Difference between revisions of "Subterfuge (skill)"

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{{SkillHeader}}
{{SkillTableRow |Signs |Inept |0 |Knowledge of the secret hand language. }}
{{SkillTableRow |Hide |Novice |0 |Conceal yourself from view. }}
{{SkillTableRow |Illusion |Apprentice |0 |Create an illusion of your choosing. }}
{{SkillTableRow |Lipread |Capable |0 |The ability to understood what is said while deaf. }}
{{SkillTableRow |Shadow |Capable |50 |Shadowing a target in order to track them. }}
{{SkillTableRow |Concealment |Adept |0 |Conceal an item from view. }}
{{SkillTableRow |Evade |Adept |50 |Misleading your pursuer. }}
{{SkillTableRow |Forge |Skilled |0 |Seal a letter with a fake sigil. }}
{{SkillTableRow |Secret |Skilled |33 |Give someone an item without their knowledge. }}
{{SkillTableRow |Lightwall |Skilled |66 |Create a palpable wall of light. }}
{{SkillTableRow |Palming |Gifted |0 |The use of sleight of hand to conceal. }}
{{SkillTableRow |Shadowsight |Gifted |33 |Focus your vision on those hiding within the shadows. }}
{{SkillTableRow |Ghost |Gifted |66 |Give yourself a ghostly appearance. }}
{{SkillTableRow |Listen |Expert |0 |Detect conversation and action nearby. }}
{{SkillTableRow |Dispel |Expert |33 |Rid your environment of illusions. }}
{{SkillTableRow |Waiting |Expert |66 |Awaiting a target to be shadowed. }}
{{SkillTableRow |Cloak |Virtuoso |0 |Hide your actions from others. }}
{{SkillTableRow |Eavesdrop |Virtuoso |33 |Listen even through closed doors. }}
{{SkillTableRow |Subtext |Virtuoso |66 |A hidden message in every action. }}
{{SkillTableRow |Banish |Fabled |0 |Banish the denizens of the Shadow Plane. }}
{{SkillTableRow |Appraise |Fabled |33 |Quickly measure your foes offensive capability. }}
{{SkillTableRow |Bedazzle |Fabled |66 |Distract your opponent into losing his thought. }}
{{SkillTableRow |Phase |Mythical |0 |Alter your status in space-time itself. }}
{{SkillTableRow |Darkflood |Mythical |25 |Flood your location with magical darkness. }}
{{SkillTableRow |Phasesense |Mythical |50 |Find a phased target. }}
{{SkillTableRow |Shadowslip |Mythical |75 |Slip into the shadows as your victim falls. }}
{{SkillTableRow |Abduct |Transcendent |0 |Abduct a victim into phase-time. }}
{{SkillTableRow |Phaseveil |Transcendent |0 |Hide yourself when phased. }}
|}
{{SkillHeader}}
{{SkillHeader}}
== Abilities ==
====Wormhole Abilities====
{{SkillTableRow |Signs|Inept|0|Knowledge of the secret hand language. }}
{{SkillTableRow |Seek |Novice |0 |Sense for dimensional wormholes. }}
{{SkillTableRow |Hide|Novice|0|Conceal yourself from view. }}
{{SkillTableRow |Channel |Adept |0 |Hurl an object through a dimensional wormhole. }}
{{SkillTableRow |Illusion|Apprentice|0|Create an illusion of your choosing. }}
{{SkillTableRow |Echo |Skilled |0 |Detect presences through wormholes. }}
{{SkillTableRow |Lipread|Capable|0|The ability to understood what is said while deaf. }}
{{SkillTableRow |Warp |Gifted |0 |Open and enter a dimensional wormhole. }}
{{SkillTableRow |Shadow|Capable|50|Shadowing a target in order to track them. }}
{{SkillTableRow |Resonance |Expert |0 |Allow sounds to resonate through a distant wormhole. }}
{{SkillTableRow |Concealment|Adept|0|Conceal an item from view. }}
{{SkillTableRow |Cancel |Virtuoso |8 |Destroy a wormhole. }}
{{SkillTableRow |Evade|Adept|50|Misleading your pursuer. }}
{{SkillTableRow |Vortex |Fabled |0 |Suck an unwilling target into a wormhole. }}
{{SkillTableRow |Forge|Skilled|0|Seal a letter with a fake sigil. }}
{{SkillTableRow |Sources |Mythical |0 |Sense out all dimensional wormholes. }}
{{SkillTableRow |Secret|Skilled|33|Give someone an item without their knowledge. }}
{{SkillTableRow |Splice |Transcendent |0 |Create a dimensional wormhole. }}
{{SkillTableRow |Lightwall|Skilled|66|Create a palpable wall of light. }}
|}
{{SkillTableRow |Palming|Gifted|0|The use of sleight of hand to conceal. }}
{{Anchor|Signs}}
{{SkillTableRow |Shadowsight|Gifted|33|Focus your vision on those hiding within the shadows. }}
{{Skill_detail
{{SkillTableRow |Ghost|Gifted|66|Give yourself a ghostly appearance. }}
|skill = Signs
{{SkillTableRow |Listen|Expert|0|Detect conversation and action nearby. }}
|description = Knowledge of the secret hand language
{{SkillTableRow |Dispel|Expert|33|Rid your environment of illusions. }}
|syntax = SIGN <message>        SIGN CODE <code>
{{SkillTableRow |Waiting|Expert|66|Awaiting a target to be shadowed. }}
|detail = The sign language of the Syssin was well known to keep the secrets of the Defenders safe.  
{{SkillTableRow |Cloak|Virtuoso|0|Hide your actions from others. }}
Use it to communicate privately with your allies. You will able to understand and use the sign
{{SkillTableRow |Eavesdrop|Virtuoso|33|Listen even through closed doors. }}
language even while you are in a different class, providing that you maintain ownership over this
{{SkillTableRow |Subtext|Virtuoso|66|A hidden message in every action. }}
skill.
{{SkillTableRow |Banish|Fabled|0|Banish the denizens of the Shadow Plane. }}
{{SkillTableRow |Appraise|Fabled|33|Quickly measure your foes offensive capability. }}
{{SkillTableRow |Bedazzle|Fabled|66|Distract your opponent into losing his thought. }}
{{SkillTableRow |Phase|Mythical|0|Alter your status in space-time itself. }}
{{SkillTableRow |Darkflood|Mythical|25|Flood your location with magical darkness. }}
{{SkillTableRow |Phasesense|Mythical|50|Find a phased target. }}
{{SkillTableRow |Shadowslip|Mythical|75|Slip into the shadows as your victim falls. }}
{{SkillTableRow |Abduct|Transcendent|0|Abduct a victim into phase-time. }}
{{SkillTableRow |Phaseveil|Transcendent|0|Hide yourself when phased. }}
{{SkillTableRow |Seek|Novice|0|Sense for dimensional wormholes. }}
{{SkillTableRow |Channel|Adept|0|Hurl an object through a dimensional wormhole. }}
{{SkillTableRow |Echo|Skilled|0|Detect presences through wormholes. }}
{{SkillTableRow |Warp|Gifted|0|Open and enter a dimensional wormhole. }}
{{SkillTableRow |Resonance|Expert|0|Allow sounds to resonate through a distant wormhole. }}
{{SkillTableRow |Cancel|Virtuoso|8|Destroy a wormhole. }}
{{SkillTableRow |Vortex|Fabled|0|Suck an unwilling target into a wormhole. }}
{{SkillTableRow |Sources|Mythical|0|Sense out all dimensional wormholes. }}
{{SkillTableRow |Splice|Transcendent|0|Create a dimensional wormhole. }}|}
 
{{AB
|skillname = Signs
|syntax = SIGN <message>
|description =  
The sign language of the Syssin was well known to keep the secrets of the Defenders safe. Use it to  
communicate privately with your allies, with no fear of being understood by others.


You can also set a code upon your signed message, leaving your signs obscured to anyone else who
doesn't have the code.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Hide}}
{{AB
{{Skill_detail
|skillname = Hide
|skill = Hide
|description = Conceal yourself from view
|syntax = HIDE and EMERGE
|syntax = HIDE and EMERGE
|description =  
|detail = Conceal yourself from view, hiding yourself from the eyes of others within the room. You  
Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge  
may emerge if you wish to reveal yourself and cease to hide.
if you wish to reveal yourself and cease to hide.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Illusion}}
{{AB
{{Skill_detail
|skillname = Illusion
|skill = Illusion
|description = Create an illusion of your choosing
|syntax = CONJURE ILLUSION <victim/NOBODY> <illusion>
|syntax = CONJURE ILLUSION <victim/NOBODY> <illusion>
|description =  
|detail = Cause everyone in your location to witness an illusion. If you choose to direct the  
Cause everyone in your location to witness an illusion. If you choose to direct the illusion at  
illusion at someone, only that person will see it.
someone, only that person will see it.


Note: You may use the $nl character to force a newline, however you may do so three times per  
Note: You may use the $nl character to force a newline, however you may do so three times per  
illusion.
illusion.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Lipread}}
{{AB
{{Skill_detail
|skillname = Lipread
|skill = Lipread
|description = The ability to understood what is said while deaf
|syntax = LIPREAD
|syntax = LIPREAD
|description =  
|detail = Read the lips of others to understand their speech, no matter how quiet they keep it.
Read the lips of others to understand their speech, no matter how quiet they keep it.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Shadow}}
{{AB
{{Skill_detail
|skillname = Shadow
|skill = Shadow
|description = Shadowing a target in order to track them
|syntax = SHADOW <target>
|syntax = SHADOW <target>
|description = Added detection chance: 10%
|detail = Detection difficulty modifier: +10%


By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as  
By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as  
Line 87: Line 107:
There is a chance of being detected when using this ability. Please read HELP DECEIT for more  
There is a chance of being detected when using this ability. Please read HELP DECEIT for more  
information.
information.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Concealment}}
{{AB
{{Skill_detail
|skillname = Concealment
|skill = Concealment
|description = Conceal an item from view
|syntax = CONCEAL <item> [pose]
|syntax = CONCEAL <item> [pose]
|description =  
|detail = You can conceal an item in the room from sight, preventing anybody except fellow Syssin  
You can conceal an item in the room from sight, preventing anybody except fellow Syssin from seeing  
from seeing it. If the item is in your inventory, you will drop it and conceal it. This only hides  
it. If the item is in your inventory, you will drop it and conceal it. This only hides the item  
the item from casual observation. The item can still be interacted with if someone knows it is  
from casual observation. The item can still be interacted with if someone knows it is there.
there.


You can supply an optional 'pose' text which will be appended to the end of the item's room  
You can supply an optional 'pose' text which will be appended to the end of the item's room  
description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the  
description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the  
room as 'You spy a package fastened to the bottom of the bench.'
room as 'You spy a package fastened to the bottom of the bench.'
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Evade}}
{{AB
{{Skill_detail
|skillname = Evade
|skill = Evade
|description = Misleading your pursuer
|syntax = EVADE <direction>
|syntax = EVADE <direction>
|description =  
|detail = Silently slip away from your location, evading certain triggers and traps and bypassing  
Silently slip away from your location, evading certain triggers and traps and bypassing those that  
those that might prevent you from leaving. Anyone following you when you do so will be lost.
might prevent you from leaving. Anyone following you when you do so will be lost.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Forge}}
{{AB
{{Skill_detail
|skillname = Forge
|skill = Forge
|description = Seal a letter with a fake sigil
|syntax = SEAL <letter> AS <person>
|syntax = SEAL <letter> AS <person>
|description =  
|detail = This will allow you to seal a letter, while forging the mark of another in place of your  
This will allow you to seal a letter, while forging the mark of another in place of your own.
own, if you so wish to do so.


A bribe might be necessary to truly make your letter anonymous with the postal clerk before
delivery. Please see HELP MAIL for more information.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Secret}}
{{Skill_detail
|skill = Secret
|description = Give someone an item without their knowledge
|syntax = SECRET <item> TO <player>
|detail = Detection difficulty modifier: 0%


{{AB
|skillname = Secret
|syntax = SECRET <item> TO <player>
|description =
Secretly slip an item to someone without them noticing.
Secretly slip an item to someone without them noticing.


Line 130: Line 166:
information.
information.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Lightwall}}
{{AB
{{Skill_detail
|skillname = Lightwall
|skill = Lightwall
|description = Create a palpable wall of light
|syntax = CONJURE LIGHTWALL <direction>
|syntax = CONJURE LIGHTWALL <direction>
|description =  
|detail = This will conjure a wall of pure light that will flash blind any passing through it with  
This will conjure a wall of pure light that will flash blind any passing through it with searing  
searing white, save for yourself.
white, save for yourself.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Palming}}
{{AB
{{Skill_detail
|skillname = Palming
|skill = Palming
|description = The use of sleight of hand to conceal
|syntax = PALMING [OFF]
|syntax = PALMING [OFF]
|description =  
|detail = With clever use of sleight of hand and some magical trickery, you can conceal what you  
With clever use of sleight of hand and some magical trickery, you can conceal what you wield from  
wield from others.
others.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Shadowsight}}
{{AB
{{Skill_detail
|skillname = Shadowsight
|skill = Shadowsight
|description = Focus your vision on those hiding within the shadows
|syntax = SHADOWSIGHT
|syntax = SHADOWSIGHT
|description =  
|detail = Train your eyes to see through deception, granting you the ability to spot illusions for
Train your eyes to see those hidden in the shadows.
what they are half of the time.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Ghost}}
{{AB
{{Skill_detail
|skillname = Ghost
|skill = Ghost
|description = Give yourself a ghostly appearance
|syntax = CONJURE GHOST
|syntax = CONJURE GHOST
|description =  
|detail = Give yourself a ghostly appearance to mask your movement as you move about the lands.
Give yourself a ghostly appearance to mask your movement as you move about the lands.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Listen}}
{{AB
{{Skill_detail
|skillname = Listen
|skill = Listen
|description = Detect conversation and action nearby
|syntax = LISTEN <direction>
|syntax = LISTEN <direction>
|description =  
|detail = Use your auditory acuity to listen in on spoken conversations in an adjacent room.
Use your auditory acuity to listen in on spoken conversations in an adjacent room.
|cooldown =
 
|target =
|required =
}}
}}
{{Anchor|Dispel}}
{{Skill_detail
|skill = Dispel
|description = Rid your environment of illusions
|syntax = DISPEL HERE      DISPEL <ME/target>
|detail = Dispel many illusions or magic associated with your location, yourself, or another person.


{{AB
|cooldown =  
|skillname = Dispel
|target =  
|syntax = DISPEL HERE
|required =  
|description =       DISPEL <ME/target>
 
Dispel many illusions or magic associated with your location, yourself, or another person.
 
}}
}}
{{Anchor|Waiting}}
{{Skill_detail
|skill = Waiting
|description = Awaiting a target to be shadowed
|syntax = AWAIT <target>
|detail = Detection difficulty modifier: 0%


{{AB
|skillname = Waiting
|syntax = AWAIT <target>
|description =
Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to  
Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to  
secretly follow them.
secretly follow them.
Line 192: Line 249:
There is a chance of being detected when using this ability. Please read HELP DECEIT for more  
There is a chance of being detected when using this ability. Please read HELP DECEIT for more  
information.
information.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Cloak}}
{{AB
{{Skill_detail
|skillname = Cloak
|skill = Cloak
|description = Hide your actions from others
|syntax = CONJURE CLOAK [target]
|syntax = CONJURE CLOAK [target]
|description =  
|detail = Conjure up a cloak of invisibility that will disguise many actions from most observers.
Conjure up a cloak of invisibility that will disguise many actions from most observers.


|cooldown =
|target =
|required =
}}
}}
{{Anchor|Eavesdrop}}
{{Skill_detail
|skill = Eavesdrop
|description = Listen even through closed doors
|syntax =
|detail = Your ability to listen in on conversations has improved to the point where you can hear
through doors and other forms of prevention.


{{AB
|skillname = Eavesdrop
|syntax = Your ability to listen in on conversations has improved to the point where you can hear
through doors and other forms of prevention.
|description =
Read AB SUBTERFUGE LISTEN for more information.
Read AB SUBTERFUGE LISTEN for more information.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Subtext}}
{{AB
{{Skill_detail
|skillname = Subtext
|skill = Subtext
|description = A hidden message in every action
|syntax = SUBTEXT <message>
|syntax = SUBTEXT <message>
|description =        S(ECRET)SUBTEXT <message>
|detail =        S(ECRET)SUBTEXT <message>


You can now supplement your emotes with a hidden subtext only discernable to other assassins,  
You can now supplement your emotes with a hidden subtext only discernable to other assassins,  
similar to Signs. Your hidden message will appear the next time you emote. Syssin with guild  
similar to Signs. Your hidden message will appear the next time you emote. Syssin guild members or
sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which will only display the  
those with Syssin guild sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which  
message to other sanctioned Syssin. If you possess the Syssin class, you will be able to read
will only display the message to other Syssin guild members or sanctioned Infiltrators.
subtext even when not in the Syssin class.


If you possess the Infiltrator class, you will be able to read subtext even when not currently
utilising it.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Banish}}
{{AB
{{Skill_detail
|skillname = Banish
|skill = Banish
|description = Banish the denizens of the Shadow Plane
|syntax = SHADOW BANISH
|syntax = SHADOW BANISH
|description =  
|detail = After a delay, you will attempt to banish any denizens of the Shadow plane in the same  
After a delay, you will attempt to banish any denizens of the Shadow plane in the same room as you  
room as you from the Prime Material plane.
from the Prime Material plane. This ability possesses a cooldown upon use.


|cooldown = 5 minutes
|target = NPCs only
|required =
}}
}}
{{Anchor|Appraise}}
{{Skill_detail
|skill = Appraise
|description = Quickly measure your foes offensive capability
|syntax = APPRAISE <target>
|detail = Detection difficulty modifier: 0%


{{AB
|skillname = Appraise
|syntax = APPRAISE <target>
|description =
Check the inventory of your target and see what items they possess.
Check the inventory of your target and see what items they possess.


Line 243: Line 321:
information.
information.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Bedazzle}}
{{AB
{{Skill_detail
|skillname = Bedazzle
|skill = Bedazzle
|description = Distract your opponent into losing his thought
|syntax = BEDAZZLE <target>
|syntax = BEDAZZLE <target>
|description =  
|detail = By sprinkling some silver powder over your target, you can bedazzle them, eliciting two  
By sprinkling some silver powder over your target, you can bedazzle them, eliciting two of the  
of the following effects:
following effects:
Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity.
Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity.


Your victim will not be able to immediately discern which one they have suffered.
Your victim will not be able to immediately discern which one they have suffered.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Phase}}
{{AB
{{Skill_detail
|skillname = Phase
|skill = Phase
|description = Alter your status in space-time itself
|syntax = PHASE and UNPHASE
|syntax = PHASE and UNPHASE
|description =  
|detail = This is the most effective form of concealment attainable by most mortals. By vibrating  
This is the most effective form of concealment attainable by most mortals. By vibrating your body  
your body to superphysical speeds, you can phase yourself out of reality leaving yourself  
to superphysical speeds, you can phase yourself out of reality leaving yourself effectively  
effectively intangible. While you will be able to perform most actions, only those who are phased  
intangible. While you will be able to perform most actions, only those who are phased as you are  
as you are will be able to interact with you. If you attempt to attack someone who is not phased,  
will be able to interact with you. If you attempt to attack someone who is not phased, then you  
then you will be brought back into alignment with reality.
will be brought back into alignment with reality.


It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain  
It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain  
away. If you run out of endurance, then you will fall back into alignment with reality.
away. If you run out of endurance, then you will fall back into alignment with reality.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Darkflood}}
{{AB
{{Skill_detail
|skillname = Darkflood
|skill = Darkflood
|description = Flood your location with magical darkness
|syntax = CONJURE DARKFLOOD
|syntax = CONJURE DARKFLOOD
|description =  
|detail = Conjure up a magical shadows to swathe your location in darkness.
Conjure up a magical shadows to swathe your location in darkness.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Phasesense}}
{{AB
{{Skill_detail
|skillname = Phasesense
|skill = Phasesense
|description = Find a phased target
|syntax = PHASESENSE <target>
|syntax = PHASESENSE <target>
|description =  
|detail = After a five-second channel, during which you may do nothing, you will divine the  
After a five-second channel, during which you may do nothing, you will divine the location of a  
location of a phased target. The target will be notified of your efforts.
phased target. The target will be notified of your efforts.


|cooldown =
|target =
|required =
}}
}}
{{Anchor|Shadowslip}}
{{Skill_detail
|skill = Shadowslip
|description = Slip into the shadows as your victim falls
|syntax =
|detail = This ability is passive.


{{AB
Whenever a victim falls by your hand, should your Backstab ability be on cooldown, the cooldown  
|skillname = Shadowslip
will be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on  
|syntax = This ability is passive.
this ability.
|description =
|cooldown =
Whenever a victim falls by your hand, should your Backstab ability be on cooldown the cooldown will  
|target =
be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on this  
|required =
ability.
 
}}
}}
 
{{Anchor|Abduct}}
{{AB
{{Skill_detail
|skillname = Abduct
|skill = Abduct
|description = Abduct a victim into phase-time
|syntax = ABDUCT <target>
|syntax = ABDUCT <target>
|description =  
|detail = While phased, you can grasp ahold of another and pull them from reality. This will bring  
While phased, you can grasp ahold of another and pull them from reality. This will bring them into  
them into phase with you, allowing you to interact with them without disrupting your own alignment  
phase with you, allowing you to interact with them without disrupting your own alignment with  
with reality, and draining a portion of their mana to do so.
reality.


They will only be able to remain phased for a short duration before they will fall out of phase and  
They will only be able to remain phased for a short duration before they will fall out of phase and  
return back to the normal time stream.
return back to the normal time stream.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Phaseveil}}
{{AB
{{Skill_detail
|skillname = Phaseveil
|skill = Phaseveil
|description = Hide yourself when phased
|syntax = PHASEVEIL [OFF]
|syntax = PHASEVEIL [OFF]
|description =  
|detail = When phased, you can hide yourself from those who might PHASESENSE you. This ability will  
When phased, you can hide yourself from those who might PHASESENSE you. This ability will  
significantly increase the drain upon your endurance while in phase.
significantly increase the drain upon your endurance while in phase.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Seek}}
{{AB
{{Skill_detail
|skillname = Seek
|skill = Seek
|description = Sense for dimensional wormholes
|syntax = WORM SEEK
|syntax = WORM SEEK
|description =  
|detail = Seek out wormholes in your location, if there are any, and where they lead.
Seek out wormholes in your location, if there are any, and where they lead.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Channel}}
{{AB
{{Skill_detail
|skillname = Channel
|skill = Channel
|description = Hurl an object through a dimensional wormhole
|syntax = WORM CHANNEL <item>
|syntax = WORM CHANNEL <item>
|description =  
|detail = Throw an object in your possession through a dimensional wormhole and to the other side.
Throw an object in your possession through a dimensional wormhole and to the other side.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Echo}}
{{AB
{{Skill_detail
|skillname = Echo
|skill = Echo
|description = Detect presences through wormholes
|syntax = WORM ECHO
|syntax = WORM ECHO
|description =  
|detail = By observing a wormhole, you are able to determine if anyone is at the other end by the  
By observing a wormhole, you are able to determine if anyone is at the other end by the echoes of  
echoes of their movements beside it.
their movements beside it.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Warp}}
{{AB
{{Skill_detail
|skillname = Warp
|skill = Warp
|description = Open and enter a dimensional wormhole
|syntax = WORM WARP
|syntax = WORM WARP
|description =  
|detail = When in the presence of a wormhole, you can hurl yourself through it to reach the other  
When in the presence of a wormhole, you can hurl yourself through it to reach the other side.
side. Due to the spatial nature of warping through a wormhole, you will not be detectable to skills
 
that can sense movement.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Resonance}}
{{AB
{{Skill_detail
|skillname = Resonance
|skill = Resonance
|description = Allow sounds to resonate through a distant wormhole
|syntax = WORM RESONANCE <ON/OFF>
|syntax = WORM RESONANCE <ON/OFF>
|description =  
|detail = Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back  
Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back through.
through.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Cancel}}
{{AB
{{Skill_detail
|skillname = Cancel
|skill = Cancel
|description = Destroy a wormhole
|syntax = WORM CANCEL
|syntax = WORM CANCEL
|description =  
|detail = Destroy a wormhole if there is one in your location. It is not a short process at all, as  
Destroy a wormhole if there is one in your location. It is not a short process at all, as it is an  
it is an extremely complicated matter to close a dimensional wormhole.
extremely complicated matter to close a dimensional wormhole.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Vortex}}
{{AB
{{Skill_detail
|skillname = Vortex
|skill = Vortex
|description = Suck an unwilling target into a wormhole
|syntax = WORM VORTEX <target>
|syntax = WORM VORTEX <target>
|description =  
|detail = Suck someone, willing or not, from the opposite side of the wormhole who is either in the
Suck someone, willing or not, from the opposite end of the wormhole into your location. If your
same location or adjacent to its end, providing they do not have the density defence. The process
target is bound, then density defence will have no effect.
will cause the wormhole to tear at their body, dealing magical damage to them if they are a
declared enemy of yours.


If your target is bound, then density defence will have no effect.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Sources}}
{{AB
{{Skill_detail
|skillname = Sources
|skill = Sources
|description = Sense out all dimensional wormholes
|syntax = WORM SOURCES
|syntax = WORM SOURCES
|description =  
|detail = Sense out all wormholes in your area and discern where they each connect to.
Sense out all wormholes in your area and discern where they each connect to.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Splice}}
{{AB
{{Skill_detail
|skillname = Splice
|skill = Splice
|description = Create a dimensional wormhole
|syntax = WORM SPLICE <target>
|syntax = WORM SPLICE <target>
|description =  
|detail = Splicing a new wormhole is a lengthy process that will require two proficient people to  
Splicing a new wormhole is a lengthy process that will require two proficient people to work in  
work in tandem. The two people splicing the wormhole will need to each go to a different location,  
tandem. The two people splicing the wormhole will need to each go to a different location, which  
which will be the two places the wormhole will connect. Each person must then attempt to splice to  
will be the two places the wormhole will connect. Each person must then attempt to splice to the  
the other to begin the process.
other to begin the process.


Providing that no actions that require neither balance or equilibrium are taken, the wormhole will  
Providing that no actions that require neither balance or equilibrium are taken, the wormhole will  
successfully form after a time, and will be then ready for use.
successfully form after a time, and will be then ready for use.
 
|cooldown =
|target =
|required =
}}
}}

Latest revision as of 18:51, 25 September 2024

Skill Rank Percent Description
Signs Inept 0 % Knowledge of the secret hand language.
Hide Novice 0 % Conceal yourself from view.
Illusion Apprentice 0 % Create an illusion of your choosing.
Lipread Capable 0 % The ability to understood what is said while deaf.
Shadow Capable 50 % Shadowing a target in order to track them.
Concealment Adept 0 % Conceal an item from view.
Evade Adept 50 % Misleading your pursuer.
Forge Skilled 0 % Seal a letter with a fake sigil.
Secret Skilled 33 % Give someone an item without their knowledge.
Lightwall Skilled 66 % Create a palpable wall of light.
Palming Gifted 0 % The use of sleight of hand to conceal.
Shadowsight Gifted 33 % Focus your vision on those hiding within the shadows.
Ghost Gifted 66 % Give yourself a ghostly appearance.
Listen Expert 0 % Detect conversation and action nearby.
Dispel Expert 33 % Rid your environment of illusions.
Waiting Expert 66 % Awaiting a target to be shadowed.
Cloak Virtuoso 0 % Hide your actions from others.
Eavesdrop Virtuoso 33 % Listen even through closed doors.
Subtext Virtuoso 66 % A hidden message in every action.
Banish Fabled 0 % Banish the denizens of the Shadow Plane.
Appraise Fabled 33 % Quickly measure your foes offensive capability.
Bedazzle Fabled 66 % Distract your opponent into losing his thought.
Phase Mythical 0 % Alter your status in space-time itself.
Darkflood Mythical 25 % Flood your location with magical darkness.
Phasesense Mythical 50 % Find a phased target.
Shadowslip Mythical 75 % Slip into the shadows as your victim falls.
Abduct Transcendent 0 % Abduct a victim into phase-time.
Phaseveil Transcendent 0 % Hide yourself when phased.

Wormhole Abilities

Skill Rank Percent Description
Seek Novice 0 % Sense for dimensional wormholes.
Channel Adept 0 % Hurl an object through a dimensional wormhole.
Echo Skilled 0 % Detect presences through wormholes.
Warp Gifted 0 % Open and enter a dimensional wormhole.
Resonance Expert 0 % Allow sounds to resonate through a distant wormhole.
Cancel Virtuoso 8 % Destroy a wormhole.
Vortex Fabled 0 % Suck an unwilling target into a wormhole.
Sources Mythical 0 % Sense out all dimensional wormholes.
Splice Transcendent 0 % Create a dimensional wormhole.

Signs Knowledge of the secret hand language
Syntax: SIGN <message> SIGN CODE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The sign language of the Syssin was well known to keep the secrets of the Defenders safe.

Use it to communicate privately with your allies. You will able to understand and use the sign language even while you are in a different class, providing that you maintain ownership over this skill.

You can also set a code upon your signed message, leaving your signs obscured to anyone else who doesn't have the code.

Note: {{{note}}}

Hide Conceal yourself from view
Syntax: HIDE and EMERGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Conceal yourself from view, hiding yourself from the eyes of others within the room. You

may emerge if you wish to reveal yourself and cease to hide.

Note: {{{note}}}

Illusion Create an illusion of your choosing
Syntax: CONJURE ILLUSION <victim/NOBODY> <illusion>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause everyone in your location to witness an illusion. If you choose to direct the

illusion at someone, only that person will see it.

Note: You may use the $nl character to force a newline, however you may do so three times per illusion.

Note: {{{note}}}

Lipread The ability to understood what is said while deaf
Syntax: LIPREAD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Read the lips of others to understand their speech, no matter how quiet they keep it.
Note: {{{note}}}

Shadow Shadowing a target in order to track them
Syntax: SHADOW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Detection difficulty modifier: +10%

By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as they move about the land without their knowledge.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.

Note: {{{note}}}

Concealment Conceal an item from view
Syntax: CONCEAL <item> [pose]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can conceal an item in the room from sight, preventing anybody except fellow Syssin

from seeing it. If the item is in your inventory, you will drop it and conceal it. This only hides the item from casual observation. The item can still be interacted with if someone knows it is there.

You can supply an optional 'pose' text which will be appended to the end of the item's room description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the room as 'You spy a package fastened to the bottom of the bench.'

Note: {{{note}}}

Evade Misleading your pursuer
Syntax: EVADE <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Silently slip away from your location, evading certain triggers and traps and bypassing

those that might prevent you from leaving. Anyone following you when you do so will be lost.

Note: {{{note}}}

Forge Seal a letter with a fake sigil
Syntax: SEAL <letter> AS <person>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to seal a letter, while forging the mark of another in place of your

own, if you so wish to do so.

A bribe might be necessary to truly make your letter anonymous with the postal clerk before delivery. Please see HELP MAIL for more information.

Note: {{{note}}}

Secret Give someone an item without their knowledge
Syntax: SECRET <item> TO <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Detection difficulty modifier: 0%

Secretly slip an item to someone without them noticing.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.

Note: {{{note}}}

Lightwall Create a palpable wall of light
Syntax: CONJURE LIGHTWALL <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will conjure a wall of pure light that will flash blind any passing through it with

searing white, save for yourself.

Note: {{{note}}}

Palming The use of sleight of hand to conceal
Syntax: PALMING [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With clever use of sleight of hand and some magical trickery, you can conceal what you

wield from others.

Note: {{{note}}}

Shadowsight Focus your vision on those hiding within the shadows
Syntax: SHADOWSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Train your eyes to see through deception, granting you the ability to spot illusions for

what they are half of the time.

Note: {{{note}}}

Ghost Give yourself a ghostly appearance
Syntax: CONJURE GHOST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Give yourself a ghostly appearance to mask your movement as you move about the lands.
Note: {{{note}}}

Listen Detect conversation and action nearby
Syntax: LISTEN <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use your auditory acuity to listen in on spoken conversations in an adjacent room.
Note: {{{note}}}

Dispel Rid your environment of illusions
Syntax: DISPEL HERE DISPEL <ME/target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Dispel many illusions or magic associated with your location, yourself, or another person.
Note: {{{note}}}

Waiting Awaiting a target to be shadowed
Syntax: AWAIT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Detection difficulty modifier: 0%

Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to secretly follow them.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.

Note: {{{note}}}

Cloak Hide your actions from others
Syntax: CONJURE CLOAK [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Conjure up a cloak of invisibility that will disguise many actions from most observers.
Note: {{{note}}}

Eavesdrop Listen even through closed doors
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your ability to listen in on conversations has improved to the point where you can hear

through doors and other forms of prevention.

Read AB SUBTERFUGE LISTEN for more information.

Note: {{{note}}}

Subtext A hidden message in every action
Syntax: SUBTEXT <message>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: S(ECRET)SUBTEXT <message>

You can now supplement your emotes with a hidden subtext only discernable to other assassins, similar to Signs. Your hidden message will appear the next time you emote. Syssin guild members or those with Syssin guild sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which will only display the message to other Syssin guild members or sanctioned Infiltrators.

If you possess the Infiltrator class, you will be able to read subtext even when not currently utilising it.

Note: {{{note}}}

Banish Banish the denizens of the Shadow Plane
Syntax: SHADOW BANISH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown: 5 minutes
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: After a delay, you will attempt to banish any denizens of the Shadow plane in the same

room as you from the Prime Material plane.

Note: {{{note}}}

Appraise Quickly measure your foes offensive capability
Syntax: APPRAISE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Detection difficulty modifier: 0%

Check the inventory of your target and see what items they possess.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.

Note: {{{note}}}

Bedazzle Distract your opponent into losing his thought
Syntax: BEDAZZLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By sprinkling some silver powder over your target, you can bedazzle them, eliciting two

of the following effects: Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity.

Your victim will not be able to immediately discern which one they have suffered.

Note: {{{note}}}

Phase Alter your status in space-time itself
Syntax: PHASE and UNPHASE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This is the most effective form of concealment attainable by most mortals. By vibrating

your body to superphysical speeds, you can phase yourself out of reality leaving yourself effectively intangible. While you will be able to perform most actions, only those who are phased as you are will be able to interact with you. If you attempt to attack someone who is not phased, then you will be brought back into alignment with reality.

It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain away. If you run out of endurance, then you will fall back into alignment with reality.

Note: {{{note}}}

Darkflood Flood your location with magical darkness
Syntax: CONJURE DARKFLOOD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Conjure up a magical shadows to swathe your location in darkness.
Note: {{{note}}}

Phasesense Find a phased target
Syntax: PHASESENSE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: After a five-second channel, during which you may do nothing, you will divine the

location of a phased target. The target will be notified of your efforts.

Note: {{{note}}}

Shadowslip Slip into the shadows as your victim falls
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Whenever a victim falls by your hand, should your Backstab ability be on cooldown, the cooldown will be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on this ability.

Note: {{{note}}}

Abduct Abduct a victim into phase-time
Syntax: ABDUCT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While phased, you can grasp ahold of another and pull them from reality. This will bring

them into phase with you, allowing you to interact with them without disrupting your own alignment with reality, and draining a portion of their mana to do so.

They will only be able to remain phased for a short duration before they will fall out of phase and return back to the normal time stream.

Note: {{{note}}}

Phaseveil Hide yourself when phased
Syntax: PHASEVEIL [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When phased, you can hide yourself from those who might PHASESENSE you. This ability will

significantly increase the drain upon your endurance while in phase.

Note: {{{note}}}

Seek Sense for dimensional wormholes
Syntax: WORM SEEK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Seek out wormholes in your location, if there are any, and where they lead.
Note: {{{note}}}

Channel Hurl an object through a dimensional wormhole
Syntax: WORM CHANNEL <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Throw an object in your possession through a dimensional wormhole and to the other side.
Note: {{{note}}}

Echo Detect presences through wormholes
Syntax: WORM ECHO
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By observing a wormhole, you are able to determine if anyone is at the other end by the

echoes of their movements beside it.

Note: {{{note}}}

Warp Open and enter a dimensional wormhole
Syntax: WORM WARP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When in the presence of a wormhole, you can hurl yourself through it to reach the other

side. Due to the spatial nature of warping through a wormhole, you will not be detectable to skills that can sense movement.

Note: {{{note}}}

Resonance Allow sounds to resonate through a distant wormhole
Syntax: WORM RESONANCE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back

through.

Note: {{{note}}}

Cancel Destroy a wormhole
Syntax: WORM CANCEL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Destroy a wormhole if there is one in your location. It is not a short process at all, as

it is an extremely complicated matter to close a dimensional wormhole.

Note: {{{note}}}

Vortex Suck an unwilling target into a wormhole
Syntax: WORM VORTEX <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Suck someone, willing or not, from the opposite side of the wormhole who is either in the

same location or adjacent to its end, providing they do not have the density defence. The process will cause the wormhole to tear at their body, dealing magical damage to them if they are a declared enemy of yours.

If your target is bound, then density defence will have no effect.

Note: {{{note}}}

Sources Sense out all dimensional wormholes
Syntax: WORM SOURCES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sense out all wormholes in your area and discern where they each connect to.
Note: {{{note}}}

Splice Create a dimensional wormhole
Syntax: WORM SPLICE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Splicing a new wormhole is a lengthy process that will require two proficient people to

work in tandem. The two people splicing the wormhole will need to each go to a different location, which will be the two places the wormhole will connect. Each person must then attempt to splice to the other to begin the process.

Providing that no actions that require neither balance or equilibrium are taken, the wormhole will successfully form after a time, and will be then ready for use.

Note: {{{note}}}