Difference between revisions of "Primality (skill)"

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{{SkillTableRow |Stormbolt |Gifted |50 |Crush your target with a concussive bolt of lightning. }}
{{SkillTableRow |Stormbolt |Gifted |50 |Crush your target with a concussive bolt of lightning. }}
{{SkillTableRow |Sporulation |Expert |0 |Saturate your target in a cloud of poisonous spores. }}
{{SkillTableRow |Sporulation |Expert |0 |Saturate your target in a cloud of poisonous spores. }}
{{SkillTableRow |Chainlightning |Expert |50 |Shock multiple enemies with a cascade of electricity.  
{{SkillTableRow |Chainlightning |Expert |50 |Shock multiple enemies with a cascade of electricity. }}
}}
{{SkillTableRow |Cloudcall |Expert |75 |Call forth rain clouds across the sky. }}
{{SkillTableRow |Cloudcall |Expert |75 |Call forth rain clouds across the sky. }}
{{SkillTableRow |Staticburst |Virtuoso |0 |Assault your enemy with a continual shock. }}
{{SkillTableRow |Staticburst |Virtuoso |0 |Assault your enemy with a continual shock. }}
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{{SkillTableRow |Naturaltide |Transcendent |0 |The Rhythm flows within your being. }}
{{SkillTableRow |Naturaltide |Transcendent |0 |The Rhythm flows within your being. }}
|}
|}
 
{{Anchor|Quarterstaff}}
{{AB
{{Skill_detail
|skillname = Quarterstaff
|skill = Quarterstaff
|description = Summon forth a quarterstaff from the forest
|syntax = COMMUNE QUARTERSTAFF
|syntax = COMMUNE QUARTERSTAFF
|description =  
|detail = While standing within a forest, you may call upon nature itself to lend you a powerful  
While standing within a forest, you may call upon nature itself to lend you a powerful quarterstaff.
quarterstaff.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Communication}}
{{AB
{{Skill_detail
|skillname = Communication
|skill = Communication
|description = Commune with the forces of nature
|syntax = PRIMAL ENERGY
|syntax = PRIMAL ENERGY
|description =  
|detail = You are capable of interacting with the primal forces of nature, shaping them into the  
You are capable of interacting with the primal forces of nature, shaping them into the weapons of  
weapons of life itself. You may have a maximum of 5 primal energy at any one time, and they will  
life itself. You may have a maximum of 5 primal energy at any one time, and they will slowly fade  
slowly fade over time without use.
over time without use.


Most abilities will make use of your energy, however the effects are not always as obvious as it  
Most abilities will make use of your energy, however the effects are not always as obvious as it  
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You will need to read each AB file in Primality for further information on how it will interact  
You will need to read each AB file in Primality for further information on how it will interact  
with your energy.
with your energy.
 
|cooldown =  
}}
|target =  
 
|required =  
{{AB
|skillname = Recall
|syntax = COMMUNE RECALL
|description =  
You may recall your quarterstaff to your hand, so long as it lies on your current continent.
 
}}
}}
 
{{Anchor|Lightning}}
{{AB
{{Skill_detail
|skillname = Lightning
|skill = Lightning
|description = Nature's blade, your will
|syntax = COMMUNE LIGHTNING <target>
|syntax = COMMUNE LIGHTNING <target>
|description = Generates 1 energy.
|detail = Generates 1 energy (except when boosted).


You may draw upon the natural energy around you to conjure a fork of lightning to strike your foe.
You may draw upon the natural energy around you to conjure a fork of lightning to strike your foe.
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Increases the damage dealt. If the target is not a denizen then the equilibrium time is reduced as  
Increases the damage dealt. If the target is not a denizen then the equilibrium time is reduced as  
well.
well.
 
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Recall}}
{{Skill_detail
|skill = Recall
|description = Call your quarterstaff back to you
|syntax = COMMUNE RECALL
|detail = You may recall your quarterstaff to your hand, so long as it lies on your current
continent.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Squall}}
{{AB
{{Skill_detail
|skillname = Squall
|skill = Squall
|description = A short-lived squall that clears the air
|syntax = COMMUNE SQUALL
|syntax = COMMUNE SQUALL
|description =  
|detail = If there is fog within the atmosphere, you can generate a short-lived squall that'll blow  
If there is fog within the atmosphere, you can generate a short-lived squall that'll blow the  
the obscuring mist from the location.
obscuring mist from the location.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Boosting}}
{{AB
{{Skill_detail
|skillname = Boosting
|skill = Boosting
|description = Prepare some energy for your next attack
|syntax = COMMUNE BOOST
|syntax = COMMUNE BOOST
|description = Requires 1 energy.
|detail = Requires 1 energy.
Consumes 1 energy.
Consumes 1 energy.


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To see the effects of Boosting on a given ability, check that ability's AB file.
To see the effects of Boosting on a given ability, check that ability's AB file.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Leafstorm}}
{{AB
{{Skill_detail
|skillname = Leafstorm
|skill = Leafstorm
|description = Shred their defenses with razor-sharp leaves
|syntax = COMMUNE LEAFSTORM <target>
|syntax = COMMUNE LEAFSTORM <target>
|description = Threshold of 1 energy.
|detail = Threshold of 1 energy.


If your opponent is protected by a magical shield, you can send a flurry of razor-sharp leaves at  
If your opponent is protected by a magical shield, you can send a flurry of razor-sharp leaves at  
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Boosted effect:
Boosted effect:
Additionally deals cutting-based damage and will make them bleed.
Additionally deals cutting-based damage and will make them bleed.
 
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Vinelash}}
{{AB
{{Skill_detail
|skillname = Vinelash
|skill = Vinelash
|description = Whip your enemies with venomous vines
|syntax = COMMUNE VINELASH <target> [venom]
|syntax = COMMUNE VINELASH <target> [venom]
|description = Threshold of 1 energy.
|detail = Generates 1 energy (except when boosted).
Generates 1 energy (except when boosted).


You may scourge your target with a mass of vines, causing cutting-based damage and delivering a  
You may scourge your target with a mass of vines, causing cutting-based damage and delivering a  
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If you have at least 3 primal energy when striking with the boosted effect, vinelash will plunge  
If you have at least 3 primal energy when striking with the boosted effect, vinelash will plunge  
thorns into the target. If they obtain 3 thorns in total, then it will give them haemophilia. You  
thorns into the target. If they obtain 3 thorns in total, then it will give them haemophilia and be
may only embed a maximum of 3 thorns in your target.
uncurable while 3 thorns remain. You may only embed a maximum of 3 thorns in your target.


Thorns may be removed by attempting to PULL THORNS FROM BODY.
Thorns may be removed by attempting to PULL THORNS FROM BODY.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Slam}}
{{AB
{{Skill_detail
|skillname = Slam
|skill = Slam
|syntax = COMMUNE SLAM <target>
|description = Batter their limbs with a barrage of natural fury
|description = Threshold of 3 energy.
|syntax =  
|detail = Syntax: COMMUNE SLAM <target> [6-12 seconds]
Threshold of 3 energy.
Consumes 1 energy.
Consumes 1 energy.


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Boosted effect:
Boosted effect:
The effect is delayed by six seconds and will additionally knock them off balance.
The effect is delayed by the amount of time specified and will additionally knock them off balance.  
 
If no time is specified, it will default to six seconds.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Vitiate}}
{{AB
{{Skill_detail
|skillname = Vitiate
|skill = Vitiate
|description = An ancient curse that saps away their fortitude
|syntax = COMMUNE VITIATE <target>
|syntax = COMMUNE VITIATE <target>
|description = Threshold of 2 energy.
|detail = Threshold of 2 energy.
Generates 1 energy.
Generates 1 energy.


By channelling primal spiritual energy, you may invoke the curse of life's bane on a target, giving  
By channelling primal spiritual energy, you may invoke the curse of life's bane on a target, giving  
them the lifebane affliction. For a short time, the target will find that elixirs and healing  
them the lifebane affliction. For a short time, the target will find that recovery by elixirs will
abilities will restore them for less health.
be reduced, and non-natural healing will be reduced even more.


Boosted effect:
Boosted effect:
The impact of the curse will also cause plodding in your target.
The impact of the curse will also cause plodding in your target.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Overload}}
{{AB
{{Skill_detail
|skillname = Overload
|skill = Overload
|description = Leave your foes reeling by overloading their nerves
|syntax = COMMUNE OVERLOAD <target>
|syntax = COMMUNE OVERLOAD <target>
|description = Threshold of 3 energy.
|detail = Threshold of 3 energy.
Consumes 1 energy.
Consumes 1 energy.


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Boosted effect:
Boosted effect:
Overload will fry their nerves even further, causing a short-lived blackout.
Overload will fry their nerves even further, causing a short-lived blackout.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Discharge}}
{{AB
{{Skill_detail
|skillname = Discharge
|skill = Discharge
|description = Unleash a concentrated blast of sunlight
|syntax = COMMUNE DISCHARGE <target> <direction>
|syntax = COMMUNE DISCHARGE <target> <direction>
|description =  
|detail = Unleash a powerful blast of primal energy towards any target that is line-of-sight from  
Unleash a powerful blast of primal energy towards any target that is line-of-sight from your  
your current location, dishing out fire-based damage. They must not be in the same location as you.
current location, dishing out fire-based damage. They must not be in the same location as you.


Boosted effect:
Boosted effect:
The damage will be increased and will set the target ablaze, as well as knocking them over.
The damage will be increased and will set the target ablaze, as well as knocking them over.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Scourge}}
{{AB
{{Skill_detail
|skillname = Scourge
|skill = Scourge
|description = Curse your enemy with a bane upon their vital energy
|syntax = COMMUNE SCOURGE <target>
|syntax = COMMUNE SCOURGE <target>
|description = Threshold of 2 energy.
|detail = Threshold of 2 energy.
Generates 1 energy (except when boosted).
Generates 1 energy (except when boosted).


You may inflict the bane of vitality on your target, causing the consumption of curative pills to  
You may inflict the bane of vitality on your target, causing the consumption of curative pills or
occasionally inflict the target with the loki venom.
poultices to inflict the target with the loki venom half of the time.


There is a chance the vitalbane affliction will fade whenever its effects are triggered, otherwise  
The vitalbane affliction will only fade after it has inflicted the target with loki at least two
the affliction will persist until it does so.
times, otherwise it will persist until it does so.


Boosted effect:
Boosted effect:
The impact of the bane will also cause idiocy in your victim.
The impact of the bane will also cause idiocy in your victim.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Reclamation}}
{{AB
{{Skill_detail
|skillname = Reclamation
|skill = Reclamation
|syntax = COMMUNE RECLAMATION <target>
|description = Grant your foe a swift return to the Rhythm
|description =
|syntax = COMMUNE RECLAMATION <target>  
Drawing upon the spirit of nature itself, you may commit a target to return to the primal flows of  
|detail = Drawing upon the spirit of nature itself, you may commit a target to return to the primal  
the Rhythm - sacrificing their body as a testament to the inevitable call of the Cycle. In order to  
flows of the Rhythm - sacrificing their body as a testament to the inevitable call of the Cycle. In  
achieve this, the target must be in a state of terror, afflicted by at least five phobias and  
order to achieve this, the target must be in a state of terror, afflicted by at least five phobias  
suffering from a premonition of their own impending doom. The premonition must originate from you.
and suffering from dread of their own impending doom. The dread must originate from you.


The following afflictions count as phobias:
The following afflictions count as phobias:
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Once cast, the target becomes disabled and there is a short delay before they are slain. If they  
Once cast, the target becomes disabled and there is a short delay before they are slain. If they  
leave their current location through some form of means, then the ability will fail.
leave their current location through some form of means, then the ability will fail.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Stormbolt}}
{{AB
{{Skill_detail
|skillname = Stormbolt
|skill = Stormbolt
|description = Crush your target with a concussive bolt of lightning
|syntax = COMMUNE STORMBOLT <target>
|syntax = COMMUNE STORMBOLT <target>
|description = Threshold of 3 energy.
|detail = Threshold of 3 energy.
Consumes 2 energy.
Consumes 2 energy.


This powerful blast of lightning will strike down your target from above, stunning your opponent  
This powerful blast of lightning will strike down your target from above, stunning your opponent  
and dealing heavy electric-based damage.
and dealing heavy electric-based damage.                


Boosted effect:
Boosted effect:
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Please view AB PRIMALITY LIGHTNING for more information on this ability.
Please view AB PRIMALITY LIGHTNING for more information on this ability.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Sporulation}}
{{AB
{{Skill_detail
|skillname = Sporulation
|skill = Sporulation
|description = Saturate your target in a cloud of poisonous spores
|syntax = COMMUNE SPORULATION <target>
|syntax = COMMUNE SPORULATION <target>
|description = Threshold of 3 energy.
|detail = Threshold of 3 energy.


By inundating your victim in a cloud of toxic spores, you may impair their mental capacity -  
By inundating your victim in a cloud of toxic spores, you may impair their mental capacity -  
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Boosted effect:
Boosted effect:
Your spores are much more toxic, causing hallucinations to your target without their knowledge.
Your spores are much more toxic, causing hallucinations to your target without their knowledge.
 
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Chainlightning}}
{{Skill_detail
|skill = Chainlightning
|description = Shock multiple enemies with a cascade of electricity
|syntax = COMMUNE CHAINLIGHTNING <target>
|detail = Threshold of 3 energy.
Consumes 2 energy.


{{AB
Your lightning will strike your target and bounce from them, jumping to an additional five random  
|skillname = Chainlightning
enemies within your location. This will deal electric-based damage to all six of them.
|syntax = COMMUNE CHAINLIGHTNING <target>
|description = Threshold of 3 energy.
Consumes 1 energy.
 
Your lightning will strike your target and bounce from them, jumping to an additional two random  
enemies within your location. This will deal electric-based damage to all three of them.


Boosted effect:
Boosted effect:
Those struck by the bounces will receive up to two random afflictions that are shared from the main  
Those struck by the bounces will receive up to two random afflictions that are shared from the main  
target. The afflictions will be hidden from their knowledge.
target. The afflictions will be hidden from their knowledge.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Cloudcall}}
{{AB
{{Skill_detail
|skillname = Cloudcall
|skill = Cloudcall
|description = Call forth rain clouds across the sky
|syntax = COMMUNE CLOUDCALL
|syntax = COMMUNE CLOUDCALL
|description =  
|detail = Call upon primal nature to accept a gift of elemental ice, and summon forth rain clouds  
Call upon primal nature to accept a gift of elemental ice, and summon forth rain clouds across the  
across the sky while outside. This will cause the weather in your locale to rain for a short while,  
sky while outside. This will cause the weather in your locale to rain for a short while, but only  
but only if the skies are already clear of phenomena.
if the skies are already clear of phenomena.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Staticburst}}
{{AB
{{Skill_detail
|skillname = Staticburst
|skill = Staticburst
|description = Assault your enemy with a continual shock
|syntax = COMMUNE STATICBURST <target>
|syntax = COMMUNE STATICBURST <target>
|description = Threshold of 3 energy.
|detail = Threshold of 3 energy.
Consumes 1 energy.
Consumes 1 energy.


This surge of electric energy will not only harm your foe, but will inflict a random mental malady.  
This surge of electric energy will not only harm your foe, but will inflict a random mental malady.  
As the charge accumulates, it will lash out at your foe once more. The afflictions mirroring,  
As the charge accumulates, it will lash out at your foe once more. The afflictions mirroring,  
mental disruption, and premonition are excluded from static burst.
mental disruption, patterns and dread are excluded from static burst.


Look at HELP TYPES for more information on what is regarded as a mental affliction.
Look at HELP TYPES for more information on what is regarded as a mental affliction.
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Staticburst will activate one additional time before fading and the afflictions will become masked.
Staticburst will activate one additional time before fading and the afflictions will become masked.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Lifebloom}}
{{AB
{{Skill_detail
|skillname = Lifebloom
|skill = Lifebloom
|description = Nature will rescue you when in mortal danger
|syntax = COMMUNE LIFEBLOOM
|syntax = COMMUNE LIFEBLOOM
|description =  
|detail = Through your service to the spirits of Dia'ruis, you may be granted a chance at renewal  
Through your service to the spirits of Dendara, you may be granted a chance at renewal when your  
when your body suffers heavy damage. Should you find yourself nearing death, life will blossom from  
body suffers heavy damage. Should you find yourself nearing death, life will blossom from within -  
within - granting you restorative health over a short period of time and granting you one energy.
granting you restorative health over a short period of time and granting you one energy.
 
Once triggered, this ability has a short cooldown before you may call upon it once more.


Cooldown (when triggered): 180 seconds
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Equivalence}}
{{AB
{{Skill_detail
|skillname = Equivalence
|skill = Equivalence
|description = Punish your victim for their aggression
|syntax = COMMUNE EQUIVALENCE <target>
|syntax = COMMUNE EQUIVALENCE <target>
|description = Threshold of 4 energy.
|detail = Threshold of 4 energy.
Consumes 2 energy.
Consumes 2 energy.


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Equivalence now confers a negative effect as well, bestowing the justice affliction upon your  
Equivalence now confers a negative effect as well, bestowing the justice affliction upon your  
hapless victim. This will be hidden from their view.
hapless victim. This will be hidden from their view.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Infest}}
{{AB
{{Skill_detail
|skillname = Infest
|skill = Infest
|description = Plague your foe with a spiritual parasite
|syntax = COMMUNE INFEST <target>
|syntax = COMMUNE INFEST <target>
|description = Threshold of 1 energy.
|detail = Threshold of 1 energy.
Generates 1 energy.
Generates 1 energy.


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The target is no longer infested immediately. Instead, the affliction is delayed until a few  
The target is no longer infested immediately. Instead, the affliction is delayed until a few  
seconds after casting.
seconds after casting.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Effusion}}
{{AB
{{Skill_detail
|skillname = Effusion
|skill = Effusion
|description = Turn your life essence into a formidable weapon
|syntax = COMMUNE EFFUSION <target>
|syntax = COMMUNE EFFUSION <target>
|description = Threshold of 1 energy.
|detail = Threshold of 1 energy.


Drawing upon your own vital energy as a source of power, you can compel the life of another to be  
Drawing upon your own vital energy as a source of power, you can compel the life of another to be  
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Boosted effect:
Boosted effect:
On an ally, effusion will restore a greater amount of health. Otherwise, it will stun the target  
On an ally, effusion will additionally cure them of a random affliction. Otherwise, it will stun  
instead.
the target instead.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Spines}}
{{AB
{{Skill_detail
|skillname = Spines
|skill = Spines
|description = Conjure numerous diseased spines to blight your victim
|syntax = COMMUNE SPINES <target>
|syntax = COMMUNE SPINES <target>
|description = Threshold of 1 energy.
|detail = Threshold of 1 energy.
Generates 1 energy.
Generates 1 energy.


Line 391: Line 456:
The target is no longer blighted immediately. Instead, the affliction is delayed until a few  
The target is no longer blighted immediately. Instead, the affliction is delayed until a few  
seconds after casting.
seconds after casting.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Strangle}}
{{AB
{{Skill_detail
|skillname = Strangle
|skill = Strangle
|description = Choke the life from your helpless foe
|syntax = COMMUNE STRANGLE <target>
|syntax = COMMUNE STRANGLE <target>
|description = Threshold of 3 energy.
|detail = Threshold of 3 energy.
Consumes 1 energy.
Consumes 1 energy.


Line 404: Line 472:
dramatically and induce some bleeding.
dramatically and induce some bleeding.


Boosted effect:
This will allow your vines to overcome the flame tattoo without being affected.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Quicken}}
{{AB
{{Skill_detail
|skillname = Quicken
|skill = Quicken
|description = Tap into the might of nature and speed your assault
|syntax = COMMUNE QUICKEN <target>
|syntax = COMMUNE QUICKEN <target>
|description = Requires 5 energy.
|detail = Requires 5 energy.
Consumes 5 energy.
Consumes 5 energy.


Line 418: Line 492:


The defence will fade if you are not in the same room as your target for longer than ten seconds.
The defence will fade if you are not in the same room as your target for longer than ten seconds.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Naturaltide}}
{{AB
{{Skill_detail
|skillname = Naturaltide
|skill = Naturaltide
|syntax = COMMUNE NATURALTIDE <ability>
|description = The Rhythm flows within your being
|description =        COMMUNE RELEASE <target>
|syntax = COMMUNE NATURALTIDE <ability>       COMMUNE RELEASE <target>
 
|detail = Having mastered the forces of nature and the subtle energy that flows throughout the  
Having mastered the forces of nature and the subtle energy that flows throughout the Rhythm, you  
Rhythm, you are now able to tap into this source of power and generate a tide to unleash upon your  
are now able to tap into this source of power and generate a tide to unleash upon your foe.
foe.


First you must store an ability you wish to release. Once you have done so, you can then release it  
First you must store an ability you wish to release. Once you have done so, you can then release it  
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deal half the damage and bleeding as normal.
deal half the damage and bleeding as normal.


The following abilities may be stored within the tide of nature:
The following abilities may be stored within the tide of nature:      
Lightning, Vinelash, Scourge, Vitiate, Staticburst, Overload, Spines, and Infest.
Lightning, Vinelash, Scourge, Vitiate, Staticburst, Overload, Spines, and Infest.


You may release an ability while off equilibrium, however there is still an equilibrium cost  
You may release an ability while off equilibrium, however there is still an equilibrium cost  
attached in doing so.
attached in doing so.
 
|cooldown =
|target =
|required =
}}
}}
288

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