Difference between revisions of "Cultivation (skill)"

From AetoliaWiki
Jump to navigation Jump to search
 
Line 265: Line 265:


When fomented within another, it will cause dizziness, then faintness, epilepsy, and lastly shyness.
When fomented within another, it will cause dizziness, then faintness, epilepsy, and lastly shyness.
This order is sequential, depending on what afflictions the opponent already has.
This order is sequential, depending on what afflictions the opponent already has.
|cooldown =  
|cooldown =  
|target =  
|target =  

Latest revision as of 18:25, 25 September 2024

Skill Rank Percent Description
Foment Inept 0 % Give rise to emotion and sensation.
ScryingStone Inept 0 % Form a seeing stone with your psychic power.
Bud Novice 0 % A symbol of serenity.
Foster Capable 0 % Foster primal emanations within your lotus bud.
Intrusion Adept 50 % Sow intrusive thought within the psyche.
Cordon Gifted 0 % Render your lotus untouchable.
Vine Expert 25 % Flourish upon the spirit's vine.
Subtlety Virtuoso 40 % Mask your mental intrusions.
Recrudescence Fabled 0 % Racing, repetitious thought.
Etch Fabled 60 % Engrave emotion unto an imbalanced psyche.
Histrionics Mythical 60 % Multiple overwhelming streams of emotion.

=Basic Emanations

Skill Rank Percent Description
Sadness Inept 0 % Sorrow.
Anger Apprentice 0 % Fury.
Joy Skilled 66 % Jubilation.
Fear Gifted 0 % Terror.
Disgust Expert 50 % Revulsion.

Complex Emanations

Skill Rank Percent Description
Dread Capable 75 % A sinking feeling.
Shame Skilled 20 % Self-hatred and disgust shall drive them.
Longing Gifted 50 % Far reaching ambition.
Ambivalence Expert 0 % Uncaring apathy.
Guilt Virtuoso 0 % A self-constructed burden.
Regret Virtuoso 80 % Compel second thoughts.
Misery Fabled 30 % Drive their thoughts to darkness.
Spite Fabled 90 % A deliberate, malicious desire.
Wistful Mythical 20 % A longing for home.
Sonder Transcendent 0 % Awareness of insignificance.

Foment Give rise to emotion and sensation
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The most important aspect of Cultivation is the ability to utilise your mental energy to

influence someone's mental state. Through subtle manipulation via telepathy and kai, you can impress sensations, urges, or fears upon a person or object.

As the path to fomenting each emotion is a unique trail through the mind, you will be unable to compel a given emanation until you have full knowledge of their practical use. By typing AB CULTIVATION <emanation> you can learn how each will effect the world around you.

Note: {{{note}}}

ScryingStone Form a seeing stone with your psychic power
Syntax: MUSE CRAFT STONE
Required: 2 obsidian
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Additional syntax: MUSE MARK <stone>


The most effective focus for Cultivation's exotic manner of empathic attack is known as a seeing stone - a dark, perfectly smooth orb created from polished obsidian. Without it, attempting to cultivate emotion relies upon subjective experience and can often result in dire consequence.

If you obtain a scrying stone from another source, for example a Jewelcrafter, you can instead mark that stone as your own.

Note: {{{note}}}

Bud A symbol of serenity
Syntax: MUSE CRAFT BUD [VIOLET/BLACK/WHITE]
Required: 1 wood
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Utilising your supernatural prowess, you can compel a lotus bud to grow forth from a single piece

of wood. This bud can act as a focal point for complex emanations with the slightest nudge of a masterful seer's will, making them a valuable tool of this mental martial school. As long you hold your lotus within your hands, it will help you focus and bestow a small boon to the regeneration of your willpower.

You have the decision of choosing what colour your lotus should take, or you can choose none in order to receive a random hue. The shade of your lotus has no effect beyond aesthetic.

Note: {{{note}}}

Foster Foster primal emanations within your lotus bud
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to foster mystic emanations within your lotus bud, with each

having a different effect that will trigger in differing scenarios. In order for your lotus bud to have an effect, it will need to be placed upon the ground.

You can learn more about these complex effects by typing AB CULTIVATION <emanation>. You will need to have learned about the emanation before you can foster its energy within your lotus.

Note: {{{note}}}

Intrusion Sow intrusive thought within the psyche
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

After cultivating one of the five basic emanations upon a target, its energies will leave behind a lingering influence upon someone's spiritual state. Once a few seconds have passed and if the opponent is completely alone, this residual magic will stir itself to life within their mind and the original effects of that emanation will relapse upon the target.

Note: {{{note}}}

Cordon Render your lotus untouchable
Syntax: MUSE CORDON
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By manifesting your kai energy in a precise shell around your lotus bud, it will blend

with the ethereal in such a way that it will turn into a permanent fixture of the current location it resides in. If anyone attempts to pick up or destroy your lotus, they will find themselves unable to do so.

Using this ability once more will tether it to the Prime Material again and return it to normal.

Note: {{{note}}}

Vine Flourish upon the spirit's vine
Syntax: MUSE VINE [target/NONE]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By braiding together ropes of mental energy and threads of your own life essence, you can

create a mystic vine upon which your lotus bud will connect itself to another individual. In so doing, you will ensure that your bud will remain not far behind them should they attempt to leave. This will only trigger as long as your opponent stays still momentarily and remains within the same area as you.

You can additionally tether your bud to yourself, either by specifying your own name or omitting a target.

Note: {{{note}}}

Subtlety Mask your mental intrusions
Syntax: MUSE SUBTLETY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By placing hyperfocus upon your expression and demeanor, as well as clouding your seeing

stone's innards to obscurity, you can hide any notions about the emanations that you are fomenting within your opponent. This will cause the Joy, Fear, and Disgust emanations to have their effects hidden for a limited time and deal a small amount of psychic damage.

Additionally, it will hide the effects of Intrusion, however no damage will be caused.

Note: {{{note}}}

Recrudescence Racing, repetitious thought
Syntax: MUSE RECRUDESCENCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can render another individual's psyche susceptible to circuitous, racing thoughts -

often to their own detriment. This will allow Intrusion to affect your opponent when they aren't alone until it is cured.

Note that afflictions cured with panacea pills will make pill balance recovery take twice as long.

You can read AB CULTIVATION INTRUSION to learn more about this skill.

Note: {{{note}}}

Etch Engrave emotion unto an imbalanced psyche
Syntax: MUSE ETCH <JOY/FEAR/DISGUST> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If the opponent is disrupted completely by an emanation, you may seal the effects and

prevent them from curing those afflictions through pills for a limited time, even if those afflictions are reapplied at a later stage. Etched emanations will also boost the damage of the Sadness ability.

While this effect only lasts for a limited amount of time, successfully etching an emanation once more will refresh the timer of all other etchings upon the target.

Abilities such as the tree tattoo will still be able to cure the sealed afflictions.

Note: {{{note}}}

Histrionics Multiple overwhelming streams of emotion
Syntax: MUSE HISTRIONICS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By implanting Joy, Disgust, and Fear in the mind of your opponent all at once, you can

induce an overemotional state that leaves their psyche frail and pliable. This will trigger the Intrusion effect upon your opponent for all three of these emanations.

You can read AB CULTIVATION INTRUSION to learn more about this skill.

Note: {{{note}}}

Sadness Sorrow
Syntax: FOMENT SADNESS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sadness and stress together prove a crude yet effective manner of mental assault.

When fomented within another, it will deal psychic damage as it plagues their every thought with distracting sorrow. The amount of damage dealt to adventurers will increase the more you learn in Cultivation.

The damage is further increased for each etched emanation that exists upon the target. Please see AB CULTIVATION ETCH for more information.

Note: {{{note}}}

Anger Fury
Syntax: FOMENT ANGER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Anger lowers inhibition and demands aggression, resulting in an opening.

When fomented, it will disperse the magical shield defence, causing a small amount of mana loss to the target if successful.

Note: {{{note}}}

Joy Jubilation
Syntax: FOMENT JOY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Joy brings with it a more pliable demeanor.

When fomented within another, it will first cause laxity, followed by lover's effect, peace, and lastly magnanimity. This order is sequential, depending on what afflictions the opponent already has.

Note: {{{note}}}

Fear Terror
Syntax: FOMENT FEAR <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fear slays the mind, bringing with it disorder and panic.

When fomented within another, it will cause dizziness, then faintness, epilepsy, and lastly shyness. This order is sequential, depending on what afflictions the opponent already has.

Note: {{{note}}}

Disgust Revulsion
Syntax: FOMENT DISGUST <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Disgust makes an enemy of the self.

When fomented within another, it will cause merciful, then masochism, berserking, and lastly recklessness. This order is sequential, depending on what afflictions the opponent already has.

Note: {{{note}}}

Dread A sinking feeling
Syntax: FOMENT DREAD <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Dread will cause a sinking feeling in the stomach, which will manifest physically or

mentally depending on the manner of your telepathic deliverance.

If your opponent is above or below you, you can instill them with a hidden sense of vertigo.

Should an enemy fall over, their mental stability will sink with them. This will give them the mental disruption affliction.

Note: {{{note}}}

Shame Self-hatred and disgust shall drive them
Syntax: FOMENT SHAME <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shame is an exceptionally powerful force, capable of clouding reason and forcing action.

This will allow you to implant shame within the mind, alongside a subsconscious direction to take when your target attempts to move. You can stack multiple directions, up to a total of ten. Once they move, the actions you have implanted will fade after a short time if they stand still.

When an enemy leaves the location, they will be struck with shame at their cowardice. This will deal psychic damage as they leave.

Note: {{{note}}}

Longing Far reaching ambition
Syntax: FOMENT LONGING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Longing can serve to hone your own ambition, or to cloud the senses of another.

If you possess a lotus bud, then this ability will call it back to your possession by way of your intense longing for its tranquility. If the lotus bud is cordoned at the time, then it will additionally remove the effect.

Any enemy who tries to GLANCE or SQUINT into a location with your lotus bud will find that their longing clouds their senses, making perception impossible.

Note: {{{note}}}

Ambivalence Uncaring apathy
Syntax: FOMENT AMBIVALENCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Ambivalence and apathy are formidible tools that can be utilised to obliterate your foe's

morale and motivation.

This will sow indifference within your foe's psyche, loosening the mind's grip upon abnormal sensory abilities they might have.

This includes: Mindseye, Thirdeye, Lifevision, Shadowsight, Spiritsight, Hypersight, and Truth.

When an enemy attempts to FOCUS their mind, it will cost them more mana than normal.

Note: {{{note}}}

Guilt A self-constructed burden
Syntax: FOMENT GUILT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Guilt brings forth deeply buried thoughts and notions related to shame and failure,

forcing them to the surface anew as demons.

This will allow you to probe another's mind and determine if they consider you a friend or foe.

Once an enemy gains a total number of mental afflictions that is divisible by six, they will begin to manifest a feeling of nausea.

Note: {{{note}}}

Regret Compel second thoughts
Syntax: FOMENT REGRET <direction with door/container>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Known amongst empathic warriors as the only emanation capable of surviving investment

into an inanimate object, Regret serves as a powerful emotion for enforcing your own will - to ward or to hold fast your foes.

Investing regret within something in this way will seal a door or container, providing it is shut. If the object is then opened, then a magical explosion will occur that will stun and damage the person who opens it. The seal will only last a limited amount of time.

Whenever an enemy uses an ability that will let them magically teleport, they will be prevented from doing so.

Note: {{{note}}}

Misery Drive their thoughts to darkness
Syntax: FOMENT MISERY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Misery is a long time member of an empath's arsenal, its cutting edge capable of

shredding through the mind to render a victim vulnerable to other suggestions.

After a delay, if the target stands in the same location as you, their senses will be overwhelmed and struck with psychic damage, otherwise they will be briefly stunned and be drained of some mana.

The damage and secondary effect will be increased for each etched emanation upon the opponent.

When an enemy assists another, they will begin to feel their ego grow. This will give them the egocentric affliction.

Note: {{{note}}}

Spite A deliberate, malicious desire
Syntax: FOMENT SPITE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: One of the greatest mortal motivators, Spite serves as an invasive force primed to

commandeer reason or sense when a target's lust for vengeance proves too great. Such behaviour often creates an opening for expert empaths.

Fomenting spite will slightly unhinge your target, dealing psychic damage over time for a short period. If they have dementia, hallucinations, and paranoia when taking damage, they will receive a random physical affliction.

When an enemy successfully performs a diagnosis on themselves, their confidence will wane and they will become stricken with hypochondria.

Note: {{{note}}}

Wistful A longing for home
Syntax: FOMENT WISTFUL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: To be wistful is to be distracted; this complex emanation will encourage this lack of

focus in your foes and aid you in returning to sanctuaries.

This will allow you to return to the location of your lotus bud, swapping places with it after a short delay.

When an enemy crosses below 75%, 50%, or 25% health, they will find that their body will fall numb. This will afflict them with paresis.

Note: {{{note}}}

Sonder Awareness of insignificance
Syntax: FOMENT SONDER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By opening someone's mind to the realisation that they are not the centre of existence

itself, a master empath is capable of trapping someone within circuits of ponderous thought.

The effects of Sonder will trap your target within circuitous thoughts. Each time an Intrusion affects the target, it will relapse without any effort on your behalf. The effects of Sonder will remain as long as they have at least one affliction from either Joy, Fear, or Disgust.

There is a grace period of nine seconds before Sonder will fade after casting.

Once fifteen total Intrusion loops have occured, the affliction will expire. Loops that occur when the target is not the same room as you will count as three, instead of one.

Sonder will disorient those who become trapped in its revelations, delaying the movements of your enemies. This will only work as long as you are not present within the same location and they are afflicted with patterns.

Note: {{{note}}}