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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow|Swimming| | {{SkillTableRow |Firstaid |Inept |0 |Automatically attempt to cure that which ails you. }} | ||
{{SkillTableRow|Orienteering| | {{SkillTableRow |Swimming |Inept |0 |Swim in the beautiful oceans, rivers, and lakes of Aetolia. }} | ||
{{SkillTableRow| | {{SkillTableRow |Orienteering |Inept |0 |Find your way to monuments around the land. }} | ||
{{SkillTableRow|Queueing|Inept|0|Queue a command to fire when you recover balance.}} | {{SkillTableRow |Landmarks |Inept |0 |Memorize various locations around the land. }} | ||
{{SkillTableRow|Concentration|Inept|0|Use intense mental concentration to restore equilibrium.}} | {{SkillTableRow |Queueing |Inept |0 |Queue a command to fire when you recover balance. }} | ||
{{SkillTableRow| | {{SkillTableRow |Concentration |Inept |0 |Use intense mental concentration to restore equilibrium. }} | ||
{{SkillTableRow|Fisticuffs|Novice|0|Use your feet and hands to brawl.}} | {{SkillTableRow |Composure |Inept |0 |The ability to withstand even the most frightening sights. }} | ||
{{SkillTableRow|Bleeding|Novice|25|Discern if you are bleeding or not.}} | {{SkillTableRow |Fisticuffs |Novice |0 |Use your feet and hands to brawl. }} | ||
{{SkillTableRow|Necrosis|Novice|50|Willingly bring about your own death.}} | {{SkillTableRow |Surveying |Novice |0 |Gain information on the characteristics of your location. }} | ||
{{SkillTableRow|Treading|Apprentice|0|Swim in one place without drowning.}} | {{SkillTableRow |Bleeding |Novice |25 |Discern if you are bleeding or not. }} | ||
{{SkillTableRow|Perceive|Capable|0|Determine if a | {{SkillTableRow |Necrosis |Novice |50 |Willingly bring about your own death. }} | ||
{{SkillTableRow|Assessing|Capable|40|Ascertaining the health of a target.}} | {{SkillTableRow |Diagnose |Novice |75 |Check up on your physical and mental health. }} | ||
{{SkillTableRow| | {{SkillTableRow |Treading |Apprentice |0 |Swim in one place without drowning. }} | ||
{{SkillTableRow| | {{SkillTableRow |Campfire |Apprentice |50 |Build a campfire to keep warm. }} | ||
{{SkillTableRow| | {{SkillTableRow |Perceive |Capable |0 |Determine if a location has been claimed by another. }} | ||
{{SkillTableRow| | {{SkillTableRow |Assessing |Capable |40 |Ascertaining the health of a target. }} | ||
{{SkillTableRow|Sewers|Skilled|0|Gaining entry to the dark underbelly of the cities.}} | {{SkillTableRow |Relaxing |Capable |75 |Relax your defences. }} | ||
{{SkillTableRow|Satiation|Skilled|40|Enhance the value of what you eat.}} | {{SkillTableRow |Focusing |Adept |0 |Curing mental afflictions by sheer will. }} | ||
{{SkillTableRow|FluidSwim|Skilled|60|Swimming with not a care in the world.}} | {{SkillTableRow |Clotting |Adept |25 |Reduce the level of your bleeding. }} | ||
{{SkillTableRow|Metawake|Gifted|0|Cause yourself to quickly wake up automatically.}} | {{SkillTableRow |Audit |Adept |50 |Summarise your damage resistances. }} | ||
{{SkillTableRow|Tumbling|Gifted|33|Tumble past obstructions | {{SkillTableRow |Sewers |Skilled |0 |Gaining entry to the dark underbelly of the cities. }} | ||
{{SkillTableRow |Extraction |Skilled |20 |Extract energy from a focal point. }} | |||
{{SkillTableRow|Crashing|Gifted|66|Crashing | {{SkillTableRow |Satiation |Skilled |40 |Enhance the value of what you eat. }} | ||
{{SkillTableRow |FluidSwim |Skilled |60 |Swimming with not a care in the world. }} | |||
{{SkillTableRow|WormAttack|Expert|0|Attacking dimensional wormholes.}} | {{SkillTableRow |Metawake |Gifted |0 |Cause yourself to quickly wake up automatically. }} | ||
{{SkillTableRow|Clarity|Expert|25|Focus on clarity of mind.}} | {{SkillTableRow |Tumbling |Gifted |33 |Tumble past obstructions. }} | ||
{{SkillTableRow|Recovery|Expert|50|Recovering from the use of the Tree of Life more quickly.}} | {{SkillTableRow |Crashing |Gifted |66 |Crashing through walls of ice. }} | ||
{{SkillTableRow|Selfishness|Expert|75|Become too selfish to throw or give anything away.}} | {{SkillTableRow |WormAttack |Expert |0 |Attacking dimensional wormholes. }} | ||
{{SkillTableRow|Insomnia|Virtuoso|33|Cause yourself to be unable to fall asleep.}} | {{SkillTableRow |Clarity |Expert |25 |Focus on clarity of mind. }} | ||
{{SkillTableRow|Swinging|Virtuoso|66|Climbing up into the trees.}} | {{SkillTableRow |Recovery |Expert |50 |Recovering from the use of the Tree of Life more quickly. }} | ||
{{SkillTableRow|Shaking|Fabled| | {{SkillTableRow |Selfishness |Expert |75 |Become too selfish to throw or give anything away. }} | ||
{{SkillTableRow|Clinging|Fabled|55|Clinging tightly onto a tree.}} | {{SkillTableRow |Dampen |Virtuoso |0 |Dampen an attuned aegis. }} | ||
{{SkillTableRow|Restoration|Mythical|0|Healing | {{SkillTableRow |Insomnia |Virtuoso |33 |Cause yourself to be unable to fall asleep. }} | ||
{{SkillTableRow |Swinging |Virtuoso |66 |Climbing up into the trees. }} | |||
{{SkillTableRow|Breathing|Mythical|46|Controlling your breathing to avoid asphyxiation.}} | {{SkillTableRow |Shaking |Fabled |0 |Shaking a tree to see what falls out. }} | ||
{{SkillTableRow| | {{SkillTableRow |Regenerate |Fabled |36 |Hyper healing of the restoration poultice. }} | ||
{{SkillTableRow |Clinging |Fabled |55 |Clinging tightly onto a tree. }} | |||
{{SkillTableRow |Restoration |Mythical |0 |Healing crippled limbs by force of will. }} | |||
{{SkillTableRow |Breathing |Mythical |46 |Controlling your breathing to avoid asphyxiation. }} | |||
{{SkillTableRow |Clearmind |Transcendent |0 |A clear mind will improve your focus. }} | |||
|} | |} | ||
{{Anchor|Firstaid}} | |||
{{Skill_detail | |||
|skill = Firstaid | |||
|description = Automatically attempt to cure that which ails you | |||
|syntax = FIRSTAIDYou now possess a basic knowledge of applying healing methods and cures | |||
|detail = to keep yourself healthy and alive. You can configure a large number of | |||
options to best suit your needs. | |||
Refer to HELP FIRSTAID for an indepth overview of the system. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Swimming}} | |||
{{Skill_detail | |||
|skill = Swimming | |||
|description = Swim in the beautiful oceans, rivers, and lakes of Aetolia | |||
|syntax = SWIM <direction> | |||
|detail = Should you encounter a body of water on your travels, you can now choose to swim across | |||
it, abeit somewhat slowly. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Orienteering}} | |||
{{Skill_detail | |||
|skill = Orienteering | |||
|description = Find your way to monuments around the land | |||
|syntax = PATH FIND <target> PATH GO | |||
|detail = You now have a basic knowledge of getting around the land in a quick and efficient manner. | |||
Refer to HELP SPEEDWALKING for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Landmarks}} | |||
{{Skill_detail | |||
|skill = Landmarks | |||
|description = Memorize various locations around the land | |||
|syntax = LANDMARKS MEMORIZE AS <alias> FORGET <alias> | |||
|detail = This skill allows you some basic knowledge of some important landmarks within the land | |||
and the ability to create your own for personal use. Ideal for use with orienteering (AB SURVIVAL | |||
ORIENTEERING) and exploring the realm. | |||
Refer to HELP LANDMARKS for more information on this system. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Queueing}} | |||
{{Skill_detail | |||
|skill = Queueing | |||
|description = Queue a command to fire when you recover balance | |||
|syntax = | |||
|detail = Syntax: | |||
QUEUE BAL <command> - Adds a command to your balance queue. | |||
QUEUE EQ <command> - Adds a command to your equilibrium queue. | |||
QUEUE SEC <command> - Adds a command to your secondary/ability queue. | |||
QUEUE EQBAL <command> - Executes when you have both equilibrium and balance. | |||
QUEUE CLEAR - Clear all queues. | |||
This will let you queue a command for when you next recover a balance type, allowing you to | |||
automatically perform that action when you are next able. If you already meet the conditions, then | |||
it will act as a normal command. Only one command may be queued to each type at a time, but command | |||
stacking (CONFIG SEPARATOR) is allowed. Entering QUEUE <type> alone will clear that queue. | |||
"QB", "QE", "QS", and "QEB" may be subbed for the full commands above. | |||
You can also add commands to queues that will fire when you recover various curing balances. | |||
QUEUE ELIXIR <command> - Adds a command to your elixir queue. | |||
QUEUE ANABIOTIC <command> - Adds a command to your anabiotic queue. | |||
QUEUE PILL <command> - Adds a command to your pill queue. | |||
QUEUE POULTICE <command> - Adds a command to your poultice queue. | |||
QUEUE PIPE <command> - Adds a command to your pipe queue. | |||
QUEUE TREE <command> - Adds a command to your tree of life tattoo queue. | |||
QUEUE FOCUS <command> - Adds a command to your focus queue. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Concentration}} | |||
{{Skill_detail | |||
|skill = Concentration | |||
|description = Use intense mental concentration to restore equilibrium | |||
|syntax = CONCENTRATE | |||
|detail = If you have lost equilibrium and cannot recover it normally, you can concentrate to | |||
restore your mind and cure it of its disruption. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Composure}} | |||
{{Skill_detail | |||
|skill = Composure | |||
|description = The ability to withstand even the most frightening sights | |||
|syntax = COMPOSE | |||
|detail = If you are ever struggling from the symptom of fear, you can compose your mind and cure | |||
yourself of it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fisticuffs}} | |||
{{Skill_detail | |||
|skill = Fisticuffs | |||
|description = Use your feet and hands to brawl | |||
|syntax = PUNCH <victim> or KICK <victim> | |||
|detail = You can use the basic skills of fighting by either punching or kicking to take down an | |||
opponent. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Surveying}} | |||
{{Skill_detail | |||
|skill = Surveying | |||
|description = Gain information on the characteristics of your location | |||
|syntax = SURVEY | |||
|detail = You've learned the lay of the land enough to be able to determine some basic information | |||
about your surroundings, such as the local area and the environment type. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bleeding}} | |||
{{Skill_detail | |||
|skill = Bleeding | |||
|description = Discern if you are bleeding or not | |||
|syntax = BLEEDING | |||
|detail = You have learned to swiftly locate all of your open wounds and assess the severity of | |||
your blood loss. | |||
Refer to HELP BLEEDING for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Necrosis}} | |||
{{Skill_detail | |||
|skill = Necrosis | |||
|description = Willingly bring about your own death | |||
|syntax = BEGIN NECROSIS and STOP | |||
|detail = With this ability, you will be able to end your life on your own terms. If you happen to | |||
find yourself stuck somewhere and without help, this serves as a last resort. | |||
This process is quicker if you are within the arena. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Diagnose}} | |||
{{Skill_detail | |||
|skill = Diagnose | |||
|description = Check up on your physical and mental health | |||
|syntax = DIAGNOSE or DIAG | |||
|detail = You can now quickly diagnose yourself of any afflictions that may be ailing you, hidden | |||
or otherwise. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Treading}} | |||
{{Skill_detail | |||
|skill = Treading | |||
|description = Swim in one place without drowning | |||
|syntax = | |||
|detail = This ability is passive. | |||
You now possess enough strength in your legs to tread water, allowing you to stay in one place | |||
while swimming without fear of drowning. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Campfire}} | |||
{{Skill_detail | |||
|skill = Campfire | |||
|description = Build a campfire to keep warm | |||
|syntax = | |||
|detail = Syntax: | |||
CAMPFIRE BUILD | |||
CAMPFIRE STOKE | |||
Commodities: | |||
3 wood to build | |||
1 wood to stoke | |||
By building a campfire, you can keep yourself and others warm should you be out in the cold. When | |||
the fire starts to burn out, you may stoke it with extra wood to keep it alive. Be wary of your | |||
surroundings, rain will put your campfire out. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Perceive}} | |||
{{Skill_detail | |||
|skill = Perceive | |||
|description = Determine if a location has been claimed by another | |||
|syntax = PERCEIVE | |||
|detail = Discern whether your current location has been marked as the property of another in some | |||
fashion. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Assessing}} | |||
{{Skill_detail | |||
|skill = Assessing | |||
|description = Ascertaining the health of a target | |||
|syntax = ASSESS <target> | |||
|detail = You've now gained the ability to see the health of another player by evaluating the | |||
seriousness of his or her wounds. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Relaxing}} | |||
{{Skill_detail | |||
|skill = Relaxing | |||
|description = Relax your defences | |||
|syntax = RELAX <defence name> | |||
|detail = You can now relax a defence that you currently have, removing its effects permanently. To | |||
gain it back, simply reuse the ability that gave it to you in the first place. | |||
Please note, you can only relax defences that can be naturally removed by others. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Focusing}} | |||
{{Skill_detail | |||
|skill = Focusing | |||
|description = Curing mental afflictions by sheer will | |||
|syntax = FOCUS | |||
|detail = Your mental survival skills have adapted to the point where you can cure mental | |||
afflictions merely by focusing your mind at the cost of some mana. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. The order in | |||
which mental afflictions are cured are set for this ability based on the order in the help file. | |||
You can read AB SURVIVAL CLEARMIND for more information on reducing the cooldown. | |||
| | |cooldown = 10 seconds (5 seconds with Clearmind) | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Clotting}} | |||
{{Skill_detail | |||
|skill = Clotting | |||
|description = Reduce the level of your bleeding | |||
|syntax = | |||
|detail = Syntax: CLOT [#] | |||
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify | |||
how many times you wish to clot if need be. If you input no amount, then you will try and clot away | |||
20 bleeding by default. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Audit}} | |||
{{Skill_detail | |||
|skill = Audit | |||
|description = Summarise your damage resistances | |||
|syntax = AUDIT [choice] | |||
|detail = This ability will generate a summary of the various resistances you have against each | |||
damage type, plus a number of other things such as your chance to dodge or how much bonus | |||
experience you are currently benefiting from. | |||
{{ | You can specify a specific information type to learn in deeper detail about it. Here is a list of | ||
| | valid choices you can look at: | ||
| syntax = | |||
| description = | Resistances Regens and drains Other | ||
------------ ----------------- ---------- | |||
Cutting Health Experience | |||
Blunt Mana Int | |||
Magic Endurance Str | |||
Fire Willpower Dex | |||
Cold Con | |||
Electric Dodge | |||
Poison Divert | |||
Psychic Block | |||
Asphyxiation MaxHealth | |||
Spirit MaxMana | |||
Shadow Crit | |||
Please note that while all values should be very close to being exact most of the time, it is | |||
likely there will be some variance depending upon skill uniquity and circumstances at hand. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sewers}} | |||
{{Skill_detail | |||
|skill = Sewers | |||
|description = Gaining entry to the dark underbelly of the cities | |||
|syntax = ENTER <access point> | |||
|detail = Dotted around the streets of cities are sewer grates and similar access points, leading | |||
to the sewer system of that city. This ability will allow you access to that foul area, but be | |||
warned that many unsavoury characters reside there. Ask your citymates for the location of such an | |||
access point if you need help. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Extraction}} | |||
{{Skill_detail | |||
|skill = Extraction | |||
|description = Extract energy from a focal point | |||
|syntax = EXTRACTION | |||
|detail = While in the presence of a leyline focus, you may set up and maintain a constant | |||
extraction of ylem to your city's pylon. Note that you must remain in the room for this ability to | |||
be sustained. | |||
Refer to HELP FOCI for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Satiation}} | |||
{{Skill_detail | |||
|skill = Satiation | |||
|description = Enhance the value of what you eat | |||
|syntax = SATIATION | |||
|detail = By using this ability, you will begin to concentrate on processing your food more | |||
efficiently. After activating it, you'll have a short period during which to eat some food. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|FluidSwim}} | |||
{{Skill_detail | |||
|skill = FluidSwim | |||
|description = Swimming with not a care in the world | |||
|syntax = | |||
|detail = This ability is passive. | |||
You now have the ability to swim fluidly in such a manner that you no longer need to fear drowning | |||
in ordinary circumstances. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Metawake}} | |||
{{Skill_detail | |||
|skill = Metawake | |||
|description = Cause yourself to quickly wake up automatically | |||
|syntax = METAWAKE <ON/OFF> | |||
|detail = Though it will quickly drain your mental reserves, you will possess the ability to ensure | |||
that you will wake yourself up should you be put to sleep. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Tumbling}} | |||
{{Skill_detail | |||
|skill = Tumbling | |||
|description = Tumble past obstructions | |||
|syntax = TUMBLE <direction> STOP | |||
|detail = Your body is agile enough that you are able to escape nearly any predicament by tumbling | |||
out of the room, although it will be rather slow. Once you have successfully tumbled, your | |||
vigourous movement will strip away the cloak defence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Crashing}} | |||
{{Skill_detail | |||
|skill = Crashing | |||
|description = Crashing through walls of ice | |||
|syntax = CRASH <direction> | |||
|detail = You can attempt to crash through a wall of ice using nothing but your body weight and | |||
brute strength, breaking through and destroying the wall in the process. Success is not always | |||
certain, unless there is another person on the other side. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|WormAttack}} | |||
{{Skill_detail | |||
|skill = WormAttack | |||
|description = Attacking dimensional wormholes | |||
|syntax = WORM CANCEL | |||
|detail = Destroy a wormhole if there is one in your location. It is not a short process at all, as | |||
it is an extremely complicated matter to close a dimensional wormhole. | |||
You must possess the Wormholes ability in Vision in order to close the wormhole. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Clarity}} | |||
{{Skill_detail | |||
|skill = Clarity | |||
|description = Focus on clarity of mind | |||
|syntax = CLARITY | |||
|detail = Clarity of mind is a defence against a weakened psyche, protecting you one time against | |||
the effects of dementia or hallucinations. | |||
You will not be able to use this skill if you are afflicted by any affliction from the | |||
antipsychotic tree. | |||
Please see HELP CURE ORDER for more information on afflictions from the antipsychotic tree. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Recovery}} | |||
{{Skill_detail | |||
|skill = Recovery | |||
|description = Recovering from the use of the Tree of Life more quickly | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your body is now strong enough that it can make use of the tree of life tattoo far more often than | |||
before. | |||
Refer to AB TATTOOS TREE for more information on the tree tattoo. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Selfishness}} | |||
{{Skill_detail | |||
|skill = Selfishness | |||
|description = Become too selfish to throw or give anything away | |||
|syntax = SELFISHNESS and GENEROSITY | |||
|detail = With this ability, you can make yourself become so selfish that you will be unable to | |||
give or throw away any items in your possession, willingly or otherwise. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dampen}} | |||
{{Skill_detail | |||
|skill = Dampen | |||
|description = Dampen an attuned aegis | |||
|syntax = DAMPEN AEGIS | |||
|detail = By using a different application of the process involved in extracting a focus, you can | |||
dampen the connection between an attuned aegis and the ley. Such a feat requires a lot of time and | |||
focus, and any break in concentration will interrupt the process. Once completed, the aegis will | |||
shatter in pieces, destroying it completely. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Insomnia}} | |||
{{Skill_detail | |||
|skill = Insomnia | |||
|description = Cause yourself to be unable to fall asleep | |||
|syntax = INSOMNIA | |||
|detail = This ability will allow you to give yourself insomnia - a useful defence against being | |||
put to sleep involuntarily. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Swinging}} | |||
{{Skill_detail | |||
|skill = Swinging | |||
|description = Climbing up into the trees | |||
|syntax = SWING <UP/DOWN> | |||
|detail = When standing in a location with trees, you now possess the dexterity needed in order to | |||
climb up into its branches. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shaking}} | |||
{{Skill_detail | |||
|skill = Shaking | |||
|description = Shaking a tree to see what falls out | |||
|syntax = SHAKE TREES | |||
|detail = By grasping the trunk of a near by tree, you can attempt to shake it in order to have | |||
either people, denizens, or objects fall out of the branches above. | |||
The first time you shake the trees, it will cost no balance to do so. Afterwards it will knock you | |||
off balance until your arms recover. | |||
Cooldown (no balance): 30 seconds | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Regenerate}} | |||
{{Skill_detail | |||
|skill = Regenerate | |||
|description = Hyper healing of the restoration poultice | |||
|syntax = REGENERATE | |||
|detail = After applying a restoration poultice to a limb, you may choose to bolster the amount it | |||
will heal for during the delay. The limb must be broken in order to use this ability. | |||
|cooldown = 15 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Clinging}} | |||
{{Skill_detail | |||
|skill = Clinging | |||
|description = Clinging tightly onto a tree | |||
|syntax = CLING | |||
|detail = Your strength now allows you to cling to the branches should you find yourself in the | |||
trees, preventing another from either shaking your grip loose or from being blown out by the wind. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Restoration}} | |||
{{Skill_detail | |||
|skill = Restoration | |||
|description = Healing crippled limbs by force of will | |||
|syntax = RESTORE | |||
|detail = By channeling your mental power into healing energy, you are able to repair any crippled | |||
limbs within your body through force of will. Should those limbs be broken however, then you will | |||
be unable to mend them. There is a scaling equilibrium cost depending on how many limbs are healed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Breathing}} | |||
{{Skill_detail | |||
|skill = Breathing | |||
|description = Controlling your breathing to avoid asphyxiation | |||
|syntax = HOLD BREATH | |||
|detail = Providing you are cautious of your need for air, you can greatly reduce the effectiveness | |||
of an ability or action that will cause you asphyxiation damage. It will also allow you to avoid | |||
harmful effects that rely on you needing to breathe. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Clearmind}} | |||
{{Skill_detail | |||
|skill = Clearmind | |||
|description = A clear mind will improve your focus | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your mind has grown to the point where you can maintain a steady clear mind, allowing you to double | |||
the rate in which you recover from using the Focusing ability. | |||
Refer to AB SURVIVAL FOCUSING for more information. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} |
edits