Difference between revisions of "Naturalism (skill)"

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The service of a [[Shaman (class)|Shaman as a guardian of Nature is manifest directly in the skill of '''Naturalism'''. Expanding the role the [[Druids]] once served, the transition to Shaman also expanded their arsenal considerably, allowing the Shaman greater control over the forces of Nature itself rather than a subset of its physical presence.
By studying Naturalism, a Shaman first learns to navigate through their domain, gaining a degree of aid from the forests of [[Sapience]] and allowing them swift and safe passage. The Shaman also retains a haven of their choice in the form of a grove - a single location where the Shaman is master of their surroundings, a testament to the art of the Druid, and a home to center their studies. Within this location, the Shaman may shun all visitors, travel rapidly to other groves and even enhance the growth of nature, invigorating not only the plants within but all they claim as allies.
Perhaps the most powerful tool within Naturalism is the ability to manifest wild, tangling overgrowth anywhere sunlight may reach. While simply a mess of plants at first glance, overgrowth acts as an extension of the Shaman's might, directly controlled by mere will. A Shaman may spread the overgrowth as they please, even sprouting fresh life at their heel, and control it as if they stood beside it. Through this growth, a Shaman may pull their enemies from where they stand, animate the plantlife around them into a savage weapon, generate impassable barriers of vines and thorns and even invigorate all allies who stand within their domain.
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Elevate | Novice | 50| 50%  Novice }}
{{SkillTableRow |Elevate |Novice |50 |Ascend into the treetops with ease. }}
{{SkillTableRow |Emergence | Skilled | 0| 0%    Skilled }}
{{SkillTableRow |Emergence |Skilled |0 |Purge the taint of the Earthen. }}
{{SkillTableRow |Blending | Gifted | 33| 33%  Gifted }}
{{SkillTableRow |Blending |Gifted |33 |Fade away into the forest's shadow. }}
{{SkillTableRow |Thorncoat | Expert | 50| 50%  Expert }}
{{SkillTableRow |Thorncoat |Expert |50 |A coat of vile thorns to punish your foes. }}
{{SkillTableRow |Panacea | Virtuoso | 33| 33%  Virtuoso }}
{{SkillTableRow |Panacea |Virtuoso |33 |Purify your body of ailments and maladies. }}
{{SkillTableRow |Rejuvenate | Fabled | 33| 33%  Fabled }}
{{SkillTableRow |Rejuvenate |Fabled |33 |Heal the land that has been blighted. }}
{{SkillTableRow |Forestbrand | Mythical | 66| 66%  Mythical }}
{{SkillTableRow |Malevolence |Mythical |66 |Brand the foes of nature. }}
 
|}
{{SkillHeader}}
{{SkillHeader}}
You have the following grove abilities:
====Grove Abilities====
{{SkillTableRow |Sever | Inept | 0| 0%    Inept }}
{{SkillTableRow |Perceive |Inept |0 |Notice the presence of a Shamanic grove. }}
{{SkillTableRow |Perceive | Inept | 0| 0%    Inept }}
{{SkillTableRow |Imprint |Inept |0 |Place your mark and bring forth a grove. }}
{{SkillTableRow |Imprint | Inept | 0| 0%    Inept }}
{{SkillTableRow |Sever |Inept |0 |Destroy the bond between you and your grove. }}
{{SkillTableRow |Look | Apprentice | 0| 0%    Apprentice }}
{{SkillTableRow |Look |Apprentice |0 |Use your grove to gaze upon another. }}
{{SkillTableRow |Cage | Apprentice | 33| 33%  Apprentice }}
{{SkillTableRow |Cage |Apprentice |33 |Prevent all entry to and from your abode. }}
{{SkillTableRow |Whisper | Apprentice | 66| 66%  Apprentice }}
{{SkillTableRow |Whisper |Apprentice |66 |Speak through the trees themselves. }}
{{SkillTableRow |Eyes | Capable | 0| 0%    Capable }}
{{SkillTableRow |Eyes |Capable |0 |Discern the presence of any within the forest. }}
{{SkillTableRow |Fertility | Capable | 33| 33%  Capable }}
{{SkillTableRow |Fertility |Capable |33 |Speed the growth of plants temporarily. }}
{{SkillTableRow |Return | Adept | 0| 0%    Adept }}
{{SkillTableRow |Return |Adept |0 |Quickly return home to your grove. }}
{{SkillTableRow |Everbloom | Adept | 33| 33%  Adept }}
{{SkillTableRow |Everbloom |Adept |33 |Invigorate body and mind with ephemeral blossoms. }}
{{SkillTableRow |Linking | Fabled | 0| 0%    Fabled }}
{{SkillTableRow |GroveFlow |Skilled |15 |Travel through Grove links. }}
 
{{SkillTableRow |Linking |Fabled |0 |Form a permanent connection between groves. }}
{{SkillTableRow |Annihilation |Transcendent |0 |Destroy everything in one fatal blast. }}
|}
{{SkillHeader}}
{{SkillHeader}}
You have the following overgrowth abilities:
====Overgrowth Abilities====
{{SkillTableRow |Overgrowth | Novice | 0| 0%    Novice }}
{{SkillTableRow |Release |Novice |0 |Return the surge to the depths of Dia'ruis. }}
{{SkillTableRow |Release | Novice | 0| 0%    Novice }}
{{SkillTableRow |Overgrowth |Novice |0 |The surge of Dia'ruis itself. }}
{{SkillTableRow |Canopy | Capable | 66| 66%  Capable }}
{{SkillTableRow |Trespassers |Capable |33 |View those who intrude upon your overgrowths. }}
{{SkillTableRow |Roots | Adept | 66| 66%  Adept }}
{{SkillTableRow |Canopy |Capable |66 |Occlude the skies with dense overgrowth. }}
{{SkillTableRow |Screen | Skilled | 33| 33%  Skilled }}
{{SkillTableRow |Roots |Adept |66 |Hold yourself steady amongst plantlife. }}
{{SkillTableRow |Whispers | Skilled | 66| 66%  Skilled }}
{{SkillTableRow |Screen |Skilled |33 |Deflect telepathic efforts within your growth. }}
{{SkillTableRow |Flow | Gifted | 0| 0%    Gifted }}
{{SkillTableRow |Thornwall |Skilled |50 |A hindering wall of thorns. }}
{{SkillTableRow |Pulling | Gifted | 66| 66%  Gifted }}
{{SkillTableRow |Whispers |Skilled |66 |Sense the movement of any within your domain. }}
{{SkillTableRow |Hinder | Expert | 0| 0%    Expert }}
{{SkillTableRow |Flow |Gifted |0 |Travel across overgrowth to your target. }}
{{SkillTableRow |Animation | Virtuoso | 0| 0%    Virtuoso }}
{{SkillTableRow |Pulling |Gifted |66 |Draw a nearby foe to your location. }}
{{SkillTableRow |Surge | Virtuoso | 66| 66%  Virtuoso }}
{{SkillTableRow |Hinder |Expert |0 |Summon gripping vines to prevent trespass. }}
{{SkillTableRow |Displacement | Fabled | 66| 66%  Fabled }}
{{SkillTableRow |Animation |Virtuoso |0 |Lash out at any hostile entities in your domain. }}
{{SkillTableRow |Consumption | Mythical | 0| 0%    Mythical }}
{{SkillTableRow |Surge |Virtuoso |66 |Send forth a rapidly growing burst of plant life. }}
{{SkillTableRow |Barrier | Mythical | 33| 33%  Mythical }}
{{SkillTableRow |Renewal |Fabled |25 |Spread healing energy through your overgrowth. }}
{{SkillTableRow |Greenfoot | Transcendent | 0| 0%    Transcendent }}
{{SkillTableRow |Displacement |Fabled |66 |Swap places with another within your overgrowth. }}
 
{{SkillTableRow |Consumption |Mythical |0 |Consume your overgrowth to empower your energy. }}
 
{{SkillTableRow |Barrier |Mythical |33 |Cast a protective shield upon an ally. }}
 
{{SkillTableRow |Greenfoot |Transcendent |0 |Travel across the land with growth at your heels. }}
{{AB
|}
|skillname = Elevate
{{Anchor|Elevate}}
|syntax = NATURE ELEVATE  
{{Skill_detail
|description = A skilled Druid need not bother to climb trees - should they wish to ascend to the canopy, nature will simply lift them. }}  
|skill = Elevate
 
|description = Ascend into the treetops with ease
{{AB
|syntax = NATURE ELEVATE
|skillname = Emergence
|detail = A skilled Shaman need not bother to climb trees - should they wish to ascend to the  
|syntax = NATURE EMERGENCE  
canopy, you can command nature to simply lift you. You can ignore disabling effects such as paresis
|description = Should you find yourself standing within the sand of a Teradrim, you may beckon nature to return to your location, eliminating any trace of taint. }}  
due to nature doing the lifting for you.
 
|cooldown =
{{AB
|target =
|skillname = Blending
|required =
|syntax = NATURE BLEND  
}}
|description = Being well-versed in the eminence of nature, you may simply step into the foliage to hide yourself. You will only be able to find adequate cover when standing within a forest. }}  
{{Anchor|Emergence}}
{{Skill_detail
|skill = Emergence
|description = Purge the taint of the Earthen
|syntax = NATURE EMERGENCE
|detail = Should you find yourself standing within someone else's domain, you may beckon the
natural state of nature to emerge forth, banishing all domains except for your own. If one of the
domain's controller resides in your location, there will be a slight delay to this ability.
|cooldown =
|target =
|required =
}}
{{Anchor|Blending}}
{{Skill_detail
|skill = Blending
|description = Fade away into the forest's shadow
|syntax = NATURE BLEND
|detail = Being well-versed in the eminence of nature, you may simply step into the foliage to hide  
yourself. You will only be able to find adequate cover when standing within a forest.
|cooldown =
|target =
|required =
}}
{{Anchor|Thorncoat}}
{{Skill_detail
|skill = Thorncoat
|description = A coat of vile thorns to punish your foes
|syntax = NATURE THORNCOAT [target]
|detail = Engulf yourself or a friend in an armour of thorns for a limited time. Not only will you
protect them from a significant portion of physical damage, but the mitigated damage will be
returned to their attacker.


{{AB
There is also a 33% chance that your coat of thorns will give the loki venom to the attacker,
|skillname = Thorncoat
although this venom is not hidden like usual.
|syntax = NATURE THORNCOAT <target>
|description = By engulfing your target in an armor of thorns, not only will you protect them from a significant portion of physical damage, but mitigated damage will be returned to their attacker. This ability lasts a short time and may only be summoned periodically. }} 


{{AB
|cooldown = 20 seconds
|skillname = Panacea
|target = Players only
|syntax = NATURE PANACEA  
|required =
|description = While standing within any forest or overgrown location, you may call upon the Cycle itself to remedy up to two maladies that afflict you. }} 
}}
{{Anchor|Panacea}}
{{Skill_detail
|skill = Panacea
|description = Purify your body of ailments and maladies
|syntax = NATURE PANACEA
|detail = You may call upon the Cycle itself to remedy a single malady that afflicts you.


{{AB
If you stand within a forest or overgrown location, this is increased to two afflictions. Nature
|skillname = Rejuvenate
will only heal an extra affliction every 35 seconds, even if you use this skill again.
|syntax = NATURE REJUVENATE
|description = You may restore the state of a natural location that has been exterminated by a necromancer's magics through this simple incantation. }} 


{{AB
This ability is not usable while you suffer from paresis or paralysis.
|skillname = Forestbrand
|syntax = NATURE FORESTBRAND <target>
|description = You may declare your foe to be an enemy of nature itself, causing the forests around them to lash out and strike until they flee the area. You may only brand one target at a time, and may only do so periodically. }} 


|cooldown = 20 seconds
|target =
|required =
}}
{{Anchor|Rejuvenate}}
{{Skill_detail
|skill = Rejuvenate
|description = Heal the land that has been blighted
|syntax = NATURE REJUVENATE
|detail = Requires elemental ice.


You have the following grove abilities:
You may restore the state of an environmental location that has been transformed for an ability
through this simple incantation. It will cost 10 ice if it has been exterminated by a Necromancer,
otherwise it is simply 1 ice to do so.
|cooldown =
|target =
|required =
}}
{{Anchor|Malevolence}}
{{Skill_detail
|skill = Malevolence
|description = Brand the foes of nature
|syntax = NATURE MALEVOLENCE <target>
|detail = You may declare your foe to be an enemy of nature itself, placing a curse upon them that
will destroy magical shields while they linger within a forest or overgrowth location. It will
additionally increase the damage dealt by natural weather.


{{AB
Only one target may be cursed at a time and it will have little effect if you are in the same
|skillname = Sever
location as the target. The effect will fade if they no longer stand within a location with
|syntax = GROVE SEVER  
overgrowth or a forest.
|description = Sever the bond you share with your Grove. }}  
|cooldown =
|target =
|required =
}}
{{Anchor|Perceive}}
{{Skill_detail
|skill = Perceive
|description = Notice the presence of a Shamanic grove
|syntax = PERCEIVE
|detail = Discern whether a location has been marked as the property of another in some fashion.
|cooldown =
|target =
|required =
}}
{{Anchor|Imprint}}
{{Skill_detail
|skill = Imprint
|description = Place your mark and bring forth a grove
|syntax = GROVE IMPRINT
|detail = Bond with the forests in your location, making it your personal Grove. You may not form a
Grove in a location someone else has.
|cooldown =
|target =
|required =
}}
{{Anchor|Sever}}
{{Skill_detail
|skill = Sever
|description = Destroy the bond between you and your grove
|syntax = GROVE SEVER
|detail = Sever the bond you share with your Grove, allowing you imprint a new one elsewhere. There
is a short delay until it is fully severed.
|cooldown =
|target =
|required =
}}
{{Anchor|Look}}
{{Skill_detail
|skill = Look
|description = Use your grove to gaze upon another
|syntax = GROVE LOOK <target>
|detail = Draw upon the bond with your Grove to take a glimpse through the forest at someone
standing within one.
|cooldown =
|target =
|required =
}}
{{Anchor|Cage}}
{{Skill_detail
|skill = Cage
|description = Prevent all entry to and from your abode
|syntax = GROVE CAGE        GROVE UNCAGE
|detail = Cage off entry and exit from your Grove, preventing people from moving through it for a
temporary period of time, or until you release it. Additionally, the thick foliage will prevent
many line of sight abilities while you remain within your Grove.
|cooldown =
|target =
|required =
}}
{{Anchor|Whisper}}
{{Skill_detail
|skill = Whisper
|description = Speak through the trees themselves
|syntax = GROVE WHISPER <target> <message>
|detail = Whisper through the trees to anybody standing in the forest. They will not know who is
speaking to them.
|cooldown =
|target =
|required =
}}
{{Anchor|Eyes}}
{{Skill_detail
|skill = Eyes
|description = Discern the presence of any within the forest
|syntax = GROVE EYES
|detail = Detect the presence and whereabouts of all people who stand within a forested location.
|cooldown =
|target =
|required =
}}
{{Anchor|Fertility}}
{{Skill_detail
|skill = Fertility
|description = Speed the growth of plants temporarily
|syntax = GROVE FERTILITY
|detail = At your behest, you may make a variety of wild flowers grow instantly within your Grove,
which you can then use.


{{AB
|skillname = Perceive
|syntax = PERCEIVE
|description = Discern whether a location has been marked as the property of another in some fashion. }} 


{{AB
|cooldown = Until a new Aetolian month
|skillname = Imprint
|target =
|syntax = GROVE IMPRINT
|required =
|description = Bond with the forest around, making the room your Grove. }} 
}}
{{Anchor|Return}}
{{Skill_detail
|skill = Return
|description = Quickly return home to your grove
|syntax = GROVE RETURN
|detail = Return to your Grove from any forested location after a short delay. This is a channelled
action and will require your full attention until completion.
|cooldown =
|target =
|required =
}}
{{Anchor|Everbloom}}
{{Skill_detail
|skill = Everbloom
|description = Invigorate body and mind with ephemeral blossoms
|syntax = GROVE EVERBLOOM
|detail = Draws upon the latent energy of your Grove to create a radiant garden that lasts for one
quarter of an Aetolian day. This garden will grant increased willpower and endurance regeneration
for everybody within your Grove.


{{AB
|cooldown = 4 hours
|skillname = Look
|target =
|syntax = GROVE LOOK <target>  
|required =
|description = Draw upon the bond with your Grove to take a glimpse through the forest at a target standing within one. }} 
}}
{{Anchor|GroveFlow}}
{{Skill_detail
|skill = GroveFlow
|description = Travel through Grove links
|syntax = GROVE FLOW
|detail = Travel through between two Groves that are linked together. Refer to AB NATURALISM
LINKING for more information on how the link is formed.
|cooldown =
|target =  
|required =
}}
{{Anchor|Linking}}
{{Skill_detail
|skill = Linking
|description = Form a permanent connection between groves
|syntax = GROVE LINK <target>
|detail = Create a unidirectional spiritual pathway from your Grove to the Grove of one who
considers you an ally. Once linked, any Shaman can use Groveflow in your Grove to end up at the
linked Grove.
|cooldown =
|target =
|required =
}}
{{Anchor|Annihilation}}
{{Skill_detail
|skill = Annihilation
|description = Destroy everything in one fatal blast
|syntax = GROVE ANNIHILATION
|detail = At the cost of your Grove and the surrounding plantlife, you can completely destroy all
within your location in a single devastating wave of power that will deal an incredibly large
amount of spirit damage. In order to perform this action, you must be still for a short period as
the power is drawn forth from your Grove.


{{AB
Once the deed is done, the forests will reject your touch and prevent you from imprinting a new
|skillname = Cage
Grove for at least one full season.
|syntax = GROVE CAGE
GROVE UNCAGE
|description = Cage off entry and exit from your Grove, preventing people from moving normally through it, and stopping most projectiles. }} 


{{AB
Cooldown (Imprint): Until a new Aetolian season
|skillname = Whisper
|cooldown =
|syntax = GROVE WHISPER <target> <message>
|target =
|description = Whisper through the trees to anybody standing in the forest. }} 
|required =
}}
{{Anchor|Release}}
{{Skill_detail
|skill = Release
|description = Return the surge to the depths of Dia'ruis
|syntax = NATURE RELEASE [HERE]
|detail = In a single command, you may force all overgrown locations you control to recede at once.
Overgrowth you are standing in will not be affected, unless you supply the HERE argument which will
then only affect your current room.


{{AB
|cooldown =
|skillname = Eyes
|target =
|syntax = GROVE EYES
|required =
|description = Detect the presence and whereabouts of all people who stand within a forested location.  
}}
|description = 
{{Anchor|Overgrowth}}
{{Skill_detail
|skill = Overgrowth
|description = The surge of Dia'ruis itself
|syntax = NATURE OVERGROWTH        NATURE OVERGROWTH LIST
|detail = While standing outdoors in a non-urban environment, you can empower the force of nature,
causing plants to overgrow and encompass your surroundings. An overgrown location will allow
numerous abilities to be used, many of them remotely.


{{AB
Leaving an overgrown location will not cause the growth to recede, though each overgrowth beyond
|skillname = Fertility
the first will place a toll on your willpower.
|syntax = GROVE FERTILITY
|cooldown =
|description = For a short time, increase the rate of growth for plants within your Grove. }}  
|target =
|required =
}}
{{Anchor|Trespassers}}
{{Skill_detail
|skill = Trespassers
|description = View those who intrude upon your overgrowths
|syntax = NATURE TRESPASSERS
|detail = List all those who currently step upon your overgrowth, along with their location.
|cooldown =
|target =
|required =
}}
{{Anchor|Canopy}}
{{Skill_detail
|skill = Canopy
|description = Occlude the skies with dense overgrowth
|syntax = NATURE CANOPY
|detail = Requires an overgrown location.


{{AB
By causing the plant growth around you to condense into a barrier over the sky, you can prevent
|skillname = Return
those in your location from using flight as an escape option.
|syntax = GROVE RETURN
|cooldown =
|description = Return to your Grove from any forested location, after a short delay. }} 
|target =
|required =
}}
{{Anchor|Roots}}
{{Skill_detail
|skill = Roots
|description = Hold yourself steady amongst plantlife
|syntax = NATURE ROOTS
|detail = Requires an overgrown location.


{{AB
Call forth roots from your overgrowth to secure you to the ground, making you heavier and harder to
|skillname = Everbloom
move, much like the density defence.
|syntax = GROVE EVERBLOOM
|cooldown =
|description = Draws upon the latent energy of your Grove to create a radiant garden that lasts for one Aetolian day. This garden will grant increased willpower and endurance regeneration for everybody within your Grove. This ability is taxing upon your Grove and can only be cast once every four Aetolian days.  
|target =
|required =
}}
{{Anchor|Screen}}
{{Skill_detail
|skill = Screen
|description = Deflect telepathic efforts within your growth
|syntax = NATURE SCREEN
|detail = Requires an overgrown location.


{{AB
While standing within the presence of your overgrowth, you may command the life around you to form
|skillname = Linking
a barrier - one capable of introducing disruptive static into the mind of a telepath when they
|syntax = GROVE LINK <target>
attempt to pierce its veil. This will increase the length of time it takes for a telepath to obtain
GROVE FLOW
a mind lock upon those in your location. You may only support one screen at a time.
|description = Create a unidirectional spiritual pathway from your Grove to the Grove of one who considers you an ally. Once linked, any Druid can GROVE FLOW in your Grove to end up at the linked Grove. }} 
|cooldown =
|target =
|required =
}}
{{Anchor|Thornwall}}
{{Skill_detail
|skill = Thornwall
|description = A hindering wall of thorns
|syntax = NATURE THORNWALL
|detail = Requires an overgrown location.


Create a wall of hindering thorns across all exits. Any who pass through it will be scratched by
the thorns, causing them to bleed and delivering the venom loki.


You have the following overgrowth abilities:
The thornwall will wither away faster if there is no overgrowth in the room and/or you do not
remain with it.
|cooldown =
|target =
|required =
}}
{{Anchor|Whispers}}
{{Skill_detail
|skill = Whispers
|description = Sense the movement of any within your domain
|syntax = NATURE WHISPERS <ON/OFF>
|detail = At a significant drain to your willpower, track all movement in and adjacent to your all
your overgrowth.


{{AB
|cooldown =
|skillname = Overgrowth
|target =
|syntax = NATURE OVERGROWTH
|required =
|description = While standing outdoors in a non-urban environment, you can empower the force of nature, causing plants to overgrow and encompass your surroundings. An overgrown location will allow numerous abilities to be used, many of them remotely.
}}
Leaving an overgrown location will not cause the growth to recede, though each overgrowth will place a toll on your willpower. }} 
{{Anchor|Flow}}
{{Skill_detail
|skill = Flow
|description = Travel across overgrowth to your target
|syntax = NATURE FLOW <target>
|detail = Requires an overgrown location.


{{AB
While standing within your overgrowth, you may instantly travel to anyone else within your domain.
|skillname = Release
|cooldown =
|syntax = NATURE RELEASE [HERE]
|target =
|description = In a single command, you may force all overgrown locations you control to recede at once. Overgrowth you are standing in will not be affected, unless you supply the HERE argument which will then only affect your current room. }} 
|required =
}}
{{Anchor|Pulling}}
{{Skill_detail
|skill = Pulling
|description = Draw a nearby foe to your location
|syntax = NATURE PULL <target>
|detail = Requires an overgrown location.


{{AB
Vines will lash out from the overgrowth in your current room, attempting to pull in a target from  
|skillname = Canopy
an adjacent room. If they are within line-of-sight, you can try to pull them providing they stand
|syntax = NATURE CANOPY
within your overgrowth.
|description = By causing the plant growth around you to condense into a barrier from the sky, you may turn your surroundings into an indoor location. }} 


{{AB
While it can be prevented by the density defence, if they are marked by your malevolence then the
|skillname = Roots
vines will have the strength to overcome it.
|syntax = NATURE ROOTS
|description = Call forth roots from your Overgrowth to secure you to the ground, making it difficult for others to forcibly move you. }} 


{{AB
|cooldown =
|skillname = Screen
|target =
|syntax = NATURE SCREEN
|required =
|description = While standing within the presence of your overgrowth, you may command the life around you to form a disrupting barrier - one capable of deflecting telepathic attacks directed at you or your allies. The screen will fade shortly after you depart the room it was raised. }} 
}}
{{Anchor|Hinder}}
{{Skill_detail
|skill = Hinder
|description = Summon gripping vines to prevent trespass
|syntax = NATURE HINDER
|detail = Requires an overgrown location.


{{AB
With a single command, you can force the plantlife around you to grow rapidly and snake around the
|skillname = Whispers
legs of those within your presence - indiscriminately hindering all movement including your own.
|syntax = NATURE WHISPERS <ON|OFF>
|cooldown =
|description = At a significant drain to your willpower, track all movement in and adjacent to your overgrowths. }} 
|target =
|required =
}}
{{Anchor|Animation}}
{{Skill_detail
|skill = Animation
|description = Lash out at any hostile entities in your domain
|syntax = NATURE ANIMATION
|detail = Requires an overgrown location.


{{AB
Any enemy standing within overgrowth in your current area will be struck by a thorny stalk that
|skillname = Flow
will deal cutting-based damage and inflict them with the loki venom.
|syntax = NATURE FLOW <target>  
|cooldown =
|description = While standing within your overgrowth, you may instantly travel to anyone else within your domain. }} 
|target =
|required =
}}
{{Anchor|Surge}}
{{Skill_detail
|skill = Surge
|description = Send forth a rapidly growing burst of plant life
|syntax = NATURE SURGE <target>
|detail = Requires an overgrown location.


{{AB
While standing within your overgrowth, you may direct the overgrowth around you to surge toward a
|skillname = Pulling
target - moving it rapidly through every room between you and your target. This may only be
|syntax = NATURE PULL <target>
performed within the same area, and only within a limited range.
|description = Vines will lash out from the Overgrowth in your current room, attempting to pull in a target from an adjacent room. }} 
|cooldown =
|target =
|required =
}}
{{Anchor|Renewal}}
{{Skill_detail
|skill = Renewal
|description = Spread healing energy through your overgrowth
|syntax = NATURE RENEWAL
|detail = Requires an overgrown location.


{{AB
Spread healing energy over your overgrowths in the local area, slowly healing your allies standing
|skillname = Hinder
within your overgrowth for the next few seconds.
|syntax = NATURE HINDER
|cooldown =
|description = With a single command, you can force the plantlife around you to grow rapidly and snake around the legs of those within your presence - indiscriminately hindering their movement. This effect will only be maintained so long as you stand within the room. }} 
|target =
|required =
}}
{{Anchor|Displacement}}
{{Skill_detail
|skill = Displacement
|description = Swap places with another within your overgrowth
|syntax = NATURE DISPLACEMENT <target>
|detail = Requires an overgrown location.


{{AB
While standing within your overgrowth, you may instantly swap locations with anybody else that
|skillname = Animation
stands within your domain.
|syntax = NATURE ANIMATION
|cooldown =
|description = All of your Overgrowths in the current area will strike out at any enemies standing within them, causing damage and inflicting a random venom. }} 
|target =
|required =
}}
{{Anchor|Consumption}}
{{Skill_detail
|skill = Consumption
|description = Consume your overgrowth to empower your energy
|syntax = NATURE CONSUMPTION
|detail = Requires an overgrown location.


{{AB
Instantly consume your overgrowth in thie location. Doing so will generate 3 primal energy for use
|skillname = Surge
with Primality.
|syntax = NATURE SURGE <target>
|description = While standing within your overgrowth, you may direct the overgrowth around you to surge to a target - moving it rapidly through every room between you and your target. This may only be performed within the same area, and only within a limited range. }} 


{{AB
Greenfoot will not cause the overgrowth to reappear after consumption, you must move first.
|skillname = Displacement
|syntax = NATURE DISPLACEMENT <target>
|description = While standing within your Overgrowth, you may instantly swap locations with anybody else that stands within your domain. }}


{{AB
|cooldown = 30 seconds
|skillname = Consumption
|target =
|syntax = NATURE CONSUMPTION
|required =
|description = Instantly consume the room's overgrowth effect, even if it isn't yours. Will grant you three units of energy for Primality. }} 
}}
{{Anchor|Barrier}}
{{Skill_detail
|skill = Barrier
|description = Cast a protective shield upon an ally
|syntax = NATURE BARRIER <target>
|detail = Usable from overgrowth or a forest room. This will summon both a magical shield and a
prismatic barrier around any target, excluding yourself, in the local area who also stands within
an overgrowth or a forest.


{{AB
|cooldown =
|skillname = Barrier
|target =
|syntax = NATURE BARRIER <target>  
|required =
|description = Usable from Overgrowth or a forest room. This will summon a shield around any target in the local area who also stands within an overgrowth or a forest. }} 
}}
{{Anchor|Greenfoot}}
{{Skill_detail
|skill = Greenfoot
|description = Travel across the land with growth at your heels
|syntax = NATURE GREENFOOT <ON/OFF>
|detail = With a heavy toll to willpower, an overgrowth will spread out from your very feet after
moving to a new location, should you linger there. This overgrowth will recede again once you leave
the location.


{{AB
|cooldown =  
|skillname = Greenfoot
|target =  
|syntax = NATURE GREENFOOT <ON|OFF>
|required =  
|description = With a heavy toll to willpower, an Overgrowth will spread out from your very feet should you linger within a location. This Overgrowth will recede again should you move.}}
}}
288

edits