Difference between revisions of "Zealot (Class)"

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= Class Overview =
The Zealot profession (class) is one of strong defense and potentially powerful offense. From [[Tekura]] we gain our main offensive abilities, focusing on limb damage with the ultimate goal of rendering our target prone or otherwise incapacitated so that we can use the backbreaker throw or axe kick to kill them.
[[Telepathy]] supplements, allowing us to give various afflictions and hinder, hobble or otherwise damage our foe - either from a distance - anywhere in the same area - or in the same room. Some [[abilities]] require a {{skill|Mind Lock}} to do.
Finally, from [[Illumination]] we gain some of our most unique and powerful abilities, including {{skill|Discharge}} and {{skill|Lightform}}. Many of the abilities in this skillset are defensive in nature, and a person who has transcended Illumination is quite difficult to defeat.


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| preferred_stat_2_summary = Zealots use leather armor (see below) and thus, having more hitpoints can be the difference between victory and defeat.
| preferred_stat_2_summary = Zealots use leather armor (see below) and thus, having more hitpoints can be the difference between victory and defeat.
}}
}}
=== Statpacks ===
There are three viable options for a Zealot statpack:
* [[Statpacks#Athletic|Athletic]] - Decent 'middle of the road' statpack. Muscular hits harder, resilient is more hardy.
* [[Statpacks#Muscular|Muscular]] - For best damage, and innate resistance to cutting/blunt.
* [[Statpacks#Resilient|Resilient]] - Best survival. Most recommended for those who are trying to reach endgame.
= Recommended Armaments =
''This list is meant to include things that might not appear painfully obvious. Things like vials, pipes and herbs would fall under that heading.''
# [[Armour#Leather|Leather armour]] - leather is the best armour available for our profession, and you should always have a suit.
# An umbral medallion - negates the effects of the [[stars]] on you. These effects are often beneficial in some way, so it's recommended that you remove it each month, to see if you actually want to be under their effects.
# A necklace of purity - has a chance to randomly remove one of your afflictions.
# [[Resistance]] rings - increases your resistance to their specific element by 10%
= Recommended Tattoos =
# [[Tattoos#Boar|Boar]]
# [[Tattoos#Moss|Moss]]
# [[Tattoos#Mountain|Mountain]]
# [[Tattoos#Shield|Shield]]
# [[Tattoos#Cloak|Cloak]]
# [[Tattoos#Tree|Tree]]
All novice Zealots should have these tattoos. You can click through to see what each one does, if you're curious.


{{ClassNavigator}}
{{ClassNavigator}}

Revision as of 00:52, 31 May 2013

This article is a work in progress.
A previous user may be intending to add further information. You may still edit the article as you see fit.
Zealot
Classification
AlignmentSpirit
Skillsets
Tekura
Telepathy
Illumination
 
Zealous warriors of Light

Class Overview

The Zealot profession (class) is one of strong defense and potentially powerful offense. From Tekura we gain our main offensive abilities, focusing on limb damage with the ultimate goal of rendering our target prone or otherwise incapacitated so that we can use the backbreaker throw or axe kick to kill them.

Telepathy supplements, allowing us to give various afflictions and hinder, hobble or otherwise damage our foe - either from a distance - anywhere in the same area - or in the same room. Some abilities require a SkillIcon.png[Mind Lock] to do.

Finally, from Illumination we gain some of our most unique and powerful abilities, including SkillIcon.png[Discharge] and SkillIcon.png[Lightform]. Many of the abilities in this skillset are defensive in nature, and a person who has transcended Illumination is quite difficult to defeat.

Preferred Stats

  • Strength - Strength increases tekuran attack damage. Higher strength, more damage.
  • Constitution - Zealots use leather armor (see below) and thus, having more hitpoints can be the difference between victory and defeat.

Statpacks

There are three viable options for a Zealot statpack:

  • Athletic - Decent 'middle of the road' statpack. Muscular hits harder, resilient is more hardy.
  • Muscular - For best damage, and innate resistance to cutting/blunt.
  • Resilient - Best survival. Most recommended for those who are trying to reach endgame.

Recommended Armaments

This list is meant to include things that might not appear painfully obvious. Things like vials, pipes and herbs would fall under that heading.

  1. Leather armour - leather is the best armour available for our profession, and you should always have a suit.
  2. An umbral medallion - negates the effects of the stars on you. These effects are often beneficial in some way, so it's recommended that you remove it each month, to see if you actually want to be under their effects.
  3. A necklace of purity - has a chance to randomly remove one of your afflictions.
  4. Resistance rings - increases your resistance to their specific element by 10%

Recommended Tattoos

  1. Boar
  2. Moss
  3. Mountain
  4. Shield
  5. Cloak
  6. Tree

All novice Zealots should have these tattoos. You can click through to see what each one does, if you're curious.

Class Navigator By Alignment - Note: Class alignment isn't always the same as the guild that teaches that class.
Shadow Neutral Spirit
ArchivistIcon.png[Archivist] CarnifexIcon.png[Carnifex] IndoraniIcon.png[Indorani] MonkIcon.png[Monk] ShapeshifterIcon.png[Shapeshifter] AscendrilIcon.png[Ascendril] LuminaryIcon.png[Luminary] SentinelIcon.png[Sentinel]
PraenomenIcon.png[Praenomen] SciomancerIcon.png[Sciomancer] TeradrimIcon.png[Teradrim] WayfarerIcon.png[Wayfarer] InfiltratorIcon.png[Syssin] ShamanIcon.png[Shaman] TemplarIcon.png[Templar] ZealotIcon.png[Zealot]
RevenantIcon.png[Revenant] WardenIcon.png[Warden]