Difference between revisions of "Botany (skill)"
m (Tor moved page Botany to Botany (skill)) |
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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Lift |Novice |50 |Force nature to lift you into the trees. }} | {{SkillTableRow |Lift |Novice |50 |Force nature to lift you into the trees. }} | ||
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{{SkillTableRow |Camouflage |Gifted |33 |Attend your studies unseen. }} | {{SkillTableRow |Camouflage |Gifted |33 |Attend your studies unseen. }} | ||
{{SkillTableRow |Quills |Expert |50 |In your hands, nature is vengeful indeed. }} | {{SkillTableRow |Quills |Expert |50 |In your hands, nature is vengeful indeed. }} | ||
{{SkillTableRow |Subversion |Virtuoso |33 |Subvert the healing energies of nature for your own use. | {{SkillTableRow |Subversion |Virtuoso |33 |Subvert the healing energies of nature for your own use. }} | ||
}} | {{SkillTableRow |Sterilisation |Fabled |33 |Necromantic blight does not a proper research station make. }} | ||
{{SkillTableRow |Sterilisation |Fabled |33 |Necromantic blight does not a proper research station | {{SkillTableRow |Pheromones |Mythical |66 |Coax the forest into diffusing pheromones through its boughs. }} | ||
make. }} | |||
{{SkillTableRow |Pheromones |Mythical |66 |Coax the forest into diffusing pheromones through its | |||
boughs. }} | |||
|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Laboratory Abilities == | ====Laboratory Abilities==== | ||
{{SkillTableRow |Assessment |Inept |0 |Spot the telltale signs of a field lab. }} | {{SkillTableRow |Assessment |Inept |0 |Spot the telltale signs of a field lab. }} | ||
{{SkillTableRow |Claim |Inept |0 |Lay claim to an area to set up a field lab. }} | {{SkillTableRow |Claim |Inept |0 |Lay claim to an area to set up a field lab. }} | ||
{{SkillTableRow |Dismantle |Inept |0 |Dismantle your field lab, and any evidence that it ever | {{SkillTableRow |Dismantle |Inept |0 |Dismantle your field lab, and any evidence that it ever existed. }} | ||
existed. }} | |||
{{SkillTableRow |Surveil |Apprentice |0 |Monitor the presence of another. }} | {{SkillTableRow |Surveil |Apprentice |0 |Monitor the presence of another. }} | ||
{{SkillTableRow |Barricade |Apprentice |33 |Give yourself some peace and quiet. }} | {{SkillTableRow |Barricade |Apprentice |33 |Give yourself some peace and quiet. }} | ||
{{SkillTableRow |Dictation |Apprentice |66 |Relay your findings to another. }} | {{SkillTableRow |Dictation |Apprentice |66 |Relay your findings to another. }} | ||
{{SkillTableRow |Reconnaissance |Capable |0 |Discern the presences of any within the woodland realm. | {{SkillTableRow |Reconnaissance |Capable |0 |Discern the presences of any within the woodland realm. }} | ||
{{SkillTableRow |Specimen |Capable |33 |Coerce additional specimens to grow. }} | {{SkillTableRow |Specimen |Capable |33 |Coerce additional specimens to grow. }} | ||
{{SkillTableRow |Withdraw |Adept |0 |Withdraw to the privacy of your laboratory. }} | {{SkillTableRow |Withdraw |Adept |0 |Withdraw to the privacy of your laboratory. }} | ||
{{SkillTableRow |Fecundity |Adept |33 |Chemically accelerate the renewal of body and mind. }} | {{SkillTableRow |Fecundity |Adept |33 |Chemically accelerate the renewal of body and mind. }} | ||
{{SkillTableRow |Consultation |Skilled |15 |Consult with your laboratory partner. }} | {{SkillTableRow |Consultation |Skilled |15 |Consult with your laboratory partner. }} | ||
{{SkillTableRow |Collaboration |Fabled |0 |Establish a collaborative research effort with a trusted | {{SkillTableRow |Collaboration |Fabled |0 |Establish a collaborative research effort with a trusted partner. }} | ||
partner. }} | |||
{{SkillTableRow |Selfdestruct |Transcendent |0 |Start again from scratch. }} | {{SkillTableRow |Selfdestruct |Transcendent |0 |Start again from scratch. }} | ||
|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Blight Abilities == | ====Blight Abilities==== | ||
{{SkillTableRow |Blight |Novice |0 |Your version of nature is far more exciting. }} | {{SkillTableRow |Blight |Novice |0 |Your version of nature is far more exciting. }} | ||
{{SkillTableRow |Recede |Novice |0 |Direct your blight to recede. }} | {{SkillTableRow |Recede |Novice |0 |Direct your blight to recede. }} | ||
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{{SkillTableRow |Containment |Capable |66 |Contain those who would leave by air. }} | {{SkillTableRow |Containment |Capable |66 |Contain those who would leave by air. }} | ||
{{SkillTableRow |Clutching |Adept |66 |The blight can be jealous indeed. }} | {{SkillTableRow |Clutching |Adept |66 |The blight can be jealous indeed. }} | ||
{{SkillTableRow |Frequencies |Skilled |33 |Direct nature to hum a frequency incompatible with | {{SkillTableRow |Frequencies |Skilled |33 |Direct nature to hum a frequency incompatible with thought. }} | ||
thought. }} | |||
{{SkillTableRow |Bloodsap |Skilled |50 |Allow the blight to feed on passersby. }} | {{SkillTableRow |Bloodsap |Skilled |50 |Allow the blight to feed on passersby. }} | ||
{{SkillTableRow |Distractions |Skilled |66 |Sense distracting movement within your domain. }} | {{SkillTableRow |Distractions |Skilled |66 |Sense distracting movement within your domain. }} | ||
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{{SkillTableRow |Blightbringer |Transcendent |0 |Your every footfall is a botanical marvel. }} | {{SkillTableRow |Blightbringer |Transcendent |0 |Your every footfall is a botanical marvel. }} | ||
|} | |} | ||
{{Anchor|Lift}} | |||
{{Skill_detail | |||
|skill = Lift | |||
|description = Force nature to lift you into the trees | |||
|syntax = BOTANY LIFT | |||
|detail = Climbing trees is primitive and crass, and a skilled Alchemist need not bother themselves | |||
with such banalities. Should you wish to ascend to the canopy, you can simply force nature to lift | |||
you up, ignoring disabling effects such as paresis. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Diffuse}} | |||
{{Skill_detail | |||
|skill = Diffuse | |||
|description = None but you shall hold sway | |||
|syntax = BOTANY DIFFUSE | |||
|detail = Should you find yourself surrounded by domains that are not blight, such as the dense | |||
fogs of a Tidesage or the sands of a Teradrim, you may invoke a potent acid to corrode it away and | |||
sterilise the area. If the domain's creator is present, there will be a slight delay before the fog | |||
disperses. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Camouflage}} | |||
{{Skill_detail | |||
|skill = Camouflage | |||
|description = Attend your studies unseen | |||
|syntax = BOTANY CAMOUFLAGE | |||
|detail = By twisting the natural plantlife to your whims, you may coerce the foliage to conceal | |||
you, ensuring privacy when studying. This camouflage is only effective while standing in a forest | |||
location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Quills}} | |||
{{Skill_detail | |||
|skill = Quills | |||
|description = In your hands, nature is vengeful indeed | |||
|syntax = BOTANY QUILLS [target] | |||
|detail = By forcibly amalgamating cuttings from a variety of foliage, you have learned to produce | |||
unnaturally strong quills. Harvesting these for armour will provide you, or a target of choice, | |||
substantial protection against physical damage, while ensuring the deadly points will puncture | |||
those who strike you, returning the mitigated damage to the attacker. | |||
There is also a 33% chance that your quills will give the loki venom to the attacker, although this | |||
venom is not hidden like usual. | |||
|cooldown = 20 seconds | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Subversion}} | |||
{{Skill_detail | |||
|skill = Subversion | |||
|description = Subvert the healing energies of nature for your own use | |||
|syntax = BOTANY SUBVERT | |||
|detail = Subvert the will of the Cycle to aid in your own restoration, relieving you of one random | |||
malady. | |||
If you are standing within a forest or a location with aberrant foliage, you can tap into nature | |||
even further and cure a second affliction from you. Nature abhors those who subvert its will, and | |||
you will only be able to cure a second affliction every 35 seconds, even if you use this skill | |||
again. | |||
This ability is not usable while you suffer from paresis or paralysis. | |||
|cooldown = 20 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sterilisation}} | |||
{{Skill_detail | |||
|skill = Sterilisation | |||
|description = Necromantic blight does not a proper research station make | |||
|syntax = BOTANY STERILISE | |||
|detail = Requires elemental ice. | |||
Damaged working conditions simply will not do, and by utilising elemental ice, you may restore the | |||
natural state of an environmental location that has been transformed in some way. | |||
This ability typically costs a single ice to carry out, but if the locale has been exterminated by | |||
dark magic, the price will be tenfold. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pheromones}} | |||
{{Skill_detail | |||
|skill = Pheromones | |||
|description = Coax the forest into diffusing pheromones through its boughs | |||
|syntax = BOTANY PHEROMONES <target> | |||
|detail = By imposing your scientific will on the natural world, your enemy shall become nature's | |||
enemy. Foes of yours that stand within forestal locations, or those infested with your blight, will | |||
have their magical shields destroyed, and suffer additional damage from natural weather effects. | |||
Only one target may be afflicted at a time and it will have little effect if you are in the same | |||
location as the target. The effect will fade if they no longer stand within a location with blight | |||
or a forest. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Assessment}} | |||
{{Skill_detail | |||
|skill = Assessment | |||
|description = Spot the telltale signs of a field lab | |||
|syntax = LAB ASSESS | |||
|detail = Discern whether a location has been marked as the property of another in some fashion. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Claim}} | |||
{{Skill_detail | |||
|skill = Claim | |||
|description = Lay claim to an area to set up a field lab | |||
|syntax = LAB CLAIM | |||
|detail = Stake an intrusive claim upon the forests in your location, seizing it as your personal | |||
field laboratory. You may not claim a laboratory in a location someone else has already taken. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dismantle}} | |||
{{Skill_detail | |||
|skill = Dismantle | |||
|description = Dismantle your field lab, and any evidence that it ever existed | |||
|syntax = LAB DISMANTLE | |||
|detail = Dismantle your laboratory that you may claim a new one elsewhere. There is a short delay | |||
associated with the dismantling. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Surveil}} | |||
{{Skill_detail | |||
|skill = Surveil | |||
|description = Monitor the presence of another | |||
|syntax = LAB SURVEIL <target> | |||
|detail = Utilise your specialist laboratory to surveil another adventurer, taking a glimpse | |||
through the forests at someone standing within one. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Barricade}} | |||
{{Skill_detail | |||
|skill = Barricade | |||
|description = Give yourself some peace and quiet | |||
|syntax = LAB BARRICADE LAB RESCIND | |||
|detail = Bar entry to and from your field laboratory, preventing others from moving through it for | |||
a temporary period of time, or until you rescind it. Additionally, the barrier will prevent many | |||
line of sight abilities while within your makeshift greenhouse. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dictation}} | |||
{{Skill_detail | |||
|skill = Dictation | |||
|description = Relay your findings to another | |||
|syntax = LAB DICTATE <target> <message> | |||
|detail = From the safety of your field laboratory, you may dictate your thoughts to another; they | |||
will not know who is speaking. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Reconnaissance}} | |||
{{Skill_detail | |||
|skill = Reconnaissance | |||
|description = Discern the presences of any within the woodland realm | |||
|syntax = LAB RECONNAISSANCE | |||
|detail = Detect the presence and whereabouts of all people who stand within a forested location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Specimen}} | |||
{{Skill_detail | |||
|skill = Specimen | |||
|description = Coerce additional specimens to grow | |||
|syntax = LAB SPECIMEN | |||
|detail = While within your laboratory, you may force the surrounding plantlife to flourish, | |||
growing a variety of wild flowers instantly. | |||
|cooldown = Until a new Aetolian month | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Withdraw}} | |||
{{Skill_detail | |||
|skill = Withdraw | |||
|description = Withdraw to the privacy of your laboratory | |||
|syntax = LAB WITHDRAW | |||
|detail = You may return to your laboratory from any forested location after a short delay. This is | |||
a channeled action and will require your full attention until it is complete. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fecundity}} | |||
{{Skill_detail | |||
|skill = Fecundity | |||
|description = Chemically accelerate the renewal of body and mind | |||
|syntax = LAB FECUNDITY | |||
|detail = By infusing some of your laboratory specimens with chemical accelerants, you may bring | |||
forth a garden of your finest samples and avail yourself of their unnatural fecundity. This will | |||
last for one quarter of an Aetolian day and grant willpower and endurance regeneration for | |||
everybody within your lab. | |||
|cooldown = 4 hours | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Consultation}} | |||
{{Skill_detail | |||
|skill = Consultation | |||
|description = Consult with your laboratory partner | |||
|syntax = LAB CONSULT | |||
|detail = You may easily travel between two laboratories that have agreed to collaborate. Refer to | |||
AB BOTANY COLLABORATION for information on how these accords are formed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Collaboration}} | |||
{{Skill_detail | |||
|skill = Collaboration | |||
|description = Establish a collaborative research effort with a trusted partner | |||
|syntax = LAB COLLABORATE <target> | |||
|detail = By agreeing to share your research with a trusted partner*, you may open your laboratory | |||
for easy access to theirs. Once so linked, any Alchemist will be able to consult from your | |||
laboratory to end up at the collaborator's. | |||
* They must be an ally. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Selfdestruct}} | |||
{{Skill_detail | |||
|skill = Selfdestruct | |||
|description = Start again from scratch | |||
|syntax = LAB SELFDESTRUCT | |||
|detail = Nature's sanctity is hardly a concern for you, and in times of dire need you must simply | |||
burn it all down and start again. At the cost of your laboratory and the surrounding foliage, you | |||
can completely destroy all in your location in a single devastating chemical reaction, dealing an | |||
incredibly large amount of shadow damage. Eliciting this reaction is a complex endeavour that | |||
requires your concentration for a short period, but once the deed is done, your laboratory will be | |||
destroyed. | |||
Once the deed is done, the forests will reject your touch and prevent you from claiming a new | |||
laboratory for at least one full season. | |||
Cooldown (Claim): Until a new Aetolian season | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Blight}} | |||
{{Skill_detail | |||
|skill = Blight | |||
|description = Your version of nature is far more exciting | |||
|syntax = BOTANY BLIGHT BOTANY BLIGHT LIST | |||
|detail = While standing outdoors in a non-urban environment, you may simultaneously subjugate and | |||
transform nature to work on your behalf. This will cause a surge of rapid growth, but in place of | |||
healthy flora, your chymical prowess will bring forth unnatural, blighted foliage to encompass your | |||
surroundings, warped and twisted for your own ends. Blighted locations will allow numerous | |||
abilities to be used, many of them remotely. | |||
Leaving a blighted location will not cause the growth to recede, though each blight beyond the | |||
first will place a toll on your willpower. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Recede}} | |||
{{Skill_detail | |||
|skill = Recede | |||
|description = Direct your blight to recede | |||
|syntax = BOTANY RECEDE [HERE] | |||
|detail = Though it may pain you to dismiss your terrible creations, you may command all blighted | |||
locations you control to recede at once. Blight you are standing in personally will not be affected | |||
unless you specify HERE, in which case only the blight at your specific location will recede. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Interlopers}} | |||
{{Skill_detail | |||
|skill = Interlopers | |||
|description = View those who trespass upon your domain | |||
|syntax = BOTANY INTERLOPERS | |||
|detail = List all those who currently stand upon your blight, along with their location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Containment}} | |||
{{Skill_detail | |||
|skill = Containment | |||
|description = Contain those who would leave by air | |||
|syntax = BOTANY CONTAINMENT | |||
|detail = Requires a location with blighted plantlife. | |||
Command the foliage surrounding you to contain would-be flyers, preventing anyone in your location | |||
from departing by air. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Clutching}} | |||
{{Skill_detail | |||
|skill = Clutching | |||
|description = The blight can be jealous indeed | |||
|syntax = BOTANY CLUTCH | |||
|detail = Requires a location with blighted plantlife. | |||
Rope-like vines will come forth from your blight and writhe about your legs, securing you to the | |||
ground in a manner similar to the density defence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Frequencies}} | |||
{{Skill_detail | |||
|skill = Frequencies | |||
|description = Direct nature to hum a frequency incompatible with thought | |||
|syntax = BOTANY FREQUENCIES | |||
|detail = Requires a location with blighted plantlife. | |||
While standing within your blight, you may command the twisted foliage around you to begin humming | |||
a discordant noise. This disruptive frequency will interfere with the work of telepaths, increasing | |||
the time required to form a mind lock on those in your location. Only one such frequency can be | |||
maintained at any one time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bloodsap}} | |||
{{Skill_detail | |||
|skill = Bloodsap | |||
|description = Allow the blight to feed on passersby | |||
|syntax = BOTANY BLOODSAP | |||
|detail = Requires a location with blighted plantlife. | |||
By releasing part of the control you hold over your aberrant foliage, you may allow the blight to | |||
feed on any who pass through the location, tearing open their flesh with vicious thorns and | |||
infecting them with loki. | |||
This effect will end faster if there is no blight in the room and/or you do not remain with it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Distractions}} | |||
{{Skill_detail | |||
|skill = Distractions | |||
|description = Sense distracting movement within your domain | |||
|syntax = BOTANY DISTRACTIONS <ON/OFF> | |||
|detail = At a significant drain to your willpower, you may track all movement in and adjacent to | |||
your blight. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wander}} | |||
{{Skill_detail | |||
|skill = Wander | |||
|description = Wander through the blight towards your target | |||
|syntax = BOTANY WANDER <target> | |||
|detail = Requires a location with blighted plantlife. | |||
While standing upon your blighted foliage, you may instantly travel to anyone else within your | |||
domain. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Alluring}} | |||
{{Skill_detail | |||
|skill = Alluring | |||
|description = A tantalising scent that's difficult to ignore | |||
|syntax = BOTANY ALLURE <target> | |||
|detail = Requires a location with blighted plantlife. | |||
By corrupting nature to your own whims, dispatch a profusion of writhing vines and sweet perfume to | |||
draw an adventurer into your location, provided they stand adjacent, or, in the event they too | |||
stand amidst the blight, in line of sight. | |||
While targets that are too dense may resist your preternatural allure, you will be able to overcome | |||
it if they are suffering from exposure to your pheromones. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Curtail}} | |||
{{Skill_detail | |||
|skill = Curtail | |||
|description = Synthesise enormous hedges to bar movement | |||
|syntax = BOTANY CURTAIL | |||
|detail = Requires a location with blighted plantlife. | |||
Chemically enhance your surroundings and bring forth a rapid growth of monstrous hedges that will | |||
indiscriminately hinder all movement - including your own. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fronds}} | |||
{{Skill_detail | |||
|skill = Fronds | |||
|description = Defend yourself with soldiers green | |||
|syntax = BOTANY FRONDS | |||
|detail = Requires a location with blighted plantlife. | |||
Infuse your blight with unnaturally accelerated life, causing enemies standing within it to be | |||
struck by violent fronds, dealing cutting damage and inflicting them with the loki venom. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Propagate}} | |||
{{Skill_detail | |||
|skill = Propagate | |||
|description = Rapidly spread your blight elsewhere | |||
|syntax = BOTANY PROPAGATE <target> | |||
|detail = Requires a location with blighted plantlife. | |||
While standing within your blight, you may begin a reaction that will cause it to surge towards a | |||
target, moving it rapidly through every room between you and them. This may only be performed | |||
within the same area, and only within a limited range. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Medicinal}} | |||
{{Skill_detail | |||
|skill = Medicinal | |||
|description = Infuse your blight with healing properties | |||
|syntax = BOTANY MEDICINAL | |||
|detail = Requires a location with blighted plantlife. | |||
Infuse your local blight with a medicinal formula, slowly healing your allies in the area that | |||
stand within it for the next few seconds. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Perspective}} | |||
{{Skill_detail | |||
|skill = Perspective | |||
|description = Make them see it your way | |||
|syntax = BOTANY PERSPECTIVE <target> | |||
|detail = Requires a location with blighted plantlife. | |||
Your experimentation with nature often draws the ire of those ignorant to the exquisite workings | |||
you enact. While standing in your blight, you may instantly switch locations with any other | |||
standing within your domain, ensuring they see things from your perspective, while you grudgingly | |||
see things from theirs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Decompose}} | |||
{{Skill_detail | |||
|skill = Decompose | |||
|description = Eradicate your blight to induce volatility | |||
|syntax = BOTANY DECOMPOSE | |||
|detail = Requires a location with blighted plantlife. | |||
Instantly cause the blight in the location to decompose, but only if it was brought about by you. | |||
Doing so will generate 3 volatility for use in Alchemy. | |||
Blightbringer will not cause the warped foliage to reappear after decomposition; you must move | |||
first. | |||
|cooldown = 30 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Envelop}} | |||
{{Skill_detail | |||
|skill = Envelop | |||
|description = Envelop an ally in a protective shield | |||
|syntax = BOTANY ENVELOP <target> | |||
|detail = Usable from forest rooms or blighted locations, this will bring forth a mass of golden | |||
pollen which you may then transmute into both a magical shield and a prismatic barrier to protect a | |||
target other than yourself, in the local area, provided they stand within blight or forest. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Blightbringer}} | |||
{{Skill_detail | |||
|skill = Blightbringer | |||
|description = Your every footfall is a botanical marvel | |||
|syntax = BOTANY BLIGHTBRINGER <ON/OFF> | |||
|detail = Though it will incur a heavy toll on willpower, your footsteps will spread blighted | |||
foliage wheresoever you may step, provided you linger there. This blight is an ephemeral one, | |||
however, and will recede again when you leave the location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
Latest revision as of 18:38, 25 September 2024
Skill | Rank | Percent | Description |
---|---|---|---|
Lift | Novice | 50 % | Force nature to lift you into the trees. |
Diffuse | Skilled | 0 % | None but you shall hold sway. |
Camouflage | Gifted | 33 % | Attend your studies unseen. |
Quills | Expert | 50 % | In your hands, nature is vengeful indeed. |
Subversion | Virtuoso | 33 % | Subvert the healing energies of nature for your own use. |
Sterilisation | Fabled | 33 % | Necromantic blight does not a proper research station make. |
Pheromones | Mythical | 66 % | Coax the forest into diffusing pheromones through its boughs. |
Laboratory Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Assessment | Inept | 0 % | Spot the telltale signs of a field lab. |
Claim | Inept | 0 % | Lay claim to an area to set up a field lab. |
Dismantle | Inept | 0 % | Dismantle your field lab, and any evidence that it ever existed. |
Surveil | Apprentice | 0 % | Monitor the presence of another. |
Barricade | Apprentice | 33 % | Give yourself some peace and quiet. |
Dictation | Apprentice | 66 % | Relay your findings to another. |
Reconnaissance | Capable | 0 % | Discern the presences of any within the woodland realm. |
Specimen | Capable | 33 % | Coerce additional specimens to grow. |
Withdraw | Adept | 0 % | Withdraw to the privacy of your laboratory. |
Fecundity | Adept | 33 % | Chemically accelerate the renewal of body and mind. |
Consultation | Skilled | 15 % | Consult with your laboratory partner. |
Collaboration | Fabled | 0 % | Establish a collaborative research effort with a trusted partner. |
Selfdestruct | Transcendent | 0 % | Start again from scratch. |
Blight Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Blight | Novice | 0 % | Your version of nature is far more exciting. |
Recede | Novice | 0 % | Direct your blight to recede. |
Interlopers | Capable | 33 % | View those who trespass upon your domain. |
Containment | Capable | 66 % | Contain those who would leave by air. |
Clutching | Adept | 66 % | The blight can be jealous indeed. |
Frequencies | Skilled | 33 % | Direct nature to hum a frequency incompatible with thought. |
Bloodsap | Skilled | 50 % | Allow the blight to feed on passersby. |
Distractions | Skilled | 66 % | Sense distracting movement within your domain. |
Wander | Gifted | 0 % | Wander through the blight towards your target. |
Alluring | Gifted | 66 % | A tantalising scent that's difficult to ignore. |
Curtail | Expert | 0 % | Synthesise enormous hedges to bar movement. |
Fronds | Virtuoso | 0 % | Defend yourself with soldiers green. |
Propagate | Virtuoso | 66 % | Rapidly spread your blight elsewhere. |
Medicinal | Fabled | 25 % | Infuse your blight with healing properties. |
Perspective | Fabled | 66 % | Make them see it your way. |
Decompose | Mythical | 0 % | Eradicate your blight to induce volatility. |
Envelop | Mythical | 33 % | Envelop an ally in a protective shield. |
Blightbringer | Transcendent | 0 % | Your every footfall is a botanical marvel. |
Lift | Force nature to lift you into the trees | |
Syntax: | BOTANY LIFT | |
Details: | Climbing trees is primitive and crass, and a skilled Alchemist need not bother themselves
with such banalities. Should you wish to ascend to the canopy, you can simply force nature to lift you up, ignoring disabling effects such as paresis. |
Diffuse | None but you shall hold sway | |
Syntax: | BOTANY DIFFUSE | |
Details: | Should you find yourself surrounded by domains that are not blight, such as the dense
fogs of a Tidesage or the sands of a Teradrim, you may invoke a potent acid to corrode it away and sterilise the area. If the domain's creator is present, there will be a slight delay before the fog disperses. |
Camouflage | Attend your studies unseen | |
Syntax: | BOTANY CAMOUFLAGE | |
Details: | By twisting the natural plantlife to your whims, you may coerce the foliage to conceal
you, ensuring privacy when studying. This camouflage is only effective while standing in a forest location. |
Quills | In your hands, nature is vengeful indeed | |
Syntax: | BOTANY QUILLS [target] | |
Works against: | Players only | |
Cooldown: | 20 seconds | |
Details: | By forcibly amalgamating cuttings from a variety of foliage, you have learned to produce
unnaturally strong quills. Harvesting these for armour will provide you, or a target of choice, substantial protection against physical damage, while ensuring the deadly points will puncture those who strike you, returning the mitigated damage to the attacker. There is also a 33% chance that your quills will give the loki venom to the attacker, although this venom is not hidden like usual. |
Subversion | Subvert the healing energies of nature for your own use | |
Syntax: | BOTANY SUBVERT | |
Cooldown: | 20 seconds | |
Details: | Subvert the will of the Cycle to aid in your own restoration, relieving you of one random
malady. If you are standing within a forest or a location with aberrant foliage, you can tap into nature even further and cure a second affliction from you. Nature abhors those who subvert its will, and you will only be able to cure a second affliction every 35 seconds, even if you use this skill again. This ability is not usable while you suffer from paresis or paralysis. |
Sterilisation | Necromantic blight does not a proper research station make | |
Syntax: | BOTANY STERILISE | |
Details: | Requires elemental ice.
Damaged working conditions simply will not do, and by utilising elemental ice, you may restore the natural state of an environmental location that has been transformed in some way. This ability typically costs a single ice to carry out, but if the locale has been exterminated by dark magic, the price will be tenfold. |
Pheromones | Coax the forest into diffusing pheromones through its boughs | |
Syntax: | BOTANY PHEROMONES <target> | |
Details: | By imposing your scientific will on the natural world, your enemy shall become nature's
enemy. Foes of yours that stand within forestal locations, or those infested with your blight, will have their magical shields destroyed, and suffer additional damage from natural weather effects. Only one target may be afflicted at a time and it will have little effect if you are in the same location as the target. The effect will fade if they no longer stand within a location with blight or a forest. |
Assessment | Spot the telltale signs of a field lab | |
Syntax: | LAB ASSESS | |
Details: | Discern whether a location has been marked as the property of another in some fashion. |
Claim | Lay claim to an area to set up a field lab | |
Syntax: | LAB CLAIM | |
Details: | Stake an intrusive claim upon the forests in your location, seizing it as your personal
field laboratory. You may not claim a laboratory in a location someone else has already taken. |
Dismantle | Dismantle your field lab, and any evidence that it ever existed | |
Syntax: | LAB DISMANTLE | |
Details: | Dismantle your laboratory that you may claim a new one elsewhere. There is a short delay
associated with the dismantling. |
Surveil | Monitor the presence of another | |
Syntax: | LAB SURVEIL <target> | |
Details: | Utilise your specialist laboratory to surveil another adventurer, taking a glimpse
through the forests at someone standing within one. |
Barricade | Give yourself some peace and quiet | |
Syntax: | LAB BARRICADE LAB RESCIND | |
Details: | Bar entry to and from your field laboratory, preventing others from moving through it for
a temporary period of time, or until you rescind it. Additionally, the barrier will prevent many line of sight abilities while within your makeshift greenhouse. |
Dictation | Relay your findings to another | |
Syntax: | LAB DICTATE <target> <message> | |
Details: | From the safety of your field laboratory, you may dictate your thoughts to another; they
will not know who is speaking. |
Reconnaissance | Discern the presences of any within the woodland realm | |
Syntax: | LAB RECONNAISSANCE | |
Details: | Detect the presence and whereabouts of all people who stand within a forested location. |
Specimen | Coerce additional specimens to grow | |
Syntax: | LAB SPECIMEN | |
Cooldown: | Until a new Aetolian month | |
Details: | While within your laboratory, you may force the surrounding plantlife to flourish,
growing a variety of wild flowers instantly. |
Withdraw | Withdraw to the privacy of your laboratory | |
Syntax: | LAB WITHDRAW | |
Details: | You may return to your laboratory from any forested location after a short delay. This is
a channeled action and will require your full attention until it is complete. |
Fecundity | Chemically accelerate the renewal of body and mind | |
Syntax: | LAB FECUNDITY | |
Cooldown: | 4 hours | |
Details: | By infusing some of your laboratory specimens with chemical accelerants, you may bring
forth a garden of your finest samples and avail yourself of their unnatural fecundity. This will last for one quarter of an Aetolian day and grant willpower and endurance regeneration for everybody within your lab. |
Consultation | Consult with your laboratory partner | |
Syntax: | LAB CONSULT | |
Details: | You may easily travel between two laboratories that have agreed to collaborate. Refer to
AB BOTANY COLLABORATION for information on how these accords are formed. |
Collaboration | Establish a collaborative research effort with a trusted partner | |
Syntax: | LAB COLLABORATE <target> | |
Details: | By agreeing to share your research with a trusted partner*, you may open your laboratory
for easy access to theirs. Once so linked, any Alchemist will be able to consult from your laboratory to end up at the collaborator's.
|
Selfdestruct | Start again from scratch | |
Syntax: | LAB SELFDESTRUCT | |
Details: | Nature's sanctity is hardly a concern for you, and in times of dire need you must simply
burn it all down and start again. At the cost of your laboratory and the surrounding foliage, you can completely destroy all in your location in a single devastating chemical reaction, dealing an incredibly large amount of shadow damage. Eliciting this reaction is a complex endeavour that requires your concentration for a short period, but once the deed is done, your laboratory will be destroyed. Once the deed is done, the forests will reject your touch and prevent you from claiming a new laboratory for at least one full season. Cooldown (Claim): Until a new Aetolian season |
Blight | Your version of nature is far more exciting | |
Syntax: | BOTANY BLIGHT BOTANY BLIGHT LIST | |
Details: | While standing outdoors in a non-urban environment, you may simultaneously subjugate and
transform nature to work on your behalf. This will cause a surge of rapid growth, but in place of healthy flora, your chymical prowess will bring forth unnatural, blighted foliage to encompass your surroundings, warped and twisted for your own ends. Blighted locations will allow numerous abilities to be used, many of them remotely. Leaving a blighted location will not cause the growth to recede, though each blight beyond the first will place a toll on your willpower. |
Recede | Direct your blight to recede | |
Syntax: | BOTANY RECEDE [HERE] | |
Details: | Though it may pain you to dismiss your terrible creations, you may command all blighted
locations you control to recede at once. Blight you are standing in personally will not be affected unless you specify HERE, in which case only the blight at your specific location will recede. |
Interlopers | View those who trespass upon your domain | |
Syntax: | BOTANY INTERLOPERS | |
Details: | List all those who currently stand upon your blight, along with their location. |
Containment | Contain those who would leave by air | |
Syntax: | BOTANY CONTAINMENT | |
Details: | Requires a location with blighted plantlife.
Command the foliage surrounding you to contain would-be flyers, preventing anyone in your location from departing by air. |
Clutching | The blight can be jealous indeed | |
Syntax: | BOTANY CLUTCH | |
Details: | Requires a location with blighted plantlife.
Rope-like vines will come forth from your blight and writhe about your legs, securing you to the ground in a manner similar to the density defence. |
Frequencies | Direct nature to hum a frequency incompatible with thought | |
Syntax: | BOTANY FREQUENCIES | |
Details: | Requires a location with blighted plantlife.
While standing within your blight, you may command the twisted foliage around you to begin humming a discordant noise. This disruptive frequency will interfere with the work of telepaths, increasing the time required to form a mind lock on those in your location. Only one such frequency can be maintained at any one time. |
Bloodsap | Allow the blight to feed on passersby | |
Syntax: | BOTANY BLOODSAP | |
Details: | Requires a location with blighted plantlife.
By releasing part of the control you hold over your aberrant foliage, you may allow the blight to feed on any who pass through the location, tearing open their flesh with vicious thorns and infecting them with loki. This effect will end faster if there is no blight in the room and/or you do not remain with it. |
Distractions | Sense distracting movement within your domain | |
Syntax: | BOTANY DISTRACTIONS <ON/OFF> | |
Details: | At a significant drain to your willpower, you may track all movement in and adjacent to
your blight. |
Wander | Wander through the blight towards your target | |
Syntax: | BOTANY WANDER <target> | |
Details: | Requires a location with blighted plantlife.
While standing upon your blighted foliage, you may instantly travel to anyone else within your domain. |
Alluring | A tantalising scent that's difficult to ignore | |
Syntax: | BOTANY ALLURE <target> | |
Details: | Requires a location with blighted plantlife.
By corrupting nature to your own whims, dispatch a profusion of writhing vines and sweet perfume to draw an adventurer into your location, provided they stand adjacent, or, in the event they too stand amidst the blight, in line of sight. While targets that are too dense may resist your preternatural allure, you will be able to overcome it if they are suffering from exposure to your pheromones. |
Curtail | Synthesise enormous hedges to bar movement | |
Syntax: | BOTANY CURTAIL | |
Details: | Requires a location with blighted plantlife.
Chemically enhance your surroundings and bring forth a rapid growth of monstrous hedges that will indiscriminately hinder all movement - including your own. |
Fronds | Defend yourself with soldiers green | |
Syntax: | BOTANY FRONDS | |
Details: | Requires a location with blighted plantlife.
Infuse your blight with unnaturally accelerated life, causing enemies standing within it to be struck by violent fronds, dealing cutting damage and inflicting them with the loki venom. |
Propagate | Rapidly spread your blight elsewhere | |
Syntax: | BOTANY PROPAGATE <target> | |
Details: | Requires a location with blighted plantlife.
While standing within your blight, you may begin a reaction that will cause it to surge towards a target, moving it rapidly through every room between you and them. This may only be performed within the same area, and only within a limited range. |
Medicinal | Infuse your blight with healing properties | |
Syntax: | BOTANY MEDICINAL | |
Details: | Requires a location with blighted plantlife.
Infuse your local blight with a medicinal formula, slowly healing your allies in the area that stand within it for the next few seconds. |
Perspective | Make them see it your way | |
Syntax: | BOTANY PERSPECTIVE <target> | |
Details: | Requires a location with blighted plantlife.
Your experimentation with nature often draws the ire of those ignorant to the exquisite workings you enact. While standing in your blight, you may instantly switch locations with any other standing within your domain, ensuring they see things from your perspective, while you grudgingly see things from theirs. |
Decompose | Eradicate your blight to induce volatility | |
Syntax: | BOTANY DECOMPOSE | |
Cooldown: | 30 seconds | |
Details: | Requires a location with blighted plantlife.
Instantly cause the blight in the location to decompose, but only if it was brought about by you. Doing so will generate 3 volatility for use in Alchemy. Blightbringer will not cause the warped foliage to reappear after decomposition; you must move first. |
Envelop | Envelop an ally in a protective shield | |
Syntax: | BOTANY ENVELOP <target> | |
Details: | Usable from forest rooms or blighted locations, this will bring forth a mass of golden
pollen which you may then transmute into both a magical shield and a prismatic barrier to protect a target other than yourself, in the local area, provided they stand within blight or forest. |
Blightbringer | Your every footfall is a botanical marvel | |
Syntax: | BOTANY BLIGHTBRINGER <ON/OFF> | |
Details: | Though it will incur a heavy toll on willpower, your footsteps will spread blighted
foliage wheresoever you may step, provided you linger there. This blight is an ephemeral one, however, and will recede again when you leave the location. |