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(Adding ABs. Will check shortdescs when I get them.) |
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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Signs | Inept | 0| Knowledge of the secret hand language. }} | {{SkillTableRow |Signs |Inept |0 |Knowledge of the secret hand language. }} | ||
{{SkillTableRow |Hide | Novice | 0| Conceal yourself from view. }} | {{SkillTableRow |Hide |Novice |0 |Conceal yourself from view. }} | ||
{{SkillTableRow |Illusion | Apprentice | 0| Create an illusion of your choosing. }} | {{SkillTableRow |Illusion |Apprentice |0 |Create an illusion of your choosing. }} | ||
{{SkillTableRow | | {{SkillTableRow |Lipread |Capable |0 |The ability to understood what is said while deaf. }} | ||
{{SkillTableRow |Shadow |Capable |50 |Shadowing a target in order to track them. }} | |||
{{SkillTableRow |Shadow | Capable | | {{SkillTableRow |Concealment |Adept |0 |Conceal an item from view. }} | ||
{{SkillTableRow | | {{SkillTableRow |Evade |Adept |50 |Misleading your pursuer. }} | ||
{{SkillTableRow |Forge |Skilled |0 |Seal a letter with a fake sigil. }} | |||
{{SkillTableRow |Secret |Skilled |33 |Give someone an item without their knowledge. }} | |||
{{SkillTableRow |Lightwall |Skilled |66 |Create a palpable wall of light. }} | |||
{{SkillTableRow |Palming |Gifted |0 |The use of sleight of hand to conceal. }} | |||
{{SkillTableRow | | {{SkillTableRow |Shadowsight |Gifted |33 |Focus your vision on those hiding within the shadows. }} | ||
{{SkillTableRow |Ghost |Gifted |66 |Give yourself a ghostly appearance. }} | |||
{{SkillTableRow |Listen |Expert |0 |Detect conversation and action nearby. }} | |||
{{SkillTableRow |Forge | | {{SkillTableRow |Dispel |Expert |33 |Rid your environment of illusions. }} | ||
{{SkillTableRow | | {{SkillTableRow |Waiting |Expert |66 |Awaiting a target to be shadowed. }} | ||
{{SkillTableRow |Lightwall | Skilled | | {{SkillTableRow |Cloak |Virtuoso |0 |Hide your actions from others. }} | ||
{{SkillTableRow | | {{SkillTableRow |Eavesdrop |Virtuoso |33 |Listen even through closed doors. }} | ||
{{SkillTableRow |Subtext |Virtuoso |66 |A hidden message in every action. }} | |||
{{SkillTableRow |Banish |Fabled |0 |Banish the denizens of the Shadow Plane. }} | |||
{{SkillTableRow |Appraise |Fabled |33 |Quickly measure your foes offensive capability. }} | |||
{{SkillTableRow |Bedazzle |Fabled |66 |Distract your opponent into losing his thought. }} | |||
{{SkillTableRow |Phase |Mythical |0 |Alter your status in space-time itself. }} | |||
{{SkillTableRow |Shadowsight | Gifted | | {{SkillTableRow |Darkflood |Mythical |25 |Flood your location with magical darkness. }} | ||
{{SkillTableRow | | {{SkillTableRow |Phasesense |Mythical |50 |Find a phased target. }} | ||
{{SkillTableRow |Listen | | {{SkillTableRow |Shadowslip |Mythical |75 |Slip into the shadows as your victim falls. }} | ||
{{SkillTableRow |Abduct |Transcendent |0 |Abduct a victim into phase-time. }} | |||
{{SkillTableRow |Dispel | | {{SkillTableRow |Phaseveil |Transcendent |0 |Hide yourself when phased. }} | ||
{{SkillTableRow | | |||
{{SkillTableRow |Cloak | | |||
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{{SkillTableRow |Appraise | | |||
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|} | |} | ||
{{SkillHeader}} | |||
====Wormhole Abilities==== | |||
{{SkillTableRow |Seek |Novice |0 |Sense for dimensional wormholes. }} | |||
{{SkillTableRow |Channel |Adept |0 |Hurl an object through a dimensional wormhole. }} | |||
{{SkillTableRow |Echo |Skilled |0 |Detect presences through wormholes. }} | |||
{{SkillTableRow |Warp |Gifted |0 |Open and enter a dimensional wormhole. }} | |||
{{SkillTableRow |Resonance |Expert |0 |Allow sounds to resonate through a distant wormhole. }} | |||
{{SkillTableRow |Cancel |Virtuoso |8 |Destroy a wormhole. }} | |||
{{SkillTableRow |Vortex |Fabled |0 |Suck an unwilling target into a wormhole. }} | |||
{{SkillTableRow |Sources |Mythical |0 |Sense out all dimensional wormholes. }} | |||
{{SkillTableRow |Splice |Transcendent |0 |Create a dimensional wormhole. }} | |||
|} | |||
{{Anchor|Signs}} | |||
{{Skill_detail | |||
|skill = Signs | |||
|description = Knowledge of the secret hand language | |||
|syntax = SIGN <message> SIGN CODE <code> | |||
|detail = The sign language of the Syssin was well known to keep the secrets of the Defenders safe. | |||
Use it to communicate privately with your allies. You will able to understand and use the sign | |||
language even while you are in a different class, providing that you maintain ownership over this | |||
skill. | |||
You can also set a code upon your signed message, leaving your signs obscured to anyone else who | |||
doesn't have the code. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Hide}} | |||
{{Skill_detail | |||
{{ | |skill = Hide | ||
| | |description = Conceal yourself from view | ||
|syntax = HIDE | |syntax = HIDE and EMERGE | ||
EMERGE | |detail = Conceal yourself from view, hiding yourself from the eyes of others within the room. You | ||
| | may emerge if you wish to reveal yourself and cease to hide. | ||
|cooldown = | |||
|target = | |||
|required = | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{Anchor|Illusion}} | |||
{{Skill_detail | |||
|skill = Illusion | |||
|description = Create an illusion of your choosing | |||
|syntax = CONJURE ILLUSION <victim/NOBODY> <illusion> | |||
|detail = Cause everyone in your location to witness an illusion. If you choose to direct the | |||
illusion at someone, only that person will see it. | |||
Note: You may use the $nl character to force a newline, however you may do so three times per | |||
illusion. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Lipread}} | |||
{{Skill_detail | |||
|skill = Lipread | |||
|description = The ability to understood what is said while deaf | |||
|syntax = LIPREAD | |||
|detail = Read the lips of others to understand their speech, no matter how quiet they keep it. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Shadow}} | |||
{{Skill_detail | |||
{{ | |skill = Shadow | ||
| | |description = Shadowing a target in order to track them | ||
|syntax = SHADOW <target> | |syntax = SHADOW <target> | ||
| | |detail = Detection difficulty modifier: +10% | ||
By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as | |||
they move about the land without their knowledge. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
| | information. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Concealment}} | |||
{{Skill_detail | |||
|skill = Concealment | |||
|description = Conceal an item from view | |||
|syntax = CONCEAL <item> [pose] | |||
|detail = You can conceal an item in the room from sight, preventing anybody except fellow Syssin | |||
from seeing it. If the item is in your inventory, you will drop it and conceal it. This only hides | |||
the item from casual observation. The item can still be interacted with if someone knows it is | |||
there. | |||
You can supply an optional 'pose' text which will be appended to the end of the item's room | |||
description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the | |||
| | room as 'You spy a package fastened to the bottom of the bench.' | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Evade}} | |||
{{Skill_detail | |||
|skill = Evade | |||
|description = Misleading your pursuer | |||
|syntax = EVADE <direction> | |||
|detail = Silently slip away from your location, evading certain triggers and traps and bypassing | |||
those that might prevent you from leaving. Anyone following you when you do so will be lost. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Forge}} | |||
{{Skill_detail | |||
|skill = Forge | |||
|description = Seal a letter with a fake sigil | |||
|syntax = SEAL <letter> AS <person> | |||
|detail = This will allow you to seal a letter, while forging the mark of another in place of your | |||
own, if you so wish to do so. | |||
A bribe might be necessary to truly make your letter anonymous with the postal clerk before | |||
delivery. Please see HELP MAIL for more information. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Secret}} | |||
{{Skill_detail | |||
|skill = Secret | |||
|description = Give someone an item without their knowledge | |||
|syntax = SECRET <item> TO <player> | |||
|detail = Detection difficulty modifier: 0% | |||
Secretly slip an item to someone without them noticing. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Lightwall}} | |||
{{Skill_detail | |||
{{ | |skill = Lightwall | ||
| | |description = Create a palpable wall of light | ||
}} | |||
{{ | |||
| | |||
|description = | |||
|syntax = CONJURE LIGHTWALL <direction> | |syntax = CONJURE LIGHTWALL <direction> | ||
| | |detail = This will conjure a wall of pure light that will flash blind any passing through it with | ||
searing white, save for yourself. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Palming}} | |||
{{Skill_detail | |||
|skill = Palming | |||
|description = The use of sleight of hand to conceal | |||
|syntax = PALMING [OFF] | |||
|detail = With clever use of sleight of hand and some magical trickery, you can conceal what you | |||
wield from others. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Shadowsight}} | |||
{{Skill_detail | |||
{{ | |skill = Shadowsight | ||
| | |description = Focus your vision on those hiding within the shadows | ||
}} | |||
{{ | |||
| | |||
|description = | |||
|syntax = SHADOWSIGHT | |syntax = SHADOWSIGHT | ||
| | |detail = Train your eyes to see through deception, granting you the ability to spot illusions for | ||
what they are half of the time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Ghost}} | |||
{{Skill_detail | |||
|skill = Ghost | |||
|description = Give yourself a ghostly appearance | |||
|syntax = CONJURE GHOST | |||
|detail = Give yourself a ghostly appearance to mask your movement as you move about the lands. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Listen}} | |||
{{Skill_detail | |||
{{ | |skill = Listen | ||
| | |description = Detect conversation and action nearby | ||
|syntax = LISTEN <direction> | |syntax = LISTEN <direction> | ||
| | |detail = Use your auditory acuity to listen in on spoken conversations in an adjacent room. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Dispel}} | |||
{{Skill_detail | |||
|skill = Dispel | |||
|description = Rid your environment of illusions | |||
|syntax = DISPEL HERE DISPEL <ME/target> | |||
|detail = Dispel many illusions or magic associated with your location, yourself, or another person. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Waiting}} | |||
{{Skill_detail | |||
|skill = Waiting | |||
|description = Awaiting a target to be shadowed | |||
|syntax = AWAIT <target> | |||
|detail = Detection difficulty modifier: 0% | |||
Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to | |||
secretly follow them. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
| | information. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Cloak}} | |||
{{Skill_detail | |||
|skill = Cloak | |||
|description = Hide your actions from others | |||
|syntax = CONJURE CLOAK [target] | |||
|detail = Conjure up a cloak of invisibility that will disguise many actions from most observers. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Eavesdrop}} | |||
{{Skill_detail | |||
|skill = Eavesdrop | |||
|description = Listen even through closed doors | |||
|syntax = | |||
|detail = Your ability to listen in on conversations has improved to the point where you can hear | |||
through doors and other forms of prevention. | |||
Read AB SUBTERFUGE LISTEN for more information. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Subtext}} | |||
{{Skill_detail | |||
|skill = Subtext | |||
|description = A hidden message in every action | |||
|syntax = SUBTEXT <message> | |||
|detail = S(ECRET)SUBTEXT <message> | |||
You can now supplement your emotes with a hidden subtext only discernable to other assassins, | |||
similar to Signs. Your hidden message will appear the next time you emote. Syssin guild members or | |||
those with Syssin guild sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which | |||
will only display the message to other Syssin guild members or sanctioned Infiltrators. | |||
If you possess the Infiltrator class, you will be able to read subtext even when not currently | |||
utilising it. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Banish}} | |||
{{Skill_detail | |||
|skill = Banish | |||
|description = Banish the denizens of the Shadow Plane | |||
|syntax = SHADOW BANISH | |||
|detail = After a delay, you will attempt to banish any denizens of the Shadow plane in the same | |||
room as you from the Prime Material plane. | |||
|cooldown = 5 minutes | |||
|target = NPCs only | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Appraise}} | |||
{{Skill_detail | |||
|skill = Appraise | |||
|description = Quickly measure your foes offensive capability | |||
|syntax = APPRAISE <target> | |||
|detail = Detection difficulty modifier: 0% | |||
Check the inventory of your target and see what items they possess. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Bedazzle}} | |||
{{Skill_detail | |||
|skill = Bedazzle | |||
|description = Distract your opponent into losing his thought | |||
|syntax = BEDAZZLE <target> | |||
|detail = By sprinkling some silver powder over your target, you can bedazzle them, eliciting two | |||
of the following effects: | |||
Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity. | |||
Your victim will not be able to immediately discern which one they have suffered. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Phase}} | |||
{{Skill_detail | |||
|skill = Phase | |||
|description = Alter your status in space-time itself | |||
|syntax = PHASE and UNPHASE | |||
|detail = This is the most effective form of concealment attainable by most mortals. By vibrating | |||
your body to superphysical speeds, you can phase yourself out of reality leaving yourself | |||
effectively intangible. While you will be able to perform most actions, only those who are phased | |||
as you are will be able to interact with you. If you attempt to attack someone who is not phased, | |||
then you will be brought back into alignment with reality. | |||
It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain | |||
away. If you run out of endurance, then you will fall back into alignment with reality. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Darkflood}} | |||
{{Skill_detail | |||
|skill = Darkflood | |||
|description = Flood your location with magical darkness | |||
|syntax = CONJURE DARKFLOOD | |||
|detail = Conjure up a magical shadows to swathe your location in darkness. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Phasesense}} | |||
{{Skill_detail | |||
|skill = Phasesense | |||
|description = Find a phased target | |||
|syntax = PHASESENSE <target> | |||
|detail = After a five-second channel, during which you may do nothing, you will divine the | |||
location of a phased target. The target will be notified of your efforts. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Shadowslip}} | |||
{{Skill_detail | |||
|skill = Shadowslip | |||
|description = Slip into the shadows as your victim falls | |||
|syntax = | |||
|detail = This ability is passive. | |||
Whenever a victim falls by your hand, should your Backstab ability be on cooldown, the cooldown | |||
will be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on | |||
| | this ability. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Abduct}} | |||
{{Skill_detail | |||
|skill = Abduct | |||
|description = Abduct a victim into phase-time | |||
|syntax = ABDUCT <target> | |||
|detail = While phased, you can grasp ahold of another and pull them from reality. This will bring | |||
them into phase with you, allowing you to interact with them without disrupting your own alignment | |||
with reality, and draining a portion of their mana to do so. | |||
They will only be able to remain phased for a short duration before they will fall out of phase and | |||
return back to the normal time stream. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Phaseveil}} | |||
{{Skill_detail | |||
|skill = Phaseveil | |||
|description = Hide yourself when phased | |||
|syntax = PHASEVEIL [OFF] | |||
|detail = When phased, you can hide yourself from those who might PHASESENSE you. This ability will | |||
significantly increase the drain upon your endurance while in phase. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Seek}} | |||
{{Skill_detail | |||
|skill = Seek | |||
|description = Sense for dimensional wormholes | |||
|syntax = WORM SEEK | |||
|detail = Seek out wormholes in your location, if there are any, and where they lead. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Channel}} | |||
{{Skill_detail | |||
|skill = Channel | |||
|description = Hurl an object through a dimensional wormhole | |||
|syntax = WORM CHANNEL <item> | |||
|detail = Throw an object in your possession through a dimensional wormhole and to the other side. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Echo}} | |||
{{Skill_detail | |||
|skill = Echo | |||
|description = Detect presences through wormholes | |||
|syntax = WORM ECHO | |||
|detail = By observing a wormhole, you are able to determine if anyone is at the other end by the | |||
echoes of their movements beside it. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Warp}} | |||
{{Skill_detail | |||
{{ | |skill = Warp | ||
| | |description = Open and enter a dimensional wormhole | ||
|syntax = | |syntax = WORM WARP | ||
| | |detail = When in the presence of a wormhole, you can hurl yourself through it to reach the other | ||
side. Due to the spatial nature of warping through a wormhole, you will not be detectable to skills | |||
that can sense movement. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Resonance}} | |||
{{Skill_detail | |||
|skill = Resonance | |||
|description = Allow sounds to resonate through a distant wormhole | |||
|syntax = WORM RESONANCE <ON/OFF> | |||
|detail = Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back | |||
through. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Cancel}} | |||
{{Skill_detail | |||
|skill = Cancel | |||
|description = Destroy a wormhole | |||
|syntax = WORM CANCEL | |||
|detail = Destroy a wormhole if there is one in your location. It is not a short process at all, as | |||
it is an extremely complicated matter to close a dimensional wormhole. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Vortex}} | |||
{{Skill_detail | |||
{{ | |skill = Vortex | ||
| | |description = Suck an unwilling target into a wormhole | ||
}} | |||
{{ | |||
| | |||
|description = | |||
|syntax = WORM VORTEX <target> | |syntax = WORM VORTEX <target> | ||
| | |detail = Suck someone, willing or not, from the opposite side of the wormhole who is either in the | ||
same location or adjacent to its end, providing they do not have the density defence. The process | |||
will cause the wormhole to tear at their body, dealing magical damage to them if they are a | |||
declared enemy of yours. | |||
If your target is bound, then density defence will have no effect. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Sources}} | |||
{{Skill_detail | |||
|skill = Sources | |||
|description = Sense out all dimensional wormholes | |||
|syntax = WORM SOURCES | |||
|detail = Sense out all wormholes in your area and discern where they each connect to. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Splice}} | |||
{{Skill_detail | |||
|skill = Splice | |||
|description = Create a dimensional wormhole | |||
|syntax = WORM SPLICE <target> | |||
|detail = Splicing a new wormhole is a lengthy process that will require two proficient people to | |||
work in tandem. The two people splicing the wormhole will need to each go to a different location, | |||
which will be the two places the wormhole will connect. Each person must then attempt to splice to | |||
the other to begin the process. | |||
Providing that no actions that require neither balance or equilibrium are taken, the wormhole will | |||
successfully form after a time, and will be then ready for use. | |||
|cooldown = | |||
|target = | |||
|required = | |||
| | |||
| | |||
| | |||
}} | }} | ||
edits