Difference between revisions of "Telepathy (skill)"

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__NOTOC__
'''Telepathy''' is the skill of mental manipulation.
 
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow | Sense | Inept | 0| Use your telepathic powers to seek out others. }}
{{SkillTableRow |Sense |Inept |0 |Use your telepathic powers to seek out others. }}
{{SkillTableRow | Lock | Inept | 25| Focus your telepathic power to lock minds with someone. }}
{{SkillTableRow |Locking |Inept |24 |Focus your telepathic power to lock minds with someone. }}
{{SkillTableRow | Dissolve | Inept | 50| Remove a mind lock. }}
{{SkillTableRow |Dissolve |Inept |49 |Remove a mind lock. }}
{{SkillTableRow | Glance | Inept | 75| Look through the eyes of your subject. }}
{{SkillTableRow |Glance |Inept |74 |Look through the eyes of your subject. }}
{{SkillTableRow | Telesense | Novice | 0| Detect attempts to mindlock you. }}
{{SkillTableRow |Telesense |Novice |0 |Detect attempts to mindlock you. }}
{{SkillTableRow | * Fear | Novice | 25| Fill your target's mind with an irrational fear. }}
{{SkillTableRow |Throw |Novice |50 |Mentally push a subject in any direction. }}
{{SkillTableRow | Throw | Novice | 50| Mentally push a subject in any direction. }}
{{SkillTableRow |Fullsense |Apprentice |25 |Seek out all minds within your reach. }}
{{SkillTableRow | * Hallucinate | Novice | 75| Project an illusion into the mind of your subject. }}
{{SkillTableRow |Listen |Capable |25 |Listen to all that your subject hears. }}
{{SkillTableRow | * Paralyse | Apprentice | 0| Exert mental power to paralyse your subject. }}
{{SkillTableRow |Isolate |Adept |0 |Cut remote communication off from your subject. }}
{{SkillTableRow | Terror | Apprentice | 25| Strike utter terror into the mind of your subject. }}
{{SkillTableRow |Link |Adept |25 |Link minds with a fellow telepath. }}
{{SkillTableRow | * Confuse | Apprentice | 50| Disrupt and confuse your subject. }}
{{SkillTableRow |PsyCombat |Adept |50 |Battling another telepath with the psychic arts. }}
{{SkillTableRow | Suffuse | Apprentice | 75| Suffuse the mind of your subject with mental energy. }}
{{SkillTableRow |Probe |Skilled |0 |Reach out and probe another mind. }}
{{SkillTableRow | * Drain | Capable | 0| Draw mana from your subject's mind into your own. }}
{{SkillTableRow |Transfer |Skilled |25 |Transfer a telepathic lock to a fellow telepath. }}
{{SkillTableRow | Listen | Capable | 25| Listen to all that your subject hears. }}
{{SkillTableRow |Insight |Skilled |50 |View the surface thoughts of another. }}
{{SkillTableRow | * Divine | Capable | 50| Determine the health and mana levels of your subject. }}
{{SkillTableRow |Empathy |Gifted |0 |Establishing a physical link through your telepathy. }}
{{SkillTableRow | Fullsense | Capable | 75| Seek out all minds within your reach. }}
{{SkillTableRow |Clarity |Gifted |20 |Focus on clarity of mind. }}
{{SkillTableRow | Isolate | Adept | 0| Cut remote communication off from your subject. }}
{{SkillTableRow |Command |Gifted |50 |Force a subject to do your bidding. }}
{{SkillTableRow | Link | Adept | 25| Link minds with a fellow telepath. }}
{{SkillTableRow |Cloak |Gifted |60 |Stealth telepathy. }}
{{SkillTableRow | * Recklessness | Adept | 50| Disregard for his own welfare. }}
{{SkillTableRow |Hypersense |Expert |0 |Hypersensitivity to telepathic activity. }}
{{SkillTableRow | PsyCombat | Adept | 50| Battling another telepath with the psychic arts. }}
{{SkillTableRow |Clairvoyance |Expert |40 |Coordinate your mind and body. }}
{{SkillTableRow | * Disrupt | Adept | 75| Destroy your opponent's mental equilibrium. }}
{{SkillTableRow |Barrier |Expert |60 |Throw up a telepathic barrier around your subject. }}
{{SkillTableRow | Mindsense | Skilled | 0| Seek out those with disabled telepathy. }}
{{SkillTableRow |Scan |Expert |80 |Scan the mind of your subject. }}
{{SkillTableRow | Transfer | Skilled | 25| Transfer a telepathic lock to a fellow telepath. }}
{{SkillTableRow |Travel |Virtuoso |20 |Cross great distances to your subject in a single step. }}
{{SkillTableRow | * Epilepsy | Skilled | 50| Throw your victim's nervous system into disarray. }}
{{SkillTableRow |Reconstitute |Virtuoso |50 |Replenish your mana and willpower. }}
{{SkillTableRow | Pacify | Skilled | 75| Soothe all violent thoughts from your subject's mind. }}
{{SkillTableRow |Wrench |Virtuoso |60 |Forcibly deliver your target to a location of your choice. }}
{{SkillTableRow | Empathy | Gifted | 0| Establishing a physical link through your telepathy. }}
{{SkillTableRow |Net |Virtuoso |80 |Cast a mental net about your surroundings. }}
{{SkillTableRow | Clarity | Gifted | 20| Focus on clarity of mind. }}
{{SkillTableRow |Sapience |Fabled |50 |Instantly know your subject's thoughts and actions. }}
{{SkillTableRow | * Stupidity | Gifted | 25| Induce idiocy in the mind of your opponent. }}
{{SkillTableRow |Clamp |Mythical |0 |Set a telepathic mind clamp about your subject. }}
{{SkillTableRow | Command | Gifted | 50| Force a subject to do your bidding. }}
{{SkillTableRow |Blackout |Mythical |17 |Cause a short-lived, total blackout to your subject. }}
{{SkillTableRow | Mindcloak | Gifted | 60| Stealth telepathy. }}
{{SkillTableRow |Odyssey |Mythical |50 |Cross the void between you and another telepath. }}
{{SkillTableRow | * Indifference | Gifted | 80| They're easy when they don't care. }}
{{SkillTableRow |Radiance |Mythical |83 |Destroy your subject with a single blast of mental energy. }}
{{SkillTableRow | Hypersense | Expert | 0| Hypersensitivity to telepathic activity. }}
{{SkillTableRow |Mindprints |Transcendent |0 |Take a mindprint of your subject. }}
{{SkillTableRow | * Amnesia | Expert | 20| Induce temporary forgetfulness into your subject. }}
{{SkillTableRow | Clairvoyance | Expert | 40| Coordinate your mind and body. }}
{{SkillTableRow | Barrier | Expert | 60| Throw up a telepathic barrier around your subject. }}
{{SkillTableRow | Scan | Expert | 80| Scan the mind of your subject. }}
{{SkillTableRow | * Deadening | Virtuoso | 0| Dull your opponent's mind. }}
{{SkillTableRow | Travel | Virtuoso | 20| Cross great distances to your subject in a single step. }}
{{SkillTableRow | * Cleanse | Virtuoso | 50| Command the mind to cleanse itself of impurities. }}
{{SkillTableRow | Reconstitute | Virtuoso | 50| Replenish your mana and willpower at the cost of your physical wellbeing. }}
{{SkillTableRow | Wrench | Virtuoso | 60| Forcibly deliver your target to a location of your choice. }}
{{SkillTableRow | Mindnet | Virtuoso | 80| Cast a mental net about your surroundings. }}
{{SkillTableRow | * Crush | Fabled | 0| Attack your subject with a crushing psychic attack. }}
{{SkillTableRow | Blank | Fabled | 17| Render your subject ignorant of targeted attacks. }}
{{SkillTableRow | * Strip | Fabled | 33| Strip the defences from your opponent. }}
{{SkillTableRow | Sapience | Fabled | 50| Instantly know your subject's thoughts and actions. }}
{{SkillTableRow | Kainet | Fabled | 66| Cast out a mental net that will absorb Kai energy.}}
{{SkillTableRow | * Push | Fabled | 83| Push an affliction from your mind to your opponents. }}
{{SkillTableRow | Clamp | Mythical | 0| Set a telepathic mind clamp about your subject. }}
{{SkillTableRow | Blackout | Mythical | 17| Cause a short-lived, total blackout to your subject. }}
{{SkillTableRow | Scythe | Mythical | 33| Scythe through the bond between a subject and a spirit. }}
{{SkillTableRow | Odyssey | Mythical | 50| Cross the void between you and another telepath. }}
{{SkillTableRow | * Batter | Mythical | 66| Devestate your opponents mind with an overwhelming attack. }}
{{SkillTableRow | Radiance | Mythical | 83| Destroy your subject with a single blast of mental energy. }}
{{SkillTableRow | Mindprints | Transcendent | 0| Take a mindprint of your subject. }}
|}
|}
 
{{SkillHeader}}
==Sense==
====Work Without Mindlock====
{|
{{SkillTableRow |Fear |Novice |25 |Fill your target's mind with an irrational fear. }}
| style="background:black; color:red"|'''Syntax:'''
{{SkillTableRow |Hallucinate |Novice |75 |Project an illusion into the mind of your subject. }}
|-
{{SkillTableRow |Paralyse |Apprentice |0 |Exert mental power to paralyse your subject. }}
| style="background:grey"|<tt>MIND SENSE <target></tt>
{{SkillTableRow |Confuse |Apprentice |50 |Cause confusion to your subject. }}
{{SkillTableRow |Suffuse |Apprentice |75 |Suffuse the mind of your subject with mental energy. }}
{{SkillTableRow |Drain |Capable |0 |Draw mana from your subject's mind into your own. }}
{{SkillTableRow |Divine |Capable |50 |Determine the health and mana levels of your subject. }}
{{SkillTableRow |Recklessness |Adept |50 |Disregard for his own welfare. }}
{{SkillTableRow |Disrupt |Adept |75 |Destroy your opponent's mental equilibrium. }}
{{SkillTableRow |Epilepsy |Skilled |50 |Throw your victim's nervous system into disarray. }}
{{SkillTableRow |Pacify |Skilled |75 |Soothe all violent thoughts from your subject's mind. }}
{{SkillTableRow |Stupidity |Gifted |25 |Induce idiocy in the mind of your opponent. }}
{{SkillTableRow |Anorexia |Gifted |80 |A lack of desire for food or drink. }}
{{SkillTableRow |Amnesia |Expert |20 |Induce temporary forgetfulness into your subject. }}
{{SkillTableRow |Deadening |Virtuoso |0 |Dull your opponent's mind. }}
{{SkillTableRow |Cleanse |Virtuoso |50 |Command the mind to cleanse itself of impurities. }}
{{SkillTableRow |Crush |Fabled |0 |Attack your subject with a crushing psychic attack. }}
{{SkillTableRow |Strip |Fabled |33 |Strip the defences from your opponent. }}
{{SkillTableRow |Push |Fabled |83 |Push an affliction from your mind to your opponents. }}
{{SkillTableRow |Batter |Mythical |66 |Devastate your opponent's mind with an overwhelming attack.
}}
|}
|}
With this ability, you are able to seek out the mind of another player, gaining knowledge of his physical location.
{{Anchor|Sense}}
{{Skill_detail
|skill = Sense
|description = Use your telepathic powers to seek out others
|syntax = MIND SENSE <target>
|detail = With this ability, you are able to seek out the mind of another player, gaining knowledge  
of his physical location. There is no equilibrium or balance cost to perform this.
|cooldown =
|target =
|required =
}}
{{Anchor|Locking}}
{{Skill_detail
|skill = Locking
|description = Focus your telepathic power to lock minds with someone
|syntax = MIND LOCK <target>        MIND CEASE
|detail = Telepathy is a powerful ability, but it all begins by forming a mental lock with your
subject first. Mind locks take time to form as you break down the mental barriers of their
subconscious, however the more adept you are at telepathy, the faster you will be able to penetrate
their mind. Once you have locked minds, a mental battle will begin as you attempt to hold control
of your subject. The less willpower you have compared to your subject, the more likely you will be
detected and ejected from his mind.


==Lock==
The willpower cost of maintaining a mind lock is reduced when in the same location and elevation as  
{|
your target.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND LOCK <target><br/>
MIND CEASE</tt>
|}
This is the ability that most of the Telepathic arts are focused around. It is the skill of breaking down the barriers of resistance in another person and locking your mind to his. The more mana your intended target has, the greater his resistance will be and the longer the locking will take. The player must be in the same area as you, for even your powerful mind has its limits.


==Dissolve==
Using this ability on an ally will allow you to lock their mind near instantly, and the willpower
{|
drain of holding it will be halved.
| style="background:black; color:red"|'''Syntax:'''
|cooldown =
|-
|target =  
| style="background:grey"|<tt>MIND DISSOLVE</tt>
|required =  
|}
}}
This simply dissolves your mind lock with a player.
{{Anchor|Dissolve}}
{{Skill_detail
|skill = Dissolve
|description = Remove a mind lock
|syntax = MIND DISSOLVE
|detail = Should you have a mind lock already, this skill will allow you to dissolve it.
|cooldown =
|target =  
|required =  
}}
{{Anchor|Glance}}
{{Skill_detail
|skill = Glance
|description = Look through the eyes of your subject
|syntax = MIND GLANCE
|detail = Glance through the eyes of your target that you have locked minds with, allowing you to
see their location as though you were there yourself.
|cooldown =
|target =
|required =
}}
{{Anchor|Telesense}}
{{Skill_detail
|skill = Telesense
|description = Detect attempts to mindlock you
|syntax = TELESENSE <ON/OFF>
|detail = Due to your heightened telepathic awareness, you are able to, at the   
cost of a small mana drain, detect telepathic energy in the area.     
|cooldown =
|target =
|required =
}}
{{Anchor|Throw}}
{{Skill_detail
|skill = Throw
|description = Mentally push a subject in any direction
|syntax = MIND THROW <direction>
|detail = By coaxing the motor cortex, you can have the target of your mind lock walk unsteadily in
a direction of your choice.
|cooldown =
|target =
|required =
}}
{{Anchor|Fullsense}}
{{Skill_detail
|skill = Fullsense
|description = Seek out all minds within your reach
|syntax = FULLSENSE
|detail = By sending out an invisible telepathic web, you can quicky detect and find all minds
within your local area.
|cooldown =
|target =
|required =
}}
{{Anchor|Listen}}
{{Skill_detail
|skill = Listen
|description = Listen to all that your subject hears
|syntax = MIND LISTEN and MIND UNLISTEN
|detail = You are now able to direct audio sensory input of your target over the telepathic link
and to your own mind. This will allow you to overhear conversations either within the location or
through direct tells. Due to the ongoing effort required to maintain this ability, there is a
constant loss of mental strength.
|cooldown =
|target =
|required =
}}
{{Anchor|Isolate}}
{{Skill_detail
|skill = Isolate
|description = Cut remote communication off from your subject
|syntax = MIND ISOLATE and MIND DEISOLATE
|detail = This ability will isolate a mind locked player from all mental communication they may
attempt to send or receive. Normal communication such as speaking or shouting will still be heard.
|cooldown =
|target =
|required =
}}
{{Anchor|Link}}
{{Skill_detail
|skill = Link
|description = Link minds with a fellow telepath
|syntax = MIND LINK <telepath>        MIND UNLINK
|detail = By opening up a one way channel to another telepath, you are able to   
lend them some of your mental strength. This allows for telepathic feats
that would otherwise be impossible.                                   
|cooldown =
|target =
|required =
}}
{{Anchor|PsyCombat}}
{{Skill_detail
|skill = PsyCombat
|description = Battling another telepath with the psychic arts
|syntax = PSYCHALLENGE <player>
|detail = Psychic combat is a telepathic battle between two players where the goal is to crumple
your opponent's mind. There is no penalty for losing, however those with deathsight will feel the
moment a game is decided. There are only seven commands associated with psychic combat that may be
used, and when you accept you will be transported to a special location out of harm's way. Most
other commands will not work until the game is complete.


==Glance==
You can do the following in psychic combat:
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND GLANCE</tt>
|}
This allows you to look through the eyes of the player you have locked minds with.


==Telesense==
PSY BLAST:
{|
Blast your opponent's mind and attack their mental fortitude.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND TELESENSE</tt>
|}
Due to your heightened telepathic awareness, you are able to, at the cost of a small mana drain, detect attempts to lock your mind.


==Fear==
PSY BARRIER:
{|
Erect a barrier that protects your mind from psychic blasts.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND FEAR</tt>
|}
With this ability, you are able to throw the mind of a locked player into a state of irrational fear.


==Throw==
PSY WHIP:
{|
Tear away your opponent's mental barrier if they have one.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND THROW <direction></tt>
|}
As you learn to better control the mind of a locked player, you gain some control over their actions. This is the first of them. You are able to make the player's mind try to walk its body in the direction of your choice.


==Hallucinate==
PSY SURGE:
{|
If your opponent has less than half of their mental energy, you can end the match in a surge of
| style="background:black; color:red"|'''Syntax:'''
psychic power. This is costly to perform and could result in your own loss if misjudged.
|-
| style="background:grey"|<tt>MIND HALLUCINATE <text></tt>
|}
You are able to convince a target that he has seen whatever text you send to his mind.


Note: You can add new lines into your hallucination by using the tag $nl within the text, but be warned that you can use a maximum of two.
PSY PROBE:
Use your mind to determine your opponent's mental energy.


==Paralyse==
PSY MEDITATE:
{|
Meditate your mind in order to recover your mental energy. This is a slow process.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND PARALYSE</tt>
|}
This ability temporarily rewires the mind of a locked player, preventing the player from moving. In effect, the player is paralysed.


==Fullsense==
PSY ESCAPE:
{|
This takes some time, during which you may not do anything else. Once the ability is successful, an
| style="background:black; color:red"|'''Syntax:'''
exit will open up, allowing you to escape.
|-
|cooldown =  
| style="background:grey"|<tt>FULLSENSE</tt>
|target =  
|}
|required =  
By sending out an invisible telepathic web, you can detect all minds within your local area.
}}
{{Anchor|Probe}}
{{Skill_detail
|skill = Probe
|description = Reach out and probe another mind
|syntax = MIND PROBE <ME/target>
|detail = By probing your subjects mind, you can gather a small amount of information on their
mental activity without needing to form a mindlock. Your probe can reach as far as the local area.
|cooldown =  
|target =
|required =  
}}
{{Anchor|Transfer}}
{{Skill_detail
|skill = Transfer
|description = Transfer a telepathic lock to a fellow telepath
|syntax = MIND TRANSFER <telepath>
|detail = Using this ability will allow you to transfer a mind lock to another telepath. The target
telepath must be in the same area as you, for this is a delicate operation.
|cooldown =
|target =
|required =
}}
{{Anchor|Insight}}
{{Skill_detail
|skill = Insight
|description = View the surface thoughts of another
|syntax = MIND INSIGHT <ON/OFF>
|detail = Your ability to project psychic force allows you to view the surface thoughts of others
in your location, or if you have locked minds with another.


==Confuse==
In order to see what another is thinking, they must make use of the THINK command.
{|
|cooldown =  
| style="background:black; color:red"|'''Syntax:'''
|target =  
|-
|required =  
| style="background:grey"|<tt>MIND CONFUSE</tt>
}}
|}
{{Anchor|Empathy}}
By directing a powerful pulse of telepathic energy into the mind of a locked player, you are able to short-circuit his mental processes, causing him to become confused when doing certain common actions.
{{Skill_detail
|skill = Empathy
|description = Establishing a physical link through your telepathy
|syntax = MIND EMPATHY and MIND UNEMPATHY
|detail = This ability will allow you to form an empathatic link between you and your locked target,
allowing you to heal the other periodically at the cost of your own body. This ability comes with
a mental drain in order to upkeep your empathatic link.
|cooldown =
|target =  
|required =
}}
{{Anchor|Clarity}}
{{Skill_detail
|skill = Clarity
|description = Focus on clarity of mind
|syntax = CLARITY
|detail = Clarity of mind is a defence against a weakened psyche, protecting you one time against
the effects of dementia and hallucinations.


==Suffuse==
You will not be able to use this skill if you are afflicted by any affliction from the  
{|
antipsychotic tree.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND SUFFUSE</tt>
|}
Not all of the Telepathic arts are concerned with harming your target. This is one that is not. What it does is take some of your considerable mental strength and give it to the player you have mind locked, albeit with some loss due to the energy it takes to transfer the mana over the telepathic link.


==Drain==
Please see HELP CURE ORDER for more information on afflictions from the antipsychotic tree.
{|
|cooldown =  
| style="background:black; color:red"|'''Syntax:'''
|target =  
|-
|required =  
| style="background:grey"|<tt>MIND DRAIN</tt>
}}
|}
{{Anchor|Command}}
Almost the reverse of Suffuse, this drains mental strength from your target and bestows it upon you.
{{Skill_detail
|skill = Command
|description = Force a subject to do your bidding
|syntax = MIND COMMAND <command>
|detail = You have gained sufficient knowledge of the workings of the mind that you can now command
your mind locked target into performing a single action of your choice.


==Listen==
|cooldown = 30 seconds
{|
|target =  
| style="background:black; color:red"|'''Syntax:'''
|required =  
|-
}}
| style="background:grey"|<tt>MIND LISTEN<br/>
{{Anchor|Cloak}}
MIND UNLISTEN</tt>
{{Skill_detail
|}
|skill = Cloak
You are now able to direct audio sensory input to the mindlocked player over the telepathic link to you. MIND UNLISTEN will stop this ability. Note that due to the ongoing effort required to maintain this ability, there is a constant loss of mental strength.
|description = Stealth telepathy
|syntax = MIND CLOAK <ON/OFF>
|detail = Cloak your telepathy from the senses of others. This will hide you most notibly from
TELESENSE and make it more difficult to be detected when you are locked with another mind.
|cooldown =
|target =
|required =
}}
{{Anchor|Hypersense}}
{{Skill_detail
|skill = Hypersense
|description = Hypersensitivity to telepathic activity
|syntax =
|detail = This ability is passive.


==Divine==
Your sensitivity to telepathic power has been heightened to the extreme, allowing you to make
{|
better use of Telesense. You can now see who is attempting to lock minds with another person, or
| style="background:black; color:red"|'''Syntax:'''
yourself. Additionally they will be unable to hide themselves through cloaking their telepathy.
|-
| style="background:grey"|<tt>MIND DIVINE</tt>
|}
Having gained a certain level of competence in the art of Telepathy, you can now gain exact knowledge of the physical and mental state of a player you have locked minds with.


==Terror==
You must be maintaining your Telesense in order to receive these benefits.
{|
|cooldown =  
| style="background:black; color:red"|'''Syntax:'''
|target =  
|-
|required =  
| style="background:grey"|<tt>MIND TERROR <target></tt>
}}
|}
{{Anchor|Clairvoyance}}
Instill unholy fear in a target, giving them loneliness, paranoia and dementia.
{{Skill_detail
|skill = Clairvoyance
|description = Coordinate your mind and body
|syntax =  
|detail = This ability is passive.


==Isolate==
Your skill at telepathy has increased that you can now use minor telepathy attacks while off
{|
balance. Doing so however, will incur an extra equilibrium cost as compared to normal.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND ISOLATE<br/>
MIND DEISOLATE</tt>
|}
This will isolate a mind locked player from all communication coming to him from outside his location.


==Link==
Skills that benefit from this:
{|
Fear, Paralyse, Stupidity, Confuse, Recklessness, Epilepsy, Pacify, Anorexia, Deadening, Amnesia,
| style="background:black; color:red"|'''Syntax:'''
Divine, and Command.
|-
|cooldown =  
| style="background:grey"|<tt>LINK <target></tt>
|target =  
|}
|required =  
By opening up a one-way channel to another telepath, you are able to lend him some of your mental strength, allowing him to perform abilities that would not otherwise be possible, due to the incredible strength of mind needed.
}}
{{Anchor|Barrier}}
{{Skill_detail
|skill = Barrier
|description = Throw up a telepathic barrier around your subject
|syntax = MIND BARRIER and MIND UNBARRIER
|detail = You are now able to protect a locked player against other telepathic attempts to control
him by wrapping your mind around his.
|cooldown =  
|target =
|required =
}}
{{Anchor|Scan}}
{{Skill_detail
|skill = Scan
|description = Scan the mind of your subject
|syntax = MIND SCAN
|detail = This powerful ability will allow you scan through the mind of your locked target and gain
a large amount of information about them and their inventory.
|cooldown =
|target =
|required =
}}
{{Anchor|Travel}}
{{Skill_detail
|skill = Travel
|description = Cross great distances to your subject in a single step
|syntax = MIND TRAVEL
|detail = Requires the linked mind of a friendly telepath.


==Psycombat==
An extremely complicated ability, this will allow you to create a pathway between your location and
Psychic combat is initiated by challenge. A player challenges another player (PSYCHALLENGE <PLAYER>). The other player has 60 seconds to respond with PSYACCEPT <PLAYER> or the challenge will run out. Immediately after a player accepts a challenge, the players will be transported to separate rooms. There are only seven commands associated with psychic combat that may be used in these rooms, and most normal commands will not work. The psychic combat commands are
your locked target, transporting you instantly there. There is no equilibrium cost to use this
maneuver.
|cooldown =
|target =
|required =  
}}
{{Anchor|Reconstitute}}
{{Skill_detail
|skill = Reconstitute
|description = Replenish your mana and willpower
|syntax = MIND RECONSTITUTE
|detail = Replenish your mana and willpower over time, at a cost in the form of a health and
endurance drain. Using the ability again will turn it off.
|cooldown =
|target =
|required =
}}
{{Anchor|Wrench}}
{{Skill_detail
|skill = Wrench
|description = Forcibly deliver your target to a location of your choice
|syntax = MIND WRENCH <to target>
|detail = This powerful telepathic ability allows you to throw whoever you have locked to a
specified target. Note that this ability is powerful and will break your mind lock in the process.
|cooldown =
|target =
|required =
}}
{{Anchor|Net}}
{{Skill_detail
|skill = Net
|description = Cast a mental net about your surroundings
|syntax = MIND NET <ON/OFF>
|detail = At a constant mana drain, this ability throws up a telepathic net over the local area,
informing you whenever anyone moves into or out of range of the net.
|cooldown =
|target =
|required =
}}
{{Anchor|Sapience}}
{{Skill_detail
|skill = Sapience
|description = Instantly know your subject's thoughts and actions
|syntax = MIND SAPIENCE and UNWATCH
|detail = By tapping into a locked player's cortex, you are able to see anything the player does.
This is a difficult ability to control, and only a mutual ally will allow you to make full use of
it.
|cooldown =
|target =
|required =
}}
{{Anchor|Clamp}}
{{Skill_detail
|skill = Clamp
|description = Set a telepathic mind clamp about your subject
|syntax = MIND CLAMP
|detail = This allows you to reach out with your mind and clamp down on your mind locked target,
reducing their maximum health, mana, and limb health by 20%.
|cooldown =
|target =
|required =
}}
{{Anchor|Blackout}}
{{Skill_detail
|skill = Blackout
|description = Cause a short-lived, total blackout to your subject
|syntax = MIND BLACKOUT
|detail = By sending out a blast of rawest telepathic power, you are able to, for a short period of
time, knock out all senses of your locked target.


PSY BLAST<br/>
|cooldown = 45 seconds
Using your mental powers, you blast out at your opponent, attacking his mana.
|target =
|required =
}}
{{Anchor|Odyssey}}
{{Skill_detail
|skill = Odyssey
|description = Cross the void between you and another telepath
|syntax = MIND ODYSSEY
|detail = Requires the linked mind of a friendly telepath.


PSY BARRIER<br/>
This ability will allow you to drift through space and appear at the location of the telepath you
At the expense of some mana, this protects you against Psy Blast.
have linked minds with.
|cooldown =
|target =
|required =
}}
{{Anchor|Radiance}}
{{Skill_detail
|skill = Radiance
|description = Destroy your subject with a single blast of mental energy
|syntax = MIND RADIANCE
|detail = The most powerful attack a telepath has, this allows you to build up an awesome amount of  
telepathic power, then release it to your hapless victim, killing him instantly. Keep in mind that
this requires a large amount of equilibrium in order to perform, and if the victim steps into the
same location as you or breaks the mind lock, then your attempt will fail.


PSY WHIP<br/>
It is not possible to save yourself from death if you die in this manner, nor will it leave a body.
You lash out with your psychic powers to tear away your opponent's Psychic Barrier.
|cooldown =
|target =
|required =
}}
{{Anchor|Mindprints}}
{{Skill_detail
|skill = Mindprints
|description = Take a mindprint of your subject
|syntax = MIND PRINT        FORGET <player>       MINDPRINTS
|detail = Once you have locked minds with a player, you are able to gain intimate knowledge of his
mind, making it easier to gain a mind lock in the future. However, due to the incredible complexity
of the mind, you may only hold five mindprints at once. There is a separate set of mind prints
taken if you do so within the arena.
|cooldown =
|target =
|required =
}}
{{Anchor|Fear}}
{{Skill_detail
|skill = Fear
|description = Fill your target's mind with an irrational fear
|syntax = MIND FEAR [target]
|detail = With this ability, you are able to throw the mind of another into a state of irrational
fear.
|cooldown =
|target =
|required =
}}
{{Anchor|Hallucinate}}
{{Skill_detail
|skill = Hallucinate
|description = Project an illusion into the mind of your subject
|syntax = MIND HALLUCINATE [target] <illusion>
|detail = You are able to convince a target that he has seen whatever hallucination you deem fit.


PSY SURGE<br/>
Note: You can add a new line into your hallucination by using the tag $nl within the text, however
This will end the battle, if successful. It takes a great deal of your mana, but if your opponent is on less than half, you will be the victor.
you may only do this twice.
|cooldown =
|target =
|required =
}}
{{Anchor|Paralyse}}
{{Skill_detail
|skill = Paralyse
|description = Exert mental power to paralyse your subject
|syntax = MIND PARALYSE [target]
|detail = This ability temporarily rewires the mind of another player, preventing them from
properly moving. This will inflict them with paresis.
|cooldown =
|target =
|required =
}}
{{Anchor|Confuse}}
{{Skill_detail
|skill = Confuse
|description = Cause confusion to your subject
|syntax = MIND CONFUSE [target]
|detail = By directing a powerful pulse of telepathic energy into the mind of another player, you
are able to short-circuit his mental processes, causing him to become confused.
|cooldown =
|target =
|required =
}}
{{Anchor|Suffuse}}
{{Skill_detail
|skill = Suffuse
|description = Suffuse the mind of your subject with mental energy
|syntax = MIND SUFFUSE [target]
|detail = Suffuse another with mental strength by sacrificing your own.
|cooldown =
|target =
|required =
}}
{{Anchor|Drain}}
{{Skill_detail
|skill = Drain
|description = Draw mana from your subject's mind into your own
|syntax = MIND DRAIN [target]
|detail = Almost the reverse of suffuse, this drains mental strength from your target and bestows
it upon you.
|cooldown =
|target =
|required =
}}
{{Anchor|Divine}}
{{Skill_detail
|skill = Divine
|description = Determine the health and mana levels of your subject
|syntax = MIND DIVINE [target]
|detail = By divining the mind, you can assert the exact knowledge of the physical and mental state
of your target.
|cooldown =
|target =
|required =
}}
{{Anchor|Recklessness}}
{{Skill_detail
|skill = Recklessness
|description = Disregard for his own welfare
|syntax = MIND RECKLESSNESS [target]
|detail = Alter the mind of your target and make him unconcerned with his own well-being. This will
afflict your target with recklessness.
|cooldown =
|target =
|required =
}}
{{Anchor|Disrupt}}
{{Skill_detail
|skill = Disrupt
|description = Destroy your opponent's mental equilibrium
|syntax = MIND DISRUPT [target]
|detail = With this ability, you may destroy the equilibrium of your target providing they have at
least two mental afflictions or are suffering from blackout. They will not recover from it until
they CONCENTRATE.


PSY PROBE<br/>
Look at HELP TYPES for more information on what is regarded as a mental affliction.
You use some mental energy to discover your opponent's mana level.
|cooldown =
|target =
|required =
}}
{{Anchor|Epilepsy}}
{{Skill_detail
|skill = Epilepsy
|description = Throw your victim's nervous system into disarray
|syntax = MIND EPILEPSY [target]
|detail = By short-circuiting some of the nervous system of another player, you are able to cause
periodic spasms in them. This will afflict them with epilepsy.
|cooldown =
|target =
|required =
}}
{{Anchor|Pacify}}
{{Skill_detail
|skill = Pacify
|description = Soothe all violent thoughts from your subject's mind
|syntax = MIND PACIFY [target]
|detail = By drawing a soft cloak of telepathic power over the mind of a another player, you are
able to make offensive actions abhorrent to him. This will afflict them with pacifism.
|cooldown =
|target =
|required =
}}
{{Anchor|Stupidity}}
{{Skill_detail
|skill = Stupidity
|description = Induce idiocy in the mind of your opponent
|syntax = MIND STUPIDITY [target]
|detail = By casting a net of psychic energy over your opponent's mind, you will cause his mind to  
occasionally misfire. This will afflict him with stupidity.
|cooldown =
|target =
|required =
}}
{{Anchor|Anorexia}}
{{Skill_detail
|skill = Anorexia
|description = A lack of desire for food or drink
|syntax = MIND ANOREXIA [target]
|detail = By lowering their internal desires, you can make your opponent anorexic, giving them
little desire to eat or drink. This will afflict him with anorexia.
|cooldown =
|target =
|required =
}}
{{Anchor|Amnesia}}
{{Skill_detail
|skill = Amnesia
|description = Induce temporary forgetfulness into your subject
|syntax = MIND AMNESIA [target]
|detail = A simple-sounding, though extremely effective ability, this allows you to cause short-
term amnesia in your locked player. He will simply fail to execute the next action he attempts, as
he will forget what he is doing before he manages to do it.
|cooldown =
|target =
|required =
}}
{{Anchor|Deadening}}
{{Skill_detail
|skill = Deadening
|description = Dull your opponent's mind
|syntax = MIND DEADENING [target]
|detail = This ability will cause your opponents mind to be dull, afflicting them with deadening.
|cooldown =
|target =
|required =
}}
{{Anchor|Cleanse}}
{{Skill_detail
|skill = Cleanse
|description = Command the mind to cleanse itself of impurities
|syntax = MIND CLEANSE <target>
|detail = This ability can be used through a mind lock or on another in the same location. You will
aid the mind in throwing off its own mental illnesses, thereby curing the target of one mental
affliction.


PSY MEDITATE/MED<br/>
Look at HELP TYPES for more information on what is regarded as a mental affliction.
This allows you to regain mana, albeit slowly.
|cooldown =
|target =
|required =
}}
{{Anchor|Crush}}
{{Skill_detail
|skill = Crush
|description = Attack your subject with a crushing psychic attack
|syntax = MIND CRUSH [target]
|detail = This ability sends a crushing wave of mental energy at your subject, doing both psychic
damage and draining their mana.


PSY ESCAPE<br/>
Only when used against an adventurer:
This takes a long time to work, during which you may not do anything else. After the time is up, exits will open from the psychic combat rooms, affording you escape.


==Recklessness==
For each telepath that has linked minds with you, the damage and mana drain of crush will be
{|
slightly increased.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND RECKLESSNESS</tt>
|}
Cause your foe to be unconcerned with his personal health.


==Disrupt==
In addition, if you have locked minds with your target, your psychic might will spread to any
{|
allies of the target in the same location as them, crushing them as well.
| style="background:black; color:red"|'''Syntax:'''
|cooldown =  
|-
|target = Both players and NPCs
| style="background:grey"|<tt>MIND DISRUPT</tt>
|required =  
|}
}}
With this ability, you may destroy the equilibrium of your targetted player.
{{Anchor|Strip}}
{{Skill_detail
|skill = Strip
|description = Strip the defences from your opponent
|syntax = MIND STRIP [target]
|detail = Your mental prowess is such that you may coax your opponent into relaxing his defences.
|cooldown =  
|target =
|required =  
}}
{{Anchor|Push}}
{{Skill_detail
|skill = Push
|description = Push an affliction from your mind to your opponents
|syntax = MIND PUSH [target] [SILENT]
|detail = By sheer force of will, you may push a random affliction from yourself to your target.
While this will usually cure yourself of the affliction, you may choose the SILENT option, which
will hide the affliction you gave to your opponent but in return it will not cure it from you.


==Mindsense==
There is a short period of immunity gained by the target after using this ability, where you may
{|
not use this ability on them again.
| style="background:black; color:red"|'''Syntax:'''
|cooldown =  
|-
|target =  
| style="background:grey"|<tt>MINDSENSE</tt>
|required =  
|}
}}
Your heightened sense of Telepathy allows you to detect all nearby Telepathic activity including the user and the victim.
{{Anchor|Batter}}
{{Skill_detail
|skill = Batter
|description = Devastate your opponent's mind with an overwhelming attack
|syntax = MIND BATTER <target> [up to three afflictions]
|detail = This powerful telepathic attack will stun your target and allow you to inflict them with
up to three afflictions. If no afflictions are selected, then it will default to stupidity,
epilepsy, and dizziness.


==Transfer==
You may choose from the following:
{|
Hallucinations, paresis, confusion, recklessness, epilepsy, stupidity, anorexia, dizziness.
| style="background:black; color:red"|'''Syntax:'''
|cooldown =  
|-
|target =  
| style="background:grey"|<tt>MIND TRANSFER <telepath></tt>
|required =  
|}
}}
Using this ability will allow you to transfer a mind lock to another telepath. The target telepath must be in the same area as you, for this is a delicate operation.
 
==Epilepsy==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND EPILEPSY</tt>
|}
By short-circuiting some of the nervous system of your locked player, you are able to cause periodic spasms in him, causing him to be unable to do many things while spasming.
 
==Pacify==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND PACIFY</tt>
|}
By drawing a soft cloak of telepathic power over the mind of a locked player, you are able to make offensive actions abhorrent to him. This will last for a short, random amount of time, or until an offensive act is directed at him.
 
==Empathy==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND EMPATHY<br/>
MIND UNEMPATHY</tt>
|}
This ability will channel much damage done to a locked player over the telepathic link to you. Be careful with it though, for it is possible to die if too much damage is inflicted upon you via the telepathic link. This ability costs a regular drain of mental power.
 
==Clarity==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CLARITY</tt>
|}
Clarity of mind is a defence against a weakened psyche. Your training has also allowed you to better control your own mental processes and you gain a greater level of willpower regeneration simply by having this skill.
 
==Stupidity==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND STUPIDITY</tt>
|}
By casting a net of psychic energy over your opponent's mind, you will cause his mind to occasionally misfire and do something entirely different from what was intended.
 
==Command==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND COMMAND <command></tt>
|}
You have gained sufficient knowledge of the workings of the mind to caress it into doing exactly what you wish. You must have a mind lock on your target to have any hope of commanding them.
 
==Mindcloak==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MINDCLOAK ON/OFF</tt>
|}
This ability will allow you to, at a regular drain of mental power, attempt mind locks that will be harder to detect than normal. It will go undetected by players who are using Telesense, for instance.
 
==Indifference==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND INDIFFERENCE <target></tt>
|}
Afflict your foe with indifference.
 
==Hypersense==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>HYPERSENSE ON/OFF</tt>
|}
You are now able to cast a net of telepathic power over the local area. Like a spider at the centre of his web, any attempts at telepathic locking within your net will vibrate the invisible strands of mental power and alert you to attempt.
 
==Amnesia==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND AMNESIA</tt>
|}
A simple-sounding, though extremely effective ability, this allows you to cause short-term amnesia in your locked player. He will simply fail to execute the next action he attempts, as he will forget what he is doing before he manages to do it.
 
==Clairvoyance==
This is a passive skill that will allow you to use certain telepathic abilities while off balance. Of course, there is a greater use of equilibrium when using a telepathic ability this way.
 
Skills which may be used in this way are:<br/>
Amnesia, Pacify, Epilepsy, Confuse, Paralyse, Stupidity, Indifference and Scythe.
 
==Barrier==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND BARRIER<br/>
MIND UNBARRIER</tt>
|}
You are now able to protect a locked player against other telepathic attempts to control him by wrapping your mind around his.
 
==Scan==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND SCAN</tt>
|}
An improvement on Divine, this will allow you to see considerably more information about the locked player.
 
==Deadening==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND DEADENING</tt>
|}
This ability will cause your opponents mind to be dull. If you start a mind lock while your opponent is in this condition, it will take but half the usual time to fully lock on.
 
==Travel==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND TRAVEL</tt>
|}
An extremely complicated ability, requiring the support of another Telepath, this opens up a pathway through the Astral plane to your locked player, transporting you instantly there.
 
==Cleanse==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND CLEANSE [<ME|person>]</tt>
|}
This ability can be used through a mind lock, on yourself or on another in the same location. You will aid the mind in throwing off its own mental illnesses, thereby curing the target of one mental affliction.
 
==Reconstitute==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND RECONSTITUTE</tt>
|}
Replenish your mana and willpower over time, at a cost in the form of a health and endurance drain.
 
==Wrench==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND WRENCH <player></tt>
|}
This powerful telepathic ability allows you to throw whoever you have locked to your specified target.
 
Note that this ability is powerful and will induce the loss of your mind lock.
 
==Mindnet==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MINDNET ON/OFF</tt>
|}
At a constant mana drain, this ability throws up a telepathic net over the local area, informing you whenever anyone moves into or out of range of the net.
 
==Crush==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND CRUSH</tt>
|}
This ability sends a crushing wave of mental energy at the target, doing both physical and mental damage. The target must be in the same area.
 
==Blank==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND BLANK</tt>
|}
While under the influence of a mindlock, this affliction cannot be healed, and will prevent half of all targeted attacks from being observed as to which limb has been targetted.
 
==Strip==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND STRIP</tt>
|}
Your mental prowess is such that you may coax your opponent into relaxing his defences.
 
==Sapience==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND SAPIENCE<br/>
UNWATCH</tt>
|}
By essentially tapping into a locked player's cortex, you are able to see anything the player does.
 
==Kainet==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND KAINET ON/OFF</tt>
|}
This allows you to cast out a web of telepathic energy that will absorb and channel kai energy back to you. The drain in mental energy is, however, enormous.
 
==Push==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND PUSH <target></tt>
|}
By sheer force of will, push a random affliction from yourself to your target.
 
==Clamp==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND CLAMP</tt>
|}
This allows you to reach out with your mind and clamp down on the locked player's mind, reducing his maximum health and mana levels by twenty percent.
 
==Blackout==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND BLACKOUT</tt>
|}
By sending out a blast of rawest telepathic power, you are able to, for a short period of time, knock out all senses of your locked target.
 
==Scythe==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND SCYTHE</tt>
|}
This ability will attempt to force a metamorphosized player out of his form.
 
==Odyssey==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND ODYSSEY</tt>
|}
Use of this skill will cause you to move to any telepath you have linked minds with.
 
==Batter==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND BATTER <target></tt>
|}
This powerful telepathic attack will instantly give your unlucky target stupidity, epilepsy, and dizziness.
 
==Radiance==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND RADIANCE</tt>
|}
The most powerful attack a telepath has, this allows you to build up an awesome amount of telepathic power, then release it to your hapless victim, killing him instantly. It takes some time to build up, during which you may do nothing else.  Further, you may not execute this ability if your target is in the same location as you. Your concentration will also be broken if your target moves into your location.
 
==Mindprints==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MIND PRINT<br/>
MINDPRINTS<br/>
FORGET <player></tt>
|}
Once you have locked minds with a player, you are able to gain intimate knowledge of his mind, making it easier to gain a mind lock in the future. However, due to the incredible complexity of the mind, you may only hold five mindprints at once.  MIND PRINT will take a mindprint of the player you have locked. MINDPRINTS will list whom you have mindprints of, and FORGET will remove a player from your list, allowing you to MINDPRINT a new player.

Latest revision as of 18:02, 25 September 2024

Telepathy is the skill of mental manipulation.

Skill Rank Percent Description
Sense Inept 0 % Use your telepathic powers to seek out others.
Locking Inept 24 % Focus your telepathic power to lock minds with someone.
Dissolve Inept 49 % Remove a mind lock.
Glance Inept 74 % Look through the eyes of your subject.
Telesense Novice 0 % Detect attempts to mindlock you.
Throw Novice 50 % Mentally push a subject in any direction.
Fullsense Apprentice 25 % Seek out all minds within your reach.
Listen Capable 25 % Listen to all that your subject hears.
Isolate Adept 0 % Cut remote communication off from your subject.
Link Adept 25 % Link minds with a fellow telepath.
PsyCombat Adept 50 % Battling another telepath with the psychic arts.
Probe Skilled 0 % Reach out and probe another mind.
Transfer Skilled 25 % Transfer a telepathic lock to a fellow telepath.
Insight Skilled 50 % View the surface thoughts of another.
Empathy Gifted 0 % Establishing a physical link through your telepathy.
Clarity Gifted 20 % Focus on clarity of mind.
Command Gifted 50 % Force a subject to do your bidding.
Cloak Gifted 60 % Stealth telepathy.
Hypersense Expert 0 % Hypersensitivity to telepathic activity.
Clairvoyance Expert 40 % Coordinate your mind and body.
Barrier Expert 60 % Throw up a telepathic barrier around your subject.
Scan Expert 80 % Scan the mind of your subject.
Travel Virtuoso 20 % Cross great distances to your subject in a single step.
Reconstitute Virtuoso 50 % Replenish your mana and willpower.
Wrench Virtuoso 60 % Forcibly deliver your target to a location of your choice.
Net Virtuoso 80 % Cast a mental net about your surroundings.
Sapience Fabled 50 % Instantly know your subject's thoughts and actions.
Clamp Mythical 0 % Set a telepathic mind clamp about your subject.
Blackout Mythical 17 % Cause a short-lived, total blackout to your subject.
Odyssey Mythical 50 % Cross the void between you and another telepath.
Radiance Mythical 83 % Destroy your subject with a single blast of mental energy.
Mindprints Transcendent 0 % Take a mindprint of your subject.

Work Without Mindlock

Skill Rank Percent Description
Fear Novice 25 % Fill your target's mind with an irrational fear.
Hallucinate Novice 75 % Project an illusion into the mind of your subject.
Paralyse Apprentice 0 % Exert mental power to paralyse your subject.
Confuse Apprentice 50 % Cause confusion to your subject.
Suffuse Apprentice 75 % Suffuse the mind of your subject with mental energy.
Drain Capable 0 % Draw mana from your subject's mind into your own.
Divine Capable 50 % Determine the health and mana levels of your subject.
Recklessness Adept 50 % Disregard for his own welfare.
Disrupt Adept 75 % Destroy your opponent's mental equilibrium.
Epilepsy Skilled 50 % Throw your victim's nervous system into disarray.
Pacify Skilled 75 % Soothe all violent thoughts from your subject's mind.
Stupidity Gifted 25 % Induce idiocy in the mind of your opponent.
Anorexia Gifted 80 % A lack of desire for food or drink.
Amnesia Expert 20 % Induce temporary forgetfulness into your subject.
Deadening Virtuoso 0 % Dull your opponent's mind.
Cleanse Virtuoso 50 % Command the mind to cleanse itself of impurities.
Crush Fabled 0 % Attack your subject with a crushing psychic attack.
Strip Fabled 33 % Strip the defences from your opponent.
Push Fabled 83 % Push an affliction from your mind to your opponents.
Batter Mythical 66 % Devastate your opponent's mind with an overwhelming attack.

Sense Use your telepathic powers to seek out others
Syntax: MIND SENSE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you are able to seek out the mind of another player, gaining knowledge

of his physical location. There is no equilibrium or balance cost to perform this.

Note: {{{note}}}

Locking Focus your telepathic power to lock minds with someone
Syntax: MIND LOCK <target> MIND CEASE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Telepathy is a powerful ability, but it all begins by forming a mental lock with your

subject first. Mind locks take time to form as you break down the mental barriers of their subconscious, however the more adept you are at telepathy, the faster you will be able to penetrate their mind. Once you have locked minds, a mental battle will begin as you attempt to hold control of your subject. The less willpower you have compared to your subject, the more likely you will be detected and ejected from his mind.

The willpower cost of maintaining a mind lock is reduced when in the same location and elevation as your target.

Using this ability on an ally will allow you to lock their mind near instantly, and the willpower drain of holding it will be halved.

Note: {{{note}}}

Dissolve Remove a mind lock
Syntax: MIND DISSOLVE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Should you have a mind lock already, this skill will allow you to dissolve it.
Note: {{{note}}}

Glance Look through the eyes of your subject
Syntax: MIND GLANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Glance through the eyes of your target that you have locked minds with, allowing you to

see their location as though you were there yourself.

Note: {{{note}}}

Telesense Detect attempts to mindlock you
Syntax: TELESENSE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Due to your heightened telepathic awareness, you are able to, at the

cost of a small mana drain, detect telepathic energy in the area.

Note: {{{note}}}

Throw Mentally push a subject in any direction
Syntax: MIND THROW <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By coaxing the motor cortex, you can have the target of your mind lock walk unsteadily in

a direction of your choice.

Note: {{{note}}}

Fullsense Seek out all minds within your reach
Syntax: FULLSENSE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By sending out an invisible telepathic web, you can quicky detect and find all minds

within your local area.

Note: {{{note}}}

Listen Listen to all that your subject hears
Syntax: MIND LISTEN and MIND UNLISTEN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now able to direct audio sensory input of your target over the telepathic link

and to your own mind. This will allow you to overhear conversations either within the location or through direct tells. Due to the ongoing effort required to maintain this ability, there is a constant loss of mental strength.

Note: {{{note}}}

Isolate Cut remote communication off from your subject
Syntax: MIND ISOLATE and MIND DEISOLATE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will isolate a mind locked player from all mental communication they may

attempt to send or receive. Normal communication such as speaking or shouting will still be heard.

Note: {{{note}}}

Link Link minds with a fellow telepath
Syntax: MIND LINK <telepath> MIND UNLINK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By opening up a one way channel to another telepath, you are able to

lend them some of your mental strength. This allows for telepathic feats that would otherwise be impossible.

Note: {{{note}}}

PsyCombat Battling another telepath with the psychic arts
Syntax: PSYCHALLENGE <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Psychic combat is a telepathic battle between two players where the goal is to crumple

your opponent's mind. There is no penalty for losing, however those with deathsight will feel the moment a game is decided. There are only seven commands associated with psychic combat that may be used, and when you accept you will be transported to a special location out of harm's way. Most other commands will not work until the game is complete.

You can do the following in psychic combat:

PSY BLAST: Blast your opponent's mind and attack their mental fortitude.

PSY BARRIER: Erect a barrier that protects your mind from psychic blasts.

PSY WHIP: Tear away your opponent's mental barrier if they have one.

PSY SURGE: If your opponent has less than half of their mental energy, you can end the match in a surge of psychic power. This is costly to perform and could result in your own loss if misjudged.

PSY PROBE: Use your mind to determine your opponent's mental energy.

PSY MEDITATE: Meditate your mind in order to recover your mental energy. This is a slow process.

PSY ESCAPE: This takes some time, during which you may not do anything else. Once the ability is successful, an exit will open up, allowing you to escape.

Note: {{{note}}}

Probe Reach out and probe another mind
Syntax: MIND PROBE <ME/target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By probing your subjects mind, you can gather a small amount of information on their

mental activity without needing to form a mindlock. Your probe can reach as far as the local area.

Note: {{{note}}}

Transfer Transfer a telepathic lock to a fellow telepath
Syntax: MIND TRANSFER <telepath>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability will allow you to transfer a mind lock to another telepath. The target

telepath must be in the same area as you, for this is a delicate operation.

Note: {{{note}}}

Insight View the surface thoughts of another
Syntax: MIND INSIGHT <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your ability to project psychic force allows you to view the surface thoughts of others

in your location, or if you have locked minds with another.

In order to see what another is thinking, they must make use of the THINK command.

Note: {{{note}}}

Empathy Establishing a physical link through your telepathy
Syntax: MIND EMPATHY and MIND UNEMPATHY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to form an empathatic link between you and your locked target,

allowing you to heal the other periodically at the cost of your own body. This ability comes with a mental drain in order to upkeep your empathatic link.

Note: {{{note}}}

Clarity Focus on clarity of mind
Syntax: CLARITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Clarity of mind is a defence against a weakened psyche, protecting you one time against

the effects of dementia and hallucinations.

You will not be able to use this skill if you are afflicted by any affliction from the antipsychotic tree.

Please see HELP CURE ORDER for more information on afflictions from the antipsychotic tree.

Note: {{{note}}}

Command Force a subject to do your bidding
Syntax: MIND COMMAND <command>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 30 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have gained sufficient knowledge of the workings of the mind that you can now command

your mind locked target into performing a single action of your choice.

Note: {{{note}}}

Cloak Stealth telepathy
Syntax: MIND CLOAK <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cloak your telepathy from the senses of others. This will hide you most notibly from

TELESENSE and make it more difficult to be detected when you are locked with another mind.

Note: {{{note}}}

Hypersense Hypersensitivity to telepathic activity
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your sensitivity to telepathic power has been heightened to the extreme, allowing you to make better use of Telesense. You can now see who is attempting to lock minds with another person, or yourself. Additionally they will be unable to hide themselves through cloaking their telepathy.

You must be maintaining your Telesense in order to receive these benefits.

Note: {{{note}}}

Clairvoyance Coordinate your mind and body
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your skill at telepathy has increased that you can now use minor telepathy attacks while off balance. Doing so however, will incur an extra equilibrium cost as compared to normal.

Skills that benefit from this: Fear, Paralyse, Stupidity, Confuse, Recklessness, Epilepsy, Pacify, Anorexia, Deadening, Amnesia, Divine, and Command.

Note: {{{note}}}

Barrier Throw up a telepathic barrier around your subject
Syntax: MIND BARRIER and MIND UNBARRIER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now able to protect a locked player against other telepathic attempts to control

him by wrapping your mind around his.

Note: {{{note}}}

Scan Scan the mind of your subject
Syntax: MIND SCAN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful ability will allow you scan through the mind of your locked target and gain

a large amount of information about them and their inventory.

Note: {{{note}}}

Travel Cross great distances to your subject in a single step
Syntax: MIND TRAVEL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires the linked mind of a friendly telepath.

An extremely complicated ability, this will allow you to create a pathway between your location and your locked target, transporting you instantly there. There is no equilibrium cost to use this maneuver.

Note: {{{note}}}

Reconstitute Replenish your mana and willpower
Syntax: MIND RECONSTITUTE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Replenish your mana and willpower over time, at a cost in the form of a health and

endurance drain. Using the ability again will turn it off.

Note: {{{note}}}

Wrench Forcibly deliver your target to a location of your choice
Syntax: MIND WRENCH <to target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful telepathic ability allows you to throw whoever you have locked to a

specified target. Note that this ability is powerful and will break your mind lock in the process.

Note: {{{note}}}

Net Cast a mental net about your surroundings
Syntax: MIND NET <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At a constant mana drain, this ability throws up a telepathic net over the local area,

informing you whenever anyone moves into or out of range of the net.

Note: {{{note}}}

Sapience Instantly know your subject's thoughts and actions
Syntax: MIND SAPIENCE and UNWATCH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By tapping into a locked player's cortex, you are able to see anything the player does.

This is a difficult ability to control, and only a mutual ally will allow you to make full use of it.

Note: {{{note}}}

Clamp Set a telepathic mind clamp about your subject
Syntax: MIND CLAMP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This allows you to reach out with your mind and clamp down on your mind locked target,

reducing their maximum health, mana, and limb health by 20%.

Note: {{{note}}}

Blackout Cause a short-lived, total blackout to your subject
Syntax: MIND BLACKOUT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 45 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By sending out a blast of rawest telepathic power, you are able to, for a short period of

time, knock out all senses of your locked target.

Note: {{{note}}}

Odyssey Cross the void between you and another telepath
Syntax: MIND ODYSSEY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires the linked mind of a friendly telepath.

This ability will allow you to drift through space and appear at the location of the telepath you have linked minds with.

Note: {{{note}}}

Radiance Destroy your subject with a single blast of mental energy
Syntax: MIND RADIANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The most powerful attack a telepath has, this allows you to build up an awesome amount of

telepathic power, then release it to your hapless victim, killing him instantly. Keep in mind that this requires a large amount of equilibrium in order to perform, and if the victim steps into the same location as you or breaks the mind lock, then your attempt will fail.

It is not possible to save yourself from death if you die in this manner, nor will it leave a body.

Note: {{{note}}}

Mindprints Take a mindprint of your subject
Syntax: MIND PRINT FORGET <player> MINDPRINTS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Once you have locked minds with a player, you are able to gain intimate knowledge of his

mind, making it easier to gain a mind lock in the future. However, due to the incredible complexity of the mind, you may only hold five mindprints at once. There is a separate set of mind prints taken if you do so within the arena.

Note: {{{note}}}

Fear Fill your target's mind with an irrational fear
Syntax: MIND FEAR [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you are able to throw the mind of another into a state of irrational

fear.

Note: {{{note}}}

Hallucinate Project an illusion into the mind of your subject
Syntax: MIND HALLUCINATE [target] <illusion>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are able to convince a target that he has seen whatever hallucination you deem fit.

Note: You can add a new line into your hallucination by using the tag $nl within the text, however you may only do this twice.

Note: {{{note}}}

Paralyse Exert mental power to paralyse your subject
Syntax: MIND PARALYSE [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability temporarily rewires the mind of another player, preventing them from

properly moving. This will inflict them with paresis.

Note: {{{note}}}

Confuse Cause confusion to your subject
Syntax: MIND CONFUSE [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By directing a powerful pulse of telepathic energy into the mind of another player, you

are able to short-circuit his mental processes, causing him to become confused.

Note: {{{note}}}

Suffuse Suffuse the mind of your subject with mental energy
Syntax: MIND SUFFUSE [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Suffuse another with mental strength by sacrificing your own.
Note: {{{note}}}

Drain Draw mana from your subject's mind into your own
Syntax: MIND DRAIN [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Almost the reverse of suffuse, this drains mental strength from your target and bestows

it upon you.

Note: {{{note}}}

Divine Determine the health and mana levels of your subject
Syntax: MIND DIVINE [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By divining the mind, you can assert the exact knowledge of the physical and mental state

of your target.

Note: {{{note}}}

Recklessness Disregard for his own welfare
Syntax: MIND RECKLESSNESS [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Alter the mind of your target and make him unconcerned with his own well-being. This will

afflict your target with recklessness.

Note: {{{note}}}

Disrupt Destroy your opponent's mental equilibrium
Syntax: MIND DISRUPT [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may destroy the equilibrium of your target providing they have at

least two mental afflictions or are suffering from blackout. They will not recover from it until they CONCENTRATE.

Look at HELP TYPES for more information on what is regarded as a mental affliction.

Note: {{{note}}}

Epilepsy Throw your victim's nervous system into disarray
Syntax: MIND EPILEPSY [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By short-circuiting some of the nervous system of another player, you are able to cause

periodic spasms in them. This will afflict them with epilepsy.

Note: {{{note}}}

Pacify Soothe all violent thoughts from your subject's mind
Syntax: MIND PACIFY [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By drawing a soft cloak of telepathic power over the mind of a another player, you are

able to make offensive actions abhorrent to him. This will afflict them with pacifism.

Note: {{{note}}}

Stupidity Induce idiocy in the mind of your opponent
Syntax: MIND STUPIDITY [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By casting a net of psychic energy over your opponent's mind, you will cause his mind to

occasionally misfire. This will afflict him with stupidity.

Note: {{{note}}}

Anorexia A lack of desire for food or drink
Syntax: MIND ANOREXIA [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By lowering their internal desires, you can make your opponent anorexic, giving them

little desire to eat or drink. This will afflict him with anorexia.

Note: {{{note}}}

Amnesia Induce temporary forgetfulness into your subject
Syntax: MIND AMNESIA [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A simple-sounding, though extremely effective ability, this allows you to cause short-

term amnesia in your locked player. He will simply fail to execute the next action he attempts, as he will forget what he is doing before he manages to do it.

Note: {{{note}}}

Deadening Dull your opponent's mind
Syntax: MIND DEADENING [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will cause your opponents mind to be dull, afflicting them with deadening.
Note: {{{note}}}

Cleanse Command the mind to cleanse itself of impurities
Syntax: MIND CLEANSE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability can be used through a mind lock or on another in the same location. You will

aid the mind in throwing off its own mental illnesses, thereby curing the target of one mental affliction.

Look at HELP TYPES for more information on what is regarded as a mental affliction.

Note: {{{note}}}

Crush Attack your subject with a crushing psychic attack
Syntax: MIND CRUSH [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability sends a crushing wave of mental energy at your subject, doing both psychic

damage and draining their mana.

Only when used against an adventurer:

For each telepath that has linked minds with you, the damage and mana drain of crush will be slightly increased.

In addition, if you have locked minds with your target, your psychic might will spread to any allies of the target in the same location as them, crushing them as well.

Note: {{{note}}}

Strip Strip the defences from your opponent
Syntax: MIND STRIP [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your mental prowess is such that you may coax your opponent into relaxing his defences.
Note: {{{note}}}

Push Push an affliction from your mind to your opponents
Syntax: MIND PUSH [target] [SILENT]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By sheer force of will, you may push a random affliction from yourself to your target.

While this will usually cure yourself of the affliction, you may choose the SILENT option, which will hide the affliction you gave to your opponent but in return it will not cure it from you.

There is a short period of immunity gained by the target after using this ability, where you may not use this ability on them again.

Note: {{{note}}}

Batter Devastate your opponent's mind with an overwhelming attack
Syntax: MIND BATTER <target> [up to three afflictions]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful telepathic attack will stun your target and allow you to inflict them with

up to three afflictions. If no afflictions are selected, then it will default to stupidity, epilepsy, and dizziness.

You may choose from the following: Hallucinations, paresis, confusion, recklessness, epilepsy, stupidity, anorexia, dizziness.

Note: {{{note}}}