: | ||
Line 180: | Line 201: | ||
PSY WHIP: | PSY WHIP: | ||
Tear away your | Tear away your opponent's mental barrier if they have one. | ||
PSY SURGE: | PSY SURGE: | ||
If your opponent has less | If your opponent has less than half of their mental energy, you can end the match in a surge of | ||
psychic power. This is costly to perform and could result in your own loss if misjudged. | psychic power. This is costly to perform and could result in your own loss if misjudged. | ||
PSY PROBE: | PSY PROBE: | ||
Use your mind to determine your | Use your mind to determine your opponent's mental energy. | ||
PSY MEDITATE: | PSY MEDITATE: | ||
Line 193: | Line 214: | ||
PSY ESCAPE: | PSY ESCAPE: | ||
This takes time | This takes some time, during which you may not do anything else. Once the ability is successful, an | ||
exit will open up allowing you to escape. | exit will open up, allowing you to escape. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Probe}} | |||
{{ | {{Skill_detail | ||
| | |skill = Probe | ||
|description = Reach out and probe another mind | |||
|syntax = MIND PROBE <ME/target> | |syntax = MIND PROBE <ME/target> | ||
| | |detail = By probing your subjects mind, you can gather a small amount of information on their | ||
By probing your subjects mind, you can gather a small amount of information on their mental | mental activity without needing to form a mindlock. Your probe can reach as far as the local area. | ||
activity without needing to form a mindlock. Your probe can reach as far as the local area. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Transfer}} | |||
{{ | {{Skill_detail | ||
| | |skill = Transfer | ||
|description = Transfer a telepathic lock to a fellow telepath | |||
|syntax = MIND TRANSFER <telepath> | |syntax = MIND TRANSFER <telepath> | ||
| | |detail = Using this ability will allow you to transfer a mind lock to another telepath. The target | ||
Using this ability will allow you to transfer a mind lock to another telepath. The target telepath | telepath must be in the same area as you, for this is a delicate operation. | ||
must be in the same area as you, for this is a delicate operation. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Insight}} | |||
{{ | {{Skill_detail | ||
| | |skill = Insight | ||
|description = View the surface thoughts of another | |||
|syntax = MIND INSIGHT <ON/OFF> | |syntax = MIND INSIGHT <ON/OFF> | ||
| | |detail = Your ability to project psychic force allows you to view the surface thoughts of others | ||
Your ability to project psychic force allows you to view the surface thoughts of others in your | in your location, or if you have locked minds with another. | ||
location, or if you have locked minds with another. | |||
In order to see what another is thinking, they must make use of the THINK command. | In order to see what another is thinking, they must make use of the THINK command. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Empathy}} | |||
{{ | {{Skill_detail | ||
| | |skill = Empathy | ||
|description = Establishing a physical link through your telepathy | |||
|syntax = MIND EMPATHY and MIND UNEMPATHY | |syntax = MIND EMPATHY and MIND UNEMPATHY | ||
| | |detail = This ability will allow you to form an empathatic link between you and your locked target, | ||
This ability will allow you to form an empathatic link between you and your locked target, allowing | allowing you to heal the other periodically at the cost of your own body. This ability comes with | ||
you to heal the other periodically at the cost of your own body. This ability comes with a mental | a mental drain in order to upkeep your empathatic link. | ||
drain in order to upkeep your empathatic link. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Clarity}} | |||
{{ | {{Skill_detail | ||
| | |skill = Clarity | ||
|description = Focus on clarity of mind | |||
|syntax = CLARITY | |syntax = CLARITY | ||
| | |detail = Clarity of mind is a defence against a weakened psyche, protecting you one time against | ||
Clarity of mind is a defence against a weakened psyche, protecting you one time against the effects | the effects of dementia and hallucinations. | ||
of dementia and hallucinations. | |||
You will not be able to use this skill if you are afflicted by any affliction from the | |||
antipsychotic tree. | |||
Please see HELP CURE ORDER for more information on afflictions from the antipsychotic tree. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Command}} | |||
{{ | {{Skill_detail | ||
| | |skill = Command | ||
|description = Force a subject to do your bidding | |||
|syntax = MIND COMMAND <command> | |syntax = MIND COMMAND <command> | ||
| | |detail = You have gained sufficient knowledge of the workings of the mind that you can now command | ||
You have gained sufficient knowledge of the workings of the mind that you can now command your mind | your mind locked target into performing a single action of your choice. | ||
locked target into performing a single action of your choice | |||
|cooldown = 30 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cloak}} | |||
{{ | {{Skill_detail | ||
| | |skill = Cloak | ||
|description = Stealth telepathy | |||
|syntax = MIND CLOAK <ON/OFF> | |syntax = MIND CLOAK <ON/OFF> | ||
| | |detail = Cloak your telepathy from the senses of others. This will hide you most notibly from | ||
Cloak your telepathy from the senses of others. This will hide you most notibly from TELESENSE and | TELESENSE and make it more difficult to be detected when you are locked with another mind. | ||
make it more difficult to be detected when you are locked with another mind. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hypersense}} | |||
{{Skill_detail | |||
|skill = Hypersense | |||
|description = Hypersensitivity to telepathic activity | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your sensitivity to telepathic power has been heightened to the extreme, allowing you to make | Your sensitivity to telepathic power has been heightened to the extreme, allowing you to make | ||
better use of Telesense. You can now see who is attempting to lock minds with another person, or | better use of Telesense. You can now see who is attempting to lock minds with another person, or | ||
Line 278: | Line 318: | ||
You must be maintaining your Telesense in order to receive these benefits. | You must be maintaining your Telesense in order to receive these benefits. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Clairvoyance}} | |||
{{Skill_detail | |||
|skill = Clairvoyance | |||
|description = Coordinate your mind and body | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your skill at telepathy has increased that you can now use minor telepathy attacks while off | Your skill at telepathy has increased that you can now use minor telepathy attacks while off | ||
balance. Doing so however, will incur an extra equilibrium cost as compared to normal. | balance. Doing so however, will incur an extra equilibrium cost as compared to normal. | ||
Line 290: | Line 334: | ||
Skills that benefit from this: | Skills that benefit from this: | ||
Fear, Paralyse, Stupidity, Confuse, Recklessness, Epilepsy, Pacify, Anorexia, Deadening, Amnesia, | Fear, Paralyse, Stupidity, Confuse, Recklessness, Epilepsy, Pacify, Anorexia, Deadening, Amnesia, | ||
and Command. | Divine, and Command. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Barrier}} | |||
{{ | {{Skill_detail | ||
| | |skill = Barrier | ||
|description = Throw up a telepathic barrier around your subject | |||
|syntax = MIND BARRIER and MIND UNBARRIER | |syntax = MIND BARRIER and MIND UNBARRIER | ||
| | |detail = You are now able to protect a locked player against other telepathic attempts to control | ||
You are now able to protect a locked player against other telepathic attempts to control him by | him by wrapping your mind around his. | ||
wrapping your mind around his. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Scan}} | |||
{{ | {{Skill_detail | ||
| | |skill = Scan | ||
|description = Scan the mind of your subject | |||
|syntax = MIND SCAN | |syntax = MIND SCAN | ||
| | |detail = This powerful ability will allow you scan through the mind of your locked target and gain | ||
This powerful ability will allow you scan through the mind of your locked target and gain a large | a large amount of information about them and their inventory. | ||
amount of information about them and their inventory. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Travel}} | |||
{{ | {{Skill_detail | ||
| | |skill = Travel | ||
|description = Cross great distances to your subject in a single step | |||
|syntax = MIND TRAVEL | |syntax = MIND TRAVEL | ||
| | |detail = Requires the linked mind of a friendly telepath. | ||
An extremely complicated ability, this will allow you to create a pathway between your location and | An extremely complicated ability, this will allow you to create a pathway between your location and | ||
your locked target, transporting you instantly there. There is no equilibrium cost to use this | your locked target, transporting you instantly there. There is no equilibrium cost to use this | ||
maneuver. | maneuver. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Reconstitute}} | |||
{{ | {{Skill_detail | ||
| | |skill = Reconstitute | ||
|description = Replenish your mana and willpower | |||
|syntax = MIND RECONSTITUTE | |syntax = MIND RECONSTITUTE | ||
| | |detail = Replenish your mana and willpower over time, at a cost in the form of a health and | ||
Replenish your mana and willpower over time, at a cost in the form of a health and endurance drain. | endurance drain. Using the ability again will turn it off. | ||
Using the ability again will turn it off. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Wrench}} | |||
{{ | {{Skill_detail | ||
| | |skill = Wrench | ||
|description = Forcibly deliver your target to a location of your choice | |||
|syntax = MIND WRENCH <to target> | |syntax = MIND WRENCH <to target> | ||
| | |detail = This powerful telepathic ability allows you to throw whoever you have locked to a | ||
This powerful telepathic ability allows you to throw whoever you have locked to a specified target. | specified target. Note that this ability is powerful and will break your mind lock in the process. | ||
Note that this ability is powerful and will break your mind lock in the process. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Net}} | |||
{{ | {{Skill_detail | ||
| | |skill = Net | ||
|description = Cast a mental net about your surroundings | |||
|syntax = MIND NET <ON/OFF> | |syntax = MIND NET <ON/OFF> | ||
| | |detail = At a constant mana drain, this ability throws up a telepathic net over the local area, | ||
At a constant mana drain, this ability throws up a telepathic net over the local area, informing | informing you whenever anyone moves into or out of range of the net. | ||
you whenever anyone moves into or out of range of the net. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sapience}} | |||
{{ | {{Skill_detail | ||
| | |skill = Sapience | ||
|description = Instantly know your subject's thoughts and actions | |||
|syntax = MIND SAPIENCE and UNWATCH | |syntax = MIND SAPIENCE and UNWATCH | ||
| | |detail = By tapping into a locked player's cortex, you are able to see anything the player does. | ||
By tapping into a locked player's cortex, you are able to see anything the player does. This is a | This is a difficult ability to control, and only a mutual ally will allow you to make full use of | ||
difficult ability to control, and only a mutual ally will allow you to make full use of it. | it. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Clamp}} | |||
{{ | {{Skill_detail | ||
| | |skill = Clamp | ||
|description = Set a telepathic mind clamp about your subject | |||
|syntax = MIND CLAMP | |syntax = MIND CLAMP | ||
| | |detail = This allows you to reach out with your mind and clamp down on your mind locked target, | ||
This allows you to reach out with your mind and clamp down on your mind locked target, reducing | reducing their maximum health, mana, and limb health by 20%. | ||
their maximum health and | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Blackout}} | |||
{{ | {{Skill_detail | ||
| | |skill = Blackout | ||
|description = Cause a short-lived, total blackout to your subject | |||
|syntax = MIND BLACKOUT | |syntax = MIND BLACKOUT | ||
| | |detail = By sending out a blast of rawest telepathic power, you are able to, for a short period of | ||
By sending out a blast of rawest telepathic power, you are able to, for a short period of time, | time, knock out all senses of your locked target. | ||
knock out all senses of your locked target | |||
|cooldown = 45 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Odyssey}} | |||
{{ | {{Skill_detail | ||
| | |skill = Odyssey | ||
|description = Cross the void between you and another telepath | |||
|syntax = MIND ODYSSEY | |syntax = MIND ODYSSEY | ||
| | |detail = Requires the linked mind of a friendly telepath. | ||
This ability will allow you to drift through space and appear at the location of the telepath you | This ability will allow you to drift through space and appear at the location of the telepath you | ||
have linked minds with. | have linked minds with. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Radiance}} | |||
{{ | {{Skill_detail | ||
| | |skill = Radiance | ||
|description = Destroy your subject with a single blast of mental energy | |||
|syntax = MIND RADIANCE | |syntax = MIND RADIANCE | ||
| | |detail = The most powerful attack a telepath has, this allows you to build up an awesome amount of | ||
The most powerful attack a telepath has, this allows you to build up an awesome amount of | |||
telepathic power, then release it to your hapless victim, killing him instantly. Keep in mind that | telepathic power, then release it to your hapless victim, killing him instantly. Keep in mind that | ||
this requires a large amount of equilibrium in order to perform, and if the victim steps into the | this requires a large amount of equilibrium in order to perform, and if the victim steps into the | ||
same location as you or breaks the mind lock, then your attempt will fail. | same location as you or breaks the mind lock, then your attempt will fail. | ||
It is not possible to save yourself from death if you die in this manner. | It is not possible to save yourself from death if you die in this manner, nor will it leave a body. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Mindprints}} | |||
{{ | {{Skill_detail | ||
| | |skill = Mindprints | ||
|syntax = MIND PRINT | |description = Take a mindprint of your subject | ||
|syntax = MIND PRINT FORGET <player> MINDPRINTS | |||
|detail = Once you have locked minds with a player, you are able to gain intimate knowledge of his | |||
mind, making it easier to gain a mind lock in the future. However, due to the incredible complexity | |||
Once you have locked minds with a player, you are able to gain intimate knowledge of his mind, | of the mind, you may only hold five mindprints at once. There is a separate set of mind prints | ||
making it easier to gain a mind lock in the future. However, due to the incredible complexity of | taken if you do so within the arena. | ||
the mind, you may only hold five mindprints at once. There is a separate set of mind prints taken | |cooldown = | ||
if you do so within the arena. | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Fear}} | |||
{{ | {{Skill_detail | ||
| | |skill = Fear | ||
|description = Fill your target's mind with an irrational fear | |||
|syntax = MIND FEAR [target] | |syntax = MIND FEAR [target] | ||
| | |detail = With this ability, you are able to throw the mind of another into a state of irrational | ||
With this ability, you are able to throw the mind of another into a state of irrational fear. | fear. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hallucinate}} | |||
{{ | {{Skill_detail | ||
| | |skill = Hallucinate | ||
|description = Project an illusion into the mind of your subject | |||
|syntax = MIND HALLUCINATE [target] <illusion> | |syntax = MIND HALLUCINATE [target] <illusion> | ||
| | |detail = You are able to convince a target that he has seen whatever hallucination you deem fit. | ||
You are able to convince a target that he has seen whatever hallucination you deem fit. | |||
Note: You can add a new line into your hallucination by using the tag $nl within the text, however | Note: You can add a new line into your hallucination by using the tag $nl within the text, however | ||
you may only do this twice. | you may only do this twice. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Paralyse}} | |||
{{ | {{Skill_detail | ||
| | |skill = Paralyse | ||
|description = Exert mental power to paralyse your subject | |||
|syntax = MIND PARALYSE [target] | |syntax = MIND PARALYSE [target] | ||
| | |detail = This ability temporarily rewires the mind of another player, preventing them from | ||
This ability temporarily rewires the mind of another player, preventing them from properly moving. | properly moving. This will inflict them with paresis. | ||
This will inflict them with paresis. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Confuse}} | |||
{{ | {{Skill_detail | ||
| | |skill = Confuse | ||
|description = Cause confusion to your subject | |||
|syntax = MIND CONFUSE [target] | |syntax = MIND CONFUSE [target] | ||
| | |detail = By directing a powerful pulse of telepathic energy into the mind of another player, you | ||
By directing a powerful pulse of telepathic energy into the mind of another player, you are able to | are able to short-circuit his mental processes, causing him to become confused. | ||
short-circuit his mental processes, causing him to become confused. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Suffuse}} | |||
{{ | {{Skill_detail | ||
| | |skill = Suffuse | ||
|description = Suffuse the mind of your subject with mental energy | |||
|syntax = MIND SUFFUSE [target] | |syntax = MIND SUFFUSE [target] | ||
| | |detail = Suffuse another with mental strength by sacrificing your own. | ||
Suffuse another with mental strength by sacrificing your own. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Drain}} | |||
{{ | {{Skill_detail | ||
| | |skill = Drain | ||
|description = Draw mana from your subject's mind into your own | |||
|syntax = MIND DRAIN [target] | |syntax = MIND DRAIN [target] | ||
| | |detail = Almost the reverse of suffuse, this drains mental strength from your target and bestows | ||
Almost the reverse of suffuse, this drains mental strength from your target and bestows it upon you. | it upon you. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Divine}} | |||
{{ | {{Skill_detail | ||
| | |skill = Divine | ||
|description = Determine the health and mana levels of your subject | |||
|syntax = MIND DIVINE [target] | |syntax = MIND DIVINE [target] | ||
| | |detail = By divining the mind, you can assert the exact knowledge of the physical and mental state | ||
By divining the mind, you can assert the exact knowledge of the physical and mental state of your | of your target. | ||
target | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Recklessness}} | |||
{{ | {{Skill_detail | ||
| | |skill = Recklessness | ||
|description = Disregard for his own welfare | |||
|syntax = MIND RECKLESSNESS [target] | |syntax = MIND RECKLESSNESS [target] | ||
| | |detail = Alter the mind of your target and make him unconcerned with his own well-being. This will | ||
Alter the mind of your target and make him unconcerned with his own well-being. This will afflict | afflict your target with recklessness. | ||
your target with recklessness. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Disrupt}} | |||
{{ | {{Skill_detail | ||
| | |skill = Disrupt | ||
|description = Destroy your opponent's mental equilibrium | |||
|syntax = MIND DISRUPT [target] | |syntax = MIND DISRUPT [target] | ||
| | |detail = With this ability, you may destroy the equilibrium of your target providing they have at | ||
With this ability, you may destroy the equilibrium of your target providing they have at least two | least two mental afflictions or are suffering from blackout. They will not recover from it until | ||
mental afflictions or are suffering from blackout. They will not recover from it until they | they CONCENTRATE. | ||
CONCENTRATE. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | Look at HELP TYPES for more information on what is regarded as a mental affliction. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Epilepsy}} | |||
{{ | {{Skill_detail | ||
| | |skill = Epilepsy | ||
|description = Throw your victim's nervous system into disarray | |||
|syntax = MIND EPILEPSY [target] | |syntax = MIND EPILEPSY [target] | ||
| | |detail = By short-circuiting some of the nervous system of another player, you are able to cause | ||
By short-circuiting some of the nervous system of another player, you are able to cause periodic | periodic spasms in them. This will afflict them with epilepsy. | ||
spasms in them. This will afflict them with epilepsy. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Pacify}} | |||
{{ | {{Skill_detail | ||
| | |skill = Pacify | ||
|description = Soothe all violent thoughts from your subject's mind | |||
|syntax = MIND PACIFY [target] | |syntax = MIND PACIFY [target] | ||
| | |detail = By drawing a soft cloak of telepathic power over the mind of a another player, you are | ||
By drawing a soft cloak of telepathic power over the mind of a another player, you are able to make | able to make offensive actions abhorrent to him. This will afflict them with pacifism. | ||
offensive actions abhorrent to him. This will afflict them with pacifism. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stupidity}} | |||
{{ | {{Skill_detail | ||
| | |skill = Stupidity | ||
|description = Induce idiocy in the mind of your opponent | |||
|syntax = MIND STUPIDITY [target] | |syntax = MIND STUPIDITY [target] | ||
| | |detail = By casting a net of psychic energy over your opponent's mind, you will cause his mind to | ||
By casting a net of psychic energy over your opponent's mind, you will cause his mind to | |||
occasionally misfire. This will afflict him with stupidity. | occasionally misfire. This will afflict him with stupidity. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Anorexia}} | |||
{{ | {{Skill_detail | ||
| | |skill = Anorexia | ||
|syntax = MIND ANOREXIA [target] | |description = A lack of desire for food or drink | ||
| | |syntax = MIND ANOREXIA [target] | ||
By lowering their internal desires, you can make your opponent anorexic, giving them little desire | |detail = By lowering their internal desires, you can make your opponent anorexic, giving them | ||
to eat or drink. This will afflict him with anorexia. | little desire to eat or drink. This will afflict him with anorexia. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Amnesia}} | |||
{{ | {{Skill_detail | ||
| | |skill = Amnesia | ||
|description = Induce temporary forgetfulness into your subject | |||
|syntax = MIND AMNESIA [target] | |syntax = MIND AMNESIA [target] | ||
| | |detail = A simple-sounding, though extremely effective ability, this allows you to cause short- | ||
A simple-sounding, though extremely effective ability, this allows you to cause short-term amnesia | term amnesia in your locked player. He will simply fail to execute the next action he attempts, as | ||
in your locked player. He will simply fail to execute the next action he attempts, as he will | he will forget what he is doing before he manages to do it. | ||
forget what he is doing before he manages to do it. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Deadening}} | |||
{{ | {{Skill_detail | ||
| | |skill = Deadening | ||
|description = Dull your opponent's mind | |||
|syntax = MIND DEADENING [target] | |syntax = MIND DEADENING [target] | ||
| | |detail = This ability will cause your opponents mind to be dull, afflicting them with deadening. | ||
This ability will cause your opponents mind to be dull, afflicting them with deadening. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cleanse}} | |||
{{ | {{Skill_detail | ||
| | |skill = Cleanse | ||
|description = Command the mind to cleanse itself of impurities | |||
|syntax = MIND CLEANSE <target> | |syntax = MIND CLEANSE <target> | ||
| | |detail = This ability can be used through a mind lock or on another in the same location. You will | ||
This ability can be used through a mind lock or on another in the same location. You will aid the | aid the mind in throwing off its own mental illnesses, thereby curing the target of one mental | ||
mind in throwing off its own mental illnesses, thereby curing the target of one mental affliction. | affliction. | ||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | Look at HELP TYPES for more information on what is regarded as a mental affliction. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Crush}} | |||
{{Skill_detail | |||
|skill = Crush | |||
|description = Attack your subject with a crushing psychic attack | |||
|syntax = MIND CRUSH [target] | |||
|detail = This ability sends a crushing wave of mental energy at your subject, doing both psychic | |||
damage and draining their mana. | |||
Only when used against an adventurer: | |||
For each telepath that has linked minds with you, the damage and mana drain of crush will be | |||
slightly increased. | |||
In addition, if you have locked minds with your target, your psychic might will spread to any | |||
allies of the target in the same location as them, crushing them as well. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Strip}} | |||
{{ | {{Skill_detail | ||
| | |skill = Strip | ||
|description = Strip the defences from your opponent | |||
|syntax = MIND STRIP [target] | |syntax = MIND STRIP [target] | ||
| | |detail = Your mental prowess is such that you may coax your opponent into relaxing his defences. | ||
Your mental prowess is such that you may coax your opponent into relaxing his defences. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Push}} | |||
{{Skill_detail | |||
|skill = Push | |||
|description = Push an affliction from your mind to your opponents | |||
|syntax = MIND PUSH [target] [SILENT] | |||
|detail = By sheer force of will, you may push a random affliction from yourself to your target. | |||
While this will usually cure yourself of the affliction, you may choose the SILENT option, which | |||
will hide the affliction you gave to your opponent but in return it will not cure it from you. | |||
There is a short period of immunity gained by the target after using this ability, where you may | |||
not use this ability on them again. | |||
|cooldown = | |||
|target = | |||
|required = | |||
short period of immunity gained by the target after using this ability, where you may not use this | |||
ability on them again. | |||
}} | }} | ||
{{Anchor|Batter}} | |||
{{ | {{Skill_detail | ||
| | |skill = Batter | ||
|description = Devastate your opponent's mind with an overwhelming attack | |||
|syntax = MIND BATTER <target> [up to three afflictions] | |syntax = MIND BATTER <target> [up to three afflictions] | ||
| | |detail = This powerful telepathic attack will stun your target and allow you to inflict them with | ||
up to three afflictions. If no afflictions are selected, then it will default to stupidity, | |||
This powerful telepathic attack will stun your target and allow you to inflict them with up to three | epilepsy, and dizziness. | ||
You may choose from the following: | You may choose from the following: | ||
Hallucinations, paresis, confusion, recklessness, epilepsy, stupidity, anorexia, dizziness. | Hallucinations, paresis, confusion, recklessness, epilepsy, stupidity, anorexia, dizziness. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
edits