Difference between revisions of "Subterfuge (skill)"
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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Signs | Inept | 0| Knowledge of the secret hand language. }} | {{SkillTableRow |Signs |Inept |0 |Knowledge of the secret hand language. }} | ||
{{SkillTableRow |Hide | Novice | 0| Conceal yourself from view. }} | {{SkillTableRow |Hide |Novice |0 |Conceal yourself from view. }} | ||
{{SkillTableRow |Illusion | Apprentice | 0| Create an illusion of your choosing. }} | {{SkillTableRow |Illusion |Apprentice |0 |Create an illusion of your choosing. }} | ||
{{SkillTableRow | | {{SkillTableRow |Lipread |Capable |0 |The ability to understood what is said while deaf. }} | ||
{{SkillTableRow |Shadow |Capable |50 |Shadowing a target in order to track them. }} | |||
{{SkillTableRow |Shadow | Capable | | {{SkillTableRow |Concealment |Adept |0 |Conceal an item from view. }} | ||
{{SkillTableRow | | {{SkillTableRow |Evade |Adept |50 |Misleading your pursuer. }} | ||
{{SkillTableRow |Forge |Skilled |0 |Seal a letter with a fake sigil. }} | |||
{{SkillTableRow |Secret |Skilled |33 |Give someone an item without their knowledge. }} | |||
{{SkillTableRow |Lightwall |Skilled |66 |Create a palpable wall of light. }} | |||
{{SkillTableRow |Palming |Gifted |0 |The use of sleight of hand to conceal. }} | |||
{{SkillTableRow | | {{SkillTableRow |Shadowsight |Gifted |33 |Focus your vision on those hiding within the shadows. }} | ||
{{SkillTableRow |Ghost |Gifted |66 |Give yourself a ghostly appearance. }} | |||
{{SkillTableRow |Listen |Expert |0 |Detect conversation and action nearby. }} | |||
{{SkillTableRow |Forge | | {{SkillTableRow |Dispel |Expert |33 |Rid your environment of illusions. }} | ||
{{SkillTableRow | | {{SkillTableRow |Waiting |Expert |66 |Awaiting a target to be shadowed. }} | ||
{{SkillTableRow |Lightwall | Skilled | | {{SkillTableRow |Cloak |Virtuoso |0 |Hide your actions from others. }} | ||
{{SkillTableRow | | {{SkillTableRow |Eavesdrop |Virtuoso |33 |Listen even through closed doors. }} | ||
{{SkillTableRow |Subtext |Virtuoso |66 |A hidden message in every action. }} | |||
{{SkillTableRow |Banish |Fabled |0 |Banish the denizens of the Shadow Plane. }} | |||
{{SkillTableRow |Appraise |Fabled |33 |Quickly measure your foes offensive capability. }} | |||
{{SkillTableRow |Bedazzle |Fabled |66 |Distract your opponent into losing his thought. }} | |||
{{SkillTableRow |Phase |Mythical |0 |Alter your status in space-time itself. }} | |||
{{SkillTableRow |Shadowsight | Gifted | | {{SkillTableRow |Darkflood |Mythical |25 |Flood your location with magical darkness. }} | ||
{{SkillTableRow | | {{SkillTableRow |Phasesense |Mythical |50 |Find a phased target. }} | ||
{{SkillTableRow |Listen | | {{SkillTableRow |Shadowslip |Mythical |75 |Slip into the shadows as your victim falls. }} | ||
{{SkillTableRow |Abduct |Transcendent |0 |Abduct a victim into phase-time. }} | |||
{{SkillTableRow |Dispel | | {{SkillTableRow |Phaseveil |Transcendent |0 |Hide yourself when phased. }} | ||
{{SkillTableRow | | |||
{{SkillTableRow |Cloak | | |||
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{{SkillTableRow |Appraise | | |||
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|} | |} | ||
{{SkillHeader}} | |||
====Wormhole Abilities==== | |||
{{SkillTableRow |Seek |Novice |0 |Sense for dimensional wormholes. }} | |||
{{SkillTableRow |Channel |Adept |0 |Hurl an object through a dimensional wormhole. }} | |||
{{SkillTableRow |Echo |Skilled |0 |Detect presences through wormholes. }} | |||
{{SkillTableRow |Warp |Gifted |0 |Open and enter a dimensional wormhole. }} | |||
{{SkillTableRow |Resonance |Expert |0 |Allow sounds to resonate through a distant wormhole. }} | |||
{{SkillTableRow |Cancel |Virtuoso |8 |Destroy a wormhole. }} | |||
{{SkillTableRow |Vortex |Fabled |0 |Suck an unwilling target into a wormhole. }} | |||
{{SkillTableRow |Sources |Mythical |0 |Sense out all dimensional wormholes. }} | |||
{{SkillTableRow |Splice |Transcendent |0 |Create a dimensional wormhole. }} | |||
|} | |||
{{Anchor|Signs}} | |||
{{Skill_detail | |||
|skill = Signs | |||
|description = Knowledge of the secret hand language | |||
|syntax = SIGN <message> SIGN CODE <code> | |||
|detail = The sign language of the Syssin was well known to keep the secrets of the Defenders safe. | |||
Use it to communicate privately with your allies. You will able to understand and use the sign | |||
language even while you are in a different class, providing that you maintain ownership over this | |||
skill. | |||
You can also set a code upon your signed message, leaving your signs obscured to anyone else who | |||
doesn't have the code. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hide}} | |||
{{Skill_detail | |||
|skill = Hide | |||
|description = Conceal yourself from view | |||
|syntax = HIDE and EMERGE | |||
|detail = Conceal yourself from view, hiding yourself from the eyes of others within the room. You | |||
may emerge if you wish to reveal yourself and cease to hide. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Illusion}} | |||
{{Skill_detail | |||
|skill = Illusion | |||
|description = Create an illusion of your choosing | |||
|syntax = CONJURE ILLUSION <victim/NOBODY> <illusion> | |||
|detail = Cause everyone in your location to witness an illusion. If you choose to direct the | |||
illusion at someone, only that person will see it. | |||
Note: You may use the $nl character to force a newline, however you may do so three times per | |||
illusion. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lipread}} | |||
{{Skill_detail | |||
|skill = Lipread | |||
|description = The ability to understood what is said while deaf | |||
|syntax = LIPREAD | |||
|detail = Read the lips of others to understand their speech, no matter how quiet they keep it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shadow}} | |||
{{Skill_detail | |||
|skill = Shadow | |||
|description = Shadowing a target in order to track them | |||
|syntax = SHADOW <target> | |||
|detail = Detection difficulty modifier: +10% | |||
By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as | |||
they move about the land without their knowledge. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Concealment}} | |||
{{Skill_detail | |||
|skill = Concealment | |||
|description = Conceal an item from view | |||
|syntax = CONCEAL <item> [pose] | |||
|detail = You can conceal an item in the room from sight, preventing anybody except fellow Syssin | |||
from seeing it. If the item is in your inventory, you will drop it and conceal it. This only hides | |||
the item from casual observation. The item can still be interacted with if someone knows it is | |||
there. | |||
You can supply an optional 'pose' text which will be appended to the end of the item's room | |||
description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the | |||
room as 'You spy a package fastened to the bottom of the bench.' | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Evade}} | |||
{{Skill_detail | |||
|skill = Evade | |||
|description = Misleading your pursuer | |||
|syntax = EVADE <direction> | |||
|detail = Silently slip away from your location, evading certain triggers and traps and bypassing | |||
those that might prevent you from leaving. Anyone following you when you do so will be lost. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Forge}} | |||
{{Skill_detail | |||
|skill = Forge | |||
|description = Seal a letter with a fake sigil | |||
|syntax = SEAL <letter> AS <person> | |||
|detail = This will allow you to seal a letter, while forging the mark of another in place of your | |||
own, if you so wish to do so. | |||
A bribe might be necessary to truly make your letter anonymous with the postal clerk before | |||
delivery. Please see HELP MAIL for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Secret}} | |||
{{Skill_detail | |||
|skill = Secret | |||
|description = Give someone an item without their knowledge | |||
|syntax = SECRET <item> TO <player> | |||
|detail = Detection difficulty modifier: 0% | |||
Secretly slip an item to someone without them noticing. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lightwall}} | |||
{{Skill_detail | |||
|skill = Lightwall | |||
|description = Create a palpable wall of light | |||
|syntax = CONJURE LIGHTWALL <direction> | |||
|detail = This will conjure a wall of pure light that will flash blind any passing through it with | |||
searing white, save for yourself. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Palming}} | |||
{{Skill_detail | |||
|skill = Palming | |||
|description = The use of sleight of hand to conceal | |||
|syntax = PALMING [OFF] | |||
|detail = With clever use of sleight of hand and some magical trickery, you can conceal what you | |||
wield from others. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shadowsight}} | |||
{{Skill_detail | |||
|skill = Shadowsight | |||
|description = Focus your vision on those hiding within the shadows | |||
|syntax = SHADOWSIGHT | |||
|detail = Train your eyes to see through deception, granting you the ability to spot illusions for | |||
what they are half of the time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ghost}} | |||
{{Skill_detail | |||
|skill = Ghost | |||
|description = Give yourself a ghostly appearance | |||
|syntax = CONJURE GHOST | |||
|detail = Give yourself a ghostly appearance to mask your movement as you move about the lands. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Listen}} | |||
{{Skill_detail | |||
|skill = Listen | |||
|description = Detect conversation and action nearby | |||
|syntax = LISTEN <direction> | |||
|detail = Use your auditory acuity to listen in on spoken conversations in an adjacent room. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dispel}} | |||
{{Skill_detail | |||
|skill = Dispel | |||
|description = Rid your environment of illusions | |||
|syntax = DISPEL HERE DISPEL <ME/target> | |||
|detail = Dispel many illusions or magic associated with your location, yourself, or another person. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Waiting}} | |||
{{Skill_detail | |||
|skill = Waiting | |||
|description = Awaiting a target to be shadowed | |||
|syntax = AWAIT <target> | |||
|detail = Detection difficulty modifier: 0% | |||
Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to | |||
secretly follow them. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cloak}} | |||
{{Skill_detail | |||
|skill = Cloak | |||
|description = Hide your actions from others | |||
|syntax = CONJURE CLOAK [target] | |||
|detail = Conjure up a cloak of invisibility that will disguise many actions from most observers. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Eavesdrop}} | |||
{{Skill_detail | |||
|skill = Eavesdrop | |||
|description = Listen even through closed doors | |||
|syntax = | |||
|detail = Your ability to listen in on conversations has improved to the point where you can hear | |||
through doors and other forms of prevention. | |||
Read AB SUBTERFUGE LISTEN for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Subtext}} | |||
{{Skill_detail | |||
|skill = Subtext | |||
|description = A hidden message in every action | |||
|syntax = SUBTEXT <message> | |||
|detail = S(ECRET)SUBTEXT <message> | |||
You can now supplement your emotes with a hidden subtext only discernable to other assassins, | |||
similar to Signs. Your hidden message will appear the next time you emote. Syssin guild members or | |||
those with Syssin guild sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which | |||
will only display the message to other Syssin guild members or sanctioned Infiltrators. | |||
If you possess the Infiltrator class, you will be able to read subtext even when not currently | |||
utilising it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Banish}} | |||
{{Skill_detail | |||
|skill = Banish | |||
|description = Banish the denizens of the Shadow Plane | |||
|syntax = SHADOW BANISH | |||
|detail = After a delay, you will attempt to banish any denizens of the Shadow plane in the same | |||
room as you from the Prime Material plane. | |||
|cooldown = 5 minutes | |||
|target = NPCs only | |||
|required = | |||
}} | |||
{{Anchor|Appraise}} | |||
{{Skill_detail | |||
|skill = Appraise | |||
|description = Quickly measure your foes offensive capability | |||
|syntax = APPRAISE <target> | |||
|detail = Detection difficulty modifier: 0% | |||
Check the inventory of your target and see what items they possess. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bedazzle}} | |||
{{Skill_detail | |||
|skill = Bedazzle | |||
|description = Distract your opponent into losing his thought | |||
|syntax = BEDAZZLE <target> | |||
|detail = By sprinkling some silver powder over your target, you can bedazzle them, eliciting two | |||
of the following effects: | |||
Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity. | |||
Your victim will not be able to immediately discern which one they have suffered. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Phase}} | |||
{{Skill_detail | |||
|skill = Phase | |||
|description = Alter your status in space-time itself | |||
|syntax = PHASE and UNPHASE | |||
|detail = This is the most effective form of concealment attainable by most mortals. By vibrating | |||
your body to superphysical speeds, you can phase yourself out of reality leaving yourself | |||
effectively intangible. While you will be able to perform most actions, only those who are phased | |||
as you are will be able to interact with you. If you attempt to attack someone who is not phased, | |||
then you will be brought back into alignment with reality. | |||
It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain | |||
away. If you run out of endurance, then you will fall back into alignment with reality. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Darkflood}} | |||
{{Skill_detail | |||
|skill = Darkflood | |||
|description = Flood your location with magical darkness | |||
|syntax = CONJURE DARKFLOOD | |||
|detail = Conjure up a magical shadows to swathe your location in darkness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Phasesense}} | |||
{{Skill_detail | |||
|skill = Phasesense | |||
|description = Find a phased target | |||
|syntax = PHASESENSE <target> | |||
|detail = After a five-second channel, during which you may do nothing, you will divine the | |||
location of a phased target. The target will be notified of your efforts. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shadowslip}} | |||
{{Skill_detail | |||
|skill = Shadowslip | |||
|description = Slip into the shadows as your victim falls | |||
|syntax = | |||
|detail = This ability is passive. | |||
Whenever a victim falls by your hand, should your Backstab ability be on cooldown, the cooldown | |||
will be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on | |||
this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Abduct}} | |||
{{Skill_detail | |||
|skill = Abduct | |||
|description = Abduct a victim into phase-time | |||
|syntax = ABDUCT <target> | |||
|detail = While phased, you can grasp ahold of another and pull them from reality. This will bring | |||
them into phase with you, allowing you to interact with them without disrupting your own alignment | |||
with reality, and draining a portion of their mana to do so. | |||
They will only be able to remain phased for a short duration before they will fall out of phase and | |||
return back to the normal time stream. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Phaseveil}} | |||
{{Skill_detail | |||
|skill = Phaseveil | |||
|description = Hide yourself when phased | |||
|syntax = PHASEVEIL [OFF] | |||
|detail = When phased, you can hide yourself from those who might PHASESENSE you. This ability will | |||
significantly increase the drain upon your endurance while in phase. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Seek}} | |||
{{Skill_detail | |||
|skill = Seek | |||
|description = Sense for dimensional wormholes | |||
|syntax = WORM SEEK | |||
|detail = Seek out wormholes in your location, if there are any, and where they lead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Channel}} | |||
{{Skill_detail | |||
|skill = Channel | |||
|description = Hurl an object through a dimensional wormhole | |||
|syntax = WORM CHANNEL <item> | |||
|detail = Throw an object in your possession through a dimensional wormhole and to the other side. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Echo}} | |||
{{Skill_detail | |||
|skill = Echo | |||
|description = Detect presences through wormholes | |||
|syntax = WORM ECHO | |||
|detail = By observing a wormhole, you are able to determine if anyone is at the other end by the | |||
echoes of their movements beside it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Warp}} | |||
{{Skill_detail | |||
|skill = Warp | |||
|description = Open and enter a dimensional wormhole | |||
|syntax = WORM WARP | |||
|detail = When in the presence of a wormhole, you can hurl yourself through it to reach the other | |||
side. Due to the spatial nature of warping through a wormhole, you will not be detectable to skills | |||
that can sense movement. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Resonance}} | |||
{{Skill_detail | |||
|skill = Resonance | |||
|description = Allow sounds to resonate through a distant wormhole | |||
|syntax = WORM RESONANCE <ON/OFF> | |||
|detail = Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back | |||
through. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cancel}} | |||
{{Skill_detail | |||
|skill = Cancel | |||
|description = Destroy a wormhole | |||
|syntax = WORM CANCEL | |||
|detail = Destroy a wormhole if there is one in your location. It is not a short process at all, as | |||
it is an extremely complicated matter to close a dimensional wormhole. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vortex}} | |||
{{Skill_detail | |||
|skill = Vortex | |||
|description = Suck an unwilling target into a wormhole | |||
|syntax = WORM VORTEX <target> | |||
|detail = Suck someone, willing or not, from the opposite side of the wormhole who is either in the | |||
same location or adjacent to its end, providing they do not have the density defence. The process | |||
will cause the wormhole to tear at their body, dealing magical damage to them if they are a | |||
declared enemy of yours. | |||
If your target is bound, then density defence will have no effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sources}} | |||
{{Skill_detail | |||
|skill = Sources | |||
|description = Sense out all dimensional wormholes | |||
|syntax = WORM SOURCES | |||
|detail = Sense out all wormholes in your area and discern where they each connect to. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Splice}} | |||
{{Skill_detail | |||
|skill = Splice | |||
|description = Create a dimensional wormhole | |||
|syntax = WORM SPLICE <target> | |||
|detail = Splicing a new wormhole is a lengthy process that will require two proficient people to | |||
work in tandem. The two people splicing the wormhole will need to each go to a different location, | |||
which will be the two places the wormhole will connect. Each person must then attempt to splice to | |||
the other to begin the process. | |||
Providing that no actions that require neither balance or equilibrium are taken, the wormhole will | |||
successfully form after a time, and will be then ready for use. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
Latest revision as of 18:51, 25 September 2024
Skill | Rank | Percent | Description |
---|---|---|---|
Signs | Inept | 0 % | Knowledge of the secret hand language. |
Hide | Novice | 0 % | Conceal yourself from view. |
Illusion | Apprentice | 0 % | Create an illusion of your choosing. |
Lipread | Capable | 0 % | The ability to understood what is said while deaf. |
Shadow | Capable | 50 % | Shadowing a target in order to track them. |
Concealment | Adept | 0 % | Conceal an item from view. |
Evade | Adept | 50 % | Misleading your pursuer. |
Forge | Skilled | 0 % | Seal a letter with a fake sigil. |
Secret | Skilled | 33 % | Give someone an item without their knowledge. |
Lightwall | Skilled | 66 % | Create a palpable wall of light. |
Palming | Gifted | 0 % | The use of sleight of hand to conceal. |
Shadowsight | Gifted | 33 % | Focus your vision on those hiding within the shadows. |
Ghost | Gifted | 66 % | Give yourself a ghostly appearance. |
Listen | Expert | 0 % | Detect conversation and action nearby. |
Dispel | Expert | 33 % | Rid your environment of illusions. |
Waiting | Expert | 66 % | Awaiting a target to be shadowed. |
Cloak | Virtuoso | 0 % | Hide your actions from others. |
Eavesdrop | Virtuoso | 33 % | Listen even through closed doors. |
Subtext | Virtuoso | 66 % | A hidden message in every action. |
Banish | Fabled | 0 % | Banish the denizens of the Shadow Plane. |
Appraise | Fabled | 33 % | Quickly measure your foes offensive capability. |
Bedazzle | Fabled | 66 % | Distract your opponent into losing his thought. |
Phase | Mythical | 0 % | Alter your status in space-time itself. |
Darkflood | Mythical | 25 % | Flood your location with magical darkness. |
Phasesense | Mythical | 50 % | Find a phased target. |
Shadowslip | Mythical | 75 % | Slip into the shadows as your victim falls. |
Abduct | Transcendent | 0 % | Abduct a victim into phase-time. |
Phaseveil | Transcendent | 0 % | Hide yourself when phased. |
Wormhole Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Seek | Novice | 0 % | Sense for dimensional wormholes. |
Channel | Adept | 0 % | Hurl an object through a dimensional wormhole. |
Echo | Skilled | 0 % | Detect presences through wormholes. |
Warp | Gifted | 0 % | Open and enter a dimensional wormhole. |
Resonance | Expert | 0 % | Allow sounds to resonate through a distant wormhole. |
Cancel | Virtuoso | 8 % | Destroy a wormhole. |
Vortex | Fabled | 0 % | Suck an unwilling target into a wormhole. |
Sources | Mythical | 0 % | Sense out all dimensional wormholes. |
Splice | Transcendent | 0 % | Create a dimensional wormhole. |
Signs | Knowledge of the secret hand language | |
Syntax: | SIGN <message> SIGN CODE
| |
Details: | The sign language of the Syssin was well known to keep the secrets of the Defenders safe.
Use it to communicate privately with your allies. You will able to understand and use the sign language even while you are in a different class, providing that you maintain ownership over this skill. You can also set a code upon your signed message, leaving your signs obscured to anyone else who doesn't have the code. |
Hide | Conceal yourself from view | |
Syntax: | HIDE and EMERGE | |
Details: | Conceal yourself from view, hiding yourself from the eyes of others within the room. You
may emerge if you wish to reveal yourself and cease to hide. |
Illusion | Create an illusion of your choosing | |
Syntax: | CONJURE ILLUSION <victim/NOBODY> <illusion> | |
Details: | Cause everyone in your location to witness an illusion. If you choose to direct the
illusion at someone, only that person will see it. Note: You may use the $nl character to force a newline, however you may do so three times per illusion. |
Lipread | The ability to understood what is said while deaf | |
Syntax: | LIPREAD | |
Details: | Read the lips of others to understand their speech, no matter how quiet they keep it. |
Shadow | Shadowing a target in order to track them | |
Syntax: | SHADOW <target> | |
Details: | Detection difficulty modifier: +10%
By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as they move about the land without their knowledge. There is a chance of being detected when using this ability. Please read HELP DECEIT for more information. |
Concealment | Conceal an item from view | |
Syntax: | CONCEAL <item> [pose] | |
Details: | You can conceal an item in the room from sight, preventing anybody except fellow Syssin
from seeing it. If the item is in your inventory, you will drop it and conceal it. This only hides the item from casual observation. The item can still be interacted with if someone knows it is there. You can supply an optional 'pose' text which will be appended to the end of the item's room description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the room as 'You spy a package fastened to the bottom of the bench.' |
Evade | Misleading your pursuer | |
Syntax: | EVADE <direction> | |
Details: | Silently slip away from your location, evading certain triggers and traps and bypassing
those that might prevent you from leaving. Anyone following you when you do so will be lost. |
Forge | Seal a letter with a fake sigil | |
Syntax: | SEAL <letter> AS <person> | |
Details: | This will allow you to seal a letter, while forging the mark of another in place of your
own, if you so wish to do so. A bribe might be necessary to truly make your letter anonymous with the postal clerk before delivery. Please see HELP MAIL for more information. |
Secret | Give someone an item without their knowledge | |
Syntax: | SECRET <item> TO <player> | |
Details: | Detection difficulty modifier: 0%
Secretly slip an item to someone without them noticing. There is a chance of being detected when using this ability. Please read HELP DECEIT for more information. |
Lightwall | Create a palpable wall of light | |
Syntax: | CONJURE LIGHTWALL <direction> | |
Details: | This will conjure a wall of pure light that will flash blind any passing through it with
searing white, save for yourself. |
Palming | The use of sleight of hand to conceal | |
Syntax: | PALMING [OFF] | |
Details: | With clever use of sleight of hand and some magical trickery, you can conceal what you
wield from others. |
Shadowsight | Focus your vision on those hiding within the shadows | |
Syntax: | SHADOWSIGHT | |
Details: | Train your eyes to see through deception, granting you the ability to spot illusions for
what they are half of the time. |
Ghost | Give yourself a ghostly appearance | |
Syntax: | CONJURE GHOST | |
Details: | Give yourself a ghostly appearance to mask your movement as you move about the lands. |
Listen | Detect conversation and action nearby | |
Syntax: | LISTEN <direction> | |
Details: | Use your auditory acuity to listen in on spoken conversations in an adjacent room. |
Dispel | Rid your environment of illusions | |
Syntax: | DISPEL HERE DISPEL <ME/target> | |
Details: | Dispel many illusions or magic associated with your location, yourself, or another person. |
Waiting | Awaiting a target to be shadowed | |
Syntax: | AWAIT <target> | |
Details: | Detection difficulty modifier: 0%
Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to secretly follow them. There is a chance of being detected when using this ability. Please read HELP DECEIT for more information. |
Cloak | Hide your actions from others | |
Syntax: | CONJURE CLOAK [target] | |
Details: | Conjure up a cloak of invisibility that will disguise many actions from most observers. |
Eavesdrop | Listen even through closed doors | |
Syntax: | ||
Details: | Your ability to listen in on conversations has improved to the point where you can hear
through doors and other forms of prevention. Read AB SUBTERFUGE LISTEN for more information. |
Subtext | A hidden message in every action | |
Syntax: | SUBTEXT <message> | |
Details: | S(ECRET)SUBTEXT <message>
You can now supplement your emotes with a hidden subtext only discernable to other assassins, similar to Signs. Your hidden message will appear the next time you emote. Syssin guild members or those with Syssin guild sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which will only display the message to other Syssin guild members or sanctioned Infiltrators. If you possess the Infiltrator class, you will be able to read subtext even when not currently utilising it. |
Banish | Banish the denizens of the Shadow Plane | |
Syntax: | SHADOW BANISH | |
Works against: | NPCs only | |
Cooldown: | 5 minutes | |
Details: | After a delay, you will attempt to banish any denizens of the Shadow plane in the same
room as you from the Prime Material plane. |
Appraise | Quickly measure your foes offensive capability | |
Syntax: | APPRAISE <target> | |
Details: | Detection difficulty modifier: 0%
Check the inventory of your target and see what items they possess. There is a chance of being detected when using this ability. Please read HELP DECEIT for more information. |
Bedazzle | Distract your opponent into losing his thought | |
Syntax: | BEDAZZLE <target> | |
Details: | By sprinkling some silver powder over your target, you can bedazzle them, eliciting two
of the following effects: Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity. Your victim will not be able to immediately discern which one they have suffered. |
Phase | Alter your status in space-time itself | |
Syntax: | PHASE and UNPHASE | |
Details: | This is the most effective form of concealment attainable by most mortals. By vibrating
your body to superphysical speeds, you can phase yourself out of reality leaving yourself effectively intangible. While you will be able to perform most actions, only those who are phased as you are will be able to interact with you. If you attempt to attack someone who is not phased, then you will be brought back into alignment with reality. It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain away. If you run out of endurance, then you will fall back into alignment with reality. |
Darkflood | Flood your location with magical darkness | |
Syntax: | CONJURE DARKFLOOD | |
Details: | Conjure up a magical shadows to swathe your location in darkness. |
Phasesense | Find a phased target | |
Syntax: | PHASESENSE <target> | |
Details: | After a five-second channel, during which you may do nothing, you will divine the
location of a phased target. The target will be notified of your efforts. |
Shadowslip | Slip into the shadows as your victim falls | |
Syntax: | ||
Details: | This ability is passive.
Whenever a victim falls by your hand, should your Backstab ability be on cooldown, the cooldown will be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on this ability. |
Abduct | Abduct a victim into phase-time | |
Syntax: | ABDUCT <target> | |
Details: | While phased, you can grasp ahold of another and pull them from reality. This will bring
them into phase with you, allowing you to interact with them without disrupting your own alignment with reality, and draining a portion of their mana to do so. They will only be able to remain phased for a short duration before they will fall out of phase and return back to the normal time stream. |
Phaseveil | Hide yourself when phased | |
Syntax: | PHASEVEIL [OFF] | |
Details: | When phased, you can hide yourself from those who might PHASESENSE you. This ability will
significantly increase the drain upon your endurance while in phase. |
Seek | Sense for dimensional wormholes | |
Syntax: | WORM SEEK | |
Details: | Seek out wormholes in your location, if there are any, and where they lead. |
Channel | Hurl an object through a dimensional wormhole | |
Syntax: | WORM CHANNEL <item> | |
Details: | Throw an object in your possession through a dimensional wormhole and to the other side. |
Echo | Detect presences through wormholes | |
Syntax: | WORM ECHO | |
Details: | By observing a wormhole, you are able to determine if anyone is at the other end by the
echoes of their movements beside it. |
Warp | Open and enter a dimensional wormhole | |
Syntax: | WORM WARP | |
Details: | When in the presence of a wormhole, you can hurl yourself through it to reach the other
side. Due to the spatial nature of warping through a wormhole, you will not be detectable to skills that can sense movement. |
Resonance | Allow sounds to resonate through a distant wormhole | |
Syntax: | WORM RESONANCE <ON/OFF> | |
Details: | Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back
through. |
Cancel | Destroy a wormhole | |
Syntax: | WORM CANCEL | |
Details: | Destroy a wormhole if there is one in your location. It is not a short process at all, as
it is an extremely complicated matter to close a dimensional wormhole. |
Vortex | Suck an unwilling target into a wormhole | |
Syntax: | WORM VORTEX <target> | |
Details: | Suck someone, willing or not, from the opposite side of the wormhole who is either in the
same location or adjacent to its end, providing they do not have the density defence. The process will cause the wormhole to tear at their body, dealing magical damage to them if they are a declared enemy of yours. If your target is bound, then density defence will have no effect. |
Sources | Sense out all dimensional wormholes | |
Syntax: | WORM SOURCES | |
Details: | Sense out all wormholes in your area and discern where they each connect to. |
Splice | Create a dimensional wormhole | |
Syntax: | WORM SPLICE <target> | |
Details: | Splicing a new wormhole is a lengthy process that will require two proficient people to
work in tandem. The two people splicing the wormhole will need to each go to a different location, which will be the two places the wormhole will connect. Each person must then attempt to splice to the other to begin the process. Providing that no actions that require neither balance or equilibrium are taken, the wormhole will successfully form after a time, and will be then ready for use. |