Difference between revisions of "Brutality (skill)"
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== Fist Attacks == | ====Fist-Based Attacks==== | ||
{{SkillTableRow |Bully |Inept |0 |Make them cry. }} | {{SkillTableRow |Bully |Inept |0 |Make them cry. }} | ||
{{SkillTableRow |Clobber |Adept |33 |Knock 'em to their knees. }} | {{SkillTableRow |Clobber |Adept |33 |Knock 'em to their knees. }} | ||
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== Foot Attacks == | ====Foot-Based Attacks==== | ||
{{SkillTableRow |Kneecap |Adept |66 |No such thing as a fair fight. }} | {{SkillTableRow |Kneecap |Adept |66 |No such thing as a fair fight. }} | ||
{{SkillTableRow |Concussion |Skilled |33 |They'll be seeing stars. }} | {{SkillTableRow |Concussion |Skilled |33 |They'll be seeing stars. }} | ||
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{{SkillHeader}} | {{SkillHeader}} | ||
== Hook Attacks == | ====Hook-Based Attacks==== | ||
{{SkillTableRow |Hobble |Skilled |0 |It's sweeter when they run. }} | {{SkillTableRow |Hobble |Skilled |0 |It's sweeter when they run. }} | ||
{{SkillTableRow |Slug |Gifted |0 |Hook, line, sinker. }} | {{SkillTableRow |Slug |Gifted |0 |Hook, line, sinker. }} | ||
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{{SkillTableRow |Tenderise |Mythical |0 |Always prep the meat before you sear it. }} | {{SkillTableRow |Tenderise |Mythical |0 |Always prep the meat before you sear it. }} | ||
|} | |} | ||
{{Anchor|Wounds}} | |||
{{Skill_detail | |||
|skill = Wounds | |||
|description = Determine if a limb has been subjected to trauma | |||
|syntax = WOUNDS [target] | |||
|detail = This ability will allow you to determine how badly damaged the limbs of your opponent are. | |||
If you specify no target, then you can check your own limbs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Attitude}} | |||
{{Skill_detail | |||
|skill = Attitude | |||
|description = Brains AND brawn | |||
|syntax = ATTITUDE <type> | |||
|detail = With the right attitude, you can receive a damage boost to a subset of abilities within | |||
the Brutality skillset. | |||
The following attitudes are available to you: | |||
Aggressive: Increases the damage of fist-based abilities. | |||
Decisive: Increases the damage of foot-based abilities. | |||
Cruel: Increases the damage of hook-based abilities. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Oppose}} | |||
{{Skill_detail | |||
|skill = Oppose | |||
|description = Oppose attacks on your limbs | |||
|syntax = OPPOSE <limb> or OPPOSE NOTHING | |||
|detail = Using nothing but your raw strength, you can oppose attacks aimed at a specific limb. | |||
Both your hands must have nothing in them in order to oppose an attack. | |||
You can oppose attacks to either the head, torso, left arm, right arm, left leg, or right leg. | |||
You will be unable to oppose attacks if you have paresis or become prone (see HELP PRONE). Being | |||
fallen is excluded from this list. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sprint}} | |||
{{Skill_detail | |||
|skill = Sprint | |||
|description = Don't let them get away | |||
|syntax = SPRINT <direction> | |||
|detail = It is unavoidable that people will flee from your might. Chase after them by quickly | |||
sprinting in a particular direction until there is nowhere left to go. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Premeditation}} | |||
{{Skill_detail | |||
|skill = Premeditation | |||
|description = The best atrocity is the one planned in advance | |||
|syntax = PREMEDITATE <hook> WITH <EDGE/STOPPER> | |||
|detail = Decide in advance how best to brutalise your victim by adjusting your hook to suit. You | |||
will need a piece of iron in your inventory, allowing you to either sharpen the edge of your hook | |||
to deal cutting damage, or blunt it with a stopper to deal blunt damage. | |||
Without first preparing your hook in this manner, you will be unable attack with it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Onslaught}} | |||
{{Skill_detail | |||
|skill = Onslaught | |||
|description = Grant them no reprieve | |||
|syntax = ONSLAUGHT <target> <[ab] [param]> <[ab] [param]> | |||
|detail = Savage your victim with a vicious onslaught of attacks at a reduced balance cost. You may | |||
optionally include a secondary parameter, such as left or right, when the ability requires one. | |||
Only two abilities may be used at once. | |||
Example: ONSLAUGHT BULROK BULLY LEFT CLOBBER PUNISH | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Velocity}} | |||
{{Skill_detail | |||
|skill = Velocity | |||
|description = Chase them down | |||
|syntax = VELOCITY [OFF] | |||
|detail = Your bloodlust allows you to increase your celerity greatly, allowing you to move quickly | |||
across the land. This will slowly drain your endurance while it is active however. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Predation}} | |||
{{Skill_detail | |||
|skill = Predation | |||
|description = They cannot keep you out | |||
|syntax = PREDATION [EXTEND] | |||
|detail = Close in on your victim, observing the subtle shifts in their defences that will allow | |||
you to brutalise them without obstruction. When someone changes their parry within your location, | |||
you will see to which limb it is shifted to. | |||
If you choose to extend this ability, the length it'll remain in effect is doubled, however it will | |||
drain your strength temporarily by 1 point as an additional cost. | |||
If your strength is lowered by 4 points or more, then your arms will become weak and you will no | |||
longer be able to make use of Brutality strikes that utilise the fist. | |||
Cooldown: 30 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Exhilarate}} | |||
{{Skill_detail | |||
|skill = Exhilarate | |||
|description = High on carnage | |||
|syntax = EXHILARATE and SOBER | |||
|detail = Allow yourself to become lost to bloodlust and push your body beyond its limits in order | |||
to satisfy your cravings for carnage. This will allow you to periodically recover some of your lost | |||
balance or equilibrium, while draining your health slowly over time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Contempt}} | |||
{{Skill_detail | |||
|skill = Contempt | |||
|description = You won't be held down | |||
|syntax = CONTEMPT | |||
|detail = Show your contempt for your lessers by refusing to be held down, curing the paresis | |||
affliction or granting you a defence against it if you are not afflicted. However, this will strain | |||
your body in a way that it will reduce your strength temporarily by 1 point each time this ability | |||
is used. | |||
If your strength is lowered by 4 points or more, then your arms will become weak and you will no | |||
longer be able to make use of Brutality strikes that utilise the fist. Contempt will also become | |||
unusable. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Physique}} | |||
{{Skill_detail | |||
|skill = Physique | |||
|description = Hone your body to be the ultimate weapon | |||
|syntax = PHYSIQUE PHYSIQUE TRAIN GRADE <person> PHYSIQUE | |||
|detail = There is one true, time-tested way to improve your body: training. Push your body to the | |||
limit by undergoing a harsh training regime. Once your physique has been fully honed through this | |||
training, and graded by a veteran Ravager, you will find that your fist and foot techniques extra | |||
damage against adventurers when used. | |||
Only someone who has already fully honed their physique may grade you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Assail}} | |||
{{Skill_detail | |||
|skill = Assail | |||
|description = Inject a portion of your soul into your hook | |||
|syntax = ASSAIL <target> <[ab] [param]> | |||
|detail = By temporarily extending a portion of your soul, you can use it to manipulate your hook | |||
with ease, allowing it to attack independent of your hands. This will allow you to command your | |||
hook to assail your victim, using a secondary balance to do so. | |||
You may only use hook-based abilities with this skill and only one at a time. | |||
Example: ASSAIL BULROK WHIPLASH | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Seethe}} | |||
{{Skill_detail | |||
|skill = Seethe | |||
|description = Pain sharpens the mind and body | |||
|syntax = SEETHE [HEIGHTEN] | |||
|detail = Your anger makes you strong. Take a moment to seethe and bask in that rage, recovering | |||
some of your health in the process. | |||
You can also choose to stew upon your dark thoughts, heightening your anger even further. This is a | |||
channeled action that, if uninterrupted, will heal you for additional health and restore your | |||
strength to its original might if it has been sapped. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Contusion}} | |||
{{Skill_detail | |||
|skill = Contusion | |||
|description = Brutality will leave its mark | |||
|syntax = | |||
|detail = This ability is passive. | |||
When brutalising your victim with your feet or hands, there is a chance your blow will leave behind | |||
a reminder of the pain suffered in the form of a contusion. If it does and you strike that body | |||
part with your hook, your hook will deal a small amount of trauma to that limb. | |||
In order to gain the bonus effect from a contusion, you must use: | |||
Concussion -> Whiplash : for a contusion on the head. | |||
Clobber -> Flog : for a contusion on the torso. | |||
Bully -> Maim : for a contusion on either arm. | |||
Kneecap -> Hobble : for a contusion on either leg. | |||
Only one contusion will appear on an opponent at a time, and it will naturally heal itself after | |||
several seconds if the contusion is left alone. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bait}} | |||
{{Skill_detail | |||
|skill = Bait | |||
|description = Lure them in and punish them | |||
|syntax = BAIT <LEFT/RIGHT> <ARM/LEG> | |||
|detail = Leave one of your limbs conspicuously open to an attack, baiting your victim in to strike | |||
it. This will protect your limb from the attack while punishing your opponent by knocking them over | |||
and stunning them. This effect is single use. | |||
Using an attack that requires your hook while baiting a limb will remove the effect. | |||
Cooldown: 10 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Reflexes}} | |||
{{Skill_detail | |||
|skill = Reflexes | |||
|description = Act instinctively while your attention is elsewhere | |||
|syntax = REFLEXES [OFF] | |||
|detail = By heightening your reflexes, you will no longer suffer a malus to your dodge chance when | |||
using an ability that requires a channeling motion. There is an endurance drain associated with | |||
this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rampage}} | |||
{{Skill_detail | |||
|skill = Rampage | |||
|description = Lose yourself in the fight | |||
|syntax = RAMPAGE | |||
|detail = Give yourself over to the battle, going on a rampage that will leave several of your | |||
enemies suffering greatly. When you rampage, you will quickly strike up to five different enemies | |||
within your location and adjacent to you over a short period of time, crippling limbs and dealing | |||
damage in the process. | |||
During your rampage, others will not be able to target you directly until your rampage comes to an | |||
end. | |||
You can only begin this ability with at least one visible enemy within your location. | |||
Cooldown: 8 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bully}} | |||
{{Skill_detail | |||
|skill = Bully | |||
|description = Make them cry | |||
|syntax = BULLY <target> [LEFT/RIGHT] | |||
|detail = Bully your victim with a relentless strike to the arm, so long as you have a hand free. | |||
This will deal blunt damage and inflict trauma to the arm in the process. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Clobber}} | |||
{{Skill_detail | |||
|skill = Clobber | |||
|description = Knock 'em to their knees | |||
|syntax = CLOBBER <target> [PUNISH] | |||
|detail = Viciously clobber your victim in the chest with a hard strike, knocking them to the | |||
ground with the force of the blow. | |||
You may choose to follow up with a punishing blow after knocking your opponent to the ground. This | |||
is a channeled action, and if they remain upon the ground when it completes, you will strike them | |||
in the face and daze them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Plexus}} | |||
{{Skill_detail | |||
|skill = Plexus | |||
|description = Hit them where it hurts | |||
|syntax = PLEXUS <target> | |||
|detail = Drive a merciless fist into the plexus of your victim, dealing significant trauma to | |||
their torso. Should their torso be broken, it will aggravate the wound and cause extra bleeding. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bustup}} | |||
{{Skill_detail | |||
|skill = Bustup | |||
|description = Probably can't rip it off, but you can certainly try | |||
|syntax = BUSTUP <target> <LEFT/RIGHT> ARM | |||
|detail = In a cruel motion, you can seize hold of someone's arm and twist it with enough brute | |||
force to pop the limb from its socket. If the dislocation is not healed, eventually it will suffer | |||
permanent damage and become broken. | |||
While this deals no damage or trauma from attack itself, it cannot be parried by your opponent. | |||
This skill has no effect upon a limb that is already damaged. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|PressurePoint}} | |||
{{Skill_detail | |||
|skill = PressurePoint | |||
|description = With just your thumbs | |||
|syntax = PRESSURE <target> | |||
|detail = Grab hold of your victim's neck and drive your thumbs into the pressure points, causing | |||
their body to convulse. This convulsion will stiffen their limbs and cause a ripple of spasms | |||
through their muscles. While this deals no damage or trauma, it cannot be parried by your opponent. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Haymaker}} | |||
{{Skill_detail | |||
|skill = Haymaker | |||
|description = A swing and a prayer | |||
|syntax = HAYMAKER <target> | |||
|detail = Wind back your arm and use the momentum of your body to strike your victim with a | |||
powerful torso blow. | |||
This is a channeled action, and should it succeed, it will deliver a deep wound that will turn | |||
ordinary bleeding into deep bleeding. If it is interrupted by your own fault or other means, a | |||
weaker blow will occur that will leave behind a light wound that will slightly increase the amount | |||
of bleeding caused when bleeding occurs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Kneecap}} | |||
{{Skill_detail | |||
|skill = Kneecap | |||
|description = No such thing as a fair fight | |||
|syntax = KNEECAP <target> [LEFT/RIGHT] | |||
|detail = Deliver trauma and blunt damage to your victim's leg by way of a harsh strike at their | |||
kneecap. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Concussion}} | |||
{{Skill_detail | |||
|skill = Concussion | |||
|description = They'll be seeing stars | |||
|syntax = CONCUSS <target> | |||
|detail = Introduce your victim to your foot by way of a brutal high kick to the face. This will | |||
leave them dizzy and stupid, and will deal trauma to the skull. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Rebound}} | |||
{{Skill_detail | |||
|skill = Rebound | |||
|description = Down, but not out | |||
|syntax = REBOUND [target] | |||
|detail = A momentary setback is not without an opportunity to inflict suffering upon your opponent. | |||
If you have been tripped or otherwise fallen to the ground, you may quickly rebound to your feet, | |||
delivering a swift knee to your victim's torso as you do so. This will upset their balance and | |||
deliver a small amount of trauma to the torso. | |||
If you supply no target, then you can simply rebound from the ground, regardless if you were | |||
tripped or not. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Overpower}} | |||
{{Skill_detail | |||
|skill = Overpower | |||
|description = Leave them reeling | |||
|syntax = OVERPOWER <target> <bodypart> | |||
|detail = Ruthlessly overpower your victim with a series of three damaging kicks aimed at a | |||
bodypart of your choice, dealing trauma to it. You may not perform any action that utilises balance | |||
or equilibrium during this sequence, otherwise the attack will be interrupted. Each strike will | |||
deal more damage and trauma than the last, and the final hit will leave them stunned. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Windpipe}} | |||
{{Skill_detail | |||
|skill = Windpipe | |||
|description = Get 'em where they're softest | |||
|syntax = WINDPIPE <target> | |||
|detail = Drive your foot into their windpipe without mercy, crippling their voice and leaving them | |||
unable to speak. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hobble}} | |||
{{Skill_detail | |||
|skill = Hobble | |||
|description = It's sweeter when they run | |||
|syntax = HOBBLE <target> | |||
|detail = Hobble your victim with a fierce blow to the feet, ensuring they have difficulty getting | |||
away from you. This will strain the ankle, causing trauma to both of their legs when they move | |||
between locations. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Slug}} | |||
{{Skill_detail | |||
|skill = Slug | |||
|description = Hook, line, sinker | |||
|syntax = SLUG <target> | |||
|detail = Catch your victim off-guard with a sudden slug to the face with your hook. This heavy | |||
attack will make them stutter. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Flog}} | |||
{{Skill_detail | |||
|skill = Flog | |||
|description = Whip 'em into shape | |||
|syntax = FLOG <target> | |||
|detail = Leave your victim in excruciating pain by scourging their back with your hook. The pain | |||
inflicted will place a strain upon their back, dealing trauma to their torso when they stand up | |||
from the ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Butcher}} | |||
{{Skill_detail | |||
|skill = Butcher | |||
|description = Even better than the abattoir | |||
|syntax = BUTCHER <target> | |||
|detail = Carve through flesh as your hook was meant to do, causing your victim to bleed profusely. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Whiplash}} | |||
{{Skill_detail | |||
|skill = Whiplash | |||
|description = They're gonna feel that in the morning | |||
|syntax = WHIPLASH <target> | |||
|detail = Let fly your hook to ensnare your victim's neck and yank it violently, leaving them with | |||
whiplash. This will cause damage to the head each time they sip an elixir. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Tenderise}} | |||
{{Skill_detail | |||
|skill = Tenderise | |||
|description = Always prep the meat before you sear it | |||
|syntax = TENDERISE <target> | |||
|detail = Properly tenderise your victim's flesh with a direct attack from your hook. If used in | |||
tandem with the Assail ability, then the hook will ignite with hellfire and deal fire damage | |||
instead. | |||
Please see AB BRUTALITY ASSAIL for more information on the Assail ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
Latest revision as of 17:44, 25 September 2024
Skill | Rank | Percent | Description |
---|---|---|---|
Wounds | Capable | 0 % | Determine if a limb has been subjected to trauma. |
Attitude | Capable | 50 % | Brains AND brawn. |
Oppose | Capable | 75 % | Oppose attacks on your limbs. |
Sprint | Adept | 0 % | Don't let them get away. |
Premeditation | Adept | 10 % | The best atrocity is the one planned in advance. |
Onslaught | Skilled | 66 % | Grant them no reprieve. |
Velocity | Gifted | 66 % | Chase them down. |
Predation | Expert | 0 % | They cannot keep you out. |
Exhilarate | Expert | 50 % | High on carnage. |
Contempt | Virtuoso | 50 % | You won't be held down. |
Physique | Virtuoso | 75 % | Hone your body to be the ultimate weapon. |
Assail | Fabled | 20 % | Inject a portion of your soul into your hook. |
Seethe | Fabled | 60 % | Pain sharpens the mind and body. |
Contusion | Mythical | 40 % | Brutality will leave its mark. |
Bait | Mythical | 60 % | Lure them in and punish them. |
Reflexes | Mythical | 80 % | Act instinctively while your attention is elsewhere. |
Rampage | Transcendent | 0 % | Lose yourself in the fight. |
Fist-Based Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Bully | Inept | 0 % | Make them cry. |
Clobber | Adept | 33 % | Knock 'em to their knees. |
Plexus | Gifted | 33 % | Hit them where it hurts. |
Bustup | Expert | 75 % | Probably can't rip it off, but you can certainly try. |
PressurePoint | Fabled | 0 % | With just your thumbs. |
Haymaker | Mythical | 20 % | A swing and a prayer. |
Foot-Based Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Kneecap | Adept | 66 % | No such thing as a fair fight. |
Concussion | Skilled | 33 % | They'll be seeing stars. |
Rebound | Virtuoso | 0 % | Down, but not out. |
Overpower | Virtuoso | 75 % | Leave them reeling. |
Windpipe | Fabled | 80 % | Get 'em where they're softest. |
Hook-Based Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Hobble | Skilled | 0 % | It's sweeter when they run. |
Slug | Gifted | 0 % | Hook, line, sinker. |
Flog | Expert | 25 % | Whip 'em into shape. |
Butcher | Fabled | 40 % | Even better than the abattoir. |
Whiplash | Mythical | 0 % | They're gonna feel that in the morning. |
Tenderise | Mythical | 0 % | Always prep the meat before you sear it. |
Wounds | Determine if a limb has been subjected to trauma | |
Syntax: | WOUNDS [target] | |
Details: | This ability will allow you to determine how badly damaged the limbs of your opponent are.
If you specify no target, then you can check your own limbs. |
Attitude | Brains AND brawn | |
Syntax: | ATTITUDE <type> | |
Details: | With the right attitude, you can receive a damage boost to a subset of abilities within
the Brutality skillset. The following attitudes are available to you: Aggressive: Increases the damage of fist-based abilities. Decisive: Increases the damage of foot-based abilities. Cruel: Increases the damage of hook-based abilities. |
Oppose | Oppose attacks on your limbs | |
Syntax: | OPPOSE <limb> or OPPOSE NOTHING | |
Details: | Using nothing but your raw strength, you can oppose attacks aimed at a specific limb.
Both your hands must have nothing in them in order to oppose an attack. You can oppose attacks to either the head, torso, left arm, right arm, left leg, or right leg. You will be unable to oppose attacks if you have paresis or become prone (see HELP PRONE). Being fallen is excluded from this list. |
Sprint | Don't let them get away | |
Syntax: | SPRINT <direction> | |
Details: | It is unavoidable that people will flee from your might. Chase after them by quickly
sprinting in a particular direction until there is nowhere left to go. |
Premeditation | The best atrocity is the one planned in advance | |
Syntax: | PREMEDITATE <hook> WITH <EDGE/STOPPER> | |
Details: | Decide in advance how best to brutalise your victim by adjusting your hook to suit. You
will need a piece of iron in your inventory, allowing you to either sharpen the edge of your hook to deal cutting damage, or blunt it with a stopper to deal blunt damage. Without first preparing your hook in this manner, you will be unable attack with it. |
Onslaught | Grant them no reprieve | |
Syntax: | ONSLAUGHT <target> <[ab] [param]> <[ab] [param]> | |
Details: | Savage your victim with a vicious onslaught of attacks at a reduced balance cost. You may
optionally include a secondary parameter, such as left or right, when the ability requires one. Only two abilities may be used at once. Example: ONSLAUGHT BULROK BULLY LEFT CLOBBER PUNISH |
Velocity | Chase them down | |
Syntax: | VELOCITY [OFF] | |
Details: | Your bloodlust allows you to increase your celerity greatly, allowing you to move quickly
across the land. This will slowly drain your endurance while it is active however. |
Predation | They cannot keep you out | |
Syntax: | PREDATION [EXTEND] | |
Details: | Close in on your victim, observing the subtle shifts in their defences that will allow
you to brutalise them without obstruction. When someone changes their parry within your location, you will see to which limb it is shifted to. If you choose to extend this ability, the length it'll remain in effect is doubled, however it will drain your strength temporarily by 1 point as an additional cost. If your strength is lowered by 4 points or more, then your arms will become weak and you will no longer be able to make use of Brutality strikes that utilise the fist. Cooldown: 30 seconds |
Exhilarate | High on carnage | |
Syntax: | EXHILARATE and SOBER | |
Details: | Allow yourself to become lost to bloodlust and push your body beyond its limits in order
to satisfy your cravings for carnage. This will allow you to periodically recover some of your lost balance or equilibrium, while draining your health slowly over time. |
Contempt | You won't be held down | |
Syntax: | CONTEMPT | |
Details: | Show your contempt for your lessers by refusing to be held down, curing the paresis
affliction or granting you a defence against it if you are not afflicted. However, this will strain your body in a way that it will reduce your strength temporarily by 1 point each time this ability is used. If your strength is lowered by 4 points or more, then your arms will become weak and you will no longer be able to make use of Brutality strikes that utilise the fist. Contempt will also become unusable. |
Physique | Hone your body to be the ultimate weapon | |
Syntax: | PHYSIQUE PHYSIQUE TRAIN GRADE <person> PHYSIQUE | |
Details: | There is one true, time-tested way to improve your body: training. Push your body to the
limit by undergoing a harsh training regime. Once your physique has been fully honed through this training, and graded by a veteran Ravager, you will find that your fist and foot techniques extra damage against adventurers when used. Only someone who has already fully honed their physique may grade you. |
Assail | Inject a portion of your soul into your hook | |
Syntax: | ASSAIL <target> <[ab] [param]> | |
Details: | By temporarily extending a portion of your soul, you can use it to manipulate your hook
with ease, allowing it to attack independent of your hands. This will allow you to command your hook to assail your victim, using a secondary balance to do so. You may only use hook-based abilities with this skill and only one at a time. Example: ASSAIL BULROK WHIPLASH |
Seethe | Pain sharpens the mind and body | |
Syntax: | SEETHE [HEIGHTEN] | |
Details: | Your anger makes you strong. Take a moment to seethe and bask in that rage, recovering
some of your health in the process. You can also choose to stew upon your dark thoughts, heightening your anger even further. This is a channeled action that, if uninterrupted, will heal you for additional health and restore your strength to its original might if it has been sapped. |
Contusion | Brutality will leave its mark | |
Syntax: | ||
Details: | This ability is passive.
When brutalising your victim with your feet or hands, there is a chance your blow will leave behind a reminder of the pain suffered in the form of a contusion. If it does and you strike that body part with your hook, your hook will deal a small amount of trauma to that limb. In order to gain the bonus effect from a contusion, you must use: Concussion -> Whiplash : for a contusion on the head. Clobber -> Flog : for a contusion on the torso. Bully -> Maim : for a contusion on either arm. Kneecap -> Hobble : for a contusion on either leg. Only one contusion will appear on an opponent at a time, and it will naturally heal itself after several seconds if the contusion is left alone. |
Bait | Lure them in and punish them | |
Syntax: | BAIT <LEFT/RIGHT> <ARM/LEG> | |
Details: | Leave one of your limbs conspicuously open to an attack, baiting your victim in to strike
it. This will protect your limb from the attack while punishing your opponent by knocking them over and stunning them. This effect is single use. Using an attack that requires your hook while baiting a limb will remove the effect. Cooldown: 10 seconds |
Reflexes | Act instinctively while your attention is elsewhere | |
Syntax: | REFLEXES [OFF] | |
Details: | By heightening your reflexes, you will no longer suffer a malus to your dodge chance when
using an ability that requires a channeling motion. There is an endurance drain associated with this ability. |
Rampage | Lose yourself in the fight | |
Syntax: | RAMPAGE | |
Details: | Give yourself over to the battle, going on a rampage that will leave several of your
enemies suffering greatly. When you rampage, you will quickly strike up to five different enemies within your location and adjacent to you over a short period of time, crippling limbs and dealing damage in the process. During your rampage, others will not be able to target you directly until your rampage comes to an end. You can only begin this ability with at least one visible enemy within your location. Cooldown: 8 seconds |
Bully | Make them cry | |
Syntax: | BULLY <target> [LEFT/RIGHT] | |
Works against: | Both players and NPCs | |
Details: | Bully your victim with a relentless strike to the arm, so long as you have a hand free.
This will deal blunt damage and inflict trauma to the arm in the process. |
Clobber | Knock 'em to their knees | |
Syntax: | CLOBBER <target> [PUNISH] | |
Details: | Viciously clobber your victim in the chest with a hard strike, knocking them to the
ground with the force of the blow. You may choose to follow up with a punishing blow after knocking your opponent to the ground. This is a channeled action, and if they remain upon the ground when it completes, you will strike them in the face and daze them. |
Plexus | Hit them where it hurts | |
Syntax: | PLEXUS <target> | |
Details: | Drive a merciless fist into the plexus of your victim, dealing significant trauma to
their torso. Should their torso be broken, it will aggravate the wound and cause extra bleeding. |
Bustup | Probably can't rip it off, but you can certainly try | |
Syntax: | BUSTUP <target> <LEFT/RIGHT> ARM | |
Details: | In a cruel motion, you can seize hold of someone's arm and twist it with enough brute
force to pop the limb from its socket. If the dislocation is not healed, eventually it will suffer permanent damage and become broken. While this deals no damage or trauma from attack itself, it cannot be parried by your opponent. This skill has no effect upon a limb that is already damaged. |
PressurePoint | With just your thumbs | |
Syntax: | PRESSURE <target> | |
Details: | Grab hold of your victim's neck and drive your thumbs into the pressure points, causing
their body to convulse. This convulsion will stiffen their limbs and cause a ripple of spasms through their muscles. While this deals no damage or trauma, it cannot be parried by your opponent. |
Haymaker | A swing and a prayer | |
Syntax: | HAYMAKER <target> | |
Details: | Wind back your arm and use the momentum of your body to strike your victim with a
powerful torso blow. This is a channeled action, and should it succeed, it will deliver a deep wound that will turn ordinary bleeding into deep bleeding. If it is interrupted by your own fault or other means, a weaker blow will occur that will leave behind a light wound that will slightly increase the amount of bleeding caused when bleeding occurs. |
Kneecap | No such thing as a fair fight | |
Syntax: | KNEECAP <target> [LEFT/RIGHT] | |
Details: | Deliver trauma and blunt damage to your victim's leg by way of a harsh strike at their
kneecap. |
Concussion | They'll be seeing stars | |
Syntax: | CONCUSS <target> | |
Works against: | Both players and NPCs | |
Details: | Introduce your victim to your foot by way of a brutal high kick to the face. This will
leave them dizzy and stupid, and will deal trauma to the skull. |
Rebound | Down, but not out | |
Syntax: | REBOUND [target] | |
Details: | A momentary setback is not without an opportunity to inflict suffering upon your opponent.
If you have been tripped or otherwise fallen to the ground, you may quickly rebound to your feet, delivering a swift knee to your victim's torso as you do so. This will upset their balance and deliver a small amount of trauma to the torso. If you supply no target, then you can simply rebound from the ground, regardless if you were tripped or not. |
Overpower | Leave them reeling | |
Syntax: | OVERPOWER <target> <bodypart> | |
Details: | Ruthlessly overpower your victim with a series of three damaging kicks aimed at a
bodypart of your choice, dealing trauma to it. You may not perform any action that utilises balance or equilibrium during this sequence, otherwise the attack will be interrupted. Each strike will deal more damage and trauma than the last, and the final hit will leave them stunned. |
Windpipe | Get 'em where they're softest | |
Syntax: | WINDPIPE <target> | |
Details: | Drive your foot into their windpipe without mercy, crippling their voice and leaving them
unable to speak. |
Hobble | It's sweeter when they run | |
Syntax: | HOBBLE <target> | |
Details: | Hobble your victim with a fierce blow to the feet, ensuring they have difficulty getting
away from you. This will strain the ankle, causing trauma to both of their legs when they move between locations. |
Slug | Hook, line, sinker | |
Syntax: | SLUG <target> | |
Details: | Catch your victim off-guard with a sudden slug to the face with your hook. This heavy
attack will make them stutter. |
Flog | Whip 'em into shape | |
Syntax: | FLOG <target> | |
Details: | Leave your victim in excruciating pain by scourging their back with your hook. The pain
inflicted will place a strain upon their back, dealing trauma to their torso when they stand up from the ground. |
Butcher | Even better than the abattoir | |
Syntax: | BUTCHER <target> | |
Details: | Carve through flesh as your hook was meant to do, causing your victim to bleed profusely. |
Whiplash | They're gonna feel that in the morning | |
Syntax: | WHIPLASH <target> | |
Details: | Let fly your hook to ensnare your victim's neck and yank it violently, leaving them with
whiplash. This will cause damage to the head each time they sip an elixir. |
Tenderise | Always prep the meat before you sear it | |
Syntax: | TENDERISE <target> | |
Details: | Properly tenderise your victim's flesh with a direct attack from your hook. If used in
tandem with the Assail ability, then the hook will ignite with hellfire and deal fire damage instead. Please see AB BRUTALITY ASSAIL for more information on the Assail ability. |