Difference between revisions of "Gravitation (skill)"

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(Created page with " {{SkillHeader}} {{SkillTableRow |Singularity |Inept |0 |Unlock the power of the singularity. }} {{SkillTableRow |Recall |Novice |0 |Return your singularity back to you from a...")
 
 
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{{SkillHeader}}
{{SkillHeader}}
== Singularities ==
====Singularity Abilities====
{{SkillTableRow |Weight |Capable |66 |Your magic seeps into their bones. }}
{{SkillTableRow |Weight |Capable |66 |Your magic seeps into their bones. }}
{{SkillTableRow |Absorb |Adept |0 |Let no light escape you. }}
{{SkillTableRow |Absorb |Adept |0 |Let no light escape you. }}
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{{SkillTableRow |Secure |Mythical |50 |Movement is always a choice. }}
{{SkillTableRow |Secure |Mythical |50 |Movement is always a choice. }}
|}
|}
{{Anchor|Singularity}}
{{Skill_detail
|skill = Singularity
|description = Unlock the power of the singularity
|syntax = GRAVITY SINGULARITY        GRAVITY STATUS        GRAVITY DISMANTLE
|detail = Summon your connection to the Shadow Plane in the form of a personal singularity. It will
remain where you have summoned it unless moved with other abilities. Almost all abilities in
Gravitation will require your singularity.
Singularities have five sizes, listed here from smallest to largest:
Micro
Intermediate
Stellar
Massive
Supermassive
The larger the your singularity is, the more damage some abilities will do and the more phenomena
it can manifest at once. A micro singularity can manifest a total of one phenomena.
|cooldown =
|target =
|required =
}}
{{Anchor|Recall}}
{{Skill_detail
|skill = Recall
|description = Return your singularity back to you from afar
|syntax = GRAVITY RECALL
|detail = Call your singularity back to you. This is instant.
|cooldown =
|target =
|required =
}}
{{Anchor|Featherstep}}
{{Skill_detail
|skill = Featherstep
|description = Your mastery of gravity lets you walk on air
|syntax = GRAVITY FEATHERSTEP
|detail = Warp gravity to lift yourself up from the ground slightly, mimicking the levitation and
waterwalking defenses.
This does not require your singularity to be present, your own control of gravity is sufficient.
|cooldown =
|target =
|required =
}}
{{Anchor|Remove}}
{{Skill_detail
|skill = Remove
|description = Into the void it goes
|syntax = GRAVITY REMOVE <object>
|detail = Should you wish to rid yourself of an item, you can hurl it into the abyss of your
singularity, destroying it entirely. This action cannot be forced, or performed on permanent
objects.
|cooldown =
|target =
|required =
}}
{{Anchor|Home}}
{{Skill_detail
|skill = Home
|description = Transport yourself to your gravity well
|syntax = GRAVITY HOME
|detail = After a short delay, return to your singularity. Should it be in the same area as you,
this will be much faster.
|cooldown =
|target =
|required =
}}
{{Anchor|Orbital}}
{{Skill_detail
|skill = Orbital
|description = Circle objects around you
|syntax = GRAVITY ORBIT <object>        GRAVITY PROJECT <object> AT <target>/GROUND
|detail = Surround yourself with up to three objects of your choice, allowing them to orbit around
you as satellites. While orbiting you, you and you alone may GET <object> to retrieve it free of
balance. Alternatively, you may project it at a target, causing some damage in the process before
it returns to your orbit. Unfortunately, you do not have enough fine control of these objects to
deliver a venom from an edged weapon, but pelting a prone victim will do more damage.
Should you orbit sigils in this manner, projecting them at the ground is free of any balance.
|cooldown =
|target =
|required =
}}
{{Anchor|Grip}}
{{Skill_detail
|skill = Grip
|description = Hold them in their intended place
|syntax = GRAVITY GRIP <target>
|detail = Pulls your target to their knees, afflicting them with paresis and a stack of gravity. If
a target stands in darkness in your line of sight, you will instead pull them into your room
directly, though doing so will remove a stack of gravity.
|cooldown =
|target =
|required =
}}
{{Anchor|Intermediate}}
{{Skill_detail
|skill = Intermediate
|description = Control an intermediate class singularity
|syntax = GRAVITY SINGULARITY
|detail = You are now adept enough to control an intermediate class singularity. A singularity of
this size can manifest up to two phenomena.
|cooldown =
|target =
|required =
}}
{{Anchor|Erupt}}
{{Skill_detail
|skill = Erupt
|description = Forcefully shatter their body
|syntax =
|detail = Syntax: GRAVITY ERUPT <target> <left/right> <arm/leg>
Consume the gravity stacked on your victim, causing limb damage dependent on the amount of gravity
present. If five stacks are consumed in this way, the target's limb will simply collapse inward,
becoming broken instantly.
If a shadowbrand is present alongside at least three stacks of gravity, the erupt will consume this
brand instead of the gravity stacks.
|cooldown =
|target =
|required =
}}
{{Anchor|Reverse}}
{{Skill_detail
|skill = Reverse
|description = Reverse gravity for a short time
|syntax = GRAVITY REVERSE
|detail = Temporarily reverse gravity in your location, sending any items, denizens and adventurers
flying into the sky if they do not have the density defence. After a couple of seconds, gravity
will return to normal and everything will fall back to the ground. The density defence is ignored
should they have five stacks of gravity on them, but this will consume two of the stacks.
When the effect ends, anybody in the sky will be pulled back to the ground. If an adventurer is
affected by increased gravity, they will take damage when they fall back down proportional to the
amount of stacks they have.
If you are indoors, adventurers affected will instead be stunned by slamming into the ceiling.
|cooldown =
|target =
|required =
}}
{{Anchor|Cannon}}
{{Skill_detail
|skill = Cannon
|description = Decimate your enemies with a magical blast
|syntax = GRAVITY CANNON <target>
|detail = Fire a massive blast of energy from your singularity, causing significant magic damage to
a target in your line of sight. If you slay a target in this manner, their body will be pulled
directly into the singularity and destroyed.
The ability Purity can modify the damage type for this skill. Please see AB SCIOMANCY PURITY for
more information.
|cooldown =
|target =
|required =
}}
{{Anchor|Stellar}}
{{Skill_detail
|skill = Stellar
|description = Control a stellar class singularity
|syntax = GRAVITY SINGULARITY
|detail = You are now adept enough to control a stellar class singularity. A singularity of this
size can manifest up to three phenomena.
|cooldown =
|target =
|required =
}}
{{Anchor|Impede}}
{{Skill_detail
|skill = Impede
|description = Sap away their physical vitality
|syntax = GRAVITY IMPEDE <target>
|detail = Draw upon a target's gravity to slow their body's functions, increasing their pill
recovery balance by a small amount. They must be afflicted by at least one state of increased
gravity for this ability to work. Each time they consume a pill, however, there is a chance that
their gravity will recover partially to its normal state. Should they lose all stacks of gravity,
this effect will end prematurely.
If your singularity is of supermassive size, this ability costs no balance or equilibrium to use.
You may only impede one target at a time.
|cooldown =
|target =
|required =
}}
{{Anchor|Collision}}
{{Skill_detail
|skill = Collision
|description = Orbitals are dangerous
|syntax =
|detail = This skill is passive.
So long as you have at least one object orbiting you, it will periodically strike the last denizen
you attack for minor damage.
|cooldown =
|target = NPCs only
|required =
}}
{{Anchor|Collapse}}
{{Skill_detail
|skill = Collapse
|description = Force your singularity to implode
|syntax = GRAVITY COLLAPSE <INITIATE/COMPLETE>
|detail = Draw your singularity's gravity into itself, causing it to swell with magical energy and
exert a higher gravitational force, eventually collapsing on itself in an implosion of power.
When you initiate the collapse, all present will be informed of their impending doom, and the
singularity will begin to grow in size. In this state, any locked ability you have active will
cease its effect. The longer you allow the singularity to charge in this manner, the more powerful
the resulting implosion will be. When you are ready to destroy your enemies, you may complete the
collapse, causing extreme magical damage to all present. Should you wait too long, it will complete
on its own.
It's important to note that once a collapse is initiated, there is no way to prevent it from
completing short of slaying the mage who started it.
When the singularity collapses, it is destroyed and must be resummoned to interact with it once
more. Those who are trapped within the void (see AB SCIOMANCY VOIDGAZE) will be instantly slain, no
matter what level of collapse is imminent.
If there is more than five people who can be damaged by the implosion, there is a chance that some
select few will be too far away from the implosion and will be spared.
Those who die through this skill will leave no corpse.
|cooldown =
|target =
|required =
}}
{{Anchor|Massive}}
{{Skill_detail
|skill = Massive
|description = Control a massive class singularity
|syntax = GRAVITY SINGULARITY
|detail = You are now adept enough to control a massive class singularity. A singularity of this
size can manifest up to four phenomena.
|cooldown =
|target =
|required =
}}
{{Anchor|Imbue}}
{{Skill_detail
|skill = Imbue
|description = Enhance your shadow magics
|syntax = GRAVITY IMBUE <target>
|detail = Flood your target with a magical curse that will react with your shadow magic. While
imbued, there is a chance with each spell cast that your victim will suffer from increased gravity.
Each time you cast a spell against your target, the duration will refresh entirely.
If your singularity is of supermassive size, this ability costs no balance or equilibrium to use.
|cooldown =
|target =
|required =
}}
{{Anchor|Advance}}
{{Skill_detail
|skill = Advance
|description = Travel alongside the singularity
|syntax =
|detail = Syntax: GRAVITY ADVANCE <direction> <4-12>
After a short delay, you may force your singularity to propel itself in a direction. If you are
with your singularity when this occurs, this will pull you alongside your singularity to whatever
direction you choose. You do not need to be on balance or equilibrium for this effect to occur, and
the singularity will pull you past any who block your path regardless of your physical state. You
are made of solid matter, however, and cannot use this ability to bypass walls or doors.
|cooldown =
|target =
|required =
}}
{{Anchor|Genesis}}
{{Skill_detail
|skill = Genesis
|description = Create a singularity from nothing
|syntax =
|detail = Syntax: GRAVITY GENESIS [<phenomena1> [<phenomena2>]...]
Your experience with handling a singularity is so great that you can now summon it into existence
with specified list of phenomena already manifested. Should you already have an existing
singularity, this will instead switch its manifested phenomena to the specified list.
|cooldown =
|target =
|required =
}}
{{Anchor|Supermassive}}
{{Skill_detail
|skill = Supermassive
|description = Control a supermassive class singularity
|syntax = GRAVITY SINGULARITY
|detail = You are now adept enough to control a supermassive class singularity. A singularity of
this size can manifest up to six phenomena.
|cooldown =
|target =
|required =
}}
{{Anchor|Weight}}
{{Skill_detail
|skill = Weight
|description = Your magic seeps into their bones
|syntax = GRAVITY WEIGHT <ON/OFF>
|detail = Through the power of shadow, you can cause the influence of your singularity to grow and
settle within the bones of your enemies - so long as they stand near your singularity, they will
find their personal gravity grow. This magic may affect a target up to five times. Some abilities
will have stronger effects against denser targets. The only cure for this effect is time.
|cooldown =
|target =
|required =
}}
{{Anchor|Absorb}}
{{Skill_detail
|skill = Absorb
|description = Let no light escape you
|syntax = GRAVITY ABSORB <ON/OFF>
|detail = Command your singularity to absorb all light around you, mimicking the effects of night
in your location. The larger your singularity, the further this will reach - a supermassive
singularity will extend up to 3 rooms away.
|cooldown =
|target =
|required =
}}
{{Anchor|Attunement}}
{{Skill_detail
|skill = Attunement
|description = Your influence will corrupt them
|syntax = GRAVITY ATTUNEMENT <ON/OFF>
|detail = Cause your singularity to resonate with life around you, corrupting your enemies with
various afflictions from its depths.
Possible afflictions your singularity can give are:
Stupidity, dizziness, loneliness, or dementia.
|cooldown =
|target =
|required =
}}
{{Anchor|Pulsar}}
{{Skill_detail
|skill = Pulsar
|description = An emanating energy that causes nausea
|syntax = GRAVITY PULSAR <ON/OFF>
|detail = Infuse your singularity with a disruptive magical energy, periodically causing magical
damage to any enemies present. This energy will also occasionally assault the senses, causing a
sense of nausea within the victim. The larger your singularity, the more often this will occur.
|cooldown =
|target =
|required =
}}
{{Anchor|Horizon}}
{{Skill_detail
|skill = Horizon
|description = Slow time at the event horizon
|syntax = GRAVITY HORIZON <ON/OFF>
|detail = Extend the power of your singularity and entrap those around you who are plagued by
increased gravity. While active, anybody with at least one stack of gravity that attempts to leave
the location will incur a delay time dependant on the amount of increased gravity they have.
|cooldown =
|target =
|required =
}}
{{Anchor|Stability}}
{{Skill_detail
|skill = Stability
|description = Stabilise the existence of your singularity
|syntax = GRAVITY STABILITY <ON/OFF>
|detail = This phenomena will cause your singularity to become more stable, causing your forced
collapse attempts to no longer destroy your singularity and instead impose a cooldown on its use.
Should your singularity collapse due to reaching a critical mass instead, it will still be
destroyed.
Cooldown (Collapse): 10 seconds
|cooldown =
|target =
|required =
}}
{{Anchor|Secure}}
{{Skill_detail
|skill = Secure
|description = Movement is always a choice
|syntax =
|detail = Syntax: GRAVITY SECURE <on/off>
By focusing on securing your place, your singularity will prevent you from being moved physically,
by your own will or otherwise. Magical forms of movement are unaffected by this. While secured,
your singularity is entirely unable to be moved as well, and you must cease the securing to move
once more.
|cooldown =
|target =
|required =
}}

Latest revision as of 19:04, 25 September 2024

Skill Rank Percent Description
Singularity Inept 0 % Unlock the power of the singularity.
Recall Novice 0 % Return your singularity back to you from afar.
Featherstep Apprentice 0 % Your mastery of gravity lets you walk on air.
Remove Apprentice 50 % Into the void it goes.
Home Capable 0 % Transport yourself to your gravity well.
Orbital Capable 33 % Circle objects around you.
Grip Adept 33 % Hold them in their intended place.
Intermediate Adept 66 % Control an intermediate class singularity.
Erupt Skilled 0 % Forcefully shatter their body.
Reverse Skilled 66 % Reverse gravity for a short time.
Cannon Gifted 0 % Decimate your enemies with a magical blast.
Stellar Gifted 66 % Control a stellar class singularity.
Impede Expert 0 % Sap away their physical vitality.
Collision Expert 66 % Orbitals are dangerous.
Collapse Virtuoso 0 % Force your singularity to implode.
Massive Virtuoso 33 % Control a massive class singularity.
Imbue Fabled 33 % Enhance your shadow magics.
Advance Fabled 66 % Travel alongside the singularity.
Genesis Mythical 0 % Create a singularity from nothing.
Supermassive Transcendent 0 % Control a supermassive class singularity.

Singularity Abilities

Skill Rank Percent Description
Weight Capable 66 % Your magic seeps into their bones.
Absorb Adept 0 % Let no light escape you.
Attunement Skilled 33 % Your influence will corrupt them.
Pulsar Expert 33 % An emanating energy that causes nausea.
Horizon Virtuoso 33 % Slow time at the event horizon.
Stability Fabled 0 % Stabilise the existence of your singularity.
Secure Mythical 50 % Movement is always a choice.

Singularity Unlock the power of the singularity
Syntax: GRAVITY SINGULARITY GRAVITY STATUS GRAVITY DISMANTLE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon your connection to the Shadow Plane in the form of a personal singularity. It will

remain where you have summoned it unless moved with other abilities. Almost all abilities in Gravitation will require your singularity.

Singularities have five sizes, listed here from smallest to largest: Micro Intermediate Stellar Massive Supermassive

The larger the your singularity is, the more damage some abilities will do and the more phenomena it can manifest at once. A micro singularity can manifest a total of one phenomena.

Note: {{{note}}}

Recall Return your singularity back to you from afar
Syntax: GRAVITY RECALL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Call your singularity back to you. This is instant.
Note: {{{note}}}

Featherstep Your mastery of gravity lets you walk on air
Syntax: GRAVITY FEATHERSTEP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Warp gravity to lift yourself up from the ground slightly, mimicking the levitation and

waterwalking defenses.

This does not require your singularity to be present, your own control of gravity is sufficient.

Note: {{{note}}}

Remove Into the void it goes
Syntax: GRAVITY REMOVE <object>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Should you wish to rid yourself of an item, you can hurl it into the abyss of your

singularity, destroying it entirely. This action cannot be forced, or performed on permanent objects.

Note: {{{note}}}

Home Transport yourself to your gravity well
Syntax: GRAVITY HOME
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: After a short delay, return to your singularity. Should it be in the same area as you,

this will be much faster.

Note: {{{note}}}

Orbital Circle objects around you
Syntax: GRAVITY ORBIT <object> GRAVITY PROJECT <object> AT <target>/GROUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Surround yourself with up to three objects of your choice, allowing them to orbit around

you as satellites. While orbiting you, you and you alone may GET <object> to retrieve it free of balance. Alternatively, you may project it at a target, causing some damage in the process before it returns to your orbit. Unfortunately, you do not have enough fine control of these objects to deliver a venom from an edged weapon, but pelting a prone victim will do more damage.

Should you orbit sigils in this manner, projecting them at the ground is free of any balance.

Note: {{{note}}}

Grip Hold them in their intended place
Syntax: GRAVITY GRIP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Pulls your target to their knees, afflicting them with paresis and a stack of gravity. If

a target stands in darkness in your line of sight, you will instead pull them into your room directly, though doing so will remove a stack of gravity.

Note: {{{note}}}

Intermediate Control an intermediate class singularity
Syntax: GRAVITY SINGULARITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now adept enough to control an intermediate class singularity. A singularity of

this size can manifest up to two phenomena.

Note: {{{note}}}

Erupt Forcefully shatter their body
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: GRAVITY ERUPT <target> <left/right> <arm/leg>

Consume the gravity stacked on your victim, causing limb damage dependent on the amount of gravity present. If five stacks are consumed in this way, the target's limb will simply collapse inward, becoming broken instantly.

If a shadowbrand is present alongside at least three stacks of gravity, the erupt will consume this brand instead of the gravity stacks.

Note: {{{note}}}

Reverse Reverse gravity for a short time
Syntax: GRAVITY REVERSE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Temporarily reverse gravity in your location, sending any items, denizens and adventurers

flying into the sky if they do not have the density defence. After a couple of seconds, gravity will return to normal and everything will fall back to the ground. The density defence is ignored should they have five stacks of gravity on them, but this will consume two of the stacks.

When the effect ends, anybody in the sky will be pulled back to the ground. If an adventurer is affected by increased gravity, they will take damage when they fall back down proportional to the amount of stacks they have.

If you are indoors, adventurers affected will instead be stunned by slamming into the ceiling.

Note: {{{note}}}

Cannon Decimate your enemies with a magical blast
Syntax: GRAVITY CANNON <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fire a massive blast of energy from your singularity, causing significant magic damage to

a target in your line of sight. If you slay a target in this manner, their body will be pulled directly into the singularity and destroyed.

The ability Purity can modify the damage type for this skill. Please see AB SCIOMANCY PURITY for more information.

Note: {{{note}}}

Stellar Control a stellar class singularity
Syntax: GRAVITY SINGULARITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now adept enough to control a stellar class singularity. A singularity of this

size can manifest up to three phenomena.

Note: {{{note}}}

Impede Sap away their physical vitality
Syntax: GRAVITY IMPEDE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Draw upon a target's gravity to slow their body's functions, increasing their pill

recovery balance by a small amount. They must be afflicted by at least one state of increased gravity for this ability to work. Each time they consume a pill, however, there is a chance that their gravity will recover partially to its normal state. Should they lose all stacks of gravity, this effect will end prematurely.

If your singularity is of supermassive size, this ability costs no balance or equilibrium to use. You may only impede one target at a time.

Note: {{{note}}}

Collision Orbitals are dangerous
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This skill is passive.

So long as you have at least one object orbiting you, it will periodically strike the last denizen you attack for minor damage.

Note: {{{note}}}

Collapse Force your singularity to implode
Syntax: GRAVITY COLLAPSE <INITIATE/COMPLETE>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Draw your singularity's gravity into itself, causing it to swell with magical energy and

exert a higher gravitational force, eventually collapsing on itself in an implosion of power.

When you initiate the collapse, all present will be informed of their impending doom, and the singularity will begin to grow in size. In this state, any locked ability you have active will cease its effect. The longer you allow the singularity to charge in this manner, the more powerful the resulting implosion will be. When you are ready to destroy your enemies, you may complete the collapse, causing extreme magical damage to all present. Should you wait too long, it will complete on its own.

It's important to note that once a collapse is initiated, there is no way to prevent it from completing short of slaying the mage who started it.

When the singularity collapses, it is destroyed and must be resummoned to interact with it once more. Those who are trapped within the void (see AB SCIOMANCY VOIDGAZE) will be instantly slain, no matter what level of collapse is imminent.

If there is more than five people who can be damaged by the implosion, there is a chance that some select few will be too far away from the implosion and will be spared.

Those who die through this skill will leave no corpse.

Note: {{{note}}}

Massive Control a massive class singularity
Syntax: GRAVITY SINGULARITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now adept enough to control a massive class singularity. A singularity of this

size can manifest up to four phenomena.

Note: {{{note}}}

Imbue Enhance your shadow magics
Syntax: GRAVITY IMBUE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Flood your target with a magical curse that will react with your shadow magic. While

imbued, there is a chance with each spell cast that your victim will suffer from increased gravity. Each time you cast a spell against your target, the duration will refresh entirely.

If your singularity is of supermassive size, this ability costs no balance or equilibrium to use.

Note: {{{note}}}

Advance Travel alongside the singularity
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: GRAVITY ADVANCE <direction> <4-12>

After a short delay, you may force your singularity to propel itself in a direction. If you are with your singularity when this occurs, this will pull you alongside your singularity to whatever direction you choose. You do not need to be on balance or equilibrium for this effect to occur, and the singularity will pull you past any who block your path regardless of your physical state. You are made of solid matter, however, and cannot use this ability to bypass walls or doors.

Note: {{{note}}}

Genesis Create a singularity from nothing
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: GRAVITY GENESIS [<phenomena1> [<phenomena2>]...]

Your experience with handling a singularity is so great that you can now summon it into existence with specified list of phenomena already manifested. Should you already have an existing singularity, this will instead switch its manifested phenomena to the specified list.

Note: {{{note}}}

Supermassive Control a supermassive class singularity
Syntax: GRAVITY SINGULARITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now adept enough to control a supermassive class singularity. A singularity of

this size can manifest up to six phenomena.

Note: {{{note}}}

Weight Your magic seeps into their bones
Syntax: GRAVITY WEIGHT <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through the power of shadow, you can cause the influence of your singularity to grow and

settle within the bones of your enemies - so long as they stand near your singularity, they will find their personal gravity grow. This magic may affect a target up to five times. Some abilities will have stronger effects against denser targets. The only cure for this effect is time.

Note: {{{note}}}

Absorb Let no light escape you
Syntax: GRAVITY ABSORB <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Command your singularity to absorb all light around you, mimicking the effects of night

in your location. The larger your singularity, the further this will reach - a supermassive singularity will extend up to 3 rooms away.

Note: {{{note}}}

Attunement Your influence will corrupt them
Syntax: GRAVITY ATTUNEMENT <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your singularity to resonate with life around you, corrupting your enemies with

various afflictions from its depths.

Possible afflictions your singularity can give are: Stupidity, dizziness, loneliness, or dementia.

Note: {{{note}}}

Pulsar An emanating energy that causes nausea
Syntax: GRAVITY PULSAR <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Infuse your singularity with a disruptive magical energy, periodically causing magical

damage to any enemies present. This energy will also occasionally assault the senses, causing a sense of nausea within the victim. The larger your singularity, the more often this will occur.

Note: {{{note}}}

Horizon Slow time at the event horizon
Syntax: GRAVITY HORIZON <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Extend the power of your singularity and entrap those around you who are plagued by

increased gravity. While active, anybody with at least one stack of gravity that attempts to leave the location will incur a delay time dependant on the amount of increased gravity they have.

Note: {{{note}}}

Stability Stabilise the existence of your singularity
Syntax: GRAVITY STABILITY <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This phenomena will cause your singularity to become more stable, causing your forced

collapse attempts to no longer destroy your singularity and instead impose a cooldown on its use. Should your singularity collapse due to reaching a critical mass instead, it will still be destroyed.

Cooldown (Collapse): 10 seconds

Note: {{{note}}}

Secure Movement is always a choice
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: GRAVITY SECURE <on/off>

By focusing on securing your place, your singularity will prevent you from being moved physically, by your own will or otherwise. Magical forms of movement are unaffected by this. While secured, your singularity is entirely unable to be moved as well, and you must cease the securing to move once more.

Note: {{{note}}}