Difference between revisions of "Zealot (class)"

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(Created page with "{{ClassBox | class_name = Zealot | alignment = Spirit | skillset_1 = Tekura | skillset_2 = Telepathy | skillset_3 = Illumination | desc = Zealous warriors of Light...")
 
 
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{{ClassBox
{{FullClassBox
| class_name = Zealot
| class_name = Zealot
| alignment  = [[Spirit]]
| alignment  = [[Spirit]]
| skillset_1 = Tekura
| city = [[Enorian]]
| skillset_2 = Telepathy
| guild = Illuminai
| skillset_3 = Illumination
| mirror = Ravager
| desc      = Zealous warriors of Light
| attacks = phys - bal - str
| armor = leather
| weapons = chain
| skillset_1 = Zeal
| skillset_2 = Purification
| skillset_3 = Psionics
}}
}}
__TOC__
__TOC__
= Class Overview =


The Zealot profession (class) is one of strong defense and potentially powerful offense. From [[Tekura]] they gain their main offensive abilities, focusing on limb damage with the ultimate goal of rendering their target prone or otherwise incapacitated so that they can use the backbreaker throw or axe kick to kill them.
{{ClassPageTemplate
| class = Zealot
| overview = '''Zealot''' is not filled out yet, someone please edit this text.


[[Telepathy]] supplements, allowing them to give various afflictions and hinder, hobble or otherwise damage their foe - either from a distance, which is anywhere in the same area - or in the same room. Some [[abilities]] require a {{skill|Mind Lock}} to do.
| skill1 =
| skill1_desc =
| skill2 =
| skill2_desc =
| skill3 =
| skill3_desc =


Finally, from [[Illumination]] they gain some of their most unique and powerful abilities, including {{skill|Discharge}} and {{skill|Lightform}}. Many of the abilities in this skillset are defensive in nature, and a person who has transcended Illumination can be quite difficult to defeat.
| def1 = Skill Ability
| def1_desc = Please fill this out. You can add more, def2, def3, etc, up to 15


{{Classpage
| preferred_stat_1 = Strength
| preferred_stat_1_summary = Strength increases tekuran attack damage. Higher strength, more damage.
| preferred_stat_2 = Constitution
| preferred_stat_2_summary = Zealots use leather armor (see below) and thus, having more hitpoints can be the difference between victory and defeat.
}}
}}


=== Statpacks ===
{{ClassNavBar}}
 
[[Category:Classes]]
There are three viable options for a Zealot statpack:
 
* [[Statpacks#Athletic|Athletic]] - Decent 'middle of the road' statpack. Muscular hits harder, resilient is more hardy.
* [[Statpacks#Muscular|Muscular]] - For best damage, and innate resistance to cutting/blunt.
* [[Statpacks#Resilient|Resilient]] - Best survival. Most recommended for those who are trying to reach endgame.
 
= Recommended Armaments =
 
''This list is meant to include things that might not appear painfully obvious. Things like vials, pipes and herbs would fall under that heading.''
 
# [[Armour#Leather|Leather armour]] - leather is the best armour available for this profession.
# An umbral medallion - negates the effects of the [[stars]] on the person wearing it. These effects are often beneficial in some way, so it's recommended that you remove it each month, to see if you actually want to be under their effects.
# A necklace of purity - has a chance to randomly remove one affliction from the person wearing it.
# [[Resistance]] rings - increases the resistance of the person wearing it to their specific element by 10%.
# Allsight earring(s) - to see while blind and hear while deaf, two common afflictions often encountered while hunting.
 
= Recommended Tattoos =
 
[[Tattoos]] in Aetolia have various effects. Any novice can wear up to six at any one time. The following is a list of tattoos recommended for the Zealot profession:
 
# [[Tattoos#Boar|Boar]]
# [[Tattoos#Moss|Moss]]
# [[Tattoos#Mountain|Mountain]]
# [[Tattoos#Shield|Shield]]
# [[Tattoos#Cloak|Cloak]]
# [[Tattoos#Tree|Tree]]
 
 
{{ClassNavigator}}

Latest revision as of 02:18, 21 September 2024

Zealot
Classification
AlignmentSpirit
Starting CityEnorian
GuildIlluminai
MirrorRavagerIcon.png[Ravager]
Basics
Attacksphys - bal - str
Armorleather
Weaponschain
Skillsets
Zeal
Purification
Psionics

This is a page about the mechanics of Zealot. If you are looking for origin, history, roleplay, or any other lore-related topic, see: ZealotIcon.png[Zealot (lore)].

Overview

Zealot is not filled out yet, someone please edit this text.

New Zealots are advised to use the Need 'statpack' variable statpack, though they may change to something else later. Everyone receives one free reincarnation upon leaving novicehood (level 31), and if that is used up, another one upon reaching Tekal (level 99). It is common for people to keep an early statpack until reaching level 100.

Skills

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'
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Defences

  • Skill Ability: Please fill this out. You can add more, def2, def3, etc, up to 15

Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defences.
Firstaid Defences: blindness, deafness, fangbarrier, insomnia, levitation, waterbreathing (as needed), instawake, arcane, speed, vigor (while hunting)

  • Firstaid can also maintain a handful of combat-only defenses: density, rebounding, harmony

Other Defences: tattoos, allsight and waterwalking enchantments, nightsight, deathsight, thirdeye, clarity, and dodge or divert, as well as any ylem mist orbs

Equipment

Weaponry: Need 'weapon_info' variable
Armor: Need 'armor_info' variable
Enchantments:

  1. a jewelry item with a waterwalking enchantment (unless you have a zephyr artifact)
  2. a jewelry item with an allsight enchantment (replaces mindseye tattoo)
  3. a jewelry item with a purity enchantment
  4. a jewelry item with all four of magic, fire, cold, and electric resistance enchantments
  5. a fist sigil attached to each wielded item
  6. a handful of eye sigils and a weaponbelt, for combat against others

Recommended Tattoos:

  1. Need 'tattoo1' variable
  2. Need 'tattoo2' variable
  3. Need 'tattoo3' variable
  4. Need 'tattoo4' variable
  5. Need 'tattoo5' variable
  6. Need 'tattoo6' variable


Hunting

Need 'hunt_info'

Core Offense

Need 'offense_info'

Group Fights

Need 'group_info'

Enorian Duiran Bloodloch Spinesreach Neutral*
AkkariIcon.png[Akkari] TemplarIcon.png[Templar] MonkIcon.png[Monk]* ShamanIcon.png[Shaman] BloodbornIcon.png[Bloodborn] PraenomenIcon.png[Praenomen] AlchemistIcon.png[Alchemist] InfiltratorIcon.png[Infiltrator]* BardIcon.png[Bard]
AscendrilIcon.png[Ascendril] TidesageIcon.png[Tidesage] OneiromancerIcon.png[Oneiromancer] VoidseerIcon.png[Voidseer] CarnifexIcon.png[Carnifex] RavagerIcon.png[Ravager] ArchivistIcon.png[Archivist] RevenantIcon.png[Revenant] PredatorIcon.png[Predator]
LuminaryIcon.png[Luminary] ZealotIcon.png[Zealot] RunecarverIcon.png[Runecarver] WardenIcon.png[Warden] EarthcallerIcon.png[Earthcaller] TeradrimIcon.png[Teradrim] ExecutorIcon.png[Executor] SciomancerIcon.png[Sciomancer] ShapeshifterIcon.png[Shapeshifter]
SentinelIcon.png[Sentinel] IndoraniIcon.png[Indorani] WayfarerIcon.png[Wayfarer]
* is tether-neutral