Difference between revisions of "Bombcrafting (talent)"

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[[Category:Talents]]
 
{{SkillHeader}}
{{SkillTableRow |Activation |Inept |0 |Infuse a constructed bomb with a shard of ylem. }}
{{SkillTableRow |Lobbing |Inept |0 |Lob your bombs over walls. }}
{{SkillTableRow |Defuse |Inept |0 |Sever the energies powering an active bomb. }}
{{SkillTableRow |Grenade |Inept |0 |A simple explosion of shrapnel and flame. }}
{{SkillTableRow |Flashbomb |Inept |1 |Blind those who attempt to block your way. }}
{{SkillTableRow |Sonicbomb |Inept |1 |A massive shockwave capable of leveling fortifications. }}
{{SkillTableRow |Leybomb |Inept |1 |Release a resonant wave of energy to destroy shackles. }}
{{SkillTableRow |Dalturian |Inept |2 |Cover your foes in inky oil, preventing stealth. }}
{{SkillTableRow |Spidermine |Inept |2 |Leave a clockwork surprise for enemies on your trail. }}
{{SkillTableRow |Shockwave |Inept |2 |A forceful blast that leaves your enemies reeling. }}
{{SkillTableRow |Fusebomb |Inept |3 |A time delayed explosive. }}
|}
{{Anchor|Activation}}
{{Skill_detail
|skill = Activation
|description = Infuse a constructed bomb with a shard of ylem
|syntax = BOMB ACTIVATE <bomb> <direction/HERE>
|detail = Anyone may use this ability.
 
Renders a bomb active by setting it alight and throwing it in a single, smooth motion. If direction
is not specified, drops it in the current room.
 
If the bomb is to be activated by someone without the Bombcrafting talent, then it will require a
ylem shard in order to do so.
|cooldown =
|target =
|required =
}}
{{Anchor|Lobbing}}
{{Skill_detail
|skill = Lobbing
|description = Lob your bombs over walls
|syntax =
|detail = This ability is passive.
 
When activating your bombs to throw them in a direction, this ability will allow you to lob them
over any walls in your way, unless either your location or destination is indoors.
|cooldown =
|target =
|required =
}}
{{Anchor|Defuse}}
{{Skill_detail
|skill = Defuse
|description = Sever the energies powering an active bomb
|syntax = BOMB DEFUSE <bomb>
|detail = If a bomb is currently primed in the location after being activated, you can attempt to
defuse it before it explodes.
|cooldown =
|target =
|required =
}}
{{Anchor|Grenade}}
{{Skill_detail
|skill = Grenade
|description = A simple explosion of shrapnel and flame
|syntax = BOMB CONSTRUCT GRENADE
|detail =
Creates 5x grenades.
 
A relatively simple bomb that, when thrown, will shatter and release a gout of explosive flame to
all targets in the room.                   
|cooldown =
|target =
|required = 1 clay, 1 sulphur, 1 ashes.
}}
{{Anchor|Flashbomb}}
{{Skill_detail
|skill = Flashbomb
|description = Blind those who attempt to block your way
|syntax = BOMB CONSTRUCT FLASHBOMB
|detail =
Creates 5x flashbombs.
 
This explosion of sound and light will cause anyone who is blocking a direction to cease doing so.
|cooldown =
|target =
|required = 1 clay, 4 sulphur, 1 obsidian.
}}
{{Anchor|Sonicbomb}}
{{Skill_detail
|skill = Sonicbomb
|description = A massive shockwave capable of leveling fortifications
|syntax = BOMB CONSTRUCT SONICBOMB
|detail =
Creates 5x sonicbombs.
 
By releasing a wave of sonic noise, a random fortification within the specified room will be
destroyed. Note that this bomb has a delay before it becomes fully active, during which time it may
be defused.         
 
|cooldown =
|target =
|required = 1 clay, 3 sulphur, 2 obsidian.
}}
{{Anchor|Leybomb}}
{{Skill_detail
|skill = Leybomb
|description = Release a resonant wave of energy to destroy shackles
|syntax = BOMB CONSTRUCT LEYBOMB
|detail =
Creates 5x leybombs.
 
Created by the Research Society of Delve to disrupt the Dreikathi's harvesting of the chained,
primal Eld. This bomb is utilized by tapping into the foundation of energy that is used in
shackling and disrupting the shackles that bind the eld, giving each one bound a chance to be freed.
Note that this bomb has a delay before it becomes fully active, during which time it may be
defused. Dalturia would usually bury these bombs just beneath the surface of the earth and wait for
the forces of Drakkenmont to step upon them, sending up a massive blast. It was deemed to be far
too destructive by the Society and the crystalized ylem utilized within was cut down due to the
casualities suffered by the allied forces.                                                         
|cooldown =
|target =
|required = 5 iron, 1 ashes, 1 sulphur, 1 ylem shard.
}}
{{Anchor|Dalturian}}
{{Skill_detail
|skill = Dalturian
|description = Cover your foes in inky oil, preventing stealth
|syntax = BOMB CONSTRUCT DALTURIAN
|detail =
Creates 5x dalturian bombs.
 
Named for the mad Caentoi, Dalturia, this bomb will coat all targets in a room with a viscous
residue, rendering any ability that would hide their movement or location inactive until the oil
dissolves or is removed by scrubbing in water. The Dalturian bomb was used to disrupt the
Drakkenmont seekers and waylay them on their missions to scout out rebel forces. When coupled with
the grenade, their skin is set alight and the flames feed greedly upon the oil.                   
         
 
*Flasks of oil may be purchased within Delve from Dalturia's assistant, Latrec.                   
                                           
 
|cooldown =
|target =
|required = 1 clay, 2 sulphur, 1 flask of oil.
}}
{{Anchor|Spidermine}}
{{Skill_detail
|skill = Spidermine
|description = Leave a clockwork surprise for enemies on your trail
|syntax = BOMB CONSTRUCT SPIDERMINE
|detail =
Creates 5x spidermines.
 
Pioneered by the Dreikathi engineers, the Research Society of Delve has captured several of these
skittering creatures for their studies and crafted it to suit their needs. While not as strong as
the Dreikathi counterpart, it is still a distruptive force on the battlefield. This bomb may only
be activated in your current room, not adjacent. Once active, the next time an enemy wanders into
its vicinity, the clockwork spider will spring to life and immediately seek out a target. The mine
will last for one Aetolian day or until triggered.                     
 
*Gears may be purchased within Delve from Dalturia's assistant, Latrec.
 
 
|cooldown =
|target =
|required = 5 iron, 2 ashes, 2 sulphur, 1 gear.
}}
{{Anchor|Shockwave}}
{{Skill_detail
|skill = Shockwave
|description = A forceful blast that leaves your enemies reeling
|syntax = BOMB CONSTRUCT SHOCKWAVE
|detail =
Creates 5x shockwaves.
 
This potent bomb releases a palpable, concussive blast, knocking everyone in its vicinity off
balance for a short duration and shattering magical shields.             
 
|cooldown =
|target =
|required = 5 iron, 3 ashes, 2 sulphur.
}}
{{Anchor|Fusebomb}}
{{Skill_detail
|skill = Fusebomb
|description = A time delayed explosive
|syntax = BOMB CONSTRUCT FUSEBOMB        BOMB LAY WIRE <direction>
|detail =
Creates 5x fusebombs.
 
The fuse bomb is a powerful explosive that activates on a time delay controlled by a fuse. Once the
bomb has been activated, you can extend the fuse in a direction of your choosing if you have a
spool of fuse* on you. You must then LIGHT either a piece of fuse, or the bomb itself, to begin the
process of detonating it.
 
If there are multiple bombs or wires in the room, it will first attempt to extend the fuse of the
first unconnected bomb it finds. If no such bomb exists, it'll instead try and extend the fuse of
the first unconnected fuse.
 
While only a bombcrafter can make the actual fusebombs, anybody can make use of them and laying the
wires.
 
*Spools of fuse may be purchased within Delve from Dalturia's assistant, Latrec.
|cooldown =
|target =
|required = 1 clay, 1 ashes, 1 sulphur.
}}
[[Category:Skills]][[Category:Talents]]

Latest revision as of 23:34, 25 September 2024

Skill Rank Percent Description
Activation Inept 0 % Infuse a constructed bomb with a shard of ylem.
Lobbing Inept 0 % Lob your bombs over walls.
Defuse Inept 0 % Sever the energies powering an active bomb.
Grenade Inept 0 % A simple explosion of shrapnel and flame.
Flashbomb Inept 1 % Blind those who attempt to block your way.
Sonicbomb Inept 1 % A massive shockwave capable of leveling fortifications.
Leybomb Inept 1 % Release a resonant wave of energy to destroy shackles.
Dalturian Inept 2 % Cover your foes in inky oil, preventing stealth.
Spidermine Inept 2 % Leave a clockwork surprise for enemies on your trail.
Shockwave Inept 2 % A forceful blast that leaves your enemies reeling.
Fusebomb Inept 3 % A time delayed explosive.

Activation Infuse a constructed bomb with a shard of ylem
Syntax: BOMB ACTIVATE <bomb> <direction/HERE>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Anyone may use this ability.

Renders a bomb active by setting it alight and throwing it in a single, smooth motion. If direction is not specified, drops it in the current room.

If the bomb is to be activated by someone without the Bombcrafting talent, then it will require a ylem shard in order to do so.

Note: {{{note}}}

Lobbing Lob your bombs over walls
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

When activating your bombs to throw them in a direction, this ability will allow you to lob them over any walls in your way, unless either your location or destination is indoors.

Note: {{{note}}}

Defuse Sever the energies powering an active bomb
Syntax: BOMB DEFUSE <bomb>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If a bomb is currently primed in the location after being activated, you can attempt to

defuse it before it explodes.

Note: {{{note}}}

Grenade A simple explosion of shrapnel and flame
Syntax: BOMB CONSTRUCT GRENADE
Required: 1 clay, 1 sulphur, 1 ashes.
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Creates 5x grenades.

A relatively simple bomb that, when thrown, will shatter and release a gout of explosive flame to all targets in the room.

Note: {{{note}}}

Flashbomb Blind those who attempt to block your way
Syntax: BOMB CONSTRUCT FLASHBOMB
Required: 1 clay, 4 sulphur, 1 obsidian.
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Creates 5x flashbombs.

This explosion of sound and light will cause anyone who is blocking a direction to cease doing so.

Note: {{{note}}}

Sonicbomb A massive shockwave capable of leveling fortifications
Syntax: BOMB CONSTRUCT SONICBOMB
Required: 1 clay, 3 sulphur, 2 obsidian.
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Creates 5x sonicbombs.

By releasing a wave of sonic noise, a random fortification within the specified room will be destroyed. Note that this bomb has a delay before it becomes fully active, during which time it may be defused.

Note: {{{note}}}

Leybomb Release a resonant wave of energy to destroy shackles
Syntax: BOMB CONSTRUCT LEYBOMB
Required: 5 iron, 1 ashes, 1 sulphur, 1 ylem shard.
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Creates 5x leybombs.

Created by the Research Society of Delve to disrupt the Dreikathi's harvesting of the chained, primal Eld. This bomb is utilized by tapping into the foundation of energy that is used in shackling and disrupting the shackles that bind the eld, giving each one bound a chance to be freed. Note that this bomb has a delay before it becomes fully active, during which time it may be defused. Dalturia would usually bury these bombs just beneath the surface of the earth and wait for the forces of Drakkenmont to step upon them, sending up a massive blast. It was deemed to be far too destructive by the Society and the crystalized ylem utilized within was cut down due to the casualities suffered by the allied forces.

Note: {{{note}}}

Dalturian Cover your foes in inky oil, preventing stealth
Syntax: BOMB CONSTRUCT DALTURIAN
Required: 1 clay, 2 sulphur, 1 flask of oil.
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Creates 5x dalturian bombs.

Named for the mad Caentoi, Dalturia, this bomb will coat all targets in a room with a viscous residue, rendering any ability that would hide their movement or location inactive until the oil dissolves or is removed by scrubbing in water. The Dalturian bomb was used to disrupt the Drakkenmont seekers and waylay them on their missions to scout out rebel forces. When coupled with the grenade, their skin is set alight and the flames feed greedly upon the oil.


  • Flasks of oil may be purchased within Delve from Dalturia's assistant, Latrec.
Note: {{{note}}}

Spidermine Leave a clockwork surprise for enemies on your trail
Syntax: BOMB CONSTRUCT SPIDERMINE
Required: 5 iron, 2 ashes, 2 sulphur, 1 gear.
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Creates 5x spidermines.

Pioneered by the Dreikathi engineers, the Research Society of Delve has captured several of these skittering creatures for their studies and crafted it to suit their needs. While not as strong as the Dreikathi counterpart, it is still a distruptive force on the battlefield. This bomb may only be activated in your current room, not adjacent. Once active, the next time an enemy wanders into its vicinity, the clockwork spider will spring to life and immediately seek out a target. The mine will last for one Aetolian day or until triggered.

  • Gears may be purchased within Delve from Dalturia's assistant, Latrec.
Note: {{{note}}}

Shockwave A forceful blast that leaves your enemies reeling
Syntax: BOMB CONSTRUCT SHOCKWAVE
Required: 5 iron, 3 ashes, 2 sulphur.
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Creates 5x shockwaves.

This potent bomb releases a palpable, concussive blast, knocking everyone in its vicinity off balance for a short duration and shattering magical shields.

Note: {{{note}}}

Fusebomb A time delayed explosive
Syntax: BOMB CONSTRUCT FUSEBOMB BOMB LAY WIRE <direction>
Required: 1 clay, 1 ashes, 1 sulphur.
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Creates 5x fusebombs.

The fuse bomb is a powerful explosive that activates on a time delay controlled by a fuse. Once the bomb has been activated, you can extend the fuse in a direction of your choosing if you have a spool of fuse* on you. You must then LIGHT either a piece of fuse, or the bomb itself, to begin the process of detonating it.

If there are multiple bombs or wires in the room, it will first attempt to extend the fuse of the first unconnected bomb it finds. If no such bomb exists, it'll instead try and extend the fuse of the first unconnected fuse.

While only a bombcrafter can make the actual fusebombs, anybody can make use of them and laying the wires.

  • Spools of fuse may be purchased within Delve from Dalturia's assistant, Latrec.
Note: {{{note}}}