Difference between revisions of "Voidgazing (skill)"
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Your victim's muscles will fray and lose definition, and their mind will become weaker and fatigued. | Your victim's muscles will fray and lose definition, and their mind will become weaker and fatigued. | ||
The end result is the victim gaining the weariness affliction. | |||
|cooldown = | |cooldown = | ||
|target = | |target = |
Latest revision as of 18:28, 25 September 2024
Skill | Rank | Percent | Description |
---|---|---|---|
Judder | Inept | 0 % | Break free from Primal constraints. |
Insight | Inept | 0 % | From nothingness comes everything. |
Diagnose | Novice | 0 % | Check the physical health of an individual. |
Bestow | Apprentice | 0 % | Bestow eldritch insight upon another. |
Hoarfrost | Capable | 0 % | The breath of the Void. |
Hyperfixation | Capable | 50 % | Fixate upon Primal threats. |
Alleviate | Skilled | 0 % | Seal wounds with forbidden light. |
Distress | Skilled | 66 % | Stir a dreaded revelation to new heights. |
Poise | Gifted | 33 % | As calm as the Void. |
Probe | Expert | 0 % | Probe the abilities of your victim. |
Depersonalise | Expert | 66 % | Render the fallen into empty vessels. |
Disarray | Virtuoso | 25 % | Bring disarray through eldritch truth. |
Aplomb | Virtuoso | 50 % | Empty your mind of all but purpose. |
Disjoint | Fabled | 25 % | Leave behind but an outline. |
Occultism | Fabled | 50 % | Draw upon forbidden truth. |
Vitalise | Fabled | 75 % | Alleviate illness and madness. |
Edify | Mythical | 20 % | Intensify eldritch truth within the uninitiated. |
Independence | Mythical | 60 % | Truth simply is. |
Kismet | Transcendent | 0 % | To know is the fate of all. |
Revelations
Skill | Rank | Percent | Description |
---|---|---|---|
Revelation | Inept | 0 % | Construct a horrifying revelation. |
Distressing | Adept | 0 % | The Void is dark and full of terrors. |
Vivid | Adept | 50 % | Gaze upon eldritch vistas. |
Oscitant | Skilled | 33 % | Bleak darkness of truth. |
Kaleidoscopic | Gifted | 0 % | Confusing colour of alien realms. |
Escalating | Gifted | 66 % | Climb to the peak and tumble down. |
Prickling | Expert | 33 % | Prickle at the flesh with icy Void. |
Terrifying | Virtuoso | 0 % | Terror turns lesser minds to the bottle. |
Unabating | Virtuoso | 75 % | Madness unending. |
Wasting | Fabled | 0 % | Waste away before yawning truth. |
Malicious | Fabled | 50 % | Let them be their own undoing. |
Disjointed | Mythical | 0 % | Always there at the corner of the mind. |
Enervating | Mythical | 40 % | Let them waste away before the darkness. |
Transformative | Mythical | 80 % | The Void shall unfurl within the mind. |
Judder | Break free from Primal constraints | |
Syntax: | VOID JUDDER | |
Details: | Requires 1 insight.
By utilising your budding insight to break free from Primal constraints, you can briefly step through the Void and grant yourself the speed defence. |
Insight | From nothingness comes everything | |
Syntax: | VOID INSIGHT | |
Details: | In order to enact your eldritch techniques, you must first grasp the terrible unknown
that is the Void. This is denoted by the amount of insight your psyche can withstand, of which everyone begins with three. This command will tell you how much insight you possess. Some abilities will consume insight while others will completely expend it. Consumed insight will return after a limited amount of time, while expended insight will be consumed until the related effect expires. Cooldown (when consumed): 20 seconds per |
Diagnose | Check the physical health of an individual | |
Syntax: | DIAGNOSE or DIAG [target] | |
Details: | You can now quickly diagnose yourself or another of any afflictions, hidden or otherwise. |
Bestow | Bestow eldritch insight upon another | |
Syntax: | VOID BESTOW <target> WITH <revelation> | |
Details: | Expends 1 insight.
This ability allows you to bestow an eldritch revelation you have conceived of upon another. It will eventually fade from their mind over time, or if the target manages to escape the same area you are within. |
Hoarfrost | The breath of the Void | |
Syntax: | VOID HOARFROST <target> <MILD/MODERATE/SEVERE> | |
Details: | Requires 1, 2, or 3 insight.
Depending on the severity specified, you can encase your foe in an outline of not-space, which will rapidly accumulate frost upon their body. This will either completely freeze or simply chill your subject. |
Hyperfixation | Fixate upon Primal threats | |
Syntax: | ||
Details: | This ability is passive.
Your well-trained mind can identify incoming assault with near-supernatural speed, allowing you to utilise a shield as a tool to parry an incoming attack upon one of your limbs. |
Alleviate | Seal wounds with forbidden light | |
Syntax: | VOID ALLEVIATE [target] | |
Works against: | Both players and NPCs | |
Details: | Requires 1 insight.
By tapping into your supernatural insight, you can nullify wounds and agony alike with the touch of the Void. |
Distress | Stir a dreaded revelation to new heights | |
Syntax: | VOID DISTRESS <target> | |
Details: | Requires 1 insight.
If your target is currently affected by an eldritch revelation of your own make, you can murmur a single esoteric syllable to drive the revelation to extreme heights. This will cause the next cycle of your revelation to occur early. |
Poise | As calm as the Void | |
Syntax: | VOID POISE | |
Details: | Requires 1 insight.
You can hasten the recovery of your balance through a special meditative technique the brings preternatural calm. This will require you to be off-balance in order to obtain the benefits of this effect. |
Probe | Probe the abilities of your victim | |
Syntax: | ||
Details: | This ability is passive.
When you diagnose another person, if they happen to have any abilities on cooldown, you will see how much longer they have before they are available once more. |
Depersonalise | Render the fallen into empty vessels | |
Syntax: | VOID DEPERSONALISE <corpse> and VOID DEPERSONALISE END | |
Details: | Expends 1 insight.
If you are holding the corpse of an adventurer and they are of a different race to you, you may utilise an ancient telepathic technique that shears the identity from the deceased, allowing you to adopt their racial traits. This will grant you access to their racial abilities along with the ones you already know. If they are one of the endgame races, then you will adopt the traits of their heritage instead. |
Disarray | Bring disarray through eldritch truth | |
Syntax: | VOID DISARRAY <target> | |
Details: | Requires 2 insight.
Swap the health and mana of your target. |
Aplomb | Empty your mind of all but purpose | |
Syntax: | VOID APLOMB | |
Details: | Requires 1 insight.
You can hasten your mind's ability to recover when you lack equilibrium through an intense meditative technique that emulates the Void's empty silence. You must be off-equilibrum in order for you to obtain the benefits of this effect. |
Disjoint | Leave behind but an outline | |
Syntax: | VOID DISJOINT [target] | |
Details: | Requires 2 insight.
By partly blurring a physical form into the Void, you or an ally can enter an ethereal state that is trapped between the physical and the ether for a short period of time. In this state, opponents have a chance to miss you with physical attacks and you gain increased resistance against physical damage. This will slowly diminish over time until it no longer has an effect. |
Occultism | Draw upon forbidden truth | |
Syntax: | VOID OCCULTISM [OFF] | |
Details: | Grants 1 insight.
By striving to grasp yet more of the Void's mysteries, you can gain an extra point of insight for use towards other abilities. This will lower the maximum health of your body and mind, but only while the defence remains active. |
Vitalise | Alleviate illness and madness | |
Syntax: | VOID VITALISE [OFF] | |
Details: | Expends 1 insight.
Tales are told of sages capable of such intense separation of body and mind that they could surpass mortal limits of healing, driving their healing factor to mythical heights. A Voidseer can utilise this ancient meditative technique to consign their physical limits to the Void itself, allowing them to periodically heal one random affliction every so often. So strong is this sagacious practice that it will additionally affect nearby allies. |
Edify | Intensify eldritch truth within the uninitiated | |
Syntax: | VOID EDIFY <target> | |
Details: | Requires 2 insight.
Providing your opponent flags beneath the weight of an eldritch revelation, this ability will plant a seed of madness within them that will blossom to dark fruit after a few seconds. If they possess any of the afflictions the current revelation can give once it reaches this stage, then it will give them all possible effects that revelation can cause and they will fall onto the ground. If the opponent has at least two afflictions from the antipsychotic tree, then the insight cost is reduced by one. You can view HELP CURE ORDER for information on the various curing trees. |
Independence | Truth simply is | |
Syntax: | ||
Details: | This ability is passive.
The first revelation you bestow upon another will no longer have an insight cost upon you. Instead, it will feed upon your victim's delusions in order to sustain itself. |
Kismet | To know is the fate of all | |
Syntax: | VOID KISMET <revelation> and VOID KISMET END VOID ADVANCE <target> | |
Details: | Expends 1 insight when a revelation is advanced.
Stories tell of madness that travels like plagues, devastating villages and ancient settlements by plunging them into the throes of mass hysteria confirmed by ravening consensus. This powerful ability will replicate that phenomenon, causing any who strike you or come in contact with you to know of a nascent revelation of your choosing. Once bestowed, you may advance this nascent revelation within a target's mind and bring it to life. Advancing a revelation out of nascency can be done while you are off balance and/or equilibrium. While you are employing this ability, there is a steady willpower and endurance drain to keep it active. |
Revelation | Construct a horrifying revelation | |
Syntax: | REVELATION NEW <name> REVELATION LIST REVELATION <name> EXPERIENCE
<strength> REVELATION <name> EFFECT <effect> REVELATION <name> COMPLETE REVELATION <name> DELETE REVELATION CEASE | |
Details: | Revelations are collections of visions capable of disrupting the core and soul of an
opponent, exposing them to the horrors of the Void and its eldritch truth of nothingness. Each revelation placed within another's mind that is not nascent will expend your insight, and will fade if both you and the victim with your revelation are in separate areas. If you wish to end the experience of any active revelations, you can cease them at will. You only may include up to three effects within a single revelation. It will cycle through the effects one by one then start from the first effect once more. Delivery of a revelation is performed by certain skills, you can read AB VOIDGAZING BESTOW for the basic method of doing so. |
Distressing | The Void is dark and full of terrors | |
Syntax: | ||
Details: | Type: Effect
This revelation effect will target the mind's emotional centres, filling it with distressing visions. This will bestow the sadness affliction upon the poor soul. |
Vivid | Gaze upon eldritch vistas | |
Syntax: | ||
Details: | Type: Experience
A vivid revelation is one that has had its ability to harm heightened, but as a result it will last for a much shorter time than other revelations. |
Oscitant | Bleak darkness of truth | |
Syntax: | ||
Details: | Type: Effect
Your victim will grow lethargic and sloth-like when faced with the darkness of the Void. The end result is that they will gain the lethargy affliction. |
Kaleidoscopic | Confusing colour of alien realms | |
Syntax: | ||
Details: | Type: Effect
This effect evokes the distant light of other planes, imparting a masochistic desire to deface oneself before the glory of the higher realms. |
Escalating | Climb to the peak and tumble down | |
Syntax: | ||
Details: | Type: Experience
An escalating vision is less potent than normal in the beginning, however as the vision reaches the end of its lifespan, it will become much stronger and deal more damage before expiry. |
Prickling | Prickle at the flesh with icy Void | |
Syntax: | ||
Details: | Type: Effect
Warped madness will twist the victim's mind and body, causing them to develop a terrible, rash-like reaction to even the open air. This will afflict them with the allergies affliction. |
Terrifying | Terror turns lesser minds to the bottle | |
Syntax: | ||
Details: | Type: Effect
Terrors of the Void will drive a victim to drink, compelling them to throw away reason just to achieve the next fix. This will give them the addiction affliction. |
Unabating | Madness unending | |
Syntax: | ||
Details: | Type: Experience
An unabating revelation is one that can persist indefinitely, although it will have a weaker effect than normal when it damages its victim. |
Wasting | Waste away before yawning truth | |
Syntax: | ||
Details: | Type: Effect
The body will begin to suffer severe degeneration as it realises its own insignificance, afflicting the victim with the impairment affliction. |
Malicious | Let them be their own undoing | |
Syntax: | ||
Details: | Type: Effect
When left to emptiness, the mind invents the face of its own tormentor - a malicious knife wielded by a victim's own psyche. The blisters affliction will be bestowed upon the target as they claw at themselves. |
Disjointed | Always there at the corner of the mind | |
Syntax: | ||
Details: | Type: Experience
A disjointed revelation will either trigger its effects more quickly than normal, or slightly slower. The odds favour it being faster than normal. |
Enervating | Let them waste away before the darkness | |
Syntax: | ||
Details: | Type: Effect
Your victim's muscles will fray and lose definition, and their mind will become weaker and fatigued. The end result is the victim gaining the weariness affliction. |
Transformative | The Void shall unfurl within the mind | |
Syntax: | ||
Details: | Type: Effect
Transformative revelations will take the form of any pre-existing effect at random, allowing for a whole cycle of different effects. There is however no control over what it might choose. This effect is not considered when utilising the Edify ability in Voidgazing. |