Difference between revisions of "Numerology (skill)"

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'''Numerology''' is the historic art of the [[Cabalists]], stretching back at least to the [[Second Mortal Epoch|Second Epoch]] if not earlier. Its ancient roots lie within mathematics and numbers of power, used as means to grasp the world and understand its deepest mysteries. Skilled practitioners are capable of altering select aspects of existence, to devastating and fearsome effect. In the modern era, the art is taught and advanced by the [[Archivists (guild)|Archivists]].
|-
{{SkillHeader}}
| [[#Primality|Primality]] || <rank> || Focusing on a single number to elicit effects.
{{SkillTableRow |Forget |Inept |0 |Stop contemplating a number. }}
|-
{{SkillTableRow |Primality |Inept |0 |Contemplate a single number. }}
| [[#Ef'tig|Ef'tig]] || <rank> || The number of pairs, 2.  
{{SkillTableRow |Duality |Adept |0 |Divide your focus upon two numbers. }}
|-
{{SkillTableRow |Triunity |Expert |33 |Balance the power of three numbers. }}
| [[#Forget|Forget]] || <rank> || Forgetting the numbers you have contemplated.  
{{SkillTableRow |Spheres |Fabled |25 |Tap into the music of the spheres. }}
|-
{{SkillTableRow |Empower |Mythical |80 |Empower a sphere of influence. }}
| [[#Feelings|Feelings]] || <rank> || See where you stand with your peers.  
|}
|-
{{SkillHeader}}
| [[#Jherza|Jherza]] || <rank> || The physical number, 5.  
====Elicit Effects====
|-
{{SkillTableRow |Fix |Novice |0 |Fix your position solidly to the ground. }}
| [[#Constitution|Constitution]] || <rank> || Fortify your health through meditation.  
{{SkillTableRow |Settle |Apprentice |0 |Settle the stirred air around you. }}
|-
{{SkillTableRow |Position |Capable |0 |Find the path to another. }}
| [[#Duality|Duality]] || <rank> || Focusing on two numbers at once to elicit effects.  
{{SkillTableRow |Collapse |Capable |50 |Erase an object from the physical plane. }}
|-
{{SkillTableRow |Retrieve |Adept |50 |Pull another to your location. }}
| [[#Weakening|Weakening]] || <rank> || Weakening the muscles of your opponent.  
{{SkillTableRow |Oneness |Adept |50 |Discover what ails you. }}
|-
{{SkillTableRow |Glimpse |Skilled |0 |Take a glimpse into your victim's location. }}
| [[#Rafic|Rafic]] || <rank> || The number of place, 3.  
{{SkillTableRow |Absorb |Skilled |50 |Absorb afflictions from another. }}
|-
{{SkillTableRow |Ascent |Gifted |0 |Lift yourself into the skies. }}
| [[#Fix|Fix]] || <rank> || Fix the position of those around you.  
{{SkillTableRow |Veil |Gifted |33 |Hide your location from prying eyes. }}
|-
{{SkillTableRow |Changeheart |Gifted |66 |Change someone's feelings about you. }}
| [[#Position|Position]] || <rank> || Find the path to another.  
{{SkillTableRow |Bloodwork |Expert |0 |Spread your blood. }}
|-
{{SkillTableRow |Sublimation |Expert |66 |Steel your mind against psychic attack. }}
| [[#Settle|Settle]] || <rank> || Settle the stirred air around you.  
{{SkillTableRow |Weakness |Virtuoso |0 |Exploit a weakness in your foe. }}
|-
{{SkillTableRow |Formation |Virtuoso |25 |Terraform the environment. }}
| [[#Return|Return]] || <rank> || Return to a location.  
{{SkillTableRow |Stream |Virtuoso |50 |Form a bond between you and them. }}
|-
{{SkillTableRow |Affliction |Virtuoso |75 |Throw an affliction onto your foe. }}
| [[#Triunity|Triunity]] || <rank> || Focusing on three numbers to elicit effects.  
{{SkillTableRow |Dilation |Fabled |0 |Magnify the influence of the stars. }}
|-
{{SkillTableRow |Symphony |Fabled |50 |Call upon the symphonic nature of the heavens. }}
| [[#Switch|Switch]] || <rank> || Switch part of your health with another.  
{{SkillTableRow |Syncopate |Fabled |75 |Interfere with their internal rhythm. }}
|-
{{SkillTableRow |Link |Mythical |0 |Link your health and mana. }}
| [[#Yuef|Yuef]] || <rank> || The number of self, 1.  
{{SkillTableRow |Return |Mythical |20 |Bind another to always return. }}
|-
{{SkillTableRow |Madness |Mythical |40 |Fill another mind with a terrible madness. }}
| [[#Oneness|Oneness]] || <rank> || Discover what ails you.  
{{SkillTableRow |Unravel |Mythical |60 |Weak in mind, weak in body. }}
|-
{{SkillTableRow |Direcall |Mythical |61 |Make a direcall to the whims of fate. }}
| [[#Bloodwork|Bloodwork]] || <rank> || Spread your blood.  
{{SkillTableRow |Recollection |Transcendent |0 |Restore your body and mind. }}
|-
|}
| [[#Changeheart|Changeheart]] || <rank> || Change someone's feelings about you.  
{{Anchor|Forget}}
|-
{{Skill_detail
| [[#Veil|Veil]] || <rank> || Hides your location.  
|skill = Forget
|-
|description = Stop contemplating a number
| [[#Yi|Yi]] || <rank> || The number of mystery, 7.  
|syntax = FORGET <number>
|-
|detail = This will remove a number from your contemplation.
| [[#Shield|Shield]] || <rank> || Create a magical buffer against damage.  
|cooldown =
|-
|target =
| [[#Tweak|Tweak]] || <rank> || Manipulate your relationship with another.  
|required =
|-
}}
| [[#Deflection|Deflection]] || <rank> || Protect yourself from magic that would harm you.  
{{Anchor|Primality}}
|-
{{Skill_detail
| [[#Glimpse|Glimpse]] || <rank> || Take a glimpse into your victim's location.  
|skill = Primality
|-
|description = Contemplate a single number
| [[#Absorb|Absorb]] || <rank> || Absorb afflictions from another.  
|syntax = CONTEMPLATE <number>
|-
|detail = Additional syntax: NUMBERS
| [[#Singularity|Singularity]] || <rank> || Manipulate your relationship to bring someone closer.  
 
|-
With Primality, you now have the ability to contemplate a single number in order to elicit
| [[#Jhako|Jhako]] || <rank> || The number of balance, 11.  
Numerological effects based upon its nature.
|-
 
| [[#Madness|Madness]] || <rank> || Afflict your enemies with a horrible madness.
The known, stable numbers that one can contemplate are:
|-
Yuef, 1, the number of self.
| [[#Leveling|Leveling]] || <rank> || Share your problems with your foe.
Ef'tig, 2, the number of pairs.
|-
Rafic, 3, the number of place.
| [[#Affliction|Affliction]] || <rank> || Throw an affliction onto your foe.  
Jherza, 5, the physical number.
|-
Yi, 7, the number of mystery.
| [[#Symphony|Symphony]] || <rank> || Call upon the symphonic nature of the heavens.
Jhako, 11, the number of balance.
|-
Lgakt, 13, the number of uncertainty.
| [[#Lgakt|Lgakt]] || <rank> || The number of uncertainty, 13.  
 
|-
Each of these numbers has its own sphere of influence which can be learned about by reading through
| [[#Direcall|Direcall]] || <rank> || Make a direcall to Rafic and Lgakt.  
AB NUMEROLOGY <number>. You will not be able to contemplate multiple numbers at first, but as you
|-
learn more you will begin to understand the process behind utilizing them.
| [[#Link|Link]] || <rank> || Link your health and mana.
 
|-
You can check NUMBERS any time to remind yourself of what numbers you are currently contemplating.
| [[#Infirmity|Infirmity]] || <rank> || Ensure your victims are weak in body.  
|cooldown =
|-
|target =
| [[#Recognition|Recognition]] || <rank> || Recognize the exact state of your physical nature.  
|required =
|-
}}
| [[#Unravel|Unravel]] || <rank> || Weak in mind and weak in body causes them to unravel.  
{{Anchor|Duality}}
|-
{{Skill_detail
| [[#Spheres|Spheres]] || <rank> || Tap into the music of the spheres.  
|skill = Duality
|-
|description = Divide your focus upon two numbers
|syntax =
|detail = This ability is passive.
 
You are now experienced enough in the art of Numerology to contemplate two numbers at once.
|cooldown =
|target =
|required =
}}
{{Anchor|Triunity}}
{{Skill_detail
|skill = Triunity
|description = Balance the power of three numbers
|syntax =
|detail = This ability is passive.
 
Your knowledge of Numerology has now advanced to a state that you can contemplate up to three
numbers at once.
|cooldown =
|target =
|required =
}}
{{Anchor|Spheres}}
{{Skill_detail
|skill = Spheres
|description = Tap into the music of the spheres
|syntax = CONTEMPLATE SPHERES and FORGET SPHERES
|detail = Contemplating all the numbers at once, you can temporarily tap into the rhythms of the
universe. Once complete, you will be able to harness the powers of Numerology without the need to
contemplate, although this will come at a continuous effort of will to maintain your sanity. Be
warned that once you begin, you must see it through or you will suffer heavily for it.
|cooldown =
|target =
|required =
}}
{{Anchor|Empower}}
{{Skill_detail
|skill = Empower
|description = Empower a sphere of influence
|syntax = EMPOWER <number>
|detail = You are now intimate enough with the various numbers that you can bolster the influence
of one when eliciting an effect to produce a slight variance in the final result. You can review
the AB files for each ability to see the potential effects empowering a number might cause. Note
that not all abilities may be affected by an empowered number.                                     
                         
 
In order to empower a number, you must first be contemplating it. If you are unable to continue
contemplating the number you have empowered then the empowerment will be lost.
 
|cooldown = 16 seconds
|target =
|required =
}}
{{Anchor|Fix}}
{{Skill_detail
|skill = Fix
|description = Fix your position solidly to the ground
|syntax = ELICIT FIX
|detail = Required numbers:
Rafic.
 
By fixing yourself to the ground, you can prevent yourself from moving from the location by your  
own means or another's, providing you are not prone. Simply recast this ability in order to release
yourself.
|cooldown =
|target =
|required =
}}
{{Anchor|Settle}}
{{Skill_detail
|skill = Settle
|description = Settle the stirred air around you
|syntax = ELICIT SETTLE
|detail = Required numbers:
Rafic.
 
If there is obscuring fog in the atmosphere around you, you may settle the air and cause the fog to
disperse.
|cooldown =
|target =
|required =
}}
{{Anchor|Position}}
{{Skill_detail
|skill = Position
|description = Find the path to another
|syntax = ELICIT POSITION <target>
|detail = Required numbers:
Ef'tig.
 
Will tell you an immediate direction to travel to find another player within a large radius.
 
Empower effect (Ef'tig):
Invoking a desire for pairing will additionally reveal their location to you.
|cooldown =
|target =
|required =
}}
{{Anchor|Collapse}}
{{Skill_detail
|skill = Collapse
|description = Erase an object from the physical plane
|syntax = ELICIT COLLAPSE <item>
|detail = Required numbers:
Jherza.
 
Collapse the threads that tie an item to reality. This can only be used on items that are being
held by you.


|}
Empower effect (Jherza):
The left over energy will be entwined into your own physical being, restoring a small portion of
health.
|cooldown =
|target =
|required =
}}
{{Anchor|Retrieve}}
{{Skill_detail
|skill = Retrieve
|description = Pull another to your location
|syntax = ELICIT RETRIEVE <target>
|detail = Required numbers:
Yi, Rafic.
 
Retrieve another from the same area and bring them to you, providing that they are not protected by
the cloak defence.
 
Empower effect (Yi):
Shreds all mystery from their form if successful, removing defences that might hide them.
|cooldown =
|target =
|required =
}}
{{Anchor|Oneness}}
{{Skill_detail
|skill = Oneness
|description = Discover what ails you
|syntax = ELICIT ONENESS [END]
|detail = Required numbers:
Yuef.
 
By contemplating the self, you can periodically reveal hidden afflictions you are burdened with.
This requires a constant upkeep on your behalf and will tax your mind.
|cooldown =
|target =
|required =
}}
{{Anchor|Glimpse}}
{{Skill_detail
|skill = Glimpse
|description = Take a glimpse into your victim's location
|syntax = ELICIT GLIMPSE <target>
|detail = Required numbers:
Rafic, Yi.
 
Glimpse through the threads of the world and pull forth the location and area of your target for a
brief moment. You can glimpse any target you choose from across the globe.
 
Empower effect (Rafic):
If you are in the same area, you will also be able glean detail about their surroundings. This will
act as though you are there.
|cooldown =
|target =
|required =
}}
{{Anchor|Absorb}}
{{Skill_detail
|skill = Absorb
|description = Absorb afflictions from another
|syntax = ELICIT ABSORB
|detail = Required numbers:
Ef'tig, Jherza.
 
Absorb an affliction from each ally within your location, allowing you to transmute its harmful
effects into a small amount of mana for each one removed.
 
Empower effect (Jherza):
Increases the amount of mana restored for each affliction absorbed.
|cooldown =
|target =
|required =
}}
{{Anchor|Ascent}}
{{Skill_detail
|skill = Ascent
|description = Lift yourself into the skies
|syntax = ELICIT ASCENT and LAND
|detail = Required numbers:
Jherza.
 
Bend the laws of gravity to lift yourself into the skies and out of reach.
|cooldown =
|target =
|required =
}}
{{Anchor|Veil}}
{{Skill_detail
|skill = Veil
|description = Hide your location from prying eyes
|syntax = ELICIT VEIL
|detail = Required numbers:
Rafic, Yuef.
 
Pull a fragment of the void around you and obscure yourself from prying individuals attempting to
glimpse your location. Should you move, your veil will be lost.
|cooldown =
|target =
|required =
}}
{{Anchor|Changeheart}}
{{Skill_detail
|skill = Changeheart
|description = Change someone's feelings about you
|syntax = ELICIT CHANGEHEART <target> <ALLY/ENEMY/NEUTRAL>
|detail = Required numbers:
Ef'tig, Yuef.
 
This will force your target to reconsider how he or she values you.
 
Empower effect (Ef'tig):
Forcing allyship will also afflict them with pacifism, forcing enemyship will afflict them with
hatred, and forcing neutrality will afflict them with indifference.
|cooldown =
|target =
|required =
}}
{{Anchor|Bloodwork}}
{{Skill_detail
|skill = Bloodwork
|description = Spread your blood
|syntax = ELICIT BLOODWORK
|detail = Required numbers:
Jherza, Yuef.
 
Through your will, you can recall life-giving blood into your veins, replenishing your blood
reserves should you be low.
 
Empower effect (Jherza):
Should you be bleeding, then you will find yourself bleeding for less.
|cooldown = 30 seconds
|target =
|required =
}}
{{Anchor|Sublimation}}
{{Skill_detail
|skill = Sublimation
|description = Steel your mind against psychic attack
|syntax = ELICIT SUBLIMATION [target]
|detail = Required numbers:
Yuef, Rafic, Yi.
 
Form a powerful shield around your mind that will mitigate psychic damage directed at you. You can
also protect the mind of another if you so choose.
|cooldown =
|target =
|required =
}}
{{Anchor|Weakness}}
{{Skill_detail
|skill = Weakness
|description = Exploit a weakness in your foe
|syntax = ELICIT WEAKNESS <target>
|detail = Required numbers:
Jherza, Lgakt.
 
By considering their defenses, you can determine their weakest resistance and further reduce it for
a limited time.
 
Empower effect (Lgakt):
Increases the amount of time the instilled weakness will linger for by a random amount.
|cooldown = 30 seconds
|target =
|required =
}}
{{Anchor|Formation}}
{{Skill_detail
|skill = Formation
|description = Terraform the environment
|syntax = ELICIT FORMATION <environment>
|detail = Required numbers:
Rafic, Jherza, Lgakt.
 
You can now tear away the very environment around you and rebuild it in your own vision, however
this is no ordinary feat and will put great strain on your mind and body. This change to the
environment is temporary and will eventually revert to its true form.
 
You can choose from the following environments:
Forest, Desert, Hills, River, Valley, Swamp, Mountains, Tundra, Garden, Temple, Ice, Graveyard,
Loose Terrain, Cliffs, or Cavern.
 
Empower effect (Rafic):
Increases the radius of your landscape to the surrounding locations.
|cooldown = 120 seconds
|target =
|required =
}}
{{Anchor|Stream}}
{{Skill_detail
|skill = Stream
|description = Form a bond between you and them
|syntax = ELICIT STREAM <target>
|detail = Required numbers:
Ef'tig, Yi.
 
By forming a mental link between yourself and your subject, you can begin to quickly drain them of
their mana and add it to your own. If they leave the location, then the stream will be broken.
 
Empower effect (Ef'tig):
Increases the range of the streaming effect so that it will continue to draw mana even if the
target leaves to an adjacent location.
 
Empower effect (Yi):
If the target leaves the location, then it will cause a brief stun when the stream is broken.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Affliction}}
{{Skill_detail
|skill = Affliction
|description = Throw an affliction onto your foe
|syntax = ELICIT AFFLICTION <target>
|detail = Required numbers:
Jherza, Yi, Lgakt.
 
You can fabricate a random affliction upon your target, simply by eliciting it. This affliction
will be hidden to the target. You can also do this from afar, providing you stay within line of
sight.
 
Empower effect (Yi):
The affliction that you elicit upon your target will be revealed to you.
|cooldown =
|target =
|required =
}}
{{Anchor|Dilation}}
{{Skill_detail
|skill = Dilation
|description = Magnify the influence of the stars
|syntax = ELICIT DILATION [target]
|detail = Required numbers:
Jhako, Lgakt.
 
By dilating the star light around you, you can increase the magnitude of the stars influence upon
your body for a limited amount of time. This will double both the positive and negative effects. If
you so choose, you may use this ability on another however the duration is much shorter.
 
You can read HELP ASTRONOMY for more information on the stars and their effects.
|cooldown =
|target =
|required =
}}
{{Anchor|Symphony}}
{{Skill_detail
|skill = Symphony
|description = Call upon the symphonic nature of the heavens
|syntax = ELICIT SYMPHONY
|detail = Required numbers:
Rafic, Yi, Jhako.
 
The mind is a frail object for a numerologist. Thus, to bolster your mental strength and replenish
your will to function, you may enter a trance, of which allows you to meditate upon the continuous
symphony of the spheres.
|cooldown =
|target =
|required =
}}
{{Anchor|Syncopate}}
{{Skill_detail
|skill = Syncopate
|description = Interfere with their internal rhythm
|syntax = ELICIT SYNCOPATE <target>
|detail = Required numbers:
Jhako, Ef'tig, Yi.
 
The rhythm of the body is a vital instrument to any living creature, it helps regulate their body
and governs many functions. With this ability, you may disrupt their internal rhythm and increase
any ability on cooldown by three seconds. This will increase by an additional second for each
mental affliction upon the target.
 
Cooldowns not counted in seconds upon your target will not be affected by this ability.
 
Look at HELP TYPES for more information on what is regarded as a mental affliction.
 
|cooldown = 40 seconds
|target =
|required =
}}
{{Anchor|Link}}
{{Skill_detail
|skill = Link
|description = Link your health and mana
|syntax =
|detail = Syntax: ELICIT LINK <0-50%>
 
Required numbers:
Yi, Jherza, Jhako.
 
Form a powerful bond between your mind and body that will link them together as one. While this
persists, any health lost will be reduced by the percentage specified and then three quarters of
that will be redirected as mana damage. This will happen after damage reductions and will not
affect health that is lost through direct means such as bleeding.
 
You can select to reduce 0% of damage in order to turn this ability off if you so choose.
|cooldown =
|target =
|required =
}}
{{Anchor|Return}}
{{Skill_detail
|skill = Return
|description = Bind another to always return
|syntax = ELICIT RETURN <ME/target> <seconds>
|detail = Required numbers:
Ef'tig, Rafic, Jhako.
 
Lock an opponent to your current location, causing them to eventually return after 3 to 10 seconds
depending on what you choose. You can use this ability on yourself if you wish.
 
Empower effect (Jhako):
The mental fatigue of being shifted through space and time will unbalance the mind, giving your
target a migraine providing they are an enemy.
|cooldown =
|target =
|required =
}}
{{Anchor|Madness}}
{{Skill_detail
|skill = Madness
|description = Fill another mind with a terrible madness
|syntax = ELICIT MADNESS <target>
|detail = Required numbers:
Ef'tig, Jherza, Jhako.
 
Cause your target to become riddled with madness, giving them dementia, hallucinations, and
paranoia in one hefty mental blow.
 
Empower effect (Jhako):
This will bring the mind of your target back to a neutral state by removing the clarity defence
first.
|cooldown = 8 seconds
|target =
|required =
}}
{{Anchor|Unravel}}
{{Skill_detail
|skill = Unravel
|description = Weak in mind, weak in body
|syntax = ELICIT UNRAVEL <target>
|detail = Required numbers:
Rafic, Jherza, Lgakt.
 
The ultimate destructive ability is to unravel another from the face of Creation. To pull this off
on an unwilling opponent, you must first have your target in a state where they have three mental
afflictions, three physical afflictions, and infected with an active mutagen of your own design. If
successful, then they will be unravelled and instantly slain.
 
Empower effect (Rafic):
You may attempt to unravel your opponent as long as they remain within the same area as you.
 
Look at HELP TYPES for more information on what is regarded as a mental or physical affliction.
|cooldown =
|target =
|required =
}}
{{Anchor|Direcall}}
{{Skill_detail
|skill = Direcall
|description = Make a direcall to the whims of fate
|syntax = ELICIT DIRECALL
|detail = Required numbers:
Rafic, Yuef, Lgakt.
 
Reach and tug upon the sphere of uncertainty to sweep you from the location you stand and swap
places with another. Anyone across the land not within indoor safety or upon a monolith are
vulnerable to the unpredictability of this ability. There is a moment of delay before this ability
activates, during which you may do nothing else.
|cooldown =
|target =
|required =
}}
{{Anchor|Recollection}}
{{Skill_detail
|skill = Recollection
|description = Restore your body and mind
|syntax = ELICIT RECOLLECTION
|detail = Required numbers:
Yuef, Jhako, Yi, Jherza.
 
This ability will allow you to advance slightly through time in order to speed up your internal
rhythm, reducing all abilities on cooldown by three seconds.
 
The equilibrium cost of this ability cannot be modified. Cooldowns not counted in seconds will not
be affected by this ability.
 
Empower effect (Yuef):
Increases the reduction of cooldowns to five seconds instead of three.
|cooldown =
|target =
|required =
}}

Latest revision as of 18:41, 25 September 2024

Numerology is the historic art of the Cabalists, stretching back at least to the Second Epoch if not earlier. Its ancient roots lie within mathematics and numbers of power, used as means to grasp the world and understand its deepest mysteries. Skilled practitioners are capable of altering select aspects of existence, to devastating and fearsome effect. In the modern era, the art is taught and advanced by the Archivists.

Skill Rank Percent Description
Forget Inept 0 % Stop contemplating a number.
Primality Inept 0 % Contemplate a single number.
Duality Adept 0 % Divide your focus upon two numbers.
Triunity Expert 33 % Balance the power of three numbers.
Spheres Fabled 25 % Tap into the music of the spheres.
Empower Mythical 80 % Empower a sphere of influence.

Elicit Effects

Skill Rank Percent Description
Fix Novice 0 % Fix your position solidly to the ground.
Settle Apprentice 0 % Settle the stirred air around you.
Position Capable 0 % Find the path to another.
Collapse Capable 50 % Erase an object from the physical plane.
Retrieve Adept 50 % Pull another to your location.
Oneness Adept 50 % Discover what ails you.
Glimpse Skilled 0 % Take a glimpse into your victim's location.
Absorb Skilled 50 % Absorb afflictions from another.
Ascent Gifted 0 % Lift yourself into the skies.
Veil Gifted 33 % Hide your location from prying eyes.
Changeheart Gifted 66 % Change someone's feelings about you.
Bloodwork Expert 0 % Spread your blood.
Sublimation Expert 66 % Steel your mind against psychic attack.
Weakness Virtuoso 0 % Exploit a weakness in your foe.
Formation Virtuoso 25 % Terraform the environment.
Stream Virtuoso 50 % Form a bond between you and them.
Affliction Virtuoso 75 % Throw an affliction onto your foe.
Dilation Fabled 0 % Magnify the influence of the stars.
Symphony Fabled 50 % Call upon the symphonic nature of the heavens.
Syncopate Fabled 75 % Interfere with their internal rhythm.
Link Mythical 0 % Link your health and mana.
Return Mythical 20 % Bind another to always return.
Madness Mythical 40 % Fill another mind with a terrible madness.
Unravel Mythical 60 % Weak in mind, weak in body.
Direcall Mythical 61 % Make a direcall to the whims of fate.
Recollection Transcendent 0 % Restore your body and mind.

Forget Stop contemplating a number
Syntax: FORGET <number>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will remove a number from your contemplation.
Note: {{{note}}}

Primality Contemplate a single number
Syntax: CONTEMPLATE <number>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Additional syntax: NUMBERS

With Primality, you now have the ability to contemplate a single number in order to elicit Numerological effects based upon its nature.

The known, stable numbers that one can contemplate are: Yuef, 1, the number of self. Ef'tig, 2, the number of pairs. Rafic, 3, the number of place. Jherza, 5, the physical number. Yi, 7, the number of mystery. Jhako, 11, the number of balance. Lgakt, 13, the number of uncertainty.

Each of these numbers has its own sphere of influence which can be learned about by reading through AB NUMEROLOGY <number>. You will not be able to contemplate multiple numbers at first, but as you learn more you will begin to understand the process behind utilizing them.

You can check NUMBERS any time to remind yourself of what numbers you are currently contemplating.

Note: {{{note}}}

Duality Divide your focus upon two numbers
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

You are now experienced enough in the art of Numerology to contemplate two numbers at once.

Note: {{{note}}}

Triunity Balance the power of three numbers
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your knowledge of Numerology has now advanced to a state that you can contemplate up to three numbers at once.

Note: {{{note}}}

Spheres Tap into the music of the spheres
Syntax: CONTEMPLATE SPHERES and FORGET SPHERES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Contemplating all the numbers at once, you can temporarily tap into the rhythms of the

universe. Once complete, you will be able to harness the powers of Numerology without the need to contemplate, although this will come at a continuous effort of will to maintain your sanity. Be warned that once you begin, you must see it through or you will suffer heavily for it.

Note: {{{note}}}

Empower Empower a sphere of influence
Syntax: EMPOWER <number>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 16 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now intimate enough with the various numbers that you can bolster the influence

of one when eliciting an effect to produce a slight variance in the final result. You can review the AB files for each ability to see the potential effects empowering a number might cause. Note that not all abilities may be affected by an empowered number.


In order to empower a number, you must first be contemplating it. If you are unable to continue contemplating the number you have empowered then the empowerment will be lost.

Note: {{{note}}}

Fix Fix your position solidly to the ground
Syntax: ELICIT FIX
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic.

By fixing yourself to the ground, you can prevent yourself from moving from the location by your own means or another's, providing you are not prone. Simply recast this ability in order to release yourself.

Note: {{{note}}}

Settle Settle the stirred air around you
Syntax: ELICIT SETTLE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic.

If there is obscuring fog in the atmosphere around you, you may settle the air and cause the fog to disperse.

Note: {{{note}}}

Position Find the path to another
Syntax: ELICIT POSITION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Ef'tig.

Will tell you an immediate direction to travel to find another player within a large radius.

Empower effect (Ef'tig): Invoking a desire for pairing will additionally reveal their location to you.

Note: {{{note}}}

Collapse Erase an object from the physical plane
Syntax: ELICIT COLLAPSE <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Jherza.

Collapse the threads that tie an item to reality. This can only be used on items that are being held by you.

Empower effect (Jherza): The left over energy will be entwined into your own physical being, restoring a small portion of health.

Note: {{{note}}}

Retrieve Pull another to your location
Syntax: ELICIT RETRIEVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Yi, Rafic.

Retrieve another from the same area and bring them to you, providing that they are not protected by the cloak defence.

Empower effect (Yi): Shreds all mystery from their form if successful, removing defences that might hide them.

Note: {{{note}}}

Oneness Discover what ails you
Syntax: ELICIT ONENESS [END]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Yuef.

By contemplating the self, you can periodically reveal hidden afflictions you are burdened with. This requires a constant upkeep on your behalf and will tax your mind.

Note: {{{note}}}

Glimpse Take a glimpse into your victim's location
Syntax: ELICIT GLIMPSE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic, Yi.

Glimpse through the threads of the world and pull forth the location and area of your target for a brief moment. You can glimpse any target you choose from across the globe.

Empower effect (Rafic): If you are in the same area, you will also be able glean detail about their surroundings. This will act as though you are there.

Note: {{{note}}}

Absorb Absorb afflictions from another
Syntax: ELICIT ABSORB
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Ef'tig, Jherza.

Absorb an affliction from each ally within your location, allowing you to transmute its harmful effects into a small amount of mana for each one removed.

Empower effect (Jherza): Increases the amount of mana restored for each affliction absorbed.

Note: {{{note}}}

Ascent Lift yourself into the skies
Syntax: ELICIT ASCENT and LAND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Jherza.

Bend the laws of gravity to lift yourself into the skies and out of reach.

Note: {{{note}}}

Veil Hide your location from prying eyes
Syntax: ELICIT VEIL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic, Yuef.

Pull a fragment of the void around you and obscure yourself from prying individuals attempting to glimpse your location. Should you move, your veil will be lost.

Note: {{{note}}}

Changeheart Change someone's feelings about you
Syntax: ELICIT CHANGEHEART <target> <ALLY/ENEMY/NEUTRAL>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Ef'tig, Yuef.

This will force your target to reconsider how he or she values you.

Empower effect (Ef'tig): Forcing allyship will also afflict them with pacifism, forcing enemyship will afflict them with hatred, and forcing neutrality will afflict them with indifference.

Note: {{{note}}}

Bloodwork Spread your blood
Syntax: ELICIT BLOODWORK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 30 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Jherza, Yuef.

Through your will, you can recall life-giving blood into your veins, replenishing your blood reserves should you be low.

Empower effect (Jherza): Should you be bleeding, then you will find yourself bleeding for less.

Note: {{{note}}}

Sublimation Steel your mind against psychic attack
Syntax: ELICIT SUBLIMATION [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Yuef, Rafic, Yi.

Form a powerful shield around your mind that will mitigate psychic damage directed at you. You can also protect the mind of another if you so choose.

Note: {{{note}}}

Weakness Exploit a weakness in your foe
Syntax: ELICIT WEAKNESS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 30 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Jherza, Lgakt.

By considering their defenses, you can determine their weakest resistance and further reduce it for a limited time.

Empower effect (Lgakt): Increases the amount of time the instilled weakness will linger for by a random amount.

Note: {{{note}}}

Formation Terraform the environment
Syntax: ELICIT FORMATION <environment>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 120 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic, Jherza, Lgakt.

You can now tear away the very environment around you and rebuild it in your own vision, however this is no ordinary feat and will put great strain on your mind and body. This change to the environment is temporary and will eventually revert to its true form.

You can choose from the following environments: Forest, Desert, Hills, River, Valley, Swamp, Mountains, Tundra, Garden, Temple, Ice, Graveyard, Loose Terrain, Cliffs, or Cavern.

Empower effect (Rafic): Increases the radius of your landscape to the surrounding locations.

Note: {{{note}}}

Stream Form a bond between you and them
Syntax: ELICIT STREAM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Ef'tig, Yi.

By forming a mental link between yourself and your subject, you can begin to quickly drain them of their mana and add it to your own. If they leave the location, then the stream will be broken.

Empower effect (Ef'tig): Increases the range of the streaming effect so that it will continue to draw mana even if the target leaves to an adjacent location.

Empower effect (Yi): If the target leaves the location, then it will cause a brief stun when the stream is broken.

Note: {{{note}}}

Affliction Throw an affliction onto your foe
Syntax: ELICIT AFFLICTION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Jherza, Yi, Lgakt.

You can fabricate a random affliction upon your target, simply by eliciting it. This affliction will be hidden to the target. You can also do this from afar, providing you stay within line of sight.

Empower effect (Yi): The affliction that you elicit upon your target will be revealed to you.

Note: {{{note}}}

Dilation Magnify the influence of the stars
Syntax: ELICIT DILATION [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Jhako, Lgakt.

By dilating the star light around you, you can increase the magnitude of the stars influence upon your body for a limited amount of time. This will double both the positive and negative effects. If you so choose, you may use this ability on another however the duration is much shorter.

You can read HELP ASTRONOMY for more information on the stars and their effects.

Note: {{{note}}}

Symphony Call upon the symphonic nature of the heavens
Syntax: ELICIT SYMPHONY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic, Yi, Jhako.

The mind is a frail object for a numerologist. Thus, to bolster your mental strength and replenish your will to function, you may enter a trance, of which allows you to meditate upon the continuous symphony of the spheres.

Note: {{{note}}}

Syncopate Interfere with their internal rhythm
Syntax: ELICIT SYNCOPATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 40 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Jhako, Ef'tig, Yi.

The rhythm of the body is a vital instrument to any living creature, it helps regulate their body and governs many functions. With this ability, you may disrupt their internal rhythm and increase any ability on cooldown by three seconds. This will increase by an additional second for each mental affliction upon the target.

Cooldowns not counted in seconds upon your target will not be affected by this ability.

Look at HELP TYPES for more information on what is regarded as a mental affliction.

Note: {{{note}}}

Link Link your health and mana
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: ELICIT LINK <0-50%>

Required numbers: Yi, Jherza, Jhako.

Form a powerful bond between your mind and body that will link them together as one. While this persists, any health lost will be reduced by the percentage specified and then three quarters of that will be redirected as mana damage. This will happen after damage reductions and will not affect health that is lost through direct means such as bleeding.

You can select to reduce 0% of damage in order to turn this ability off if you so choose.

Note: {{{note}}}

Return Bind another to always return
Syntax: ELICIT RETURN <ME/target> <seconds>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Ef'tig, Rafic, Jhako.

Lock an opponent to your current location, causing them to eventually return after 3 to 10 seconds depending on what you choose. You can use this ability on yourself if you wish.

Empower effect (Jhako): The mental fatigue of being shifted through space and time will unbalance the mind, giving your target a migraine providing they are an enemy.

Note: {{{note}}}

Madness Fill another mind with a terrible madness
Syntax: ELICIT MADNESS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 8 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Ef'tig, Jherza, Jhako.

Cause your target to become riddled with madness, giving them dementia, hallucinations, and paranoia in one hefty mental blow.

Empower effect (Jhako): This will bring the mind of your target back to a neutral state by removing the clarity defence first.

Note: {{{note}}}

Unravel Weak in mind, weak in body
Syntax: ELICIT UNRAVEL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic, Jherza, Lgakt.

The ultimate destructive ability is to unravel another from the face of Creation. To pull this off on an unwilling opponent, you must first have your target in a state where they have three mental afflictions, three physical afflictions, and infected with an active mutagen of your own design. If successful, then they will be unravelled and instantly slain.

Empower effect (Rafic): You may attempt to unravel your opponent as long as they remain within the same area as you.

Look at HELP TYPES for more information on what is regarded as a mental or physical affliction.

Note: {{{note}}}

Direcall Make a direcall to the whims of fate
Syntax: ELICIT DIRECALL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic, Yuef, Lgakt.

Reach and tug upon the sphere of uncertainty to sweep you from the location you stand and swap places with another. Anyone across the land not within indoor safety or upon a monolith are vulnerable to the unpredictability of this ability. There is a moment of delay before this ability activates, during which you may do nothing else.

Note: {{{note}}}

Recollection Restore your body and mind
Syntax: ELICIT RECOLLECTION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Yuef, Jhako, Yi, Jherza.

This ability will allow you to advance slightly through time in order to speed up your internal rhythm, reducing all abilities on cooldown by three seconds.

The equilibrium cost of this ability cannot be modified. Cooldowns not counted in seconds will not be affected by this ability.

Empower effect (Yuef): Increases the reduction of cooldowns to five seconds instead of three.

Note: {{{note}}}