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allowing them to bombard a foe with empowered strikes regardless of their energy state. Directing the ebb and | allowing them to bombard a foe with empowered strikes regardless of their energy state. Directing the ebb and | ||
flow of nature through manuevering their quarterstaff, a Shaman versed in Primality is a mighty foe indeed. | flow of nature through manuevering their quarterstaff, a Shaman versed in Primality is a mighty foe indeed. | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Quarterstaff | Inept | 0| Summon forth a quarterstaff from the forest | {{SkillTableRow |Quarterstaff |Inept |0 |Summon forth a quarterstaff from the forest. }} | ||
{{SkillTableRow |Communication |Inept |0 |Commune with the forces of nature. }} | |||
{{SkillTableRow |Communication | Inept | 0| Commune with the forces of nature. }} | {{SkillTableRow |Lightning |Inept |0 |Nature's blade, your will. }} | ||
{{SkillTableRow |Lightning | | {{SkillTableRow |Recall |Inept |0 |Call your quarterstaff back to you. }} | ||
{{SkillTableRow |Boosting | Apprentice | 50| Prepare some energy for your next attack. }} | {{SkillTableRow |Squall |Apprentice |25 |A short-lived squall that clears the air. }} | ||
{{SkillTableRow |Leafstorm | Capable | 0| Shred their defenses with razor-sharp leaves. }} | {{SkillTableRow |Boosting |Apprentice |50 |Prepare some energy for your next attack. }} | ||
{{SkillTableRow |Vinelash | Capable | 50| Whip your enemies with venomous vines. }} | {{SkillTableRow |Leafstorm |Capable |0 |Shred their defenses with razor-sharp leaves. }} | ||
{{SkillTableRow |Slam | Adept | 0| Batter their limbs with a barrage of natural fury. }} | {{SkillTableRow |Vinelash |Capable |50 |Whip your enemies with venomous vines. }} | ||
{{SkillTableRow |Vitiate | Adept | 33| An ancient curse that saps away their fortitude. }} | {{SkillTableRow |Slam |Adept |0 |Batter their limbs with a barrage of natural fury. }} | ||
{{SkillTableRow |Overload | Adept | 66| Leave your foes reeling by overloading their nerves. }} | {{SkillTableRow |Vitiate |Adept |33 |An ancient curse that saps away their fortitude. }} | ||
{{SkillTableRow |Discharge | Skilled | 0| Unleash a concentrated blast of sunlight. }} | {{SkillTableRow |Overload |Adept |66 |Leave your foes reeling by overloading their nerves. }} | ||
{{SkillTableRow |Scourge | Skilled | 50| Curse your enemy with a bane upon their vital energy. }} | {{SkillTableRow |Discharge |Skilled |0 |Unleash a concentrated blast of sunlight. }} | ||
{{SkillTableRow |Reclamation | Gifted | 0| Grant your foe a swift return to the Rhythm. }} | {{SkillTableRow |Scourge |Skilled |50 |Curse your enemy with a bane upon their vital energy. }} | ||
{{SkillTableRow |Stormbolt | Gifted | 50| Crush your target with a concussive bolt of lightning. }} | {{SkillTableRow |Reclamation |Gifted |0 |Grant your foe a swift return to the Rhythm. }} | ||
{{SkillTableRow |Sporulation | Expert | 0| Saturate your target in a cloud of poisonous spores. }} | {{SkillTableRow |Stormbolt |Gifted |50 |Crush your target with a concussive bolt of lightning. }} | ||
{{SkillTableRow |Chainlightning | Expert | 50| Shock multiple enemies with a cascade of electricity. }} | {{SkillTableRow |Sporulation |Expert |0 |Saturate your target in a cloud of poisonous spores. }} | ||
{{SkillTableRow |Staticburst | Virtuoso | 0| Assault your enemy with a continual shock. }} | {{SkillTableRow |Chainlightning |Expert |50 |Shock multiple enemies with a cascade of electricity. }} | ||
{{SkillTableRow |Lifebloom | Virtuoso | 33| Nature will rescue you when in mortal danger. }} | {{SkillTableRow |Cloudcall |Expert |75 |Call forth rain clouds across the sky. }} | ||
{{SkillTableRow |Equivalence | Virtuoso | 66| Punish your victim for their aggression. }} | {{SkillTableRow |Staticburst |Virtuoso |0 |Assault your enemy with a continual shock. }} | ||
{{SkillTableRow |Infest | Fabled | 0| Plague your foe with a spiritual parasite. }} | {{SkillTableRow |Lifebloom |Virtuoso |33 |Nature will rescue you when in mortal danger. }} | ||
{{SkillTableRow |Effusion | Fabled | 33| Turn your life essence into a formidable weapon. }} | {{SkillTableRow |Equivalence |Virtuoso |66 |Punish your victim for their aggression. }} | ||
{{SkillTableRow |Spines | Fabled | 66| Conjure numerous diseased spines to blight your victim. }} | {{SkillTableRow |Infest |Fabled |0 |Plague your foe with a spiritual parasite. }} | ||
{{SkillTableRow |Strangle | Mythical | 0| Choke the life from your helpless foe. }} | {{SkillTableRow |Effusion |Fabled |33 |Turn your life essence into a formidable weapon. }} | ||
{{SkillTableRow |Quicken | Mythical | 50| Tap into the might of nature and speed your assault. }} | {{SkillTableRow |Spines |Fabled |66 |Conjure numerous diseased spines to blight your victim. }} | ||
{{SkillTableRow |Naturaltide | Transcendent | 0| The Rhythm flows within your being. }} | {{SkillTableRow |Strangle |Mythical |0 |Choke the life from your helpless foe. }} | ||
{{SkillTableRow |Quicken |Mythical |50 |Tap into the might of nature and speed your assault. }} | |||
{{SkillTableRow |Naturaltide |Transcendent |0 |The Rhythm flows within your being. }} | |||
|} | |||
{{Anchor|Quarterstaff}} | |||
{{Skill_detail | |||
|skill = Quarterstaff | |||
|description = Summon forth a quarterstaff from the forest | |||
|syntax = COMMUNE QUARTERSTAFF | |||
|detail = While standing within a forest, you may call upon nature itself to lend you a powerful | |||
quarterstaff. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Communication}} | |||
{{Skill_detail | |||
|skill = Communication | |||
|description = Commune with the forces of nature | |||
|syntax = PRIMAL ENERGY | |||
|detail = You are capable of interacting with the primal forces of nature, shaping them into the | |||
weapons of life itself. You may have a maximum of 5 primal energy at any one time, and they will | |||
slowly fade over time without use. | |||
Most abilities will make use of your energy, however the effects are not always as obvious as it | |||
might seem. The below will provide a common guide for most abilities. | |||
Effects for the following keywords: | |||
Generate - Generates primal energy, adding it to your pool. | |||
Consume - Consumes primal energy, removing it from your pool. | |||
Threshold - Having less then the threshold lengthens equilibrium use. | |||
Requires - You must have equal to or more then the energy required. | |||
You will need to read each AB file in Primality for further information on how it will interact | |||
with your energy. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lightning}} | |||
{{Skill_detail | |||
|skill = Lightning | |||
|description = Nature's blade, your will | |||
|syntax = COMMUNE LIGHTNING <target> | |||
|detail = Generates 1 energy (except when boosted). | |||
You may draw upon the natural energy around you to conjure a fork of lightning to strike your foe. | |||
Boosted effect: | |||
Increases the damage dealt. If the target is not a denizen then the equilibrium time is reduced as | |||
well. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Recall}} | |||
{{Skill_detail | |||
|skill = Recall | |||
|description = Call your quarterstaff back to you | |||
|syntax = COMMUNE RECALL | |||
|detail = You may recall your quarterstaff to your hand, so long as it lies on your current | |||
continent. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Squall}} | |||
{{Skill_detail | |||
|skill = Squall | |||
|description = A short-lived squall that clears the air | |||
|syntax = COMMUNE SQUALL | |||
|detail = If there is fog within the atmosphere, you can generate a short-lived squall that'll blow | |||
the obscuring mist from the location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Boosting}} | |||
{{Skill_detail | |||
|skill = Boosting | |||
|description = Prepare some energy for your next attack | |||
|syntax = COMMUNE BOOST | |||
|detail = Requires 1 energy. | |||
Consumes 1 energy. | |||
You may draw upon your generated primal energy to empower the next commune ability you use, | |||
granting it an additional effect. This ability requires equilibrium but does not consume it. | |||
To see the effects of Boosting on a given ability, check that ability's AB file. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Leafstorm}} | |||
{{Skill_detail | |||
|skill = Leafstorm | |||
|description = Shred their defenses with razor-sharp leaves | |||
|syntax = COMMUNE LEAFSTORM <target> | |||
|detail = Threshold of 1 energy. | |||
If your opponent is protected by a magical shield, you can send a flurry of razor-sharp leaves at | |||
your target, shredding it into pieces. If they are not protected by a shield, then it will strip a | |||
random defence from them. | |||
Boosted effect: | |||
Additionally deals cutting-based damage and will make them bleed. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Vinelash}} | |||
{{Skill_detail | |||
|skill = Vinelash | |||
|description = Whip your enemies with venomous vines | |||
|syntax = COMMUNE VINELASH <target> [venom] | |||
|detail = Generates 1 energy (except when boosted). | |||
You may scourge your target with a mass of vines, causing cutting-based damage and delivering a | |||
single venom, as well as making them bleed. The bleeding and armour penetration is increased for | |||
each thorn upon the target. | |||
* If no venom is specified, it will deal the loki venom by default. | |||
* No rags of venom are needed in order to make use of the venom component. | |||
Boosted effect: | Boosted effect: | ||
The equilibrium recovery time is reduced. | |||
If you have at least 3 primal energy when striking with the boosted effect, vinelash will plunge | |||
thorns into the target. If they obtain 3 thorns in total, then it will give them haemophilia and be | |||
uncurable while 3 thorns remain. You may only embed a maximum of 3 thorns in your target. | |||
Thorns may be removed by attempting to PULL THORNS FROM BODY. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Slam}} | |||
{{Skill_detail | |||
|skill = Slam | |||
|description = Batter their limbs with a barrage of natural fury | |||
|syntax = | |||
|detail = Syntax: COMMUNE SLAM <target> [6-12 seconds] | |||
Threshold of 3 energy. | |||
Consumes 1 energy. | |||
This crude blast of sheer force will knock your target sprawling to the ground. | |||
| | Boosted effect: | ||
|syntax = | The effect is delayed by the amount of time specified and will additionally knock them off balance. | ||
| | If no time is specified, it will default to six seconds. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vitiate}} | |||
{{Skill_detail | |||
|skill = Vitiate | |||
|description = An ancient curse that saps away their fortitude | |||
|syntax = COMMUNE VITIATE <target> | |||
|detail = Threshold of 2 energy. | |||
Generates 1 energy. | |||
By channelling primal spiritual energy, you may invoke the curse of life's bane on a target, giving | |||
them the lifebane affliction. For a short time, the target will find that recovery by elixirs will | |||
be reduced, and non-natural healing will be reduced even more. | |||
Boosted effect: | |||
The impact of the curse will also cause plodding in your target. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Overload}} | |||
{{Skill_detail | |||
|skill = Overload | |||
|description = Leave your foes reeling by overloading their nerves | |||
|syntax = COMMUNE OVERLOAD <target> | |||
|detail = Threshold of 3 energy. | |||
Consumes 1 energy. | |||
This rapid burst of energy will overload your target's nerves, giving them both paresis and | |||
stupidity. A short time later, they'll be shocked for electrical damage if they still remain stupid. | |||
{{ | Boosted effect: | ||
| | Overload will fry their nerves even further, causing a short-lived blackout. | ||
|syntax = | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | |||
{{Anchor|Discharge}} | |||
{{Skill_detail | |||
|skill = Discharge | |||
|description = Unleash a concentrated blast of sunlight | |||
|syntax = COMMUNE DISCHARGE <target> <direction> | |||
|detail = Unleash a powerful blast of primal energy towards any target that is line-of-sight from | |||
your current location, dishing out fire-based damage. They must not be in the same location as you. | |||
Boosted effect: | |||
The damage will be increased and will set the target ablaze, as well as knocking them over. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Scourge}} | |||
{{Skill_detail | |||
|skill = Scourge | |||
|description = Curse your enemy with a bane upon their vital energy | |||
|syntax = COMMUNE SCOURGE <target> | |||
|detail = Threshold of 2 energy. | |||
Generates 1 energy (except when boosted). | |||
You may inflict the bane of vitality on your target, causing the consumption of curative pills or | |||
poultices to inflict the target with the loki venom half of the time. | |||
The vitalbane affliction will only fade after it has inflicted the target with loki at least two | |||
times, otherwise it will persist until it does so. | |||
{{ | Boosted effect: | ||
| | The impact of the bane will also cause idiocy in your victim. | ||
|syntax = | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | |||
{{Anchor|Reclamation}} | |||
{{Skill_detail | |||
|skill = Reclamation | |||
|description = Grant your foe a swift return to the Rhythm | |||
|syntax = COMMUNE RECLAMATION <target> | |||
|detail = Drawing upon the spirit of nature itself, you may commit a target to return to the primal | |||
flows of the Rhythm - sacrificing their body as a testament to the inevitable call of the Cycle. In | |||
order to achieve this, the target must be in a state of terror, afflicted by at least five phobias | |||
and suffering from dread of their own impending doom. The dread must originate from you. | |||
The following afflictions count as phobias: | |||
Fear, agoraphobia, claustrophobia, vertigo, loneliness, shyness, paranoia, or superstition. | |||
Once cast, the target becomes disabled and there is a short delay before they are slain. If they | |||
leave their current location through some form of means, then the ability will fail. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stormbolt}} | |||
{{Skill_detail | |||
|skill = Stormbolt | |||
|description = Crush your target with a concussive bolt of lightning | |||
|syntax = COMMUNE STORMBOLT <target> | |||
|detail = Threshold of 3 energy. | |||
Consumes 2 energy. | |||
This powerful blast of lightning will strike down your target from above, stunning your opponent | |||
and dealing heavy electric-based damage. | |||
Boosted effect: | |||
Instead of the above, a thunderstorm will appear above your target with three charges. Every so | |||
often, it will use one charge to release a blast of lightning and deal minor electric-based damage. | |||
If you strike them with the Primality-ability Lightning while the target is plagued by the | |||
thunderstorm, it will boost the damage of the skill, stun the target, and consume a charge from the | |||
thunderstorm. | |||
| | Please view AB PRIMALITY LIGHTNING for more information on this ability. | ||
|syntax = | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | |||
{{Anchor|Sporulation}} | |||
{{Skill_detail | |||
|skill = Sporulation | |||
|description = Saturate your target in a cloud of poisonous spores | |||
|syntax = COMMUNE SPORULATION <target> | |||
|detail = Threshold of 3 energy. | |||
By inundating your victim in a cloud of toxic spores, you may impair their mental capacity - | |||
causing confusion and impatience. | |||
Boosted effect: | Boosted effect: | ||
Your spores are much more toxic, causing hallucinations to your target without their knowledge. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Chainlightning}} | |||
{{Skill_detail | |||
|skill = Chainlightning | |||
|description = Shock multiple enemies with a cascade of electricity | |||
|syntax = COMMUNE CHAINLIGHTNING <target> | |||
|detail = Threshold of 3 energy. | |||
Consumes 2 energy. | |||
Your lightning will strike your target and bounce from them, jumping to an additional five random | |||
enemies within your location. This will deal electric-based damage to all six of them. | |||
{{ | Boosted effect: | ||
| | Those struck by the bounces will receive up to two random afflictions that are shared from the main | ||
|syntax = | target. The afflictions will be hidden from their knowledge. | ||
| | |cooldown = | ||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cloudcall}} | |||
{{Skill_detail | |||
|skill = Cloudcall | |||
|description = Call forth rain clouds across the sky | |||
|syntax = COMMUNE CLOUDCALL | |||
|detail = Call upon primal nature to accept a gift of elemental ice, and summon forth rain clouds | |||
across the sky while outside. This will cause the weather in your locale to rain for a short while, | |||
but only if the skies are already clear of phenomena. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Staticburst}} | |||
{{Skill_detail | |||
|skill = Staticburst | |||
|description = Assault your enemy with a continual shock | |||
|syntax = COMMUNE STATICBURST <target> | |||
|detail = Threshold of 3 energy. | |||
Consumes 1 energy. | |||
This surge of electric energy will not only harm your foe, but will inflict a random mental malady. | |||
As the charge accumulates, it will lash out at your foe once more. The afflictions mirroring, | |||
mental disruption, patterns and dread are excluded from static burst. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
Boosted effect: | |||
Staticburst will activate one additional time before fading and the afflictions will become masked. | |||
{{ | |cooldown = | ||
| | |target = | ||
|syntax = | |required = | ||
| | }} | ||
{{Anchor|Lifebloom}} | |||
{{Skill_detail | |||
|skill = Lifebloom | |||
|description = Nature will rescue you when in mortal danger | |||
|syntax = COMMUNE LIFEBLOOM | |||
|detail = Through your service to the spirits of Dia'ruis, you may be granted a chance at renewal | |||
when your body suffers heavy damage. Should you find yourself nearing death, life will blossom from | |||
within - granting you restorative health over a short period of time and granting you one energy. | |||
Cooldown (when triggered): 180 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Equivalence}} | |||
{{Skill_detail | |||
|skill = Equivalence | |||
|description = Punish your victim for their aggression | |||
|syntax = COMMUNE EQUIVALENCE <target> | |||
|detail = Threshold of 4 energy. | |||
Consumes 2 energy. | |||
Nature is swift to correct imbalances - through this ability, you may deal spirit damage equal to | |||
the amount of health you are missing. This attack may not exceed 40% of the target's maximum health. | |||
Boosted effect: | |||
Equivalence now confers a negative effect as well, bestowing the justice affliction upon your | |||
hapless victim. This will be hidden from their view. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Infest}} | |||
{{Skill_detail | |||
|skill = Infest | |||
|description = Plague your foe with a spiritual parasite | |||
|syntax = COMMUNE INFEST <target> | |||
|detail = Threshold of 1 energy. | |||
Generates 1 energy. | |||
One of the many maladies a Shaman may place on their victim includes a deadly parasitic infestation, | |||
that feasts upon the soul. The Shaman is then able to draw upon this curse, using the energy to | |||
empower their own efforts. When attacking an infested target, no primal energy will be consumed by | |||
abilities that use it. | |||
Boosted effect: | Boosted effect: | ||
The target is no longer infested immediately. Instead, the affliction is delayed until a few | |||
seconds after casting. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Effusion}} | |||
{{Skill_detail | |||
|skill = Effusion | |||
|description = Turn your life essence into a formidable weapon | |||
|syntax = COMMUNE EFFUSION <target> | |||
|detail = Threshold of 1 energy. | |||
Drawing upon your own vital energy as a source of power, you can compel the life of another to be | |||
altered accordingly. When used upon an ally, the effusion will mend their wounds. Used on any other | |||
target, the effusion will overwhelm their body - restoring their senses and inducing sensitivity. | |||
Boosted effect: | Boosted effect: | ||
On an ally, effusion will additionally cure them of a random affliction. Otherwise, it will stun | |||
the target instead. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | }} | ||
{{Anchor|Spines}} | |||
{{Skill_detail | |||
|skill = Spines | |||
|description = Conjure numerous diseased spines to blight your victim | |||
| | |||
{{ | |||
| | |||
{{ | |||
| | |||
|description = | |||
|syntax = COMMUNE SPINES <target> | |syntax = COMMUNE SPINES <target> | ||
| | |detail = Threshold of 1 energy. | ||
Generates 1 energy | Generates 1 energy. | ||
The malady of blight is a powerful | The malady of blight is a powerful curse - one that may be condensed into a number of sharp spines | ||
and released your foe. Infecting your target with a spiritual blight will harm their body with | |||
poison when they move to a new location. | |||
Boosted effect: | Boosted effect: | ||
The target is no longer blighted immediately. Instead, the affliction is delayed until a few | |||
seconds after casting. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Strangle}} | |||
{{Skill_detail | |||
|skill = Strangle | |||
|description = Choke the life from your helpless foe | |||
|syntax = COMMUNE STRANGLE <target> | |||
|detail = Threshold of 3 energy. | |||
Consumes 1 energy. | |||
You may choke a prone target with barbed vines, causing persistent asphyxiation-based damage until | |||
they writhe out of it. Thorns left behind by the boosted Vinelash ability will increase the damage | |||
dramatically and induce some bleeding. | |||
Boosted effect: | |||
| | This will allow your vines to overcome the flame tattoo without being affected. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | |||
{{Anchor|Quicken}} | |||
{{Skill_detail | |||
|skill = Quicken | |||
{{ | |description = Tap into the might of nature and speed your assault | ||
| | |syntax = COMMUNE QUICKEN <target> | ||
|syntax = | |detail = Requires 5 energy. | ||
| | Consumes 5 energy. | ||
Nature will speed your assault, causing the next three Primality abilities used against the specified target to incur their boosted effects and be cast as if at maximum energy. Activating | Nature will speed your assault, causing the next three Primality abilities used against the | ||
specified target to incur their boosted effects and be cast as if at maximum energy. Activating | |||
this will consume all your primal energy, and you will not be able to gain primal energy while it | |||
is in use. | |||
The defence will fade if you are not in the same room as your target for longer than ten seconds.}} | The defence will fade if you are not in the same room as your target for longer than ten seconds. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Naturaltide}} | |||
{{Skill_detail | |||
|skill = Naturaltide | |||
|description = The Rhythm flows within your being | |||
|syntax = COMMUNE NATURALTIDE <ability> COMMUNE RELEASE <target> | |||
|detail = Having mastered the forces of nature and the subtle energy that flows throughout the | |||
Rhythm, you are now able to tap into this source of power and generate a tide to unleash upon your | |||
foe. | |||
First you must store an ability you wish to release. Once you have done so, you can then release it | |||
upon a target for one time only, before needing to store an ability again. Released abilities will | |||
deal half the damage and bleeding as normal. | |||
The following abilities may be stored within the tide of nature: | |||
Lightning, Vinelash, Scourge, Vitiate, Staticburst, Overload, Spines, and Infest. | |||
You may release an ability while off equilibrium, however there is still an equilibrium cost | |||
attached in doing so. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits