Difference between revisions of "Template:ClassPageTemplate"

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== Overview ==
== Overview ==
{{{overview|Need 'overview' - include a bit of flavor, offense types, and relative hunting ability}}}
{{{overview|Need 'overview' - include a bit of flavor, offense types, and relative hunting ability}}}
<br><br>New {{{class}}}s are advised to use the '''{{{statpack|Need 'statpack' variable}}}''' statpack, though they may change to something else later. Everyone receives one free reincarnation upon leaving novicehood (level 31), and if that is used up, another one upon reaching Tekal (level 99). It is common for people to keep an early statpack until reaching level 100.


== Skills ==
== Skills ==
'''{{{skill1|Need 'skill1' variable}}}''' {{{skill1_desc|Need 'skill1_desc' variable}}}
'''{{{skill1|Need 'skill1' variable}}}''' {{{skill1_desc|Need 'skill1_desc' variable}}}
<br>'''{{{skill2|Need 'skill2' variable}}}''' {{{skill2_desc|Need 'skill2_desc' variable}}}
<br>'''{{{skill2|Need 'skill2' variable}}}''' {{{skill2_desc|Need 'skill2_desc' variable}}}
<br>'''{{{skill3|Need 'skill3' variable}}}''' {{{skill3_desc|Need 'skill3_desc' variable}}}
<br>'''{{{skill3|Need 'skill3' variable}}}''' {{{skill3_desc|Need 'skill3_desc' variable}}} {{#if:{{{skill_info|}}}|<br><br>{{{skill_info}}}}}


== Defences ==
== Defences ==
*'''{{{def1|Need 'def1' variable}}}:''' {{{def1_desc|Need 'def1_desc' variable}}}
*'''{{{def1|Need 'def1' variable}}}:''' {{{def1_desc|Need 'def1_desc' variable}}} {{#if:{{{def2|}}}|*'''{{{def2}}}:''' {{{def2_desc|Need 'def2_desc' variable}}}}} {{#if:{{{def3|}}}|*'''{{{def3}}}:''' {{{def3_desc|Need 'def3_desc' variable}}}}} {{#if:{{{def4|}}}|*'''{{{def4}}}:''' {{{def4_desc|Need 'def4_desc' variable}}}}} {{#if:{{{def5|}}}|*'''{{{def5}}}:''' {{{def5_desc|Need 'def5_desc' variable}}}}} {{#if:{{{def6|}}}|*'''{{{def6}}}:''' {{{def6_desc|Need 'def6_desc' variable}}}}} {{#if:{{{def7|}}}|*'''{{{def7}}}:''' {{{def7_desc|Need 'def7_desc' variable}}}}} {{#if:{{{def8|}}}|*'''{{{def8}}}:''' {{{def8_desc|Need 'def8_desc' variable}}}}} {{#if:{{{def9|}}}|*'''{{{def9}}}:''' {{{def9_desc|Need 'def9_desc' variable}}}}} {{#if:{{{def10|}}}|*'''{{{def10}}}:''' {{{def10_desc|Need 'def10_desc' variable}}}}} {{#if:{{{def11|}}}|*'''{{{def11}}}:''' {{{def11_desc|Need 'def11_desc' variable}}}}} {{#if:{{{def12|}}}|*'''{{{def12}}}:''' {{{def12_desc|Need 'def12_desc' variable}}}}} {{#if:{{{def13|}}}|*'''{{{def13}}}:''' {{{def13_desc|Need 'def13_desc' variable}}}}} {{#if:{{{def14|}}}|*'''{{{def14}}}:''' {{{def14_desc|Need 'def14_desc' variable}}}}} {{#if:{{{def15|}}}|*'''{{{def15}}}:''' {{{def15_desc|Need 'def15_desc' variable}}}}} {{#if:{{{def16|}}}|*'''{{{def16}}}:''' {{{def16_desc|Need 'def16_desc' variable}}}}} {{#if:{{{def17|}}}|*'''{{{def17}}}:''' {{{def17_desc|Need 'def17_desc' variable}}}}} {{#if:{{{def18|}}}|*'''{{{def18}}}:''' {{{def18_desc|Need 'def18_desc' variable}}}}} {{#if:{{{def19|}}}|*'''{{{def19}}}:''' {{{def19_desc|Need 'def19_desc' variable}}}}} {{#if:{{{def20|}}}|*'''{{{def20}}}:''' {{{def20_desc|Need 'def20_desc' variable}}}}}
{{#if:{{{def2|}}}|*'''{{{def2}}}:''' {{{def2_desc|Need 'def2_desc' variable}}}}}
Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defences.
Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defenses.
<br>'''Firstaid Defences:''' blindness, deafness, fangbarrier, insomnia, levitation, waterbreathing (as needed), instawake, arcane, speed, vigor (while hunting)
*Firstaid can also maintain a handful of combat-only defenses: density, rebounding, harmony
'''Other Defences:''' tattoos, allsight and waterwalking enchantments, [[Vision_(skill)#Nightsight|nightsight]], [[Vision_(skill)#Deathsight|deathsight]], [[Vision_(skill)#Thirdeye|thirdeye]], [[Survival_(skill)#Clarity|clarity]], and [[Avoidance_(skill)|dodge or divert]], as well as any ylem mist orbs


== Equipment ==
== Equipment ==
'''Weaponry:''' {{{weapon_info|Need 'weapon_info' variable}}}
'''Weaponry:''' {{{weapon_info|Need 'weapon_info' variable}}}
<br>'''Armor:''' {{{armor_info|Need 'armor_info' variable}}}
<br>'''Armor:''' {{{armor_info|Need 'armor_info' variable}}}
{{#if:{{{eq_info|}}}|<br>'''Other Equipment:''' {{{eq_info}}}}}
<br>'''Enchantments:'''
# a jewelry item with a waterwalking enchantment (unless you have a zephyr artifact)
# a jewelry item with an allsight enchantment (replaces mindseye tattoo)
# a jewelry item with a purity enchantment
# a jewelry item with all four of magic, fire, cold, and electric resistance enchantments
# a fist sigil attached to each wielded item
# a handful of eye sigils and a weaponbelt, for combat against others {{#if:{{{ench1|}}}|# {{{ench1}}}}} {{#if:{{{ench2|}}}|# {{{ench2}}}}} {{#if:{{{ench3|}}}|# {{{ench3}}}}} {{#if:{{{ench4|}}}|# {{{ench4}}}}} {{#if:{{{ench5|}}}|# {{{ench5}}}}}
'''Recommended Tattoos:'''
'''Recommended Tattoos:'''
# {{{tattoo1|Need 'tattoo1' variable}}}
# {{{tattoo1|Need 'tattoo1' variable}}}
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# {{{tattoo5|Need 'tattoo5' variable}}}
# {{{tattoo5|Need 'tattoo5' variable}}}
# {{{tattoo6|Need 'tattoo6' variable}}}
# {{{tattoo6|Need 'tattoo6' variable}}}
{{#if:{{{extra_tattoos|}}}|<br>'''Additional tattoo recommendations:''' {{{extra_tattoos}}}}}
{{#if:{{{tattoos_hunt|}}}|'''Additional Tattoos for Hunting:''' {{{tattoos_hunt}}}}} {{#if:{{{tattoos_combat|}}}|<br>'''Additional Tattoos for Combat:''' {{{tattoos_combat}}}}}
{{#if:{{{eq_info|}}}|<br>'''Other Equipment:''' {{{eq_info}}}}}


== Hunting ==
== Hunting ==
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{{{offense_info|Need 'offense_info'}}}
{{{offense_info|Need 'offense_info'}}}


== Group Fights ==
== Group Combat ==
{{{group_info|Need 'group_info'}}}
{{{group_info|Need 'group_info'}}}


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This is used to format the class pages.
This is used to format the class pages.
'''Required Fields Template'''
<pre>
{{ClassPageTemplate
| class =
| overview =
| statpack =
| skill1 =
| skill1_desc =
| skill2 =
| skill2_desc =
| skill3 =
| skill3_desc =
| def1 = Skill Ability
| def1_desc =
| weapon_info =
| armor_info =
| tattoo1 =
| tattoo2 =
| tattoo3 =
| tattoo4 =
| tattoo5 =
| tattoo6 =
| hunt_info =
| offense_info =
| group_info =
}}</pre>
'''Optional Fields'''
* You may add additional skill-related information with skill_info.
* You may add up to 20 class defences using def2, def2_desc, def3, def3_desc, etc.
* You may add up to 5 additional enchantments using ench1, ench2, etc.
* Use tattoos_hunt or tattoos_combat for additional tattoo recommendations
* You can add additional equipment recommendations with eq_info.


[[Category:Templates]]
[[Category:Templates]]
[[Category:Categorization_Templates]]
[[Category:Categorization_Templates]]
[[Category:Full-page Templates]]</noinclude>
[[Category:Full-page Templates]]</noinclude>

Latest revision as of 17:54, 21 September 2024



This is used to format the class pages.

Required Fields Template

{{ClassPageTemplate
| class = 
| overview = 
| statpack = 

| skill1 = 
| skill1_desc = 
| skill2 = 
| skill2_desc = 
| skill3 = 
| skill3_desc = 

| def1 = Skill Ability
| def1_desc = 

| weapon_info = 
| armor_info = 
| tattoo1 = 
| tattoo2 = 
| tattoo3 = 
| tattoo4 = 
| tattoo5 = 
| tattoo6 = 

| hunt_info = 
| offense_info = 
| group_info = 
}}

Optional Fields

  • You may add additional skill-related information with skill_info.
  • You may add up to 20 class defences using def2, def2_desc, def3, def3_desc, etc.
  • You may add up to 5 additional enchantments using ench1, ench2, etc.
  • Use tattoos_hunt or tattoos_combat for additional tattoo recommendations
  • You can add additional equipment recommendations with eq_info.