Difference between revisions of "Tekura (skill)"
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{{SkillTableRow | Horse | Inept | 0| The most basic stance. }} | {{SkillTableRow | Horse | Inept | 0| The most basic stance. }} | ||
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{{SkillTableRow | Dragon | Transcendent | 0| The superior state of mind. }} | {{SkillTableRow | Dragon | Transcendent | 0| The superior state of mind. }} | ||
|} | |} | ||
==Horse== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>HRS</tt> | |||
|} | |||
The most basic fighting stance, the Horse stance is an effective stance for punching. | |||
==Jab== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>JBP <player></tt> | |||
|} | |||
A quick punch that will damage your opponent slightly if successful. This punch may be used with the TARGET command, to attack any part of the opponent's body. | |||
==Snapkick== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>SNK <player> left/right</tt> | |||
|} | |||
This low, and easy-to-perform kick attacks the legs of an opponent. | |||
==Combo== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>COMBO <target> <kick/stance/throw> <punch> <punch> [LEFT|RIGHT]</tt> | |||
|} | |||
This ability allows you to unleash a swift combination of attacks with a single command. You may optionally include left or right at the end of the combo, which will apply to any punches or kicks which hit a specific side of the body. | |||
==Hook== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>HKP <player></tt> | |||
|} | |||
The hook punch is a punch aimed at the opponent's torso. | |||
==Eagle== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>EGS</tt> | |||
|} | |||
A more refined stance, geared towards agility and speed. | |||
==Sidekick== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>SDK <player></tt> | |||
|} | |||
This kick drives your leg straight into an opponent's torso. | |||
==Uppercut== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>UCP <player></tt> | |||
|} | |||
With the uppercut punch, you will attack your opponent's head. | |||
==Bodyblock== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>BDB</tt> | |||
|} | |||
At the cost of a constant mana drain, this block attempts to stop or reduce physical damage aimed at your body. UNBLOCK BODY will cause you stop blocking. | |||
==Palmstrike== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>PMP <player></tt> | |||
|} | |||
Using your palm, you will smash your opponent on the bridge of his nose, causing his vision to falter temporarily. | |||
==Hammerfist== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>HFP <target> left/right</tt> | |||
|} | |||
The hammerfist attack brings your fist down on an opponents leg. | |||
==Cat== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>CTS</tt> | |||
|} | |||
An extremely good defensive stance, though inferior for attack. | |||
==Roundhouse== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>RHK <player></tt> | |||
|} | |||
This versatile kick may be used to attack any part of the opponent's body, providing you have the TARGET ability in weaponry. | |||
==Evade== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>EVB</tt> | |||
|} | |||
At the cost of a regular mana and willpower drain, this will increase your effective avoidance skill. UNBLOCK EVADE will turn off the block. | |||
==Sweep== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>SWK <player></tt> | |||
|} | |||
A specialized kick that attempts to sweep the legs out from under your opponent. | |||
==Bear== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>BRS</tt> | |||
|} | |||
A highly specialized stance, designed specifically for lethal punching. | |||
==Slam== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>SLT <player></tt> | |||
|} | |||
A basic throw which slams your opponent into the ground, causing damage to your opponent's health. It also halts any momentum a tumbling opponent may have and stop them dead. | |||
==Vault== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>VAULT <stance></tt> | |||
|} | |||
When mounted, you may vault from your steed to the ground and flow straight into a Tekura stance. You must use the shortened name of the stance you wish to go into, for example DRS for Dragon stance. | |||
==Moonkick== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>MNK <player> left/right</tt> | |||
|} | |||
This kick, so-called because the foot travels in the arc of a crescent moon, attacks the arms of your opponent. | |||
==Spear== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>SPP <player> left/right</tt> | |||
|} | |||
This punch is used with a rigid hand. With your knowledge of musculature, you're able to hit just the right spot in the target's arms to damage his arms. | |||
==Rat== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>RTS</tt> | |||
|} | |||
Delivers successful attack and defence, but for reduced damage. | |||
==Thrustkick== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>THK <player> <direction></tt> | |||
|} | |||
Using your great leg power, you will attempt to kick your opponent away in the specified direction. | |||
==Wrench== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>WRT <target></tt> | |||
|} | |||
This throw attacks a target's limbs, whichever one you are able to grapple. Should your target's arms and legs are all broken, you will attack their head, dealing a crippling concussion. | |||
==Scorpion== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>SCS</tt> | |||
|} | |||
A devastating stance when used for attack, but it leaves the player very open. | |||
==Throatstrike== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>TSP <player></tt> | |||
|} | |||
This attack will strike the throat of the player, making it impossible to speak. If left untreated, its effects upon the larynx will become critical. | |||
==Kipup== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>KIPUP</tt> | |||
|} | |||
Will restore your stance if you are by chance knocked down. | |||
==Dodging== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>DODGING ON/OFF</tt> | |||
|} | |||
This ability will allow you to dodge any attempt to hoist you, and many attempts to throw you off balance. | |||
==Cobra== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>CBS</tt> | |||
|} | |||
Your focus on keeping a safe distance from your foe allows you to throw two consecutive kicks instead of the traditional combo. While in this stance, your physical defense is slightly increased due to your improved reaction times. | |||
==Armblock== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ASB</tt> | |||
|} | |||
This is a block combined with a riposte. If you are successful, you will cause heavy damage to the bones in your targets arms. | |||
==Legblock== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>LSB</tt> | |||
|} | |||
This is a block combined with a riposte. If you are successful, you will cause heavy damage to the bones in your targets legs. | |||
==Axe== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>AXK <target></tt> | |||
|} | |||
A slow kick that emphasises power. Should your opponent's head be damaged, the kick may snap their neck. | |||
==Guarding== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>GUARD <Head | Torso | Left arm | Right arm | Left leg | Right leg | Nothing></tt> | |||
|} | |||
This ability is similar to, but an improvement on, the parrying ability that those with sufficient skill in weaponry can use. It allows you to not only guard a single location on your body against attack, but counter any attacks made to there by automatically throwing your opponent to the ground and stunning him. | |||
==Phoenix== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>PHS</tt> | |||
|} | |||
The state of mind stance. You clear your mind, allowing your practices of Telepathy to be far more efficient. Effectively joining the body and the mind as one. | |||
==Tiger== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>TGS</tt> | |||
|} | |||
This stance has a better chance of breaking limbs than the other stances. | |||
==Whirlwind== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>WWK <player></tt> | |||
|} | |||
The most impressive of all kicks, this one is essentially two spinning crescent kicks aimed at the head of an unlucky opponent. | |||
==Bladehand== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>BLP <player></tt> | |||
|} | |||
A quick punch that attempts to disarm an opponent. | |||
==Pinch== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>PNB</tt> | |||
|} | |||
A powerful block that delivers a blow to the opponent, rendering them unconcious for a time if they are below half of their maximum health. UNBLOCK PINCH will turn off the block. | |||
==Wolf== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>WFS</tt> | |||
|} | |||
This stance is highly accurate, though tends to do a little less damage than Dragon Stance. | |||
==Backbreaker== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>BBT <player></tt> | |||
|} | |||
This is considered the ultimate throw. It deals severe damage to the opponent, even damaging his or her spine in the process. Once the opponent has suffered a sufficiently damaged back it will kill. | |||
==Jumpkick== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>JPK <player> [<stance>]</tt> | |||
|} | |||
With this ability, you are able to demonstrate your ability to combine style and power in a single move, the jump kick. Starting in an adjacent location, you will fly in, slam your outstretched foot into your unlucky victim's body, knocking him to the floor, stunning him, and doing a fair amount of damage. | |||
Note that if you are mounted, you can specify the short name of a stance (for example, WFS) to flow into when you land from the jumpkick. | |||
==Dragon== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>DRS</tt> | |||
|} | |||
A state of mind stance that is considered by many to be amongst the most powerful. It has few weaknesses, but its strengths are many. While other stances will surpass this stance in certain areas, none will rival the all-around useability of this stance. |
Revision as of 23:28, 9 January 2011
Skill | Rank | Percent | Description |
---|---|---|---|
Horse | Inept | 0% | The most basic stance. |
Jab | Inept | 0% | A straight-forward punch. |
Snapkick | Inept | 33% | A straight-forward kick. |
Hook | Inept | 66% | A curving punch. |
Eagle | Novice | 0% | Stance of the soaring eagle. |
Sidekick | Novice | 33% | A powerful thrusting kick. |
Uppercut | Novice | 66% | An upwards hooking punch. |
BodyBlock | Apprentice | 0% | Using your body to block blows. |
Palmstrike | Apprentice | 33% | Striking your opponent's nose, rendering him blind. |
Hammerfist | Apprentice | 66% | A strike with your fists to the legs. |
Cat | Capable | 0% | An agile, defensive stance. |
Roundhouse | Capable | 33% | A twisting kick. |
Evade | Capable | 66% | A block that attempts to completely avoid attacks. |
Sweep | Adept | 0% | Attempting to sweep your opponent off his feet. |
Bear | Adept | 33% | A highly specialized stance, designed for punching. |
Slam | Adept | 66% | The first of the throws. |
Vault | Skilled | 0% | Vault from your steed directly into a stance. |
Moonkick | Skilled | 33% | A powerful, curving kick. |
Spear | Skilled | 66% | A jabbing punch with an outstretched hand. |
Rat | Gifted | 0% | A well-balanced stance. |
Thrustkick | Gifted | 33% | A kick designed to push your target away. |
Wrench | Gifted | 66% | A nasty throw that breaks the target's limbs. |
Scorpion | Expert | 0% | A devastatingly powerful attack stance. |
Throatstrike | Expert | 0% | Disable the vocal cords of your opponent. |
Kipup | Expert | 33% | Quickly return to your previous stance. |
Dodging | Expert | 33% | Avoiding attacks from the sky. |
Armblock | Expert | 66% | A block that attacks the arms. |
Legblock | Expert | 66% | A block that attacks the legs. |
Axe | Virtuoso | 0% | A kick with a chance of breaking your target's neck. |
Guarding | Virtuoso | 33% | Guarding a body part and counterattacking. |
Tiger | Virtuoso | 66% | Increase the chances of breaking limbs. |
Whirlwind | Fabled | 0% | The most powerful kick. |
Bladehand | Fabled | 33% | Attempting to disarm your opponent. |
Pinch | Fabled | 66% | A special and powerful block. |
Wolf | Mythical | 0% | A highly accurate stance. |
Backbreaker | Mythical | 33% | The ultimate throw. |
Jumpkick | Mythical | 66% | Attack someone in an adjacent room with a flying kick. |
Dragon | Transcendent | 0% | The superior state of mind. |
Horse
Syntax: |
HRS |
The most basic fighting stance, the Horse stance is an effective stance for punching.
Jab
Syntax: |
JBP <player> |
A quick punch that will damage your opponent slightly if successful. This punch may be used with the TARGET command, to attack any part of the opponent's body.
Snapkick
Syntax: |
SNK <player> left/right |
This low, and easy-to-perform kick attacks the legs of an opponent.
Combo
Syntax: |
COMBO <target> <kick/stance/throw> <punch> <punch> [LEFT|RIGHT] |
This ability allows you to unleash a swift combination of attacks with a single command. You may optionally include left or right at the end of the combo, which will apply to any punches or kicks which hit a specific side of the body.
Hook
Syntax: |
HKP <player> |
The hook punch is a punch aimed at the opponent's torso.
Eagle
Syntax: |
EGS |
A more refined stance, geared towards agility and speed.
Sidekick
Syntax: |
SDK <player> |
This kick drives your leg straight into an opponent's torso.
Uppercut
Syntax: |
UCP <player> |
With the uppercut punch, you will attack your opponent's head.
Bodyblock
Syntax: |
BDB |
At the cost of a constant mana drain, this block attempts to stop or reduce physical damage aimed at your body. UNBLOCK BODY will cause you stop blocking.
Palmstrike
Syntax: |
PMP <player> |
Using your palm, you will smash your opponent on the bridge of his nose, causing his vision to falter temporarily.
Hammerfist
Syntax: |
HFP <target> left/right |
The hammerfist attack brings your fist down on an opponents leg.
Cat
Syntax: |
CTS |
An extremely good defensive stance, though inferior for attack.
Roundhouse
Syntax: |
RHK <player> |
This versatile kick may be used to attack any part of the opponent's body, providing you have the TARGET ability in weaponry.
Evade
Syntax: |
EVB |
At the cost of a regular mana and willpower drain, this will increase your effective avoidance skill. UNBLOCK EVADE will turn off the block.
Sweep
Syntax: |
SWK <player> |
A specialized kick that attempts to sweep the legs out from under your opponent.
Bear
Syntax: |
BRS |
A highly specialized stance, designed specifically for lethal punching.
Slam
Syntax: |
SLT <player> |
A basic throw which slams your opponent into the ground, causing damage to your opponent's health. It also halts any momentum a tumbling opponent may have and stop them dead.
Vault
Syntax: |
VAULT <stance> |
When mounted, you may vault from your steed to the ground and flow straight into a Tekura stance. You must use the shortened name of the stance you wish to go into, for example DRS for Dragon stance.
Moonkick
Syntax: |
MNK <player> left/right |
This kick, so-called because the foot travels in the arc of a crescent moon, attacks the arms of your opponent.
Spear
Syntax: |
SPP <player> left/right |
This punch is used with a rigid hand. With your knowledge of musculature, you're able to hit just the right spot in the target's arms to damage his arms.
Rat
Syntax: |
RTS |
Delivers successful attack and defence, but for reduced damage.
Thrustkick
Syntax: |
THK <player> <direction> |
Using your great leg power, you will attempt to kick your opponent away in the specified direction.
Wrench
Syntax: |
WRT <target> |
This throw attacks a target's limbs, whichever one you are able to grapple. Should your target's arms and legs are all broken, you will attack their head, dealing a crippling concussion.
Scorpion
Syntax: |
SCS |
A devastating stance when used for attack, but it leaves the player very open.
Throatstrike
Syntax: |
TSP <player> |
This attack will strike the throat of the player, making it impossible to speak. If left untreated, its effects upon the larynx will become critical.
Kipup
Syntax: |
KIPUP |
Will restore your stance if you are by chance knocked down.
Dodging
Syntax: |
DODGING ON/OFF |
This ability will allow you to dodge any attempt to hoist you, and many attempts to throw you off balance.
Cobra
Syntax: |
CBS |
Your focus on keeping a safe distance from your foe allows you to throw two consecutive kicks instead of the traditional combo. While in this stance, your physical defense is slightly increased due to your improved reaction times.
Armblock
Syntax: |
ASB |
This is a block combined with a riposte. If you are successful, you will cause heavy damage to the bones in your targets arms.
Legblock
Syntax: |
LSB |
This is a block combined with a riposte. If you are successful, you will cause heavy damage to the bones in your targets legs.
Axe
Syntax: |
AXK <target> |
A slow kick that emphasises power. Should your opponent's head be damaged, the kick may snap their neck.
Guarding
Syntax: |
GUARD <Head | Torso | Left arm | Right arm | Left leg | Right leg | Nothing> |
This ability is similar to, but an improvement on, the parrying ability that those with sufficient skill in weaponry can use. It allows you to not only guard a single location on your body against attack, but counter any attacks made to there by automatically throwing your opponent to the ground and stunning him.
Phoenix
Syntax: |
PHS |
The state of mind stance. You clear your mind, allowing your practices of Telepathy to be far more efficient. Effectively joining the body and the mind as one.
Tiger
Syntax: |
TGS |
This stance has a better chance of breaking limbs than the other stances.
Whirlwind
Syntax: |
WWK <player> |
The most impressive of all kicks, this one is essentially two spinning crescent kicks aimed at the head of an unlucky opponent.
Bladehand
Syntax: |
BLP <player> |
A quick punch that attempts to disarm an opponent.
Pinch
Syntax: |
PNB |
A powerful block that delivers a blow to the opponent, rendering them unconcious for a time if they are below half of their maximum health. UNBLOCK PINCH will turn off the block.
Wolf
Syntax: |
WFS |
This stance is highly accurate, though tends to do a little less damage than Dragon Stance.
Backbreaker
Syntax: |
BBT <player> |
This is considered the ultimate throw. It deals severe damage to the opponent, even damaging his or her spine in the process. Once the opponent has suffered a sufficiently damaged back it will kill.
Jumpkick
Syntax: |
JPK <player> [<stance>] |
With this ability, you are able to demonstrate your ability to combine style and power in a single move, the jump kick. Starting in an adjacent location, you will fly in, slam your outstretched foot into your unlucky victim's body, knocking him to the floor, stunning him, and doing a fair amount of damage.
Note that if you are mounted, you can specify the short name of a stance (for example, WFS) to flow into when you land from the jumpkick.
Dragon
Syntax: |
DRS |
A state of mind stance that is considered by many to be amongst the most powerful. It has few weaknesses, but its strengths are many. While other stances will surpass this stance in certain areas, none will rival the all-around useability of this stance.