Difference between revisions of "Beastmastery (skill)"
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{{SkillHeader}} | {{SkillHeader}} | ||
==== General Abilities ==== | |||
{{SkillTableRow |Beastcall |Inept |0 |Call the wild beasts to your side. }} | {{SkillTableRow |Beastcall |Inept |0 |Call the wild beasts to your side. }} | ||
{{SkillTableRow |Direwolf |Inept |0 |Earn the trust of a wild direwolf. }} | {{SkillTableRow |Direwolf |Inept |0 |Earn the trust of a wild direwolf. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
==== Direwolf ==== | ==== Direwolf Abilities ==== | ||
{{SkillTableRow |Flank |Novice |50 |Have your direwolf flank an injured foe. }} | {{SkillTableRow |Flank |Novice |50 |Have your direwolf flank an injured foe. }} | ||
{{SkillTableRow |Redeyes |Apprentice |0 |Draw your prey into the direwolf's eyes. }} | {{SkillTableRow |Redeyes |Apprentice |0 |Draw your prey into the direwolf's eyes. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
==== Orel ==== | ==== Orel Abilities ==== | ||
{{SkillTableRow |Traverse |Adept |0 |Order your orel to locate its prey. }} | {{SkillTableRow |Traverse |Adept |0 |Order your orel to locate its prey. }} | ||
{{SkillTableRow |Dive |Gifted |33 |Have your orel dive down and tear their throat. }} | {{SkillTableRow |Dive |Gifted |33 |Have your orel dive down and tear their throat. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
==== Orgyuk ==== | ==== Orgyuk Abilities ==== | ||
{{SkillTableRow |Rake |Expert |0 |Never underestimate the strength of a orgyuk. }} | {{SkillTableRow |Rake |Expert |0 |Never underestimate the strength of a orgyuk. }} | ||
{{SkillTableRow |Swipe |Expert |66 |A quick swipe from the orgyuk. }} | {{SkillTableRow |Swipe |Expert |66 |A quick swipe from the orgyuk. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
==== Spider ==== | ==== Spider Abilities ==== | ||
{{SkillTableRow |Web |Fabled |25 |The spider webs are strong indeed. }} | {{SkillTableRow |Web |Fabled |25 |The spider webs are strong indeed. }} | ||
{{SkillTableRow |Intoxicate |Mythical |0 |The toxic bite of a spider. }} | {{SkillTableRow |Intoxicate |Mythical |0 |The toxic bite of a spider. }} | ||
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|} | |} | ||
{{Anchor|Beastcall}} | {{Anchor|Beastcall}} | ||
{{ | {{Skill_detail | ||
| | |skill = Beastcall | ||
|description = Call the wild beasts to your side | |||
|syntax = BEASTCALL <animal> DISMISS <animal> | |syntax = BEASTCALL <animal> DISMISS <animal> | ||
| | |detail = The most important ability of any beast master is to know how to call and gain the trust | ||
of wild animals. As you learn more of Beastmastery, you will gain the ability to call upon the aid | |||
the aid of several distinct beasts; the direwolf, the orgyuk, the orel, and the spider. | of several distinct beasts; the direwolf, the orgyuk, the orel, and the spider. | ||
While generally friendly when called upon, be warned that sometimes a summoned beast will be | While generally friendly when called upon, be warned that sometimes a summoned beast will be | ||
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ordering your beasts, although they cannot be ordered to attack others without specific commands | ordering your beasts, although they cannot be ordered to attack others without specific commands | ||
from the Beastmastery skill. | from the Beastmastery skill. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Direwolf}} | {{Anchor|Direwolf}} | ||
{{ | {{Skill_detail | ||
| | |skill = Direwolf | ||
|description = Earn the trust of a wild direwolf | |||
|syntax = BEASTCALL DIREWOLF MOUNT DIREWOLF DISMISS DIREWOLF | |syntax = BEASTCALL DIREWOLF MOUNT DIREWOLF DISMISS DIREWOLF | ||
| | |detail = Long feared have been the wolves of the wild, though your time training as a predator in | ||
predator in your own right has given you a knowledge of how to handle them. | your own right has given you a knowledge of how to handle them. | ||
Once you've called of a direwolf from the wild, a dangerous practice, you can utilise it for many | Once you've called of a direwolf from the wild, a dangerous practice, you can utilise it for many | ||
actions and ride upon it if needed. Though it will not passively fight for you, the direwolf's | actions and ride upon it if needed. Though it will not passively fight for you, the direwolf's | ||
extraordinary sense of direction will allow you to teach it trails and commands in the future. | extraordinary sense of direction will allow you to teach it trails and commands in the future. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Status}} | {{Anchor|Status}} | ||
{{ | {{Skill_detail | ||
| | |skill = Status | ||
|description = Check the status of your beasts | |||
|syntax = BEAST STATUS | |syntax = BEAST STATUS | ||
| | |detail = This ability allows you to discern the location and health of all the beasts under your | ||
command. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Glance}} | {{Anchor|Glance}} | ||
{{ | {{Skill_detail | ||
| | |skill = Glance | ||
|description = Look through the eyes of your beasts | |||
|syntax = BEAST <animal> GLANCE | |syntax = BEAST <animal> GLANCE | ||
| | |detail = This ability allows you to glance through the eyes of your loyal beast, to see what the | ||
beast sees. You may also remove BEAST from the syntax as a short hand. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Soothe}} | {{Anchor|Soothe}} | ||
{{ | {{Skill_detail | ||
| | |skill = Soothe | ||
|description = Heal the wounds of your beasts | |||
|syntax = BEAST <animal> SOOTHE | |syntax = BEAST <animal> SOOTHE | ||
| | |detail = This ability allows you to soothe the wounds of your loyal beast, healing them of health. | ||
health. You also omit BEAST from the syntax as a short hand. | You also omit BEAST from the syntax as a short hand. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Orel}} | {{Anchor|Orel}} | ||
{{ | {{Skill_detail | ||
| | |skill = Orel | ||
|description = Call for the help of a mighty orel | |||
|syntax = BEASTCALL OREL OREL FLY and OREL LAND DISMISS OREL | |syntax = BEASTCALL OREL OREL FLY and OREL LAND DISMISS OREL | ||
| | |detail = You are now able to control the mighty orel. These airborne predators are capable of | ||
tracking other individuals, and with proper training can even lift them into the air and carry them | tracking other individuals, and with proper training can even lift them into the air and carry them | ||
back to you. It will not passively fight for you however, not without being given active commands. | back to you. It will not passively fight for you however, not without being given active commands. | ||
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Cooldown (fly/land): 3 seconds | Cooldown (fly/land): 3 seconds | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Placate}} | {{Anchor|Placate}} | ||
{{ | {{Skill_detail | ||
| | |skill = Placate | ||
|description = Summoned beasts won't see you as a threat | |||
|syntax = BEASTCALL ALPHA ALPHAHUNT | |syntax = BEASTCALL ALPHA ALPHAHUNT | ||
| | |detail = The beasts of the land are known to be a vicious sort and not easily tamed. However, | ||
there is one method in which someone who seeks dominance over a beast may obtain it. | there is one method in which someone who seeks dominance over a beast may obtain it. | ||
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- There will no longer be a chance that the beast will be hostile on arrival and try to attack you. | - There will no longer be a chance that the beast will be hostile on arrival and try to attack you. | ||
- You will be able to customise your summoned beast (HELP CUSTOMIZATION). | - You will be able to customise your summoned beast (HELP CUSTOMIZATION). | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Orgyuk}} | {{Anchor|Orgyuk}} | ||
{{ | {{Skill_detail | ||
| | |skill = Orgyuk | ||
|description = Mastery over the mighty orgyuks | |||
|syntax = BEASTCALL ORGYUK DISMISS ORGYUK | |syntax = BEASTCALL ORGYUK DISMISS ORGYUK | ||
| | |detail = You are now able to control the mighty orgyuk. These powerful beasts can cause great | ||
damage to their foes and, given enough training, can even viciously break apart limbs. It will not | damage to their foes and, given enough training, can even viciously break apart limbs. It will not | ||
passively fight for you however, not without being given active commands. | passively fight for you however, not without being given active commands. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Spider}} | {{Anchor|Spider}} | ||
{{ | {{Skill_detail | ||
| | |skill = Spider | ||
|description = Convince the elusive spiders to come to your aid | |||
|syntax = BEASTCALL SPIDER DISMISS SPIDER | |syntax = BEASTCALL SPIDER DISMISS SPIDER | ||
| | |detail = You are now able to control the poisonous spiders. These elusive beasts can inflict | ||
several dangerous venoms to their victims and utilise their webs to hinder an opponent. The spider | several dangerous venoms to their victims and utilise their webs to hinder an opponent. The spider | ||
will not passively fight for you, not without being given active commands. | will not passively fight for you, not without being given active commands. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Flank}} | {{Anchor|Flank}} | ||
{{ | {{Skill_detail | ||
| | |skill = Flank | ||
|description = Have your direwolf flank an injured foe | |||
|syntax = WOLF FLANK <denizen> | |syntax = WOLF FLANK <denizen> | ||
| | |detail = With a thought, you can have your direwolf flank an injured denizen and bite at their | ||
hind. The denizen must not be at full health in order to be successful. | |||
With a thought, you can have your direwolf flank an injured denizen and bite at their hind. The | |||
denizen must not be at full health in order to be successful. | |||
This attack cannot score a critical hit and does not consume either balance or equilibrium. | This attack cannot score a critical hit and does not consume either balance or equilibrium. | ||
Cooldown: 8 seconds | Cooldown: 8 seconds | ||
|cooldown = | |||
|target = NPCs only | |||
|required = | |||
}} | }} | ||
{{Anchor|Redeyes}} | {{Anchor|Redeyes}} | ||
{{ | {{Skill_detail | ||
| | |skill = Redeyes | ||
|description = Draw your prey into the direwolf's eyes | |||
|syntax = WOLF REDEYES <target> | |syntax = WOLF REDEYES <target> | ||
| | |detail = If your target is in your location or within line of sight of you, then you can command | ||
your direwolf to gaze at them with their red eyes. This petrifying gaze will destroy their cloak | |||
defence and leave them heavily stunned, but only if they are in a state of shock. | |||
Cooldown: 8 seconds | Cooldown: 8 seconds | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Heirloom}} | {{Anchor|Heirloom}} | ||
{{ | {{Skill_detail | ||
| | |skill = Heirloom | ||
|syntax = WOLF ACCUSTOM <item> [REPLACING <item>] | |description = A trinket to guide your direwolf home | ||
|syntax = WOLF ACCUSTOM <item> [REPLACING <item>] and BURY <item> and WOLF RETURN <item> and HEIRLOOM LIST and HEIRLOOM <id> ALIAS <alias> | |||
| | |detail = This will allow you to accustom your direwolf to the appearance and scent of any object | ||
you so please, to the point that it can locate it anywhere in the realms, as long as it is outdoors | |||
and buried. Burying it will keep it somewhat hidden and allow you to use it as a beacon for your | |||
for your beast, making it possible to travel back to that point from anywhere on the continent, as | beast, making it possible to travel back to that point from anywhere on the continent, as long as | ||
long as you are riding your direwolf. | you are riding your direwolf. | ||
For easier remembrance, you can then assign an alias to each of your heirlooms, and use it in other | For easier remembrance, you can then assign an alias to each of your heirlooms, and use it in other | ||
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If your heirloom is not in the same area, it will take you quite a bit longer to reach it. | If your heirloom is not in the same area, it will take you quite a bit longer to reach it. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hunt}} | {{Anchor|Hunt}} | ||
{{ | {{Skill_detail | ||
| | |skill = Hunt | ||
|description = Order your direwolf to track the owner of an item | |||
|syntax = WOLF HUNT <object> | |syntax = WOLF HUNT <object> | ||
| | |detail = Accommodating your companion to an item's scent will allow it to track down the last | ||
person who handled the object, making it rather simple to track down an enemy should one be | person who handled the object, making it rather simple to track down an enemy should one be | ||
anywhere outdoors. | anywhere outdoors. | ||
If they are not in the same area, it will take you quite a bit longer to reach your target. | If they are not in the same area, it will take you quite a bit longer to reach your target. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Swifttrack}} | {{Anchor|Swifttrack}} | ||
{{ | {{Skill_detail | ||
| | |skill = Swifttrack | ||
|description = Order your direwolf to track to anyone you are an ally of | |||
|syntax = WOLF SWIFTTRACK <target> | |syntax = WOLF SWIFTTRACK <target> | ||
| | |detail = Your direwolf has become so well-trained and mature in the ways of the wild that it can | ||
track down another, living or dead, so long as your target is outdoors and considers you their ally. | |||
ally. | |||
If they are not in the same area, it will take you quite a bit longer to reach your target. | If they are not in the same area, it will take you quite a bit longer to reach your target. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Traverse}} | {{Anchor|Traverse}} | ||
{{ | {{Skill_detail | ||
| | |skill = Traverse | ||
|description = Order your orel to locate its prey | |||
|syntax = OREL TRAVERSE <target> OREL TRAVERSE ME | |syntax = OREL TRAVERSE <target> OREL TRAVERSE ME | ||
| | |detail = You can order your orel to seek out any individual within the same area and outdoors, and | ||
to traverse to them. You need to be in the same area as the orel to be able to successfully issue | |||
this order. This will place the orel in the skies above them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Dive}} | {{Anchor|Dive}} | ||
{{ | {{Skill_detail | ||
| | |skill = Dive | ||
|description = Have your orel dive down and tear their throat | |||
|syntax = OREL DIVE <target> | |syntax = OREL DIVE <target> | ||
| | |detail = Order your orel to dive your target, tearing at their throat with its beak. The attack | ||
will deal a mix of asphyixation and cutting damage. | |||
Apex bonus: | Apex bonus: | ||
If you have a kill streak of three or more, then it the attack will cripple their throat but it | If you have a kill streak of three or more, then it the attack will cripple their throat but it | ||
will be hidden from them. | will be hidden from them. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Swoop}} | {{Anchor|Swoop}} | ||
{{ | {{Skill_detail | ||
| | |skill = Swoop | ||
|syntax = OREL SWOOP <target> | |description = Order your orel to swoop at its prey | ||
|syntax = OREL SWOOP <target> and ENVENOM TALONS OF OREL WITH <1st venom> AND <2nd venom> and OREL INSPECT and OREL WIPE OFF | |||
|detail = Your skill as a Predator is now such that you are able to apply a thin coat of venom to the talons | |||
Your skill as a Predator is now such that you are able to apply a thin coat of venom to the talons | |||
of an orel under your command. Only the deft touch of one as highly skilled as yourself is able to | of an orel under your command. Only the deft touch of one as highly skilled as yourself is able to | ||
measure out the proper amount of venom to allow for maximum effectiveness, but not harm your loyal | measure out the proper amount of venom to allow for maximum effectiveness, but not harm your loyal | ||
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Along with the usual venoms, you will also not be able to apply the epseth or epteth venoms to your | Along with the usual venoms, you will also not be able to apply the epseth or epteth venoms to your | ||
orel. | orel. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hoist}} | {{Anchor|Hoist}} | ||
{{ | {{Skill_detail | ||
| | |skill = Hoist | ||
|description = The orel can lift even the heaviest mortals | |||
|syntax = OREL HOIST <target/ME> OREL RELEASE OREL DEPOSIT | |syntax = OREL HOIST <target/ME> OREL RELEASE OREL DEPOSIT | ||
| | |detail = If your orel is circling above another individual, you can order it to attempt to lift | ||
him off the ground. If successful, the orel can then be ordered to traverse back to you, or to | |||
another individual within the same area, dragging the unlucky victim along. | another individual within the same area, dragging the unlucky victim along. | ||
You can also order the orel to hoist yourself and have it drag you along just like any other victim. | You can also order the orel to hoist yourself and have it drag you along just like any other victim. | ||
You can also order your orel to fly around while grasping you in its talons. | |||
The orel is able to either deposit its victim safely back to the ground, or to release its grip, | The orel is able to either deposit its victim safely back to the ground, or to release its grip, | ||
causing a nasty fall to those who are not capable of flying. | causing a nasty fall to those who are not capable of flying. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Pursue}} | {{Anchor|Pursue}} | ||
{{ | {{Skill_detail | ||
| | |skill = Pursue | ||
|description = Order your orel to aerially pursue someone | |||
|syntax = OREL PURSUE <target> OREL PURSUE OFF | |syntax = OREL PURSUE <target> OREL PURSUE OFF | ||
| | |detail = You can order your orel to seek out any individual within the same area and outdoors, and | ||
to continue pursuing their movements from the sky. As long as the target remains indoors and not | |||
too far away from the orel, it will follow its quarry around. | |||
Should the target move indoors or too far, the order will not be cancelled - the orel will instead | Should the target move indoors or too far, the order will not be cancelled - the orel will instead | ||
wait for the target to get into its range again. | wait for the target to get into its range again. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Deathroll}} | {{Anchor|Deathroll}} | ||
{{ | {{Skill_detail | ||
| | |skill = Deathroll | ||
|description = Send your orel to bring its prey crashing to the ground | |||
|syntax = OREL DEATHROLL <target> | |syntax = OREL DEATHROLL <target> | ||
| | |detail = If your orel has hoisted its target and holds them in the sky, this ability will cause | ||
the orel to drag them down in a roll and slam them against the ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Rake}} | {{Anchor|Rake}} | ||
{{ | {{Skill_detail | ||
| | |skill = Rake | ||
|description = Never underestimate the strength of a orgyuk | |||
|syntax = ORGYUK RAKE <target> | |syntax = ORGYUK RAKE <target> | ||
| | |detail = You can order your orgyuk to rake another individual, attacking them four times in a row | ||
with the orgyuk's vicious claws. The damage is doubled if the location the target is in is bloody. | |||
bloody. | |||
Should either arm be broken when the last attack is made, the final blow will upset their balance | Should either arm be broken when the last attack is made, the final blow will upset their balance | ||
and clear their parry. | and clear their parry. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Swipe}} | {{Anchor|Swipe}} | ||
{{ | {{Skill_detail | ||
| | |skill = Swipe | ||
|description = A quick swipe from the orgyuk | |||
|syntax = ORGYUK SWIPE <target> | |syntax = ORGYUK SWIPE <target> | ||
| | |detail = Your orgyuk can swipe its paws across the skin of its victim, stripping him or her of the | ||
of the density defence. | density defence. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Throw}} | {{Anchor|Throw}} | ||
{{ | {{Skill_detail | ||
| | |skill = Throw | ||
|description = Orgyuks so enjoy playing toss-a-mortal | |||
|syntax = ORGYUK THROW <target> ORGYUK THROW <target> <direction> | |syntax = ORGYUK THROW <target> ORGYUK THROW <target> <direction> | ||
| | |detail = Your orgyuk can lift its victim into the air and slam them against the ground, causing | ||
heavy damage. The orgyuk can also throw its prey to an adjacent room instead. If the target is too | |||
is too heavy, the orgyuk will not be able to lift them. | heavy, the orgyuk will not be able to lift them. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Roar}} | {{Anchor|Roar}} | ||
{{ | {{Skill_detail | ||
| | |skill = Roar | ||
|description = The roar of the orgyuk will unnerve those before it | |||
|syntax = ORGYUK ROAR | |syntax = ORGYUK ROAR | ||
| | |detail = Order your orgyuk to let forth a terrifying roar that will scatter all those who are not | ||
deaf before it in a stampede of fear. It will take a short period for the orgyuk to prepare itself, | |||
itself, and should it be attacked before it completes its roar the effect will fail. | and should it be attacked before it completes its roar the effect will fail. | ||
Apex bonus: | Apex bonus: | ||
If you have a kill streak of two or more, the effect will bypass deafness. | If you have a kill streak of two or more, the effect will bypass deafness. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Weaken}} | {{Anchor|Weaken}} | ||
{{ | {{Skill_detail | ||
| | |skill = Weaken | ||
|description = All shall tremble before the orgyuk | |||
|syntax = ORGYUK WEAKEN <target> | |syntax = ORGYUK WEAKEN <target> | ||
| | |detail = Your orgyuk can unleash a mighty roar, temporarily reducing the strength of its target. | ||
target | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Pummel}} | {{Anchor|Pummel}} | ||
{{ | {{Skill_detail | ||
| | |skill = Pummel | ||
|description = The orgyuk will mangle the limbs of its target | |||
|syntax = ORGYUK PUMMEL <target> <body part> | |syntax = ORGYUK PUMMEL <target> <body part> | ||
| | |detail = The orgyuk can crash its paws down at a specific body part of its victim, causing blunt | ||
damage and trauma. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Mawcrush}} | {{Anchor|Mawcrush}} | ||
{{ | {{Skill_detail | ||
| | |skill = Mawcrush | ||
|description = Order the orgyuk to bite into an unlucky victim | |||
|syntax = ORGYUK MAWCRUSH <target> | |syntax = ORGYUK MAWCRUSH <target> | ||
| | |detail = This powerful bite requires that the target's torso is broken in order to land. If it is, | ||
it is, it will deal cutting and blunt damage to the target, a large amount of bleeding, and will | it will deal cutting and blunt damage to the target, a large amount of bleeding, and will reduce | ||
their blood reserves into a bloody spray across the ground. | |||
Successfully parrying the torso will prevent this ability from landing. | Successfully parrying the torso will prevent this ability from landing. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Web}} | {{Anchor|Web}} | ||
{{ | {{Skill_detail | ||
| | |skill = Web | ||
|description = The spider webs are strong indeed | |||
|syntax = SPIDER WEB <target> | |syntax = SPIDER WEB <target> | ||
| | |detail = Order your spider to encase its target in sticky webs, requiring them to writhe free | ||
before they can act again. | before they can act again. | ||
Cooldown: 20 seconds | Cooldown: 20 seconds | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Intoxicate}} | {{Anchor|Intoxicate}} | ||
{{ | {{Skill_detail | ||
| | |skill = Intoxicate | ||
|description = The toxic bite of a spider | |||
|syntax = SPIDER INTOXICATE <target> SPIDER INTOXICATE OFF | |syntax = SPIDER INTOXICATE <target> SPIDER INTOXICATE OFF | ||
| | |detail = You can order your spider to start attacking its target periodically, delivering a poison | ||
that distorts the victim's perception of venoms. As such, the next venom that the target is | |||
affected with from a weapon attack will become difficult for them distinguish from others. | affected with from a weapon attack will become difficult for them distinguish from others. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Strands}} | {{Anchor|Strands}} | ||
{{ | {{Skill_detail | ||
| | |skill = Strands | ||
|description = Thwart the escape of the spider's prey | |||
|syntax = SPIDER STRANDS <target> | |syntax = SPIDER STRANDS <target> | ||
| | |detail = The spider is now capable of holding down its victim, preventing them from escaping the | ||
location through the use of fine strands of web. This will only interfere with normal movement | |||
attempts and not otherwise, and only one spider may weave strands around an individual at a time. | attempts and not otherwise, and only one spider may weave strands around an individual at a time. | ||
Each time the spider blocks the target from leaving, there is a chance that the strands will cease | Each time the spider blocks the target from leaving, there is a chance that the strands will cease | ||
to have an effect, although it can be resumed if you so wish. | to have an effect, although it can be resumed if you so wish. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Negate}} | {{Anchor|Negate}} | ||
{{ | {{Skill_detail | ||
| | |skill = Negate | ||
|description = A spider venom makes resisting blows difficult | |||
|syntax = SPIDER NEGATE <target> | |syntax = SPIDER NEGATE <target> | ||
| | |detail = Causes the spider to bite its target with a special venom that reduces the target's | ||
ability to resist cutting and blunt damage for a short period. | ability to resist cutting and blunt damage for a short period. | ||
Apex bonus: | Apex bonus: | ||
For each kill you have made, it will slightly increase the reduction provided by this ability. | For each kill you have made, it will slightly increase the reduction provided by this ability. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Acid}} | {{Anchor|Acid}} | ||
{{ | {{Skill_detail | ||
| | |skill = Acid | ||
|description = Burn your target with a spider acid | |||
|syntax = SPIDER ACID <target> | |syntax = SPIDER ACID <target> | ||
| | |detail = Causes the spider to bite its target with a dose of acid that causes effects of | ||
Bloodscourge to not wear off while the acid is present. The effect will last for a short while | Bloodscourge to not wear off while the acid is present. The effect will last for a short while | ||
before it will naturally wear off. | before it will naturally wear off. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
Latest revision as of 14:17, 23 September 2024
General Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Beastcall | Inept | 0 % | Call the wild beasts to your side. |
Direwolf | Inept | 0 % | Earn the trust of a wild direwolf. |
Status | Inept | 0 % | Check the status of your beasts. |
Glance | Novice | 0 % | Look through the eyes of your beasts. |
Soothe | Capable | 0 % | Heal the wounds of your beasts. |
Orel | Capable | 50 % | Call for the help of a mighty orel. |
Placate | Adept | 50 % | Summoned beasts won't see you as a threat. |
Orgyuk | Gifted | 66 % | Mastery over the mighty orgyuks. |
Spider | Fabled | 0 % | Convince the elusive spiders to come to your aid. |
Direwolf Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Flank | Novice | 50 % | Have your direwolf flank an injured foe. |
Redeyes | Apprentice | 0 % | Draw your prey into the direwolf's eyes. |
Heirloom | Skilled | 0 % | A trinket to guide your direwolf home. |
Hunt | Skilled | 50 % | Order your direwolf to track the owner of an item. |
Swifttrack | Gifted | 0 % | Order your direwolf to track to anyone you are an ally of. |
Orel Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Traverse | Adept | 0 % | Order your orel to locate its prey. |
Dive | Gifted | 33 % | Have your orel dive down and tear their throat. |
Swoop | Expert | 33 % | Order your orel to swoop at its prey. |
Hoist | Virtuoso | 0 % | The orel can lift even the heaviest mortals. |
Pursue | Virtuoso | 25 % | Order your orel to aerially pursue someone. |
Deathroll | Mythical | 40 % | Send your orel to bring its prey crashing to the ground. |
Orgyuk Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Rake | Expert | 0 % | Never underestimate the strength of a orgyuk. |
Swipe | Expert | 66 % | A quick swipe from the orgyuk. |
Throw | Virtuoso | 50 % | Orgyuks so enjoy playing toss-a-mortal. |
Roar | Virtuoso | 75 % | The roar of the orgyuk will unnerve those before it. |
Weaken | Fabled | 50 % | All shall tremble before the orgyuk. |
Pummel | Fabled | 75 % | The orgyuk will mangle the limbs of its target. |
Mawcrush | Transcendent | 0 % | Order the orgyuk to bite into an unlucky victim. |
Spider Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Web | Fabled | 25 % | The spider webs are strong indeed. |
Intoxicate | Mythical | 0 % | The toxic bite of a spider. |
Strands | Mythical | 20 % | Thwart the escape of the spider's prey. |
Negate | Mythical | 60 % | A spider venom makes resisting blows difficult. |
Acid | Mythical | 80 % | Burn your target with a spider acid. |
Beastcall | Call the wild beasts to your side | |
Syntax: | BEASTCALL <animal> DISMISS <animal> | |
Details: | The most important ability of any beast master is to know how to call and gain the trust
of wild animals. As you learn more of Beastmastery, you will gain the ability to call upon the aid of several distinct beasts; the direwolf, the orgyuk, the orel, and the spider. While generally friendly when called upon, be warned that sometimes a summoned beast will be hostile and try to attack you instead. You may only have one beast at your command at a time, except for the direwolf which will always remain by your side. You may also wish to review HELP LOYALTY as it holds many commands that will be useful to you in ordering your beasts, although they cannot be ordered to attack others without specific commands from the Beastmastery skill. |
Direwolf | Earn the trust of a wild direwolf | |
Syntax: | BEASTCALL DIREWOLF MOUNT DIREWOLF DISMISS DIREWOLF | |
Details: | Long feared have been the wolves of the wild, though your time training as a predator in
your own right has given you a knowledge of how to handle them. Once you've called of a direwolf from the wild, a dangerous practice, you can utilise it for many actions and ride upon it if needed. Though it will not passively fight for you, the direwolf's extraordinary sense of direction will allow you to teach it trails and commands in the future. |
Status | Check the status of your beasts | |
Syntax: | BEAST STATUS | |
Details: | This ability allows you to discern the location and health of all the beasts under your
command. |
Glance | Look through the eyes of your beasts | |
Syntax: | BEAST <animal> GLANCE | |
Details: | This ability allows you to glance through the eyes of your loyal beast, to see what the
beast sees. You may also remove BEAST from the syntax as a short hand. |
Soothe | Heal the wounds of your beasts | |
Syntax: | BEAST <animal> SOOTHE | |
Details: | This ability allows you to soothe the wounds of your loyal beast, healing them of health.
You also omit BEAST from the syntax as a short hand. |
Orel | Call for the help of a mighty orel | |
Syntax: | BEASTCALL OREL OREL FLY and OREL LAND DISMISS OREL | |
Details: | You are now able to control the mighty orel. These airborne predators are capable of
tracking other individuals, and with proper training can even lift them into the air and carry them back to you. It will not passively fight for you however, not without being given active commands. Unlike your other beasts, the orel can act remotely from you, as long as it is an outdoors location in the same area as you. FLY and LAND do not consume balance, but have a shared cooldown. Cooldown (fly/land): 3 seconds |
Placate | Summoned beasts won't see you as a threat | |
Syntax: | BEASTCALL ALPHA ALPHAHUNT | |
Details: | The beasts of the land are known to be a vicious sort and not easily tamed. However,
there is one method in which someone who seeks dominance over a beast may obtain it. Defeat an alpha of each kind, and that kind will bow to your will: * Direwolf - the Augerweald * Orgyuk - the Western Tundra * Orel - Three Widows * Spider - Luzith's Lair Call out your challenge in the associated area above to summon an alpha beast, then defeat it in battle. You must deliver the final blow in order to claim the title of alpha from the beasts. The ALPHAHUNT command will show you which kinds you have defeated. Once you have defeated an alpha of the beast you wish to summon, you will unlock the following benefits: - That summoned animal will now arrive instantly to your call. - There will no longer be a chance that the beast will be hostile on arrival and try to attack you. - You will be able to customise your summoned beast (HELP CUSTOMIZATION). |
Orgyuk | Mastery over the mighty orgyuks | |
Syntax: | BEASTCALL ORGYUK DISMISS ORGYUK | |
Details: | You are now able to control the mighty orgyuk. These powerful beasts can cause great
damage to their foes and, given enough training, can even viciously break apart limbs. It will not passively fight for you however, not without being given active commands. |
Spider | Convince the elusive spiders to come to your aid | |
Syntax: | BEASTCALL SPIDER DISMISS SPIDER | |
Details: | You are now able to control the poisonous spiders. These elusive beasts can inflict
several dangerous venoms to their victims and utilise their webs to hinder an opponent. The spider will not passively fight for you, not without being given active commands. |
Flank | Have your direwolf flank an injured foe | |
Syntax: | WOLF FLANK <denizen> | |
Works against: | NPCs only | |
Details: | With a thought, you can have your direwolf flank an injured denizen and bite at their
hind. The denizen must not be at full health in order to be successful. This attack cannot score a critical hit and does not consume either balance or equilibrium. Cooldown: 8 seconds |
Redeyes | Draw your prey into the direwolf's eyes | |
Syntax: | WOLF REDEYES <target> | |
Details: | If your target is in your location or within line of sight of you, then you can command
your direwolf to gaze at them with their red eyes. This petrifying gaze will destroy their cloak defence and leave them heavily stunned, but only if they are in a state of shock. Cooldown: 8 seconds |
Heirloom | A trinket to guide your direwolf home | |
Syntax: | WOLF ACCUSTOM <item> [REPLACING <item>] and BURY <item> and WOLF RETURN <item> and HEIRLOOM LIST and HEIRLOOM <id> ALIAS <alias> | |
Details: | This will allow you to accustom your direwolf to the appearance and scent of any object
you so please, to the point that it can locate it anywhere in the realms, as long as it is outdoors and buried. Burying it will keep it somewhat hidden and allow you to use it as a beacon for your beast, making it possible to travel back to that point from anywhere on the continent, as long as you are riding your direwolf. For easier remembrance, you can then assign an alias to each of your heirlooms, and use it in other skills. If your heirloom is not in the same area, it will take you quite a bit longer to reach it. |
Hunt | Order your direwolf to track the owner of an item | |
Syntax: | WOLF HUNT <object> | |
Details: | Accommodating your companion to an item's scent will allow it to track down the last
person who handled the object, making it rather simple to track down an enemy should one be anywhere outdoors. If they are not in the same area, it will take you quite a bit longer to reach your target. |
Swifttrack | Order your direwolf to track to anyone you are an ally of | |
Syntax: | WOLF SWIFTTRACK <target> | |
Details: | Your direwolf has become so well-trained and mature in the ways of the wild that it can
track down another, living or dead, so long as your target is outdoors and considers you their ally. If they are not in the same area, it will take you quite a bit longer to reach your target. |
Traverse | Order your orel to locate its prey | |
Syntax: | OREL TRAVERSE <target> OREL TRAVERSE ME | |
Details: | You can order your orel to seek out any individual within the same area and outdoors, and
to traverse to them. You need to be in the same area as the orel to be able to successfully issue this order. This will place the orel in the skies above them. |
Dive | Have your orel dive down and tear their throat | |
Syntax: | OREL DIVE <target> | |
Details: | Order your orel to dive your target, tearing at their throat with its beak. The attack
will deal a mix of asphyixation and cutting damage. Apex bonus: If you have a kill streak of three or more, then it the attack will cripple their throat but it will be hidden from them. |
Swoop | Order your orel to swoop at its prey | |
Syntax: | OREL SWOOP <target> and ENVENOM TALONS OF OREL WITH <1st venom> AND <2nd venom> and OREL INSPECT and OREL WIPE OFF | |
Details: | Your skill as a Predator is now such that you are able to apply a thin coat of venom to the talons
of an orel under your command. Only the deft touch of one as highly skilled as yourself is able to measure out the proper amount of venom to allow for maximum effectiveness, but not harm your loyal companion. Once the bird is near your prey, you can order it to swoop down upon the unlucky victim after a short delay, causing damage and delivering the two venoms upon its talons. Along with the usual venoms, you will also not be able to apply the epseth or epteth venoms to your orel. |
Hoist | The orel can lift even the heaviest mortals | |
Syntax: | OREL HOIST <target/ME> OREL RELEASE OREL DEPOSIT | |
Details: | If your orel is circling above another individual, you can order it to attempt to lift
him off the ground. If successful, the orel can then be ordered to traverse back to you, or to another individual within the same area, dragging the unlucky victim along. You can also order the orel to hoist yourself and have it drag you along just like any other victim. You can also order your orel to fly around while grasping you in its talons. The orel is able to either deposit its victim safely back to the ground, or to release its grip, causing a nasty fall to those who are not capable of flying. |
Pursue | Order your orel to aerially pursue someone | |
Syntax: | OREL PURSUE <target> OREL PURSUE OFF | |
Details: | You can order your orel to seek out any individual within the same area and outdoors, and
to continue pursuing their movements from the sky. As long as the target remains indoors and not too far away from the orel, it will follow its quarry around. Should the target move indoors or too far, the order will not be cancelled - the orel will instead wait for the target to get into its range again. |
Deathroll | Send your orel to bring its prey crashing to the ground | |
Syntax: | OREL DEATHROLL <target> | |
Details: | If your orel has hoisted its target and holds them in the sky, this ability will cause
the orel to drag them down in a roll and slam them against the ground. |
Rake | Never underestimate the strength of a orgyuk | |
Syntax: | ORGYUK RAKE <target> | |
Details: | You can order your orgyuk to rake another individual, attacking them four times in a row
with the orgyuk's vicious claws. The damage is doubled if the location the target is in is bloody. Should either arm be broken when the last attack is made, the final blow will upset their balance and clear their parry. |
Swipe | A quick swipe from the orgyuk | |
Syntax: | ORGYUK SWIPE <target> | |
Details: | Your orgyuk can swipe its paws across the skin of its victim, stripping him or her of the
density defence. |
Throw | Orgyuks so enjoy playing toss-a-mortal | |
Syntax: | ORGYUK THROW <target> ORGYUK THROW <target> <direction> | |
Details: | Your orgyuk can lift its victim into the air and slam them against the ground, causing
heavy damage. The orgyuk can also throw its prey to an adjacent room instead. If the target is too heavy, the orgyuk will not be able to lift them. |
Roar | The roar of the orgyuk will unnerve those before it | |
Syntax: | ORGYUK ROAR | |
Details: | Order your orgyuk to let forth a terrifying roar that will scatter all those who are not
deaf before it in a stampede of fear. It will take a short period for the orgyuk to prepare itself, and should it be attacked before it completes its roar the effect will fail. Apex bonus: If you have a kill streak of two or more, the effect will bypass deafness. |
Weaken | All shall tremble before the orgyuk | |
Syntax: | ORGYUK WEAKEN <target> | |
Details: | Your orgyuk can unleash a mighty roar, temporarily reducing the strength of its target. |
Pummel | The orgyuk will mangle the limbs of its target | |
Syntax: | ORGYUK PUMMEL <target> <body part> | |
Details: | The orgyuk can crash its paws down at a specific body part of its victim, causing blunt
damage and trauma. |
Mawcrush | Order the orgyuk to bite into an unlucky victim | |
Syntax: | ORGYUK MAWCRUSH <target> | |
Details: | This powerful bite requires that the target's torso is broken in order to land. If it is,
it will deal cutting and blunt damage to the target, a large amount of bleeding, and will reduce their blood reserves into a bloody spray across the ground. Successfully parrying the torso will prevent this ability from landing. |
Web | The spider webs are strong indeed | |
Syntax: | SPIDER WEB <target> | |
Details: | Order your spider to encase its target in sticky webs, requiring them to writhe free
before they can act again. Cooldown: 20 seconds |
Intoxicate | The toxic bite of a spider | |
Syntax: | SPIDER INTOXICATE <target> SPIDER INTOXICATE OFF | |
Details: | You can order your spider to start attacking its target periodically, delivering a poison
that distorts the victim's perception of venoms. As such, the next venom that the target is affected with from a weapon attack will become difficult for them distinguish from others. |
Strands | Thwart the escape of the spider's prey | |
Syntax: | SPIDER STRANDS <target> | |
Details: | The spider is now capable of holding down its victim, preventing them from escaping the
location through the use of fine strands of web. This will only interfere with normal movement attempts and not otherwise, and only one spider may weave strands around an individual at a time. Each time the spider blocks the target from leaving, there is a chance that the strands will cease to have an effect, although it can be resumed if you so wish. |
Negate | A spider venom makes resisting blows difficult | |
Syntax: | SPIDER NEGATE <target> | |
Details: | Causes the spider to bite its target with a special venom that reduces the target's
ability to resist cutting and blunt damage for a short period. Apex bonus: For each kill you have made, it will slightly increase the reduction provided by this ability. |
Acid | Burn your target with a spider acid | |
Syntax: | SPIDER ACID <target> | |
Details: | Causes the spider to bite its target with a dose of acid that causes effects of
Bloodscourge to not wear off while the acid is present. The effect will last for a short while before it will naturally wear off. |