Difference between revisions of "Druid"

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(Created page with 'GROVES: Perceive Determine if a forest area is a Druidic grove. Imprint Choose a forest location as your Druidic grove. Sever Erase your impr…')
 
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GROVES:
GROVES:
Perceive            Determine if a forest area is a Druidic grove.
Perceive            Determine if a forest area is a Druidic grove.
Imprint            Choose a forest location as your Druidic grove.
Imprint            Choose a forest location as your Druidic grove.
Sever              Erase your imprint permanently from your grove.
Sever              Erase your imprint permanently from your grove.
Energy              Determine how much sunlight your grove has stored.
Energy              Determine how much sunlight your grove has stored.
Who                Sense who is in the forest.
Who                Sense who is in the forest.
Status              Discover information on the status of your grove.
Status              Discover information on the status of your grove.
Look                See through the eyes of a forest into a distant location.
Look                See through the eyes of a forest into a distant location.
Shake              Send a tremor throughout your grove.
Shake              Send a tremor throughout your grove.
Elevate            Ascend into the treetops.
Elevate            Ascend into the treetops.
Watch              Command your grove to report certain activity within it.
Watch              Command your grove to report certain activity within it.
Cease              Cease using skills in your grove.
Cease              Cease using skills in your grove.
Eject              Toss all but yourself out of your grove.
Eject              Toss all but yourself out of your grove.
Cage                Command the branches of your grove to seal it closed.
Cage                Command the branches of your grove to seal it closed.
Return              Return instantly to your grove from anywhere in the forest.
Return              Return instantly to your grove from anywhere in the forest.
Whisper            Communicate through the trees.
Whisper            Communicate through the trees.
Eyes                Locate everyone in the forest.
Eyes                Locate everyone in the forest.
Forestwatch        Know all entry and exit from the forest.
Forestwatch        Know all entry and exit from the forest.
Seal                Prevent night-time draining sunlight from your grove.
Seal                Prevent night-time draining sunlight from your grove.
Tend                Lovingly caring for your grove.
Tend                Lovingly caring for your grove.
Vigour              Absorb energy from your grove directly into your body.
Vigour              Absorb energy from your grove directly into your body.
Screen              Raise a screen against telepathy within your grove.
Screen              Raise a screen against telepathy within your grove.
Roots              Secure yourself to the ground with tree roots.
Roots              Secure yourself to the ground with tree roots.
Preservation        For one year, shield your grove from damage.
Preservation        For one year, shield your grove from damage.
Quarterstaff        Summon a Druidic quarterstaff from your grove.
Quarterstaff        Summon a Druidic quarterstaff from your grove.
Calling            Call your loyal creatures back to your grove.
Calling            Call your loyal creatures back to your grove.
Thorns              Give life to the surrounding undergrowth to harm your foes.
Thorns              Give life to the surrounding undergrowth to harm your foes.
Track              Constantly track the movement of anyone in the forest.
Track              Constantly track the movement of anyone in the forest.
Portal              Open a portal to your grove for anyone in the forest.
Portal              Open a portal to your grove for anyone in the forest.
Entangle            Command your grove to bind your enemies.
Entangle            Command your grove to bind your enemies.
Summon              After a time, bring anyone in the forest to your grove.
Summon              After a time, bring anyone in the forest to your grove.
Flow                Slip instantly from your grove to anyone in the forest.
Flow                Slip instantly from your grove to anyone in the forest.
Cure                Cure someone of an affliction.
Cure                Cure someone of an affliction.
Isolation          Send everyone in your room to the Grove of Isolation
Isolation          Send everyone in your room to the Grove of Isolation
Channel            Transfer energy to another Druid's grove.
Channel            Transfer energy to another Druid's grove.
Trap                Form a cage of branches around anyone in the forest.
Trap                Form a cage of branches around anyone in the forest.
Join                Lend support to another Druid in his grove.
Join                Lend support to another Druid in his grove.
Rain                Conjuring a magical shower of rejuvenating rain.
Rain                Conjuring a magical shower of rejuvenating rain.
Fertility          Speed herb growth throughout the forest.
Fertility          Speed herb growth throughout the forest.
Exorcise            Drive entities of Chaos from your Grove.
Exorcise            Drive entities of Chaos from your Grove.
Lightning          During a storm, strike at your foe from the heavens.
Lightning          During a storm, strike at your foe from the heavens.
Concealment        Hide all those within your grove from prying eyes.
Concealment        Hide all those within your grove from prying eyes.
Flash              Send a flash of revealing light about your grove.
Flash              Send a flash of revealing light about your grove.
Sharing            Granting the use of your grove to your allies.
Sharing            Granting the use of your grove to your allies.
Gate                Open a gateway of light.
Gate                Open a gateway of light.
Hive                Create a hive of stinging bees to defend your Grove.
Hive                Create a hive of stinging bees to defend your Grove.
Rejuvenate          Restore an exterminated room to its natural state.
Rejuvenate          Restore an exterminated room to its natural state.
Charging            Store sunlight energy in your quarterstaff for later use.
Charging            Store sunlight energy in your quarterstaff for later use.
Displacement        Swap places with a target in the forest.
Displacement        Swap places with a target in the forest.
Hinder              Call upon the forest to impede the progress of a foe.
Hinder              Call upon the forest to impede the progress of a foe.
Barrier            Tap into the earth magic to enable a magical defence.
Barrier            Tap into the earth magic to enable a magical defence.
Canopy              Thicken the canopies of your grove.
Canopy              Thicken the canopies of your grove.
Forestbinding      Prevent all entry and exit from the forest.
Forestbinding      Prevent all entry and exit from the forest.
Resurrection        Restore a friend to life.
Resurrection        Restore a friend to life.
Annihilation        Destroy everything in your grove in one fatal blast.
Annihilation        Destroy everything in your grove in one fatal blast.
Hypercure          Constant healing of afflictions.
Hypercure          Constant healing of afflictions.
Portability        The ultimate expression of the bond with your Grove.
Portability        The ultimate expression of the bond with your Grove.
Creation            Call upon nature from anywhere.
Creation            Call upon nature from anywhere.
Sunlight            Allowing the sun to pass through all barriers. (Can only be used by completing the cure Scidve quest)
Sunlight            Allowing the sun to pass through all barriers. (Can only be used by completing the cure Scidve quest)


METAMORPHOSIS:
METAMORPHOSIS:
Squirrel            A cute, bushy-tailed woodland creature.
Squirrel            A cute, bushy-tailed woodland creature.
Powers              Lists the powers you possess when morphed into a creature.
Powers              Lists the powers you possess when morphed into a creature.
Wildcat            A small untamed feline. Alert and perceptive.
Wildcat            A small untamed feline. Alert and perceptive.
Duck                The common waterfowl.
Duck                The common waterfowl.
Wolf                The wary white wolf.
Wolf                The wary white wolf.
Jackdaw            The black jackdaw.
Jackdaw            The black jackdaw.
Cheetah            A creature quick of eye and fleet of foot.
Cheetah            A creature quick of eye and fleet of foot.
Owl                The wise bird of prey.
Owl                The wise bird of prey.
Hyena              A vicious, stealthy creature with a chilling howl.
Hyena              A vicious, stealthy creature with a chilling howl.
Condor              The swift and mighty bird of prey.
Condor              The swift and mighty bird of prey.
Gopher              A cute, burrowing animal.
Gopher              A cute, burrowing animal.
Sloth              A slow, ponderous creature.
Sloth              A slow, ponderous creature.
Basilisk            The silent, magical beast of lore.
Basilisk            The silent, magical beast of lore.
Bear                The mighty grizzly bear.
Bear                The mighty grizzly bear.
Bonding            Increased rapport with the animal spirits.
Bonding            Increased rapport with the animal spirits.
Swordfish          Dashing swashbuckler of the oceans.
Swordfish          Dashing swashbuckler of the oceans.
Nightingale        A delicate, beautiful bird with an exquisite song.
Nightingale        A delicate, beautiful bird with an exquisite song.
Elephant            Largest of the land mammals.
Elephant            Largest of the land mammals.
Transmorph          The ability to morph from form to form.
Transmorph          The ability to morph from form to form.
Wolverine          Pound for pound, one of the most vicious animals.
Wolverine          Pound for pound, one of the most vicious animals.
Jaguar              A powerful, quick, and stealthy beast.
Jaguar              A powerful, quick, and stealthy beast.
Eagle              The king of all flighted birds.
Eagle              The king of all flighted birds.
Gorilla            An agile yet powerful primate.
Gorilla            An agile yet powerful primate.
Icewyrm            A mythical creature of awesome, magical power.
Icewyrm            A mythical creature of awesome, magical power.
Affinity            Obtaining a greater affinity with an animal spirit.
Affinity            Obtaining a greater affinity with an animal spirit.
Wyvern              The cousin of dragons themselves.
Wyvern              The cousin of dragons themselves.
TrueMorph          Instantaneous metamorphosis.
TrueMorph          Instantaneous metamorphosis.


CONJURATION:
CONJURATION:
Fettlestone        A stone imbued with healing properties.
Fettlestone        A stone imbued with healing properties.
Fulgorwhip          A whip of fulgent lightning.
Fulgorwhip          A whip of fulgent lightning.
Aesthesis          Preserve the natural state of the senses.
Aesthesis          Preserve the natural state of the senses.
Vine                Bind your wielded weapons in vines.
Vine                Bind your wielded weapons in vines.
Cold                Protection against the cold.
Cold                Protection against the cold.
Gills              Breathe while swimming beneath the waves.
Gills              Breathe while swimming beneath the waves.
Holdfast            Anchor items to the ground.
Holdfast            Anchor items to the ground.
Electric            Protection against electrical attacks.
Electric            Protection against electrical attacks.
Firewall            Conjure a wall of fire.
Firewall            Conjure a wall of fire.
Bijou              A trinket woven through with life energies.
Bijou              A trinket woven through with life energies.
Ore                Protect your property.
Ore                Protect your property.
Flame              Exploding arrows of fire.
Flame              Exploding arrows of fire.
Firefly            Reveal that which is hidden from you.
Firefly            Reveal that which is hidden from you.
Spiritbulb          A natural reservoir of Devotional energy.
Spiritbulb          A natural reservoir of Devotional energy.
Augment            Fortify the power of weapons and armor.
Augment            Fortify the power of weapons and armor.
Meteor              Turn arrows into flaming meteors.
Meteor              Turn arrows into flaming meteors.
Magic              Resistance against all forms of magic.
Magic              Resistance against all forms of magic.
Thorn              Pierce the elemental channels.
Thorn              Pierce the elemental channels.
Icewall            Conjure a wall of ice.
Icewall            Conjure a wall of ice.
Spore              Foment rapid destruction.
Spore              Foment rapid destruction.
Geyser              The trenchant Geyser of Slyphe.
Geyser              The trenchant Geyser of Slyphe.
Obfuscation        The concealing orb of obfuscation.
Obfuscation        The concealing orb of obfuscation.
Fire                Protection against the flame.
Fire                Protection against the flame.
Lure                A scented lure to attract falcons.
Lure                A scented lure to attract falcons.
Icecave            Create a tiny cave of ice within a container.
Icecave            Create a tiny cave of ice within a container.
Totem              A conjuration to bind two places together.
Totem              A conjuration to bind two places together.
Root                Protection against magical travel.
Root                Protection against magical travel.
Hyoscine            Sleep without a care in the world.
Hyoscine            Sleep without a care in the world.
Umbra              Protection against the influence of the stars.
Umbra              Protection against the influence of the stars.
Void                Make void your afflictions - and defenses.
Void                Make void your afflictions - and defenses.
Snail              Slow time to a snail's pace.
Snail              Slow time to a snail's pace.
Dew                Dampen the effects of crystal vibrations.
Dew                Dampen the effects of crystal vibrations.
Sachet              Calm your senses in meditation.
Sachet              Calm your senses in meditation.
Decomposition      Degrade the health of your adversaries.
Decomposition      Degrade the health of your adversaries.
Petrification      Petrify objects placed within the satchel.
Petrification      Petrify objects placed within the satchel.
Prism              Mitigate the forces of the Chaos Plane.
Prism              Mitigate the forces of the Chaos Plane.
Cleansing          An amulet of cleansing.
Cleansing          An amulet of cleansing.
Perception          An amulet imbuing an understanding of all tongues. (no longer used)
Perception          An amulet imbuing an understanding of all tongues. (no longer used)

Revision as of 02:33, 21 April 2010

GROVES:

Perceive Determine if a forest area is a Druidic grove.

Imprint Choose a forest location as your Druidic grove.

Sever Erase your imprint permanently from your grove.

Energy Determine how much sunlight your grove has stored.

Who Sense who is in the forest.

Status Discover information on the status of your grove.

Look See through the eyes of a forest into a distant location.

Shake Send a tremor throughout your grove.

Elevate Ascend into the treetops.

Watch Command your grove to report certain activity within it.

Cease Cease using skills in your grove.

Eject Toss all but yourself out of your grove.

Cage Command the branches of your grove to seal it closed.

Return Return instantly to your grove from anywhere in the forest.

Whisper Communicate through the trees.

Eyes Locate everyone in the forest.

Forestwatch Know all entry and exit from the forest.

Seal Prevent night-time draining sunlight from your grove.

Tend Lovingly caring for your grove.

Vigour Absorb energy from your grove directly into your body.

Screen Raise a screen against telepathy within your grove.

Roots Secure yourself to the ground with tree roots.

Preservation For one year, shield your grove from damage.

Quarterstaff Summon a Druidic quarterstaff from your grove.

Calling Call your loyal creatures back to your grove.

Thorns Give life to the surrounding undergrowth to harm your foes.

Track Constantly track the movement of anyone in the forest.

Portal Open a portal to your grove for anyone in the forest.

Entangle Command your grove to bind your enemies.

Summon After a time, bring anyone in the forest to your grove.

Flow Slip instantly from your grove to anyone in the forest.

Cure Cure someone of an affliction.

Isolation Send everyone in your room to the Grove of Isolation

Channel Transfer energy to another Druid's grove.

Trap Form a cage of branches around anyone in the forest.

Join Lend support to another Druid in his grove.

Rain Conjuring a magical shower of rejuvenating rain.

Fertility Speed herb growth throughout the forest.

Exorcise Drive entities of Chaos from your Grove.

Lightning During a storm, strike at your foe from the heavens.

Concealment Hide all those within your grove from prying eyes.

Flash Send a flash of revealing light about your grove.

Sharing Granting the use of your grove to your allies.

Gate Open a gateway of light.

Hive Create a hive of stinging bees to defend your Grove.

Rejuvenate Restore an exterminated room to its natural state.

Charging Store sunlight energy in your quarterstaff for later use.

Displacement Swap places with a target in the forest.

Hinder Call upon the forest to impede the progress of a foe.

Barrier Tap into the earth magic to enable a magical defence.

Canopy Thicken the canopies of your grove.

Forestbinding Prevent all entry and exit from the forest.

Resurrection Restore a friend to life.

Annihilation Destroy everything in your grove in one fatal blast.

Hypercure Constant healing of afflictions.

Portability The ultimate expression of the bond with your Grove.

Creation Call upon nature from anywhere.

Sunlight Allowing the sun to pass through all barriers. (Can only be used by completing the cure Scidve quest)


METAMORPHOSIS:

Squirrel A cute, bushy-tailed woodland creature.

Powers Lists the powers you possess when morphed into a creature.

Wildcat A small untamed feline. Alert and perceptive.

Duck The common waterfowl.

Wolf The wary white wolf.

Jackdaw The black jackdaw.

Cheetah A creature quick of eye and fleet of foot.

Owl The wise bird of prey.

Hyena A vicious, stealthy creature with a chilling howl.

Condor The swift and mighty bird of prey.

Gopher A cute, burrowing animal.

Sloth A slow, ponderous creature.

Basilisk The silent, magical beast of lore.

Bear The mighty grizzly bear.

Bonding Increased rapport with the animal spirits.

Swordfish Dashing swashbuckler of the oceans.

Nightingale A delicate, beautiful bird with an exquisite song.

Elephant Largest of the land mammals.

Transmorph The ability to morph from form to form.

Wolverine Pound for pound, one of the most vicious animals.

Jaguar A powerful, quick, and stealthy beast.

Eagle The king of all flighted birds.

Gorilla An agile yet powerful primate.

Icewyrm A mythical creature of awesome, magical power.

Affinity Obtaining a greater affinity with an animal spirit.

Wyvern The cousin of dragons themselves.

TrueMorph Instantaneous metamorphosis.


CONJURATION:

Fettlestone A stone imbued with healing properties.

Fulgorwhip A whip of fulgent lightning.

Aesthesis Preserve the natural state of the senses.

Vine Bind your wielded weapons in vines.

Cold Protection against the cold.

Gills Breathe while swimming beneath the waves.

Holdfast Anchor items to the ground.

Electric Protection against electrical attacks.

Firewall Conjure a wall of fire.

Bijou A trinket woven through with life energies.

Ore Protect your property.

Flame Exploding arrows of fire.

Firefly Reveal that which is hidden from you.

Spiritbulb A natural reservoir of Devotional energy.

Augment Fortify the power of weapons and armor.

Meteor Turn arrows into flaming meteors.

Magic Resistance against all forms of magic.

Thorn Pierce the elemental channels.

Icewall Conjure a wall of ice.

Spore Foment rapid destruction.

Geyser The trenchant Geyser of Slyphe.

Obfuscation The concealing orb of obfuscation.

Fire Protection against the flame.

Lure A scented lure to attract falcons.

Icecave Create a tiny cave of ice within a container.

Totem A conjuration to bind two places together.

Root Protection against magical travel.

Hyoscine Sleep without a care in the world.

Umbra Protection against the influence of the stars.

Void Make void your afflictions - and defenses.

Snail Slow time to a snail's pace.

Dew Dampen the effects of crystal vibrations.

Sachet Calm your senses in meditation.

Decomposition Degrade the health of your adversaries.

Petrification Petrify objects placed within the satchel.

Prism Mitigate the forces of the Chaos Plane.

Cleansing An amulet of cleansing.

Perception An amulet imbuing an understanding of all tongues. (no longer used)