Difference between revisions of "Avoidance (skill)"
Chimalmatko (talk | contribs) m (Chimalmatko moved page Avoidance to Avoidance (skill)) |
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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Diversion | Inept | 0| Divert the pain from physical attacks. }} | {{SkillTableRow |Training |Inept |0 |Spot opportunities to avoid an attack. }} | ||
{{SkillTableRow |Jerk | Inept | 0| Jerk your body to lessen the impact of melee. }} | {{SkillTableRow |Diversion |Inept |0 |Divert the pain from physical attacks. }} | ||
{{SkillTableRow |Block | Novice | 0| Take a ranged hit meant for vitals on your arm. }} | {{SkillTableRow |Jerk |Inept |0 |Jerk your body to lessen the impact of melee. }} | ||
{{SkillTableRow |Rolling | Apprentice | 0| Roll with a charge's momentum to lessen impact. }} | {{SkillTableRow |Block |Novice |0 |Take a ranged hit meant for vitals on your arm. }} | ||
{{SkillTableRow |Stumbling | Capable | 0| Stumble as you attempt to recover from an upset. }} | {{SkillTableRow |Rolling |Apprentice |0 |Roll with a charge's momentum to lessen impact. }} | ||
{{SkillTableRow |ImprovedDiversion | Adept | 0| Practice makes perfect. }} | {{SkillTableRow |Stumbling |Capable |0 |Stumble as you attempt to recover from an upset. }} | ||
{{SkillTableRow |Dodging | Skilled | 0| Completely avoid an attack. }} | {{SkillTableRow |ImprovedDiversion |Adept |0 |Practice makes perfect. }} | ||
{{SkillTableRow |Sidestep | Skilled | 0| Quickstep away from melee. }} | {{SkillTableRow |Dodging |Skilled |0 |Completely avoid an attack. }} | ||
{{SkillTableRow | | {{SkillTableRow |Sidestep |Skilled |0 |Quickstep away from melee. }} | ||
{{SkillTableRow |Sliding | Expert | 0| Skid out of the path of charges. }} | {{SkillTableRow |Twisting |Gifted |0 |Twist out of the way of ranged attacks. }} | ||
{{SkillTableRow |Recovery | Virtuoso | 0| Be prepared to recover from upsets faster. }} | {{SkillTableRow |Sliding |Expert |0 |Skid out of the path of charges. }} | ||
{{SkillTableRow |ImprovedDodging | Fabled | 0| Your reflexes are now godlike. }} | {{SkillTableRow |Bolstering |Expert |50 |Fortify your body against attacks. }} | ||
{{SkillTableRow |Nimbleness | Mythical | 0| Faster than you ever were. }} | {{SkillTableRow |Recovery |Virtuoso |0 |Be prepared to recover from upsets faster. }} | ||
{{SkillTableRow |ReflexiveDiversion | Transcendent | 0| Try to divert when you can't dodge. }} | {{SkillTableRow |ImprovedDodging |Fabled |0 |Your reflexes are now godlike. }} | ||
{{SkillTableRow |Nimbleness |Mythical |0 |Faster than you ever were. }} | |||
{{SkillTableRow |ReflexiveDiversion |Transcendent |0 |Try to divert when you can't dodge. }} | |||
|} | |} | ||
{{Anchor|Training}} | |||
{{Skill_detail | |||
|skill = Training | |||
|description = Spot opportunities to avoid an attack | |||
|syntax = TRAINING <ON/OFF> | |||
|detail = By keeping an eye for opportunities to avoid attacks, you'll be notified of when you can | |||
dodge and/or divert, along with the engagement type. While this is purely informative and has no | |||
true benefit otherwise, you will however know what type of avoidance you will need to concentrate | |||
on in order to be successful. | |||
{{ | Note that you'll still be notified even if you cannot dodge/divert due to effects like paralysis. | ||
| | |cooldown = | ||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Diversion}} | |||
{{Skill_detail | |||
|skill = Diversion | |||
|description = Divert the pain from physical attacks | |||
|syntax = DIVERT ALL | |syntax = DIVERT ALL | ||
| | |detail = You can now attempt to mitigate the damage you take from physical attacks by shifting | ||
it lands in a non-vital area. Due to your focus being spread across all forms of attack types, it is | your body so it lands in a non-vital area. Due to your focus being spread across all forms of | ||
slightly less effective than other forms of diversion. | attack types, it is slightly less effective than other forms of diversion. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{Anchor|Jerk}} | |||
{{Skill_detail | |||
{{ | |skill = Jerk | ||
| | |description = Jerk your body to lessen the impact of melee | ||
|syntax = DIVERT MELEE | |syntax = DIVERT MELEE | ||
| | |detail = Through concentrated effort you can now focus purely on lessening the damage from melee | ||
jerking away at the last moment. Other kinds of physical attacks will always strike true however. | attacks by jerking away at the last moment. Other kinds of physical attacks will always strike true | ||
however. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Block}} | |||
{{Skill_detail | |||
{{ | |skill = Block | ||
| | |description = Take a ranged hit meant for vitals on your arm | ||
|syntax = DIVERT RANGED | |syntax = DIVERT RANGED | ||
| | |detail = With your heightened resolve you will attempt to mitigate damage from ranged weapons by | ||
them with your arms. Other kinds of physical attacks will always strike true however. | blocking them with your arms. Other kinds of physical attacks will always strike true however. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Rolling}} | |||
{{Skill_detail | |||
{{ | |skill = Rolling | ||
| | |description = Roll with a charge's momentum to lessen impact | ||
|syntax = DIVERT CHARGE | |syntax = DIVERT CHARGE | ||
| | |detail = You can now focus your body to roll with a blow, allowing it to take less damage from an | ||
charges in from outside your location. Other kinds of physical attacks will always strike true | attack that charges in from outside your location. Other kinds of physical attacks will always | ||
strike true however. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stumbling}} | |||
{{ | {{Skill_detail | ||
| | |skill = Stumbling | ||
|description = Stumble as you attempt to recover from an upset | |||
|syntax = DIVERT UPSETS | |syntax = DIVERT UPSETS | ||
| | |detail = By stumbling and absorbing the shock, you can migitate the amount of time you are left | ||
or equilibrium by attacks that upset your body. Other attacks will always strike true however. | off balance or equilibrium by attacks that upset your body. Other attacks will always strike true | ||
however. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|ImprovedDiversion}} | |||
{{Skill_detail | |||
|skill = ImprovedDiversion | |||
|description = Practice makes perfect | |||
|syntax = | |||
|detail = This ability is passive. | |||
Experience and practice bestows a more refined technique. Your chances of diverting an attack have | |||
been improved. | been improved. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Dodging}} | |||
{{ | {{Skill_detail | ||
| | |skill = Dodging | ||
|description = Completely avoid an attack | |||
|syntax = DODGE ALL | |syntax = DODGE ALL | ||
| | |detail = You now possess the ability to try and completely dodge a physical attack directed at you. | ||
avoid any effects, such as a venom upon a blade, if you are successful. Much like attempting to | You will avoid any effects, such as a venom upon a blade, if you are successful. Much like | ||
divert attacks, focusing on a specific attack type will have greater success then trying to dodge | attempting to divert attacks, focusing on a specific attack type will have greater success then | ||
all forms of attack. | trying to dodge all forms of attack. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Sidestep}} | |||
{{Skill_detail | |||
{{ | |skill = Sidestep | ||
| | |description = Quickstep away from melee | ||
|syntax = DODGE MELEE | |syntax = DODGE MELEE | ||
| | |detail = By quickly stepping to the side, you can avoid most physical attacks that are directed to | ||
Other attacks will always strike true however. | hit you. Other attacks will always strike true however. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Twisting}} | |||
{{ | {{Skill_detail | ||
| | |skill = Twisting | ||
|description = Twist out of the way of ranged attacks | |||
|syntax = DODGE RANGED | |syntax = DODGE RANGED | ||
| | |detail = Your superior reflexes will allow you to twist out of the way of an incoming projectile. | ||
attacks will always strike true however. | Other attacks will always strike true however. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sliding}} | |||
{{ | {{Skill_detail | ||
| | |skill = Sliding | ||
|description = Skid out of the path of charges | |||
|syntax = DODGE CHARGE | |syntax = DODGE CHARGE | ||
| | |detail = With great awareness, you can quickly slide out of the way of a charging attack that | ||
outside your location. Other attacks will always strike true however. | comes from outside your location. Other attacks will always strike true however. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bolstering}} | |||
{{Skill_detail | |||
|skill = Bolstering | |||
|description = Fortify your body against attacks | |||
|syntax = BOLSTER | |||
|detail = Prepare your body for attacks, greatly increasing your diversion chance and mitigation | |||
for a limited time. | |||
You may not activate both Bolstering and Nimbleness at the same time. | |||
|cooldown = 600 seconds | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Recovery}} | |||
{{ | {{Skill_detail | ||
| | |skill = Recovery | ||
|description = Be prepared to recover from upsets faster | |||
|syntax = DODGE UPSET | |syntax = DODGE UPSET | ||
| | |detail = A quick recovery allows you to completely ignore the effects of an attack that upsets | ||
your balance or equilibrium. Other attacks will always strike true however. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|ImprovedDodging}} | |||
{{Skill_detail | |||
|skill = ImprovedDodging | |||
|description = Your reflexes are now godlike | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your reflexes have become well honed. You now have a greater chance of dodging an incoming attack. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Nimbleness}} | |||
{{ | {{Skill_detail | ||
| | |skill = Nimbleness | ||
|description = Faster than you ever were | |||
|syntax = NIMBLENESS | |syntax = NIMBLENESS | ||
| | |detail = Become extremely light on your feet, allowing you to dodge multiple attacks in a row. | ||
remove the cooldown between each dodge attempt for a limited amount of time | This will remove the cooldown between each dodge attempt for a limited amount of time. | ||
You may not activate both Nimbleness and Bolstering at the same time. | You may not activate both Nimbleness and Bolstering at the same time. | ||
You can read HELP AVOIDANCE for more information on the subject of dodging cooldown. | You can read HELP AVOIDANCE for more information on the subject of dodging cooldown. | ||
|cooldown = 600 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|ReflexiveDiversion}} | |||
{{Skill_detail | |||
|skill = ReflexiveDiversion | |||
|description = Try to divert when you can't dodge | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your reflexes and awareness of the battlefield have reached such a point that when you are | |||
unsuccessful in dodging an attack, you will now attempt to salvage the situation and divert it | unsuccessful in dodging an attack, you will now attempt to salvage the situation and divert it | ||
instead. Keep in mind that you will only divert attack types that match your dodge type. | instead. Keep in mind that you will only divert attack types that match your dodge type. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
Latest revision as of 19:05, 25 September 2024
Skill | Rank | Percent | Description |
---|---|---|---|
Training | Inept | 0 % | Spot opportunities to avoid an attack. |
Diversion | Inept | 0 % | Divert the pain from physical attacks. |
Jerk | Inept | 0 % | Jerk your body to lessen the impact of melee. |
Block | Novice | 0 % | Take a ranged hit meant for vitals on your arm. |
Rolling | Apprentice | 0 % | Roll with a charge's momentum to lessen impact. |
Stumbling | Capable | 0 % | Stumble as you attempt to recover from an upset. |
ImprovedDiversion | Adept | 0 % | Practice makes perfect. |
Dodging | Skilled | 0 % | Completely avoid an attack. |
Sidestep | Skilled | 0 % | Quickstep away from melee. |
Twisting | Gifted | 0 % | Twist out of the way of ranged attacks. |
Sliding | Expert | 0 % | Skid out of the path of charges. |
Bolstering | Expert | 50 % | Fortify your body against attacks. |
Recovery | Virtuoso | 0 % | Be prepared to recover from upsets faster. |
ImprovedDodging | Fabled | 0 % | Your reflexes are now godlike. |
Nimbleness | Mythical | 0 % | Faster than you ever were. |
ReflexiveDiversion | Transcendent | 0 % | Try to divert when you can't dodge. |
Training | Spot opportunities to avoid an attack | |
Syntax: | TRAINING <ON/OFF> | |
Works against: | Both players and NPCs | |
Details: | By keeping an eye for opportunities to avoid attacks, you'll be notified of when you can
dodge and/or divert, along with the engagement type. While this is purely informative and has no true benefit otherwise, you will however know what type of avoidance you will need to concentrate on in order to be successful. Note that you'll still be notified even if you cannot dodge/divert due to effects like paralysis. |
Diversion | Divert the pain from physical attacks | |
Syntax: | DIVERT ALL | |
Works against: | Both players and NPCs | |
Details: | You can now attempt to mitigate the damage you take from physical attacks by shifting
your body so it lands in a non-vital area. Due to your focus being spread across all forms of attack types, it is slightly less effective than other forms of diversion. |
Jerk | Jerk your body to lessen the impact of melee | |
Syntax: | DIVERT MELEE | |
Works against: | Both players and NPCs | |
Details: | Through concentrated effort you can now focus purely on lessening the damage from melee
attacks by jerking away at the last moment. Other kinds of physical attacks will always strike true however. |
Block | Take a ranged hit meant for vitals on your arm | |
Syntax: | DIVERT RANGED | |
Details: | With your heightened resolve you will attempt to mitigate damage from ranged weapons by
blocking them with your arms. Other kinds of physical attacks will always strike true however. |
Rolling | Roll with a charge's momentum to lessen impact | |
Syntax: | DIVERT CHARGE | |
Details: | You can now focus your body to roll with a blow, allowing it to take less damage from an
attack that charges in from outside your location. Other kinds of physical attacks will always strike true however. |
Stumbling | Stumble as you attempt to recover from an upset | |
Syntax: | DIVERT UPSETS | |
Details: | By stumbling and absorbing the shock, you can migitate the amount of time you are left
off balance or equilibrium by attacks that upset your body. Other attacks will always strike true however. |
ImprovedDiversion | Practice makes perfect | |
Syntax: | ||
Details: | This ability is passive.
Experience and practice bestows a more refined technique. Your chances of diverting an attack have been improved. |
Dodging | Completely avoid an attack | |
Syntax: | DODGE ALL | |
Works against: | Both players and NPCs | |
Details: | You now possess the ability to try and completely dodge a physical attack directed at you.
You will avoid any effects, such as a venom upon a blade, if you are successful. Much like attempting to divert attacks, focusing on a specific attack type will have greater success then trying to dodge all forms of attack. |
Sidestep | Quickstep away from melee | |
Syntax: | DODGE MELEE | |
Works against: | Both players and NPCs | |
Details: | By quickly stepping to the side, you can avoid most physical attacks that are directed to
hit you. Other attacks will always strike true however. |
Twisting | Twist out of the way of ranged attacks | |
Syntax: | DODGE RANGED | |
Details: | Your superior reflexes will allow you to twist out of the way of an incoming projectile.
Other attacks will always strike true however. |
Sliding | Skid out of the path of charges | |
Syntax: | DODGE CHARGE | |
Details: | With great awareness, you can quickly slide out of the way of a charging attack that
comes from outside your location. Other attacks will always strike true however. |
Bolstering | Fortify your body against attacks | |
Syntax: | BOLSTER | |
Cooldown: | 600 seconds | |
Details: | Prepare your body for attacks, greatly increasing your diversion chance and mitigation
for a limited time. You may not activate both Bolstering and Nimbleness at the same time. |
Recovery | Be prepared to recover from upsets faster | |
Syntax: | DODGE UPSET | |
Details: | A quick recovery allows you to completely ignore the effects of an attack that upsets
your balance or equilibrium. Other attacks will always strike true however. |
ImprovedDodging | Your reflexes are now godlike | |
Syntax: | ||
Details: | This ability is passive.
Your reflexes have become well honed. You now have a greater chance of dodging an incoming attack. |
Nimbleness | Faster than you ever were | |
Syntax: | NIMBLENESS | |
Cooldown: | 600 seconds | |
Details: | Become extremely light on your feet, allowing you to dodge multiple attacks in a row.
This will remove the cooldown between each dodge attempt for a limited amount of time. You may not activate both Nimbleness and Bolstering at the same time. You can read HELP AVOIDANCE for more information on the subject of dodging cooldown. |
ReflexiveDiversion | Try to divert when you can't dodge | |
Syntax: | ||
Details: | This ability is passive.
Your reflexes and awareness of the battlefield have reached such a point that when you are unsuccessful in dodging an attack, you will now attempt to salvage the situation and divert it instead. Keep in mind that you will only divert attack types that match your dodge type. |