Difference between revisions of "Deathlore (skill)"
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Using '''Deathlore''', a [[Carnifex (class)|Carnifex]] pulls souls from the [[Underhalls]], brazenly defying the [[Dhar|Underking]] Himself to augment their own power, in addition to sapping that of their enemies in the midst of combat. The skills range in effect from defenses and personal benefit to thwarting enemies and, with enough skill and garnered energy, may seal the fate of their target by reaving the very soul of the living whomever is unfortunate enough to find themselves on the wrong end of the wrath of the Carnifex. | |||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Gaze |Inept |0 |See how full your soulstone is. }} | |||
{{SkillTableRow | | {{SkillTableRow |Deathsight |Inept |0 |Attune yourself to fallen souls. }} | ||
{{SkillTableRow | | {{SkillTableRow |Summon |Inept |0 |Summon your soulstone back to you. }} | ||
{{SkillTableRow |Summon|Inept|0|Summon your soulstone back to you. }} | {{SkillTableRow |Consumption |Inept |0 |Summon forth souls for your soulstone. }} | ||
{{SkillTableRow |Consumption|Inept|0|Summon forth souls for your soulstone | {{SkillTableRow |Cleaver |Inept |0 |Fashion a bardiche from your soul. }} | ||
{{SkillTableRow |Hound |Inept |0 |Summon a spirit hound. }} | |||
{{SkillTableRow |Cleaver|Inept|0|Fashion a bardiche from your soul. }} | {{SkillTableRow |Shroud |Novice |33 |Shroud your presence amongst souls. }} | ||
{{SkillTableRow | | {{SkillTableRow |Wail |Novice |66 |The anguished wails of souls will disrupt your foes. }} | ||
{{SkillTableRow |Shroud|Novice|33|Shroud your presence amongst souls.}} | {{SkillTableRow |Barrage |Apprentice |0 |Barrage your enemy with souls. }} | ||
{{SkillTableRow |Wail|Novice|66|The anguished wails of souls will disrupt your foes. }} | {{SkillTableRow |Harvest |Apprentice |33 |You will store the souls of anybody you kill. }} | ||
{{SkillTableRow |Barrage|Apprentice|0|Barrage your enemy with souls. }} | {{SkillTableRow |Sense |Apprentice |66 |Sense the whereabouts of another's soul. }} | ||
{{SkillTableRow |Harvest|Apprentice|33|You will store the souls of anybody you kill. }} | {{SkillTableRow |Torture |Capable |0 |Torture your captured souls. }} | ||
{{SkillTableRow |Sense|Apprentice|66|Sense the whereabouts of another's soul. }} | {{SkillTableRow |Soulshield |Capable |25 |A wall of souls to prevent attacks. }} | ||
{{SkillTableRow |Torture|Capable|0|Torture your captured souls. }} | {{SkillTableRow |Rust |Capable |50 |Send forth souls to rust your opponent's weapon. }} | ||
{{SkillTableRow |Soulshield|Capable| | {{SkillTableRow |Enfrost |Capable |75 |Cover your weapon with vicious frost. }} | ||
{{SkillTableRow |Rust|Capable| | {{SkillTableRow |Taint |Adept |0 |Taint the soul of your victim. }} | ||
{{SkillTableRow |Taint|Adept|0|Taint the soul of your victim. }} | {{SkillTableRow |EmbedBody |Adept |25 |Harden your body with the soulstone's power. }} | ||
{{SkillTableRow |EmbedBody|Adept| | {{SkillTableRow |Withering |Adept |50 |Wither away someone's soul, causing damage to their limbs. }} | ||
{{SkillTableRow |Withering|Adept| | {{SkillTableRow |Spiritsight |Skilled |0 |Looks for the souls of those in hiding. }} | ||
{{SkillTableRow |Spiritsight|Skilled|0| | {{SkillTableRow |Soulbind |Skilled |50 |Protect your soul from those seeking to control it. }} | ||
{{SkillTableRow | | {{SkillTableRow |Consume |Gifted |0 |Consume souls for health or mana. }} | ||
{{SkillTableRow |Presences |Gifted |25 |Reveals all souls in your room. }} | |||
{{SkillTableRow |Consume|Gifted|0|Consume souls for health or mana. }} | {{SkillTableRow |EmbedWeapon |Gifted |50 |Embed your soulstone into your weapon for greater damage.}} | ||
{{SkillTableRow |Presences|Gifted| | {{SkillTableRow |Souldrain |Expert |0 |Slowly drain away someone's soul. }} | ||
{{SkillTableRow |EmbedWeapon|Gifted| | {{SkillTableRow |Sacrifice |Expert |25 |Sacrifice your health to strengthen your blow. }} | ||
{{SkillTableRow |Souldrain|Expert|0|Slowly drain away someone's soul. }} | {{SkillTableRow |EmbedArmour |Expert |75 |Embed your soulstone into your armour for magic resistance. }} | ||
{{SkillTableRow |Sacrifice|Expert| | {{SkillTableRow |Fracture |Virtuoso |25 |Split your soulstone three ways. }} | ||
{{SkillTableRow |EmbedArmour|Expert| | {{SkillTableRow |Fortify |Virtuoso |50 |Fortify your soul, increasing your constitution. }} | ||
{{SkillTableRow | | {{SkillTableRow |Alertness |Virtuoso |75 |Awareness of nearby souls. }} | ||
{{SkillTableRow |Fortify|Virtuoso| | {{SkillTableRow |Soulstorm |Fabled |0 |Drive animal spirits away. }} | ||
{{SkillTableRow |Alertness|Virtuoso| | {{SkillTableRow |Purge |Fabled |25 |Purge your body and empower the soul. }} | ||
{{SkillTableRow |Soulstorm|Fabled|0|Drive animal spirits away. }} | {{SkillTableRow |Erosion |Fabled |50 |Send forth souls to erode barriers that would keep you out. }} | ||
{{SkillTableRow |Erosion|Fabled| | {{SkillTableRow |Calling |Mythical |0 |Call forth someone's soul to reinhabit their body. }} | ||
{{SkillTableRow | | {{SkillTableRow |Discern |Inept |0 |Assess the state of someone's soul. }} | ||
{{SkillTableRow | | {{SkillTableRow |Soulthirst |Novice |0 |Your weapons will hunger for souls. }} | ||
{{SkillTableRow | | {{SkillTableRow |Wraith |Adept |75 |Tear their protections apart. }} | ||
{{SkillTableRow | | {{SkillTableRow |Poison |Skilled |25 |Poison someone's soul. }} | ||
{{SkillTableRow |Reave|Transcendent|0|Reave the souls of your foes. }} | {{SkillTableRow |Disease |Skilled |75 |Weaken their immune system. }} | ||
{{SkillTableRow |Bloodburst |Gifted |75 |Make them bleed. }} | |||
{{SkillTableRow |Frailty |Expert |50 |Shatter their limbs. }} | |||
{{ | {{SkillTableRow |Puncture |Fabled |25 |Make his soul bleed out of him. }} | ||
| | {{SkillTableRow |Soulroot |Fabled |75 |Root an opponent's soul to this area. }} | ||
|syntax = | {{SkillTableRow |Distortion |Mythical |25 |Distort your victim's soul. }} | ||
| | {{SkillTableRow |Implant |Mythical |75 |Plan your venoms. }} | ||
{{SkillTableRow |Reave |Transcendent |0 |Reave the souls of your foes. }} | |||
|} | |||
{{Anchor|Gaze}} | |||
{{Skill_detail | |||
|skill = Gaze | |||
|description = See how full your soulstone is | |||
|syntax = SOUL GAZE | |||
|detail = Gaze into your soulstone and determine the depths of its power. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Deathsight}} | |||
{{ | {{Skill_detail | ||
| | |skill = Deathsight | ||
|syntax = | |description = Attune yourself to fallen souls | ||
| | |syntax = DEATHSIGHT [OFF] | ||
|detail = Using this ability, you will be linked with the Underhalls, allowing you to sense those | |||
who perish and pass through it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Summon}} | |||
{{ | {{Skill_detail | ||
| | |skill = Summon | ||
|description = Summon your soulstone back to you | |||
|syntax = SOUL SUMMON | |syntax = SOUL SUMMON | ||
| | |detail = Your soulstone is bound to you for life. Should you happen to lose it, it is a simple | ||
matter to call it back to you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Consumption}} | |||
{{Skill_detail | |||
|skill = Consumption | |||
|description = Summon forth souls for your soulstone | |||
|syntax = SOUL CONSUMPTION | |||
|detail = Additional commands: | |||
SOUL CULL | |||
SOUL STRIKE <target> | |||
SOUL EXPEL | |||
By feeding your own soul to your soulstone, you can utilize it to summon nearby souls to your | |||
location, ripe for the harvest to increase your soulstone's reserves. | |||
nearby souls to your location, ripe for the harvest to increase your | |||
soulstone's reserves. | |||
There are two types of souls known to appear: | There are two types of souls known to appear: | ||
- Swarms of weak souls | |||
- The deadly wraiths | |||
In order to combat them, you have three skills: | |||
Culling - This will hit up to five random souls in the location. | |||
Strike - This will hit a single target and heavily harm them. | |||
Expel - This will drive away all weak souls from your location. | |||
Culling is better suited to swarms of souls, while Strike will be more effective against wraiths. | |||
Note that in order to use Cull, Strike, and Expel, you will require a soul cleaver. | |||
Additionaly, utilizing this method of reaping souls while in a graveyard environment will add a | |||
small bonus to your gathering. | |||
When you are finished harvesting souls, simply summon your soulstone back to you to cease the | |||
consumption effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cleaver}} | |||
{{ | {{Skill_detail | ||
| | |skill = Cleaver | ||
|description = Fashion a bardiche from your soul | |||
}} | |||
{{ | |||
| | |||
|syntax = SOUL CLEAVER | |syntax = SOUL CLEAVER | ||
| | |detail = An extension of your soul, the soul cleaver is a polearm to serve a Carnifex's basic | ||
needs. While nowhere near as effective as a forged weapon, it is a good weapon to fall back on when | |||
no other is available. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hound}} | |||
{{Skill_detail | |||
|skill = Hound | |||
|description = Summon a spirit hound | |||
|syntax = SOUL HOUND | |||
|detail = By parting with a portion of your soul, you can form a simple spirit hound that can | |||
perform basic tasks and abilities within the Warhounds skill as long as you possess no active hound. | |||
Using HOUND DISMISS upon it will cause it to disperse. | |||
If you are within a fighting pit or using the classpick arena mod, then the hound will have its | |||
level boosted to 10 and your spirit hound will have access to any warhound trait. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Shroud}} | |||
{{Skill_detail | |||
|skill = Shroud | |||
|description = Shroud your presence amongst souls | |||
|syntax = SOUL SHROUD | |||
|detail = Soulstone cost: 50 | |||
Obscure your presence by shrouding it with a cloak of souls. You will be able to leave and enter a | |||
location without notice, plus a few other common actions will be hidden. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Wail}} | |||
{{ | {{Skill_detail | ||
| | |skill = Wail | ||
|syntax = SOUL WAIL | |description = The anguished wails of souls will disrupt your foes | ||
| | |syntax = SOUL WAIL [direction] | ||
|detail = The piercing wail of souls will strike fear and amnesia into the most hardened of foes. | |||
This will affect only your enemies. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Barrage}} | |||
{{ | {{Skill_detail | ||
| | |skill = Barrage | ||
|description = Barrage your enemy with souls | |||
|syntax = SOUL BARRAGE <target> | |syntax = SOUL BARRAGE <target> | ||
| | |detail = Send forth a barrage of souls to rip and tear at a target, dealing magical damage to | ||
their body. When used against an adventurer, the damage will be staggered into three strikes. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Harvest}} | |||
{{Skill_detail | |||
|skill = Harvest | |||
|description = You will store the souls of anybody you kill | |||
|syntax = SOUL HARVEST <ON/OFF> SOUL HARVEST <corpse> | |||
|detail = With this defence on, you will automatically extract the souls of those you slay and | |||
store them in your soulstone. You can also choose to directly harvest a soul from one of the dead. | |||
When harvesting denizens, it will only work against those that were sentient. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Sense}} | |||
{{Skill_detail | |||
|skill = Sense | |||
|description = Sense the whereabouts of another's soul | |||
|syntax = SOUL SENSE <target> | |||
|detail = Soulstone cost: 10 | |||
Where the soul lays, so does the body. This ability will reveal the location of another, no matter | |||
where they might be within the realm. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Torture}} | |||
{{ | {{Skill_detail | ||
| | |skill = Torture | ||
|description = Torture your captured souls | |||
|syntax = SOUL TORTURE | |syntax = SOUL TORTURE | ||
| | |detail = Torture your captured souls, inflicting psychic harm upon the enemies within your | ||
location. The damage dealt will scale to the amount of soul stolen from your victim, increasing | |||
significantly if they are below 50% soul. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Soulshield}} | |||
{{Skill_detail | |||
|skill = Soulshield | |||
|description = A wall of souls to prevent attacks | |||
|syntax = SOUL SHIELD [target] | |||
|detail = Soulstone cost: 50 | |||
Summon forth several souls to deflect incoming attacks, forming a magical shield of protection. If | |||
no target is supplied, then it will be cast upon yourself. | |||
|cooldown = | |||
| | |target = Both players and NPCs | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Rust}} | |||
{{Skill_detail | |||
|skill = Rust | |||
|description = Send forth souls to rust your opponent's weapon | |||
|syntax = SOUL RUST <target> [LEFT/RIGHT] | |||
|detail = Rusts a target's wielded weapon, temporarily lowering the amount of damage it does. This | |||
will scale depending on the amount of soul stolen from the target. | |||
|cooldown = 5 minutes | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Enfrost}} | |||
{{Skill_detail | |||
|skill = Enfrost | |||
|description = Cover your weapon with vicious frost | |||
|syntax = SOUL ENFROST <weapon> and EXTINGUISH <weapon> | |||
|detail = Soulstone cost: 50 | |||
Cover your weapon with a layer of souls, causing a chance of frost when you land a blow upon | |||
another. This chance will be doubled if they have fallen. You will be unable to make use of venoms | |||
while your weapon remains enfrosted. | |||
{{ | Anyone may extinguish their weapon if it is enfrosted. | ||
| | |cooldown = | ||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Taint}} | |||
{{Skill_detail | |||
|skill = Taint | |||
|description = Taint the soul of your victim | |||
|syntax = SOUL TAINT <target> | |syntax = SOUL TAINT <target> | ||
| | |detail = Soulstone cost: 100 | ||
With your mastery over the soul, it is a simple matter to taint the souls of others. This will | |||
purge them of two defences that do not originate from themselves and deal a small amount of magical | |||
damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|EmbedBody}} | |||
{{Skill_detail | |||
|skill = EmbedBody | |||
|description = Harden your body with the soulstone's power | |||
|syntax = SOUL EMBED IN BODY | |||
|detail = Embed your soulstone into your body, allowing its power to harden your skin against | |||
physical attack. If you wish to retrieve your soulstone, you simply need to summon it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Withering}} | |||
{{Skill_detail | |||
|skill = Withering | |||
|description = Wither away someone's soul, causing damage to their limbs | |||
|syntax = SOUL WITHER <target> SOUL WITHER <target> <ARMS/LEGS> SOUL WITHER <target> | |||
<LEFT/RIGHT> <ARM/LEG> | |||
|detail = Souls will wither away the flesh of a target's limbs, rendering them useless. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Spiritsight}} | |||
{{Skill_detail | |||
|skill = Spiritsight | |||
|description = Looks for the souls of those in hiding | |||
|syntax = SOUL SPIRITSIGHT | |||
|detail = Soulstone cost: 80 | |||
{{ | Extend your vision to see those who roam the lands as a soul or are being cradled by the earth. | ||
| | |cooldown = | ||
|syntax = SOUL | |target = | ||
| | |required = | ||
}} | |||
{{Anchor|Soulbind}} | |||
{{Skill_detail | |||
|skill = Soulbind | |||
|description = Protect your soul from those seeking to control it | |||
|syntax = SOUL BIND | |||
|detail = Soulstone cost: 80 | |||
With this ability, you may bind your soul to your will, preventing others from forcing you to | |||
perform an unwanted action for a single time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Consume}} | |||
{{Skill_detail | |||
|skill = Consume | |||
|description = Consume souls for health or mana | |||
|syntax = SOUL CONSUME FOR <HEALTH/MANA> | |||
|detail = Soulstone cost: 100 | |||
Pull a soul from your soulstone and snack upon it, restoring either your health or mana. This can | |||
raise your health and mana above their maximum, however it will have a diminishing effect the | |||
further you extend beyond it. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Presences}} | |||
{{Skill_detail | |||
|skill = Presences | |||
|description = Reveals all souls in your room | |||
|syntax = SOUL PRESENCES | |||
|detail = Soulstone cost: 150 | |||
{{ | Seek out souls that reside in your location, no matter their elevation or how they might choose to | ||
| | hide. | ||
|syntax = SOUL | |||
| | You can also detect beings out of phase with reality using this ability, however you will not know | ||
who or how many. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|EmbedWeapon}} | |||
{{Skill_detail | |||
|skill = EmbedWeapon | |||
|description = Embed your soulstone into your weapon for greater damage | |||
|syntax = SOUL EMBED IN <weapon> | |||
|detail = Embedding your soulstone in a weapon will empower that weapon's damage so long as you are | |||
the one wielding it. If you wish to retrieve your soulstone, you simply need to summon it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Souldrain}} | |||
{{Skill_detail | |||
|skill = Souldrain | |||
|description = Slowly drain away someone's soul | |||
|syntax = SOUL DRAIN <target> | |||
|detail = Soulstone cost per: 50 | |||
Quickly leech away someone's soul, at a far faster pace than your weapons could steal it. Using | |||
| | STOP or doing most actions will stop process. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Sacrifice}} | |||
{{Skill_detail | |||
|skill = Sacrifice | |||
|description = Sacrifice your health to strengthen your blow | |||
|syntax = SOUL SACRIFICE | |||
|detail = Soulstone cost: 100 | |||
{{ | Sacrifice a portion of your health to bolster the next weapon attack you land against an opponent. | ||
| | This will increase the damage of the strike and briefly stun them for one time only. | ||
|syntax = SOUL | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | |||
{{Anchor|EmbedArmour}} | |||
{{Skill_detail | |||
|skill = EmbedArmour | |||
|description = Embed your soulstone into your armour for magic resistance | |||
|syntax = SOUL EMBED IN <armour> | |||
|detail = Embed your soulstone in your armour to envelop it an aura of magical protection that will | |||
reduce incoming magic damage. If you wish to retrieve your soulstone, you simply need to summon it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Fracture}} | |||
{{Skill_detail | |||
|skill = Fracture | |||
|description = Split your soulstone three ways | |||
|syntax = SOUL FRACTURE and SOUL UNIFY | |||
|detail = You may neatly split your soulstone into thirds, embedding a part of your stone within | |||
your body, weapon, and armour. The effects you would gain from this are, however, halved. | |||
See the abilities EmbedBody, EmbedWeapon, and EmbedArmour for more information on them. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Fortify}} | |||
{{Skill_detail | |||
|skill = Fortify | |||
|description = Fortify your soul, increasing your constitution | |||
|syntax = SOUL FORTIFY | |||
|detail = Soulstone cost: 60 | |||
Fortify your own soul, and in turn strengthen your body. This will increase your constitution by a | |||
| | single point. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Alertness}} | |||
{{Skill_detail | |||
|skill = Alertness | |||
|description = Awareness of nearby souls | |||
|syntax = SOUL ALERTNESS <ON/OFF> | |||
|detail = Soulstone cost: 50 | |||
{{ | Attune yourself to the movement of nearby souls and detect their passage through surrounding | ||
| | locations. | ||
|syntax = SOUL | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | |||
{{Anchor|Soulstorm}} | |||
{{Skill_detail | |||
|skill = Soulstorm | |||
|description = Drive animal spirits away | |||
|syntax = SOUL STORM <familiar> | |||
|detail = This ability will allow you to try and banish a Shaman's spirit familiar, or an | |||
Alchemist's live experiment, providing it is isn't protected from harm. It is most effective when | |||
the Shaman or Alchemist are not present. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Purge}} | |||
{{Skill_detail | |||
|skill = Purge | |||
|description = Purge your body and empower the soul | |||
|syntax = SOUL PURGE | |||
|detail = Soulstone cost: 50 | |||
Purge your soul of a physical affliction, cleansing the weakness entirely from your body. Once | |||
purged, your soul will be charged and grant you a balance reduction for a short period of time | |||
depending on how many afflictions remain. | |||
Look at HELP TYPES for more information on what is regarded as a physical affliction. | |||
| | |||
| | |||
| | |cooldown = 18 seconds | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Erosion}} | |||
{{Skill_detail | |||
|skill = Erosion | |||
|description = Send forth souls to erode barriers that would keep you out | |||
|syntax = SOUL ERODE <target> | |||
|detail = Soulstone cost: 50 | |||
Send forth souls to erode the protective barriers surrounding your victim. This will remove | |||
| | prismatic barriers, magical shields, and the aura of rebounding. | ||
| | |cooldown = | ||
| | |target = Both players and NPCs | ||
|required = | |||
}} | }} | ||
{{Anchor|Calling}} | |||
{{Skill_detail | |||
|skill = Calling | |||
|description = Call forth someone's soul to reinhabit their body | |||
|syntax = SOUL CALL <target> | |||
|detail = Soulstone cost: 1000 | |||
{{ | Your power over Souls is so great, you can pull someone's soul back from the brink of death and | ||
| | force it back into their body. You must have the corpse to do this however. | ||
|syntax = SOUL | |||
| | If they choose to not accept the resurrection in a timely manner, then the body will crumble away. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Discern}} | |||
{{Skill_detail | |||
|skill = Discern | |||
|description = Assess the state of someone's soul | |||
|syntax = SOUL DISCERN <target/ME> | |||
|detail = Assess someone's soul to see how much of it has been stolen. You can additionally check | |||
your own soul if you wish. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Soulthirst}} | |||
{{Skill_detail | |||
|skill = Soulthirst | |||
|description = Your weapons will hunger for souls | |||
|syntax = SOUL THIRST | |||
|detail = When others think of the Carnifex as an enemy, it is their weapon's hunger for soul that | |||
drives fear foremost to their mind. | |||
While this ability is active, each hit your weapon lands upon an opponent will slice and consume a | |||
portion of their soul. The amount of soul stolen will scale with the base penetration stat of your | |||
weapon, with more soul being stolen the higher it is. | |||
Using this soul, you can then perform a number of abilities to bend their existence to your will. | |||
| | How you choose to utilise their weakened soul is up to you. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Wraith}} | |||
{{Skill_detail | |||
|skill = Wraith | |||
|description = Tear their protections apart | |||
|syntax = SOUL WRAITH <target> | |||
|detail = Target soul: Below 85% | |||
Soul restored: 5% | |||
Plant a malicious soul within your opponent that will lie dormant until the next time they protect | |||
| | themselves with a magical shield. Once this occurs, the wraith will strike from within, tearing | ||
| | apart the magical shield. | ||
| | |||
Additionally, while under the effects of the wraith, soul that you have stolen from the target will | |||
not passively return to them due to time. | |||
This ability can be performed off-balance, but consumes equilibrium. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Poison}} | |||
{{Skill_detail | |||
|skill = Poison | |||
|description = Poison someone's soul | |||
|syntax = SOUL POISON <target> | |||
|detail = Target soul: Below 85% | |||
Send forth a scourge of souls to infect and possess your target. For a short duration, the souls | |||
will periodically attack the target, dealing more damaged based on how afflicted he is. The | |||
duration is extended should they have less than 50% of their soul. | |||
|cooldown = 90 seconds | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Disease}} | |||
{{Skill_detail | |||
|skill = Disease | |||
|description = Weaken their immune system | |||
|syntax = SOUL DISEASE <target> | |||
|detail = Target soul: Below 80% | |||
Soul restored: 10% | |||
This ability will weaken their immune system, increasing the length of pill balance recovery, | |||
| | including the anabiotic pill. The duration of this effect is extended should they have less then | ||
| | 50% of their soul. | ||
| | |||
This ability can be performed off-balance, but consumes equilibrium. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bloodburst}} | |||
{{Skill_detail | |||
|skill = Bloodburst | |||
|description = Make them bleed | |||
|syntax = SOUL BLOODBURST <target> | |||
|detail = Target soul: Below 80% | |||
Soul restored: 8% | |||
Soul restored (when effect is triggered): 20% | |||
Raise the blood pressure within your opponent, afflicting them with hypertension. While affected, | |||
the next time they are skewered by your blade they will begin to bleed profusely. | |||
This effect may be stacked up to three times, with the entire process being consumed upon a | |||
successful skewer. However should they recover their soul in full or a period of time elapses since | |||
the first application, then the effect will fade. | |||
The amount of bleeding caused is based upon the amount of soul missing upon the time of application, | |||
with the application that had the most amount of soul missing taking priority. It is then | |||
increased by the number of stacks applied upon being triggered. It cannot cause someone to bleed | |||
more than 2000 health points. | |||
This ability can be performed off-balance, but consumes equilibrium. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Frailty}} | |||
{{Skill_detail | |||
|skill = Frailty | |||
|description = Shatter their limbs | |||
|syntax = SOUL FRAILTY <target> | |||
|detail = Target soul: Below 80% | |||
Soul restored: 8% | |||
Make your limbs of your opponent as brittle as glass, increasing the amount of limb damage they | |||
will receive upon the next blunt-based attack. This effect will only last for a short period of | |||
time and is consumed shortly after a successful blow. | |||
This ability can be performed off-balance, but consumes equilibrium. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Puncture}} | |||
{{Skill_detail | |||
|skill = Puncture | |||
|description = Make his soul bleed out of him | |||
|syntax = SOUL PUNCTURE <target> | |||
|detail = You can puncture a void in your target, causing their soul to rapidly escape. This effect | |||
will only work if your target has a broken torso, and will persist until their torso is cured. | |||
You must be wielding a polearm in order to use this ability. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Soulroot}} | |||
{{Skill_detail | |||
|skill = Soulroot | |||
|description = Root an opponent's soul to this area | |||
|syntax = SOUL ROOT <target> | |||
|detail = Soulstone cost: 1000 | |||
Target soul: Below 80% | |||
With your knowledge of the soul, you can bind someone to the very area they stand for a limited | |||
| | amount of time. While bound, they will be unable to leave the area boundaries by any means - | ||
| | physical or magical. | ||
| | |||
|cooldown = 180 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Distortion}} | |||
{{Skill_detail | |||
|skill = Distortion | |||
|description = Distort your victim's soul | |||
|syntax = SOUL DISTORT <target> | |||
|detail = Target soul: Below 90% | |||
Soul restored: 6% | |||
Distort their soul, causing your next hammer attack to strip their rebounding and bypass their | |||
parry. This will last for a limited time or until it is consumed upon attack. | |||
Note that this effect is exclusive from the effects of the Frailty skill, both cannot be used at | |||
the same time. | |||
This ability can be performed off-balance, but consumes equilibrium. | |||
|cooldown = 8 seconds | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Implant}} | |||
{{Skill_detail | |||
|skill = Implant | |||
|description = Plan your venoms | |||
|syntax = SOUL IMPLANT <target> <venom to give> <trigger venom> SOUL IMPLANT <target> CLEAR | |||
|detail = Target soul: Below 75% | |||
Soul restored: 15% | |||
This ability allows you to place a silent disease in your opponent's soul tuned to a specific venom. | |||
When that venom enters the blood stream, the disease will flare up, coming to life, and releasing | |||
an extra venom and a small amount of poison damage upon your opponent. | |||
{{ | This will last for 45 seconds, increasing to 60 seconds if your target is below 50% soul when cast. | ||
| | This effect is then consumed once it is triggered. | ||
This ability may be performed off-balance, but consumes equilibrium. | |||
|cooldown = 30 seconds (when triggered) | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Reave}} | |||
{{Skill_detail | |||
|skill = Reave | |||
|description = Reave the souls of your foes | |||
|syntax = SOUL REAVE <target> | |syntax = SOUL REAVE <target> | ||
| | |detail = With a warhammer or polearm in hand, you can reave the very soul of an opponent in one | ||
fell blow. You may not, however, perform any actions while attempting to do so. | |||
If their current health percent is lower than 20% plus the percentage of missing soul, then the | |||
duration it takes to reave your opponent will be cut in half. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
Latest revision as of 14:21, 25 September 2024
Using Deathlore, a Carnifex pulls souls from the Underhalls, brazenly defying the Underking Himself to augment their own power, in addition to sapping that of their enemies in the midst of combat. The skills range in effect from defenses and personal benefit to thwarting enemies and, with enough skill and garnered energy, may seal the fate of their target by reaving the very soul of the living whomever is unfortunate enough to find themselves on the wrong end of the wrath of the Carnifex.
Skill | Rank | Percent | Description |
---|---|---|---|
Gaze | Inept | 0 % | See how full your soulstone is. |
Deathsight | Inept | 0 % | Attune yourself to fallen souls. |
Summon | Inept | 0 % | Summon your soulstone back to you. |
Consumption | Inept | 0 % | Summon forth souls for your soulstone. |
Cleaver | Inept | 0 % | Fashion a bardiche from your soul. |
Hound | Inept | 0 % | Summon a spirit hound. |
Shroud | Novice | 33 % | Shroud your presence amongst souls. |
Wail | Novice | 66 % | The anguished wails of souls will disrupt your foes. |
Barrage | Apprentice | 0 % | Barrage your enemy with souls. |
Harvest | Apprentice | 33 % | You will store the souls of anybody you kill. |
Sense | Apprentice | 66 % | Sense the whereabouts of another's soul. |
Torture | Capable | 0 % | Torture your captured souls. |
Soulshield | Capable | 25 % | A wall of souls to prevent attacks. |
Rust | Capable | 50 % | Send forth souls to rust your opponent's weapon. |
Enfrost | Capable | 75 % | Cover your weapon with vicious frost. |
Taint | Adept | 0 % | Taint the soul of your victim. |
EmbedBody | Adept | 25 % | Harden your body with the soulstone's power. |
Withering | Adept | 50 % | Wither away someone's soul, causing damage to their limbs. |
Spiritsight | Skilled | 0 % | Looks for the souls of those in hiding. |
Soulbind | Skilled | 50 % | Protect your soul from those seeking to control it. |
Consume | Gifted | 0 % | Consume souls for health or mana. |
Presences | Gifted | 25 % | Reveals all souls in your room. |
EmbedWeapon | Gifted | 50 % | Embed your soulstone into your weapon for greater damage. |
Souldrain | Expert | 0 % | Slowly drain away someone's soul. |
Sacrifice | Expert | 25 % | Sacrifice your health to strengthen your blow. |
EmbedArmour | Expert | 75 % | Embed your soulstone into your armour for magic resistance. |
Fracture | Virtuoso | 25 % | Split your soulstone three ways. |
Fortify | Virtuoso | 50 % | Fortify your soul, increasing your constitution. |
Alertness | Virtuoso | 75 % | Awareness of nearby souls. |
Soulstorm | Fabled | 0 % | Drive animal spirits away. |
Purge | Fabled | 25 % | Purge your body and empower the soul. |
Erosion | Fabled | 50 % | Send forth souls to erode barriers that would keep you out. |
Calling | Mythical | 0 % | Call forth someone's soul to reinhabit their body. |
Discern | Inept | 0 % | Assess the state of someone's soul. |
Soulthirst | Novice | 0 % | Your weapons will hunger for souls. |
Wraith | Adept | 75 % | Tear their protections apart. |
Poison | Skilled | 25 % | Poison someone's soul. |
Disease | Skilled | 75 % | Weaken their immune system. |
Bloodburst | Gifted | 75 % | Make them bleed. |
Frailty | Expert | 50 % | Shatter their limbs. |
Puncture | Fabled | 25 % | Make his soul bleed out of him. |
Soulroot | Fabled | 75 % | Root an opponent's soul to this area. |
Distortion | Mythical | 25 % | Distort your victim's soul. |
Implant | Mythical | 75 % | Plan your venoms. |
Reave | Transcendent | 0 % | Reave the souls of your foes. |
Gaze | See how full your soulstone is | |
Syntax: | SOUL GAZE | |
Details: | Gaze into your soulstone and determine the depths of its power. |
Deathsight | Attune yourself to fallen souls | |
Syntax: | DEATHSIGHT [OFF] | |
Details: | Using this ability, you will be linked with the Underhalls, allowing you to sense those
who perish and pass through it. |
Summon | Summon your soulstone back to you | |
Syntax: | SOUL SUMMON | |
Details: | Your soulstone is bound to you for life. Should you happen to lose it, it is a simple
matter to call it back to you. |
Consumption | Summon forth souls for your soulstone | |
Syntax: | SOUL CONSUMPTION | |
Details: | Additional commands:
SOUL CULL SOUL STRIKE <target> SOUL EXPEL By feeding your own soul to your soulstone, you can utilize it to summon nearby souls to your location, ripe for the harvest to increase your soulstone's reserves. There are two types of souls known to appear: - Swarms of weak souls - The deadly wraiths In order to combat them, you have three skills: Culling - This will hit up to five random souls in the location. Strike - This will hit a single target and heavily harm them. Expel - This will drive away all weak souls from your location. Culling is better suited to swarms of souls, while Strike will be more effective against wraiths. Note that in order to use Cull, Strike, and Expel, you will require a soul cleaver. Additionaly, utilizing this method of reaping souls while in a graveyard environment will add a small bonus to your gathering. When you are finished harvesting souls, simply summon your soulstone back to you to cease the consumption effect. |
Cleaver | Fashion a bardiche from your soul | |
Syntax: | SOUL CLEAVER | |
Details: | An extension of your soul, the soul cleaver is a polearm to serve a Carnifex's basic
needs. While nowhere near as effective as a forged weapon, it is a good weapon to fall back on when no other is available. |
Hound | Summon a spirit hound | |
Syntax: | SOUL HOUND | |
Details: | By parting with a portion of your soul, you can form a simple spirit hound that can
perform basic tasks and abilities within the Warhounds skill as long as you possess no active hound. Using HOUND DISMISS upon it will cause it to disperse. If you are within a fighting pit or using the classpick arena mod, then the hound will have its level boosted to 10 and your spirit hound will have access to any warhound trait. |
Shroud | Shroud your presence amongst souls | |
Syntax: | SOUL SHROUD | |
Details: | Soulstone cost: 50
Obscure your presence by shrouding it with a cloak of souls. You will be able to leave and enter a location without notice, plus a few other common actions will be hidden. |
Wail | The anguished wails of souls will disrupt your foes | |
Syntax: | SOUL WAIL [direction] | |
Details: | The piercing wail of souls will strike fear and amnesia into the most hardened of foes.
This will affect only your enemies. |
Barrage | Barrage your enemy with souls | |
Syntax: | SOUL BARRAGE <target> | |
Works against: | Both players and NPCs | |
Details: | Send forth a barrage of souls to rip and tear at a target, dealing magical damage to
their body. When used against an adventurer, the damage will be staggered into three strikes. |
Harvest | You will store the souls of anybody you kill | |
Syntax: | SOUL HARVEST <ON/OFF> SOUL HARVEST <corpse> | |
Details: | With this defence on, you will automatically extract the souls of those you slay and
store them in your soulstone. You can also choose to directly harvest a soul from one of the dead. When harvesting denizens, it will only work against those that were sentient. |
Sense | Sense the whereabouts of another's soul | |
Syntax: | SOUL SENSE <target> | |
Details: | Soulstone cost: 10
Where the soul lays, so does the body. This ability will reveal the location of another, no matter where they might be within the realm. |
Torture | Torture your captured souls | |
Syntax: | SOUL TORTURE | |
Details: | Torture your captured souls, inflicting psychic harm upon the enemies within your
location. The damage dealt will scale to the amount of soul stolen from your victim, increasing significantly if they are below 50% soul. |
Soulshield | A wall of souls to prevent attacks | |
Syntax: | SOUL SHIELD [target] | |
Works against: | Both players and NPCs | |
Details: | Soulstone cost: 50
Summon forth several souls to deflect incoming attacks, forming a magical shield of protection. If no target is supplied, then it will be cast upon yourself. |
Rust | Send forth souls to rust your opponent's weapon | |
Syntax: | SOUL RUST <target> [LEFT/RIGHT] | |
Cooldown: | 5 minutes | |
Details: | Rusts a target's wielded weapon, temporarily lowering the amount of damage it does. This
will scale depending on the amount of soul stolen from the target. |
Enfrost | Cover your weapon with vicious frost | |
Syntax: | SOUL ENFROST <weapon> and EXTINGUISH <weapon> | |
Details: | Soulstone cost: 50
Cover your weapon with a layer of souls, causing a chance of frost when you land a blow upon another. This chance will be doubled if they have fallen. You will be unable to make use of venoms while your weapon remains enfrosted. Anyone may extinguish their weapon if it is enfrosted. |
Taint | Taint the soul of your victim | |
Syntax: | SOUL TAINT <target> | |
Details: | Soulstone cost: 100
With your mastery over the soul, it is a simple matter to taint the souls of others. This will purge them of two defences that do not originate from themselves and deal a small amount of magical damage. |
EmbedBody | Harden your body with the soulstone's power | |
Syntax: | SOUL EMBED IN BODY | |
Details: | Embed your soulstone into your body, allowing its power to harden your skin against
physical attack. If you wish to retrieve your soulstone, you simply need to summon it. |
Withering | Wither away someone's soul, causing damage to their limbs | |
Syntax: | SOUL WITHER <target> SOUL WITHER <target> <ARMS/LEGS> SOUL WITHER <target>
<LEFT/RIGHT> <ARM/LEG> | |
Details: | Souls will wither away the flesh of a target's limbs, rendering them useless. |
Spiritsight | Looks for the souls of those in hiding | |
Syntax: | SOUL SPIRITSIGHT | |
Details: | Soulstone cost: 80
Extend your vision to see those who roam the lands as a soul or are being cradled by the earth. |
Soulbind | Protect your soul from those seeking to control it | |
Syntax: | SOUL BIND | |
Details: | Soulstone cost: 80
With this ability, you may bind your soul to your will, preventing others from forcing you to perform an unwanted action for a single time. |
Consume | Consume souls for health or mana | |
Syntax: | SOUL CONSUME FOR <HEALTH/MANA> | |
Details: | Soulstone cost: 100
Pull a soul from your soulstone and snack upon it, restoring either your health or mana. This can raise your health and mana above their maximum, however it will have a diminishing effect the further you extend beyond it. |
Presences | Reveals all souls in your room | |
Syntax: | SOUL PRESENCES | |
Details: | Soulstone cost: 150
Seek out souls that reside in your location, no matter their elevation or how they might choose to hide. You can also detect beings out of phase with reality using this ability, however you will not know who or how many. |
EmbedWeapon | Embed your soulstone into your weapon for greater damage | |
Syntax: | SOUL EMBED IN <weapon> | |
Details: | Embedding your soulstone in a weapon will empower that weapon's damage so long as you are
the one wielding it. If you wish to retrieve your soulstone, you simply need to summon it. |
Souldrain | Slowly drain away someone's soul | |
Syntax: | SOUL DRAIN <target> | |
Details: | Soulstone cost per: 50
Quickly leech away someone's soul, at a far faster pace than your weapons could steal it. Using STOP or doing most actions will stop process. |
Sacrifice | Sacrifice your health to strengthen your blow | |
Syntax: | SOUL SACRIFICE | |
Details: | Soulstone cost: 100
Sacrifice a portion of your health to bolster the next weapon attack you land against an opponent. This will increase the damage of the strike and briefly stun them for one time only. |
EmbedArmour | Embed your soulstone into your armour for magic resistance | |
Syntax: | SOUL EMBED IN <armour> | |
Details: | Embed your soulstone in your armour to envelop it an aura of magical protection that will
reduce incoming magic damage. If you wish to retrieve your soulstone, you simply need to summon it. |
Fracture | Split your soulstone three ways | |
Syntax: | SOUL FRACTURE and SOUL UNIFY | |
Details: | You may neatly split your soulstone into thirds, embedding a part of your stone within
your body, weapon, and armour. The effects you would gain from this are, however, halved. See the abilities EmbedBody, EmbedWeapon, and EmbedArmour for more information on them. |
Fortify | Fortify your soul, increasing your constitution | |
Syntax: | SOUL FORTIFY | |
Details: | Soulstone cost: 60
Fortify your own soul, and in turn strengthen your body. This will increase your constitution by a single point. |
Alertness | Awareness of nearby souls | |
Syntax: | SOUL ALERTNESS <ON/OFF> | |
Details: | Soulstone cost: 50
Attune yourself to the movement of nearby souls and detect their passage through surrounding locations. |
Soulstorm | Drive animal spirits away | |
Syntax: | SOUL STORM <familiar> | |
Details: | This ability will allow you to try and banish a Shaman's spirit familiar, or an
Alchemist's live experiment, providing it is isn't protected from harm. It is most effective when the Shaman or Alchemist are not present. |
Purge | Purge your body and empower the soul | |
Syntax: | SOUL PURGE | |
Cooldown: | 18 seconds | |
Details: | Soulstone cost: 50
Purge your soul of a physical affliction, cleansing the weakness entirely from your body. Once purged, your soul will be charged and grant you a balance reduction for a short period of time depending on how many afflictions remain. Look at HELP TYPES for more information on what is regarded as a physical affliction. |
Erosion | Send forth souls to erode barriers that would keep you out | |
Syntax: | SOUL ERODE <target> | |
Works against: | Both players and NPCs | |
Details: | Soulstone cost: 50
Send forth souls to erode the protective barriers surrounding your victim. This will remove prismatic barriers, magical shields, and the aura of rebounding. |
Calling | Call forth someone's soul to reinhabit their body | |
Syntax: | SOUL CALL <target> | |
Details: | Soulstone cost: 1000
Your power over Souls is so great, you can pull someone's soul back from the brink of death and force it back into their body. You must have the corpse to do this however. If they choose to not accept the resurrection in a timely manner, then the body will crumble away. |
Discern | Assess the state of someone's soul | |
Syntax: | SOUL DISCERN <target/ME> | |
Details: | Assess someone's soul to see how much of it has been stolen. You can additionally check
your own soul if you wish. |
Soulthirst | Your weapons will hunger for souls | |
Syntax: | SOUL THIRST | |
Details: | When others think of the Carnifex as an enemy, it is their weapon's hunger for soul that
drives fear foremost to their mind. While this ability is active, each hit your weapon lands upon an opponent will slice and consume a portion of their soul. The amount of soul stolen will scale with the base penetration stat of your weapon, with more soul being stolen the higher it is. Using this soul, you can then perform a number of abilities to bend their existence to your will. How you choose to utilise their weakened soul is up to you. |
Wraith | Tear their protections apart | |
Syntax: | SOUL WRAITH <target> | |
Details: | Target soul: Below 85%
Soul restored: 5% Plant a malicious soul within your opponent that will lie dormant until the next time they protect themselves with a magical shield. Once this occurs, the wraith will strike from within, tearing apart the magical shield. Additionally, while under the effects of the wraith, soul that you have stolen from the target will not passively return to them due to time. This ability can be performed off-balance, but consumes equilibrium. |
Poison | Poison someone's soul | |
Syntax: | SOUL POISON <target> | |
Cooldown: | 90 seconds | |
Details: | Target soul: Below 85%
Send forth a scourge of souls to infect and possess your target. For a short duration, the souls will periodically attack the target, dealing more damaged based on how afflicted he is. The duration is extended should they have less than 50% of their soul. |
Disease | Weaken their immune system | |
Syntax: | SOUL DISEASE <target> | |
Details: | Target soul: Below 80%
Soul restored: 10% This ability will weaken their immune system, increasing the length of pill balance recovery, including the anabiotic pill. The duration of this effect is extended should they have less then 50% of their soul. This ability can be performed off-balance, but consumes equilibrium. |
Bloodburst | Make them bleed | |
Syntax: | SOUL BLOODBURST <target> | |
Details: | Target soul: Below 80%
Soul restored: 8% Soul restored (when effect is triggered): 20% Raise the blood pressure within your opponent, afflicting them with hypertension. While affected, the next time they are skewered by your blade they will begin to bleed profusely. This effect may be stacked up to three times, with the entire process being consumed upon a successful skewer. However should they recover their soul in full or a period of time elapses since the first application, then the effect will fade. The amount of bleeding caused is based upon the amount of soul missing upon the time of application, with the application that had the most amount of soul missing taking priority. It is then increased by the number of stacks applied upon being triggered. It cannot cause someone to bleed more than 2000 health points. This ability can be performed off-balance, but consumes equilibrium. |
Frailty | Shatter their limbs | |
Syntax: | SOUL FRAILTY <target> | |
Details: | Target soul: Below 80%
Soul restored: 8% Make your limbs of your opponent as brittle as glass, increasing the amount of limb damage they will receive upon the next blunt-based attack. This effect will only last for a short period of time and is consumed shortly after a successful blow. This ability can be performed off-balance, but consumes equilibrium. |
Puncture | Make his soul bleed out of him | |
Syntax: | SOUL PUNCTURE <target> | |
Details: | You can puncture a void in your target, causing their soul to rapidly escape. This effect
will only work if your target has a broken torso, and will persist until their torso is cured. You must be wielding a polearm in order to use this ability. |
Soulroot | Root an opponent's soul to this area | |
Syntax: | SOUL ROOT <target> | |
Cooldown: | 180 seconds | |
Details: | Soulstone cost: 1000
Target soul: Below 80% With your knowledge of the soul, you can bind someone to the very area they stand for a limited amount of time. While bound, they will be unable to leave the area boundaries by any means - physical or magical. |
Distortion | Distort your victim's soul | |
Syntax: | SOUL DISTORT <target> | |
Cooldown: | 8 seconds | |
Details: | Target soul: Below 90%
Soul restored: 6% Distort their soul, causing your next hammer attack to strip their rebounding and bypass their parry. This will last for a limited time or until it is consumed upon attack. Note that this effect is exclusive from the effects of the Frailty skill, both cannot be used at the same time. This ability can be performed off-balance, but consumes equilibrium. |
Implant | Plan your venoms | |
Syntax: | SOUL IMPLANT <target> <venom to give> <trigger venom> SOUL IMPLANT <target> CLEAR | |
Cooldown: | 30 seconds (when triggered) | |
Details: | Target soul: Below 75%
Soul restored: 15% This ability allows you to place a silent disease in your opponent's soul tuned to a specific venom. When that venom enters the blood stream, the disease will flare up, coming to life, and releasing an extra venom and a small amount of poison damage upon your opponent. This will last for 45 seconds, increasing to 60 seconds if your target is below 50% soul when cast. This effect is then consumed once it is triggered. This ability may be performed off-balance, but consumes equilibrium. |
Reave | Reave the souls of your foes | |
Syntax: | SOUL REAVE <target> | |
Details: | With a warhammer or polearm in hand, you can reave the very soul of an opponent in one
fell blow. You may not, however, perform any actions while attempting to do so. If their current health percent is lower than 20% plus the percentage of missing soul, then the duration it takes to reave your opponent will be cut in half. |