288
edits
(Created page with " {{SkillHeader}} {{SkillTableRow |Quietude |Inept |0 |Take the first step. }} {{SkillTableRow |Constrain |Inept |0 |Return to material discord. }} {{SkillTableRow |Solemnity |...") |
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== Enlightenment == | ====Enlightenment Affects==== | ||
{{SkillTableRow |Enroot |Novice |0 |Stand as implacable as the oak. }} | {{SkillTableRow |Enroot |Novice |0 |Stand as implacable as the oak. }} | ||
{{SkillTableRow |Project |Apprentice |0 |Stand tall against obscurity. }} | {{SkillTableRow |Project |Apprentice |0 |Stand tall against obscurity. }} | ||
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{{SkillTableRow |Retrospection |Transcendent |0 |Restore your well-being. }} | {{SkillTableRow |Retrospection |Transcendent |0 |Restore your well-being. }} | ||
|} | |} | ||
{{Anchor|Quietude}} | |||
{{Skill_detail | |||
|skill = Quietude | |||
|description = Take the first step | |||
|syntax = BLOSSOM <chakra> | |||
|detail = Additional syntax: CHAKRAS | |||
With Quietude, you now have the ability to unleash the full power of one of your seven chakras. | |||
The seven chakras are as follows: | |||
Root, concerning one's connection to the world around them. | |||
Sap, concerning one's capacity for emotion and connection. | |||
Trunk, concerning one's location within reality. | |||
Heartwood, concerning one's physical form and strength. | |||
Leaf, concerning one's foresight and perception. | |||
Branch, concerning one's balance and spiritual truth. | |||
Canopy, concerning higher order and one's place within it. | |||
Unleashing the potential of each chakra is a journey unto itself and possesses its own lessons that | |||
you can review via AB ENLIGHTENMENT <chakra>. You will not be able to unlock multiple chakras at | |||
first, but as you learn more you will begin to understand the process behind transcendental | |||
ascension. | |||
You can check CHAKRAS any time to remind yourself of what steps you have taken towards | |||
enlightenment. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Constrain}} | |||
{{Skill_detail | |||
|skill = Constrain | |||
|description = Return to material discord | |||
|syntax = CONSTRAIN <chakra> | |||
|detail = This will lock away one of your unleashed chakras. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Solemnity}} | |||
{{Skill_detail | |||
|skill = Solemnity | |||
|description = Find solemnity with the second step | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your enlightenment has reached such a state that you may take a second step towards spiritual | |||
perfection, resulting in a second unlocked chakra. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Serenity}} | |||
{{Skill_detail | |||
|skill = Serenity | |||
|description = Embrace inner peace as the third step | |||
|syntax = | |||
|detail = This ability is passive. | |||
You are now so enlightened that you may stand three steps towards spiritual perfection by unlocking | |||
a third chakra simultaneously. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Erudition}} | |||
{{Skill_detail | |||
|skill = Erudition | |||
|description = Find fleeting perfection | |||
|syntax = PURSUE ERUDITION and RELINQUISH ERUDITION | |||
|detail = By achieving full spiritual enlightenment, you can temporarily influence the world with | |||
your boundless transcendence. Once your focus has settled, you will be able to harness the powers | |||
of Enlightenment without the need to unleash an individual chakra, although this will come at a | |||
continuous effort of will to maintain your individuality. Be warned that once you begin, you must | |||
see your sage journey through or you will suffer heavily for it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Affirm}} | |||
{{Skill_detail | |||
|skill = Affirm | |||
|description = Throw wide the gates of your soul | |||
|syntax = AFFIRM <chakra> | |||
|detail = You are now enlightened enough that you can bolster the influence of one chakra when | |||
utilising a technique to produce a slight variance in the final result. You can review the AB files | |||
for each ability to see the potential effects affirming a chakra might cause. Note that not all | |||
abilities may be affected by chakra affirmation. | |||
In order to affirm a chakra, you must first unleash its power. If you are unable to keep the chakra | |||
open, its affirmed power shall be lost. | |||
|cooldown = 16 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Enroot}} | |||
{{Skill_detail | |||
|skill = Enroot | |||
|description = Stand as implacable as the oak | |||
|syntax = CHAKRA ENROOT | |||
|detail = Required chakras: | |||
Trunk. | |||
By emulating the mighty trees of the Ithmia through your Trunk chakra, you can prevent yourself | |||
from moving from a location by your own means or another's, provided you are not prone. Simply | |||
recast this ability in order to release yourself. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Project}} | |||
{{Skill_detail | |||
|skill = Project | |||
|description = Stand tall against obscurity | |||
|syntax = CHAKRA PROJECT | |||
|detail = Required chakras: | |||
Trunk. | |||
If there is obscuring fog in the atmosphere around you, you may send your chakra outward and use it | |||
to settle the air. This will cause the fog to disperse. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wayfind}} | |||
{{Skill_detail | |||
|skill = Wayfind | |||
|description = Guide yourself to the unenlightened | |||
|syntax = CHAKRA WAYFIND <target> | |||
|detail = Required chakras: | |||
Sap. | |||
This expression of your chakra will inform you of an immediate direction to travel to find another | |||
adventurer within a large radius. | |||
Affirm effect (Sap): | |||
By empowering your Sap chakra, this technique will additionally reveal their location to you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Finality}} | |||
{{Skill_detail | |||
|skill = Finality | |||
|description = An inevitable end | |||
|syntax = CHAKRA FINALITY <item> | |||
|detail = Required chakras: | |||
Heartwood. | |||
All things must end, from the mightiest empires to the most enlightened of monks. Objects are no | |||
different and thus you may utilise your chakra to delicately pluck the threads tethering it to | |||
existence, destroying it in the process. This can only be used on items that are being held by you. | |||
Affirm effect (Heartwood): | |||
The leftover energy will be entwined into your own physical being, restoring a small portion of | |||
health. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Introspection}} | |||
{{Skill_detail | |||
|skill = Introspection | |||
|description = Uncover that which constrains you | |||
|syntax = CHAKRA INTROSPECTION [END] | |||
|detail = Required chakras: | |||
Root. | |||
By uniting your body with your mind into a single introspective force, you can periodically reveal | |||
hidden afflictions you are burdened with. This requires a constant upkeep on your behalf and will | |||
tax your mind. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ensnarl}} | |||
{{Skill_detail | |||
|skill = Ensnarl | |||
|description = Draw someone to your location | |||
|syntax = CHAKRA ENSNARL <target> | |||
|detail = Required chakras: | |||
Leaf, Trunk. | |||
Retrieve another from the same area and bring them to you, providing that they are not protected by | |||
the cloak defence. | |||
Affirm effect (Leaf): | |||
Bring clarity to a target's existence if successful, removing defences that might hide them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Espy}} | |||
{{Skill_detail | |||
|skill = Espy | |||
|description = Look upon the physical world through your oneness | |||
|syntax = CHAKRA ESPY <target> | |||
|detail = Required chakras: | |||
Trunk, Leaf. | |||
Look upon the physical world from your spiritual heights and pull forth the location and area of | |||
your target for a brief moment. You can glimpse any target you choose from across the globe. | |||
Affirm effect (Trunk): | |||
If you are in the same area, you will also be able glean detail about their surroundings. This will | |||
act as though you are there. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Transpiration}} | |||
{{Skill_detail | |||
|skill = Transpiration | |||
|description = Take on earthly burdens | |||
|syntax = CHAKRA TRANSPIRATION | |||
|detail = Required chakras: | |||
Sap, Heartwood. | |||
This technique will absorb an affliction from each ally within your location and convert them into | |||
a small amount of mana for each one removed. | |||
Affirm effect (Heartwood): | |||
Increases the amount of mana restored for each affliction absorbed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Skywalk}} | |||
{{Skill_detail | |||
|skill = Skywalk | |||
|description = Transcend weight and physical constraint | |||
|syntax = CHAKRA SKYWALK and LAND | |||
|detail = Required chakras: | |||
Heartwood. | |||
Render yourself as light as a feather by shedding all doubt and worry, allowing you to ascend to | |||
the skies. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shelter}} | |||
{{Skill_detail | |||
|skill = Shelter | |||
|description = Obfuscate your energy in spiritual shade | |||
|syntax = CHAKRA SHELTER | |||
|detail = Required chakras: | |||
Trunk, Root. | |||
Your spiritual mastery is so immense that you can conceal your physical presence within the shadow | |||
cast by your enlightenment. Should you move, your shelter shall disperse. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Impel}} | |||
{{Skill_detail | |||
|skill = Impel | |||
|description = Reach through the window of someone's heart | |||
|syntax = CHAKRA IMPEL <target> <ALLY/ENEMY/NEUTRAL> | |||
|detail = Required chakras: | |||
Sap, Root. | |||
This will allow you manipulate an individual's Root chakra, effectively changing how they perceive | |||
their relation to you. | |||
Affirm effect (Sap): | |||
Forcing allyship will also afflict them with pacifism, forcing enemyship will afflict them with | |||
hatred, and forcing neutrality will afflict them with indifference. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Staunch}} | |||
{{Skill_detail | |||
|skill = Staunch | |||
|description = Mind over matter | |||
|syntax = CHAKRA STAUNCH | |||
|detail = Required chakras: | |||
Heartwood, Root. | |||
Through sheer will, you can recall life-giving blood into your veins, replenishing your blood | |||
reserves should you be low. | |||
Affirm effect (Heartwood): | |||
Should you be bleeding, then you will find yourself bleeding for less. | |||
|cooldown = 30 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Withstand}} | |||
{{Skill_detail | |||
|skill = Withstand | |||
|description = Bend as willows do | |||
|syntax = CHAKRA WITHSTAND [target] | |||
|detail = Required chakras: | |||
Root, Trunk, Leaf. | |||
Mitigate psychic damage directed at you through an awakening of spiritual and mental clarity. You | |||
can also protect the mind of another in a similar manner if you so choose. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Infirmity}} | |||
{{Skill_detail | |||
|skill = Infirmity | |||
|description = Weaken their physical form through chakral manipulation | |||
|syntax = CHAKRA INFIRMITY <target> | |||
|detail = Required chakras: | |||
Heartwood, Canopy. | |||
By considering someone's chakral flow, you can determine their weakest resistance and further | |||
reduce it for a limited time. | |||
Affirm effect (Canopy): | |||
Increases the amount of time the infirmity will linger for by a random amount. | |||
|cooldown = 30 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Architect}} | |||
{{Skill_detail | |||
|skill = Architect | |||
|description = To see is to believe | |||
|syntax = CHAKRA ARCHITECT <environment> | |||
|detail = Required chakras: | |||
Trunk, Heartwood, Canopy. | |||
You can now become one with the land and rebuild it in your own vision, however this is no ordinary | |||
feat and will put great strain on your mind and body. This change to the environment is temporary | |||
and will eventually revert to its true form without your chakral power. | |||
You can choose from the following environments: | |||
Forest, Desert, Hills, River, Valley, Swamp, Mountains, Tundra, Garden, Temple, Ice, Graveyard, | |||
Loose Terrain, Cliffs, or Cavern. | |||
Affirm effect (Trunk): | |||
Increases the radius of your landscape to the surrounding locations. | |||
|cooldown = 120 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Furrow}} | |||
{{Skill_detail | |||
|skill = Furrow | |||
|description = Forge a mental channel betwixt you and another | |||
|syntax = CHAKRA FURROW <target> | |||
|detail = Required chakras: | |||
Sap, Leaf. | |||
By forming a mental link between yourself and another, you can begin to quickly drain them of their | |||
mana and add it to your own. If they leave the location, then the imposing drain will be broken. | |||
Affirm effect (Sap): | |||
Increases the range of the effect so that it will continue to draw mana even if the target leaves | |||
to an adjacent location. | |||
Affirm effect (Leaf): | |||
If the target leaves the location, then it will cause a brief stun when the furrow breaks. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Disorder}} | |||
{{Skill_detail | |||
|skill = Disorder | |||
|description = Encourage disorder within a foe's spiritual harmony | |||
|syntax = CHAKRA DISORDER <target> | |||
|detail = Required chakras: | |||
Heartwood, Leaf, Canopy. | |||
Through subtle manipulation of someone's chakral flow, you can bend their well-being in a harmful | |||
manner. This will cause them to suffer from a random hidden affliction. You can also do this from | |||
afar, providing you stay within line of sight. | |||
Affirm effect (Leaf): | |||
The affliction that you impress upon your target will be revealed to you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lucidity}} | |||
{{Skill_detail | |||
|skill = Lucidity | |||
|description = Bring astral clarity to your chakra | |||
|syntax = CHAKRA LUCIDITY [target] | |||
|detail = Required chakras: | |||
Branch, Canopy. | |||
By bringing purity to your chakral centers, you can increase the magnitude of the stars' influence | |||
upon your body for a limited amount of time. This will double both the positive and negative | |||
effects. If you so choose, you may use this ability on another, but the duration will be much | |||
shorter. | |||
You can read HELP ASTRONOMY for more information on the stars and their effects. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cogitation}} | |||
{{Skill_detail | |||
|skill = Cogitation | |||
|description = Enter a state of deep meditation | |||
|syntax = CHAKRA COGITATION | |||
|detail = Required chakras: | |||
Trunk, Leaf, Branch. | |||
To seek enlightenment is mentally taxing for even the greatest of monks and spiritualists. Thus, to | |||
bolster your mental strength and replenish your will in the pursuit of transcendence, you may enter | |||
a trance which allows you to further contemplate universal truth. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Upheaval}} | |||
{{Skill_detail | |||
|skill = Upheaval | |||
|description = Upset another's spiritual well-being | |||
|syntax = CHAKRA UPHEAVAL <target> | |||
|detail = Required chakras: | |||
Branch, Sap, Leaf. | |||
Though many mortals fail to achieve even an ounce of enlightenment, all beings eventually find a | |||
balance appropriate for their own ends. With this ability, you may disrupt this delicate spiritual | |||
balance and increase any ability on cooldown by three seconds. This will increase by an additional | |||
second for each mental affliction upon the target. | |||
Cooldowns not counted in seconds upon your target will not be affected by this ability. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
|cooldown = 40 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Synergism}} | |||
{{Skill_detail | |||
|skill = Synergism | |||
|description = Join body and mind in harmony | |||
|syntax = | |||
|detail = Syntax: CHAKRA SYNERGISM <0-50%> | |||
Required chakras: | |||
Leaf, Heartwood, Branch. | |||
Form a powerful bond between your mind and body that will link them together as one. While this | |||
persists, any health lost will be reduced by the percentage specified and then three quarters of | |||
that will be redirected as mana damage. This will happen after damage reductions and will not | |||
affect health that is lost through direct means such as bleeding. | |||
You can select to reduce 0% of damage in order to turn this ability off if you so choose. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Resile}} | |||
{{Skill_detail | |||
|skill = Resile | |||
|description = Compel an instinctive return | |||
|syntax = CHAKRA RESILE <ME/target> <seconds> | |||
|detail = Required chakras: | |||
Sap, Trunk, Branch. | |||
By carefully manipulating an individual's chakras, you can cause them to eventually lose their way | |||
and return after 3 to 10 seconds depending on your specification. You can use this ability on | |||
yourself if you wish. | |||
Affirm effect (Branch): | |||
The mental fatigue of instinctual navigation will unbalance the mind, giving your target a migraine | |||
providing they are an enemy. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Turmoil}} | |||
{{Skill_detail | |||
|skill = Turmoil | |||
|description = Damage someone's chakral flow | |||
|syntax = CHAKRA TURMOIL <target> | |||
|detail = Required chakras: | |||
Sap, Heartwood, Branch. | |||
By manipulating someone's chakral flow, you can sow turmoil within their mindscape. As a result of | |||
such tampering, they will suffer from dementia, hallucinations, and paranoia in one fell swoop. | |||
Affirm effect (Branch): | |||
This will tear away any psychic resilience the victim might possess, removing the clarity defence | |||
first. | |||
|cooldown = 8 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Transcend}} | |||
{{Skill_detail | |||
|skill = Transcend | |||
|description = Guide someone towards universal oneness | |||
|syntax = CHAKRA TRANSCEND <target> | |||
|detail = Required chakras: | |||
Trunk, Heartwood, Canopy. | |||
The greatest gift a spiritualist could provide to the world is guiding others to transcendental | |||
clarity. However, many are unwilling to pursue such greatness and thus must be brought to this | |||
realisation by more forceful means. To do so, you must have your target in a state where they have | |||
three mental afflictions, three physical afflictions, and are experiencing a revelatory vision of | |||
your own design. If successful, then they will glimpse universal truth and thus find a fulfilling | |||
end. | |||
Affirm effect (Trunk): | |||
You may attempt to guide your opponent to transcendence so long as they remain within the same area | |||
as you. | |||
Look at HELP TYPES for more information on what is regarded as a mental or physical affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Zephyr}} | |||
{{Skill_detail | |||
|skill = Zephyr | |||
|description = Scatter upon the four winds | |||
|syntax = CHAKRA ZEPHYR | |||
|detail = Required chakras: | |||
Trunk, Sap, Canopy. | |||
By enjoining yourself to reality and spreading your influence ouward, you can depart from the | |||
location you stand and swap places with another. Anyone across the land who is not safely indoors | |||
or standing upon a monolith is vulnerable to the spiritual breeze upon which you cast yourself. | |||
There is a moment of delay before this ability activates, during which you may do nothing else. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Retrospection}} | |||
{{Skill_detail | |||
|skill = Retrospection | |||
|description = Restore your well-being | |||
|syntax = CHAKRA RETROSPECTION | |||
|detail = Required chakras: | |||
Root, Branch, Leaf, Heartwood. | |||
This ability will allow you to restore your harmonious being through chakral magic, reducing all | |||
abilities on cooldown by three seconds. | |||
The equilibrium cost of this ability cannot be modified. Cooldowns not counted in seconds will not | |||
be affected by this ability. | |||
Affirm effect (Root): | |||
Increases the reduction of cooldowns to five seconds instead of three. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits