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edits
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{{SkillTableRow |Stormbolt |Gifted |50 |Crush your target with a concussive bolt of lightning. }} | {{SkillTableRow |Stormbolt |Gifted |50 |Crush your target with a concussive bolt of lightning. }} | ||
{{SkillTableRow |Sporulation |Expert |0 |Saturate your target in a cloud of poisonous spores. }} | {{SkillTableRow |Sporulation |Expert |0 |Saturate your target in a cloud of poisonous spores. }} | ||
{{SkillTableRow |Chainlightning |Expert |50 |Shock multiple enemies with a cascade of electricity. | {{SkillTableRow |Chainlightning |Expert |50 |Shock multiple enemies with a cascade of electricity. }} | ||
}} | |||
{{SkillTableRow |Cloudcall |Expert |75 |Call forth rain clouds across the sky. }} | {{SkillTableRow |Cloudcall |Expert |75 |Call forth rain clouds across the sky. }} | ||
{{SkillTableRow |Staticburst |Virtuoso |0 |Assault your enemy with a continual shock. }} | {{SkillTableRow |Staticburst |Virtuoso |0 |Assault your enemy with a continual shock. }} | ||
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{{SkillTableRow |Naturaltide |Transcendent |0 |The Rhythm flows within your being. }} | {{SkillTableRow |Naturaltide |Transcendent |0 |The Rhythm flows within your being. }} | ||
|} | |} | ||
{{Anchor|Quarterstaff}} | |||
{{ | {{Skill_detail | ||
| | |skill = Quarterstaff | ||
|description = Summon forth a quarterstaff from the forest | |||
|syntax = COMMUNE QUARTERSTAFF | |syntax = COMMUNE QUARTERSTAFF | ||
| | |detail = While standing within a forest, you may call upon nature itself to lend you a powerful | ||
While standing within a forest, you may call upon nature itself to lend you a powerful quarterstaff. | quarterstaff. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Communication}} | |||
{{ | {{Skill_detail | ||
| | |skill = Communication | ||
|description = Commune with the forces of nature | |||
|syntax = PRIMAL ENERGY | |syntax = PRIMAL ENERGY | ||
| | |detail = You are capable of interacting with the primal forces of nature, shaping them into the | ||
You are capable of interacting with the primal forces of nature, shaping them into the weapons of | weapons of life itself. You may have a maximum of 5 primal energy at any one time, and they will | ||
life itself. You may have a maximum of 5 primal energy at any one time, and they will slowly fade | slowly fade over time without use. | ||
over time without use. | |||
Most abilities will make use of your energy, however the effects are not always as obvious as it | Most abilities will make use of your energy, however the effects are not always as obvious as it | ||
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You will need to read each AB file in Primality for further information on how it will interact | You will need to read each AB file in Primality for further information on how it will interact | ||
with your energy. | with your energy. | ||
|cooldown = | |||
|target = | |||
|required = | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{Anchor|Lightning}} | |||
{{ | {{Skill_detail | ||
| | |skill = Lightning | ||
|description = Nature's blade, your will | |||
|syntax = COMMUNE LIGHTNING <target> | |syntax = COMMUNE LIGHTNING <target> | ||
| | |detail = Generates 1 energy (except when boosted). | ||
You may draw upon the natural energy around you to conjure a fork of lightning to strike your foe. | You may draw upon the natural energy around you to conjure a fork of lightning to strike your foe. | ||
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Increases the damage dealt. If the target is not a denizen then the equilibrium time is reduced as | Increases the damage dealt. If the target is not a denizen then the equilibrium time is reduced as | ||
well. | well. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Recall}} | |||
{{Skill_detail | |||
|skill = Recall | |||
|description = Call your quarterstaff back to you | |||
|syntax = COMMUNE RECALL | |||
|detail = You may recall your quarterstaff to your hand, so long as it lies on your current | |||
continent. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Squall}} | |||
{{ | {{Skill_detail | ||
| | |skill = Squall | ||
|description = A short-lived squall that clears the air | |||
|syntax = COMMUNE SQUALL | |syntax = COMMUNE SQUALL | ||
| | |detail = If there is fog within the atmosphere, you can generate a short-lived squall that'll blow | ||
If there is fog within the atmosphere, you can generate a short-lived squall that'll blow the | the obscuring mist from the location. | ||
obscuring mist from the location. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Boosting}} | |||
{{ | {{Skill_detail | ||
| | |skill = Boosting | ||
|description = Prepare some energy for your next attack | |||
|syntax = COMMUNE BOOST | |syntax = COMMUNE BOOST | ||
| | |detail = Requires 1 energy. | ||
Consumes 1 energy. | Consumes 1 energy. | ||
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To see the effects of Boosting on a given ability, check that ability's AB file. | To see the effects of Boosting on a given ability, check that ability's AB file. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Leafstorm}} | |||
{{ | {{Skill_detail | ||
| | |skill = Leafstorm | ||
|description = Shred their defenses with razor-sharp leaves | |||
|syntax = COMMUNE LEAFSTORM <target> | |syntax = COMMUNE LEAFSTORM <target> | ||
| | |detail = Threshold of 1 energy. | ||
If your opponent is protected by a magical shield, you can send a flurry of razor-sharp leaves at | If your opponent is protected by a magical shield, you can send a flurry of razor-sharp leaves at | ||
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Boosted effect: | Boosted effect: | ||
Additionally deals cutting-based damage and will make them bleed. | Additionally deals cutting-based damage and will make them bleed. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Vinelash}} | |||
{{ | {{Skill_detail | ||
| | |skill = Vinelash | ||
|description = Whip your enemies with venomous vines | |||
|syntax = COMMUNE VINELASH <target> [venom] | |syntax = COMMUNE VINELASH <target> [venom] | ||
| | |detail = Generates 1 energy (except when boosted). | ||
Generates 1 energy (except when boosted). | |||
You may scourge your target with a mass of vines, causing cutting-based damage and delivering a | You may scourge your target with a mass of vines, causing cutting-based damage and delivering a | ||
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If you have at least 3 primal energy when striking with the boosted effect, vinelash will plunge | If you have at least 3 primal energy when striking with the boosted effect, vinelash will plunge | ||
thorns into the target. If they obtain 3 thorns in total, then it will give them haemophilia. You | thorns into the target. If they obtain 3 thorns in total, then it will give them haemophilia and be | ||
may only embed a maximum of 3 thorns in your target. | uncurable while 3 thorns remain. You may only embed a maximum of 3 thorns in your target. | ||
Thorns may be removed by attempting to PULL THORNS FROM BODY. | Thorns may be removed by attempting to PULL THORNS FROM BODY. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Slam}} | |||
{{ | {{Skill_detail | ||
| | |skill = Slam | ||
|syntax = COMMUNE SLAM <target> | |description = Batter their limbs with a barrage of natural fury | ||
|syntax = | |||
|detail = Syntax: COMMUNE SLAM <target> [6-12 seconds] | |||
Threshold of 3 energy. | |||
Consumes 1 energy. | Consumes 1 energy. | ||
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Boosted effect: | Boosted effect: | ||
The effect is delayed by | The effect is delayed by the amount of time specified and will additionally knock them off balance. | ||
If no time is specified, it will default to six seconds. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Vitiate}} | |||
{{ | {{Skill_detail | ||
| | |skill = Vitiate | ||
|description = An ancient curse that saps away their fortitude | |||
|syntax = COMMUNE VITIATE <target> | |syntax = COMMUNE VITIATE <target> | ||
| | |detail = Threshold of 2 energy. | ||
Generates 1 energy. | Generates 1 energy. | ||
By channelling primal spiritual energy, you may invoke the curse of life's bane on a target, giving | By channelling primal spiritual energy, you may invoke the curse of life's bane on a target, giving | ||
them the lifebane affliction. For a short time, the target will find that elixirs and healing | them the lifebane affliction. For a short time, the target will find that recovery by elixirs will | ||
be reduced, and non-natural healing will be reduced even more. | |||
Boosted effect: | Boosted effect: | ||
The impact of the curse will also cause plodding in your target. | The impact of the curse will also cause plodding in your target. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Overload}} | |||
{{ | {{Skill_detail | ||
| | |skill = Overload | ||
|description = Leave your foes reeling by overloading their nerves | |||
|syntax = COMMUNE OVERLOAD <target> | |syntax = COMMUNE OVERLOAD <target> | ||
| | |detail = Threshold of 3 energy. | ||
Consumes 1 energy. | Consumes 1 energy. | ||
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Boosted effect: | Boosted effect: | ||
Overload will fry their nerves even further, causing a short-lived blackout. | Overload will fry their nerves even further, causing a short-lived blackout. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Discharge}} | |||
{{ | {{Skill_detail | ||
| | |skill = Discharge | ||
|description = Unleash a concentrated blast of sunlight | |||
|syntax = COMMUNE DISCHARGE <target> <direction> | |syntax = COMMUNE DISCHARGE <target> <direction> | ||
| | |detail = Unleash a powerful blast of primal energy towards any target that is line-of-sight from | ||
Unleash a powerful blast of primal energy towards any target that is line-of-sight from your | your current location, dishing out fire-based damage. They must not be in the same location as you. | ||
current location, dishing out fire-based damage. They must not be in the same location as you. | |||
Boosted effect: | Boosted effect: | ||
The damage will be increased and will set the target ablaze, as well as knocking them over. | The damage will be increased and will set the target ablaze, as well as knocking them over. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Scourge}} | |||
{{ | {{Skill_detail | ||
| | |skill = Scourge | ||
|description = Curse your enemy with a bane upon their vital energy | |||
|syntax = COMMUNE SCOURGE <target> | |syntax = COMMUNE SCOURGE <target> | ||
| | |detail = Threshold of 2 energy. | ||
Generates 1 energy (except when boosted). | Generates 1 energy (except when boosted). | ||
You may inflict the bane of vitality on your target, causing the consumption of curative pills to | You may inflict the bane of vitality on your target, causing the consumption of curative pills or | ||
poultices to inflict the target with the loki venom half of the time. | |||
The vitalbane affliction will only fade after it has inflicted the target with loki at least two | |||
times, otherwise it will persist until it does so. | |||
Boosted effect: | Boosted effect: | ||
The impact of the bane will also cause idiocy in your victim. | The impact of the bane will also cause idiocy in your victim. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Reclamation}} | |||
{{ | {{Skill_detail | ||
| | |skill = Reclamation | ||
|syntax = COMMUNE RECLAMATION <target> | |description = Grant your foe a swift return to the Rhythm | ||
| | |syntax = COMMUNE RECLAMATION <target> | ||
Drawing upon the spirit of nature itself, you may commit a target to return to the primal flows of | |detail = Drawing upon the spirit of nature itself, you may commit a target to return to the primal | ||
the Rhythm - sacrificing their body as a testament to the inevitable call of the Cycle. In order to | flows of the Rhythm - sacrificing their body as a testament to the inevitable call of the Cycle. In | ||
achieve this, the target must be in a state of terror, afflicted by at least five phobias and | order to achieve this, the target must be in a state of terror, afflicted by at least five phobias | ||
suffering from | and suffering from dread of their own impending doom. The dread must originate from you. | ||
The following afflictions count as phobias: | The following afflictions count as phobias: | ||
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Once cast, the target becomes disabled and there is a short delay before they are slain. If they | Once cast, the target becomes disabled and there is a short delay before they are slain. If they | ||
leave their current location through some form of means, then the ability will fail. | leave their current location through some form of means, then the ability will fail. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stormbolt}} | |||
{{ | {{Skill_detail | ||
| | |skill = Stormbolt | ||
|description = Crush your target with a concussive bolt of lightning | |||
|syntax = COMMUNE STORMBOLT <target> | |syntax = COMMUNE STORMBOLT <target> | ||
| | |detail = Threshold of 3 energy. | ||
Consumes 2 energy. | Consumes 2 energy. | ||
This powerful blast of lightning will strike down your target from above, stunning your opponent | This powerful blast of lightning will strike down your target from above, stunning your opponent | ||
and dealing heavy electric-based damage. | and dealing heavy electric-based damage. | ||
Boosted effect: | Boosted effect: | ||
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Please view AB PRIMALITY LIGHTNING for more information on this ability. | Please view AB PRIMALITY LIGHTNING for more information on this ability. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sporulation}} | |||
{{ | {{Skill_detail | ||
| | |skill = Sporulation | ||
|description = Saturate your target in a cloud of poisonous spores | |||
|syntax = COMMUNE SPORULATION <target> | |syntax = COMMUNE SPORULATION <target> | ||
| | |detail = Threshold of 3 energy. | ||
By inundating your victim in a cloud of toxic spores, you may impair their mental capacity - | By inundating your victim in a cloud of toxic spores, you may impair their mental capacity - | ||
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Boosted effect: | Boosted effect: | ||
Your spores are much more toxic, causing hallucinations to your target without their knowledge. | Your spores are much more toxic, causing hallucinations to your target without their knowledge. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Chainlightning}} | |||
{{Skill_detail | |||
|skill = Chainlightning | |||
|description = Shock multiple enemies with a cascade of electricity | |||
|syntax = COMMUNE CHAINLIGHTNING <target> | |||
|detail = Threshold of 3 energy. | |||
Consumes 2 energy. | |||
Your lightning will strike your target and bounce from them, jumping to an additional five random | |||
enemies within your location. This will deal electric-based damage to all six of them. | |||
Your lightning will strike your target and bounce from them, jumping to an additional | |||
enemies within your location. This will deal electric-based damage to all | |||
Boosted effect: | Boosted effect: | ||
Those struck by the bounces will receive up to two random afflictions that are shared from the main | Those struck by the bounces will receive up to two random afflictions that are shared from the main | ||
target. The afflictions will be hidden from their knowledge. | target. The afflictions will be hidden from their knowledge. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cloudcall}} | |||
{{ | {{Skill_detail | ||
| | |skill = Cloudcall | ||
|description = Call forth rain clouds across the sky | |||
|syntax = COMMUNE CLOUDCALL | |syntax = COMMUNE CLOUDCALL | ||
| | |detail = Call upon primal nature to accept a gift of elemental ice, and summon forth rain clouds | ||
Call upon primal nature to accept a gift of elemental ice, and summon forth rain clouds across the | across the sky while outside. This will cause the weather in your locale to rain for a short while, | ||
sky while outside. This will cause the weather in your locale to rain for a short while, but only | but only if the skies are already clear of phenomena. | ||
if the skies are already clear of phenomena. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Staticburst}} | |||
{{ | {{Skill_detail | ||
| | |skill = Staticburst | ||
|description = Assault your enemy with a continual shock | |||
|syntax = COMMUNE STATICBURST <target> | |syntax = COMMUNE STATICBURST <target> | ||
| | |detail = Threshold of 3 energy. | ||
Consumes 1 energy. | Consumes 1 energy. | ||
This surge of electric energy will not only harm your foe, but will inflict a random mental malady. | This surge of electric energy will not only harm your foe, but will inflict a random mental malady. | ||
As the charge accumulates, it will lash out at your foe once more. The afflictions mirroring, | As the charge accumulates, it will lash out at your foe once more. The afflictions mirroring, | ||
mental disruption, and | mental disruption, patterns and dread are excluded from static burst. | ||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | Look at HELP TYPES for more information on what is regarded as a mental affliction. | ||
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Staticburst will activate one additional time before fading and the afflictions will become masked. | Staticburst will activate one additional time before fading and the afflictions will become masked. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Lifebloom}} | |||
{{ | {{Skill_detail | ||
| | |skill = Lifebloom | ||
|description = Nature will rescue you when in mortal danger | |||
|syntax = COMMUNE LIFEBLOOM | |syntax = COMMUNE LIFEBLOOM | ||
| | |detail = Through your service to the spirits of Dia'ruis, you may be granted a chance at renewal | ||
Through your service to the spirits of | when your body suffers heavy damage. Should you find yourself nearing death, life will blossom from | ||
body suffers heavy damage. Should you find yourself nearing death, life will blossom from within - | within - granting you restorative health over a short period of time and granting you one energy. | ||
granting you restorative health over a short period of time and granting you one energy | |||
Cooldown (when triggered): 180 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Equivalence}} | |||
{{ | {{Skill_detail | ||
| | |skill = Equivalence | ||
|description = Punish your victim for their aggression | |||
|syntax = COMMUNE EQUIVALENCE <target> | |syntax = COMMUNE EQUIVALENCE <target> | ||
| | |detail = Threshold of 4 energy. | ||
Consumes 2 energy. | Consumes 2 energy. | ||
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Equivalence now confers a negative effect as well, bestowing the justice affliction upon your | Equivalence now confers a negative effect as well, bestowing the justice affliction upon your | ||
hapless victim. This will be hidden from their view. | hapless victim. This will be hidden from their view. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Infest}} | |||
{{ | {{Skill_detail | ||
| | |skill = Infest | ||
|description = Plague your foe with a spiritual parasite | |||
|syntax = COMMUNE INFEST <target> | |syntax = COMMUNE INFEST <target> | ||
| | |detail = Threshold of 1 energy. | ||
Generates 1 energy. | Generates 1 energy. | ||
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The target is no longer infested immediately. Instead, the affliction is delayed until a few | The target is no longer infested immediately. Instead, the affliction is delayed until a few | ||
seconds after casting. | seconds after casting. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Effusion}} | |||
{{ | {{Skill_detail | ||
| | |skill = Effusion | ||
|description = Turn your life essence into a formidable weapon | |||
|syntax = COMMUNE EFFUSION <target> | |syntax = COMMUNE EFFUSION <target> | ||
| | |detail = Threshold of 1 energy. | ||
Drawing upon your own vital energy as a source of power, you can compel the life of another to be | Drawing upon your own vital energy as a source of power, you can compel the life of another to be | ||
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Boosted effect: | Boosted effect: | ||
On an ally, effusion will | On an ally, effusion will additionally cure them of a random affliction. Otherwise, it will stun | ||
instead. | the target instead. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Spines}} | |||
{{ | {{Skill_detail | ||
| | |skill = Spines | ||
|description = Conjure numerous diseased spines to blight your victim | |||
|syntax = COMMUNE SPINES <target> | |syntax = COMMUNE SPINES <target> | ||
| | |detail = Threshold of 1 energy. | ||
Generates 1 energy. | Generates 1 energy. | ||
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The target is no longer blighted immediately. Instead, the affliction is delayed until a few | The target is no longer blighted immediately. Instead, the affliction is delayed until a few | ||
seconds after casting. | seconds after casting. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Strangle}} | |||
{{ | {{Skill_detail | ||
| | |skill = Strangle | ||
|description = Choke the life from your helpless foe | |||
|syntax = COMMUNE STRANGLE <target> | |syntax = COMMUNE STRANGLE <target> | ||
| | |detail = Threshold of 3 energy. | ||
Consumes 1 energy. | Consumes 1 energy. | ||
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dramatically and induce some bleeding. | dramatically and induce some bleeding. | ||
Boosted effect: | |||
This will allow your vines to overcome the flame tattoo without being affected. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Quicken}} | |||
{{ | {{Skill_detail | ||
| | |skill = Quicken | ||
|description = Tap into the might of nature and speed your assault | |||
|syntax = COMMUNE QUICKEN <target> | |syntax = COMMUNE QUICKEN <target> | ||
| | |detail = Requires 5 energy. | ||
Consumes 5 energy. | Consumes 5 energy. | ||
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The defence will fade if you are not in the same room as your target for longer than ten seconds. | The defence will fade if you are not in the same room as your target for longer than ten seconds. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Naturaltide}} | |||
{{ | {{Skill_detail | ||
| | |skill = Naturaltide | ||
|syntax = COMMUNE NATURALTIDE <ability> | |description = The Rhythm flows within your being | ||
|syntax = COMMUNE NATURALTIDE <ability> COMMUNE RELEASE <target> | |||
|detail = Having mastered the forces of nature and the subtle energy that flows throughout the | |||
Having mastered the forces of nature and the subtle energy that flows throughout the Rhythm, you | Rhythm, you are now able to tap into this source of power and generate a tide to unleash upon your | ||
are now able to tap into this source of power and generate a tide to unleash upon your foe. | foe. | ||
First you must store an ability you wish to release. Once you have done so, you can then release it | First you must store an ability you wish to release. Once you have done so, you can then release it | ||
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deal half the damage and bleeding as normal. | deal half the damage and bleeding as normal. | ||
The following abilities may be stored within the tide of nature: | The following abilities may be stored within the tide of nature: | ||
Lightning, Vinelash, Scourge, Vitiate, Staticburst, Overload, Spines, and Infest. | Lightning, Vinelash, Scourge, Vitiate, Staticburst, Overload, Spines, and Infest. | ||
You may release an ability while off equilibrium, however there is still an equilibrium cost | You may release an ability while off equilibrium, however there is still an equilibrium cost | ||
attached in doing so. | attached in doing so. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
edits