Difference between revisions of "Performance (skill)"

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{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Rouse |Inept |0 |No time for sleep. }}
{{SkillTableRow |Rouse |Inept |0 |No time for sleep. }}
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|skillname = Tempo
|skillname = Tempo
|syntax = TEMPO <target> [venom]
|syntax = TEMPO <target> [venom]
|description = AFFECTS: Both players and NPCsWhile wielding either a falchion or a rapier, you may  
|description = AFFECTS: Both players and NPCs
attempt to thrust it into your opponent, inflicting them with a venom if you so choose. This deals  
 
a small amount of bleeding and utilises your dexterity, unlike traditional weaponry attacks.If the  
While wielding either a falchion or a rapier, you may attempt to thrust it into your opponent,  
target suffers from self-loathing, then this attack cannot be dodged. This effect does not apply to  
inflicting them with a venom if you so choose. This deals a small amount of bleeding and utilises  
Rhythm.
your dexterity, unlike traditional weaponry attacks.
 
If the target suffers from self-loathing, then this attack cannot be dodged. This effect does not  
apply to Rhythm.
}}
}}
{{Anchor|Flair}}
{{Anchor|Flair}}
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|description = This ability will let you perform an pre-defined emote in a manner that will consume  
|description = This ability will let you perform an pre-defined emote in a manner that will consume  
a small amount of balance. Helpful to those who want to eliminate their dithering when making use  
a small amount of balance. Helpful to those who want to eliminate their dithering when making use  
of Weaving!See EMLIST for a list of potential emotes.
of Weaving!
 
See EMLIST for a list of potential emotes.
}}
}}
{{Anchor|Tackle}}
{{Anchor|Tackle}}
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generosity of the common people. This particular ability will have unique interactions while you  
generosity of the common people. This particular ability will have unique interactions while you  
are actively questing throughout the land. In addition, any vermin you trade in (HELP VERMIN) will  
are actively questing throughout the land. In addition, any vermin you trade in (HELP VERMIN) will  
reward you with extra gold.Be warned however, the consequences of charisma are not always kind and  
reward you with extra gold.
can sometimes result in jealousy or other unfortunate circumstances. It is not always a boon worth  
 
retaining.
Be warned however, the consequences of charisma are not always kind and can sometimes result in  
jealousy or other unfortunate circumstances. It is not always a boon worth retaining.
}}
}}
{{Anchor|Pierce}}
{{Anchor|Pierce}}
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|skillname = Pierce
|skillname = Pierce
|syntax = PIERCE <target>  
|syntax = PIERCE <target>  
|description = AFFECTS: Both players and NPCsThis ability will use your falchion or rapier to  
|description = AFFECTS: Both players and NPCs
pierce through defensive auras and abilities that protect your target. It will pierce the following  
 
in order:ReflectionsMagical shieldsRebounding auraSpeed defence
This ability will use your falchion or rapier to pierce through defensive auras and abilities that  
protect your target.
It will pierce the following in order:
Reflections
Magical shields
Rebounding aura
Speed defence
}}
}}
{{Anchor|Seduce}}
{{Anchor|Seduce}}
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|description = Seduction is one of many basic talents in the performer's arsenal. With a little  
|description = Seduction is one of many basic talents in the performer's arsenal. With a little  
charm, you can make your opponent remove an item of clothing from their body. If they are wearing  
charm, you can make your opponent remove an item of clothing from their body. If they are wearing  
armour, it is removed first.If you are scantily-clad or their emotional state is predominately  
armour, it is removed first.
happiness, then your act of seduction will also cause the lovers effect in them.
 
If you are scantily-clad or their emotional state is predominately happiness, then your act of  
seduction will also cause the lovers effect in them.
}}
}}
{{Anchor|Tolerance}}
{{Anchor|Tolerance}}
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|syntax = MIMIC <speaker/NOONE>
|syntax = MIMIC <speaker/NOONE>
|description = Every talented performer knows how to imitate another and you are no exception. With  
|description = Every talented performer knows how to imitate another and you are no exception. With  
this ability, you may adopt the demeanour of another person within your location.Once you have  
this ability, you may adopt the demeanour of another person within your location.
begun to mimic them, your ability to SAY and TELL will appear as though they are the one speaking  
 
instead.You can cease to mimic others by using MIMIC NOONE and return to your regular voice.
Once you have begun to mimic them, your ability to SAY and TELL will appear as though they are the  
one speaking instead.
 
You can cease to mimic others by using MIMIC NOONE and return to your regular voice.
}}
}}
{{Anchor|Tumbling}}
{{Anchor|Tumbling}}
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|description = Your body is agile enough that you are able to escape nearly any predicament by  
|description = Your body is agile enough that you are able to escape nearly any predicament by  
tumbling out of the room, although it will be rather slow. Once you have successfully tumbled, your  
tumbling out of the room, although it will be rather slow. Once you have successfully tumbled, your  
vigourous movement will strip away the cloak defence.If you are ablaze, you will tumble slightly  
vigourous movement will strip away the cloak defence.
faster than usual. Perhaps being on fire isn't so bad after all.
 
If you are ablaze, you will tumble slightly faster than usual. Perhaps being on fire isn't so bad  
after all.
}}
}}
{{Anchor|Guilt}}
{{Anchor|Guilt}}
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|skillname = Crackshot
|skillname = Crackshot
|syntax = FASHION CRACKSHOTS        CRACKSHOT <target>
|syntax = FASHION CRACKSHOTS        CRACKSHOT <target>
|description = Requires 1 elemental ash for 50 crackshots.Hurl a small pellet that will explode  
|description = Requires 1 elemental ash for 50 crackshots.
upon contact with your opponent, generating a large flash and unruly sound. This will leave your  
 
opponent dizzy and perplexed, and will stun them for a short period.
Hurl a small pellet that will explode upon contact with your opponent, generating a large flash and  
unruly sound. This will leave your opponent dizzy and perplexed, and will stun them for a short  
period.
}}
}}
{{Anchor|Whistle}}
{{Anchor|Whistle}}
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|skillname = Needle
|skillname = Needle
|syntax = FASHION NEEDLES        NEEDLE <target> <venom>
|syntax = FASHION NEEDLES        NEEDLE <target> <venom>
|description = Requires 1 iron bar for 50 needles.Fashion a small needle that you can hurl at your  
|description = Requires 1 iron bar for 50 needles.
target, bypassing rebounding and inflicting a venom of choice. The venom will take some time to  
 
circulate the blood stream before it affects the opponent. Further flung needles will have no  
Fashion a small needle that you can hurl at your target, bypassing rebounding and inflicting a  
effect until the current venom circulates.In addition to the regular venoms, you may also use the  
venom of choice. The venom will take some time to circulate the blood stream before it affects the  
sumac venom with a needle.On a successful hit, there is a minor cooldown before you may fling  
opponent. Further flung needles will have no effect until the current venom circulates.
another needle.Cooldown (when successful): 200 csecs
 
In addition to the regular venoms, you may also use the sumac venom with a needle.
 
On a successful hit, there is a minor cooldown before you may fling another needle.
 
Cooldown (when successful): 200 csecs
}}
}}
{{Anchor|Unwind}}
{{Anchor|Unwind}}
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|description = While at a public tavern, pub, or inn that serves alcohol, you can choose to unwind  
|description = While at a public tavern, pub, or inn that serves alcohol, you can choose to unwind  
there, refreshing your endurance and willpower somewhat. You will also become slightly tipsy, but  
there, refreshing your endurance and willpower somewhat. You will also become slightly tipsy, but  
such is the price to pay for comfort.Cooldown: 60 minutes
such is the price to pay for comfort.
 
Cooldown: 60 minutes
}}
}}
{{Anchor|Rhythm}}
{{Anchor|Rhythm}}
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|description = Call forth memories of your budding adulthood and unleash a quip that'll be sure to  
|description = Call forth memories of your budding adulthood and unleash a quip that'll be sure to  
destroy your opponent's psyche. In doing so, you will give the opponent hatred and, if their  
destroy your opponent's psyche. In doing so, you will give the opponent hatred and, if their  
intelligence is lower than yours, berserking.If their current emotional state is predominately  
intelligence is lower than yours, berserking.
filled with anger, then your intelligence won't matter.
 
If their current emotional state is predominately filled with anger, then your intelligence won't  
matter.
}}
}}
{{Anchor|Harry}}
{{Anchor|Harry}}
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|description = With a brazen flip, you can chase after an adjacent opponent while evading any traps  
|description = With a brazen flip, you can chase after an adjacent opponent while evading any traps  
in the process. Upon landing next to your foe, you will strike them with your falchion or rapier  
in the process. Upon landing next to your foe, you will strike them with your falchion or rapier  
and deliver a venom.For each curable affliction on your opponent, the time it takes to recover  
and deliver a venom.
balance from this skill will be reduced.You may use this ability while off balance.
 
For each curable affliction on your opponent, the time it takes to recover balance from this skill  
will be reduced.
 
You may use this ability while off balance.
}}
}}
{{Anchor|Stretching}}
{{Anchor|Stretching}}
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as such you have now become able to learn a second language of choice. You will continue to  
as such you have now become able to learn a second language of choice. You will continue to  
understand the language even if you are in a different class, providing that you maintain ownership  
understand the language even if you are in a different class, providing that you maintain ownership  
over this skill.Select your language carefully, you may only choose once. See HELP LINGUISTICS for  
over this skill.
a list of languages you can learn.
 
Select your language carefully, you may only choose once. See HELP LINGUISTICS for a list of  
languages you can learn.
}}
}}
{{Anchor|Sock}}
{{Anchor|Sock}}
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|description = With a free hand you can sock an opponent right in their face, leaving them dizzy.  
|description = With a free hand you can sock an opponent right in their face, leaving them dizzy.  
If they are already dizzy, it will daze them instead. If your blow dazes them, you will be able to  
If they are already dizzy, it will daze them instead. If your blow dazes them, you will be able to  
move while off balance from this skill.If the target is holding a thurible of your own making, then  
move while off balance from this skill.
socking them will cause it to be dropped.
 
If the target is holding a thurible of your own making, then socking them will cause it to be  
dropped.
}}
}}
{{Anchor|Hiltblow}}
{{Anchor|Hiltblow}}
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|skillname = Bravado
|skillname = Bravado
|syntax = BRAVADO <target> [venom]
|syntax = BRAVADO <target> [venom]
|description = AFFECTS: Both players and NPCsWhile wielding either a falchion or rapier, you can  
|description = AFFECTS: Both players and NPCs
summon forth a burst of bravado and attack your opponent, rejecting any afflictions you may have to  
 
cure one of them at random.This attack will utilise your strength and cannot be dodged.Cooldown: 10  
While wielding either a falchion or rapier, you can summon forth a burst of bravado and attack your  
seconds
opponent, rejecting any afflictions you may have to cure one of them at random.
 
This attack will utilise your strength and cannot be dodged.
 
Cooldown: 10 seconds
}}
}}
{{Anchor|Gossipmonger}}
{{Anchor|Gossipmonger}}
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weapon as deadly as any other. Through the careful sifting of gossip, bards learned the movements  
weapon as deadly as any other. Through the careful sifting of gossip, bards learned the movements  
of the great houses of Djeir, and with a word or two in the right ear, they would draw their  
of the great houses of Djeir, and with a word or two in the right ear, they would draw their  
targets into the open.You must be at least slightly tipsy in order to loosen your silver tongue,  
targets into the open.
both allowing you to pick up gossip with more clarity than other people, and spread new gossip.  
 
Gossip spread in this way will be local to the current area, and last a lot shorter than natural  
You must be at least slightly tipsy in order to loosen your silver tongue, both allowing you to  
gossip. Gossip can only be spread once every hour - any shorter than that and you risk being outed  
pick up gossip with more clarity than other people, and spread new gossip. Gossip spread in this  
as the source.
way will be local to the current area, and last a lot shorter than natural gossip. Gossip can only  
be spread once every hour - any shorter than that and you risk being outed as the source.
}}
}}
{{Anchor|Reprisal}}
{{Anchor|Reprisal}}
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|description = While wielding either a falchion or a rapier, you can attempt to retaliate against  
|description = While wielding either a falchion or a rapier, you can attempt to retaliate against  
an opponent by slashing back with your blade. As such, after taking brute-sourced damage, you will  
an opponent by slashing back with your blade. As such, after taking brute-sourced damage, you will  
automatically strike them while you remain focused. Such an act requires concentration, should you  
automatically strike them while you remain focused.
perform any action then you will cease your focus.
Such an act requires concentration, should you perform any action then you will cease your focus.
}}
}}
{{Anchor|Mundane}}
{{Anchor|Mundane}}
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you are actively trying to be mundane, you will appear as a simple peasant. Should you be attacked,  
you are actively trying to be mundane, you will appear as a simple peasant. Should you be attacked,  
then the disguise is lost and you will be stunned. Should you have a better disguise on hand, you  
then the disguise is lost and you will be stunned. Should you have a better disguise on hand, you  
may utilise that in place of adopting a peasant-like appearance.Act with care, as your disguise  
may utilise that in place of adopting a peasant-like appearance.
only works so long as you do not draw attention yourself - most actions will still show you for who  
 
you are. Only emotes and says will convey your disguise otherwise.This ability will fool even  
Act with care, as your disguise only works so long as you do not draw attention yourself - most  
guards, but keep in mind that if you perform an aggressive action, it will lose its effects at once.
actions will still show you for who you are. Only emotes and says will convey your disguise  
otherwise.
 
This ability will fool even guards, but keep in mind that if you perform an aggressive action, it  
will lose its effects at once.
 
Maintaining the mundane disguise will incur a moderate willpower and endurance cost.
Maintaining the mundane disguise will incur a moderate willpower and endurance cost.
}}
}}
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|description = This mesmerising blow will deal increased damage to your opponent with your falchion  
|description = This mesmerising blow will deal increased damage to your opponent with your falchion  
or rapier, however it does not deliver any venoms or effects. If your opponent is affected by the  
or rapier, however it does not deliver any venoms or effects. If your opponent is affected by the  
black star from Impetus, it will cause vast amounts of bleeding to them.Please see AB WEAVING  
black star from Impetus, it will cause vast amounts of bleeding to them.
IMPETUS for more information this ability.
 
Please see AB WEAVING IMPETUS for more information this ability.
}}
}}

Revision as of 20:43, 22 September 2024

Skill Rank Percent Description
Rouse Inept 0 % No time for sleep.
Tempo Inept 0 % Thrust forward with steel.
Flair Inept 49 % Add a little extra flair.
Tackle Capable 0 % Tackle another to the ground.
Charisma Capable 50 % Exert your charming charisma.
Pierce Adept 0 % Pierce through their defences.
Seduce Adept 50 % An act of seduction on another.
Tolerance Skilled 0 % Legends will speak of your tolerance.
Mimicry Skilled 33 % Speak as though you are another.
Tumbling Skilled 66 % Tumble past obstructions.
Guilt Gifted 0 % Guilt your enemies into mercy.
Ridicule Gifted 33 % Ridicule your opponent's efforts.
Bootstrap Gifted 66 % Borrow a horse for a brief moment.
Crackshot Expert 0 % A small pellet that packs sound.
Whistle Expert 25 % Draw intrigue to your location.
Frugality Expert 50 % The frugal life is the only life for me.
Equipoise Expert 75 % Concentration and poise.
Needle Virtuoso 0 % Throw a vicious needle with venom.
Unwind Virtuoso 25 % Relax and enjoy the local tavern.
Rhythm Virtuoso 50 % Sway and dance with the blade.
Deflect Virtuoso 75 % Deflect an attack intended for you.
Quip Fabled 0 % Unleash a nasty quip about their mother.
Harry Fabled 20 % Chase after your opponent.
Stretching Fabled 40 % Loosen your limbs against attack.
Bilingual Fabled 60 % Speak in a second language.
Sock Fabled 80 % Throw hands with your fist.
Hiltblow Mythical 0 % The hilt can be just as effective.
Bravado Mythical 20 % Spurn injury and proclaim your mettle.
Gossipmonger Mythical 40 % You know all the secrets.
Reprisal Mythical 60 % An eye for an eye.
Mundane Mythical 80 % Blend in with the mundane population.
Cadence Transcendent 0 % Glitz your foe with a baleful blow.

Rouse
Syntax: ROUSE
Description: Performers need to be ready at all times. Rouse yourself from the clutches of sleep

by splashing your face with nearby water and in the process become less tired.

Tempo
Syntax: TEMPO <target> [venom]
Description: AFFECTS: Both players and NPCs

While wielding either a falchion or a rapier, you may attempt to thrust it into your opponent, inflicting them with a venom if you so choose. This deals a small amount of bleeding and utilises your dexterity, unlike traditional weaponry attacks.

If the target suffers from self-loathing, then this attack cannot be dodged. This effect does not apply to Rhythm.

Flair
Syntax: WITHFLAIR <pre-defined emote>
Description: This ability will let you perform an pre-defined emote in a manner that will consume

a small amount of balance. Helpful to those who want to eliminate their dithering when making use of Weaving!

See EMLIST for a list of potential emotes.

Tackle
Syntax: TACKLE <target>
Description: Tackle your opponent by the legs, bringing them to the floor along with yourself.

Charisma
Syntax: CHARISMA
Description: The benefits of charisma are well known by many, often bestowing you with the

generosity of the common people. This particular ability will have unique interactions while you are actively questing throughout the land. In addition, any vermin you trade in (HELP VERMIN) will reward you with extra gold.

Be warned however, the consequences of charisma are not always kind and can sometimes result in jealousy or other unfortunate circumstances. It is not always a boon worth retaining.

Pierce
Syntax: PIERCE <target>
Description: AFFECTS: Both players and NPCs

This ability will use your falchion or rapier to pierce through defensive auras and abilities that protect your target.

It will pierce the following in order: Reflections Magical shields Rebounding aura Speed defence

Seduce
Syntax: SEDUCE <target>
Description: Seduction is one of many basic talents in the performer's arsenal. With a little

charm, you can make your opponent remove an item of clothing from their body. If they are wearing armour, it is removed first.

If you are scantily-clad or their emotional state is predominately happiness, then your act of seduction will also cause the lovers effect in them.

Tolerance
Syntax: TOLERANCE
Description: Still your disgestive system when consuming alcohol, delaying its inhabilating

effects until much later on. Although you might find yourself able to drink plenty, you aren't immune from your gluttony forever.

Mimicry
Syntax: MIMIC <speaker/NOONE>
Description: Every talented performer knows how to imitate another and you are no exception. With

this ability, you may adopt the demeanour of another person within your location.

Once you have begun to mimic them, your ability to SAY and TELL will appear as though they are the one speaking instead.

You can cease to mimic others by using MIMIC NOONE and return to your regular voice.

Tumbling
Syntax: TUMBLE <direction> STOP
Description: Your body is agile enough that you are able to escape nearly any predicament by

tumbling out of the room, although it will be rather slow. Once you have successfully tumbled, your vigourous movement will strip away the cloak defence.

If you are ablaze, you will tumble slightly faster than usual. Perhaps being on fire isn't so bad after all.

Guilt
Syntax: GUILT
Description: If you are in a state of shock or mental burnout, you can guilt your enemies around

you providing your voice remains intact. This will upset their balance and cause them to become either weary, merciful, or pacifistic; however they won't know which.

Ridicule
Syntax: RIDICULE <target>
Description: Ridicule your opponent's efforts loudly and mockingly, instilling them with a sense

of self-loathing. If they have three or more afflictions, then they will double-down in an attempt to recoup their pride with a magnanimous handicap.

Bootstrap
Syntax: BOOTSTRAP <mount>
Description: Providing its owner is not present, you may mount up on their noble steed and

command it as though it were your own.

Crackshot
Syntax: FASHION CRACKSHOTS CRACKSHOT <target>
Description: Requires 1 elemental ash for 50 crackshots.

Hurl a small pellet that will explode upon contact with your opponent, generating a large flash and unruly sound. This will leave your opponent dizzy and perplexed, and will stun them for a short period.

Whistle
Syntax: WHISTLE CALL
Description: Produce such an intriguing whistle that nearby aggressive denizens and/or guards

will be drawn to the sound, and will come investigate the cause.

Frugality
Syntax: FRUGAL and MODEST
Description: By becoming intentionally frugal, you can prevent others from making you give up

precious items and resources unwillingly, while still being able to do so of your own accord.

Equipoise
Syntax: EQUIPOISE <ON/OFF>
Description: With grand poise, you are now able to follow another even while off equilibrium.

This ability will tax your mind of its mana while active.

Needle
Syntax: FASHION NEEDLES NEEDLE <target> <venom>
Description: Requires 1 iron bar for 50 needles.

Fashion a small needle that you can hurl at your target, bypassing rebounding and inflicting a venom of choice. The venom will take some time to circulate the blood stream before it affects the opponent. Further flung needles will have no effect until the current venom circulates.

In addition to the regular venoms, you may also use the sumac venom with a needle.

On a successful hit, there is a minor cooldown before you may fling another needle.

Cooldown (when successful): 200 csecs

Unwind
Syntax: UNWIND
Description: While at a public tavern, pub, or inn that serves alcohol, you can choose to unwind

there, refreshing your endurance and willpower somewhat. You will also become slightly tipsy, but such is the price to pay for comfort.

Cooldown: 60 minutes

Rhythm
Syntax:
Description: AFFECTS: Both players and NPCs

This ability is passive.

Brilliant swordmanship requires an understanding of tempo and rhythm, and the swordplay of a performer is no different. With this ability, you can flow into several followup strikes after attacking with Tempo.

Each successive strike will require that your opponent has a certain affliction in order to land the next blow. The affliction needs to be present right before you would strike with your next blow and is not required before. All blows dealt by Rhythm will have the same attributes as Tempo, however they will ignore the aura of weapon-rebounding.

Each strike requires the following affliction in order to perform them:

- (Followup strike) Paresis or paralysis.
- (Second strike) Shyness.
- (Third strike) Besilenced.

Against denizens, you will always attempt to strike them with follow up strike after using Tempo, however it will only deal half the damage to them.

While you are under the throes of Rhythm, you will not be able to attack with a weapon. Using STOP will allow you to make use of them once more.

Please see AB PERFORMANCE TEMPO for more information on this ability.

Deflect
Syntax: DEFLECT <target>
Description: With clever positioning and flexibility, you can deflect an attack with your weapon

onto another target within your location. The target must be different from the attacker, or it will fail.

Quip
Syntax: QUIP <target>
Description: Call forth memories of your budding adulthood and unleash a quip that'll be sure to

destroy your opponent's psyche. In doing so, you will give the opponent hatred and, if their intelligence is lower than yours, berserking.

If their current emotional state is predominately filled with anger, then your intelligence won't matter.

Harry
Syntax: HARRY <target> [venom]
Description: With a brazen flip, you can chase after an adjacent opponent while evading any traps

in the process. Upon landing next to your foe, you will strike them with your falchion or rapier and deliver a venom.

For each curable affliction on your opponent, the time it takes to recover balance from this skill will be reduced.

You may use this ability while off balance.

Stretching
Syntax: STRETCHING <ON/OFF>
Description: When healing an affliction that is cured by the mending salve, you will also restore

a small amount of trauma that has been caused to the limb as well. This ability will drain you of your endurance while it is active.

Bilingual
Syntax: BILINGUAL SHOW BILINGUAL LEARN <language>
Description: Your need to perform on a daily basis puts you in contact with many different races,

as such you have now become able to learn a second language of choice. You will continue to understand the language even if you are in a different class, providing that you maintain ownership over this skill.

Select your language carefully, you may only choose once. See HELP LINGUISTICS for a list of languages you can learn.

Sock
Syntax: SOCK <target>
Description: With a free hand you can sock an opponent right in their face, leaving them dizzy.

If they are already dizzy, it will daze them instead. If your blow dazes them, you will be able to move while off balance from this skill.

If the target is holding a thurible of your own making, then socking them will cause it to be dropped.

Hiltblow
Syntax: HILTBLOW <target>
Description: Slam the hilt of your blade into your target's stomach, leaving them clumsy and

filled with misery.

Bravado
Syntax: BRAVADO <target> [venom]
Description: AFFECTS: Both players and NPCs

While wielding either a falchion or rapier, you can summon forth a burst of bravado and attack your opponent, rejecting any afflictions you may have to cure one of them at random.

This attack will utilise your strength and cannot be dodged.

Cooldown: 10 seconds

Gossipmonger
Syntax: GOSSIP GOSSIP SPREAD <text>
Description: A bard is ever-attuned to the local gossip, and when handled right it can be a

weapon as deadly as any other. Through the careful sifting of gossip, bards learned the movements of the great houses of Djeir, and with a word or two in the right ear, they would draw their targets into the open.

You must be at least slightly tipsy in order to loosen your silver tongue, both allowing you to pick up gossip with more clarity than other people, and spread new gossip. Gossip spread in this way will be local to the current area, and last a lot shorter than natural gossip. Gossip can only be spread once every hour - any shorter than that and you risk being outed as the source.

Reprisal
Syntax: REPRISAL
Description: While wielding either a falchion or a rapier, you can attempt to retaliate against

an opponent by slashing back with your blade. As such, after taking brute-sourced damage, you will automatically strike them while you remain focused.

Such an act requires concentration, should you perform any action then you will cease your focus.

Mundane
Syntax: MUNDANE [disguise] and UNVEIL
Description: Blend in with the crowd as one of the mundane, trying not to draw attention. While

you are actively trying to be mundane, you will appear as a simple peasant. Should you be attacked, then the disguise is lost and you will be stunned. Should you have a better disguise on hand, you may utilise that in place of adopting a peasant-like appearance.

Act with care, as your disguise only works so long as you do not draw attention yourself - most actions will still show you for who you are. Only emotes and says will convey your disguise otherwise.

This ability will fool even guards, but keep in mind that if you perform an aggressive action, it will lose its effects at once.

Maintaining the mundane disguise will incur a moderate willpower and endurance cost.

Cadence
Syntax: CADENCE <target>
Description: This mesmerising blow will deal increased damage to your opponent with your falchion

or rapier, however it does not deliver any venoms or effects. If your opponent is affected by the black star from Impetus, it will cause vast amounts of bleeding to them.

Please see AB WEAVING IMPETUS for more information this ability.