Difference between revisions of "Shapeshifter (class)"
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{{FullClassBox | |||
{{ | |||
| class_name = Shapeshifter | | class_name = Shapeshifter | ||
| alignment = | | alignment = Neutral | ||
| city = (none) | |||
| tutor = varies v53710 | |||
| attacks = phys - bal - str | |||
| armor = none | |||
| weapons = unarmed | |||
| skillset_1 = Ferality | | skillset_1 = Ferality | ||
| skillset_2 = Shapeshifting | | skillset_2 = Shapeshifting | ||
| skillset_3 = Vocalizing | | skillset_3 = Vocalizing | ||
}} | }} | ||
__TOC__ | |||
{{ | {{ClassPageTemplate | ||
[[ | | class = Shapeshifter | ||
| overview = A '''shapeshifter''' is an individual that has manifested a permanent channel to the primal [[ley]] within themselves, allowing them to tap into the power and transform into a beast form. | |||
| skill1 = | |||
| skill1_desc = | |||
| skill2 = | |||
| skill2_desc = | |||
| skill3 = | |||
| skill3_desc = | |||
| def1 = Skill Ability | |||
| def1_desc = Please fill this out. You can add more, def2, def3, etc, up to 15 | |||
}} | |||
{{ClassNavBar}} | |||
[[Category:Classes]] | [[Category:Classes]] |
Latest revision as of 02:21, 21 September 2024
Classification | |
---|---|
Alignment | Neutral |
Starting City | (none) |
Tutor | varies v53710 |
Basics | |
Attacks | phys - bal - str |
Armor | none |
Weapons | unarmed |
Skillsets | |
Ferality | |
Shapeshifting | |
Vocalizing | |
This is a page about the mechanics of Shapeshifter. If you are looking for origin, history, roleplay, or any other lore-related topic, see: [Shapeshifter (lore)].
Overview
A shapeshifter is an individual that has manifested a permanent channel to the primal ley within themselves, allowing them to tap into the power and transform into a beast form.
Skills
'
'
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Defences
- Skill Ability: Please fill this out. You can add more, def2, def3, etc, up to 15
Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defenses.
Equipment
Weaponry: Need 'weapon_info' variable
Armor: Need 'armor_info' variable
Recommended Tattoos:
- Need 'tattoo1' variable
- Need 'tattoo2' variable
- Need 'tattoo3' variable
- Need 'tattoo4' variable
- Need 'tattoo5' variable
- Need 'tattoo6' variable
Hunting
Need 'hunt_info'
Core Offense
Need 'offense_info'
Group Fights
Need 'group_info'
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* is tether-neutral |