Difference between revisions of "Enlightenment (skill)"
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== Enlightenment == | ====Enlightenment Affects==== | ||
{{SkillTableRow |Enroot |Novice |0 |Stand as implacable as the oak. }} | {{SkillTableRow |Enroot |Novice |0 |Stand as implacable as the oak. }} | ||
{{SkillTableRow |Project |Apprentice |0 |Stand tall against obscurity. }} | {{SkillTableRow |Project |Apprentice |0 |Stand tall against obscurity. }} | ||
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{{SkillTableRow |Retrospection |Transcendent |0 |Restore your well-being. }} | {{SkillTableRow |Retrospection |Transcendent |0 |Restore your well-being. }} | ||
|} | |} | ||
{{Anchor|Quietude}} | |||
{{Skill_detail | |||
|skill = Quietude | |||
|description = Take the first step | |||
|syntax = BLOSSOM <chakra> | |||
|detail = Additional syntax: CHAKRAS | |||
With Quietude, you now have the ability to unleash the full power of one of your seven chakras. | |||
The seven chakras are as follows: | |||
Root, concerning one's connection to the world around them. | |||
Sap, concerning one's capacity for emotion and connection. | |||
Trunk, concerning one's location within reality. | |||
Heartwood, concerning one's physical form and strength. | |||
Leaf, concerning one's foresight and perception. | |||
Branch, concerning one's balance and spiritual truth. | |||
Canopy, concerning higher order and one's place within it. | |||
Unleashing the potential of each chakra is a journey unto itself and possesses its own lessons that | |||
you can review via AB ENLIGHTENMENT <chakra>. You will not be able to unlock multiple chakras at | |||
first, but as you learn more you will begin to understand the process behind transcendental | |||
ascension. | |||
You can check CHAKRAS any time to remind yourself of what steps you have taken towards | |||
enlightenment. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Constrain}} | |||
{{Skill_detail | |||
|skill = Constrain | |||
|description = Return to material discord | |||
|syntax = CONSTRAIN <chakra> | |||
|detail = This will lock away one of your unleashed chakras. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Solemnity}} | |||
{{Skill_detail | |||
|skill = Solemnity | |||
|description = Find solemnity with the second step | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your enlightenment has reached such a state that you may take a second step towards spiritual | |||
perfection, resulting in a second unlocked chakra. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Serenity}} | |||
{{Skill_detail | |||
|skill = Serenity | |||
|description = Embrace inner peace as the third step | |||
|syntax = | |||
|detail = This ability is passive. | |||
You are now so enlightened that you may stand three steps towards spiritual perfection by unlocking | |||
a third chakra simultaneously. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Erudition}} | |||
{{Skill_detail | |||
|skill = Erudition | |||
|description = Find fleeting perfection | |||
|syntax = PURSUE ERUDITION and RELINQUISH ERUDITION | |||
|detail = By achieving full spiritual enlightenment, you can temporarily influence the world with | |||
your boundless transcendence. Once your focus has settled, you will be able to harness the powers | |||
of Enlightenment without the need to unleash an individual chakra, although this will come at a | |||
continuous effort of will to maintain your individuality. Be warned that once you begin, you must | |||
see your sage journey through or you will suffer heavily for it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Affirm}} | |||
{{Skill_detail | |||
|skill = Affirm | |||
|description = Throw wide the gates of your soul | |||
|syntax = AFFIRM <chakra> | |||
|detail = You are now enlightened enough that you can bolster the influence of one chakra when | |||
utilising a technique to produce a slight variance in the final result. You can review the AB files | |||
for each ability to see the potential effects affirming a chakra might cause. Note that not all | |||
abilities may be affected by chakra affirmation. | |||
In order to affirm a chakra, you must first unleash its power. If you are unable to keep the chakra | |||
open, its affirmed power shall be lost. | |||
|cooldown = 16 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Enroot}} | |||
{{Skill_detail | |||
|skill = Enroot | |||
|description = Stand as implacable as the oak | |||
|syntax = CHAKRA ENROOT | |||
|detail = Required chakras: | |||
Trunk. | |||
By emulating the mighty trees of the Ithmia through your Trunk chakra, you can prevent yourself | |||
from moving from a location by your own means or another's, provided you are not prone. Simply | |||
recast this ability in order to release yourself. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Project}} | |||
{{Skill_detail | |||
|skill = Project | |||
|description = Stand tall against obscurity | |||
|syntax = CHAKRA PROJECT | |||
|detail = Required chakras: | |||
Trunk. | |||
If there is obscuring fog in the atmosphere around you, you may send your chakra outward and use it | |||
to settle the air. This will cause the fog to disperse. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wayfind}} | |||
{{Skill_detail | |||
|skill = Wayfind | |||
|description = Guide yourself to the unenlightened | |||
|syntax = CHAKRA WAYFIND <target> | |||
|detail = Required chakras: | |||
Sap. | |||
This expression of your chakra will inform you of an immediate direction to travel to find another | |||
adventurer within a large radius. | |||
Affirm effect (Sap): | |||
By empowering your Sap chakra, this technique will additionally reveal their location to you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Finality}} | |||
{{Skill_detail | |||
|skill = Finality | |||
|description = An inevitable end | |||
|syntax = CHAKRA FINALITY <item> | |||
|detail = Required chakras: | |||
Heartwood. | |||
All things must end, from the mightiest empires to the most enlightened of monks. Objects are no | |||
different and thus you may utilise your chakra to delicately pluck the threads tethering it to | |||
existence, destroying it in the process. This can only be used on items that are being held by you. | |||
Affirm effect (Heartwood): | |||
The leftover energy will be entwined into your own physical being, restoring a small portion of | |||
health. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Introspection}} | |||
{{Skill_detail | |||
|skill = Introspection | |||
|description = Uncover that which constrains you | |||
|syntax = CHAKRA INTROSPECTION [END] | |||
|detail = Required chakras: | |||
Root. | |||
By uniting your body with your mind into a single introspective force, you can periodically reveal | |||
hidden afflictions you are burdened with. This requires a constant upkeep on your behalf and will | |||
tax your mind. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ensnarl}} | |||
{{Skill_detail | |||
|skill = Ensnarl | |||
|description = Draw someone to your location | |||
|syntax = CHAKRA ENSNARL <target> | |||
|detail = Required chakras: | |||
Leaf, Trunk. | |||
Retrieve another from the same area and bring them to you, providing that they are not protected by | |||
the cloak defence. | |||
Affirm effect (Leaf): | |||
Bring clarity to a target's existence if successful, removing defences that might hide them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Espy}} | |||
{{Skill_detail | |||
|skill = Espy | |||
|description = Look upon the physical world through your oneness | |||
|syntax = CHAKRA ESPY <target> | |||
|detail = Required chakras: | |||
Trunk, Leaf. | |||
Look upon the physical world from your spiritual heights and pull forth the location and area of | |||
your target for a brief moment. You can glimpse any target you choose from across the globe. | |||
Affirm effect (Trunk): | |||
If you are in the same area, you will also be able glean detail about their surroundings. This will | |||
act as though you are there. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Transpiration}} | |||
{{Skill_detail | |||
|skill = Transpiration | |||
|description = Take on earthly burdens | |||
|syntax = CHAKRA TRANSPIRATION | |||
|detail = Required chakras: | |||
Sap, Heartwood. | |||
This technique will absorb an affliction from each ally within your location and convert them into | |||
a small amount of mana for each one removed. | |||
Affirm effect (Heartwood): | |||
Increases the amount of mana restored for each affliction absorbed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Skywalk}} | |||
{{Skill_detail | |||
|skill = Skywalk | |||
|description = Transcend weight and physical constraint | |||
|syntax = CHAKRA SKYWALK and LAND | |||
|detail = Required chakras: | |||
Heartwood. | |||
Render yourself as light as a feather by shedding all doubt and worry, allowing you to ascend to | |||
the skies. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shelter}} | |||
{{Skill_detail | |||
|skill = Shelter | |||
|description = Obfuscate your energy in spiritual shade | |||
|syntax = CHAKRA SHELTER | |||
|detail = Required chakras: | |||
Trunk, Root. | |||
Your spiritual mastery is so immense that you can conceal your physical presence within the shadow | |||
cast by your enlightenment. Should you move, your shelter shall disperse. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Impel}} | |||
{{Skill_detail | |||
|skill = Impel | |||
|description = Reach through the window of someone's heart | |||
|syntax = CHAKRA IMPEL <target> <ALLY/ENEMY/NEUTRAL> | |||
|detail = Required chakras: | |||
Sap, Root. | |||
This will allow you manipulate an individual's Root chakra, effectively changing how they perceive | |||
their relation to you. | |||
Affirm effect (Sap): | |||
Forcing allyship will also afflict them with pacifism, forcing enemyship will afflict them with | |||
hatred, and forcing neutrality will afflict them with indifference. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Staunch}} | |||
{{Skill_detail | |||
|skill = Staunch | |||
|description = Mind over matter | |||
|syntax = CHAKRA STAUNCH | |||
|detail = Required chakras: | |||
Heartwood, Root. | |||
Through sheer will, you can recall life-giving blood into your veins, replenishing your blood | |||
reserves should you be low. | |||
Affirm effect (Heartwood): | |||
Should you be bleeding, then you will find yourself bleeding for less. | |||
|cooldown = 30 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Withstand}} | |||
{{Skill_detail | |||
|skill = Withstand | |||
|description = Bend as willows do | |||
|syntax = CHAKRA WITHSTAND [target] | |||
|detail = Required chakras: | |||
Root, Trunk, Leaf. | |||
Mitigate psychic damage directed at you through an awakening of spiritual and mental clarity. You | |||
can also protect the mind of another in a similar manner if you so choose. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Infirmity}} | |||
{{Skill_detail | |||
|skill = Infirmity | |||
|description = Weaken their physical form through chakral manipulation | |||
|syntax = CHAKRA INFIRMITY <target> | |||
|detail = Required chakras: | |||
Heartwood, Canopy. | |||
By considering someone's chakral flow, you can determine their weakest resistance and further | |||
reduce it for a limited time. | |||
Affirm effect (Canopy): | |||
Increases the amount of time the infirmity will linger for by a random amount. | |||
|cooldown = 30 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Architect}} | |||
{{Skill_detail | |||
|skill = Architect | |||
|description = To see is to believe | |||
|syntax = CHAKRA ARCHITECT <environment> | |||
|detail = Required chakras: | |||
Trunk, Heartwood, Canopy. | |||
You can now become one with the land and rebuild it in your own vision, however this is no ordinary | |||
feat and will put great strain on your mind and body. This change to the environment is temporary | |||
and will eventually revert to its true form without your chakral power. | |||
You can choose from the following environments: | |||
Forest, Desert, Hills, River, Valley, Swamp, Mountains, Tundra, Garden, Temple, Ice, Graveyard, | |||
Loose Terrain, Cliffs, or Cavern. | |||
Affirm effect (Trunk): | |||
Increases the radius of your landscape to the surrounding locations. | |||
|cooldown = 120 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Furrow}} | |||
{{Skill_detail | |||
|skill = Furrow | |||
|description = Forge a mental channel betwixt you and another | |||
|syntax = CHAKRA FURROW <target> | |||
|detail = Required chakras: | |||
Sap, Leaf. | |||
By forming a mental link between yourself and another, you can begin to quickly drain them of their | |||
mana and add it to your own. If they leave the location, then the imposing drain will be broken. | |||
Affirm effect (Sap): | |||
Increases the range of the effect so that it will continue to draw mana even if the target leaves | |||
to an adjacent location. | |||
Affirm effect (Leaf): | |||
If the target leaves the location, then it will cause a brief stun when the furrow breaks. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Disorder}} | |||
{{Skill_detail | |||
|skill = Disorder | |||
|description = Encourage disorder within a foe's spiritual harmony | |||
|syntax = CHAKRA DISORDER <target> | |||
|detail = Required chakras: | |||
Heartwood, Leaf, Canopy. | |||
Through subtle manipulation of someone's chakral flow, you can bend their well-being in a harmful | |||
manner. This will cause them to suffer from a random hidden affliction. You can also do this from | |||
afar, providing you stay within line of sight. | |||
Affirm effect (Leaf): | |||
The affliction that you impress upon your target will be revealed to you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lucidity}} | |||
{{Skill_detail | |||
|skill = Lucidity | |||
|description = Bring astral clarity to your chakra | |||
|syntax = CHAKRA LUCIDITY [target] | |||
|detail = Required chakras: | |||
Branch, Canopy. | |||
By bringing purity to your chakral centers, you can increase the magnitude of the stars' influence | |||
upon your body for a limited amount of time. This will double both the positive and negative | |||
effects. If you so choose, you may use this ability on another, but the duration will be much | |||
shorter. | |||
You can read HELP ASTRONOMY for more information on the stars and their effects. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cogitation}} | |||
{{Skill_detail | |||
|skill = Cogitation | |||
|description = Enter a state of deep meditation | |||
|syntax = CHAKRA COGITATION | |||
|detail = Required chakras: | |||
Trunk, Leaf, Branch. | |||
To seek enlightenment is mentally taxing for even the greatest of monks and spiritualists. Thus, to | |||
bolster your mental strength and replenish your will in the pursuit of transcendence, you may enter | |||
a trance which allows you to further contemplate universal truth. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Upheaval}} | |||
{{Skill_detail | |||
|skill = Upheaval | |||
|description = Upset another's spiritual well-being | |||
|syntax = CHAKRA UPHEAVAL <target> | |||
|detail = Required chakras: | |||
Branch, Sap, Leaf. | |||
Though many mortals fail to achieve even an ounce of enlightenment, all beings eventually find a | |||
balance appropriate for their own ends. With this ability, you may disrupt this delicate spiritual | |||
balance and increase any ability on cooldown by three seconds. This will increase by an additional | |||
second for each mental affliction upon the target. | |||
Cooldowns not counted in seconds upon your target will not be affected by this ability. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
|cooldown = 40 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Synergism}} | |||
{{Skill_detail | |||
|skill = Synergism | |||
|description = Join body and mind in harmony | |||
|syntax = | |||
|detail = Syntax: CHAKRA SYNERGISM <0-50%> | |||
Required chakras: | |||
Leaf, Heartwood, Branch. | |||
Form a powerful bond between your mind and body that will link them together as one. While this | |||
persists, any health lost will be reduced by the percentage specified and then three quarters of | |||
that will be redirected as mana damage. This will happen after damage reductions and will not | |||
affect health that is lost through direct means such as bleeding. | |||
You can select to reduce 0% of damage in order to turn this ability off if you so choose. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Resile}} | |||
{{Skill_detail | |||
|skill = Resile | |||
|description = Compel an instinctive return | |||
|syntax = CHAKRA RESILE <ME/target> <seconds> | |||
|detail = Required chakras: | |||
Sap, Trunk, Branch. | |||
By carefully manipulating an individual's chakras, you can cause them to eventually lose their way | |||
and return after 3 to 10 seconds depending on your specification. You can use this ability on | |||
yourself if you wish. | |||
Affirm effect (Branch): | |||
The mental fatigue of instinctual navigation will unbalance the mind, giving your target a migraine | |||
providing they are an enemy. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Turmoil}} | |||
{{Skill_detail | |||
|skill = Turmoil | |||
|description = Damage someone's chakral flow | |||
|syntax = CHAKRA TURMOIL <target> | |||
|detail = Required chakras: | |||
Sap, Heartwood, Branch. | |||
By manipulating someone's chakral flow, you can sow turmoil within their mindscape. As a result of | |||
such tampering, they will suffer from dementia, hallucinations, and paranoia in one fell swoop. | |||
Affirm effect (Branch): | |||
This will tear away any psychic resilience the victim might possess, removing the clarity defence | |||
first. | |||
|cooldown = 8 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Transcend}} | |||
{{Skill_detail | |||
|skill = Transcend | |||
|description = Guide someone towards universal oneness | |||
|syntax = CHAKRA TRANSCEND <target> | |||
|detail = Required chakras: | |||
Trunk, Heartwood, Canopy. | |||
The greatest gift a spiritualist could provide to the world is guiding others to transcendental | |||
clarity. However, many are unwilling to pursue such greatness and thus must be brought to this | |||
realisation by more forceful means. To do so, you must have your target in a state where they have | |||
three mental afflictions, three physical afflictions, and are experiencing a revelatory vision of | |||
your own design. If successful, then they will glimpse universal truth and thus find a fulfilling | |||
end. | |||
Affirm effect (Trunk): | |||
You may attempt to guide your opponent to transcendence so long as they remain within the same area | |||
as you. | |||
Look at HELP TYPES for more information on what is regarded as a mental or physical affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Zephyr}} | |||
{{Skill_detail | |||
|skill = Zephyr | |||
|description = Scatter upon the four winds | |||
|syntax = CHAKRA ZEPHYR | |||
|detail = Required chakras: | |||
Trunk, Sap, Canopy. | |||
By enjoining yourself to reality and spreading your influence ouward, you can depart from the | |||
location you stand and swap places with another. Anyone across the land who is not safely indoors | |||
or standing upon a monolith is vulnerable to the spiritual breeze upon which you cast yourself. | |||
There is a moment of delay before this ability activates, during which you may do nothing else. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Retrospection}} | |||
{{Skill_detail | |||
|skill = Retrospection | |||
|description = Restore your well-being | |||
|syntax = CHAKRA RETROSPECTION | |||
|detail = Required chakras: | |||
Root, Branch, Leaf, Heartwood. | |||
This ability will allow you to restore your harmonious being through chakral magic, reducing all | |||
abilities on cooldown by three seconds. | |||
The equilibrium cost of this ability cannot be modified. Cooldowns not counted in seconds will not | |||
be affected by this ability. | |||
Affirm effect (Root): | |||
Increases the reduction of cooldowns to five seconds instead of three. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
Latest revision as of 18:26, 25 September 2024
Skill | Rank | Percent | Description |
---|---|---|---|
Quietude | Inept | 0 % | Take the first step. |
Constrain | Inept | 0 % | Return to material discord. |
Solemnity | Adept | 0 % | Find solemnity with the second step. |
Serenity | Expert | 33 % | Embrace inner peace as the third step. |
Erudition | Fabled | 25 % | Find fleeting perfection. |
Affirm | Mythical | 80 % | Throw wide the gates of your soul. |
Enlightenment Affects
Skill | Rank | Percent | Description |
---|---|---|---|
Enroot | Novice | 0 % | Stand as implacable as the oak. |
Project | Apprentice | 0 % | Stand tall against obscurity. |
Wayfind | Capable | 0 % | Guide yourself to the unenlightened. |
Finality | Capable | 50 % | An inevitable end. |
Introspection | Adept | 50 % | Uncover that which constrains you. |
Ensnarl | Adept | 50 % | Draw someone to your location. |
Espy | Skilled | 0 % | Look upon the physical world through your oneness. |
Transpiration | Skilled | 50 % | Take on earthly burdens. |
Skywalk | Gifted | 0 % | Transcend weight and physical constraint. |
Shelter | Gifted | 33 % | Obfuscate your energy in spiritual shade. |
Impel | Gifted | 66 % | Reach through the window of someone's heart. |
Staunch | Expert | 0 % | Mind over matter. |
Withstand | Expert | 66 % | Bend as willows do. |
Infirmity | Virtuoso | 0 % | Weaken their physical form through chakral manipulation. |
Architect | Virtuoso | 25 % | To see is to believe. |
Furrow | Virtuoso | 50 % | Forge a mental channel betwixt you and another. |
Disorder | Virtuoso | 75 % | Encourage disorder within a foe's spiritual harmony. |
Lucidity | Fabled | 0 % | Bring astral clarity to your chakra. |
Cogitation | Fabled | 50 % | Enter a state of deep meditation. |
Upheaval | Fabled | 75 % | Upset another's spiritual well-being. |
Synergism | Mythical | 0 % | Join body and mind in harmony. |
Resile | Mythical | 20 % | Compel an instinctive return. |
Turmoil | Mythical | 40 % | Damage someone's chakral flow. |
Transcend | Mythical | 60 % | Guide someone towards universal oneness. |
Zephyr | Mythical | 61 % | Scatter upon the four winds. |
Retrospection | Transcendent | 0 % | Restore your well-being. |
Quietude | Take the first step | |
Syntax: | BLOSSOM <chakra> | |
Details: | Additional syntax: CHAKRAS
With Quietude, you now have the ability to unleash the full power of one of your seven chakras. The seven chakras are as follows: Root, concerning one's connection to the world around them. Sap, concerning one's capacity for emotion and connection. Trunk, concerning one's location within reality. Heartwood, concerning one's physical form and strength. Leaf, concerning one's foresight and perception. Branch, concerning one's balance and spiritual truth. Canopy, concerning higher order and one's place within it. Unleashing the potential of each chakra is a journey unto itself and possesses its own lessons that you can review via AB ENLIGHTENMENT <chakra>. You will not be able to unlock multiple chakras at first, but as you learn more you will begin to understand the process behind transcendental ascension. You can check CHAKRAS any time to remind yourself of what steps you have taken towards enlightenment. |
Constrain | Return to material discord | |
Syntax: | CONSTRAIN <chakra> | |
Details: | This will lock away one of your unleashed chakras. |
Solemnity | Find solemnity with the second step | |
Syntax: | ||
Details: | This ability is passive.
Your enlightenment has reached such a state that you may take a second step towards spiritual perfection, resulting in a second unlocked chakra. |
Serenity | Embrace inner peace as the third step | |
Syntax: | ||
Details: | This ability is passive.
You are now so enlightened that you may stand three steps towards spiritual perfection by unlocking a third chakra simultaneously. |
Erudition | Find fleeting perfection | |
Syntax: | PURSUE ERUDITION and RELINQUISH ERUDITION | |
Details: | By achieving full spiritual enlightenment, you can temporarily influence the world with
your boundless transcendence. Once your focus has settled, you will be able to harness the powers of Enlightenment without the need to unleash an individual chakra, although this will come at a continuous effort of will to maintain your individuality. Be warned that once you begin, you must see your sage journey through or you will suffer heavily for it. |
Affirm | Throw wide the gates of your soul | |
Syntax: | AFFIRM <chakra> | |
Cooldown: | 16 seconds | |
Details: | You are now enlightened enough that you can bolster the influence of one chakra when
utilising a technique to produce a slight variance in the final result. You can review the AB files for each ability to see the potential effects affirming a chakra might cause. Note that not all abilities may be affected by chakra affirmation. In order to affirm a chakra, you must first unleash its power. If you are unable to keep the chakra open, its affirmed power shall be lost. |
Enroot | Stand as implacable as the oak | |
Syntax: | CHAKRA ENROOT | |
Details: | Required chakras:
Trunk. By emulating the mighty trees of the Ithmia through your Trunk chakra, you can prevent yourself from moving from a location by your own means or another's, provided you are not prone. Simply recast this ability in order to release yourself. |
Project | Stand tall against obscurity | |
Syntax: | CHAKRA PROJECT | |
Details: | Required chakras:
Trunk. If there is obscuring fog in the atmosphere around you, you may send your chakra outward and use it to settle the air. This will cause the fog to disperse. |
Wayfind | Guide yourself to the unenlightened | |
Syntax: | CHAKRA WAYFIND <target> | |
Details: | Required chakras:
Sap. This expression of your chakra will inform you of an immediate direction to travel to find another adventurer within a large radius. Affirm effect (Sap): By empowering your Sap chakra, this technique will additionally reveal their location to you. |
Finality | An inevitable end | |
Syntax: | CHAKRA FINALITY <item> | |
Details: | Required chakras:
Heartwood. All things must end, from the mightiest empires to the most enlightened of monks. Objects are no different and thus you may utilise your chakra to delicately pluck the threads tethering it to existence, destroying it in the process. This can only be used on items that are being held by you. Affirm effect (Heartwood): The leftover energy will be entwined into your own physical being, restoring a small portion of health. |
Introspection | Uncover that which constrains you | |
Syntax: | CHAKRA INTROSPECTION [END] | |
Details: | Required chakras:
Root. By uniting your body with your mind into a single introspective force, you can periodically reveal hidden afflictions you are burdened with. This requires a constant upkeep on your behalf and will tax your mind. |
Ensnarl | Draw someone to your location | |
Syntax: | CHAKRA ENSNARL <target> | |
Details: | Required chakras:
Leaf, Trunk. Retrieve another from the same area and bring them to you, providing that they are not protected by the cloak defence. Affirm effect (Leaf): Bring clarity to a target's existence if successful, removing defences that might hide them. |
Espy | Look upon the physical world through your oneness | |
Syntax: | CHAKRA ESPY <target> | |
Details: | Required chakras:
Trunk, Leaf. Look upon the physical world from your spiritual heights and pull forth the location and area of your target for a brief moment. You can glimpse any target you choose from across the globe. Affirm effect (Trunk): If you are in the same area, you will also be able glean detail about their surroundings. This will act as though you are there. |
Transpiration | Take on earthly burdens | |
Syntax: | CHAKRA TRANSPIRATION | |
Details: | Required chakras:
Sap, Heartwood. This technique will absorb an affliction from each ally within your location and convert them into a small amount of mana for each one removed. Affirm effect (Heartwood): Increases the amount of mana restored for each affliction absorbed. |
Skywalk | Transcend weight and physical constraint | |
Syntax: | CHAKRA SKYWALK and LAND | |
Details: | Required chakras:
Heartwood. Render yourself as light as a feather by shedding all doubt and worry, allowing you to ascend to the skies. |
Shelter | Obfuscate your energy in spiritual shade | |
Syntax: | CHAKRA SHELTER | |
Details: | Required chakras:
Trunk, Root. Your spiritual mastery is so immense that you can conceal your physical presence within the shadow cast by your enlightenment. Should you move, your shelter shall disperse. |
Impel | Reach through the window of someone's heart | |
Syntax: | CHAKRA IMPEL <target> <ALLY/ENEMY/NEUTRAL> | |
Details: | Required chakras:
Sap, Root. This will allow you manipulate an individual's Root chakra, effectively changing how they perceive their relation to you. Affirm effect (Sap): Forcing allyship will also afflict them with pacifism, forcing enemyship will afflict them with hatred, and forcing neutrality will afflict them with indifference. |
Staunch | Mind over matter | |
Syntax: | CHAKRA STAUNCH | |
Cooldown: | 30 seconds | |
Details: | Required chakras:
Heartwood, Root. Through sheer will, you can recall life-giving blood into your veins, replenishing your blood reserves should you be low. Affirm effect (Heartwood): Should you be bleeding, then you will find yourself bleeding for less. |
Withstand | Bend as willows do | |
Syntax: | CHAKRA WITHSTAND [target] | |
Details: | Required chakras:
Root, Trunk, Leaf. Mitigate psychic damage directed at you through an awakening of spiritual and mental clarity. You can also protect the mind of another in a similar manner if you so choose. |
Infirmity | Weaken their physical form through chakral manipulation | |
Syntax: | CHAKRA INFIRMITY <target> | |
Cooldown: | 30 seconds | |
Details: | Required chakras:
Heartwood, Canopy. By considering someone's chakral flow, you can determine their weakest resistance and further reduce it for a limited time. Affirm effect (Canopy): Increases the amount of time the infirmity will linger for by a random amount. |
Architect | To see is to believe | |
Syntax: | CHAKRA ARCHITECT <environment> | |
Cooldown: | 120 seconds | |
Details: | Required chakras:
Trunk, Heartwood, Canopy. You can now become one with the land and rebuild it in your own vision, however this is no ordinary feat and will put great strain on your mind and body. This change to the environment is temporary and will eventually revert to its true form without your chakral power. You can choose from the following environments: Forest, Desert, Hills, River, Valley, Swamp, Mountains, Tundra, Garden, Temple, Ice, Graveyard, Loose Terrain, Cliffs, or Cavern. Affirm effect (Trunk): Increases the radius of your landscape to the surrounding locations. |
Furrow | Forge a mental channel betwixt you and another | |
Syntax: | CHAKRA FURROW <target> | |
Works against: | Both players and NPCs | |
Details: | Required chakras:
Sap, Leaf. By forming a mental link between yourself and another, you can begin to quickly drain them of their mana and add it to your own. If they leave the location, then the imposing drain will be broken. Affirm effect (Sap): Increases the range of the effect so that it will continue to draw mana even if the target leaves to an adjacent location. Affirm effect (Leaf): If the target leaves the location, then it will cause a brief stun when the furrow breaks. |
Disorder | Encourage disorder within a foe's spiritual harmony | |
Syntax: | CHAKRA DISORDER <target> | |
Details: | Required chakras:
Heartwood, Leaf, Canopy. Through subtle manipulation of someone's chakral flow, you can bend their well-being in a harmful manner. This will cause them to suffer from a random hidden affliction. You can also do this from afar, providing you stay within line of sight. Affirm effect (Leaf): The affliction that you impress upon your target will be revealed to you. |
Lucidity | Bring astral clarity to your chakra | |
Syntax: | CHAKRA LUCIDITY [target] | |
Details: | Required chakras:
Branch, Canopy. By bringing purity to your chakral centers, you can increase the magnitude of the stars' influence upon your body for a limited amount of time. This will double both the positive and negative effects. If you so choose, you may use this ability on another, but the duration will be much shorter. You can read HELP ASTRONOMY for more information on the stars and their effects. |
Cogitation | Enter a state of deep meditation | |
Syntax: | CHAKRA COGITATION | |
Details: | Required chakras:
Trunk, Leaf, Branch. To seek enlightenment is mentally taxing for even the greatest of monks and spiritualists. Thus, to bolster your mental strength and replenish your will in the pursuit of transcendence, you may enter a trance which allows you to further contemplate universal truth. |
Upheaval | Upset another's spiritual well-being | |
Syntax: | CHAKRA UPHEAVAL <target> | |
Cooldown: | 40 seconds | |
Details: | Required chakras:
Branch, Sap, Leaf. Though many mortals fail to achieve even an ounce of enlightenment, all beings eventually find a balance appropriate for their own ends. With this ability, you may disrupt this delicate spiritual balance and increase any ability on cooldown by three seconds. This will increase by an additional second for each mental affliction upon the target. Cooldowns not counted in seconds upon your target will not be affected by this ability. Look at HELP TYPES for more information on what is regarded as a mental affliction. |
Synergism | Join body and mind in harmony | |
Syntax: | ||
Details: | Syntax: CHAKRA SYNERGISM <0-50%>
Required chakras: Leaf, Heartwood, Branch. Form a powerful bond between your mind and body that will link them together as one. While this persists, any health lost will be reduced by the percentage specified and then three quarters of that will be redirected as mana damage. This will happen after damage reductions and will not affect health that is lost through direct means such as bleeding. You can select to reduce 0% of damage in order to turn this ability off if you so choose. |
Resile | Compel an instinctive return | |
Syntax: | CHAKRA RESILE <ME/target> <seconds> | |
Details: | Required chakras:
Sap, Trunk, Branch. By carefully manipulating an individual's chakras, you can cause them to eventually lose their way and return after 3 to 10 seconds depending on your specification. You can use this ability on yourself if you wish. Affirm effect (Branch): The mental fatigue of instinctual navigation will unbalance the mind, giving your target a migraine providing they are an enemy. |
Turmoil | Damage someone's chakral flow | |
Syntax: | CHAKRA TURMOIL <target> | |
Cooldown: | 8 seconds | |
Details: | Required chakras:
Sap, Heartwood, Branch. By manipulating someone's chakral flow, you can sow turmoil within their mindscape. As a result of such tampering, they will suffer from dementia, hallucinations, and paranoia in one fell swoop. Affirm effect (Branch): This will tear away any psychic resilience the victim might possess, removing the clarity defence first. |
Transcend | Guide someone towards universal oneness | |
Syntax: | CHAKRA TRANSCEND <target> | |
Details: | Required chakras:
Trunk, Heartwood, Canopy. The greatest gift a spiritualist could provide to the world is guiding others to transcendental clarity. However, many are unwilling to pursue such greatness and thus must be brought to this realisation by more forceful means. To do so, you must have your target in a state where they have three mental afflictions, three physical afflictions, and are experiencing a revelatory vision of your own design. If successful, then they will glimpse universal truth and thus find a fulfilling end. Affirm effect (Trunk): You may attempt to guide your opponent to transcendence so long as they remain within the same area as you. Look at HELP TYPES for more information on what is regarded as a mental or physical affliction. |
Zephyr | Scatter upon the four winds | |
Syntax: | CHAKRA ZEPHYR | |
Details: | Required chakras:
Trunk, Sap, Canopy. By enjoining yourself to reality and spreading your influence ouward, you can depart from the location you stand and swap places with another. Anyone across the land who is not safely indoors or standing upon a monolith is vulnerable to the spiritual breeze upon which you cast yourself. There is a moment of delay before this ability activates, during which you may do nothing else. |
Retrospection | Restore your well-being | |
Syntax: | CHAKRA RETROSPECTION | |
Details: | Required chakras:
Root, Branch, Leaf, Heartwood. This ability will allow you to restore your harmonious being through chakral magic, reducing all abilities on cooldown by three seconds. The equilibrium cost of this ability cannot be modified. Cooldowns not counted in seconds will not be affected by this ability. Affirm effect (Root): Increases the reduction of cooldowns to five seconds instead of three. |