Difference between revisions of "Numerology (skill)"

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'''Numerology''' is the historic art of the [[Cabalists]], stretching back at least to the [[Second Mortal Epoch|Second Epoch]] if not earlier. Its ancient roots lie within mathematics and numbers of power, used as means to grasp the world and understand its deepest mysteries. Skilled practitioners are capable of altering select aspects of existence, to devastating and fearsome effect. In the modern era, the art is taught and advanced by the [[Archivists (guild)|Archivists]].
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Primality | Inept | 0| Focusing on a single number to elicit effects. }}
{{SkillTableRow |Forget |Inept |0 |Stop contemplating a number. }}
{{SkillTableRow |Ef'tig | Inept | 0| The number of pairs, 2. }}
{{SkillTableRow |Primality |Inept |0 |Contemplate a single number. }}
{{SkillTableRow |Forget | Inept | 0| Forgetting the numbers you have contemplated. }}
{{SkillTableRow |Duality |Adept |0 |Divide your focus upon two numbers. }}
{{SkillTableRow |Feelings | Novice | 0| See where you stand with your peers. }}
{{SkillTableRow |Triunity |Expert |33 |Balance the power of three numbers. }}
{{SkillTableRow |Jherza | Apprentice | 0| The physical number, 5. }}
{{SkillTableRow |Spheres |Fabled |25 |Tap into the music of the spheres. }}
{{SkillTableRow |Constitution | Apprentice | 37| Fortify your health through meditation. }}
{{SkillTableRow |Empower |Mythical |80 |Empower a sphere of influence. }}
{{SkillTableRow |Duality | Capable | 0| Focusing on two numbers at once to elicit effects. }}
{{SkillTableRow |Weakening | Capable | 20| Weakening the muscles of your opponent. }}
{{SkillTableRow |Rafic | Capable | 60| The number of place, 3. }}
{{SkillTableRow |Fix | Adept | 0| Fix the position of those around you. }}
{{SkillTableRow |Position | Adept | 50| Find the path to another. }}
{{SkillTableRow |Settle | Adept | 75| Settle the stirred air around you. }}
{{SkillTableRow |Return | Skilled | 0| Return to a location. }}
{{SkillTableRow |Triunity | Skilled | 20| Focusing on three numbers to elicit effects. }}
{{SkillTableRow |Switch | Skilled | 40| Switch part of your health with another. }}
{{SkillTableRow |Yuef | Skilled | 80| The number of self, 1. }}
{{SkillTableRow |Oneness | Gifted | 0| Discover what ails you. }}
{{SkillTableRow |Bloodwork | Gifted | 33| Spread your blood. }}
{{SkillTableRow |Changeheart | Gifted | 50| Change someone's feelings about you. }}
{{SkillTableRow |Veil | Gifted | 83| Hides your location. }}
{{SkillTableRow |Yi | Expert | 0| The number of mystery, 7. }}
{{SkillTableRow |Shield | Expert | 25| Create a magical buffer against damage. }}
{{SkillTableRow |Tweak | Expert | 50| Manipulate your relationship with another. }}
{{SkillTableRow |Deflection | Expert | 75| Protect yourself from magic that would harm you. }}
{{SkillTableRow |Glimpse | Virtuoso | 0| Take a glimpse into your victim's location. }}
{{SkillTableRow |Absorb | Virtuoso | 22| Absorb afflictions from another. }}
{{SkillTableRow |Singularity | Virtuoso | 55| Manipulate your relationship to bring someone closer. }}
{{SkillTableRow |Jhako | Virtuoso | 78| The number of balance, 11. }}
{{SkillTableRow |Madness | Fabled | 0| Afflict your enemies with a horrible madness. }}
{{SkillTableRow |Leveling | Fabled | 18| Share your problems with your foe. }}
{{SkillTableRow |Affliction | Fabled | 64| Throw an affliction onto your foe. }}
{{SkillTableRow |Symphony | Fabled | 82| Call upon the symphonic nature of the heavens. }}
{{SkillTableRow |Lgakt | Mythical | 0| The number of uncertainty, 13. }}
{{SkillTableRow |Direcall | Mythical | 0| Make a direcall to Rafic and Lgakt. }}
{{SkillTableRow |Link | Mythical | 15| Link your health and mana. }}
{{SkillTableRow |Infirmity | Mythical | 38| Ensure your victims are weak in body. }}
{{SkillTableRow |Recognition | Mythical | 62| Recognize the exact state of your physical nature. }}
{{SkillTableRow |Unravel | Mythical | 84| Weak in mind and weak in body causes them to unravel. }}
{{SkillTableRow |Spheres | Transcendent | 0| Tap into the music of the spheres. }}
|}
|}
{{SkillHeader}}
====Elicit Effects====
{{SkillTableRow |Fix |Novice |0 |Fix your position solidly to the ground. }}
{{SkillTableRow |Settle |Apprentice |0 |Settle the stirred air around you. }}
{{SkillTableRow |Position |Capable |0 |Find the path to another. }}
{{SkillTableRow |Collapse |Capable |50 |Erase an object from the physical plane. }}
{{SkillTableRow |Retrieve |Adept |50 |Pull another to your location. }}
{{SkillTableRow |Oneness |Adept |50 |Discover what ails you. }}
{{SkillTableRow |Glimpse |Skilled |0 |Take a glimpse into your victim's location. }}
{{SkillTableRow |Absorb |Skilled |50 |Absorb afflictions from another. }}
{{SkillTableRow |Ascent |Gifted |0 |Lift yourself into the skies. }}
{{SkillTableRow |Veil |Gifted |33 |Hide your location from prying eyes. }}
{{SkillTableRow |Changeheart |Gifted |66 |Change someone's feelings about you. }}
{{SkillTableRow |Bloodwork |Expert |0 |Spread your blood. }}
{{SkillTableRow |Sublimation |Expert |66 |Steel your mind against psychic attack. }}
{{SkillTableRow |Weakness |Virtuoso |0 |Exploit a weakness in your foe. }}
{{SkillTableRow |Formation |Virtuoso |25 |Terraform the environment. }}
{{SkillTableRow |Stream |Virtuoso |50 |Form a bond between you and them. }}
{{SkillTableRow |Affliction |Virtuoso |75 |Throw an affliction onto your foe. }}
{{SkillTableRow |Dilation |Fabled |0 |Magnify the influence of the stars. }}
{{SkillTableRow |Symphony |Fabled |50 |Call upon the symphonic nature of the heavens. }}
{{SkillTableRow |Syncopate |Fabled |75 |Interfere with their internal rhythm. }}
{{SkillTableRow |Link |Mythical |0 |Link your health and mana. }}
{{SkillTableRow |Return |Mythical |20 |Bind another to always return. }}
{{SkillTableRow |Madness |Mythical |40 |Fill another mind with a terrible madness. }}
{{SkillTableRow |Unravel |Mythical |60 |Weak in mind, weak in body. }}
{{SkillTableRow |Direcall |Mythical |61 |Make a direcall to the whims of fate. }}
{{SkillTableRow |Recollection |Transcendent |0 |Restore your body and mind. }}
|}
{{Anchor|Forget}}
{{Skill_detail
|skill = Forget
|description = Stop contemplating a number
|syntax = FORGET <number>
|detail = This will remove a number from your contemplation.
|cooldown =
|target =
|required =
}}
{{Anchor|Primality}}
{{Skill_detail
|skill = Primality
|description = Contemplate a single number
|syntax = CONTEMPLATE <number>
|detail = Additional syntax: NUMBERS


With Primality, you now have the ability to contemplate a single number in order to elicit
Numerological effects based upon its nature.


{{AB
The known, stable numbers that one can contemplate are:
|skillname = Primality
Yuef, 1, the number of self.
|syntax =  CONTEMPLATE <number><br>NUMBERS
Ef'tig, 2, the number of pairs.
|description = With Primality, you can CONTEMPLATE a single number in order to ELICIT the numerological effects of that number. You will have to learn through experimentation which numbers must be contemplated in order to elicit the effects you desire.
Rafic, 3, the number of place.
Jherza, 5, the physical number.
Yi, 7, the number of mystery.
Jhako, 11, the number of balance.
Lgakt, 13, the number of uncertainty.


The known, stable numbers that one can learn to contemplate are: Ef'tig, Jherza, Rafic, Yuef, Yi, Jhako and Lgakt. Each of these numbers has its own sphere of influence which can be learned by viewing the Numerology ability scroll for the specific number.
Each of these numbers has its own sphere of influence which can be learned about by reading through
AB NUMEROLOGY <number>. You will not be able to contemplate multiple numbers at first, but as you
learn more you will begin to understand the process behind utilizing them.


As you advance in your studies of Numerology, you will learn numbers to contemplate and effects to elicit, as well as learning to contemplate more than one number at a time, enabling you to elicit the effects of that combination of numbers. Checking NUMBERS will remind you which number or numbers you are currently contemplating.
You can check NUMBERS any time to remind yourself of what numbers you are currently contemplating.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Duality}}
{{Skill_detail
|skill = Duality
|description = Divide your focus upon two numbers
|syntax =
|detail = This ability is passive.


 
You are now experienced enough in the art of Numerology to contemplate two numbers at once.
{{AB
|cooldown =  
|skillname = Forget
|target =  
|syntax = FORGET <number>
|required =  
|description = This will remove a number from your contemplation.
}}
}}
{{Anchor|Triunity}}
{{Skill_detail
|skill = Triunity
|description = Balance the power of three numbers
|syntax =
|detail = This ability is passive.


 
Your knowledge of Numerology has now advanced to a state that you can contemplate up to three
{{AB
numbers at once.
|skillname = Feelings
|cooldown =  
|syntax = ELICIT FEELINGS <player>
|target =  
|description = Judge another player's feelings of you.
|required =  
}}
}}
 
{{Anchor|Spheres}}
 
{{Skill_detail
{{AB
|skill = Spheres
|skillname = Jherza
|description = Tap into the music of the spheres
|syntax = CONTEMPLATE JHERZA
|syntax = CONTEMPLATE SPHERES and FORGET SPHERES
|description = Jherza is the physical number. Five toes, five fingers. Five limbs: head, arms,
|detail = Contemplating all the numbers at once, you can temporarily tap into the rhythms of the
legs.  Jherza is the number ruled by constitution.
universe. Once complete, you will be able to harness the powers of Numerology without the need to
contemplate, although this will come at a continuous effort of will to maintain your sanity. Be
warned that once you begin, you must see it through or you will suffer heavily for it.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Empower}}
{{Skill_detail
|skill = Empower
|description = Empower a sphere of influence
|syntax = EMPOWER <number>
|detail = You are now intimate enough with the various numbers that you can bolster the influence
of one when eliciting an effect to produce a slight variance in the final result. You can review
the AB files for each ability to see the potential effects empowering a number might cause. Note
that not all abilities may be affected by an empowered number.                                     
                         


In order to empower a number, you must first be contemplating it. If you are unable to continue
contemplating the number you have empowered then the empowerment will be lost.


{{AB
|cooldown = 16 seconds
|skillname = Constitution
|target =  
|syntax = ELICIT CONSTITUTION
|required =  
|description = You are able to raise your health slightly as if you had a higher constitution.
}}
}}
{{Anchor|Fix}}
{{Skill_detail
|skill = Fix
|description = Fix your position solidly to the ground
|syntax = ELICIT FIX
|detail = Required numbers:
Rafic.


 
By fixing yourself to the ground, you can prevent yourself from moving from the location by your
{{AB
own means or another's, providing you are not prone. Simply recast this ability in order to release
|skillname = Weakening
yourself.
|syntax = ELICIT WEAKENING <player>
|cooldown =  
|description = You are able to weaken the strength in your opponents muscles, causing them to
|target =  
possibly drop their weapon.
|required =  
}}
}}
{{Anchor|Settle}}
{{Skill_detail
|skill = Settle
|description = Settle the stirred air around you
|syntax = ELICIT SETTLE
|detail = Required numbers:
Rafic.


 
If there is obscuring fog in the atmosphere around you, you may settle the air and cause the fog to
{{AB
disperse.
|skillname = Rafic
|cooldown =  
|syntax = CONTEMPLATE RAFIC
|target =  
|description = Rafic is the symbol of place, as the ancient navigators would triangulate their  locations.  It is the symbol of the moon, an aid to travellers in the night. It  is the number of occupation, and of family.  It is also the symbol of movement, and thus relates to dexterity.
|required =  
}}
}}
{{Anchor|Position}}
{{Skill_detail
|skill = Position
|description = Find the path to another
|syntax = ELICIT POSITION <target>
|detail = Required numbers:
Ef'tig.


Will tell you an immediate direction to travel to find another player within a large radius.


{{AB
Empower effect (Ef'tig):
|skillname = Fix
Invoking a desire for pairing will additionally reveal their location to you.
|syntax = ELICIT FIX <person>
|cooldown =  
|description = If the person is on your allies list, then you will make it very hard to move them from the location.  If the person is on your enemies list, it will make their movement delayed.
|target =  
|required =  
}}
}}
{{Anchor|Collapse}}
{{Skill_detail
|skill = Collapse
|description = Erase an object from the physical plane
|syntax = ELICIT COLLAPSE <item>
|detail = Required numbers:
Jherza.


Collapse the threads that tie an item to reality. This can only be used on items that are being
held by you.


{{AB
Empower effect (Jherza):
|skillname = Position
The left over energy will be entwined into your own physical being, restoring a small portion of
|syntax = ELICIT POSITION <player>
health.
|description = Will tell you an immediate direction to travel to find another player on
|cooldown =  
the same continent.
|target =  
|required =  
}}
}}
{{Anchor|Retrieve}}
{{Skill_detail
|skill = Retrieve
|description = Pull another to your location
|syntax = ELICIT RETRIEVE <target>
|detail = Required numbers:
Yi, Rafic.


Retrieve another from the same area and bring them to you, providing that they are not protected by
the cloak defence.


{{AB
Empower effect (Yi):
|skillname = Settle
Shreds all mystery from their form if successful, removing defences that might hide them.
|syntax = ELICIT SETTLE
|cooldown =  
|description = If there are noxious clouds in the atmosphere around you, you may settle the air to the ground, causing the fumes to disperse.
|target =  
|required =  
}}
}}
{{Anchor|Oneness}}
{{Skill_detail
|skill = Oneness
|description = Discover what ails you
|syntax = ELICIT ONENESS [END]
|detail = Required numbers:
Yuef.


 
By contemplating the self, you can periodically reveal hidden afflictions you are burdened with.
{{AB
This requires a constant upkeep on your behalf and will tax your mind.
|skillname = Return
|cooldown =  
|syntax = ELICIT RETURN/FIXATION
|target =  
|description = This will physically move you back to a location you have embedded with
|required =  
a sense of Rafic, by using ELICIT FIXATION. Take note, Numerologist,
that after doing so, you will not be able to return there again, and you
must once again elicit fixation.
}}
}}
{{Anchor|Glimpse}}
{{Skill_detail
|skill = Glimpse
|description = Take a glimpse into your victim's location
|syntax = ELICIT GLIMPSE <target>
|detail = Required numbers:
Rafic, Yi.


Glimpse through the threads of the world and pull forth the location and area of your target for a
brief moment. You can glimpse any target you choose from across the globe.


{{AB
Empower effect (Rafic):
|skillname = Switch
If you are in the same area, you will also be able glean detail about their surroundings. This will
|syntax = ELICIT SWITCH <player>
act as though you are there.
|description = By distorting their mind and body, you can switch your opponents health
|cooldown =  
and mana.
|target =  
|required =  
}}
}}
{{Anchor|Absorb}}
{{Skill_detail
|skill = Absorb
|description = Absorb afflictions from another
|syntax = ELICIT ABSORB
|detail = Required numbers:
Ef'tig, Jherza.


Absorb an affliction from each ally within your location, allowing you to transmute its harmful
effects into a small amount of mana for each one removed.


{{AB
Empower effect (Jherza):
|skillname = Yuef
Increases the amount of mana restored for each affliction absorbed.
|syntax = CONTEMPLATE YUEF
|cooldown =  
|description = Oneness of Body and Mind. As above, so below. Yuef, represented by the
|target =  
number 1, deals with a Cabalist's Self.
|required =  
 
The Sphere of Yuef is a very important foundation of Knowledge, for a
Numerologist cannot expect to go further in one's understanding of the
Universe, without first knowing in entirety, one's Self. It is heard
that the Universe revolves and functions through every individual,
though the exact details cannot be revealed, and are only to be
researched.
}}
}}
{{Anchor|Ascent}}
{{Skill_detail
|skill = Ascent
|description = Lift yourself into the skies
|syntax = ELICIT ASCENT and LAND
|detail = Required numbers:
Jherza.


 
Bend the laws of gravity to lift yourself into the skies and out of reach.
{{AB
|cooldown =  
|skillname = Oneness
|target =  
|syntax = ELICIT ONENESS
|required =  
ELICIT ONENESS END
|description = You will periodically be cured of afflictions that ail you, draining
some mana each time.
}}
}}
{{Anchor|Veil}}
{{Skill_detail
|skill = Veil
|description = Hide your location from prying eyes
|syntax = ELICIT VEIL
|detail = Required numbers:
Rafic, Yuef.


 
Pull a fragment of the void around you and obscure yourself from prying individuals attempting to
{{AB
glimpse your location. Should you move, your veil will be lost.
|skillname = Bloodwork
|cooldown =  
|syntax = ELICIT BLOODWORK
|target =  
|description = Recall these life-giving droplets of blood into your veins and know that
|required =  
it must return, for it is part of your Yuef.
}}
}}
{{Anchor|Changeheart}}
{{Skill_detail
|skill = Changeheart
|description = Change someone's feelings about you
|syntax = ELICIT CHANGEHEART <target> <ALLY/ENEMY/NEUTRAL>
|detail = Required numbers:
Ef'tig, Yuef.


This will force your target to reconsider how he or she values you.


{{AB
Empower effect (Ef'tig):
|skillname = Changeheart
Forcing allyship will also afflict them with pacifism, forcing enemyship will afflict them with
|syntax = ELICIT CHANGEHEART <target> <ally{{!}}enemy{{!}}neutral>
hatred, and forcing neutrality will afflict them with indifference.
|description = This will force your target to reconsider how he or she values you.
|cooldown =  
}}
|target =  
 
|required =  
 
{{AB
|skillname = Veil
|syntax = ELICIT VEIL
|description = Pull a fragment of Knowledge from the Spheres to hide you from prying
individuals. Enfolded by this protective veil, you will be undetectable
underneath it. Until you move, you shall remain within the power of the
Spheres.
}}
}}
{{Anchor|Bloodwork}}
{{Skill_detail
|skill = Bloodwork
|description = Spread your blood
|syntax = ELICIT BLOODWORK
|detail = Required numbers:
Jherza, Yuef.


Through your will, you can recall life-giving blood into your veins, replenishing your blood
reserves should you be low.


{{AB
Empower effect (Jherza):
|skillname = Yi
Should you be bleeding, then you will find yourself bleeding for less.
|syntax = CONTEMPLATE YI
|cooldown = 30 seconds
|description = You are able to focus on Yi, the number of magic and mystery.  Yi supercedes
|target =  
natural processes, and is the closest known of the numbers to the unknown
|required =  
Immortal Number.  In it, the elements are contained, and it is symbolic of the
mortal form of essence.
}}
}}
{{Anchor|Sublimation}}
{{Skill_detail
|skill = Sublimation
|description = Steel your mind against psychic attack
|syntax = ELICIT SUBLIMATION [target]
|detail = Required numbers:
Yuef, Rafic, Yi.


 
Form a powerful shield around your mind that will mitigate psychic damage directed at you. You can
{{AB
also protect the mind of another if you so choose.
|skillname = Shield
|cooldown =  
|syntax = ELICIT SHIELD
|target =  
|description = This will create a shield about you that will protect you against attacks both
|required =  
psychic and magical.
}}
}}
{{Anchor|Weakness}}
{{Skill_detail
|skill = Weakness
|description = Exploit a weakness in your foe
|syntax = ELICIT WEAKNESS <target>
|detail = Required numbers:
Jherza, Lgakt.


By considering their defenses, you can determine their weakest resistance and further reduce it for
a limited time.


{{AB
Empower effect (Lgakt):
|skillname = Tweak
Increases the amount of time the instilled weakness will linger for by a random amount.
|syntax = ELICIT TWEAK <target> <SANITY {{!}} CONFIDENCE {{!}} INHIBITION {{!}} IMPULSE>
|cooldown = 30 seconds
|description = This skill will affect the target in a variety of ways, stacking them
|target =  
with more and more afflictions. Each type of 'tweak' will strike the
|required =  
target with different types of afflictions.
 
Table Forthcoming.
 
}}
}}
{{Anchor|Formation}}
{{Skill_detail
|skill = Formation
|description = Terraform the environment
|syntax = ELICIT FORMATION <environment>
|detail = Required numbers:
Rafic, Jherza, Lgakt.


You can now tear away the very environment around you and rebuild it in your own vision, however
this is no ordinary feat and will put great strain on your mind and body. This change to the
environment is temporary and will eventually revert to its true form.


{{AB
You can choose from the following environments:
|skillname = Disturb
Forest, Desert, Hills, River, Valley, Swamp, Mountains, Tundra, Garden, Temple, Ice, Graveyard,
|syntax = ELICIT DISTURB <target> <SANITY{{!}}CONFIDENCE{{!}}INHIBITION{{!}}IMPULSE>
Loose Terrain, Cliffs, or Cavern.
|description = If your target has all the afflictions from a type of tweak, you can disturb
their mind.


Each disturb type will last for two minutes and increase the balance on focus by
Empower effect (Rafic):
2 seconds.
Increases the radius of your landscape to the surrounding locations.
|cooldown = 120 seconds
|target =
|required =
}}
}}
{{Anchor|Stream}}
{{Skill_detail
|skill = Stream
|description = Form a bond between you and them
|syntax = ELICIT STREAM <target>
|detail = Required numbers:
Ef'tig, Yi.


By forming a mental link between yourself and your subject, you can begin to quickly drain them of
their mana and add it to your own. If they leave the location, then the stream will be broken.


{{AB
Empower effect (Ef'tig):
|skillname = Deflection
Increases the range of the streaming effect so that it will continue to draw mana even if the
|syntax = ELICIT DEFLECTION <VIBES{{!}}RITES>
target leaves to an adjacent location.
|description = This will destroy a rite or a ritual that is in your room and that is
set to harm you.
}}
 


{{AB
Empower effect (Yi):
|skillname = Glimpse
If the target leaves the location, then it will cause a brief stun when the stream is broken.
|syntax = ELICIT GLIMPSE <target>
|cooldown =  
|description = Peering through the Void that enfolds itself about Sapience, you are
|target = Both players and NPCs
able to harness the power of several Spheres to gift you with the
|required =  
knowledge of your enemy's location where he stands, and the area in
which you have perceived him to be standing within.
}}
}}
{{Anchor|Affliction}}
{{Skill_detail
|skill = Affliction
|description = Throw an affliction onto your foe
|syntax = ELICIT AFFLICTION <target>
|detail = Required numbers:
Jherza, Yi, Lgakt.


You can fabricate a random affliction upon your target, simply by eliciting it. This affliction
will be hidden to the target. You can also do this from afar, providing you stay within line of
sight.


{{AB
Empower effect (Yi):
|skillname = Absorb
The affliction that you elicit upon your target will be revealed to you.
|syntax = ELICIT ABSORB <target>
|cooldown =  
|description = This will remove an affliction from another, and give it to you if they are in
|target =  
the same area as you.
|required =  
}}
}}
{{Anchor|Dilation}}
{{Skill_detail
|skill = Dilation
|description = Magnify the influence of the stars
|syntax = ELICIT DILATION [target]
|detail = Required numbers:
Jhako, Lgakt.


By dilating the star light around you, you can increase the magnitude of the stars influence upon
your body for a limited amount of time. This will double both the positive and negative effects. If
you so choose, you may use this ability on another however the duration is much shorter.


{{AB
You can read HELP ASTRONOMY for more information on the stars and their effects.
|skillname = Singularity
|cooldown =  
|syntax = ELICIT SINGULARITY <target>
|target =  
|description = If your victim has you on their allies list, within a few seconds they will be
|required =  
brought to you, assuming they are in the same area.
}}
}}
{{Anchor|Symphony}}
{{Skill_detail
|skill = Symphony
|description = Call upon the symphonic nature of the heavens
|syntax = ELICIT SYMPHONY
|detail = Required numbers:
Rafic, Yi, Jhako.


 
The mind is a frail object for a numerologist. Thus, to bolster your mental strength and replenish
{{AB
your will to function, you may enter a trance, of which allows you to meditate upon the continuous
|skillname = Jhako
symphony of the spheres.
|syntax = CONTEMPLATE JHAKO
|cooldown =  
|description = You are able to contemplate the beauty of Jhako, the number of eternal balance.
|target =  
In it, all opposites are in harmony. Much like the other numbers, it represents
|required =  
not evil, or good, or even neutrality, but the equilibrium in life that drives
all forces into symphonic opposition.
}}
}}
{{Anchor|Syncopate}}
{{Skill_detail
|skill = Syncopate
|description = Interfere with their internal rhythm
|syntax = ELICIT SYNCOPATE <target>
|detail = Required numbers:
Jhako, Ef'tig, Yi.


The rhythm of the body is a vital instrument to any living creature, it helps regulate their body
and governs many functions. With this ability, you may disrupt their internal rhythm and increase
any ability on cooldown by three seconds. This will increase by an additional second for each
mental affliction upon the target.


{{AB
Cooldowns not counted in seconds upon your target will not be affected by this ability.
|skillname = Madness
|syntax = ELICIT MADNESS <target>
|description = Causes your target to become riddled with madnesses, giving them dementia,
hallucinations, and paranoia in one shot.
}}


Look at HELP TYPES for more information on what is regarded as a mental affliction.


{{AB
|cooldown = 40 seconds
|skillname = Leveling
|target =  
|syntax = ELICIT LEVELING <target>
|required =  
|description = This will cause you to share each others afflictions and level the playing field
in combat.
}}
}}
{{Anchor|Link}}
{{Skill_detail
|skill = Link
|description = Link your health and mana
|syntax =
|detail = Syntax: ELICIT LINK <0-50%>


Required numbers:
Yi, Jherza, Jhako.


{{AB
Form a powerful bond between your mind and body that will link them together as one. While this
|skillname = Affliction
persists, any health lost will be reduced by the percentage specified and then three quarters of
|syntax = ELICIT AFFLICTION <direction> AT <person>
that will be redirected as mana damage. This will happen after damage reductions and will not
|description = You can fling an affliction from afar, hiding its effect on your victim.
affect health that is lost through direct means such as bleeding.
}}
 


{{AB
You can select to reduce 0% of damage in order to turn this ability off if you so choose.
|skillname = Symphony
|cooldown =  
|syntax = ELICIT SYMPHONY
|target =  
|description = The mind is a frail object for a Cabalist. Thus, to bolster your mental
|required =  
strength and replenish your will to function, you may enter a trance, of
which allows you to meditate upon the continuous symphony of the
Spheres.
}}
}}
{{Anchor|Return}}
{{Skill_detail
|skill = Return
|description = Bind another to always return
|syntax = ELICIT RETURN <ME/target> <seconds>
|detail = Required numbers:
Ef'tig, Rafic, Jhako.


Lock an opponent to your current location, causing them to eventually return after 3 to 10 seconds
depending on what you choose. You can use this ability on yourself if you wish.


{{AB
Empower effect (Jhako):
|skillname = Direcall
The mental fatigue of being shifted through space and time will unbalance the mind, giving your
|syntax = ELICIT DIRECALL
target a migraine providing they are an enemy.
|description = Reach and tug upon the sphere of Lgakt, the prominent one out of the
|cooldown =  
others, to sweep you from the location you stand! Anyone not within
|target =  
indoor safety are vulnerable to the unpredictability of this ability,
|required =  
for the individual will be caught by our Numerological powers, and made
to switch positions with you.
}}
}}
{{Anchor|Madness}}
{{Skill_detail
|skill = Madness
|description = Fill another mind with a terrible madness
|syntax = ELICIT MADNESS <target>
|detail = Required numbers:
Ef'tig, Jherza, Jhako.


Cause your target to become riddled with madness, giving them dementia, hallucinations, and
paranoia in one hefty mental blow.


{{AB
Empower effect (Jhako):
|skillname = Lgakt
This will bring the mind of your target back to a neutral state by removing the clarity defence
|syntax = CONTEMPLATE LGAKT
first.
|description = You are able to ponder the effects of Lgakt, the number of uncertainty and luck.
|cooldown = 8 seconds
Lgakt is the force that makes the world non-mechanical, and makes free-will
|target =  
possible.  Lgakt is the number of love, and all future endeavours.
|required =  
}}
}}
{{Anchor|Unravel}}
{{Skill_detail
|skill = Unravel
|description = Weak in mind, weak in body
|syntax = ELICIT UNRAVEL <target>
|detail = Required numbers:
Rafic, Jherza, Lgakt.


The ultimate destructive ability is to unravel another from the face of Creation. To pull this off
on an unwilling opponent, you must first have your target in a state where they have three mental
afflictions, three physical afflictions, and infected with an active mutagen of your own design. If
successful, then they will be unravelled and instantly slain.


{{AB
Empower effect (Rafic):
|skillname = Link
You may attempt to unravel your opponent as long as they remain within the same area as you.
|syntax = ELICIT LINK{{!}}UNLINK
|description = This will link your health and mana into one sum, making all damage and
mana use come from the same place. Note that although you can now
effectively kill yourself by using skills, health and mana elixirs, for
instance, will contribute to their individual pools but will overflow
into the other if you are not already healthy in body or mind. If you
wish, you may unlink your health and mana before the link itself fades.
This link will not work in conjunction with switch. Using switch with
link will shatter the link, and nothing more.
}}
 


{{AB
Look at HELP TYPES for more information on what is regarded as a mental or physical affliction.
|skillname = Infirmity
|cooldown =  
|syntax = ELICIT INFIRMITY <target>
|target =  
|description = This will force your victim into a weakened state physically, giving
|required =  
them clumsiness and aeon.
}}
}}
{{Anchor|Direcall}}
{{Skill_detail
|skill = Direcall
|description = Make a direcall to the whims of fate
|syntax = ELICIT DIRECALL
|detail = Required numbers:
Rafic, Yuef, Lgakt.


 
Reach and tug upon the sphere of uncertainty to sweep you from the location you stand and swap
{{AB
places with another. Anyone across the land not within indoor safety or upon a monolith are
|skillname = Recognition
vulnerable to the unpredictability of this ability. There is a moment of delay before this ability
|syntax = ELICIT RECOGNITION
activates, during which you may do nothing else.
STOP RECOGNITION
|cooldown =  
|description = At a constant mana drain, this will protect you against things that don't allow
|target =  
you to see what is really wrong with you, such as recklessness. This will only
|required =  
apply to loki afflictions.
}}
}}
{{Anchor|Recollection}}
{{Skill_detail
|skill = Recollection
|description = Restore your body and mind
|syntax = ELICIT RECOLLECTION
|detail = Required numbers:
Yuef, Jhako, Yi, Jherza.


This ability will allow you to advance slightly through time in order to speed up your internal
rhythm, reducing all abilities on cooldown by three seconds.


{{AB
The equilibrium cost of this ability cannot be modified. Cooldowns not counted in seconds will not
|skillname = Unravel
be affected by this ability.
|syntax = ELICIT UNRAVEL <target>
|description = The ultimate destructive ability is to unravel an object's very
existence from the face of Creation. To pull off this ultimate attack on
an unwilling opponent, the target's Self must be greatly weakened, with
up to three of his mental faculties Disturbed via Numerology.
}}
 


{{AB
Empower effect (Yuef):
|skillname = Spheres
Increases the reduction of cooldowns to five seconds instead of three.
|syntax = CONTEMPLATE SPHERES{{!}}FORGET SPHERES
|cooldown =  
|description = Contemplating all the numbers at once, you can temporarily tap into the rhythms
|target =  
of the universe.  Through an effort of will, you can harness the powers of
|required =  
numerology without paying heed to what numbers you have contemplated.  Note,
however, when you return from this trance (either voluntarily or from mental
exhaustion), you will be substantially weakened.
}}
}}

Latest revision as of 18:41, 25 September 2024

Numerology is the historic art of the Cabalists, stretching back at least to the Second Epoch if not earlier. Its ancient roots lie within mathematics and numbers of power, used as means to grasp the world and understand its deepest mysteries. Skilled practitioners are capable of altering select aspects of existence, to devastating and fearsome effect. In the modern era, the art is taught and advanced by the Archivists.

Skill Rank Percent Description
Forget Inept 0 % Stop contemplating a number.
Primality Inept 0 % Contemplate a single number.
Duality Adept 0 % Divide your focus upon two numbers.
Triunity Expert 33 % Balance the power of three numbers.
Spheres Fabled 25 % Tap into the music of the spheres.
Empower Mythical 80 % Empower a sphere of influence.

Elicit Effects

Skill Rank Percent Description
Fix Novice 0 % Fix your position solidly to the ground.
Settle Apprentice 0 % Settle the stirred air around you.
Position Capable 0 % Find the path to another.
Collapse Capable 50 % Erase an object from the physical plane.
Retrieve Adept 50 % Pull another to your location.
Oneness Adept 50 % Discover what ails you.
Glimpse Skilled 0 % Take a glimpse into your victim's location.
Absorb Skilled 50 % Absorb afflictions from another.
Ascent Gifted 0 % Lift yourself into the skies.
Veil Gifted 33 % Hide your location from prying eyes.
Changeheart Gifted 66 % Change someone's feelings about you.
Bloodwork Expert 0 % Spread your blood.
Sublimation Expert 66 % Steel your mind against psychic attack.
Weakness Virtuoso 0 % Exploit a weakness in your foe.
Formation Virtuoso 25 % Terraform the environment.
Stream Virtuoso 50 % Form a bond between you and them.
Affliction Virtuoso 75 % Throw an affliction onto your foe.
Dilation Fabled 0 % Magnify the influence of the stars.
Symphony Fabled 50 % Call upon the symphonic nature of the heavens.
Syncopate Fabled 75 % Interfere with their internal rhythm.
Link Mythical 0 % Link your health and mana.
Return Mythical 20 % Bind another to always return.
Madness Mythical 40 % Fill another mind with a terrible madness.
Unravel Mythical 60 % Weak in mind, weak in body.
Direcall Mythical 61 % Make a direcall to the whims of fate.
Recollection Transcendent 0 % Restore your body and mind.

Forget Stop contemplating a number
Syntax: FORGET <number>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will remove a number from your contemplation.
Note: {{{note}}}

Primality Contemplate a single number
Syntax: CONTEMPLATE <number>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Additional syntax: NUMBERS

With Primality, you now have the ability to contemplate a single number in order to elicit Numerological effects based upon its nature.

The known, stable numbers that one can contemplate are: Yuef, 1, the number of self. Ef'tig, 2, the number of pairs. Rafic, 3, the number of place. Jherza, 5, the physical number. Yi, 7, the number of mystery. Jhako, 11, the number of balance. Lgakt, 13, the number of uncertainty.

Each of these numbers has its own sphere of influence which can be learned about by reading through AB NUMEROLOGY <number>. You will not be able to contemplate multiple numbers at first, but as you learn more you will begin to understand the process behind utilizing them.

You can check NUMBERS any time to remind yourself of what numbers you are currently contemplating.

Note: {{{note}}}

Duality Divide your focus upon two numbers
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

You are now experienced enough in the art of Numerology to contemplate two numbers at once.

Note: {{{note}}}

Triunity Balance the power of three numbers
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your knowledge of Numerology has now advanced to a state that you can contemplate up to three numbers at once.

Note: {{{note}}}

Spheres Tap into the music of the spheres
Syntax: CONTEMPLATE SPHERES and FORGET SPHERES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Contemplating all the numbers at once, you can temporarily tap into the rhythms of the

universe. Once complete, you will be able to harness the powers of Numerology without the need to contemplate, although this will come at a continuous effort of will to maintain your sanity. Be warned that once you begin, you must see it through or you will suffer heavily for it.

Note: {{{note}}}

Empower Empower a sphere of influence
Syntax: EMPOWER <number>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 16 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now intimate enough with the various numbers that you can bolster the influence

of one when eliciting an effect to produce a slight variance in the final result. You can review the AB files for each ability to see the potential effects empowering a number might cause. Note that not all abilities may be affected by an empowered number.


In order to empower a number, you must first be contemplating it. If you are unable to continue contemplating the number you have empowered then the empowerment will be lost.

Note: {{{note}}}

Fix Fix your position solidly to the ground
Syntax: ELICIT FIX
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic.

By fixing yourself to the ground, you can prevent yourself from moving from the location by your own means or another's, providing you are not prone. Simply recast this ability in order to release yourself.

Note: {{{note}}}

Settle Settle the stirred air around you
Syntax: ELICIT SETTLE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic.

If there is obscuring fog in the atmosphere around you, you may settle the air and cause the fog to disperse.

Note: {{{note}}}

Position Find the path to another
Syntax: ELICIT POSITION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Ef'tig.

Will tell you an immediate direction to travel to find another player within a large radius.

Empower effect (Ef'tig): Invoking a desire for pairing will additionally reveal their location to you.

Note: {{{note}}}

Collapse Erase an object from the physical plane
Syntax: ELICIT COLLAPSE <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Jherza.

Collapse the threads that tie an item to reality. This can only be used on items that are being held by you.

Empower effect (Jherza): The left over energy will be entwined into your own physical being, restoring a small portion of health.

Note: {{{note}}}

Retrieve Pull another to your location
Syntax: ELICIT RETRIEVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Yi, Rafic.

Retrieve another from the same area and bring them to you, providing that they are not protected by the cloak defence.

Empower effect (Yi): Shreds all mystery from their form if successful, removing defences that might hide them.

Note: {{{note}}}

Oneness Discover what ails you
Syntax: ELICIT ONENESS [END]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Yuef.

By contemplating the self, you can periodically reveal hidden afflictions you are burdened with. This requires a constant upkeep on your behalf and will tax your mind.

Note: {{{note}}}

Glimpse Take a glimpse into your victim's location
Syntax: ELICIT GLIMPSE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic, Yi.

Glimpse through the threads of the world and pull forth the location and area of your target for a brief moment. You can glimpse any target you choose from across the globe.

Empower effect (Rafic): If you are in the same area, you will also be able glean detail about their surroundings. This will act as though you are there.

Note: {{{note}}}

Absorb Absorb afflictions from another
Syntax: ELICIT ABSORB
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Ef'tig, Jherza.

Absorb an affliction from each ally within your location, allowing you to transmute its harmful effects into a small amount of mana for each one removed.

Empower effect (Jherza): Increases the amount of mana restored for each affliction absorbed.

Note: {{{note}}}

Ascent Lift yourself into the skies
Syntax: ELICIT ASCENT and LAND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Jherza.

Bend the laws of gravity to lift yourself into the skies and out of reach.

Note: {{{note}}}

Veil Hide your location from prying eyes
Syntax: ELICIT VEIL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic, Yuef.

Pull a fragment of the void around you and obscure yourself from prying individuals attempting to glimpse your location. Should you move, your veil will be lost.

Note: {{{note}}}

Changeheart Change someone's feelings about you
Syntax: ELICIT CHANGEHEART <target> <ALLY/ENEMY/NEUTRAL>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Ef'tig, Yuef.

This will force your target to reconsider how he or she values you.

Empower effect (Ef'tig): Forcing allyship will also afflict them with pacifism, forcing enemyship will afflict them with hatred, and forcing neutrality will afflict them with indifference.

Note: {{{note}}}

Bloodwork Spread your blood
Syntax: ELICIT BLOODWORK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 30 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Jherza, Yuef.

Through your will, you can recall life-giving blood into your veins, replenishing your blood reserves should you be low.

Empower effect (Jherza): Should you be bleeding, then you will find yourself bleeding for less.

Note: {{{note}}}

Sublimation Steel your mind against psychic attack
Syntax: ELICIT SUBLIMATION [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Yuef, Rafic, Yi.

Form a powerful shield around your mind that will mitigate psychic damage directed at you. You can also protect the mind of another if you so choose.

Note: {{{note}}}

Weakness Exploit a weakness in your foe
Syntax: ELICIT WEAKNESS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 30 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Jherza, Lgakt.

By considering their defenses, you can determine their weakest resistance and further reduce it for a limited time.

Empower effect (Lgakt): Increases the amount of time the instilled weakness will linger for by a random amount.

Note: {{{note}}}

Formation Terraform the environment
Syntax: ELICIT FORMATION <environment>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 120 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic, Jherza, Lgakt.

You can now tear away the very environment around you and rebuild it in your own vision, however this is no ordinary feat and will put great strain on your mind and body. This change to the environment is temporary and will eventually revert to its true form.

You can choose from the following environments: Forest, Desert, Hills, River, Valley, Swamp, Mountains, Tundra, Garden, Temple, Ice, Graveyard, Loose Terrain, Cliffs, or Cavern.

Empower effect (Rafic): Increases the radius of your landscape to the surrounding locations.

Note: {{{note}}}

Stream Form a bond between you and them
Syntax: ELICIT STREAM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Ef'tig, Yi.

By forming a mental link between yourself and your subject, you can begin to quickly drain them of their mana and add it to your own. If they leave the location, then the stream will be broken.

Empower effect (Ef'tig): Increases the range of the streaming effect so that it will continue to draw mana even if the target leaves to an adjacent location.

Empower effect (Yi): If the target leaves the location, then it will cause a brief stun when the stream is broken.

Note: {{{note}}}

Affliction Throw an affliction onto your foe
Syntax: ELICIT AFFLICTION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Jherza, Yi, Lgakt.

You can fabricate a random affliction upon your target, simply by eliciting it. This affliction will be hidden to the target. You can also do this from afar, providing you stay within line of sight.

Empower effect (Yi): The affliction that you elicit upon your target will be revealed to you.

Note: {{{note}}}

Dilation Magnify the influence of the stars
Syntax: ELICIT DILATION [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Jhako, Lgakt.

By dilating the star light around you, you can increase the magnitude of the stars influence upon your body for a limited amount of time. This will double both the positive and negative effects. If you so choose, you may use this ability on another however the duration is much shorter.

You can read HELP ASTRONOMY for more information on the stars and their effects.

Note: {{{note}}}

Symphony Call upon the symphonic nature of the heavens
Syntax: ELICIT SYMPHONY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic, Yi, Jhako.

The mind is a frail object for a numerologist. Thus, to bolster your mental strength and replenish your will to function, you may enter a trance, of which allows you to meditate upon the continuous symphony of the spheres.

Note: {{{note}}}

Syncopate Interfere with their internal rhythm
Syntax: ELICIT SYNCOPATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 40 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Jhako, Ef'tig, Yi.

The rhythm of the body is a vital instrument to any living creature, it helps regulate their body and governs many functions. With this ability, you may disrupt their internal rhythm and increase any ability on cooldown by three seconds. This will increase by an additional second for each mental affliction upon the target.

Cooldowns not counted in seconds upon your target will not be affected by this ability.

Look at HELP TYPES for more information on what is regarded as a mental affliction.

Note: {{{note}}}

Link Link your health and mana
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: ELICIT LINK <0-50%>

Required numbers: Yi, Jherza, Jhako.

Form a powerful bond between your mind and body that will link them together as one. While this persists, any health lost will be reduced by the percentage specified and then three quarters of that will be redirected as mana damage. This will happen after damage reductions and will not affect health that is lost through direct means such as bleeding.

You can select to reduce 0% of damage in order to turn this ability off if you so choose.

Note: {{{note}}}

Return Bind another to always return
Syntax: ELICIT RETURN <ME/target> <seconds>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Ef'tig, Rafic, Jhako.

Lock an opponent to your current location, causing them to eventually return after 3 to 10 seconds depending on what you choose. You can use this ability on yourself if you wish.

Empower effect (Jhako): The mental fatigue of being shifted through space and time will unbalance the mind, giving your target a migraine providing they are an enemy.

Note: {{{note}}}

Madness Fill another mind with a terrible madness
Syntax: ELICIT MADNESS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 8 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Ef'tig, Jherza, Jhako.

Cause your target to become riddled with madness, giving them dementia, hallucinations, and paranoia in one hefty mental blow.

Empower effect (Jhako): This will bring the mind of your target back to a neutral state by removing the clarity defence first.

Note: {{{note}}}

Unravel Weak in mind, weak in body
Syntax: ELICIT UNRAVEL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic, Jherza, Lgakt.

The ultimate destructive ability is to unravel another from the face of Creation. To pull this off on an unwilling opponent, you must first have your target in a state where they have three mental afflictions, three physical afflictions, and infected with an active mutagen of your own design. If successful, then they will be unravelled and instantly slain.

Empower effect (Rafic): You may attempt to unravel your opponent as long as they remain within the same area as you.

Look at HELP TYPES for more information on what is regarded as a mental or physical affliction.

Note: {{{note}}}

Direcall Make a direcall to the whims of fate
Syntax: ELICIT DIRECALL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Rafic, Yuef, Lgakt.

Reach and tug upon the sphere of uncertainty to sweep you from the location you stand and swap places with another. Anyone across the land not within indoor safety or upon a monolith are vulnerable to the unpredictability of this ability. There is a moment of delay before this ability activates, during which you may do nothing else.

Note: {{{note}}}

Recollection Restore your body and mind
Syntax: ELICIT RECOLLECTION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Required numbers:

Yuef, Jhako, Yi, Jherza.

This ability will allow you to advance slightly through time in order to speed up your internal rhythm, reducing all abilities on cooldown by three seconds.

The equilibrium cost of this ability cannot be modified. Cooldowns not counted in seconds will not be affected by this ability.

Empower effect (Yuef): Increases the reduction of cooldowns to five seconds instead of three.

Note: {{{note}}}