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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Lift |Novice |50 |Force nature to lift you into the trees. }} | {{SkillTableRow |Lift |Novice |50 |Force nature to lift you into the trees. }} | ||
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{{SkillTableRow |Camouflage |Gifted |33 |Attend your studies unseen. }} | {{SkillTableRow |Camouflage |Gifted |33 |Attend your studies unseen. }} | ||
{{SkillTableRow |Quills |Expert |50 |In your hands, nature is vengeful indeed. }} | {{SkillTableRow |Quills |Expert |50 |In your hands, nature is vengeful indeed. }} | ||
{{SkillTableRow |Subversion |Virtuoso |33 |Subvert the healing energies of nature for your own use. | {{SkillTableRow |Subversion |Virtuoso |33 |Subvert the healing energies of nature for your own use. }} | ||
}} | {{SkillTableRow |Sterilisation |Fabled |33 |Necromantic blight does not a proper research station make. }} | ||
{{SkillTableRow |Sterilisation |Fabled |33 |Necromantic blight does not a proper research station | {{SkillTableRow |Pheromones |Mythical |66 |Coax the forest into diffusing pheromones through its boughs. }} | ||
make. }} | |||
{{SkillTableRow |Pheromones |Mythical |66 |Coax the forest into diffusing pheromones through its | |||
boughs. }} | |||
|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Laboratory Abilities == | ====Laboratory Abilities==== | ||
{{SkillTableRow |Assessment |Inept |0 |Spot the telltale signs of a field lab. }} | {{SkillTableRow |Assessment |Inept |0 |Spot the telltale signs of a field lab. }} | ||
{{SkillTableRow |Claim |Inept |0 |Lay claim to an area to set up a field lab. }} | {{SkillTableRow |Claim |Inept |0 |Lay claim to an area to set up a field lab. }} | ||
{{SkillTableRow |Dismantle |Inept |0 |Dismantle your field lab, and any evidence that it ever | {{SkillTableRow |Dismantle |Inept |0 |Dismantle your field lab, and any evidence that it ever existed. }} | ||
existed. }} | |||
{{SkillTableRow |Surveil |Apprentice |0 |Monitor the presence of another. }} | {{SkillTableRow |Surveil |Apprentice |0 |Monitor the presence of another. }} | ||
{{SkillTableRow |Barricade |Apprentice |33 |Give yourself some peace and quiet. }} | {{SkillTableRow |Barricade |Apprentice |33 |Give yourself some peace and quiet. }} | ||
{{SkillTableRow |Dictation |Apprentice |66 |Relay your findings to another. }} | {{SkillTableRow |Dictation |Apprentice |66 |Relay your findings to another. }} | ||
{{SkillTableRow |Reconnaissance |Capable |0 |Discern the presences of any within the woodland realm. | {{SkillTableRow |Reconnaissance |Capable |0 |Discern the presences of any within the woodland realm. }} | ||
{{SkillTableRow |Specimen |Capable |33 |Coerce additional specimens to grow. }} | {{SkillTableRow |Specimen |Capable |33 |Coerce additional specimens to grow. }} | ||
{{SkillTableRow |Withdraw |Adept |0 |Withdraw to the privacy of your laboratory. }} | {{SkillTableRow |Withdraw |Adept |0 |Withdraw to the privacy of your laboratory. }} | ||
{{SkillTableRow |Fecundity |Adept |33 |Chemically accelerate the renewal of body and mind. }} | {{SkillTableRow |Fecundity |Adept |33 |Chemically accelerate the renewal of body and mind. }} | ||
{{SkillTableRow |Consultation |Skilled |15 |Consult with your laboratory partner. }} | {{SkillTableRow |Consultation |Skilled |15 |Consult with your laboratory partner. }} | ||
{{SkillTableRow |Collaboration |Fabled |0 |Establish a collaborative research effort with a trusted | {{SkillTableRow |Collaboration |Fabled |0 |Establish a collaborative research effort with a trusted partner. }} | ||
partner. }} | |||
{{SkillTableRow |Selfdestruct |Transcendent |0 |Start again from scratch. }} | {{SkillTableRow |Selfdestruct |Transcendent |0 |Start again from scratch. }} | ||
|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Blight Abilities == | ====Blight Abilities==== | ||
{{SkillTableRow |Blight |Novice |0 |Your version of nature is far more exciting. }} | {{SkillTableRow |Blight |Novice |0 |Your version of nature is far more exciting. }} | ||
{{SkillTableRow |Recede |Novice |0 |Direct your blight to recede. }} | {{SkillTableRow |Recede |Novice |0 |Direct your blight to recede. }} | ||
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{{SkillTableRow |Containment |Capable |66 |Contain those who would leave by air. }} | {{SkillTableRow |Containment |Capable |66 |Contain those who would leave by air. }} | ||
{{SkillTableRow |Clutching |Adept |66 |The blight can be jealous indeed. }} | {{SkillTableRow |Clutching |Adept |66 |The blight can be jealous indeed. }} | ||
{{SkillTableRow |Frequencies |Skilled |33 |Direct nature to hum a frequency incompatible with | {{SkillTableRow |Frequencies |Skilled |33 |Direct nature to hum a frequency incompatible with thought. }} | ||
thought. }} | |||
{{SkillTableRow |Bloodsap |Skilled |50 |Allow the blight to feed on passersby. }} | {{SkillTableRow |Bloodsap |Skilled |50 |Allow the blight to feed on passersby. }} | ||
{{SkillTableRow |Distractions |Skilled |66 |Sense distracting movement within your domain. }} | {{SkillTableRow |Distractions |Skilled |66 |Sense distracting movement within your domain. }} | ||
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{{SkillTableRow |Blightbringer |Transcendent |0 |Your every footfall is a botanical marvel. }} | {{SkillTableRow |Blightbringer |Transcendent |0 |Your every footfall is a botanical marvel. }} | ||
|} | |} | ||
{{Anchor|Lift}} | |||
{{Skill_detail | |||
|skill = Lift | |||
|description = Force nature to lift you into the trees | |||
|syntax = BOTANY LIFT | |||
|detail = Climbing trees is primitive and crass, and a skilled Alchemist need not bother themselves | |||
with such banalities. Should you wish to ascend to the canopy, you can simply force nature to lift | |||
you up, ignoring disabling effects such as paresis. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Diffuse}} | |||
{{Skill_detail | |||
|skill = Diffuse | |||
|description = None but you shall hold sway | |||
|syntax = BOTANY DIFFUSE | |||
|detail = Should you find yourself surrounded by domains that are not blight, such as the dense | |||
fogs of a Tidesage or the sands of a Teradrim, you may invoke a potent acid to corrode it away and | |||
sterilise the area. If the domain's creator is present, there will be a slight delay before the fog | |||
disperses. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Camouflage}} | |||
{{Skill_detail | |||
|skill = Camouflage | |||
|description = Attend your studies unseen | |||
|syntax = BOTANY CAMOUFLAGE | |||
|detail = By twisting the natural plantlife to your whims, you may coerce the foliage to conceal | |||
you, ensuring privacy when studying. This camouflage is only effective while standing in a forest | |||
location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Quills}} | |||
{{Skill_detail | |||
|skill = Quills | |||
|description = In your hands, nature is vengeful indeed | |||
|syntax = BOTANY QUILLS [target] | |||
|detail = By forcibly amalgamating cuttings from a variety of foliage, you have learned to produce | |||
unnaturally strong quills. Harvesting these for armour will provide you, or a target of choice, | |||
substantial protection against physical damage, while ensuring the deadly points will puncture | |||
those who strike you, returning the mitigated damage to the attacker. | |||
There is also a 33% chance that your quills will give the loki venom to the attacker, although this | |||
venom is not hidden like usual. | |||
|cooldown = 20 seconds | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Subversion}} | |||
{{Skill_detail | |||
|skill = Subversion | |||
|description = Subvert the healing energies of nature for your own use | |||
|syntax = BOTANY SUBVERT | |||
|detail = Subvert the will of the Cycle to aid in your own restoration, relieving you of one random | |||
malady. | |||
If you are standing within a forest or a location with aberrant foliage, you can tap into nature | |||
even further and cure a second affliction from you. Nature abhors those who subvert its will, and | |||
you will only be able to cure a second affliction every 35 seconds, even if you use this skill | |||
again. | |||
This ability is not usable while you suffer from paresis or paralysis. | |||
|cooldown = 20 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sterilisation}} | |||
{{Skill_detail | |||
|skill = Sterilisation | |||
|description = Necromantic blight does not a proper research station make | |||
|syntax = BOTANY STERILISE | |||
|detail = Requires elemental ice. | |||
Damaged working conditions simply will not do, and by utilising elemental ice, you may restore the | |||
natural state of an environmental location that has been transformed in some way. | |||
This ability typically costs a single ice to carry out, but if the locale has been exterminated by | |||
dark magic, the price will be tenfold. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pheromones}} | |||
{{Skill_detail | |||
|skill = Pheromones | |||
|description = Coax the forest into diffusing pheromones through its boughs | |||
|syntax = BOTANY PHEROMONES <target> | |||
|detail = By imposing your scientific will on the natural world, your enemy shall become nature's | |||
enemy. Foes of yours that stand within forestal locations, or those infested with your blight, will | |||
have their magical shields destroyed, and suffer additional damage from natural weather effects. | |||
Only one target may be afflicted at a time and it will have little effect if you are in the same | |||
location as the target. The effect will fade if they no longer stand within a location with blight | |||
or a forest. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Assessment}} | |||
{{Skill_detail | |||
|skill = Assessment | |||
|description = Spot the telltale signs of a field lab | |||
|syntax = LAB ASSESS | |||
|detail = Discern whether a location has been marked as the property of another in some fashion. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Claim}} | |||
{{Skill_detail | |||
|skill = Claim | |||
|description = Lay claim to an area to set up a field lab | |||
|syntax = LAB CLAIM | |||
|detail = Stake an intrusive claim upon the forests in your location, seizing it as your personal | |||
field laboratory. You may not claim a laboratory in a location someone else has already taken. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dismantle}} | |||
{{Skill_detail | |||
|skill = Dismantle | |||
|description = Dismantle your field lab, and any evidence that it ever existed | |||
|syntax = LAB DISMANTLE | |||
|detail = Dismantle your laboratory that you may claim a new one elsewhere. There is a short delay | |||
associated with the dismantling. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Surveil}} | |||
{{Skill_detail | |||
|skill = Surveil | |||
|description = Monitor the presence of another | |||
|syntax = LAB SURVEIL <target> | |||
|detail = Utilise your specialist laboratory to surveil another adventurer, taking a glimpse | |||
through the forests at someone standing within one. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Barricade}} | |||
{{Skill_detail | |||
|skill = Barricade | |||
|description = Give yourself some peace and quiet | |||
|syntax = LAB BARRICADE LAB RESCIND | |||
|detail = Bar entry to and from your field laboratory, preventing others from moving through it for | |||
a temporary period of time, or until you rescind it. Additionally, the barrier will prevent many | |||
line of sight abilities while within your makeshift greenhouse. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dictation}} | |||
{{Skill_detail | |||
|skill = Dictation | |||
|description = Relay your findings to another | |||
|syntax = LAB DICTATE <target> <message> | |||
|detail = From the safety of your field laboratory, you may dictate your thoughts to another; they | |||
will not know who is speaking. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Reconnaissance}} | |||
{{Skill_detail | |||
|skill = Reconnaissance | |||
|description = Discern the presences of any within the woodland realm | |||
|syntax = LAB RECONNAISSANCE | |||
|detail = Detect the presence and whereabouts of all people who stand within a forested location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Specimen}} | |||
{{Skill_detail | |||
|skill = Specimen | |||
|description = Coerce additional specimens to grow | |||
|syntax = LAB SPECIMEN | |||
|detail = While within your laboratory, you may force the surrounding plantlife to flourish, | |||
growing a variety of wild flowers instantly. | |||
|cooldown = Until a new Aetolian month | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Withdraw}} | |||
{{Skill_detail | |||
|skill = Withdraw | |||
|description = Withdraw to the privacy of your laboratory | |||
|syntax = LAB WITHDRAW | |||
|detail = You may return to your laboratory from any forested location after a short delay. This is | |||
a channeled action and will require your full attention until it is complete. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fecundity}} | |||
{{Skill_detail | |||
|skill = Fecundity | |||
|description = Chemically accelerate the renewal of body and mind | |||
|syntax = LAB FECUNDITY | |||
|detail = By infusing some of your laboratory specimens with chemical accelerants, you may bring | |||
forth a garden of your finest samples and avail yourself of their unnatural fecundity. This will | |||
last for one quarter of an Aetolian day and grant willpower and endurance regeneration for | |||
everybody within your lab. | |||
|cooldown = 4 hours | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Consultation}} | |||
{{Skill_detail | |||
|skill = Consultation | |||
|description = Consult with your laboratory partner | |||
|syntax = LAB CONSULT | |||
|detail = You may easily travel between two laboratories that have agreed to collaborate. Refer to | |||
AB BOTANY COLLABORATION for information on how these accords are formed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Collaboration}} | |||
{{Skill_detail | |||
|skill = Collaboration | |||
|description = Establish a collaborative research effort with a trusted partner | |||
|syntax = LAB COLLABORATE <target> | |||
|detail = By agreeing to share your research with a trusted partner*, you may open your laboratory | |||
for easy access to theirs. Once so linked, any Alchemist will be able to consult from your | |||
laboratory to end up at the collaborator's. | |||
* They must be an ally. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Selfdestruct}} | |||
{{Skill_detail | |||
|skill = Selfdestruct | |||
|description = Start again from scratch | |||
|syntax = LAB SELFDESTRUCT | |||
|detail = Nature's sanctity is hardly a concern for you, and in times of dire need you must simply | |||
burn it all down and start again. At the cost of your laboratory and the surrounding foliage, you | |||
can completely destroy all in your location in a single devastating chemical reaction, dealing an | |||
incredibly large amount of shadow damage. Eliciting this reaction is a complex endeavour that | |||
requires your concentration for a short period, but once the deed is done, your laboratory will be | |||
destroyed. | |||
Once the deed is done, the forests will reject your touch and prevent you from claiming a new | |||
laboratory for at least one full season. | |||
Cooldown (Claim): Until a new Aetolian season | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Blight}} | |||
{{Skill_detail | |||
|skill = Blight | |||
|description = Your version of nature is far more exciting | |||
|syntax = BOTANY BLIGHT BOTANY BLIGHT LIST | |||
|detail = While standing outdoors in a non-urban environment, you may simultaneously subjugate and | |||
transform nature to work on your behalf. This will cause a surge of rapid growth, but in place of | |||
healthy flora, your chymical prowess will bring forth unnatural, blighted foliage to encompass your | |||
surroundings, warped and twisted for your own ends. Blighted locations will allow numerous | |||
abilities to be used, many of them remotely. | |||
Leaving a blighted location will not cause the growth to recede, though each blight beyond the | |||
first will place a toll on your willpower. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Recede}} | |||
{{Skill_detail | |||
|skill = Recede | |||
|description = Direct your blight to recede | |||
|syntax = BOTANY RECEDE [HERE] | |||
|detail = Though it may pain you to dismiss your terrible creations, you may command all blighted | |||
locations you control to recede at once. Blight you are standing in personally will not be affected | |||
unless you specify HERE, in which case only the blight at your specific location will recede. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Interlopers}} | |||
{{Skill_detail | |||
|skill = Interlopers | |||
|description = View those who trespass upon your domain | |||
|syntax = BOTANY INTERLOPERS | |||
|detail = List all those who currently stand upon your blight, along with their location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Containment}} | |||
{{Skill_detail | |||
|skill = Containment | |||
|description = Contain those who would leave by air | |||
|syntax = BOTANY CONTAINMENT | |||
|detail = Requires a location with blighted plantlife. | |||
Command the foliage surrounding you to contain would-be flyers, preventing anyone in your location | |||
from departing by air. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Clutching}} | |||
{{Skill_detail | |||
|skill = Clutching | |||
|description = The blight can be jealous indeed | |||
|syntax = BOTANY CLUTCH | |||
|detail = Requires a location with blighted plantlife. | |||
Rope-like vines will come forth from your blight and writhe about your legs, securing you to the | |||
ground in a manner similar to the density defence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Frequencies}} | |||
{{Skill_detail | |||
|skill = Frequencies | |||
|description = Direct nature to hum a frequency incompatible with thought | |||
|syntax = BOTANY FREQUENCIES | |||
|detail = Requires a location with blighted plantlife. | |||
While standing within your blight, you may command the twisted foliage around you to begin humming | |||
a discordant noise. This disruptive frequency will interfere with the work of telepaths, increasing | |||
the time required to form a mind lock on those in your location. Only one such frequency can be | |||
maintained at any one time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bloodsap}} | |||
{{Skill_detail | |||
|skill = Bloodsap | |||
|description = Allow the blight to feed on passersby | |||
|syntax = BOTANY BLOODSAP | |||
|detail = Requires a location with blighted plantlife. | |||
By releasing part of the control you hold over your aberrant foliage, you may allow the blight to | |||
feed on any who pass through the location, tearing open their flesh with vicious thorns and | |||
infecting them with loki. | |||
This effect will end faster if there is no blight in the room and/or you do not remain with it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Distractions}} | |||
{{Skill_detail | |||
|skill = Distractions | |||
|description = Sense distracting movement within your domain | |||
|syntax = BOTANY DISTRACTIONS <ON/OFF> | |||
|detail = At a significant drain to your willpower, you may track all movement in and adjacent to | |||
your blight. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wander}} | |||
{{Skill_detail | |||
|skill = Wander | |||
|description = Wander through the blight towards your target | |||
|syntax = BOTANY WANDER <target> | |||
|detail = Requires a location with blighted plantlife. | |||
While standing upon your blighted foliage, you may instantly travel to anyone else within your | |||
domain. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Alluring}} | |||
{{Skill_detail | |||
|skill = Alluring | |||
|description = A tantalising scent that's difficult to ignore | |||
|syntax = BOTANY ALLURE <target> | |||
|detail = Requires a location with blighted plantlife. | |||
By corrupting nature to your own whims, dispatch a profusion of writhing vines and sweet perfume to | |||
draw an adventurer into your location, provided they stand adjacent, or, in the event they too | |||
stand amidst the blight, in line of sight. | |||
While targets that are too dense may resist your preternatural allure, you will be able to overcome | |||
it if they are suffering from exposure to your pheromones. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Curtail}} | |||
{{Skill_detail | |||
|skill = Curtail | |||
|description = Synthesise enormous hedges to bar movement | |||
|syntax = BOTANY CURTAIL | |||
|detail = Requires a location with blighted plantlife. | |||
Chemically enhance your surroundings and bring forth a rapid growth of monstrous hedges that will | |||
indiscriminately hinder all movement - including your own. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fronds}} | |||
{{Skill_detail | |||
|skill = Fronds | |||
|description = Defend yourself with soldiers green | |||
|syntax = BOTANY FRONDS | |||
|detail = Requires a location with blighted plantlife. | |||
Infuse your blight with unnaturally accelerated life, causing enemies standing within it to be | |||
struck by violent fronds, dealing cutting damage and inflicting them with the loki venom. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Propagate}} | |||
{{Skill_detail | |||
|skill = Propagate | |||
|description = Rapidly spread your blight elsewhere | |||
|syntax = BOTANY PROPAGATE <target> | |||
|detail = Requires a location with blighted plantlife. | |||
While standing within your blight, you may begin a reaction that will cause it to surge towards a | |||
target, moving it rapidly through every room between you and them. This may only be performed | |||
within the same area, and only within a limited range. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Medicinal}} | |||
{{Skill_detail | |||
|skill = Medicinal | |||
|description = Infuse your blight with healing properties | |||
|syntax = BOTANY MEDICINAL | |||
|detail = Requires a location with blighted plantlife. | |||
Infuse your local blight with a medicinal formula, slowly healing your allies in the area that | |||
stand within it for the next few seconds. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Perspective}} | |||
{{Skill_detail | |||
|skill = Perspective | |||
|description = Make them see it your way | |||
|syntax = BOTANY PERSPECTIVE <target> | |||
|detail = Requires a location with blighted plantlife. | |||
Your experimentation with nature often draws the ire of those ignorant to the exquisite workings | |||
you enact. While standing in your blight, you may instantly switch locations with any other | |||
standing within your domain, ensuring they see things from your perspective, while you grudgingly | |||
see things from theirs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Decompose}} | |||
{{Skill_detail | |||
|skill = Decompose | |||
|description = Eradicate your blight to induce volatility | |||
|syntax = BOTANY DECOMPOSE | |||
|detail = Requires a location with blighted plantlife. | |||
Instantly cause the blight in the location to decompose, but only if it was brought about by you. | |||
Doing so will generate 3 volatility for use in Alchemy. | |||
Blightbringer will not cause the warped foliage to reappear after decomposition; you must move | |||
first. | |||
|cooldown = 30 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Envelop}} | |||
{{Skill_detail | |||
|skill = Envelop | |||
|description = Envelop an ally in a protective shield | |||
|syntax = BOTANY ENVELOP <target> | |||
|detail = Usable from forest rooms or blighted locations, this will bring forth a mass of golden | |||
pollen which you may then transmute into both a magical shield and a prismatic barrier to protect a | |||
target other than yourself, in the local area, provided they stand within blight or forest. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Blightbringer}} | |||
{{Skill_detail | |||
|skill = Blightbringer | |||
|description = Your every footfall is a botanical marvel | |||
|syntax = BOTANY BLIGHTBRINGER <ON/OFF> | |||
|detail = Though it will incur a heavy toll on willpower, your footsteps will spread blighted | |||
foliage wheresoever you may step, provided you linger there. This blight is an ephemeral one, | |||
however, and will recede again when you leave the location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits