Difference between revisions of "Horsemanship (skill)"

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(Created page with " {{SkillHeader}} {{SkillTableRow |Mounting |Inept |0 |Mount your steed. }} {{SkillTableRow |Riding |Novice |0 |Properly direct your trusty steed. }} {{SkillTableRow |Trotting...")
 
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Latest revision as of 23:27, 25 September 2024

Skill Rank Percent Description
Mounting Inept 0 % Mount your steed.
Riding Novice 0 % Properly direct your trusty steed.
Trotting Apprentice 0 % Trot quickly upon your mount.
Panicking Capable 0 % Cause your steed to flee randomly.
Sleeping Adept 0 % Sleep while mounted on your steed.
Fording Adept 0 % Ford across water while mounted.
Recalling Skilled 0 % Recall a lost mount to you.
Plowing Skilled 50 % Plow through the depths of water.
Returning Gifted 0 % Have your steed return to the stables.
Galloping Expert 0 % Gallop across the land with your mount.
Quickmounting Virtuoso 0 % Instantly mount your steed.
Quickdismounting Virtuoso 0 % Instantly dismount your steed.
Naming Mythical 0 % Set your steed apart from the others.
Leaping Mythical 50 % Spur your mount to leap over obstacles.
Lancer Transcendent 0 % Charge upon your foe with lance in hand.

Mounting Mount your steed
Syntax: MOUNT <steed>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You must first be mounted on your steed in order to use almost all Horsemanship abilities.

Basic, but important!

Note: {{{note}}}

Riding Properly direct your trusty steed
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Without this crucial ability, you aren't truly a rider at all. This ability signifies that you have learned to properly control your steed, and it will therefore no longer decide to go its own merry way and will follow your directions.

Note: {{{note}}}

Trotting Trot quickly upon your mount
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your control of your steed has reached a point where you can trot along at a leisurely pace as you move about the world. This will increase your celerity, allowing you to move greater distances at once before being considered hasty.

Note: {{{note}}}

Panicking Cause your steed to flee randomly
Syntax: PANIC MOUNT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now able to send your steed into a panic, causing it to flee in a random

direction from where you are. This is useful as the unpredictable nature of a panicking mount will make it difficult for others to block you from leaving. It will also obfuscate which direction you leave in.

Note: {{{note}}}

Sleeping Sleep while mounted on your steed
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

You now have the ability to remain mounted upon your steed when you fall asleep naturally, or perhaps decide to take a nap. Talk about sleeping with style!

Note: {{{note}}}

Fording Ford across water while mounted
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

When you come across a watery location, rather than swimming you can simply keep on moving and your trusty steed will ford its way through for you. You may still drown if you stay in one place too long, however.

Note: {{{note}}}

Recalling Recall a lost mount to you
Syntax: RECALL MOUNT RECALL <Mount ID>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to call your unstabled mount back to you, or call your mount

from the stables, no matter where you are. If your mount is within a stable, make sure to recall it by its ID (e.g. RECALL 1234).

Note: {{{note}}}

Plowing Plow through the depths of water
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your steed no longer fears the great depths. This will allow you to ford straight into an underwater location without having to dismount.

Note: {{{note}}}

Returning Have your steed return to the stables
Syntax: RETURN MOUNT <stable>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Additional syntax: STABLES

While you have your mount with you, you may direct it to return to a particular stable, and let it trot off safe in the knowledge that it will be well cared-for. Typing STABLES will show you the stables across the land.

Note: {{{note}}}

Galloping Gallop across the land with your mount
Syntax: GALLOP <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may now gallop as fast as the wind upon your steed. Simply pick a direction and

gallop away, you will continue to gallop until you reach the end of the straight stretch.

This will also allow you to follow other adventurers should they dash or gallop, as long as you remain mounted.

Note: {{{note}}}

Quickmounting Instantly mount your steed
Syntax: QUICKMOUNT or QMOUNT <steed>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Mount your steed so swiftly, you never lose your balance at all.
Note: {{{note}}}

Quickdismounting Instantly dismount your steed
Syntax: QUICKDISMOUNT or QDMOUNT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow one to instantly dismount with no loss of balance.
Note: {{{note}}}

Naming Set your steed apart from the others
Syntax: NAME <mount> <name>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: For the very reasonable fee of 1000 gold sovereigns, you may officially record your steed

with the name of your choice. It can then be referred to in many ways by this name.

Note: {{{note}}}

Leaping Spur your mount to leap over obstacles
Syntax: LEAP <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Urge your steed to leap over obstacles such as walls, in the direction of your choice.

Whether in combat or showjumping, this is always an impressive ability.

Note: {{{note}}}

Lancer Charge upon your foe with lance in hand
Syntax: LANCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While mounted upon your steed and with a lance in hand, you can choose to charge an

opponent from line of sight, galloping to their location and piercing them viciously with your weapon in the ribs. The further away from your target you are, the more speed you'll gain, and the more damage you will do.

You will need to be proficient with a lance to get the full benefits of this skill.

Note: {{{note}}}