Difference between revisions of "Righteousness (skill)"
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Drawing upon his or her devotion, a Templar wields the skill of Righteousness to provide an assortment of benefits for the individual or the team. While it maintains some similar functionalities to that of the Devotion skill attributed to the Paladins from whence the Templars came, it also brings the unique feature of auras that the holy knight may exude, giving both defensive and offensive advantage depending, as well as abilities to aid and protect their allies in combat and even to bring redemption and life anew to those of their comrades who have fallen in battle. | Drawing upon his or her devotion, a [[Templar (class)|Templar]] wields the skill of '''Righteousness''' to provide an assortment of benefits for the individual or the team. While it maintains some similar functionalities to that of the [[Devotion (skill)|Devotion]] skill attributed to the [[Paladins]] from whence the Templars came, it also brings the unique feature of auras that the holy knight may exude, giving both defensive and offensive advantage depending, as well as abilities to aid and protect their allies in combat and even to bring redemption and life anew to those of their comrades who have fallen in battle. | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Aura | Inept | 0| Surround yourself with a righteous aura. }} | {{SkillTableRow |Aura |Inept |0 |Surround yourself with a righteous aura. }} | ||
{{SkillTableRow |Glance | Skilled | 0| Search out your target. }} | {{SkillTableRow |Glance |Skilled |0 |Search out your target. }} | ||
{{SkillTableRow |Blessing | Gifted | 0| Convert an aura into a blessing. }} | {{SkillTableRow |Blessing |Gifted |0 |Convert an aura into a blessing. }} | ||
{{SkillTableRow |Absorb | Gifted | 66| Absorb one of your blessings to heal your wounds. }} | {{SkillTableRow |Contort |Gifted |33 |Contort the aura of your target. }} | ||
{{SkillTableRow |Protect | Gifted | 66| Protect one of your allies. }} | {{SkillTableRow |Absorb |Gifted |66 |Absorb one of your blessings to heal your wounds. }} | ||
{{SkillTableRow |Pilgrimage | Expert | 0| Travel to your protected ally. }} | {{SkillTableRow |Protect |Gifted |66 |Protect one of your allies. }} | ||
{{SkillTableRow | | {{SkillTableRow |Pilgrimage |Expert |0 |Travel to your protected ally. }} | ||
{{SkillTableRow | | {{SkillTableRow |Withering |Expert |33 |Wither the mind and body with their own aura. }} | ||
{{SkillTableRow |Concentration | Fabled | 33| Focus your power to strengthen your aura. }} | {{SkillTableRow |Spirit |Fabled |33 |Rally your allies with a Rite of Spirit. }} | ||
{{SkillTableRow |Resurrection | Fabled | 66| Return the dead to life. }} | {{SkillTableRow |Concentration |Fabled |33 |Focus your power to strengthen your aura. }} | ||
{{SkillTableRow |Deliverance | Mythical | 75| Summon your protected ally. }} | {{SkillTableRow |Resurrection |Fabled |66 |Return the dead to life. }} | ||
{{SkillTableRow |Unity | Transcendent | 0| Envelop your protected person within your aura. }} | {{SkillTableRow |Deliverance |Mythical |75 |Summon your protected ally. }} | ||
{{SkillTableRow |Unity |Transcendent |0 |Envelop your protected person within your aura. }} | |||
|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | | ====Auras==== | ||
{{SkillTableRow | | {{SkillTableRow |Accuracy |Novice |0 |Improve your accuracy against others. }} | ||
{{SkillTableRow | | {{SkillTableRow |Protection |Apprentice |0 |Harden yourself against physical attack. }} | ||
{{SkillTableRow |Purity | Adept | 0| Purify your enemies. }} | {{SkillTableRow |Healing |Capable |0 |A soothing, regenerative aura. }} | ||
{{SkillTableRow |Justice | Skilled | 0| Bring justice to those who fear your might | {{SkillTableRow |Purity |Adept |0 |Purify your enemies. }} | ||
{{SkillTableRow |Justice |Skilled |0 |Bring justice to those who fear your might. }} | |||
{{SkillTableRow |Pestilence | Expert | 33| Gift your enemies with sickness | {{SkillTableRow |Pestilence |Expert |33 |Gift your enemies with sickness. }} | ||
{{SkillTableRow |Latency |Virtuoso |33 |Create a latent aura upon your surrounds. }} | |||
{{SkillTableRow |Latency | Virtuoso | 33| Create a latent aura upon your surrounds. }} | {{SkillTableRow |Spellbane |Virtuoso |66 |Disrupt the mental faculties of spellcasters. }} | ||
{{SkillTableRow |Spellbane | Virtuoso | 66| Disrupt the mental faculties of spellcasters. }} | {{SkillTableRow |Cleansing |Fabled |0 |Keep yourself cleansed of impurities. }} | ||
{{SkillTableRow |Cleansing | Fabled | 0| Keep yourself cleansed of impurities. }} | {{SkillTableRow |Meditation |Mythical |0 |A restorative aura that gives mana. }} | ||
{{SkillTableRow | | {{SkillTableRow |Redemption |Mythical |50 |Bestow redemption upon the fallen. }} | ||
{{SkillTableRow |Redemption | Mythical | 50| Bestow redemption upon the fallen. }} | |||
|} | |} | ||
{{Anchor|Aura}} | |||
{{Skill_detail | |||
|skill = Aura | |||
|description = Surround yourself with a righteous aura | |||
|syntax = AURA <aura> and AURA OFF <aura> | |||
|detail = This ability allows you to activate and deactivate your various auras at the cost of your | |||
mana. Only one aura can be activated at a time and the amount of mana drained will depend upon the | |||
aura you use. | |||
Additionally, some auras will benefit your protected ally. The AB file will detail the benefits | |||
that they gain, if any. | |||
Using the AURA command by itself will detail what auras and blessings are affecting you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
are affecting you | |||
}} | }} | ||
{{Anchor|Glance}} | |||
{{Skill_detail | |||
|skill = Glance | |||
|description = Search out your target | |||
|syntax = AURA GLANCE <target> | |||
|detail = This ability allows you to seek out your target, learning their whereabouts within the | |||
land. | |||
If you are protecting your target or should they be flared, then you will be able to glean more | |||
{{ | detail about their location. | ||
| | |cooldown = | ||
|syntax = AURA | |target = | ||
| | |required = | ||
}} | |||
{{Anchor|Blessing}} | |||
{{Skill_detail | |||
|skill = Blessing | |||
|description = Convert an aura into a blessing | |||
|syntax = AURA BLESSING <aura> and AURA OFF BLESSING [blessing] | |||
|detail = This allows you to convert an aura into a blessing, making its effects apply only to | |||
yourself and removing the mana drain. You can have a maximum of three blessings at once. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Contort}} | |||
{{Skill_detail | |||
|skill = Contort | |||
|description = Contort the aura of your target | |||
|syntax = AURA CONTORT <target> <affliction> | |||
|detail = Contort the aura of your target in way that affects their nature, inflicting them with a | |||
basic affliction. | |||
Afflictions possible: | |||
Paresis, stupidity, and confusion. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Absorb}} | |||
{{Skill_detail | |||
|skill = Absorb | |||
|description = Absorb one of your blessings to heal your wounds | |||
|syntax = AURA ABSORB | |||
|detail = This ability will allow you to consume one of your blessings at random in order to heal | |||
your wounds and restore some mana. The amount that is restored will increase the more you learn in | |||
Righteousness. | |||
This skill can be used while off-balance or off-equilibrium. | |||
Cooldown: 15 seconds | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Protect}} | |||
{{Skill_detail | |||
|skill = Protect | |||
|description = Protect one of your allies | |||
|syntax = AURA PROTECT <ally> or AURA PROTECT NOBODYOffering your protection is a prerequisite to | |||
many abilities that you | |||
|detail = will learn. In order to protect another, they must consider you as their | |||
ally otherwise you will be unable to offer your protection. | |||
You can use this ability even if your intended target isn't in the same | |||
location as you, however there is a short delay before it comes into | |||
full effect. | |||
Your protected target can choose to REJECT PROTECTION to cast off your | |||
| | protection. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Pilgrimage}} | |||
{{Skill_detail | |||
{{ | |skill = Pilgrimage | ||
| | |description = Travel to your protected ally | ||
|syntax = AURA PILGRIMAGE | |syntax = AURA PILGRIMAGE [AURA] | ||
| | |detail = This will allow you to travel instantly across the realm to your protected ally. If you | ||
have a latent aura in the land, then by specifying AURA you can travel to that instead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Withering}} | |||
{{Skill_detail | |||
{{ | |skill = Withering | ||
| | |description = Wither the mind and body with their own aura | ||
|syntax = AURA WITHERING <target> | |syntax = AURA WITHERING <target> | ||
| | |detail = By twisting your target's aura into a malevolent one, you can cause it to feed from its | ||
owner and drain their ability to function over time. This will give them the withering affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Spirit}} | |||
{{Skill_detail | |||
{{ | |skill = Spirit | ||
| | |description = Rally your allies with a Rite of Spirit | ||
|syntax = | |syntax = PERFORM RITE OF SPIRIT | ||
| | |detail = At the break of dawn, you may perform a Rite of Spirit, granting experience to everybody | ||
that attends. The amount of experience gained is increased based on number of attendants. | |||
If you perform the Rite before the Grand Flame of Enorian, you will also gain the 'spirit' defence | |||
for one hour, which will increase your resistance to denizen damage by 5%. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Concentration}} | |||
{{Skill_detail | |||
{{ | |skill = Concentration | ||
| | |description = Focus your power to strengthen your aura | ||
|description = | |syntax = AURA CONCENTRATE | ||
|detail = By focusing entirely on your aura, you can negate the mental drain required to maintain | |||
it as long as you make no aggressive actions. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Resurrection}} | |||
{{Skill_detail | |||
|skill = Resurrection | |||
|description = Return the dead to life | |||
|syntax = AURA RESURRECTION <target> | |||
|detail = This ability allows you to utilise your aura and instill life back into to a dead comrade, | |||
providing that you are holding their corpse. | |||
If they choose to not accept the resurrection in a timely manner, then the body will crumble away. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Deliverance}} | |||
{{Skill_detail | |||
{{ | |skill = Deliverance | ||
| | |description = Summon your protected ally | ||
|syntax = AURA DELIVERANCE | |syntax = AURA DELIVERANCE | ||
| | |detail = This ability allows you to summon your protected target to you, from anywhere on the same | ||
continent. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Unity}} | |||
{{Skill_detail | |||
|skill = Unity | |||
|description = Envelop your protected person within your aura | |||
|syntax = AURA UNITY | |||
|detail = This powerful ability will unify your aura with that of your protected ally for a | |||
temporary amount of time, granting you both significantly increased health and resistances should | |||
you both remain within the same location. Additionally, each of you will be relieved of a random | |||
affliction periodically. | |||
The cooldown of this ability is applied to both you and your ally. Neither can be affected by this | |||
skill until the cooldown is complete. | |||
Cooldown (both you and ally): 2 hours | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Accuracy}} | |||
{{Skill_detail | |||
|skill = Accuracy | |||
|description = Improve your accuracy against others | |||
|syntax = AURA ACCURACY | |||
|detail = This aura will increase your ability to hit your target through afflictions and effects | |||
that might cause you to miss otherwise. This will also allow you to shoot a bow more accurately, | |||
although at a reduced effect. | |||
Aura: 20% increased chance to hit, increased dexterity. | |||
Blessing: 10% increased chance to hit. | |||
Your protected ally will also benefit from the effects of the aura providing they are in the same | |||
location as you. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Protection}} | |||
{{Skill_detail | |||
|skill = Protection | |||
|description = Harden yourself against physical attack | |||
|syntax = AURA PROTECTION | |||
|detail = This aura will steel your body, granting you extra protection against physical damage and | |||
magical attacks. | |||
Aura: 15% resistance to cutting, blunt, and magic damage, and increased wisdom. | |||
Blessing: 5% resistance to cutting, blunt, and magic damage. | |||
Your protected ally will also benefit from the effects of the aura providing they are in the same | |||
location as you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Healing}} | |||
{{Skill_detail | |||
|skill = Healing | |||
|description = A soothing, regenerative aura | |||
|syntax = AURA HEALING | |||
|detail = This aura will dramatically increase your natural health regeneration and your | |||
constitution. | |||
Aura: 7% health regeneration, increased constitution. | |||
Blessing: 5% health regeneration. | |||
Your protected ally will also benefit from the effects of the aura providing they are in the same | |||
location as you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Purity}} | |||
{{Skill_detail | |||
|skill = Purity | |||
|description = Purify your enemies | |||
|syntax = AURA PURITY | |||
|detail = This aura will attempt to purify the enemies around you with holy power, causing magical | |||
damage. It will also grant extra strength. | |||
Aura: 10% magical damage to enemies, increased strength. | |||
Blessing: 5% magical damage to enemies. | |||
Your protected ally will benefit from the increased strength providing they are in the same | |||
| | location as you. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Justice}} | |||
{{Skill_detail | |||
|skill = Justice | |||
|description = Bring justice to those who fear your might | |||
|syntax = AURA JUSTICE | |||
|detail = This aura will reduce the effectiveness of non-natural healing upon everyone within your | |||
location. | |||
Aura: 60% less non-natural healing. | |||
Blessing: 25% less non-natural healing. | |||
Your protected ally will be safe from the effects of this aura. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Pestilence}} | |||
{{Skill_detail | |||
{{ | |skill = Pestilence | ||
| | |description = Gift your enemies with sickness | ||
|syntax = AURA PESTILENCE | |syntax = AURA PESTILENCE | ||
| | |detail = By creating a bilious aura around yourself, you can cause a random enemy within the room | ||
to become sick with its effects. | |||
Vomiting, | Your aura will cause one of the following afflictions: | ||
Vomiting, allergies, recklessness, masochism, epilepsy, or mirroring. | |||
Aura: The affliction becomes hidden to the target. | |||
Blessing: The affliction given is visible to the target. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Latency}} | |||
{{Skill_detail | |||
|skill = Latency | |||
|description = Create a latent aura upon your surrounds | |||
|syntax = AURA LATENCY [OFF] | |||
|detail = By embedding a latent aura within your surroundings, you attune yourself to that location, | |||
allowing yourself to use the Pilgrimage ability to travel there. A latent aura will last for a | |||
quarter of a day. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Spellbane}} | |||
{{Skill_detail | |||
|skill = Spellbane | |||
|description = Disrupt the mental faculties of spellcasters | |||
|syntax = AURA SPELLBANE | |||
|detail = This aura will attack the mental faculties of those within the location, increasing the | |||
amount of mana required in order to perform an ability. | |||
Aura: 50% increase to mana costs. | |||
Blessing: 20% increase to mana costs. | |||
Your protected ally will be safe from the effects of this aura. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Cleansing}} | |||
{{Skill_detail | |||
|skill = Cleansing | |||
|description = Keep yourself cleansed of impurities | |||
|syntax = AURA CLEANSING | |||
|detail = This aura will periodically attempt to heal any afflictions you may be suffering. If you | |||
are fully paralysed, then it will do nothing. | |||
Aura: Cures a random affliction every 14 seconds. | |||
Blessing: Cures a random affliction every 20 seconds. | |||
Your protected ally will also benefit from the effects of this aura providing they are in the same | |||
| | location as you. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Meditation}} | |||
{{Skill_detail | |||
|skill = Meditation | |||
|description = A restorative aura that gives mana | |||
|syntax = AURA MEDITATION | |||
|detail = This aura will dramatically increase your natural mana regeneration and bolster your | |||
intelligence. | |||
Aura: 7% mana regeneration, increased intelligence. | |||
Blessing: 5% mana regeneration. | |||
Your protected ally will also benefit from the effects of this aura providing they are in the same | |||
location as you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Redemption}} | |||
{{Skill_detail | |||
|skill = Redemption | |||
|description = Bestow redemption upon the fallen | |||
|syntax = AURA REDEMPTION | |||
|detail = This aura will allow you to redeem those you slay, granting health, mana, endurance, and | |||
willpower. The effect will be weaker for denizens and will not include endurance and willpower. | |||
Aura: Full health, mana, endurance, and willpower based on the target. | |||
Blessing: 33% health and mana, and 10% endurance and willpower of the above. | |||
Your protected ally will also benefit from the effects of this aura providing they are in the same | |||
location as you. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
Latest revision as of 13:45, 25 September 2024
Drawing upon his or her devotion, a Templar wields the skill of Righteousness to provide an assortment of benefits for the individual or the team. While it maintains some similar functionalities to that of the Devotion skill attributed to the Paladins from whence the Templars came, it also brings the unique feature of auras that the holy knight may exude, giving both defensive and offensive advantage depending, as well as abilities to aid and protect their allies in combat and even to bring redemption and life anew to those of their comrades who have fallen in battle.
Skill | Rank | Percent | Description |
---|---|---|---|
Aura | Inept | 0 % | Surround yourself with a righteous aura. |
Glance | Skilled | 0 % | Search out your target. |
Blessing | Gifted | 0 % | Convert an aura into a blessing. |
Contort | Gifted | 33 % | Contort the aura of your target. |
Absorb | Gifted | 66 % | Absorb one of your blessings to heal your wounds. |
Protect | Gifted | 66 % | Protect one of your allies. |
Pilgrimage | Expert | 0 % | Travel to your protected ally. |
Withering | Expert | 33 % | Wither the mind and body with their own aura. |
Spirit | Fabled | 33 % | Rally your allies with a Rite of Spirit. |
Concentration | Fabled | 33 % | Focus your power to strengthen your aura. |
Resurrection | Fabled | 66 % | Return the dead to life. |
Deliverance | Mythical | 75 % | Summon your protected ally. |
Unity | Transcendent | 0 % | Envelop your protected person within your aura. |
Auras
Skill | Rank | Percent | Description |
---|---|---|---|
Accuracy | Novice | 0 % | Improve your accuracy against others. |
Protection | Apprentice | 0 % | Harden yourself against physical attack. |
Healing | Capable | 0 % | A soothing, regenerative aura. |
Purity | Adept | 0 % | Purify your enemies. |
Justice | Skilled | 0 % | Bring justice to those who fear your might. |
Pestilence | Expert | 33 % | Gift your enemies with sickness. |
Latency | Virtuoso | 33 % | Create a latent aura upon your surrounds. |
Spellbane | Virtuoso | 66 % | Disrupt the mental faculties of spellcasters. |
Cleansing | Fabled | 0 % | Keep yourself cleansed of impurities. |
Meditation | Mythical | 0 % | A restorative aura that gives mana. |
Redemption | Mythical | 50 % | Bestow redemption upon the fallen. |
Aura | Surround yourself with a righteous aura | |
Syntax: | AURA <aura> and AURA OFF <aura> | |
Details: | This ability allows you to activate and deactivate your various auras at the cost of your
mana. Only one aura can be activated at a time and the amount of mana drained will depend upon the aura you use. Additionally, some auras will benefit your protected ally. The AB file will detail the benefits that they gain, if any. Using the AURA command by itself will detail what auras and blessings are affecting you. |
Glance | Search out your target | |
Syntax: | AURA GLANCE <target> | |
Details: | This ability allows you to seek out your target, learning their whereabouts within the
land. If you are protecting your target or should they be flared, then you will be able to glean more detail about their location. |
Blessing | Convert an aura into a blessing | |
Syntax: | AURA BLESSING <aura> and AURA OFF BLESSING [blessing] | |
Details: | This allows you to convert an aura into a blessing, making its effects apply only to
yourself and removing the mana drain. You can have a maximum of three blessings at once. |
Contort | Contort the aura of your target | |
Syntax: | AURA CONTORT <target> <affliction> | |
Details: | Contort the aura of your target in way that affects their nature, inflicting them with a
basic affliction. Afflictions possible: Paresis, stupidity, and confusion. |
Absorb | Absorb one of your blessings to heal your wounds | |
Syntax: | AURA ABSORB | |
Details: | This ability will allow you to consume one of your blessings at random in order to heal
your wounds and restore some mana. The amount that is restored will increase the more you learn in Righteousness. This skill can be used while off-balance or off-equilibrium. Cooldown: 15 seconds |
Protect | Protect one of your allies | |
Syntax: | AURA PROTECT <ally> or AURA PROTECT NOBODYOffering your protection is a prerequisite to
many abilities that you | |
Details: | will learn. In order to protect another, they must consider you as their
ally otherwise you will be unable to offer your protection. You can use this ability even if your intended target isn't in the same location as you, however there is a short delay before it comes into full effect. Your protected target can choose to REJECT PROTECTION to cast off your protection. |
Pilgrimage | Travel to your protected ally | |
Syntax: | AURA PILGRIMAGE [AURA] | |
Details: | This will allow you to travel instantly across the realm to your protected ally. If you
have a latent aura in the land, then by specifying AURA you can travel to that instead. |
Withering | Wither the mind and body with their own aura | |
Syntax: | AURA WITHERING <target> | |
Details: | By twisting your target's aura into a malevolent one, you can cause it to feed from its
owner and drain their ability to function over time. This will give them the withering affliction. |
Spirit | Rally your allies with a Rite of Spirit | |
Syntax: | PERFORM RITE OF SPIRIT | |
Details: | At the break of dawn, you may perform a Rite of Spirit, granting experience to everybody
that attends. The amount of experience gained is increased based on number of attendants. If you perform the Rite before the Grand Flame of Enorian, you will also gain the 'spirit' defence for one hour, which will increase your resistance to denizen damage by 5%. |
Concentration | Focus your power to strengthen your aura | |
Syntax: | AURA CONCENTRATE | |
Details: | By focusing entirely on your aura, you can negate the mental drain required to maintain
it as long as you make no aggressive actions. |
Resurrection | Return the dead to life | |
Syntax: | AURA RESURRECTION <target> | |
Details: | This ability allows you to utilise your aura and instill life back into to a dead comrade,
providing that you are holding their corpse. If they choose to not accept the resurrection in a timely manner, then the body will crumble away. |
Deliverance | Summon your protected ally | |
Syntax: | AURA DELIVERANCE | |
Details: | This ability allows you to summon your protected target to you, from anywhere on the same
continent. |
Unity | Envelop your protected person within your aura | |
Syntax: | AURA UNITY | |
Details: | This powerful ability will unify your aura with that of your protected ally for a
temporary amount of time, granting you both significantly increased health and resistances should you both remain within the same location. Additionally, each of you will be relieved of a random affliction periodically. The cooldown of this ability is applied to both you and your ally. Neither can be affected by this skill until the cooldown is complete. Cooldown (both you and ally): 2 hours |
Accuracy | Improve your accuracy against others | |
Syntax: | AURA ACCURACY | |
Details: | This aura will increase your ability to hit your target through afflictions and effects
that might cause you to miss otherwise. This will also allow you to shoot a bow more accurately, although at a reduced effect. Aura: 20% increased chance to hit, increased dexterity. Blessing: 10% increased chance to hit. Your protected ally will also benefit from the effects of the aura providing they are in the same location as you. |
Protection | Harden yourself against physical attack | |
Syntax: | AURA PROTECTION | |
Details: | This aura will steel your body, granting you extra protection against physical damage and
magical attacks. Aura: 15% resistance to cutting, blunt, and magic damage, and increased wisdom. Blessing: 5% resistance to cutting, blunt, and magic damage. Your protected ally will also benefit from the effects of the aura providing they are in the same location as you. |
Healing | A soothing, regenerative aura | |
Syntax: | AURA HEALING | |
Details: | This aura will dramatically increase your natural health regeneration and your
constitution. Aura: 7% health regeneration, increased constitution. Blessing: 5% health regeneration. Your protected ally will also benefit from the effects of the aura providing they are in the same location as you. |
Purity | Purify your enemies | |
Syntax: | AURA PURITY | |
Details: | This aura will attempt to purify the enemies around you with holy power, causing magical
damage. It will also grant extra strength. Aura: 10% magical damage to enemies, increased strength. Blessing: 5% magical damage to enemies. Your protected ally will benefit from the increased strength providing they are in the same location as you. |
Justice | Bring justice to those who fear your might | |
Syntax: | AURA JUSTICE | |
Details: | This aura will reduce the effectiveness of non-natural healing upon everyone within your
location. Aura: 60% less non-natural healing. Blessing: 25% less non-natural healing. Your protected ally will be safe from the effects of this aura. |
Pestilence | Gift your enemies with sickness | |
Syntax: | AURA PESTILENCE | |
Details: | By creating a bilious aura around yourself, you can cause a random enemy within the room
to become sick with its effects. Your aura will cause one of the following afflictions: Vomiting, allergies, recklessness, masochism, epilepsy, or mirroring. Aura: The affliction becomes hidden to the target. Blessing: The affliction given is visible to the target. |
Latency | Create a latent aura upon your surrounds | |
Syntax: | AURA LATENCY [OFF] | |
Details: | By embedding a latent aura within your surroundings, you attune yourself to that location,
allowing yourself to use the Pilgrimage ability to travel there. A latent aura will last for a quarter of a day. |
Spellbane | Disrupt the mental faculties of spellcasters | |
Syntax: | AURA SPELLBANE | |
Details: | This aura will attack the mental faculties of those within the location, increasing the
amount of mana required in order to perform an ability. Aura: 50% increase to mana costs. Blessing: 20% increase to mana costs. Your protected ally will be safe from the effects of this aura. |
Cleansing | Keep yourself cleansed of impurities | |
Syntax: | AURA CLEANSING | |
Details: | This aura will periodically attempt to heal any afflictions you may be suffering. If you
are fully paralysed, then it will do nothing. Aura: Cures a random affliction every 14 seconds. Blessing: Cures a random affliction every 20 seconds. Your protected ally will also benefit from the effects of this aura providing they are in the same location as you. |
Meditation | A restorative aura that gives mana | |
Syntax: | AURA MEDITATION | |
Details: | This aura will dramatically increase your natural mana regeneration and bolster your
intelligence. Aura: 7% mana regeneration, increased intelligence. Blessing: 5% mana regeneration. Your protected ally will also benefit from the effects of this aura providing they are in the same location as you. |
Redemption | Bestow redemption upon the fallen | |
Syntax: | AURA REDEMPTION | |
Works against: | Both players and NPCs | |
Details: | This aura will allow you to redeem those you slay, granting health, mana, endurance, and
willpower. The effect will be weaker for denizens and will not include endurance and willpower. Aura: Full health, mana, endurance, and willpower based on the target. Blessing: 33% health and mana, and 10% endurance and willpower of the above. Your protected ally will also benefit from the effects of this aura providing they are in the same location as you. |