Difference between revisions of "Shapeshifter (class)"

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[[Category:Classes]]
{{FullClassBox
{{ClassBox
| class_name = Shapeshifter
| class_name = Shapeshifter
| alignment  = [[Neutral]]
| alignment  = Neutral
| city = (none)
| tutor = varies v53710
| attacks = phys - bal - str
| armor = none
| weapons = unarmed
| skillset_1 = Ferality
| skillset_1 = Ferality
| skillset_2 = Shapeshifting
| skillset_2 = Shapeshifting
| skillset_3 = Vocalizing
| skillset_3 = Vocalizing
| desc      =
}}
}}
__TOC__




{{ClassNavigator}}
{{ClassPageTemplate
[[Category:Classes]]
| class = Shapeshifter
| overview = '''Shapeshifters''' are savage, bestial creatures of fang and claw (or beak!). They wear no armor and wield no weapons aside from the wicked tools of destruction nature has generously gifted them. Possessed of a primal willingness to rend flesh and shatter bone, shapeshifters specialize exclusively in limb based offenses, but execute these with the awesome efficiency of an apex predator. Two or more shapeshifters can tear hapless victims to shreds in record time. Shifters are capable hunters, a little on the vulnerable side but with above average, if not stellar, damage output.
| statpack = typical


| skill1 = Ferality
| skill1_desc = is the meat and potatoes of a Shapeshifter's arsenal, featuring almost exclusively attacks, including the signature rips and the awesome might of [[Ferality_(skill)#Devour|devour]] and [[Ferality_(skill)#Quarter|quarter]].
| skill2 = Shapeshifting
| skill2_desc = consists primarily of defences granted by the beastial form the Shapeshifter has taken on, in addition to a scattering of utility abilities.
| skill3 = Vocalizing
| skill3_desc = offers an array of aura-style abilities that, once 'put up', passively 'tick' for a variety of effects. Shapeshifters can eventually use up to three howls at a time.


A '''shapeshifter''' is an individual that has manifested a permanent channel to the primal [[ley]] within themselves, allowing them to tap into the power and transform into a beast form.
| def1 = Shapeshifting Weathering
| def1_desc = Cold damage resistance.
| def1 = Shapeshifting Bodyheat
| def1_desc = Caloric poultice, but without the need for poultice balance.
| def1 = Shapeshifting Parrying
| def1_desc = Passive. Allows you to parry without anything wielded.
| def1 = Shapeshifting Metabolize
| def1_desc = Increases strength stat.
| def1 = Shapeshifting Endurance
| def1_desc = Reduces celerity time from 1 second to .5 seconds, letting you move twice as fast.
| def1 = Shapeshifting Thickhide
| def1_desc = Increases physical defense.
| def1 = Shapeshifting Cornering/Bracing/Scales/Vibrance
| def1_desc = Provide various forms of damage reduction, depending on shapeshifter type.
| def1 = Shapeshifting Berserk
| def1_desc = Immune to unconsciousness, stun, and paralysis (but not paresis). Gives an incurable recklessness effect.
| def1 = Shapeshifting Hardening
| def1_desc = Provides a chance to resist crippled limbs.
| def1 = Vocalizing Howls
| def1_desc = Run up to three howls at a time passively.


=== Origin ===
| weapon_info = none, Shapeshifters use nothing but their fangs and claws (or beaks!)
| armor_info = none, again - thick pelts, hardened scales, and bladed feathers offer protection enough
| tattoo1 = Boar
| tattoo2 = Moss
| tattoo3 = Moon
| tattoo4 = Tree
| tattoo5 = Shield
| tattoo6 = Cloak
| tattoos_hunt = Consider a starburst, mountain, or book tattoo while hunting.
| tattoos_combat = Consider a starburst, crystal, or flame tattoo to help in combat against others.


The first recorded shapeshifters were the defenders of the [[Mystics]]; these powerful warriors drew on the [[seamlore|Seams]] to fuel a transformation into a werebear. Taking note of this, the [[Ankyrean Order]] dispatched spies to steal the secrets of the transformation and eventually succeeded in isolating the ability. Through the use of numerous slaves, the Ankyreans managed to manifest the werewolf form, and then proceeded to use the hardier transformed slaves in their spectacularly lethal [[Elemental Plane|planar exploration studies]].
| hunt_info = Someone should fill this out.
 
| offense_info = Someone should fill this out.
Escapees from this brutal program fled to the nearby enclave of [[Three Rock]], forming the first Atabahi Rout; they dug their hall in the hills and swore that one day Spinesreach would fall to the rellyw. This would, sadly, not be delivered for centuries, and only when the bones of the last Three Rock lycanthropes found rest in the Den of the new Rout.
| group_info = Someone should fill this out.
 
}}
When [[Yrtez]] fled the [[Spinesreach|Citadel]] during [[The Second Ankyrean War|the Ankyrean Civil War]], she took with her a corps of devoted [[Syssin]]. During the experimentation that led to the creation of [[vampire|vampirism]], Yrtez manufactured a fanatically loyal pack of hounds devoted to her personal defense; they would later be killed almost entirely during the events immediately prior to the [[Grand Artifice]].
 
The Kith of Torston developed many years after the Grand Artifice, and under the oversight of a very different group. When the [[Nazedha]] Empire occupied the sunken ruins of [[Ashtan]], they unearthed scrolls belonging to the Mystics. A Grook slave named [[Rodney]] was set to translating the ancient writings, and eventually developed within himself the ability to shift into a werecrocodile. He promptly took the scroll and escaped with Nazedha enforcers hot on his trail; unfortunately for the people of Sapience, his notes were enough for the Nazedha to decipher the process themselves, resulting in scaled enforcers guarding the gates of [[Huanazedha]].
 
The origins of the Scrofan Tribe remain obscure.
 
=== Known shapeshifter factions ===
* The Atabahi Rout - werewolves.
* The Kith of Torston - werecrocodiles.
* The Bahkatu Sleuth - werebears.
* The Scrofan Tribe - wereboars.


{{ClassNavBar}}
[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 18:29, 23 September 2024

Shapeshifter
Classification
AlignmentNeutral
Starting City(none)
Tutorvaries v53710
Basics
Attacksphys - bal - str
Armornone
Weaponsunarmed
Skillsets
Ferality
Shapeshifting
Vocalizing


This is a page about the mechanics of Shapeshifter. If you are looking for origin, history, roleplay, or any other lore-related topic, see: ShapeshifterIcon.png[Shapeshifter (lore)].

Overview

Shapeshifters are savage, bestial creatures of fang and claw (or beak!). They wear no armor and wield no weapons aside from the wicked tools of destruction nature has generously gifted them. Possessed of a primal willingness to rend flesh and shatter bone, shapeshifters specialize exclusively in limb based offenses, but execute these with the awesome efficiency of an apex predator. Two or more shapeshifters can tear hapless victims to shreds in record time. Shifters are capable hunters, a little on the vulnerable side but with above average, if not stellar, damage output.

A new Shapeshifter is advised to use the typical statpack, though they may change to something else later. Everyone receives one free reincarnation upon leaving novicehood (level 31), and if that is used up, another one upon reaching Tekal (level 99). It is common for people to keep an early statpack until reaching level 100.

Skills

Ferality is the meat and potatoes of a Shapeshifter's arsenal, featuring almost exclusively attacks, including the signature rips and the awesome might of devour and quarter.
Shapeshifting consists primarily of defences granted by the beastial form the Shapeshifter has taken on, in addition to a scattering of utility abilities.
Vocalizing offers an array of aura-style abilities that, once 'put up', passively 'tick' for a variety of effects. Shapeshifters can eventually use up to three howls at a time.

Defences

  • Vocalizing Howls: Run up to three howls at a time passively.

Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defences.
Firstaid Defences: blindness, deafness, fangbarrier, insomnia, levitation, waterbreathing (as needed), instawake, arcane, speed, vigor (while hunting)

  • Firstaid can also maintain a handful of combat-only defenses: density, rebounding, harmony

Other Defences: tattoos, allsight and waterwalking enchantments, nightsight, deathsight, thirdeye, clarity, and dodge or divert, as well as any ylem mist orbs

Equipment

Weaponry: none, Shapeshifters use nothing but their fangs and claws (or beaks!)
Armor: none, again - thick pelts, hardened scales, and bladed feathers offer protection enough
Enchantments:

  1. a jewelry item with a waterwalking enchantment (unless you have a zephyr artifact)
  2. a jewelry item with an allsight enchantment (replaces mindseye tattoo)
  3. a jewelry item with a purity enchantment
  4. a jewelry item with all four of magic, fire, cold, and electric resistance enchantments
  5. a fist sigil attached to each wielded item
  6. a handful of eye sigils and a weaponbelt, for combat against others

Recommended Tattoos:

  1. Boar
  2. Moss
  3. Moon
  4. Tree
  5. Shield
  6. Cloak

Additional Tattoos for Hunting: Consider a starburst, mountain, or book tattoo while hunting.
Additional Tattoos for Combat: Consider a starburst, crystal, or flame tattoo to help in combat against others.


Hunting

Someone should fill this out.

Core Offense

Someone should fill this out.

Group Combat

Someone should fill this out.

Enorian Duiran Bloodloch Spinesreach Neutral*
AkkariIcon.png[Akkari] TemplarIcon.png[Templar] MonkIcon.png[Monk]* ShamanIcon.png[Shaman] BloodbornIcon.png[Bloodborn] PraenomenIcon.png[Praenomen] AlchemistIcon.png[Alchemist] InfiltratorIcon.png[Infiltrator]* BardIcon.png[Bard]
AscendrilIcon.png[Ascendril] TidesageIcon.png[Tidesage] OneiromancerIcon.png[Oneiromancer] VoidseerIcon.png[Voidseer] CarnifexIcon.png[Carnifex] RavagerIcon.png[Ravager] ArchivistIcon.png[Archivist] RevenantIcon.png[Revenant] PredatorIcon.png[Predator]
LuminaryIcon.png[Luminary] ZealotIcon.png[Zealot] RunecarverIcon.png[Runecarver] WardenIcon.png[Warden] EarthcallerIcon.png[Earthcaller] TeradrimIcon.png[Teradrim] ExecutorIcon.png[Executor] SciomancerIcon.png[Sciomancer] ShapeshifterIcon.png[Shapeshifter]
SentinelIcon.png[Sentinel] IndoraniIcon.png[Indorani] WayfarerIcon.png[Wayfarer]
* is tether-neutral